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Showing below up to 250 results in range #51 to #300.

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  1. Zombie Fortress‏‎ (2 categories)
  2. CInventory::RemoveItems‏‎ (2 categories)
  3. DrawButton‏‎ (2 categories)
  4. CBitStream::opAssign‏‎ (2 categories)
  5. CInventory::putOutItem‏‎ (2 categories)
  6. DrawRectangle‏‎ (2 categories)
  7. CBitStream::read Vec2f‏‎ (2 categories)
  8. CMap::SplashEffect‏‎ (2 categories)
  9. Driver::getPixelOffset‏‎ (2 categories)
  10. CBitStream::read bool‏‎ (2 categories)
  11. CMap::getTileSpacePosition‏‎ (2 categories)
  12. Driver::getWorldPosFromScreenPos‏‎ (2 categories)
  13. CBitStream::read u8‏‎ (2 categories)
  14. CMovement‏‎ (2 categories)
  15. CBitStream::write string‏‎ (2 categories)
  16. CNet::CreateServer‏‎ (2 categories)
  17. FormatFloat‏‎ (2 categories)
  18. CBlob::AddScriptObjectGroup‏‎ (2 categories)
  19. CPlayer::ChangeTeam‏‎ (2 categories)
  20. GetBlobByNetworkId‏‎ (2 categories)
  21. CBlob::ClickInteractButton‏‎ (2 categories)
  22. CPlayer::getTeamNum‏‎ (2 categories)
  23. GetGameTime‏‎ (2 categories)
  24. CBlob::DetachAll‏‎ (2 categories)
  25. CProperties::getScriptObject‏‎ (2 categories)
  26. GetRespawn‏‎ (2 categories)
  27. CBlob::HitMap‏‎ (2 categories)
  28. CRespawn::findClosestPoint‏‎ (2 categories)
  29. CBlob::PutInInventory‏‎ (2 categories)
  30. CShape::AddScript‏‎ (2 categories)
  31. CRules::AddScriptObjectGroup‏‎ (2 categories)
  32. HitInfo‏‎ (2 categories)
  33. CBlob::SetDead‏‎ (2 categories)
  34. CShape::getVars‏‎ (2 categories)
  35. CRules::getCurrentState‏‎ (2 categories)
  36. CBlob::ShowInteractButtons‏‎ (2 categories)
  37. CSprite::RemoveScript‏‎ (2 categories)
  38. CRules::isBarrier‏‎ (2 categories)
  39. Lantern‏‎ (2 categories)
  40. CBlob::canBePlacedAt‏‎ (2 categories)
  41. CSprite::SetFacingLeft‏‎ (2 categories)
  42. CSeclev::getName‏‎ (2 categories)
  43. Log‏‎ (2 categories)
  44. CBlob::getBrain‏‎ (2 categories)
  45. CSprite::addAnimation‏‎ (2 categories)
  46. CSecurity::bansExist‏‎ (2 categories)
  47. Max‏‎ (2 categories)
  48. CBlob::getHitInfosSize‏‎ (2 categories)
  49. CBlob::getInventory‏‎ (2 categories)
  50. CSprite::getOffset‏‎ (2 categories)
  51. CSecurity::getSeclevsSize‏‎ (2 categories)
  52. CBlob::getPlayer‏‎ (2 categories)
  53. CSprite::isAnimation‏‎ (2 categories)
  54. CSecurity::printIgnores‏‎ (2 categories)
  55. PixelOffset‏‎ (2 categories)
  56. CBlob::getScriptObject‏‎ (2 categories)
  57. CSpriteLayer::ReloadSprite‏‎ (2 categories)
  58. CSecurity::saveWhitelist‏‎ (2 categories)
  59. Pow‏‎ (2 categories)
  60. CBlob::getTeamNum‏‎ (2 categories)
  61. CSpriteLayer::SetOffset‏‎ (2 categories)
  62. PrintVec2f‏‎ (2 categories)
  63. CBlob::get (type)‏‎ (2 categories)
  64. CSpriteLayer::getFrame‏‎ (2 categories)
  65. CBlob::isInventoryAccessible‏‎ (2 categories)
  66. CSpriteLayer::getTranslation‏‎ (2 categories)
  67. Scroll‏‎ (2 categories)
  68. CBlob::isOnLadder‏‎ (2 categories)
  69. CTeam::getName‏‎ (2 categories)
  70. SetHelpText‏‎ (2 categories)
  71. CBlob::setTouchingOffsetbyBlob‏‎ (2 categories)
  72. CTechTree::hasTech‏‎ (2 categories)
  73. Animation::AddFrame‏‎ (2 categories)
  74. SpriteConsts‏‎ (2 categories)
  75. CBrain::SetActive‏‎ (2 categories)
  76. CTechnology::getPrereqsCount‏‎ (2 categories)
  77. AttachmentPoint‏‎ (2 categories)
  78. CBrain::getTarget‏‎ (2 categories)
  79. CWeapon::getVars‏‎ (2 categories)
  80. Back Wood Wall‏‎ (2 categories)
  81. CControls::ClearKeys‏‎ (2 categories)
  82. CGridButton‏‎ (2 categories)
  83. ConfigFile::addArray (type)‏‎ (2 categories)
  84. Warning‏‎ (2 categories)
  85. CGridMenu::getButtonsCount‏‎ (2 categories)
  86. CAttachment::getAttachmentPoint‏‎ (2 categories)
  87. CHUD::SetDefaultCursor‏‎ (2 categories)
  88. Dedicated autostart.gm‏‎ (2 categories)
  89. CBitStream::Length‏‎ (2 categories)
  90. Zombie Portal‏‎ (2 categories)
  91. CInventory::TakeRequirements‏‎ (2 categories)
  92. DrawButtonHover‏‎ (2 categories)
  93. CBitStream::overwrite at bit f32‏‎ (2 categories)
  94. CMap‏‎ (2 categories)
  95. DrawRulesFont‏‎ (2 categories)
  96. CBitStream::read at bit f32‏‎ (2 categories)
  97. CMap::getAlignedWorldPos‏‎ (2 categories)
  98. Driver::getScreenCenterPos‏‎ (2 categories)
  99. CBitStream::read f32‏‎ (2 categories)
  100. CMap::inInWater‏‎ (2 categories)
  101. CBitStream::writeBitStream‏‎ (2 categories)
  102. CMovement::AddScript‏‎ (2 categories)
  103. FastCos‏‎ (2 categories)
  104. CBitStream::write u16‏‎ (2 categories)
  105. CNet::DisconnectClient‏‎ (2 categories)
  106. FormatInt‏‎ (2 categories)
  107. CBlob::AttachTo‏‎ (2 categories)
  108. CPlayer::getCharacterName‏‎ (2 categories)
  109. GetBlobSize‏‎ (2 categories)
  110. CBlob::CreateBubbleMenu‏‎ (2 categories)
  111. CPlayer::getUsername‏‎ (2 categories)
  112. GetHUD‏‎ (2 categories)
  113. CBlob::DetachFrom‏‎ (2 categories)
  114. CProperties::getScriptObjectGroupSize‏‎ (2 categories)
  115. GetRules‏‎ (2 categories)
  116. CBlob::ModifyRespawnPoint‏‎ (2 categories)
  117. CRespawnPoint‏‎ (2 categories)
  118. CBlob::PutOutInventory‏‎ (2 categories)
  119. CShape::RemoveScript‏‎ (2 categories)
  120. CRules::DeleteScriptObject‏‎ (2 categories)
  121. CBlob::SetFacingLeft‏‎ (2 categories)
  122. CSprite‏‎ (2 categories)
  123. CRules::getProperties‏‎ (2 categories)
  124. Keg‏‎ (2 categories)
  125. CBlob::ShowPickupButtons‏‎ (2 categories)
  126. CSprite::ResetTransform‏‎ (2 categories)
  127. CRules::isGameOver‏‎ (2 categories)
  128. CBlob::canBePutInInventory‏‎ (2 categories)
  129. CSprite::SetFrameIndex‏‎ (2 categories)
  130. CSeclev::getSeclevID‏‎ (2 categories)
  131. Longboat‏‎ (2 categories)
  132. CBlob::getCarriedBlob‏‎ (2 categories)
  133. CSprite::addSpriteLayer‏‎ (2 categories)
  134. CSecurity::checkAccess Assign‏‎ (2 categories)
  135. CBlob::getInventoryName‏‎ (2 categories)
  136. CSprite::getRelativeZ‏‎ (2 categories)
  137. CSecurity::getWhitelistActive‏‎ (2 categories)
  138. CBlob::getPosition‏‎ (2 categories)
  139. CSprite::isAnimationEnded‏‎ (2 categories)
  140. CSecurity::printPlayerSeclevs‏‎ (2 categories)
  141. Play‏‎ (2 categories)
  142. CBlob::getScriptObjectGroupSize‏‎ (2 categories)
  143. CSpriteLayer::ResetTransform‏‎ (2 categories)
  144. CSecurity::sendSeclevs‏‎ (2 categories)
  145. CBlob::getTouchingByIndex‏‎ (2 categories)
  146. CSpriteLayer::SetRelativeZ‏‎ (2 categories)
  147. CBlob::hasTag‏‎ (2 categories)
  148. CSpriteLayer::getFrameHeight‏‎ (2 categories)
  149. CBlob::isKeyJustPressed‏‎ (2 categories)
  150. CSpriteLayer::isAnimation‏‎ (2 categories)
  151. CBlob::isOnWall‏‎ (2 categories)
  152. CTechTree‏‎ (2 categories)
  153. AddBot‏‎ (2 categories)
  154. ShapeConsts‏‎ (2 categories)
  155. CBlob::setTouchingOffsetbyIndex‏‎ (2 categories)
  156. CTechTree::setDescription‏‎ (2 categories)
  157. Animation::SetFrameIndex‏‎ (2 categories)
  158. SpriteVars‏‎ (2 categories)
  159. CBrain::SetPathTo‏‎ (2 categories)
  160. CTileEffect‏‎ (2 categories)
  161. AttachmentPoint::getOccupied‏‎ (2 categories)
  162. TakeRequirementsCombined‏‎ (2 categories)
  163. CBrain::getVars‏‎ (2 categories)
  164. CControls::NoKeysPressed‏‎ (2 categories)
  165. Tunnel‏‎ (2 categories)
  166. CGridButton::SetHoverText‏‎ (2 categories)
  167. ConfigFile::add (type)‏‎ (2 categories)
  168. Builder Shop‏‎ (2 categories)
  169. Water‏‎ (2 categories)
  170. CGridMenu::getName‏‎ (2 categories)
  171. Controls‏‎ (2 categories)
  172. CAttachment::getAttachmentPointByName‏‎ (2 categories)
  173. CHUD::ShowCursor‏‎ (2 categories)
  174. CBitStream::ResetBitIndex‏‎ (2 categories)
  175. Zombies (KAG Classic)‏‎ (2 categories)
  176. CInventory::canPutItem‏‎ (2 categories)
  177. DrawButtonPressed‏‎ (2 categories)
  178. CBitStream::overwrite at bit s16‏‎ (2 categories)
  179. CMap::DestroyTile‏‎ (2 categories)
  180. DrawSunkenPane‏‎ (2 categories)
  181. CBitStream::read at bit s16‏‎ (2 categories)
  182. CMap::getColorLight‏‎ (2 categories)
  183. Driver::getScreenHeight‏‎ (2 categories)
  184. CBitStream::read s16‏‎ (2 categories)
  185. CMap::isBuildableAtPos‏‎ (2 categories)
  186. CBitStream::write Vec2f‏‎ (2 categories)
  187. CMovement::RemoveScript‏‎ (2 categories)
  188. FastRandom‏‎ (2 categories)
  189. CBitStream::write u32‏‎ (2 categories)
  190. CNet::DisconnetServer‏‎ (2 categories)
  191. CBlob::ClearBubbleMenu‏‎ (2 categories)
  192. CPlayer::getClantag‏‎ (2 categories)
  193. GetBlobsByNameListBlob‏‎ (2 categories)
  194. CBlob::CreateGenericButton‏‎ (2 categories)
  195. CProperties‏‎ (2 categories)
  196. GetLocalPlayer‏‎ (2 categories)
  197. CBlob::DetachFromAll‏‎ (2 categories)
  198. CProperties::getScriptObjectsArray‏‎ (2 categories)
  199. GetScreenHeight‏‎ (2 categories)
  200. CBlob::MoveBlobStuffTo‏‎ (2 categories)
  201. CRespawnQueueActor‏‎ (2 categories)
  202. Gold‏‎ (2 categories)
  203. CBlob::RemoveFromInventories‏‎ (2 categories)
  204. CShape::SetActive‏‎ (2 categories)
  205. CRules::DeleteScriptObjectByIndex‏‎ (2 categories)
  206. CBlob::SetQuantity‏‎ (2 categories)
  207. CSprite::AddScript‏‎ (2 categories)
  208. CRules::getScriptObject‏‎ (2 categories)
  209. Knight‏‎ (2 categories)
  210. CBlob::Sync‏‎ (2 categories)
  211. CSprite::ResetWorldTransform‏‎ (2 categories)
  212. CRules::isIntermission‏‎ (2 categories)
  213. LoadMap‏‎ (2 categories)
  214. CBlob::exists‏‎ (2 categories)
  215. CSprite::SetOffset‏‎ (2 categories)
  216. CSeclev::print‏‎ (2 categories)
  217. CBlob::getControls‏‎ (2 categories)
  218. CSprite::getAnimation‏‎ (2 categories)
  219. CSecurity::checkAccess Command‏‎ (2 categories)
  220. Min‏‎ (2 categories)
  221. Modding‏‎ (2 categories)
  222. CBlob::getMapTile‏‎ (2 categories)
  223. CSprite::getRotation‏‎ (2 categories)
  224. CSecurity::ignore‏‎ (2 categories)
  225. CBlob::getPostionWIthOffset‏‎ (2 categories)
  226. CSprite::isFacingLeft‏‎ (2 categories)
  227. CSecurity::printSeclevs‏‎ (2 categories)
  228. CBlob::getScriptObjectsArray‏‎ (2 categories)
  229. CSpriteLayer::RotateBy‏‎ (2 categories)
  230. CSecurity::setPlayerSeclev‏‎ (2 categories)
  231. Print‏‎ (2 categories)
  232. CBlob::getTouchingCount‏‎ (2 categories)
  233. CSpriteLayer::SetVisible‏‎ (2 categories)
  234. Quarry‏‎ (2 categories)
  235. CBlob::isActive‏‎ (2 categories)
  236. CSpriteLayer::getFrameIndex‏‎ (2 categories)
  237. CBlob::isKeyJustReleased‏‎ (2 categories)
  238. CSpriteLayer::isAnimationEnded‏‎ (2 categories)
  239. CBlob::isSnapTodGrid‏‎ (2 categories)
  240. CTechTree::addPrerequesite‏‎ (2 categories)
  241. AddColorMarker‏‎ (2 categories)
  242. ShapeVars‏‎ (2 categories)
  243. CBlob::setVelocity‏‎ (2 categories)
  244. CTechTree::setIcon‏‎ (2 categories)
  245. Animation::ended‏‎ (2 categories)
  246. Sqrt‏‎ (2 categories)
  247. CBrain::SetSuggestedKeys‏‎ (2 categories)
  248. CTileEffect::Set‏‎ (2 categories)
  249. AttachmentPoint::getPositon‏‎ (2 categories)
  250. CButton‏‎ (2 categories)

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