Version history

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Revision as of 23:22, 2 June 2011 by Tsuki (Talk | contribs)

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Build 45

Changes 40-45:

- local games do not register in server list - menu is higher when items go under screen - fixed missing tutorial display - server list can now scroll - fixed infinite rock catapult exploit - can’t build or fire in break time (temporary fix for server crash) - all objects are destroyed on server first (server crash on restart fix) - optimized tile rendering speed by 10-20% - optimized offscreen particle effects - optimized too far sounds - fixed generator crash - default windowed mode - added “chmod +x KAG” to dedicatedserver.sh - fixed dead player floating up - dead players fall off ladders - fixed fall through map - new cursors - new resources graphics - fixed crash after kick on client - new title screen & menu colors - master servers sends only servers with same build number - tutorial poster runs automatically after game installation - added icon for shortcuts - knight has 1 heart more health [experimental]

Build 40

Changes 39-40:

- catapult can change rotate according to thrower - improved arrow collisions (from circle to line) - default score limit is 20% of gold available on map - fixed crash on precache (loading controls) - fixed player dangling on server after kick - fixed bow sound not stopping after death - fixed catapult facing wrong direction for red team - fixed knight shield - fixed gold on map wrongly calculated - fixed player sprite not updating when dead - return of the ladder bubble - mouse aim is farther (to match zoom out view)

Build 39

Changes 32-39:

- game rules changed

 * victory condition: mine or collect 3/4 of the maps gold
 * stash gold in sacks
 * 3 sacks available on start
 * steal sacks and bring them to your tent for score 

- new map generation code

 * possible mountains and holes
 * caves
 * stone and gold are more likely to appear around caves and mountains
 * gold appears more as gold veins
 * trees don’t grow on tent 

- added catapult - new sack graphics - new bomb & explosion graphics - new emoticon bubble graphics - tent does not fall down - sack gold amount displayed on mouse hover - player HUD is not visible now when score board is active - increased knight radius of attack - new castle back build sound - tent hit pixels changed to black - fixed invisible map bug - can’t loot bombs from self & team players - fixed knight not dying when bomb explodes in hand - typing bubble appears when typing chat or in menu - gold sacks & tent are drawn on minimap - new stone tiles graphics - added map generator config file (“Base/Scripts/generator.cfg”) - when not enough resources build tile blinks on HUD - on reload map, old map saved to “Maps/previous.png” - particle die time randomized

Build 32

Changes build 30-32:

- added bombs for knight (hold & release [F] key) - fixed sprite graphics glitch on older video cards - louder bow pull sound - increased precision of network object velocities - fixed some map collision bugs - fixed teleporting inside map - optimized collision code - fixed arrow map collisions - added fast arrow springy sound hit - added team emblem graphics on team pick - resources on HUD are drawn in multiple rows now - available blocks on HUD now drawn in lower part of screen - fixed ladder placing not working sometimes - fixed readme.txt not auto-updated - added map restart command (\restartmap) - added map load command (\loadmap [name]) - added map save command (\savemap [name]) - added server send message to all players (\msg [text]) - added vote map restart - changed minimap colors - dead not displayed on minimap - can’t resupply in enemy tent, only change class

Build 30

Changes build 28-30:

- added kick voting (select in mainmenu [ESC], no [F11] yes [F12]) - added server kick command (kick [playername] [minutes]) - player respawns as last selected class - sack on back is more visible - added tent flag animation - tent is now in front of players - added variable descriptions in autoconfig.gm - all doors placed vertically open when player touches - player names forced to be unique - fixed holes appearing after loading a map - doors require 30 wood & 30 stone (previously 50 each)

Build 28

Changes build 24-28:

- zoom in/out keys work by tapping now - zoom in/out by default is mouse wheel (previously left ctrl/shift) - default view is dynamic; follows mouse cursor - darker backgrounds - health doesn’t decrease client-side (false hits not registered) - minimap is more translucent - players inside tent are immune - fixed cursor displaying on other players - fixed map generator getting stuck on small maps - optimized sack network updates - fixed not being able to connect again after failed connect - changed HUD material graphics to tiles - trees regrow faster - hill height is independent from map height - gold tile is more golden - fixed empty tiles in ground background - tweaked map generation code - fixed actor behavior on map borders - more shading on backgrounds - distant sounds are louder - health is restored on class switch - archer digging is slower - fixed machine gun archer exploit - team is auto-assigned on join server - fixed map not drawn entirely on smaller resolutions - ladder wood usage increased from 2 to 3 (tree block = 10) - team chat channel is more obvious now in chat window - smoothed continuous building - updates download automatically

Build 24

Change build 22-24:

- added picking up old arrows - start arrows increased to 10 - arrows can’t be fired immediately - archer & knight can now dig in dirt - fixed crash near body - removed dynamic camera from archer - added health display - arrow are faster - ground acceleration is higher - destroying castle walls & doors takes twice the time - fixed sack disappearing with dead carrier - fixed not being able to pickup sack from dead carrier - increased corpse time