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		<id>https://wiki.kag2d.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ParaLogia</id>
		<title>King Arthur's Gold Wiki - User contributions [en]</title>
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		<updated>2026-04-05T16:49:26Z</updated>
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	<entry>
		<id>//wiki.kag2d.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Main_Page"/>
				<updated>2021-07-17T00:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Update forum link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DISCLAIMER!!&lt;br /&gt;
&lt;br /&gt;
This page is locked, so use the sandbox page if you want to suggest changes: https://wiki.kag2d.com/wiki/Main_Page_Sandbox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;homepageMainBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;coloredBackground&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em;&amp;quot; id=&amp;quot;titleHomepage&amp;quot;&amp;gt;Welcome to the '''King Arthur's Gold''' Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%;&amp;quot;&amp;gt;The official source of information about ''King Arthur's Gold''.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;We currently have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Image:Kag.PNG|King Arthur's Gold|link=]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;homepageMiddleRow&amp;quot; style=&amp;quot;width:100%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; &lt;br /&gt;
| style=&amp;quot;width:55%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''About the Game'''&lt;br /&gt;
King Arthur's Gold (KAG) is a game about mining resources, building castles and destroying your enemies. It is a side-scrolling 2D action multiplayer war game with focus on building, constructing siege machines and intense PvP-combat. Some inspirations for the game are Soldat, Minecraft, Dungeon Keeper, Ace of Spades, and King Arthur's World.&lt;br /&gt;
&lt;br /&gt;
In KAG two teams (red and blue) struggle to dominate the other on giant randomly generated or beautiful custom made 2D maps. Nobody remembers why the war started, but the battle is ferocious and never ending. Pick your class (the furious knight, the swift archer or the clever builder) and start your adventure now!&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:35%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''Latest Blog Updates'''&lt;br /&gt;
{{Current_Events}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:35%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''How to Contribute'''&lt;br /&gt;
Start by joining the official wiki IRC channel ''#kag.wiki'' on ''quakenet''. (Don't know how-to? [http://irc.lc/quakenet/kag.wiki/irctc@@@| Simply click here.]) If you need help or just want to show your support, post at the [https://forum.thd.vg/forums/forumandwiki/ Wiki section] on the forums.&lt;br /&gt;
&lt;br /&gt;
You can also check out the pages in the following categories and start to update them: [[:Category:Not Up-to-date|&amp;quot;Not Up-to-date&amp;quot;]], [[:Category:Needs Content|&amp;quot;Needs Content&amp;quot;]] or [[:Category:Cleanup|&amp;quot;Cleanup&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Please note that some pages may get removed or merged with other pages since some heavy restructuring is going on right now. Look out for the &amp;quot;Slated for removal&amp;quot; tag. All information will still be used in one way or the other, so if you edit a page that gets merged later on the work was not in vain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;homepageMenu&amp;quot; style=&amp;quot;width:100%; height:150; font-size:105%;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33.33%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''Useful Pages'''&lt;br /&gt;
* [[Gameplay]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;menuIcon&amp;quot; style=&amp;quot;margin-left:-12px;&amp;quot;&amp;gt;[[File:sword.png|link=Classes]]&amp;lt;/span&amp;gt; [[Classes]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;menuIcon&amp;quot; style=&amp;quot;margin-left:-8px;&amp;quot;&amp;gt;[[File:dirtBlock.png|link=Blocks]]&amp;lt;/span&amp;gt; [[Blocks]]&lt;br /&gt;
* [[Workshops]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;menuIcon&amp;quot; style=&amp;quot;margin-left:-5px;&amp;quot;&amp;gt;[[File:bombIcon.png|link=Objects]]&amp;lt;/span&amp;gt; [[Objects]]&lt;br /&gt;
* [[Version history|Version History]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33.33%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''Help'''&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Server]]&lt;br /&gt;
* [https://doc.kag2d.com/ Scripting]&lt;br /&gt;
* [[Frequently_Asked_Questions|FAQ]]&lt;br /&gt;
* [[API|KAG API]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33.33%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''Links'''&lt;br /&gt;
* [http://kag2d.com/en/download Download]&lt;br /&gt;
* [http://kag2d.com/ Website]&lt;br /&gt;
* [https://forum.thd.vg/ Forum]&lt;br /&gt;
* [http://devlog.kag2d.com/ Developer Blog]&lt;br /&gt;
* [https://bugs.kag2d.com/ Bug Tracker]&lt;br /&gt;
* [https://twitter.com/KAG_news Twitter]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/User_talk:ParaLogia</id>
		<title>User talk:ParaLogia</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/User_talk:ParaLogia"/>
				<updated>2019-01-24T20:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Undo revision 14575 by Punk123 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Will it help if i ask nicely for a picture on : https://wiki.kag2d.com/wiki/Demolition_Workshop&lt;br /&gt;
&lt;br /&gt;
:Or is there one and i missed it? [[User:Raron|Raron]] 12:10, 30 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nevermind...I found one you posted before [[User:Raron|Raron]] 16:58, 30 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok now i need a Shop picture?&lt;br /&gt;
&lt;br /&gt;
:Can you get one? https://wiki.kag2d.com/wiki/Shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh thanks for fixing the update history title, I couldn't figure out what was wrong with it.&lt;br /&gt;
&lt;br /&gt;
The bomber isn't ever going to be implemented (again?)(it was at one point I think) it's really op. I don't know how to change the vehicle navigation if you could do that --[[User:Nivlac13|Nivlac13]] ([[User talk:Nivlac13|talk]]) 18:21, 5 December 2013 (EST)&lt;br /&gt;
:The [[bomber]] is coded into the game, it just doesn't come with any default gamemodes. It should be fine to make a page for it, if that much is noted. Also, [[Template:Vehicles_Nav]] [[User:ParaLogia|ParaLogia]] ([[User talk:ParaLogia|talk]]) 16:29, 6 December 2013 (EST)&lt;br /&gt;
Didn't know that. Well I guess it might belong. [[User:Nivlac13|Nivlac13]] ([[User talk:Nivlac13|talk]]) 17:16, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will be back to help once I'm done on vacation. Don't do too much, cheers. [[User:Kazaco97|Kazaco97]] 21:35, 7 March 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Talk:Main_Page"/>
				<updated>2017-12-07T13:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Reverted edits by Zufivibi (talk) to last revision by Splittingred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version infobox ==&lt;br /&gt;
When you update a page please make sure you also update the &amp;quot;Version&amp;quot;-term in the infobox at the top:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[Build&lt;br /&gt;
|Version = XXX&lt;br /&gt;
]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
So replace &amp;quot;XXX&amp;quot; with the current build number (for example replace it with &amp;quot;190&amp;quot;).&lt;br /&gt;
When a new version will be released, all these boxes will automatically get modified and will indicate that the page is not up-to-date. So keep in mind to change the build number after you've added the latest changes.&lt;br /&gt;
--[[User:Hapistorique|Hapistorique]] 21:42, 1 November 2011 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Illu|Illu]] 03:10, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
* We need a logo. If you stumbled upon this wiki, got any ideas? --[[User:Hideous|Hideous]] 10:30, 30 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Sure thing. --[[User:Roast Veg|Good ol&amp;amp;#39; Roasty-face.]] 10:26, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* One thing to point out - why do we double the build changes? I think we should remove the changelog from for example [[arrows|this page]] and all alike. Version history is all we need. Who will remember to update all subpages with info what changed in which build? --[[User:Furai|Furai]] 22:48, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Read [http://kagforum.com/viewtopic.php?id=339 this]. After Citricsquid implemented the extension it won't be a problem anymore. At least it wouldn't look so bad. Adding the stuff which has changed happens over time like everything does. No hurry. :) --[[User:Illu|Illu]] 23:33, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Boxes layout==&lt;br /&gt;
I'm not so into HTML &amp;amp; CSS but we could further improve the look of the boxes (and actually the whole layout of the mainpage since atm it provides no information but only links). Some examples: [http://www.minecraftwiki.net/wiki/Minecraft_Wiki Minecraft Wiki], [http://valvearg.com/wiki/Valve_PotatoFoolsDay_ARG_Wiki Valve PotatoFoolsDay ARG Wiki], [http://aceofspadeswiki.com/index.php?title=Main_Page Ace of Spades Wiki], ... So now, all of you wiki-folks: Make that page shiny (and useful)! :)--[[User:Illu|Illu]] 00:26, 11 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I modified the CSS, I think it looks better&lt;br /&gt;
&lt;br /&gt;
--[[User:Hapistorique|Hapistorique]] 23:54, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Hey, I think you should be editing common.css cause vector.css works only with one skin. Unless you want to make changes per skin... [[User:Furai|Furai]] 08:18, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I took out some of the pages that are slated for removal temporary, we should probably rethink the structure of the main menues since weapons is completely obsolete now (its now a redirect to classes).&lt;br /&gt;
I took out [[constructions]] possibly only temporary since all the content covered in that page is allready covered elsewhere, [[blocks]] for example contains a sub section with every buildable block.&lt;br /&gt;
--[[User:Wyeth|Wyeth]] 08:51, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More people need to work on Updating the Wiki! ==&lt;br /&gt;
&lt;br /&gt;
I've been working on the Zombies update since yesterday, which was my first wiki task, and even though I've added Zombie mode, Zombies, and the Day/Night Cycle alone, I can't edit the entire wiki. Someone help, please!&lt;br /&gt;
-I even added most of the signs at the top of the articles, even though it's fairly obvious if it's a &amp;quot;stub&amp;quot; or not.&lt;br /&gt;
&lt;br /&gt;
==So many spam accounts==&lt;br /&gt;
If you look at the [[Special:Statistics|stats page]], you can see that there's about 1600 spam accounts. That's about 97% of the registered users of this wiki.--[[User:ParaLogia|ParaLogia]] 22:53, 2 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Needs a &amp;quot;Modding&amp;quot; quicklink. ==&lt;br /&gt;
&lt;br /&gt;
Should be a &amp;quot;modding&amp;quot; quicklink that goes to the Modding page. Currently this is a bit hidden.&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Main_Page"/>
				<updated>2016-08-04T22:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DISCLAIMER!!&lt;br /&gt;
&lt;br /&gt;
This page is locked, so use the sandbox page if you want to suggest changes: https://wiki.kag2d.com/wiki/Main_Page_Sandbox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;homepageMainBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;coloredBackground&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em;&amp;quot; id=&amp;quot;titleHomepage&amp;quot;&amp;gt;Welcome to the '''King Arthur's Gold''' Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%;&amp;quot;&amp;gt;The official source of information about ''King Arthur's Gold''.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;We currently have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Image:Kag.PNG|King Arthur's Gold|link=]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;homepageMiddleRow&amp;quot; style=&amp;quot;width:100%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; &lt;br /&gt;
| style=&amp;quot;width:55%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''About the Game'''&lt;br /&gt;
King Arthur's Gold (KAG) is a game about mining resources, building castles and destroying your enemies. It is a side-scrolling 2D action multiplayer war game with focus on building, constructing siege machines and intense PvP-combat. Some inspirations for the game are Soldat, Minecraft, Dungeon Keeper, Ace of Spades, and King Arthur's World.&lt;br /&gt;
&lt;br /&gt;
In KAG two teams (red and blue) struggle to dominate the other on giant randomly generated or beautiful custom made 2D maps. Nobody remembers why the war started, but the battle is ferocious and never ending. Pick your class (the furious knight, the swift archer or the clever builder) and start your adventure now!&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:35%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''Latest Blog Updates'''&lt;br /&gt;
{{Current_Events}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:35%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''How to Contribute'''&lt;br /&gt;
Start by joining the official wiki IRC channel ''#kag.wiki'' on ''quakenet''. (Don't know how-to? [http://irc.lc/quakenet/kag.wiki/irctc@@@| Simply click here.]) If you need help or just want to show your support, post at the [https://forum.thd.vg/forums/forumandwiki/ Wiki section] on the forums.&lt;br /&gt;
&lt;br /&gt;
You can also check out the pages in the following categories and start to update them: [[:Category:Not Up-to-date|&amp;quot;Not Up-to-date&amp;quot;]], [[:Category:Needs Content|&amp;quot;Needs Content&amp;quot;]] or [[:Category:Cleanup|&amp;quot;Cleanup&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Please note that some pages may get removed or merged with other pages since some heavy restructuring is going on right now. Look out for the &amp;quot;Slated for removal&amp;quot; tag. All information will still be used in one way or the other, so if you edit a page that gets merged later on the work was not in vain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;homepageMenu&amp;quot; style=&amp;quot;width:100%; height:150; font-size:105%;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33.33%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''Useful Pages'''&lt;br /&gt;
* [[Gameplay]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;menuIcon&amp;quot; style=&amp;quot;margin-left:-12px;&amp;quot;&amp;gt;[[File:sword.png|link=Classes]]&amp;lt;/span&amp;gt; [[Classes]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;menuIcon&amp;quot; style=&amp;quot;margin-left:-8px;&amp;quot;&amp;gt;[[File:dirtBlock.png|link=Blocks]]&amp;lt;/span&amp;gt; [[Blocks]]&lt;br /&gt;
* [[Workshops]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;menuIcon&amp;quot; style=&amp;quot;margin-left:-5px;&amp;quot;&amp;gt;[[File:bombIcon.png|link=Objects]]&amp;lt;/span&amp;gt; [[Objects]]&lt;br /&gt;
* [[Version history|Version History]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33.33%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''Help'''&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Server]]&lt;br /&gt;
* [https://doc.kag2d.com/index/General.html Scripting]&lt;br /&gt;
* [[Frequently_Asked_Questions|FAQ]]&lt;br /&gt;
* [[API|KAG API]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33.33%; margin:1.2em 0 6px 0; vertical-align:top&amp;quot; | '''Links'''&lt;br /&gt;
* [http://kag2d.com/en/download Download]&lt;br /&gt;
* [http://kag2d.com/ Website]&lt;br /&gt;
* [https://forum.thd.com/ Forum]&lt;br /&gt;
* [http://devlog.kag2d.com/ Developer Blog]&lt;br /&gt;
* [https://bugs.kag2d.com/ Bug Tracker]&lt;br /&gt;
* [https://twitter.com/KAG_news Twitter]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:LatestBuild</id>
		<title>Template:LatestBuild</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:LatestBuild"/>
				<updated>2016-05-20T15:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1859&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Heart</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Heart"/>
				<updated>2016-05-14T04:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: formatting. Also literally nobody does this ingame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Build&lt;br /&gt;
|Version = 939&lt;br /&gt;
}}&lt;br /&gt;
{{Heart|Object overview}}&lt;br /&gt;
The [[Heart]] is an object dropped by slain players. &lt;br /&gt;
==Uses==&lt;br /&gt;
The heart heals a player for one heart. If you are not damaged the heart will not be used automatically, but will remain to lie where it is. You can manually pick up a heart lying on the ground by pressing [C]. You can store the heart in your backpack, by pressing [F] when a free compartment is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Note that the carried heart will not heal yourself automatically once you get hit, but only if you manually release it.&lt;br /&gt;
*Players can also pick up hearts and throw them to people who need them.&lt;br /&gt;
*Another trick is to pick up hearts in the front and throw them back, to prevent your opponents from 'eating' them and regaining health, but this also prevents your frontline fighters from doing so.&lt;br /&gt;
*Dropped hearts despawn after some time.&lt;br /&gt;
*Hearts can even despawn while in a player's inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
{{Objects_Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Sponge</id>
		<title>Sponge</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Sponge"/>
				<updated>2016-05-14T03:19:54Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs_Content}}&lt;br /&gt;
{{Build&lt;br /&gt;
|Version = 1830&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Sponge|Object overview}}&lt;br /&gt;
&lt;br /&gt;
A [[Sponge]] is an [[object]] that can be thrown, or held to drain [[water]].&lt;br /&gt;
&lt;br /&gt;
If carried or thrown into water, it drains it within a 4 block radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Objects_Nav}}&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Sponge</id>
		<title>Sponge</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Sponge"/>
				<updated>2016-05-14T03:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: who knows, maybe geti really will change sponges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs_Content}}&lt;br /&gt;
{{Build&lt;br /&gt;
|Version = 1830&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Sponge|Object overview}}&lt;br /&gt;
&lt;br /&gt;
A [[Sponge]] is an [[object]] that can be thrown, or held to drain [[water]].&lt;br /&gt;
&lt;br /&gt;
If carried or thrown into water, it drains it within a 4 block radius.&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Drill</id>
		<title>Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Drill"/>
				<updated>2016-05-14T03:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: y'know, just in case it becomes un-up-to-date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs_Content}}&lt;br /&gt;
{{Build|Version = 1830}}&lt;br /&gt;
{{Drill|Object overview}}&lt;br /&gt;
The [[drill]] is a tool used by players for quick destruction of [[block]]s, either for mining resources, digging tunnels, or destroying enemy structures.  You can create one in [[CTF]] for 25 [[coin]]s and 100 [[stone]] from a [[Builder Shop|builders workshop]]. In [[TTH]] you can build one for only 100 stone, but you need a drill scroll to unlock the technology(requires 60 [[gold]] to buy from the trader).&lt;br /&gt;
==Use==&lt;br /&gt;
Drills can only be used by the [[Builder|builder class]]. They have many purposes and excel mostly for man-made block destruction and combat in tight spaces. Drills can be put into your inventory, and they will only take up one slot. Drills can actually mine anything a pickaxe can, even wood logs and [[trees]]. Drills can overheat if using them for too long, when this happens it will turn red and then smoke shortly after. Certain things things will make the drill overheat much faster then others. If you continue to use it the drill will damage you for for a quarter heart. It will continue to damage you every time you pick it up until it cools off. The drill will cool off overtime, and there are ways to speed the process up. You can drill continuously while using the tool in water.&lt;br /&gt;
==Tips==&lt;br /&gt;
*When the drill is over-heating(Orange)it will actually do two hearts worth of damage instead of one.&lt;br /&gt;
*Any form of water will cool a drill. This includes [[Water Bomb]]s and [[Water Arrow]]s.&lt;br /&gt;
*The drill goes through a [[knight]]'s shield.&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/File:MineSet.png</id>
		<title>File:MineSet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/File:MineSet.png"/>
				<updated>2016-05-14T03:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: ParaLogia uploaded a new version of &amp;amp;quot;File:MineSet.png&amp;amp;quot;: Made size consistent with other sprite. Also, blank space is pretty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If it is the same size as the un-armed mine ill replace para's/kaz's screen&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/File:MineUnset.png</id>
		<title>File:MineUnset.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/File:MineUnset.png"/>
				<updated>2016-05-14T03:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: ParaLogia uploaded a new version of &amp;amp;quot;File:MineUnset.png&amp;amp;quot;: Ripped directly from the KAG spritesheets, scaled 4x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New mine screen by vamist; praise him&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T03:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: motherfucker I think I found it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Reverted edits by ParaLogia (talk) to last revision by Kazaco97&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:54:40Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Reverted edits by ParaLogia (talk) to last revision by Kazaco97&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Undo revision 14782 by ParaLogia (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!-- CHECK PICKUP --&amp;gt;&lt;br /&gt;
{{#if: {{{Pickup|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:52:11Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!-- CHECK PICKUP --&amp;gt;&lt;br /&gt;
{{#if: {{{Pickup|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Ballista_Bolts</id>
		<title>Template:Ballista Bolts</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Ballista_Bolts"/>
				<updated>2016-05-14T02:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{{1}}}|{{{2}}}&lt;br /&gt;
|Name=Ballista Bolts&lt;br /&gt;
|Full image=[[File:BallistaBolts.png|25px]]&lt;br /&gt;
|Total cost='''100''' [[File:coin_16px.png|link=Coin]]&lt;br /&gt;
|Used= Ballista&lt;br /&gt;
|Hits= Does not take damage but it does despawn&lt;br /&gt;
|Pickup=[[Classes|Everyone]]: Manual pickup&lt;br /&gt;
|Produced=[[File:VehicleShop.png|80px|link=Vehicle Shop]] ([[CTF]])&lt;br /&gt;
&lt;br /&gt;
[[File:BallistaFactory.png|80px|link=Ballista Factory]] ([[TTH]])&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Data]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: I really have no idea what is broken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!-- CHECK PICKUP --&amp;gt;&lt;br /&gt;
{{#if: {{{Pickup|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:50:03Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!-- CHECK PICKUP --&amp;gt;&lt;br /&gt;
{{#if: {{{Pickup|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:46:32Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Undo revision 14777 by ParaLogia (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:45:53Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:45:32Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Undo revision 14775 by ParaLogia (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
| {{!}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:23:48Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK HITS --&amp;gt;&lt;br /&gt;
{{#if: {{{Hits|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hits to break&lt;br /&gt;
{{!}} {{{Hits}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Object_overview</id>
		<title>Template:Object overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Object_overview"/>
				<updated>2016-05-14T02:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitableShiny&amp;quot; style=&amp;quot;width:370px; float:right; clear:both; margin-left:1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{Name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{Full image}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- CHECK TOTAL COST --&amp;gt;&lt;br /&gt;
{{#if: {{{Total cost|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Production cost&lt;br /&gt;
{{!}} {{{Total cost}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK YIELDS --&amp;gt;&lt;br /&gt;
{{#if: {{{Yields|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Breaking yields&lt;br /&gt;
{{!}} {{{Yields}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK DAMAGE --&amp;gt;&lt;br /&gt;
{{#if: {{{Damage|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damage done&lt;br /&gt;
{{!}} {{{Damage}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK USE --&amp;gt;&lt;br /&gt;
{{#if: {{{Used|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Used by&lt;br /&gt;
{{!}} {{{Used}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pickup&lt;br /&gt;
{{!}} {{{Pickup}}}&lt;br /&gt;
&amp;lt;!-- CHECK PRODUCED --&amp;gt;&lt;br /&gt;
{{#if: {{{Produced|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Produced&lt;br /&gt;
{{!}} {{{Produced}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- CHECK FUNCTION --&amp;gt;&lt;br /&gt;
{{#if: {{{Function|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Function&lt;br /&gt;
{{!}} {{{Function}}}&lt;br /&gt;
&amp;lt;!-- END TABLE HERE OR IN NEXT PIPE IF THIS DATA ISN'T USED (BAD ALIGNMENT FIX) --&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
| {{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object infobox template.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Object_data_page|Object_overview}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:LatestContentBuild</id>
		<title>Template:LatestContentBuild</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:LatestContentBuild"/>
				<updated>2016-05-14T02:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: might as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1830&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/User:ParaLogia</id>
		<title>User:ParaLogia</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/User:ParaLogia"/>
				<updated>2016-05-14T02:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a premium member of KAG a global moderator on the [[Official Forums|Forum]]. I'm also an administrator here on the wiki, so feel free to contact me if you need a page deleted or whatever.&lt;br /&gt;
&lt;br /&gt;
I like to upload pictures and fix random grammatical errors/inconsistencies, but I don't usually like to create entirely new pages. Of course, that doesn't mean I never will. (I actually do quite often.)&lt;br /&gt;
&lt;br /&gt;
==Personal To-Do List==&lt;br /&gt;
This is my to do list, in (possible?) order of importance. Feel free to add things that need work and I'll see if I can get to it! Otherwise, post on the Forum.&lt;br /&gt;
*Learn more about parsing functions, etc.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Delete [[:Category:spam|spam]].&amp;lt;/span&amp;gt; ''Done. Yay!!''&lt;br /&gt;
*'''Update [[:Category:Not_Up-to-date|everything]]'''&lt;br /&gt;
*'''Upload images'''&lt;br /&gt;
*'''Figure out which content [[Special:WantedPages|pages]] should be added'''&amp;lt;br&amp;gt;&lt;br /&gt;
:([http://forum.kag2d.com/threads/wiki-to-do-list.16789/ Duplolas' To-do List])&amp;lt;br&amp;gt;&lt;br /&gt;
===Expanded To-Do List===&lt;br /&gt;
*[[Vehicles]] and their templates&lt;br /&gt;
**[[Dinghy]] ''(pretty good now)''&lt;br /&gt;
**[[Bomber]]&lt;br /&gt;
*[[Blocks]] and all the templates&lt;br /&gt;
**[[Team Door]]s (separate stone/wood?)&lt;br /&gt;
**[[Ladder]] (Should it be considered a block??)&lt;br /&gt;
**[[Trap Block]]&lt;br /&gt;
**[[Wooden Platform]]&lt;br /&gt;
*Sort [[objects]]&lt;br /&gt;
*[[Factories]] (and templates?)&lt;br /&gt;
*[[Animals]]&lt;br /&gt;
**[[Bison]]&lt;br /&gt;
**[[Chicken]]&lt;br /&gt;
*Other [[:Category:Needs_Content|stubs]] and [[Special:WantedPages|nonexistent pages]]&lt;br /&gt;
**[[Workbench]]&lt;br /&gt;
**[[Bomb]]s (Separate from [[Knight]]? Combine with [[Water Bomb]]s?)&lt;br /&gt;
**[[Arrow]]s (Same as above.)&lt;br /&gt;
**[[Mine]]&lt;br /&gt;
**[[Trampoline]]&lt;br /&gt;
**[[Saw]]&lt;br /&gt;
**[[Migrant]]s&lt;br /&gt;
**[[Emotes]] [[File:Emote1.png]]&lt;br /&gt;
**[[Corpses]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Receiver</id>
		<title>Template:Receiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Receiver"/>
				<updated>2016-05-14T01:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: ParaLogia moved page Template:Reciever to Template:Receiver without leaving a redirect: i before e, EXCEPT after c&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{{1}}}|{{{2}}}&lt;br /&gt;
|Name=Reciever&lt;br /&gt;
|Full image=[[File:Reciever.PNG|Reciever.PNG]]&lt;br /&gt;
|Cost= '''30''' [[File:RockItemMini.png|link=Stone]]&lt;br /&gt;
|Type= Device&lt;br /&gt;
|Function= Recieve Signal from [[Emitter|Emitters]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Data]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Frequently_Asked_Questions</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Frequently_Asked_Questions"/>
				<updated>2016-05-12T21:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains many of the problems that players commonly encounter, with possible solutions for each.&lt;br /&gt;
&lt;br /&gt;
==Account/Banning and Premium Issues==&lt;br /&gt;
These questions address your in-game account, including bans and premium registration. For any issues regarding your account not mentioned here, use our [https://dev.kag2d.com/en/contact contact form] or send an email to us directly via {{Support-Email}}. Please wait for a response patiently.&lt;br /&gt;
&lt;br /&gt;
===I was kicked/banned from a specific server for no reason. What do I do?===&lt;br /&gt;
First, take the time to make sure that your ban wasn't a '''ping ban'''. You can get ping banned if you lag excessively on the server or if a sudden lag spike occurs. The ban typically lasts only about ten minutes, so you can check back in afterwards, if your ping stabilizes. To stay on the safe side you should make sure that you join a server which is in your vicinity and also turn off any programmes running in background which cause excessive Internet traffic (like uploading and/or downloading). If you were banned by an administrator of the server, you can try to appeal your ban to the server owners in their respective server thread, which should be found in the [[Official Forums|forum]] in [https://forum.kag2d.com/forums/servers/ this section].&lt;br /&gt;
&lt;br /&gt;
===My account was banned. How can I get it lifted?===&lt;br /&gt;
You may appeal a global ban (when your account is denied access to the master server) by posting in [https://forum.kag2d.com/threads/global-ban-appeals.1713/ this thread] or by sending an email to {{Support-Email}}.&lt;br /&gt;
[[File:PremiumEmail.PNG|thumb|alt=Email|An example of the email you should receive after purchasing premium]]&lt;br /&gt;
&lt;br /&gt;
===Can I play on any server while being globally banned?===&lt;br /&gt;
Yes. We are hosting the server for people who broke KAG rules and got banned globally. Just search for it in the server browser, its name is: KAG Official TTH EU (HAX).&lt;br /&gt;
&lt;br /&gt;
===How does purchasing work?===&lt;br /&gt;
To provide convenient purchases world-wide, we provide multiple ways to buy the full version. Purchases can sometimes take up to five days to process your order, according to the method of payment you choose. If the method you have chosen directs you to receive an email, ensure that you check the inbox of the account that you provided to the merchant to receive your code. (i.e. Code is sent to your email address connected with Paypal/BMT Micro purchase.) To activate the full version, simply login to this website and click on &amp;quot;Panel&amp;quot; at the top then enter your redemption code. You can also give this code as a gift, but remember, each code can only be redeemed once.&lt;br /&gt;
&lt;br /&gt;
There is nothing like special download for the full version of the game. All the features are already in the game. It gets unlocked when you [[#How do I redeem the code to get gold account?|redeem]] the code in order to make your account Gold.&lt;br /&gt;
&lt;br /&gt;
===How come I didn't receive my gold activation key?===&lt;br /&gt;
First of all please check your spambox/junk for the email.&lt;br /&gt;
&lt;br /&gt;
Please send an email to {{Support-Email}} with any relevant details:&lt;br /&gt;
* Account name&lt;br /&gt;
* Email address tied to it&lt;br /&gt;
* The way you have purchased the game (BMT Micro, Paypal)&lt;br /&gt;
** If purchased through Paypal or BMT Micro then please include also email address provided for purchase&lt;br /&gt;
Please keep in mind that depending on way of payment the time to get the code varies:&lt;br /&gt;
* Paypal - should be instant, sometimes it takes up to few hours.&lt;br /&gt;
* Paypal eCheck - up to 5 business days.&lt;br /&gt;
* BMT Micro - up to 3 business days&lt;br /&gt;
&lt;br /&gt;
===I bought the game from the website, will I get a [http://store.steampowered.com/ Steam] key and a [http://www.desura.com/ Desura] key?===&lt;br /&gt;
Yes, you will get a Desura key and a Steam key. If you want a Desura/Steam key: Go to the KAG website and [https://kag2d.com/en/#login login]. Click on &amp;quot;Panel&amp;quot; at the top and then on &amp;quot;Get your Desura/Steam Key!&amp;quot;.&lt;br /&gt;
===I bought the game from GoG, will I get a [http://store.steampowered.com/ Steam] key and a [http://www.desura.com/ Desura] key?===&lt;br /&gt;
No, we don't provide Steam and Desura keys for users coming from GoG.&lt;br /&gt;
&lt;br /&gt;
===I bought the game from the HumbleBundle, will I get a [http://store.steampowered.com/ Steam] key and a [http://www.desura.com/ Desura] key?===&lt;br /&gt;
No. You can get the Steam key only from the HumbleBundle. After purchasing the bundle you should be able to request the Steam key from them by going to your games library.&lt;br /&gt;
&lt;br /&gt;
===I bought the game from the HumbleBundle and I don't want to use Steam. What should I do?===&lt;br /&gt;
HumbleBundle should send you a premium key which you should be able to [[#How do I redeem the code to get gold account?|redeem]] in order to make your account premium and allow you play multliplayer with standalone client which you can download [https://kag2d.com/en/download here].&lt;br /&gt;
&lt;br /&gt;
===I didn't receive website activation email. What should I do?===&lt;br /&gt;
First of all please check your spambox/junk for the email.&lt;br /&gt;
&lt;br /&gt;
Please go to our [https://kag2d.com main website] and log in there (at the top of the page). Once you do it please click on &amp;quot;Panel&amp;quot; at the top. From the pop up menu choose &amp;quot;Resend activation E-mail&amp;quot;. It should do what is says - resend the missing email to activate your account.&lt;br /&gt;
&lt;br /&gt;
===How can I recover my password?===&lt;br /&gt;
Please go to our [https://kag2d.com main website] and click on the login button at the top of the page. Once you do it you should be presented with pop-up window with login fields. Just below it there should be link saying &amp;quot;Password Recovery&amp;quot;. All you need to do is to click it, provide your email address tied to your account, put in form validation code and submit it. Once you do it you should get an email with link to reset your password.&lt;br /&gt;
&lt;br /&gt;
===How do I redeem the code to get gold account?===&lt;br /&gt;
To setup your account you'll need to [https://kag2d.com/en/#login login] into your KAG Game Account (or [https://kag2d.com/en/#register create] a new account if you don't have one). Now go to [https://kag2d.com main website] and click on &amp;quot;Panel&amp;quot; at the top. Click on &amp;quot;Redeem Gold&amp;quot; and enter your code. Now please start the game, log-in and join any on-line server to register your gold status with the game.&lt;br /&gt;
&lt;br /&gt;
===Why doesn't the login button on the website work?===&lt;br /&gt;
You may be using Internet Explorer or an outdated browser that doesn't support the features of our website. Try another browser like [https://www.mozilla.org/en-US/firefox/new/ Mozilla Firefox] or [https://www.google.com/chrome Google Chrome].&lt;br /&gt;
&lt;br /&gt;
===I bought the game via Desura. Can I get a Steam key to play it over there?===&lt;br /&gt;
Yes, but not all of the users are eligible. Please read [http://www.thd.vg/post/90662931670/desura-steam-key-conversion-update this] for more information.&lt;br /&gt;
&lt;br /&gt;
===I bought the game via Desura. Why am I not premium?===&lt;br /&gt;
If you don't have premium after purchasing via Desura, click on the “Play” tab and right click King Arthur's Gold, hit “View CD key” - copy and paste the code and follow instructions which you can find [[#How do I redeem the code to get gold account? | here]].&lt;br /&gt;
&lt;br /&gt;
===How do I redeem a Steam Key to activate KAG on it?===&lt;br /&gt;
Please follow these instructions to activate KAG on Steam:&lt;br /&gt;
#Launch the Steam client software and log into your Steam account.&lt;br /&gt;
#Click the Games Menu.&lt;br /&gt;
#Choose Activate a Product on Steam...&lt;br /&gt;
#Follow the onscreen instructions to complete the process.&lt;br /&gt;
&lt;br /&gt;
Once you do this and you install your game, remember that, when you first launch the game via Steam you should link your '''EXISTING''' KAG account to it. Don't create automatically generated account if you have already KAG account.&lt;br /&gt;
&lt;br /&gt;
===How to redeem a Desura key?===&lt;br /&gt;
To redeem a Desura key:&lt;br /&gt;
&lt;br /&gt;
#open the Desura client&lt;br /&gt;
#click the Desura logo in the upper left corner&lt;br /&gt;
#click Tools&lt;br /&gt;
#click &amp;quot;Activate game CD key or gift&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the window that opens up, you will be able to enter the key that you have and then all you need to do is click &amp;quot;Activate&amp;quot;, and it will activate your product key.&lt;br /&gt;
&lt;br /&gt;
===Where do I report conduct violators/griefers/hackers?===&lt;br /&gt;
All reports of abusive players should be posted in [https://forum.kag2d.com/forums/reports-for-abusive-players-hackers.59/ this section] of the forum. Be sure to follow all [https://forum.kag2d.com/threads/rules-for-making-reports.7189/ the guidelines] for filing a report.&lt;br /&gt;
&lt;br /&gt;
===I see hackers or a griefer online when I play, what do I do if there isn't an admin online?===&lt;br /&gt;
You can record the griefer/hacker and report him/her like stated [[#Where do I report conduct violators/griefers/hackers? | here]], or go the the [http://webchat.quakenet.org/?channels=#kag IRC] and say !guard [player name] is [hacking/griefing] at [server name]. This will let a guard come which will see if you are right and then ban or record the player.&lt;br /&gt;
&lt;br /&gt;
===Can I change my account name?===&lt;br /&gt;
It is a hassle for the staff - several different systems share user/authentication information, but it is possible. Because of the previously mentioned problems we offer name change only to people who donate to forums and PM Furai/Shadlington about it.&lt;br /&gt;
&lt;br /&gt;
===Can I change my in-game name?===&lt;br /&gt;
Yes. If you are using Steam you can just change your Steam nickname and it will update in-game the next time you respawn. If you aren't, you can go into the console by pressing &amp;quot;Home&amp;quot; then typing /cl_name (your name here) and your new nickname will appear the next time you respawn.&lt;br /&gt;
&lt;br /&gt;
===Where can I get Zombie Fortress?===&lt;br /&gt;
[[Zombie Fortress]] is a part of Classic version of KAG. You can get it [https://kag2d.com/en/download here]. It wasn't ported by developers into KAG, though there exist many modded servers with Zombies on it in the latest version. Just check your server browser.&lt;br /&gt;
&lt;br /&gt;
==Technical Support==&lt;br /&gt;
&lt;br /&gt;
===How do I link KAG account to Steam?===&lt;br /&gt;
There are 2 ways to do it - you can link your existing KAG account or create a new one.&lt;br /&gt;
Upon the first launch of the game via Steam library you'll be presented with 2 options:&lt;br /&gt;
:* Link to existing account (this is recommended option)&lt;br /&gt;
::* If you have already the KAG account you can link it to Steam on the first launch by choosing this option and providing your account credentials.&lt;br /&gt;
:* I'm new.&lt;br /&gt;
::* This option will create for you new KAG account. You'll be able to chose your username. It's automatically filled in with your Steam account name.&lt;br /&gt;
::* In order to be able to use this account to log in at forums/our main website - you'll have to add e-mail and password for this account. If you launch the game via Steam, in the main menu of the game you'll be able to find option called &amp;quot;Set e-mail &amp;amp; password&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===I'm getting problems with linking my Steam to KAG account. What should I do?===&lt;br /&gt;
[[File:ParentalControls1.jpg|thumb|alt=Click customise.|Click customise.]]&lt;br /&gt;
[[File:ParentalControls2.jpg|thumb|alt=Add these domains to exceptions.|Add these domains to exceptions.]]&lt;br /&gt;
If you're getting errors saying:&lt;br /&gt;
:* API Error - Could not create KAG account. Details: Curl Error in getPlayerInfo(): SSL connect error (getUniqueAccountName) status -1&lt;br /&gt;
:* Cannot connect - Could not connect to authentication server. Check your internet connection and try again. (Curl Error in getPlayerInfo(): SSL connect error (getUniqueAccountName) status -1)&lt;br /&gt;
:* Error - Could not create KAG account. Details: Unexpected HTTP Status (expected 200) in postSteamCreatePlayer(): 0 (postSteamCreatePlayer) status 1&lt;br /&gt;
:* Cannot connect - Cannot authenticate at this time (status: APICLIENT_REQUESTSTATUS_OTHER_ERROR). (Additional info - Unexpected HTTP Status (expected 200) in postSteamCreatePlayer(): 0 (postSteamCreatePlayer) status 1) &lt;br /&gt;
&lt;br /&gt;
There are 2 common ways to fix that:&lt;br /&gt;
:* MAC users:&lt;br /&gt;
::* Parental Controls are known to cause this issue. You can launch the game on the user account with Parental Controls COMPLETELY disabled. &lt;br /&gt;
:: OR&lt;br /&gt;
::* You can add these 3 addresses to the exception list (refer to screenshots on right):&lt;br /&gt;
:::* https://api.kag2d.com&lt;br /&gt;
:::* https://api-web1.kag2d.com&lt;br /&gt;
:::* https://api-web2.kag2d.com&lt;br /&gt;
::* To do so you have to go to parental control settings, click on customise and add the above addresses to &amp;quot;Always allow these websites&amp;quot; list.&lt;br /&gt;
:* Windows users:&lt;br /&gt;
::* As weird as it sounds - reboot usually helps.&lt;br /&gt;
::* It's known that Comodo firewall is blocking KAG from connecting to the Internet. You have to add the game to the exceptions.&lt;br /&gt;
&lt;br /&gt;
===Peer certificate cannot be authenticated with given CA certificates and other alike===&lt;br /&gt;
If you get this message, please check your system date. It has to be correct in order for the certificates to be valid.&lt;br /&gt;
&lt;br /&gt;
===Can I run KAG from USB flash drive?===&lt;br /&gt;
Due to the fact that the game does a lot of disk operations it is not advised to run it from the USB flash drive. It may cause freezes.&lt;br /&gt;
&lt;br /&gt;
===I've redeemed my code on Steam and there is no KAG in my library. What to do?===&lt;br /&gt;
Please close Steam and launch it again. It should fix your problem.&lt;br /&gt;
&lt;br /&gt;
===I don't see any servers/I only see a couple of servers===&lt;br /&gt;
Check if your client is up-to-date. If it is not up-to-date, run forceupdate.bat located in the main KAG folder. (Steam/Steamapps/Common/King Arthur's Gold/ for steam users)&lt;br /&gt;
&lt;br /&gt;
===I get a message that manual update is needed. What should I do?===&lt;br /&gt;
You need to download the latest version of the game from our [https://kag2d.com/en/download website] and reinstall it. &lt;br /&gt;
Make sure that you first completely uninstall the old version and remove all the remaining files. &lt;br /&gt;
&lt;br /&gt;
===Will I lose my Gold status after re-installation of the game?===&lt;br /&gt;
No. The gold features are tied to your account - not to the game itself. There is nothing like the full version of the game. All the features get unlocked when you log in and join any on-line game, of course if you have a Golden account. &lt;br /&gt;
&lt;br /&gt;
===I have installed the game. How do I play it?===&lt;br /&gt;
First of all one have to launch the game - you do it by double-clicking &amp;quot;KAG.exe&amp;quot; in your main KAG folder or by running it from the shortcut on your desktop (if you have one). You can also hit &amp;quot;windows&amp;quot; key on your keyboard and look for it there - it should be listed under name of &amp;quot;King Arthur's Gold&amp;quot;. If you have Windows Vista or later (Windows 7, 8) you should be able to type into the search bar (in the start menu) &amp;quot;KAG&amp;quot; and you should see the &amp;quot;Play KAG&amp;quot; icon - just click it to launch the game. After doing so the game should start checking for updates and apply changes if needed. Now you should be able to see the launcher. It consist of few items which are worth checking out:&lt;br /&gt;
&lt;br /&gt;
*Play - Hit it to launch the game right away.&lt;br /&gt;
*Setup - Here you can setup your resolution.&lt;br /&gt;
*Create account - redirects you to our main website registration form where you can create an account if you don't have one yet.&lt;br /&gt;
*KAG Community - collection of links:&lt;br /&gt;
**Forums - Redirects to our forums. It's really nice source of information.&lt;br /&gt;
**Wiki - Redirects you to this wiki. It holds many useful articles.&lt;br /&gt;
**Manual - Redirects you to the manual done by SirSalami. It introduces player to basics of game like movement, etc.&lt;br /&gt;
**Blog - Redirects to developers blog where you can see where our development is going.&lt;br /&gt;
**Report bugs - Redirects to our bugtracking system where one can report bugs.&lt;br /&gt;
*News - (stripe on the bottom) Here you can see tweets from our [https://twitter.com/KAG_news Twitter account].&lt;br /&gt;
&lt;br /&gt;
After hitting the &amp;quot;Play&amp;quot; button the actual game will launch. Here you will be asked to log in. Supply the form with your account credentials (username and password) and confirm by clicking green tick mark.&lt;br /&gt;
&lt;br /&gt;
You can also create an account here and recover the lost account (both options redirect to our main website's appropriate pages).&lt;br /&gt;
There is also option to play the game off-line if one desires to do so - just click the &amp;quot;Offline&amp;quot; button. &lt;br /&gt;
&lt;br /&gt;
If it's the first time you play after upgrading your account to Gold - you should play any on-line game to activate all the paid features first.&lt;br /&gt;
&lt;br /&gt;
That's pretty much all you need to know about it. For more information, please refer to the [https://kag2d.com/en/manual manual].&lt;br /&gt;
&lt;br /&gt;
===What is the KAG Engine/How is KAG built?===&lt;br /&gt;
Irrlicht is used for rendering, it is not used &amp;quot;raw&amp;quot; - we've made modifications to Irrlicht and we basically use it to get access to OpenGL and operating system events in a portable, comfortable way. If we were to do the same thing again, we'd probably use SDL for handling those tasks, but there's a lot of legacy baggage. We actually use SDL for the threads (as mentioned above) so its a dependency anyway.&lt;br /&gt;
&lt;br /&gt;
The scene graph and logical structure is a complete departure from Irrlicht, we dont use any of their scene functionality other than a camera - all of the vertices, textures, culling, etc., in the engine is handled by us. Irrlicht is much more 3D oriented and it helps to have control over the graphical building blocks. We basically give Irrlicht a bunch of triangles to render (properly batched by texture and culled for screen space of course) and say &amp;quot;render this please&amp;quot; and it handles the last step of interfacing with OpenGL.&lt;br /&gt;
&lt;br /&gt;
Sound is IrrKlang, an Irrlicht extension. The fact that we don't really have source access means investigating some of the sound bugs is trial and error.&lt;br /&gt;
&lt;br /&gt;
Physics is largely Box2D but again there's a lot of glue making that actually work with anything in the sense of a game. In future I think we're going to move away from Box2D as it's been nothing but hassle. Classic does not use Box2D, which is why the physics are very different. The collapse physics in both versions are our separate implementation of verlet physics for optimisation and consistency's sake - that many boxes added as entities would be awful for the network and for performance on both client and server.&lt;br /&gt;
&lt;br /&gt;
Networking is ENet to give us a layer over UDP. The networking model is roughly based on the Quake 3 model with many, many alterations to make it work with a large number of objects. We'd do quite a few things differently here too, given the chance, but neither of us is particularly keen on doing a clean slate reimplementation at this point.&lt;br /&gt;
&lt;br /&gt;
Scripting is Angelscript bound to our internal classes manually (no bindings generator, potentially a bad thing but it works).&lt;br /&gt;
&lt;br /&gt;
For what is worth, the term game engine is nebulous and I feel a lot of people don't quite appreciate the scope of the engine behind KAG. There's 110k odd lines of code (not including comments and blanks) including the scripts now, which is about 40k less than the average during classic development, but still pretty large. The reduction in code size is largely due to refactoring and optimisation efforts but also a result of moving the game into the script files, which allows simpler reuse of logic. You can view about 30% of the KAG source as those .as scripts.&lt;br /&gt;
Here's the counts from cloc http://grab.by/p6P4 - scripts are shown as actionscript when they're actually angelscript, but counts should still be accurate. This is not counting Irrlicht, SDL, Angelscript or anything like that, this is the KAG engine code.&lt;br /&gt;
&lt;br /&gt;
Understand that that code was largely written by two people (some of it was written by Shadlington and FliesLikeABrick as well, props to them) and that handwaving it as Irrlicht or ENet or Angelscript glued together with a few hours work is pretty ignorant. :^)&lt;br /&gt;
&lt;br /&gt;
===What is the KAG coded in?===&lt;br /&gt;
C++.&lt;br /&gt;
&lt;br /&gt;
===I can't type, my letters are invisible or appear as weird boxes===&lt;br /&gt;
Make sure your keyboard layout is set to English.&lt;br /&gt;
&lt;br /&gt;
===How do I change the resolution or switch to fullscreen?===&lt;br /&gt;
When the launcher window shows up click on &amp;quot;Setup&amp;quot;. There you can choose if you want to play fullscreen or windowed and also set your resolution. Alternatively you can change these settings by opening “startup_config.cfg” (located in &amp;quot;&amp;lt;KAG Directory&amp;gt;&amp;quot;) using a text editor.&lt;br /&gt;
&lt;br /&gt;
===How do I change the location of the chatbox?===&lt;br /&gt;
Join a server or start singleplayer, once ingame, press the [HOME] key. This should bring up the console.&lt;br /&gt;
Type:&lt;br /&gt;
/cc_valign 2&lt;br /&gt;
press [ENTER] key&lt;br /&gt;
press [HOME] key again to remove the console&lt;br /&gt;
Type something to refresh the chatbox.&lt;br /&gt;
Now your chatbox should have moved to the bottom of the screen. Changing it /cc_valign 0 will move it to the default top of the screen.&lt;br /&gt;
Alternatively:&lt;br /&gt;
Open autoconfig.cfg (located in &amp;quot;&amp;lt;KAG Directory&amp;gt;&amp;quot;) with a text editor and change the cc_valign to 2.&lt;br /&gt;
&lt;br /&gt;
===I'm playing KAG on my Linux system and I hear no sound.===&lt;br /&gt;
Install “lib32asound2-dev” (ALSA Developer package) by typing&lt;br /&gt;
sudo apt-get install lib32asound2-dev&lt;br /&gt;
or just install “lib32asound2-dev” directly from the Software Centre.&lt;br /&gt;
Note that on some Linux distro's sound is buggy.&lt;br /&gt;
&lt;br /&gt;
===My game says it can't load autoconfig.gm AND/OR my game quits after hitting play===&lt;br /&gt;
Make sure you're not using a clantag with a `(backtick) or a ; (semicolon) in it. Those currently break KAG. Either redownload kag or replace your total autoconfig.gm with a file with just one ; in it. This will reset all settings to default.&lt;br /&gt;
Open autoconfig.gm (located in &amp;quot;&amp;lt;KAG Directory&amp;gt;\Base\Scripts&amp;quot;) with a text editor, delete all lines, add ; and then save.&lt;br /&gt;
&lt;br /&gt;
===How do I get rid of the red and blue box?===&lt;br /&gt;
At times the scoreboard seems to get stuck on your screen. If pressing [TAB] a few times doesn't work, press the Left Mouse Button and the Right Mouse Button at the same time and then press [TAB].&lt;br /&gt;
&lt;br /&gt;
===I'm stuck how do I respawn?===&lt;br /&gt;
Press the escape button and you can either “Commit Suicide” or switch to the same team you were on.&lt;br /&gt;
&lt;br /&gt;
===I'm suffering from low FPS===&lt;br /&gt;
*Lower the resolution.&lt;br /&gt;
*Change the following lines in the &amp;quot;autoconfig.cfg&amp;quot;-file (located in &amp;quot;&amp;lt;KAG Directory&amp;gt;&amp;quot;):&lt;br /&gt;
*Turn off minimap: sv_showminimap=0;&lt;br /&gt;
*Set the color quality to 16bit: v_bpp=16;&lt;br /&gt;
*Turn off vsync: v_vsync=0;&lt;br /&gt;
&lt;br /&gt;
===I see weird wispy clouds on my screenshots taken with [F4]===&lt;br /&gt;
It's a known bug. These “clouds” are accidentally saved in the alpha channel. Just save the screenshots in “jpg” format or open them with any program that doesn't support alpha channel, like Paint.&lt;br /&gt;
&lt;br /&gt;
===“Could not connect to Authentication server, Check your internet connection and try again”===&lt;br /&gt;
Make sure your computer is set to the correct date. Some people have also reported to have authentication problems when their router's DMZ is configured incorrectly.&lt;br /&gt;
&lt;br /&gt;
===ALT Tabbing causes my window to glitch===&lt;br /&gt;
Restart the game and press ALT+Tab to go back into the game rather then clicking it.&lt;br /&gt;
&lt;br /&gt;
===My game crashed. How do I report it?===&lt;br /&gt;
If you are using Windows, wait for the crash report to finish. Then, click the &amp;quot;What does this report contain?&amp;quot; option and click &amp;quot;Export&amp;quot;. Save the file where you can find it easily. The last step is to write an email with the subject &amp;quot;KAG CRASHED&amp;quot;, attach the .zip file you saved and send it to {{Support-Email}}.&lt;br /&gt;
&lt;br /&gt;
===I am getting a BSOD (Blue Screen of Death) when I start the game===&lt;br /&gt;
Download http://www.nirsoft.net/utils/bluescreenview.zip and run it to see what causes the BSOD. It's probably some outdated driver that you have to update.&lt;br /&gt;
&lt;br /&gt;
===Can I make youtube videos of KAG and monetise them?===&lt;br /&gt;
Yes, you have Transhuman Design's permission to do so.&lt;br /&gt;
&lt;br /&gt;
[[File:Youtube permission.jpg|none|200px|thumb|left|YouTube permission]]&lt;br /&gt;
&lt;br /&gt;
===General Troubleshooting===&lt;br /&gt;
If your game does not start up at all, maybe trying one of these methods will solve your problem. &lt;br /&gt;
*Uninstall KAG, delete the entire folder and [https://kag2d.com/en/download download] and install a clean copy of KAG&lt;br /&gt;
*Disable anti-virus/anti-malware protection software and firewall software (Including Windows firewall). Please note: disable these programs and protection services at your own risk.&lt;br /&gt;
*Disable UAC (Windows Vista/7) Please note: disable this protection service at your own risk.&lt;br /&gt;
*Run as administrator and make sure you have correct user privileges.&lt;br /&gt;
*Disable the overlay feature on certain background programs. (Programs such as Xfire, Mumble, and Ventrillo)&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Current_Events</id>
		<title>Template:Current Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Current_Events"/>
				<updated>2016-05-12T21:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: lol I dont' want to update this. It's actually lagging my laptop.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*'''April, 25 2016''' &amp;amp;nbsp;[https://forum.thd.vg/threads/kag-build-1830-hotfix-server-madness.25393/ &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1830 Hotfix - Server Madness]&amp;lt;br&amp;gt;Fixed holiday event bug. #BlameGeti&lt;br /&gt;
&lt;br /&gt;
*'''April 20, 2016''' &amp;amp;nbsp;[https://thd.vg/kag-build-1830-a-few-weeks-tweaks-and-tr-offer/ &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1830 - A Few Weeks' Tweaks and TR Offer]&amp;lt;br&amp;gt;Balance changes made to ballista + 30% TR coupon.&lt;br /&gt;
&lt;br /&gt;
*'''Mar 17, 2016''' &amp;amp;nbsp;[https://forum.thd.vg/threads/kag-build-1796-fixes-to-round-out-the-week.25242/ &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1796 - Fixes to Round out The Week]&amp;lt;br&amp;gt;Anything new? Nope, bug fixes!&lt;br /&gt;
&lt;br /&gt;
*'''Mar 14, 2016''' &amp;amp;nbsp;[https://thd.vg/kag-build-1792-steam-achievements-fixes-and-resolution-changes/ &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1792 - Steam Achievements, Fixes and Resolution Changes]&amp;lt;br&amp;gt;Added steam achievements + new default game resolution.&lt;br /&gt;
&lt;br /&gt;
*'''Jan 21, 2016''' &amp;amp;nbsp;[https://thd.vg/kag-build-1741-mines-and-coins/ &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1741 – Mines and Coins]&amp;lt;br&amp;gt;Adjustments made to game economy + mines.&lt;br /&gt;
&lt;br /&gt;
*'''Jan 16, 2016''' &amp;amp;nbsp;[https://forum.thd.vg/threads/osx-users-post-current-bugs-here-kag-1714-tr-7.24905/ OSX Users - Post Current Bugs Here]&amp;lt;br&amp;gt;Having issues launching KAG? Post here!&lt;br /&gt;
==Older Events==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;p align=&amp;quot;right&amp;quot;&amp;gt;[[Template:Current Events| &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;More News...&amp;lt;/font&amp;gt;]]&amp;lt;/p&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''July 5, 2015''' &amp;amp;nbsp;[http://www.thd.vg/post/123327220290/kag-build-1537-quality-of-life &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1537]&amp;lt;br&amp;gt;New build with changes to trap blocks and wood doors.&lt;br /&gt;
&lt;br /&gt;
*'''July 2, 2015''' &amp;amp;nbsp;[http://www.thd.vg/post/123101236285/kag-build-server-issues-revert KAG - Build Server Issues + Revert]&amp;lt;br&amp;gt;We're having trouble pushing the newest build for windows.&lt;br /&gt;
----&lt;br /&gt;
*'''June 18, 2015''' &amp;amp;nbsp;[http://www.thd.vg/post/121844952555/issues-with-authentication Issues with Authentication]&amp;lt;br&amp;gt;We apologize for the authentication errors that are occurring.&lt;br /&gt;
----&lt;br /&gt;
*'''May 27, 2015''' &amp;amp;nbsp;[http://www.thd.vg/post/120006804385/kag-build-1500 &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1500]&amp;lt;br&amp;gt;A medium-sized build featuring new TDM maps, a boulder nerf.&lt;br /&gt;
&lt;br /&gt;
*'''May 18, 2015''' &amp;amp;nbsp;[http://www.thd.vg/post/119334794325/kag-build-1492-mechanisms-and-more &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1492 - Mechanisms and More!]&amp;lt;br&amp;gt;This build brings wire-based mechanisms to KAG.&lt;br /&gt;
----&lt;br /&gt;
*'''April 10, 2015''' &amp;amp;nbsp;[http://www.thd.vg/post/116011621925/kag-build-1453-fixes-and-ergonomic-tweaks &amp;lt;nowiki&amp;gt;[KAG]&amp;lt;/nowiki&amp;gt; Build 1453 - Fixes and &amp;quot;Ergonomic&amp;quot; Tweaks]&amp;lt;br&amp;gt;New slash sprites, a swear filter, balance changes, and more!&lt;br /&gt;
----&lt;br /&gt;
*'''July 2, 2014''' &amp;amp;nbsp;[http://kagdev.tumblr.com/post/90533220268/sangfroid-montage-tender-is-the-knight Sangfroid Montage - Tender is the Knight]&amp;lt;br&amp;gt; Sangfroid showcases the glamorous life of a knight in the game.&lt;br /&gt;
----&lt;br /&gt;
*''' Jun 22, 2014''' &amp;amp;nbsp;[http://kagdev.tumblr.com/post/89521994293/update-on-the-thd-vg-story-patch-estimates-for-kag Update on the THD.VG story + Patch estimates for KAG]&amp;lt;br&amp;gt; THD.vg drama, CTF changes and abstaining coming soon.&lt;br /&gt;
&lt;br /&gt;
*''' Jun 5, 2014''' &amp;amp;nbsp;[http://kagdev.tumblr.com/post/87878348678/new-support-email New support email]&amp;lt;br&amp;gt; New support email, send all your help requests to:  support@kag2d.com. &lt;br /&gt;
&lt;br /&gt;
*''' Jun 4, 2014''' &amp;amp;nbsp;[http://kagdev.tumblr.com/post/87754262273/brief-outage-this-morning Brief outage this morning]&amp;lt;br&amp;gt; .vg issues cause some problems but its all good now.&lt;br /&gt;
----&lt;br /&gt;
*''' May 12, 2014''' &amp;amp;nbsp;[http://kagdev.tumblr.com/post/85514834858/build-1120-balance-modding-and-fixes Build 1120 - Balance, Modding and Fixes]&amp;lt;br&amp;gt; CTF build time lengthened and keg tweaks.&lt;br /&gt;
&lt;br /&gt;
*''' May 2, 2014''' &amp;amp;nbsp;[http://kagdev.tumblr.com/post/84527661103/build-1110 Build 1110]&amp;lt;br&amp;gt; Shield nerfed, blocks buffed, bombs nerfed, mines buffed, kegs changed.&lt;br /&gt;
----&lt;br /&gt;
*'''Feb 28, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/78099644712/build-1047-tweaks-and-modding-fixes Tweaks and Modding Fixes]&amp;lt;br&amp;gt; Fixed loading errors with modding &amp;amp; modified arrow damage.&lt;br /&gt;
&lt;br /&gt;
*'''Feb 24, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/77769722059/build-1043-hotfix-patcher-typo Hotfix for Patcher Typo]&amp;lt;br&amp;gt; Fix for files appearing out of KAG directory.&lt;br /&gt;
&lt;br /&gt;
*'''Feb 24, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/77690135072/build-1043-back-to-reality Back to Reality]&amp;lt;br&amp;gt; Added CTF storage, and modified no-build zones at the edge of the map. Thanks Skinney!&lt;br /&gt;
&lt;br /&gt;
*'''Feb 20, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/77328354414/blink-bundle-pick-up-kag-and-9-other-games-for-five Blink Bundle]&amp;lt;br&amp;gt; Get KAG for 50% off!&lt;br /&gt;
&lt;br /&gt;
*'''Feb 17, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/77016075324/modding-showcase-applications Modding Showcase Applications ]&amp;lt;br&amp;gt;Are you working on a great mod? We want to see it!&lt;br /&gt;
&lt;br /&gt;
*'''Feb 14, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/76620793081/build-1033-valentines Happy Valentines Day!]&amp;lt;br&amp;gt; Added falling hearts&lt;br /&gt;
 &lt;br /&gt;
*'''Feb 10, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/76278189823/hotfix-for-build-1026-server-disconnects Hotfix for Server Disconnects]&amp;lt;br&amp;gt; Fixed bug that caused large amounts of disconnects.&lt;br /&gt;
&lt;br /&gt;
*'''Feb 10, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/76230468237/build-1026-minor-patch-added-japanese-servers New Japanese Server]&amp;lt;br&amp;gt;Added Japanese servers!&lt;br /&gt;
&lt;br /&gt;
*'''Feb 8, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/75988474581/build-1026-miscellaneous-improvements Miscellaneous Improvements]&amp;lt;br&amp;gt;Modified server browser, and much more!&lt;br /&gt;
&lt;br /&gt;
*'''Feb 4, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/75659638038/new-build-this-week New Build this Week]&amp;lt;br&amp;gt;New build coming soon!&lt;br /&gt;
----&lt;br /&gt;
*'''Jan 30, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/75044022673/server-for-flagged-people Server for Flagged People]&amp;lt;br&amp;gt;Been flagged? We got a server for you!&lt;br /&gt;
&lt;br /&gt;
*'''Jan 30, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/75033984244/updates-with-no-changes Updates with no Changes]&amp;lt;br&amp;gt;Sorry! No new content.&lt;br /&gt;
&lt;br /&gt;
*'''Jan 27, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/74706910673/build-1013 Build 1013]&amp;lt;br&amp;gt;Bug fixes and added classic shield stacking.&lt;br /&gt;
&lt;br /&gt;
*'''Jan 11, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/72958462072/build-998-modding-fixes-spec-cam-improvements Build 998 - modding fixes &amp;amp; spec cam improvements]&amp;lt;br&amp;gt;Improved death cam and file finding.&lt;br /&gt;
&lt;br /&gt;
*'''Jan 4, 2014''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/72236298394/100k-supporters 100k Supporters!]&amp;lt;br&amp;gt; 100,000 people are supporting KAG!&lt;br /&gt;
----&lt;br /&gt;
*'''Dec 28, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/71401801124/call-to-arms-for-modders Call to Arms for Modders]&amp;lt;br&amp;gt; Vent about modding issues!&lt;br /&gt;
&lt;br /&gt;
*'''Dec 27, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/71296863592/build-984-fixed-disconnects-old-ban-persistence Build 984 - Fixed Disconnects, Old Ban Persistence + doc.kag2d.com is up]&amp;lt;br&amp;gt; Easier to get on and stay on servers.&lt;br /&gt;
&lt;br /&gt;
*'''Dec 23, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/70893630551/build-980-admin-functionality-and-christmas-hats Build 980 - Admin Functionality and Christmas Hats]&amp;lt;br&amp;gt; Votekick changes and festive hats!&lt;br /&gt;
&lt;br /&gt;
*'''Dec 20, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/70572441601/build-977-admin-aid-scoreboard-improvements-script Build 977 - Admin Aid, Scoreboard Improvements, Script Docs and More]&amp;lt;br&amp;gt; Quick-banning and stable doors.&lt;br /&gt;
&lt;br /&gt;
*'''Dec 18, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/69620757928/key-generation-issues-got-fixed-finally Key generation issues got fixed (finally)]&amp;lt;br&amp;gt; Nasty bug (infinite Steam keys…)fix!&lt;br /&gt;
&lt;br /&gt;
*'''Dec 6, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/69167793125/build-963-crash-fix-anti-doorspam-helpful-tips Build 963 - Build 963 - Crash fix, Anti-Doorspam, Helpful Tips]&amp;lt;br&amp;gt; Tooltips for builders and crash fixes!&lt;br /&gt;
&lt;br /&gt;
*'''Dec 6, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/69159261905/desura-steam-key-conversion-update Desura -&amp;gt; Steam Key Conversion Update]&amp;lt;br&amp;gt;Old Desura users should be able to claim a Steam key.&lt;br /&gt;
----&lt;br /&gt;
*'''Nov 28, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/68357117199/build-954-new-tdm-maps-waterfalls-and-more Build 954 - New TDM Maps, Waterfalls, And More!]&amp;lt;br&amp;gt;New feature for siege weapons, too!&lt;br /&gt;
&lt;br /&gt;
*'''Nov 21, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/68158693807/desura-key-steam-key-update Desura Key -&amp;gt; Steam Key Update]&amp;lt;br&amp;gt;The system for redeeming keys should be in place soon.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 21, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/67649727875/build-947-fixes-and-improvements Build 947 - Fixes and Improvements]&amp;lt;br&amp;gt;Several changes to gameplay and vote-kicking.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 20, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/67544559713/whats-coming-next What's coming next]&amp;lt;br&amp;gt;Cleanup, in-game map editor, Steam achievements, community content, and more!&lt;br /&gt;
&lt;br /&gt;
*'''Nov 18, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/67348579843/an-interview-with-max-and-michal-on-gameskinny-com An interview with Max and Michal on GameSkinny.com]&amp;lt;br&amp;gt;Geti and MM talk about KAG.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 15, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/67043797251/fixed-tutorial-signs-singleplayer Fixed tutorial signs &amp;amp; singleplayer]&amp;lt;br&amp;gt;Single player scripts were messed up, check them out if you missed them.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 13, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66860191083/read-if-you-have-lag-in-a-game Read if you have lag in a game]&amp;lt;br&amp;gt;Some good tips.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 12, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66774187668/build-939-partial-unicode-support-water-and-saw Build 939 - Partial unicode support, Water and Saw Tweaks + Many Fixes]&amp;lt;br&amp;gt;Saws teamkill again.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 11, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66684618077/news-on-steam-keys-for-desura-players News on Steam keys for Desura players]&amp;lt;br&amp;gt;Please redeem your gold codes.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 8, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66359607653/b935-ctf-tth-tutorials-added B935 - CTF &amp;amp; TTH tutorials added]&amp;lt;br&amp;gt;Saws don't kill your team-mates any more.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 7, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66264491473/update-servers-auto-restarter Update - servers auto-restarter]&amp;lt;br&amp;gt;No more hassle with rebooting.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 7, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66263332058/buy-3-copies-get-one-free Buy 3 Copies Get One Free]&amp;lt;br&amp;gt;An amazing offer!&lt;br /&gt;
&lt;br /&gt;
*'''Nov 6, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66205277066/new-quick-join-buttons New Quick Join Buttons]&amp;lt;br&amp;gt;The quick join prefers low ping, non-empty but less than 12 people, building time servers.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 5, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66125841309/king-arthurs-gold-has-hit-steam King Arthur’s Gold has hit Steam]&amp;lt;br&amp;gt;We have finally made it!&lt;br /&gt;
&lt;br /&gt;
*'''Nov 5, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66082938853/b932-hotfixes-for-steam B932 - hotfixes for Steam]&amp;lt;br&amp;gt;Just making sure everyone is on the same page.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 5, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/66076870783/funny-beginners-guide-check-it-out-especially-if Funny beginners guide]&amp;lt;br&amp;gt;Check it out!&lt;br /&gt;
&lt;br /&gt;
*'''Nov 4, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/65984421711/the-official-king-arthurs-gold-trailer-is-here The official King Arthur’s Gold trailer is here.]&amp;lt;br&amp;gt;Enjoy.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 2, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/65772472925/new-interview-with-mm-on-gamingnexus-com New interview with MM on GamingNexus.com]&amp;lt;br&amp;gt;MM's few words on KAG. &lt;br /&gt;
&lt;br /&gt;
*'''Nov 1, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/65686716135/build-928-pre-steam-cleanup-stuff-heads Build 928 - Pre-steam cleanup stuff + Heads]&amp;lt;br&amp;gt;This build mostly has inaccessible steam-related fixes...&lt;br /&gt;
&lt;br /&gt;
*'''Nov 1, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/65664806101/on-name-changes-and-impersonation On Name Changes and Impersonation]&amp;lt;br&amp;gt;Abusers will get banned.&lt;br /&gt;
----&lt;br /&gt;
*'''Oct 31, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/65605897285/build-926-story-behind-the-build Build 926 - Story behind the Build]&amp;lt;br&amp;gt;Geti's account on build 926.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 31, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/65599423422/build-926-new-voting-steam-news-heads Build 926 - New Voting, Steam news &amp;amp; Heads!]&amp;lt;br&amp;gt;Steam release scheduled for Monday November 4th.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 30, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/65525495566/there-was-meant-to-be-build-926-today There was meant to be Build 926 Today…]&amp;lt;br&amp;gt;Steam integration bugs prevented it...&lt;br /&gt;
&lt;br /&gt;
*'''Oct 25, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/65046822217/build-921-heads-fixes-maps Build 921 - Heads, Fixes, Maps]&amp;lt;br&amp;gt;2 new heads have been added and fixes.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 23, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/64860386906/build-919-fixes-heads-balance-maps Build 919 - Fixes, Heads, Balance, Maps]&amp;lt;br&amp;gt;Added 3 new heads, Sandbox mode, KAGGen improved, more work on Steam integration...&lt;br /&gt;
&lt;br /&gt;
*'''Oct 21, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/64668975322/unused-kag-gifs Unused KAG gifs!]&amp;lt;br&amp;gt;Gifs which didn't make it on the main website...&lt;br /&gt;
&lt;br /&gt;
*'''Oct 18, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/64391472329/build-915-more-optimisations-ctf-balance-tweaks Build 912 - Catapult Optimisations and Changes]&amp;lt;br&amp;gt;This build is another minor one as we’re mostly working on steam related stuff at the moment.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 15, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/64114793142/build-912-catapult-optimisations-and-changes Build 912 - Catapult Optimisations and Changes]&amp;lt;br&amp;gt;Cata optimisation, lags hopefully fixed. &lt;br /&gt;
&lt;br /&gt;
*'''Oct 15, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/64104289682/hotfix-for-b911-server-owners-please-patch Hotfix for B911 - Server owners please patch]&amp;lt;br&amp;gt;There was a bug in the map cycle pushed, this has been fixed but needs server owners to patch their servers!&lt;br /&gt;
&lt;br /&gt;
*'''Oct 15, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/64093501475/build-911-fixes-optimisations-and-heads Build 911 - Fixes, Optimisations, and Heads]&amp;lt;br&amp;gt;This build is another quick one with a lot of incremental improvements - nothing groundbreaking but some more smoothness.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 14, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/64017165478/steam-delay-dont-despair Steam Delay - Don’t Despair!]&amp;lt;br&amp;gt;Big apologies to all the people who were hanging on the edge of their seats all weekend and have been let down by no steam release yet!&lt;br /&gt;
&lt;br /&gt;
*'''Oct 13, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/63893805497/b909-balancing-fixes-upgrades-optimisation B909 - Balancing, Fixes, Upgrades, Optimisation]&amp;lt;br&amp;gt;This build is mostly small things, but some of them will make a difference for modders, and most of them will make a difference for players.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 11, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/63735146586/a-few-notes-on-b907 A Few Notes on B907]&amp;lt;br&amp;gt;The chickens breeding exponentially is an issue - we’ll be releasing a patch over the weekend to address this asap...&lt;br /&gt;
&lt;br /&gt;
*'''Oct 11, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/63721903598/b907-chicken-update B907 - Chicken update!]&amp;lt;br&amp;gt;Checkout the new chickens! Form a &amp;quot;FLYING CHICKEN DEATH SQUADRON&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*'''Oct 8, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/63482876008/last-day-of-not-on-steam-sale Last day of Not On Steam sale]&amp;lt;br&amp;gt;It’s the last chance to buy indie games with big discounts. Including 25% off for King Arthur’s Gold.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 8, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/63482854560/b904-basics-tutorial-added B904 - Basics tutorial added]&amp;lt;br&amp;gt;Very simple tutorial added. &lt;br /&gt;
&lt;br /&gt;
*'''Oct 2, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/62903717944/b899-fixes-and-eased-frustrations B899 - Fixes and Eased Frustrations]&amp;lt;br&amp;gt;This is obviously a fairly minor build, but it eases a few major frustrations...&lt;br /&gt;
&lt;br /&gt;
*'''Oct 2, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/62894616921/not-yet-on-steam-sale Not (yet) on Steam Sale!]&amp;lt;br&amp;gt;To celebrate the time before we hit the Steam store we are making a 25% off sale for King Arthur’s Gold.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 1, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/62816567820/build-898-fixes-changes-balance Build 898 - Fixes, Changes, Balance]&amp;lt;br&amp;gt;This is partly a “hotfix” type build, but also adds a few changes and balance tweaks.&lt;br /&gt;
----&lt;br /&gt;
*'''Sep 30, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/62710085691/a-few-snags-with-the-patcher-good-progress-otherwise A Few Snags with the Patcher, Good Progress Otherwise]&amp;lt;br&amp;gt;Updater changes, more work on Steam integration, ballance issues being fixed...&lt;br /&gt;
&lt;br /&gt;
*'''Sep 27, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/62405742363/b893-automatic-mod-downloading B893 - Automatic Mod Downloading]&amp;lt;br&amp;gt;This update introduces automatic mod file downloading from the server you join.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 25, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/62253545278/whats-next What’s next?]&amp;lt;br&amp;gt;Long awaited Steam integration is coming!&lt;br /&gt;
&lt;br /&gt;
*'''Sep 25, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/62228595198/hotfix-for-b890 Hotfix for B890]&amp;lt;br&amp;gt;Just quick fixes without changing the build number. &lt;br /&gt;
&lt;br /&gt;
*'''Sep 24, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/62156090701/b890-tweak-a-doodle-doo B890 - Tweak-a-doodle-doo!]&amp;lt;br&amp;gt;Knights can destroy all solid wood blocks. Optimisations and more.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 21, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/61879954170/fan-made-trailers-videos-of-kag-beta Fan made trailers/videos of KAG Beta]&amp;lt;br&amp;gt;Take a look at this amazing piece of work.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 20, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/61813344539/a-note-about-server-performance A Note about Server Performance]&amp;lt;br&amp;gt;Server performance issues causing slowdown of bombs and similar...will be fixed.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 20, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/61765452322/build-886-ctf-and-back-to-basics Build 886 - CTF and Back to Basics]&amp;lt;br&amp;gt;CTF mode added! And more...&lt;br /&gt;
&lt;br /&gt;
*'''Sep 19, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/61648975472/ctf-day-10-and-11 CTF Day 10 and 11]&amp;lt;br&amp;gt;We’re nearing the release of CTF at the moment!&lt;br /&gt;
&lt;br /&gt;
*'''Sep 18, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/61565384677/wall-running-experiments Wall Running Experiments]&amp;lt;br&amp;gt;No more walljump, welcome wallrun!&lt;br /&gt;
&lt;br /&gt;
*'''Sep 17, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/61490624989/script-changes-for-next-build Script Changes for Next Build]&amp;lt;br&amp;gt;Random(range) as a global function is removed, use XORRandom(range) instead.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 16, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/61413346866/ctf-day-9-first-day-of-testing-and-feature-roundup CTF Day 9 - First Day of Testing and Feature Roundup]&amp;lt;br&amp;gt;First day of CTF testing.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 13, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/61108820121/b878-new-cooperative-challenges B878 - New Cooperative Challenges!]&amp;lt;br&amp;gt;This build introduces the new singelplayer/cooperative gamemode called Challenges.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 11, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/60930134144/ctf-day-7-gui-tent-mats-and-bugs CTF Day 7 - GUI, Tent Mats and Bugs]&amp;lt;br&amp;gt;GUI on CTF, bugs fixed...&lt;br /&gt;
&lt;br /&gt;
*'''Sep 10, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/60840128499/ctf-days-5-and-6-shops CTF Days 5 and 6 - Shops!]&amp;lt;br&amp;gt;CTF development is back on track!&lt;br /&gt;
&lt;br /&gt;
*'''Sep 6, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/60504336189/more-news-on-ctf-coming-next-week-shop-sneak-peek More News on CTF coming Next Week + Shop Sneak Peek]&amp;lt;br&amp;gt;Shop sneak peak and what's coming next in CTF mode.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 5, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/60341462793/b872-nice-spectator-camera-arrows-lag-fix B872 - Nice spectator camera + arrows lag fix]&amp;lt;br&amp;gt;New spectator camera - be sure to check it out!&lt;br /&gt;
&lt;br /&gt;
*'''Sep 2, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/60146576333/b870-block-hitting-fixed-and-others B870 - Block Hitting Fixed and others]&amp;lt;br&amp;gt;Block hitting has been fixed.&lt;br /&gt;
&lt;br /&gt;
*'''Sep 2, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/60078780175/b869-fixes-and-tweaks Build B869 - Fixes and Tweaks]&amp;lt;br&amp;gt;Tweaks to the archer and bug fixes.&lt;br /&gt;
----&lt;br /&gt;
*'''Aug 30, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/59811114045/build-866-interim-patch-lots-of-changes Build 866 - Interim Patch, Lots of Changes!]&amp;lt;br&amp;gt;A lot of changes...&lt;br /&gt;
&lt;br /&gt;
*'''Aug 28, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/59583664290/plan-for-the-rest-of-the-week Plan for the Rest of the Week]&amp;lt;br&amp;gt;This is what is going to happen.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 27, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/59512593236/challenges-days-2-4 &amp;quot;Challenges&amp;quot; days 2-4]&amp;lt;br&amp;gt;Save the princess mode split into 7 separate levels.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 23, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/59103876263/ctf-day-3-nostalgic-sounds-and-general-progess CTF Day 3 - Nostalgic sounds and General Progess]&amp;lt;br&amp;gt;Old CTF sounds added, nice blinking HUD nag...&lt;br /&gt;
&lt;br /&gt;
*'''Aug 23, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/59086293016/new-wall-run-jump-move New wall run + jump move]&amp;lt;br&amp;gt;New move added!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 22, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/59010045439/challenge-mode-day-1 &amp;quot;Challenge&amp;quot; mode day 1]&amp;lt;br&amp;gt;Further development of Challenge gamemode.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 21, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/58927232199/new-cooperative-game-mode-challenge New cooperative game mode “Challenge”]&amp;lt;br&amp;gt;New gamemode called Challenges - play it with your friends!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 21, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/58917912320/ctf-progress-day-2-interruptions CTF Progress, Day 2 - Interruptions]&amp;lt;br&amp;gt;AngleScript updated!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 20, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/58785978090/ctf-progress-day-1-other-news CTF Progress, Day 1 + Other news]&amp;lt;br&amp;gt;New Capture the Flag mode in the works!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 19, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/58678989921/how-why-to-stay-in-touch How &amp;amp; why to stay in touch]&amp;lt;br&amp;gt;Subscribe to our blog, like us on facebook!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 13, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/58146819492/b847-shark-noms-balance-tweaks-map-changes B847 - Shark noms, Balance Tweaks, Map Changes, Installers and More!]&amp;lt;br&amp;gt;Shark has now chomp animation, added bedrock to maps, generating installers.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 12, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/58067960737/changes-to-user-panel-at-kag2d-com-desura-keys Changes to User Panel at KAG2D.com, Desura keys!]&amp;lt;br&amp;gt;Get your art booklet now!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 9, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/57776830506/b844-cleaning-up-knight-digging-graphical-tweaks B844 - Cleaning up, Knight digging, Graphical tweaks]&amp;lt;br&amp;gt;Knights can now dig in dirt! Trampolines are now very directional!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 8, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/57697665240/make-a-kag-beta-trailer-and-win Make a KAG Beta Trailer and Win!]&amp;lt;br&amp;gt;Make a Beta trailer for a chance to win premium codes!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 6, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/57516061985/b840-new-maps-and-fixes B840 - New maps and Fixes]&amp;lt;br&amp;gt;Maps for Take the Halls have been re-vamped. Also, bugfixes.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 3, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/57227886431/b837-saturday-patch B837 - Saturday Patch]&amp;lt;br&amp;gt;Quick fixes for last build.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 2, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/57205074538/fixed-launcher-bug-and-flooding Fixed Launcher bug and flooding]&amp;lt;br&amp;gt;A patch for the previous build will be released soon!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 2, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/57164571075/b836-performance-improvements-movement-polish B836 - Performance improvements &amp;amp; Movement polish]&amp;lt;br&amp;gt;We're working on ways to improve performance and in-game movement.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 2, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/57139459181/official-servers Official Servers]&amp;lt;br&amp;gt;We have four official servers set up, two each in EU and US.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 1, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/57057379437/b835-fixes-and-mapcycle-changes B835 - Fixes and Mapcycle Changes]&amp;lt;br&amp;gt;More fixes and modifications!&lt;br /&gt;
----&lt;br /&gt;
*'''July 31, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/56966665736/b834-spikes-better-necromancer-and-lots-of-fixes B834 - Spikes, Better Necromancer, and Lots of Fixes]&amp;lt;br&amp;gt;Spikes have been modified, as well as Challenge mode.&lt;br /&gt;
&lt;br /&gt;
*'''July 27, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/56603730714/beta-is-out BETA IS OUT!!!]&amp;lt;br&amp;gt;Check out all the features of the now-public beta!&lt;br /&gt;
&lt;br /&gt;
*'''July 26, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/56521232030/last-12-hours-of-indie-game-stand-sale-and-some Last 12 hours of Indie Game Stand Sale, and some teasing]&amp;lt;br&amp;gt;The sale is coming to a close!&lt;br /&gt;
&lt;br /&gt;
*'''July 25, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/56486510752/giveaways-and-tournaments-roundup-7-codes-to-win Giveaways and Tournaments Roundup!]&amp;lt;br&amp;gt;Seven premium codes are up for grabs!&lt;br /&gt;
&lt;br /&gt;
*'''July 23, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/56216673907/indie-game-stand-sale Indie Game Stand Sale!]&amp;lt;br&amp;gt;For the next four days you can pay whatever you want for KAG!&lt;br /&gt;
&lt;br /&gt;
*'''July 8, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/54905279692/short-update-on-the-beta-screenshots Short Update on the Beta + Screenshots]&amp;lt;br&amp;gt;KAG Beta is currently under internal testing for balance. &lt;br /&gt;
----&lt;br /&gt;
*'''June 18, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/53292290795/michael-attended-few-days-ago-an-event-at-pixel KAG at &amp;quot;Pixel Heaven&amp;quot; event in Warsaw]&amp;lt;br&amp;gt;We won the first prize as the best Indie Game!&lt;br /&gt;
&lt;br /&gt;
*'''June 14, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/52946407349/arena-open-summer ARENA Open: SUMMER]&amp;lt;br&amp;gt;Ej is hosting an open qualifier tournament for the ARENA Open Finals.&lt;br /&gt;
----&lt;br /&gt;
*'''May 24, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/51224585991/kag-radio-starts-this-weekend KAG Radio starts this weekend!]&amp;lt;br&amp;gt;A community run radio podcast is starting this weekend!&lt;br /&gt;
&lt;br /&gt;
*'''May 14, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/50420436096 Teaser: Riding Sharks]&amp;lt;br&amp;gt;Yeeehaw!!!&lt;br /&gt;
----&lt;br /&gt;
*'''Apr 26, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/48974441228/take-that-cpu-usage-and-bandwidth Take that, CPU Usage and Bandwith!]&amp;lt;br&amp;gt;Beta optimization successful!&lt;br /&gt;
&lt;br /&gt;
*'''Apr 20, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/48430957398/guards-vs-the-world-on-now Guards vs The World ON NOW]&amp;lt;br&amp;gt;The Guards vs World event is happening right now!&lt;br /&gt;
&lt;br /&gt;
*'''Apr 18, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/48280217551/happy-birthday-game-its-been-a-very-long-two Two years King Arthur's Gold!]&amp;lt;br&amp;gt;Get some cake and [https://forum.kag2d.com/threads/happy-2nd-birthday-to-kag-nostalgia-thread.13060/ share your joy] on the forum. Don't forget to nostalgia!&lt;br /&gt;
&lt;br /&gt;
*'''Apr 17, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/48197741214/guards-vs-the-world-this-weekend-wooo Royal Guard vs The World]&amp;lt;br&amp;gt;This Saturday, at 12:00 noon GMT.&lt;br /&gt;
&lt;br /&gt;
*'''Apr 14, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/47955882875/status-update-services-failure Status update: Services Failure]&amp;lt;br&amp;gt;Everything should work now as expected.&lt;br /&gt;
&lt;br /&gt;
*'''Apr 14, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/47951455406/our-services-being-down-temporarily Our Services Being Down Temporarily]&amp;lt;br&amp;gt;All of our services are down at the moment due to hardware failure...&lt;br /&gt;
----&lt;br /&gt;
*'''Mar 30, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/46713591731/snags Snags]&amp;lt;br&amp;gt;We have a talk about some snags we’ve hit.&lt;br /&gt;
&lt;br /&gt;
*'''Mar 30, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/46709382597/more-photos-of-gdc-soon-its-over More photos of GDC soon--It's over!]&amp;lt;br&amp;gt;We’ve just had a full-on 2 weeks, and are heading home.&lt;br /&gt;
&lt;br /&gt;
*'''Mar 26, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/46348184131/arena-open-spring ARENA Open: Spring]&amp;lt;br&amp;gt;New knight tournament, hosted by Ej!&lt;br /&gt;
&lt;br /&gt;
*'''Mar 25, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/46265441242/working-hard-on-the-beta-together Working hard on the beta--together]&amp;lt;br&amp;gt;The devs had a meet (in real life) to work on KAG.&lt;br /&gt;
&lt;br /&gt;
*'''Mar 21, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/45914783776/king-arthurs-gold-or-michal-marcinkowskis-quest-to KAG: MM's quest to build the best multiplayer game ever]&amp;lt;br&amp;gt;A fantastic article from Indie Statik about MM's career and KAG's development!&lt;br /&gt;
&lt;br /&gt;
*'''Mar 20, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/45835408501/state-of-the-beta State of the Beta]&amp;lt;br&amp;gt;An update from MM on the status of KAG beta.&lt;br /&gt;
&lt;br /&gt;
*'''Mar 17, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/45590294845/its-official-kags-coming-to-steam KAG is coming to Steam!]&amp;lt;br&amp;gt;KAG will go on Steam with it’s first stable release!&lt;br /&gt;
&lt;br /&gt;
*'''Mar 5, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/44628424624 Teaser: New Beta Content]&amp;lt;br&amp;gt;Shows some of the new content for the King Arthur's Gold Beta! &lt;br /&gt;
&lt;br /&gt;
*'''Mar 5, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/44601121899/kag-gather-matchmaking-service-on-irc KAG Gather: Matchmaking Service on IRC]&amp;lt;br&amp;gt;Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there! &lt;br /&gt;
&lt;br /&gt;
*'''Mar 1, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/44291170019/api-issue API Issue]&amp;lt;br&amp;gt;There is a known issue with all API calls currently. We should have this resolved within the next few hours. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Feb 23, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]&amp;lt;br&amp;gt;This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta. &lt;br /&gt;
&lt;br /&gt;
*'''Feb 15, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]&amp;lt;br&amp;gt;Done. Video Soon.&lt;br /&gt;
&lt;br /&gt;
*'''Feb 14, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]&amp;lt;br&amp;gt;Join us on the official servers for a little surprise! &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
*'''Feb 11, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]&amp;lt;br&amp;gt;The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...&lt;br /&gt;
&lt;br /&gt;
*'''Feb 1, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]&amp;lt;br&amp;gt;Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…&lt;br /&gt;
----&lt;br /&gt;
*'''Jan 31, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]&amp;lt;br&amp;gt;We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...&lt;br /&gt;
&lt;br /&gt;
*'''Jan 23, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]&amp;lt;br&amp;gt;A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.&lt;br /&gt;
&lt;br /&gt;
*'''Jan 16, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]&amp;lt;br&amp;gt;New Feature Video&lt;br /&gt;
&lt;br /&gt;
*'''Jan 8, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]&amp;lt;br&amp;gt;An update went out to 590 earlier with just two small bugfixes/stability changes&lt;br /&gt;
&lt;br /&gt;
*'''Jan 4, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]&amp;lt;br&amp;gt;New Feature Video&lt;br /&gt;
&lt;br /&gt;
*'''Jan 1, 2013''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]&amp;lt;br&amp;gt;Happy New Year! Introducing the KAG Official Servers!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*'''Dec 29, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]&amp;lt;br&amp;gt;A sneak preview of the upcoming features in KAG 1.0!&lt;br /&gt;
&lt;br /&gt;
*'''Dec 29, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]&amp;lt;br&amp;gt;On January 4th, come play against the Royal Guards at 2000 GMT+0!&lt;br /&gt;
&lt;br /&gt;
*'''Dec 21, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion &amp;amp; Internal Beta Announcement]&amp;lt;br&amp;gt;To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!&lt;br /&gt;
&lt;br /&gt;
*'''Dec 20, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]&amp;lt;br&amp;gt;Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.&lt;br /&gt;
&lt;br /&gt;
*'''Dec 14, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]&amp;lt;br&amp;gt;Every day from today to Christmas, we’ll be giving away two golden keys.&lt;br /&gt;
&lt;br /&gt;
*'''Dec 14, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]&amp;lt;br&amp;gt; You'll have to click to see...&lt;br /&gt;
&lt;br /&gt;
*'''Dec 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]&amp;lt;br&amp;gt; Some of the more stable and prolific clans and players have organised something very special...&lt;br /&gt;
&lt;br /&gt;
*'''Dec 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]&amp;lt;br&amp;gt; Just another day in the world of KAGDev :)&lt;br /&gt;
&lt;br /&gt;
*'''Dec 6, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]&amp;lt;br&amp;gt; Yes yes we all want to see the scripting build out...&lt;br /&gt;
&lt;br /&gt;
*'''Dec 5, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]&amp;lt;br&amp;gt; Seems everyone on KAGForums is getting into the Christmas spirit.&lt;br /&gt;
&lt;br /&gt;
*'''Dec 4, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]&amp;lt;br&amp;gt; The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Nov 26, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]&amp;lt;br&amp;gt;Here’s us winning the first map despite DK laughing at us the whole time ;)&lt;br /&gt;
&lt;br /&gt;
*'''Nov 21, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]&amp;lt;br&amp;gt;Since it's been a while...&lt;br /&gt;
&lt;br /&gt;
*'''Nov 21, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]&amp;lt;br&amp;gt;Just a minor fix to help SirSalami develop the default “official” config for CTF...&lt;br /&gt;
&lt;br /&gt;
*'''Nov 19, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]&amp;lt;br&amp;gt;I just pushed another patch to build 572.  The build number is still 572.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 18, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]&amp;lt;br&amp;gt;This update allows linux server owners to execute RCON commands without being in-game.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]&amp;lt;br&amp;gt;The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]&amp;lt;br&amp;gt;Hotfix coming as soon as it’s built, along with less sticky/slow water.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 7, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]&amp;lt;br&amp;gt;More bug fixing went on these past few weeks, with both good and exhausting results.&lt;br /&gt;
&lt;br /&gt;
*'''Nov 4, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]&amp;lt;br&amp;gt;For those that missed it, the most recent “Adventure of Meow” strip...&lt;br /&gt;
&lt;br /&gt;
*'''Nov 1, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]&amp;lt;br&amp;gt;KAG now has automatic script and sprite reloading.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Oct 26, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]&amp;lt;br&amp;gt;Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 26, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]&amp;lt;br&amp;gt;♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪&lt;br /&gt;
&lt;br /&gt;
*'''Oct 23, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]&amp;lt;br&amp;gt;Expect a new workshop system, and several different boat types...&lt;br /&gt;
&lt;br /&gt;
*'''Oct 18, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]&amp;lt;br&amp;gt;We’re coming up to a very large release of KAG, but here are some fixes for Classic.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 17, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]&amp;lt;br&amp;gt;A wonderful &amp;quot;Let's Play&amp;quot; video with Andy, Darcia, and SirSalami.&lt;br /&gt;
&lt;br /&gt;
*'''Oct 3, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]&amp;lt;br&amp;gt;This is a glimpse of how the all new vehicles will look.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Sept 29, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]&amp;lt;br&amp;gt;Our friends at Data Realms have finally hit the “full version” milestone for a project&lt;br /&gt;
&lt;br /&gt;
*'''Sept 28, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]&amp;lt;br&amp;gt;2 Weeks since last update? Better fix that!&lt;br /&gt;
&lt;br /&gt;
*'''Sept 13, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]&amp;lt;br&amp;gt;I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.&lt;br /&gt;
&lt;br /&gt;
*'''Sept 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]&amp;lt;br&amp;gt;While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.&lt;br /&gt;
&lt;br /&gt;
*'''Sept 9, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]&amp;lt;br&amp;gt;What a mouthful.&lt;br /&gt;
&lt;br /&gt;
*'''Sept 7 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]&amp;lt;br&amp;gt;This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.&lt;br /&gt;
&lt;br /&gt;
*'''Sept 6 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]&amp;lt;br&amp;gt;Build 507 is out with some bugfixes and small changes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Aug 27, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]&amp;lt;br&amp;gt;This is how support will work while building castles in the upcoming big release.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 19, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]&amp;lt;br&amp;gt;Fixes!&lt;br /&gt;
&lt;br /&gt;
*'''Aug 18, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]&amp;lt;br&amp;gt;We’ve been taking note of complaints from the community Re: classic gameplay,...&lt;br /&gt;
&lt;br /&gt;
*'''Aug 8, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]&amp;lt;br&amp;gt;That basically sums up the past few weeks.&lt;br /&gt;
&lt;br /&gt;
*'''Aug 4, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]&amp;lt;br&amp;gt;Unfortunately ;)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''July 30, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]&amp;lt;br&amp;gt;va va voom&lt;br /&gt;
&lt;br /&gt;
*'''July 30, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]&amp;lt;br&amp;gt;New installers/packages for Mac/Windows/Linux are now present on the download page.&lt;br /&gt;
&lt;br /&gt;
*'''July 30, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]&amp;lt;br&amp;gt;Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...&lt;br /&gt;
&lt;br /&gt;
*'''July 30, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]&amp;lt;br&amp;gt;Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.&lt;br /&gt;
&lt;br /&gt;
*'''July 21, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]&amp;lt;br&amp;gt;“But we already have workshops…”, you’re thinking to yourselves.&lt;br /&gt;
&lt;br /&gt;
*'''July 19, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]&amp;lt;br&amp;gt;Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.&lt;br /&gt;
&lt;br /&gt;
*'''July 18, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]&amp;lt;br&amp;gt;A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.&lt;br /&gt;
&lt;br /&gt;
*'''July 18, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]&amp;lt;br&amp;gt;The KAG team have been wanting to share the excellent work of xiaojin67 for some time!&lt;br /&gt;
&lt;br /&gt;
*'''July 16, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]&amp;lt;br&amp;gt;We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...&lt;br /&gt;
&lt;br /&gt;
*'''July 13, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]&amp;lt;br&amp;gt;A little something that I carved out today.&lt;br /&gt;
&lt;br /&gt;
*'''July 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]&amp;lt;br&amp;gt;The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.&lt;br /&gt;
&lt;br /&gt;
*'''July 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]&amp;lt;br&amp;gt;There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.&lt;br /&gt;
&lt;br /&gt;
*'''July 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]&amp;lt;br&amp;gt;The server browser will now no longer list servers which time out upon being joined.&lt;br /&gt;
&lt;br /&gt;
*'''July 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]&amp;lt;br&amp;gt;So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.&lt;br /&gt;
&lt;br /&gt;
*'''July 5, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]&amp;lt;br&amp;gt;Multi-block constructions like ramps are underway, as well as server-side security levels.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''June 25, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]&amp;lt;br&amp;gt;The process was a success, lasting only 5 minutes due to extensive preparation!&lt;br /&gt;
&lt;br /&gt;
*'''June 25, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]&amp;lt;br&amp;gt;Maintenance begins now!&lt;br /&gt;
&lt;br /&gt;
*'''June 24, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]&amp;lt;br&amp;gt;We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. &lt;br /&gt;
&lt;br /&gt;
*'''June 22, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]&amp;lt;br&amp;gt;Another hotfix featuring fixes, and a revamped Quick join logic.&lt;br /&gt;
&lt;br /&gt;
*'''June 21, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]&amp;lt;br&amp;gt;Maintenance has been rescheduled--several systems will be down for some time.&lt;br /&gt;
&lt;br /&gt;
*'''June 20, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]&amp;lt;br&amp;gt;This server is not about fighting, but carefully jumping through platform puzzles.&lt;br /&gt;
&lt;br /&gt;
*'''June 20, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]&amp;lt;br&amp;gt;More fixes, and removed advertising in installer.&lt;br /&gt;
&lt;br /&gt;
*'''June 19, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]&amp;lt;br&amp;gt;Tweaks and bug fixes, including the one where admins crash on collapses.&lt;br /&gt;
&lt;br /&gt;
*'''June 17, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]&amp;lt;br&amp;gt;Maintenance didn't go as planned, but we know what to do next time.&lt;br /&gt;
&lt;br /&gt;
*'''June 17, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]&amp;lt;br&amp;gt;You may be unable to log in due to database maintenance.&lt;br /&gt;
&lt;br /&gt;
*'''June 17, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video &amp;quot;Wood &amp;amp; Water&amp;quot;]&amp;lt;br&amp;gt;Great fun ingame.&lt;br /&gt;
&lt;br /&gt;
*'''June 16, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]&amp;lt;br&amp;gt;Some API changes.&lt;br /&gt;
&lt;br /&gt;
*'''June 14, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]&amp;lt;br&amp;gt;Slight changes to the code.&lt;br /&gt;
&lt;br /&gt;
*'''June 13, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]&amp;lt;br&amp;gt;The server browser has been upgraded!&lt;br /&gt;
&lt;br /&gt;
*'''June 13, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]&amp;lt;br&amp;gt;Video of testing boats.&lt;br /&gt;
&lt;br /&gt;
*'''June 12, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]&amp;lt;br&amp;gt;Addresses the &amp;quot;Mash C to Mine Faster&amp;quot; bug.&lt;br /&gt;
&lt;br /&gt;
*'''June 11, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]&amp;lt;br&amp;gt;A complete overhaul of the server browser back-end.&lt;br /&gt;
&lt;br /&gt;
*'''June 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]&amp;lt;br&amp;gt;We're working toward scripting per-component for '''all''' entities!&lt;br /&gt;
&lt;br /&gt;
*'''June 7, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]&amp;lt;br&amp;gt;A few changes and bug fixes.&lt;br /&gt;
&lt;br /&gt;
*'''June 6, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood &amp;amp; Water Build Released!]&amp;lt;br&amp;gt;Wood and water, direct to the faces of full version players everywhere!&lt;br /&gt;
&lt;br /&gt;
*'''June 2, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]&amp;lt;br&amp;gt;Current plans for getting KAG feature-complete.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''May 28, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]&amp;lt;br&amp;gt;Rent a server at http://kag2dservers.com/ now!&lt;br /&gt;
&lt;br /&gt;
*'''May 24, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]&amp;lt;br&amp;gt;You can support this important event.&lt;br /&gt;
&lt;br /&gt;
*'''May 24, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]&amp;lt;br&amp;gt;Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.&lt;br /&gt;
&lt;br /&gt;
*'''May 23, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]&amp;lt;br&amp;gt;Water, wooden blocks, and configure-able shield bashing!&lt;br /&gt;
&lt;br /&gt;
*'''May 22, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]&amp;lt;br&amp;gt;Use this if your linux server was broken!&lt;br /&gt;
&lt;br /&gt;
*'''May 21, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]&amp;lt;br&amp;gt;We're working toward version 1.0, starting on water and wood!&lt;br /&gt;
&lt;br /&gt;
*'''May 15, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]&amp;lt;br&amp;gt;Wrong pixels on some in-game heads have been removed.&lt;br /&gt;
&lt;br /&gt;
*'''May 15, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]&amp;lt;br&amp;gt;This is for OS X 10.5 users who have had some problems.&lt;br /&gt;
&lt;br /&gt;
*'''May 15, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]&amp;lt;br&amp;gt;Your game should have no problems automatically updating now!&lt;br /&gt;
&lt;br /&gt;
*'''May 15, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]&amp;lt;br&amp;gt;The price will increase to $12.99 after today's hotfix!&lt;br /&gt;
&lt;br /&gt;
*'''May 14, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]&amp;lt;br&amp;gt;Multiplayer zombies, accompanied by a ton of fixes and features!&lt;br /&gt;
&lt;br /&gt;
*'''May 13, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]&amp;lt;br&amp;gt;Just a few small more fixes. The party system will be changed too.&lt;br /&gt;
&lt;br /&gt;
*'''May 13, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]&amp;lt;br&amp;gt;We hope to bring you the next build by Monday!&lt;br /&gt;
&lt;br /&gt;
*'''May 9, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]&amp;lt;br&amp;gt;Soldat has reached it's tenth anniversary! Also, expect new heads soon.&lt;br /&gt;
&lt;br /&gt;
*'''May 8, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]&amp;lt;br&amp;gt;Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!&lt;br /&gt;
&lt;br /&gt;
*'''May 2, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]&amp;lt;br&amp;gt;Problems with combat are being fixed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''April 28, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]&amp;lt;br&amp;gt;Many bugs are being worked out for the next build!&lt;br /&gt;
&lt;br /&gt;
*'''April 23, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]&amp;lt;br&amp;gt;Spectator mode, changes to resource counter, increased mod-ability.&lt;br /&gt;
&lt;br /&gt;
*'''April 19, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]&amp;lt;br&amp;gt;Many planned features are in development.&lt;br /&gt;
&lt;br /&gt;
*'''April 17, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]&amp;lt;br&amp;gt;It's the one year anniversary of KAG's conception!system.&lt;br /&gt;
&lt;br /&gt;
*'''April 15, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]&amp;lt;br&amp;gt;Geti on the latest achievements in coding including a new scriptable entity &lt;br /&gt;
&lt;br /&gt;
*'''April 15, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]&amp;lt;br&amp;gt;Commented video about trying to survive the zombie horde.&lt;br /&gt;
&lt;br /&gt;
*'''April 11, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]&amp;lt;br&amp;gt;Hotfix for some more bugs.&lt;br /&gt;
&lt;br /&gt;
*'''April 11, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]&amp;lt;br&amp;gt;Multiple bug fixes from last build.&lt;br /&gt;
&lt;br /&gt;
*'''April 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]&amp;lt;br&amp;gt;Update on plans for the future of KAG and War/Overworld modes.&lt;br /&gt;
&lt;br /&gt;
*'''April 8, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]&amp;lt;br&amp;gt;Fix for Linux users.&lt;br /&gt;
&lt;br /&gt;
*'''April 5, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]&amp;lt;br&amp;gt;New feature: Throwing corpses!&lt;br /&gt;
&lt;br /&gt;
*'''April 2, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]&amp;lt;br&amp;gt;Considering a lot of you are taking it very seriously, the security breach thing was a hoax...&lt;br /&gt;
&lt;br /&gt;
*'''April 1, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]&amp;lt;br&amp;gt;Patches to an exploit allowing malicious code into KAG. Pls update ASAP!&lt;br /&gt;
----&lt;br /&gt;
*'''March 28, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]&amp;lt;br&amp;gt;Several more bug fixes...&lt;br /&gt;
&lt;br /&gt;
*'''March 27, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]&amp;lt;br&amp;gt;Several bug fixes and a few tweaks...&lt;br /&gt;
&lt;br /&gt;
*'''March 18, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]&amp;lt;br&amp;gt;A promotional event where guards face off premium players...&lt;br /&gt;
&lt;br /&gt;
*'''March 16, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]&amp;lt;br&amp;gt; News update on progress of game development after GDC...&lt;br /&gt;
&lt;br /&gt;
*'''March 8, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]&amp;lt;br&amp;gt; Geti playing Ace of Spades behind Notch’s back...&lt;br /&gt;
&lt;br /&gt;
*'''March 2, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]&amp;lt;br&amp;gt;The release of a single player zombie survival mode.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''February 24, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]&amp;lt;br&amp;gt;The necessary fixes contributing to delay of the new release.&lt;br /&gt;
&lt;br /&gt;
*'''February 19, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]&amp;lt;br&amp;gt;MM blogs about his current thoughts on game design.&lt;br /&gt;
&lt;br /&gt;
*'''February 15, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]&amp;lt;br&amp;gt;KAG is making more and more of a splash, getting featured on G4!&lt;br /&gt;
&lt;br /&gt;
*'''February 14, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]&amp;lt;br&amp;gt;Everything that is going to be added, has been added.&lt;br /&gt;
&lt;br /&gt;
*'''February 11, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]&amp;lt;br&amp;gt; Quotes from how the current testing is going.&lt;br /&gt;
&lt;br /&gt;
*'''February 7, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]&amp;lt;br&amp;gt; More new things coming in the next release!&lt;br /&gt;
&lt;br /&gt;
*'''February 6, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]&amp;lt;br&amp;gt; More payment options are coming soon!&lt;br /&gt;
&lt;br /&gt;
*'''February 3, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]&amp;lt;br&amp;gt;Soon you'll fighting zombies as a team!&lt;br /&gt;
&lt;br /&gt;
*'''February 1, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]&amp;lt;br&amp;gt;KAG has won the &amp;quot;Jay is Games&amp;quot; award for best casual indie game 2011 in the category &amp;quot;Strategy or Role-Playing&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''January 25, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]&amp;lt;br&amp;gt;More Zombies Updates! Also, patch explanation.&lt;br /&gt;
&lt;br /&gt;
*'''January 25, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]&amp;lt;br&amp;gt; [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]&lt;br /&gt;
&lt;br /&gt;
*'''January 23, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]&amp;lt;br&amp;gt;Updates on the zombie progress.&lt;br /&gt;
&lt;br /&gt;
*'''January 19, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]&amp;lt;br&amp;gt;With the upcoming zombies patch, it seems randomly generated castles are in the works.&lt;br /&gt;
&lt;br /&gt;
*'''January 17, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]&amp;lt;br&amp;gt;KAG has been making a splash in a lot of places lately!&lt;br /&gt;
&lt;br /&gt;
*'''January 17, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]&amp;lt;br&amp;gt;All bug fixes, no new additions.&lt;br /&gt;
&lt;br /&gt;
*'''January 13, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]&amp;lt;br&amp;gt;KAG up for voting in the Best of 2011 awards at JayIsGames.&lt;br /&gt;
&lt;br /&gt;
*'''January 13, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]&amp;lt;br&amp;gt;Explanation about transitioning to a new engine.&lt;br /&gt;
&lt;br /&gt;
*'''January 12, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]&amp;lt;br&amp;gt;Screenshot showing off radiosity lighting on a duel map.&lt;br /&gt;
&lt;br /&gt;
*'''January 10, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]&amp;lt;br&amp;gt;Zombie AI and lighting system.&lt;br /&gt;
&lt;br /&gt;
*'''January 6, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]&amp;lt;br&amp;gt;More fixes in this new release.&lt;br /&gt;
&lt;br /&gt;
*'''January 5, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]&amp;lt;br&amp;gt;A new workshop system and many fixes in preparation for zombies and war.&lt;br /&gt;
&lt;br /&gt;
*'''January 4, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]&amp;lt;br&amp;gt;Build 262 about to come out.&lt;br /&gt;
&lt;br /&gt;
*'''January 1, 2012''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]&amp;lt;br&amp;gt;Test build 260 available on the forums.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''December 24, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]&amp;lt;br&amp;gt;Christmas greetings and IndieDB editor's choice award.&lt;br /&gt;
&lt;br /&gt;
*'''December 20, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]&amp;lt;br&amp;gt;Showing off zombies in the night.&lt;br /&gt;
&lt;br /&gt;
*'''December 20, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]&amp;lt;br&amp;gt;Tournament on December 26-27.&lt;br /&gt;
&lt;br /&gt;
*'''December 14, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]&amp;lt;br&amp;gt;About the upcoming lighting system.&lt;br /&gt;
&lt;br /&gt;
*'''December 12, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]&amp;lt;br&amp;gt;An improved map format is being created by MM. On other news: 2500 full version sales crossed!&lt;br /&gt;
&lt;br /&gt;
*'''December 8, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]&amp;lt;br&amp;gt;MM works on Zombie Mode.&lt;br /&gt;
&lt;br /&gt;
*'''December 6, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]&amp;lt;br&amp;gt;Mac version is out now!&lt;br /&gt;
&lt;br /&gt;
*'''December 4, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]&amp;lt;br&amp;gt;A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!&lt;br /&gt;
&lt;br /&gt;
*'''December 4, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]&amp;lt;br&amp;gt;Linux build 228 got some autoupdate fixes.&lt;br /&gt;
&lt;br /&gt;
*'''December 2, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]&amp;lt;br&amp;gt;The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.&lt;br /&gt;
&lt;br /&gt;
*'''December 1, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] &amp;amp; [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]&amp;lt;br&amp;gt;Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''November 30, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]&amp;lt;br&amp;gt;Geti mainly rants about EA, pre-ordering and DRM.&lt;br /&gt;
&lt;br /&gt;
*'''November 29, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]&amp;lt;br&amp;gt;Official australian servers up for testing!&lt;br /&gt;
&lt;br /&gt;
*'''November 28, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]&amp;lt;br&amp;gt;Geti tells us that the test build is nearly out! Only minor fixes need to be made.&lt;br /&gt;
&lt;br /&gt;
*'''November 24, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]&amp;lt;br&amp;gt;Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.&lt;br /&gt;
&lt;br /&gt;
*'''November 23, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]&amp;lt;br&amp;gt;Quickly to the vote-mobile! Also contains a slight look into the immediate future.&lt;br /&gt;
&lt;br /&gt;
*'''November 20, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]&amp;lt;br&amp;gt;Geti tells us that he has time to work on his list.&lt;br /&gt;
&lt;br /&gt;
*'''November 18, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] &amp;amp; [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]&amp;lt;br&amp;gt;Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.&lt;br /&gt;
&lt;br /&gt;
*'''November 17, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]&amp;lt;br&amp;gt;MM describes the improved menus he is working on.&lt;br /&gt;
&lt;br /&gt;
*'''November 15, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]&amp;lt;br&amp;gt;Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].&lt;br /&gt;
&lt;br /&gt;
*'''November 14, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]&amp;lt;br&amp;gt;Some interesting pixel art from the forums.&lt;br /&gt;
&lt;br /&gt;
*'''November 13, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]&amp;lt;br&amp;gt;Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.&lt;br /&gt;
&lt;br /&gt;
*'''November 10, 2011''' &amp;amp;nbsp;This Blog post only contained of a picture of the apple logo.&lt;br /&gt;
&lt;br /&gt;
*'''November 9, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]&amp;lt;br&amp;gt;MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).&lt;br /&gt;
&lt;br /&gt;
*'''November 7, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] &amp;amp; [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]&amp;lt;br&amp;gt;Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''November 4, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]&amp;lt;br&amp;gt;Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''November 2, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]&amp;lt;br&amp;gt;KAG was entered into the official competition of the ''Independent Games Festival 2012''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''October 30, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]&amp;lt;br&amp;gt;MM introduces the new idea of a &amp;quot;team unit counter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*'''October 24, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]&amp;lt;br&amp;gt;A video of the new &amp;quot;Knight-Zeppelin&amp;quot; bug.&lt;br /&gt;
&lt;br /&gt;
*'''October 23, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]&amp;lt;br&amp;gt;Geti apologizes for the broken master server.&lt;br /&gt;
&lt;br /&gt;
*'''October 22, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]&amp;lt;br&amp;gt;MM is polishing the new build a lot, public release is imminent.&lt;br /&gt;
&lt;br /&gt;
*'''October 19, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]&amp;lt;br&amp;gt;Exciting news about the future of KAG, MUST READ! Overworlds!&lt;br /&gt;
&lt;br /&gt;
*'''October 14, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]&amp;lt;br&amp;gt;Use the test client to test out new pie menus with MM and Geti.&lt;br /&gt;
&lt;br /&gt;
*'''October 11, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]&amp;lt;br&amp;gt;MM announces new menus.&lt;br /&gt;
&lt;br /&gt;
*'''October 5, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]&amp;lt;br&amp;gt;Geti invites to the test build with a draft implementation of workshops.&lt;br /&gt;
&lt;br /&gt;
*'''October 4, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]&amp;lt;br&amp;gt;MM works on a complete rebuild of the current engine.&lt;br /&gt;
&lt;br /&gt;
*'''October 3, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]&amp;lt;br&amp;gt;MM gave an interview on IndieGames.com.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''September 30, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]&amp;lt;br&amp;gt;Support the game.&lt;br /&gt;
&lt;br /&gt;
*'''September 28, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]&amp;lt;br&amp;gt;Sneak peek for next build.&lt;br /&gt;
&lt;br /&gt;
*'''September 26, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]&amp;lt;br&amp;gt;Red, and blue, the biggest recorded single battle ever yet.&lt;br /&gt;
&lt;br /&gt;
*'''September 24, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]&amp;lt;br&amp;gt;Check the changelog [[Version history#158|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''September 23, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]&amp;lt;br&amp;gt;Showcase new features.&lt;br /&gt;
&lt;br /&gt;
*'''September 22, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]&amp;lt;br&amp;gt;Check the changelog [[Version history#157|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''September 21, 20111''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]&amp;lt;br&amp;gt;Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''September 19, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] &amp;amp; [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]&amp;lt;br&amp;gt;New user registrations and total user logins per hour over one day. New build includes “Basics &amp;amp; Building” tutorial. Check the changelog [[Version history#154|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''September 16, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]&amp;lt;br&amp;gt;New servers browser!&lt;br /&gt;
&lt;br /&gt;
*'''September 15, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]&amp;lt;br&amp;gt;King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.&lt;br /&gt;
&lt;br /&gt;
*'''September 14, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]&amp;lt;br&amp;gt;Server browser inbound.&lt;br /&gt;
&lt;br /&gt;
*'''September 12, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]&amp;lt;br&amp;gt;Check the changelog [[Version history#142_hotfix|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''September 11, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]&amp;lt;br&amp;gt;Announcement for the bomb workshop and other new stuff.&lt;br /&gt;
&lt;br /&gt;
*'''September 7, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]&amp;lt;br&amp;gt;Check the changelog [[Version history#142|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''September 5, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]&amp;lt;br&amp;gt;Showcase what’s coming in KAG Premium.&lt;br /&gt;
&lt;br /&gt;
*'''September 4, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]&amp;lt;br&amp;gt;Reactivate of Premium accounts.&lt;br /&gt;
&lt;br /&gt;
*'''September 3, 2011''' &amp;amp;nbsp;[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=hEasSaaaUNk KAG trailer] &amp;amp; [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish &amp;amp; Russian subforums]&amp;lt;br&amp;gt;KAG trailer from Crashman208 and French, Polish and Russian subforum created.&lt;br /&gt;
&lt;br /&gt;
*'''September 2, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] &amp;amp; [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]&amp;lt;br&amp;gt;New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.&lt;br /&gt;
&lt;br /&gt;
*'''September 1, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] &amp;amp; [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]&amp;lt;br&amp;gt;The master server has been transferred and the address has changed. Issues with master server login and server downloading.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''August 30, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]&amp;lt;br&amp;gt;Player as catapult ammunition.&lt;br /&gt;
&lt;br /&gt;
*'''August 26, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] &amp;amp; [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]&amp;lt;br&amp;gt;Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.&lt;br /&gt;
&lt;br /&gt;
*'''August 25, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]&amp;lt;br&amp;gt;Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''August 24, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] &amp;amp; [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]&amp;lt;br&amp;gt;Resource bubbles for interaction idea and announce the idea for KAG Gold.&lt;br /&gt;
&lt;br /&gt;
*'''August 23, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]&amp;lt;br&amp;gt;Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''August 22, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]&amp;lt;br&amp;gt;Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''August 19, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]&amp;lt;br&amp;gt;Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''August 12, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]&amp;lt;br&amp;gt;Also fixed the long time disconnection of all players after map restart.&lt;br /&gt;
&lt;br /&gt;
*'''August 11, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] &amp;amp; [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]&amp;lt;br&amp;gt;Track down duplicate accounts and news above the release&lt;br /&gt;
&lt;br /&gt;
*'''August 9, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]&amp;lt;br&amp;gt; The premium players count reached 100 and the pre-order is over.&lt;br /&gt;
&lt;br /&gt;
*'''August 6, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new  mechanics and animations] &amp;amp; [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]&amp;lt;br&amp;gt;MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.&lt;br /&gt;
&lt;br /&gt;
*'''August 5, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]&amp;lt;br&amp;gt;MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]&lt;br /&gt;
&lt;br /&gt;
*'''August 4, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] &amp;amp; [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]&amp;lt;br&amp;gt; Announce new graphics and explain people how the pre-order works right.&lt;br /&gt;
&lt;br /&gt;
*'''August 3, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]&amp;lt;br&amp;gt;Shows a picture with an laid archer who´s hard to see.&lt;br /&gt;
&lt;br /&gt;
*'''August 2, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds &amp;amp; trees]&amp;lt;br&amp;gt;New backgrounds and fir trees.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''July 31, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]&amp;lt;br&amp;gt;MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.&lt;br /&gt;
&lt;br /&gt;
*'''July 26, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] &amp;amp; [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=6wlPIErq7gQ a video]&amp;lt;br&amp;gt;The video shows a WIP build and the blog post introduces &amp;quot;Gold Server&amp;quot; for customers.&lt;br /&gt;
&lt;br /&gt;
*'''July 25, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] &amp;amp; [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=73ky-DS8ge8 a video]&amp;lt;br&amp;gt;The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.&lt;br /&gt;
&lt;br /&gt;
*'''July 23, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]&amp;lt;br&amp;gt;Announcement of the comming &amp;quot;eyecandy&amp;quot; build. Prettier backgrounds and graphics are comming!&lt;br /&gt;
&lt;br /&gt;
*'''July 22, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]&amp;lt;br&amp;gt;Hiding in grass will become possible soon.&lt;br /&gt;
&lt;br /&gt;
*'''July 21, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]&amp;lt;br&amp;gt;Mumble crashes the KAG client for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
*'''July 19, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]&amp;lt;br&amp;gt;Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!&lt;br /&gt;
&lt;br /&gt;
*'''July 17, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]&amp;lt;br&amp;gt;Small ambiance update.&lt;br /&gt;
&lt;br /&gt;
*'''July 16, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]&amp;lt;br&amp;gt;Overview of planned features for KAG.&lt;br /&gt;
&lt;br /&gt;
*'''July 15, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]&amp;lt;br&amp;gt;KAG's current popularity rank on ModDB: 2 of 4116.&lt;br /&gt;
&lt;br /&gt;
*'''July 13, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] &amp;amp; [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]&amp;lt;br&amp;gt;There is a poll and a new test build, go vote and play!&lt;br /&gt;
&lt;br /&gt;
*'''July 11, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]&amp;lt;br&amp;gt;Overview about goals this week.&lt;br /&gt;
&lt;br /&gt;
*'''July 9, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] &amp;amp; [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]&amp;lt;br&amp;gt;Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.&lt;br /&gt;
&lt;br /&gt;
*'''July 8, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]&amp;lt;br&amp;gt;Check the changelog [[Version history#80|right here!]] &lt;br /&gt;
&lt;br /&gt;
*'''July 7, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]&amp;lt;br&amp;gt;Do you use the teamchat? How do you like it?&lt;br /&gt;
&lt;br /&gt;
*'''July 6, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] &amp;amp; [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]&amp;lt;br&amp;gt;Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&amp;amp;t=98f93.40&amp;amp;f=98f93.5b17dc here]. Also there is a new test build running, go play it!&lt;br /&gt;
&lt;br /&gt;
*'''July 5, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] &amp;amp; [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]&amp;lt;br&amp;gt;Good news for Linux users.&lt;br /&gt;
&lt;br /&gt;
*'''July 4, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]&amp;lt;br&amp;gt;Check the changelog [[Version history#71_hotfix|right here!]]&lt;br /&gt;
&lt;br /&gt;
*'''July 3, 2011''' &amp;amp;nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]&amp;lt;br&amp;gt;In other news: Geti is on vacation.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/File:Stoneblock.png</id>
		<title>File:Stoneblock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/File:Stoneblock.png"/>
				<updated>2016-05-12T21:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An enlarged picture of a [[Stone Block]].&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Wooden_Platform</id>
		<title>Wooden Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Wooden_Platform"/>
				<updated>2016-05-12T16:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Wooden Platform|Block_overview}}&lt;br /&gt;
The [[Wooden Platform]] is a buildable block that allows movement in one direction.&lt;br /&gt;
==Uses==&lt;br /&gt;
The platform can be utilized in the flagroom to stop tunnelers. An Advantage that the platform has over other blocks is that it takes longer to break. Other options for the flagroom include an over-hang in front of your tower to stop [[archer]]s or bomb-jumping [[knight]]s and making archer nests for your own team.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Platforms start out with [[Back Wood Wall|wood backwall]] and it is a good idea to convert it to stone, if possible, to stop the flame from spreading.&lt;br /&gt;
*The Platform block can be spike dropped off of but it cannot be spike-dropped through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Blocktypes_Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Buildable]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Blocktypes_Nav</id>
		<title>Template:Blocktypes Nav</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Blocktypes_Nav"/>
				<updated>2016-05-12T16:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: I just remembered that mechanisms are a thing too...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navbar&lt;br /&gt;
|header = [[Blocks]]&lt;br /&gt;
|body =&lt;br /&gt;
&amp;lt;!-- Natural blocks in alphabetical order --&amp;gt;[[Bedrock]]&amp;amp;nbsp;• [[Dirt]]&amp;amp;nbsp;• [[Gold Nugget]]&amp;amp;nbsp;• [[Rock]]&amp;amp;nbsp;•  [[Thick Rock]]&amp;amp;nbsp;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Buildable blocks in alphabetical order --&amp;gt;[[Back Stone Wall]]&amp;amp;nbsp;• [[Back Wood Wall]]&amp;amp;nbsp;• [[Ladder]]&amp;amp;nbsp;• [[Spikes]]&amp;amp;nbsp;• [[Stone Block]]&amp;amp;nbsp;• [[Stone Door]]&amp;amp;nbsp;• [[Trap Block]]&amp;amp;nbsp;• [[Wooden Door]]&amp;amp;nbsp;• [[Wooden Platform]]&amp;amp;nbsp;• [[Wood Block]]&amp;amp;nbsp;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navi]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Trap_Block</id>
		<title>Trap Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Trap_Block"/>
				<updated>2016-05-12T16:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trap_Block|Block_overview}}&lt;br /&gt;
A solid block for teammates that enemies phase through.&lt;br /&gt;
==Use==&lt;br /&gt;
The block is used to create traps that enemies fall into but your teammates can walk one.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Enemy builders seem them as free stone doors so be careful and make sure to have strong traps.&lt;br /&gt;
*Some players use them as a step to get over walls.&lt;br /&gt;
*This block functions like stone and wood blocks, in that, anything it surrounds is darkened. Trap blocks only work this way when they have [[Back Stone Wall|stone back wall]] behind them.&lt;br /&gt;
*Trap blocks can get held open, or de-activated, by objects or dead bodies.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Blocktypes_Nav}}&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Trap_Block</id>
		<title>Trap Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Trap_Block"/>
				<updated>2016-05-12T16:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: I require consistency in capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trap_Block|Block_overview}}&lt;br /&gt;
A solid block for teammates that enemies phase through.&lt;br /&gt;
==Use==&lt;br /&gt;
The block is used to create traps that enemies fall into but your teammates can walk one.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Enemy builders seem them as free stone doors so be careful and make sure to have strong traps.&lt;br /&gt;
*Some players use them as a step to get over walls.&lt;br /&gt;
*This block functions like stone and wood blocks, in that, anything it surrounds is darkened. Trap blocks only work this way when they have [[stone Backwall]] behind them.&lt;br /&gt;
*Trap blocks can get held open, or de-activated, by objects or dead bodies.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Blocktypes_Nav}}&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Trap_Block</id>
		<title>Template:Trap Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Trap_Block"/>
				<updated>2016-05-12T16:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: ParaLogia moved page Template:Trap block to Template:Trap Block without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{{1}}}|{{{2}}}&lt;br /&gt;
|Name=Trap Block&lt;br /&gt;
|Full image=[[File:TrapBlock.png]][[File:TrapUnactive.png]]&lt;br /&gt;
|Part image=[[File:TrapBlock.png]]&lt;br /&gt;
|Part cost='''25''' [[File:RockItemMini.png|link=Stone]]&lt;br /&gt;
|Hits=10 hits&lt;br /&gt;
|Yields='''0''' [[File:RockItemMini.png|link=Stone]] &lt;br /&gt;
|Repair=Cannot be repaired&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Data]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Wooden_Platform</id>
		<title>Wooden Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Wooden_Platform"/>
				<updated>2016-05-12T16:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: ParaLogia moved page Platform to Wooden Platform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Platform|Block_overview}}&lt;br /&gt;
The Platform is a buildable block that allows movement in one direction.&lt;br /&gt;
==Uses==&lt;br /&gt;
The platform can be utilized in the Flagroom to stop tunnelers. An Advantage that the platform has over other blocks is that it takes longer to break. Other options for the flagroom include an over-hang infront of your tower to stop [[archer]]s or bomb-jumping [[knight]]s and making archer nests for your own team.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Platforms start out with wood backwall and it is a good idea to convert it to stone, if possible, to stop the flame from spreading.&lt;br /&gt;
*The Platform block can be spike dropped off of but it cannot be spike-dropped through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Blocktypes_Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Buildable]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Platform</id>
		<title>Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Platform"/>
				<updated>2016-05-12T16:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: ParaLogia moved page Platform to Wooden Platform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wooden Platform]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Wooden_Platform</id>
		<title>Template:Wooden Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Wooden_Platform"/>
				<updated>2016-05-12T16:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: ParaLogia moved page Wooden Platform to Template:Wooden Platform without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{{1}}}|{{{2}}}&lt;br /&gt;
|Name=Wooden Platform&lt;br /&gt;
|Full image=[[File:WoodenPlatform1.png]]&lt;br /&gt;
|Part image=[[File:WoodenPlatform1.png]]&lt;br /&gt;
|Part cost='''20''' [[File:WoodMini.png|link=Wood]]&lt;br /&gt;
|Hits=9 hits&lt;br /&gt;
|Yields=Nothing&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Data]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Back_Stone_Wall</id>
		<title>Template:Back Stone Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Back_Stone_Wall"/>
				<updated>2016-05-12T16:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{{1}}}|{{{2}}}&lt;br /&gt;
|Name=Back Stone Wall&lt;br /&gt;
|Block Name=Castle Back&lt;br /&gt;
|Full image=[[File:CastleBackblock1.png]] [[File:CastleBackblock2.png]] [[File:CastleBackblock3.png]] [[File:CastleBackblock4.png]]&lt;br /&gt;
|Part image=[[File:CastleBackblock1.png]]&lt;br /&gt;
|Part cost='''2''' [[File:RockItemMini.png|link=Stone]]&lt;br /&gt;
|Hits=5 hits&lt;br /&gt;
|Yields='''0''' [[File:RockItemMini.png|link=Stone]]&lt;br /&gt;
|Repair='''2''' [[File:RockItemMini.png|link=Stone]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Data]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Back_Stone_Wall</id>
		<title>Back Stone Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Back_Stone_Wall"/>
				<updated>2016-05-12T16:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Build&lt;br /&gt;
|Version = 371&lt;br /&gt;
}}&lt;br /&gt;
{{Back Stone Wall|Block overview}}&lt;br /&gt;
'''Back stone wall''', also called stone back wall, is made of [[stone]] by [[builders]]. It is normally used to add integrity to a building, as it is a cheap way to add support to the blocks surrounding it without blocking movement at all. You can also build upon them similar to dirt back wall. It is often used to build gravity traps in combination with [[castle wall]]. Castle back wall stops light from entering in the same way as dirt back wall. If an enclosed structure is covered with castle back wall the inside cannot be seen by enemies on the outside.&lt;br /&gt;
&lt;br /&gt;
==How to build==&lt;br /&gt;
Normally castle back wall is usually built behind fortifications to add integrity to the structure.It is usually not a good idea to build the support in-front of your tower because it will susceptible to to explosion from the front and a [[builder]]'s rush.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Castle back wall, when added behind platforms and doors, make fire less able to spread.&lt;br /&gt;
*A Bonus to Castle back wall is that it can be built over a ledge to spike-drop.&lt;br /&gt;
*Castle back wall can be used to darken a closed off space. Examples include traps and the flag-room.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Blocktypes_Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Buildable]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Stone_Back_Wall</id>
		<title>Stone Back Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Stone_Back_Wall"/>
				<updated>2016-05-12T16:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Reverted edits by Punk123 (talk) to last revision by ParaLogia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Back Stone Wall]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Back_Stone_Wall</id>
		<title>Back Stone Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Back_Stone_Wall"/>
				<updated>2016-05-12T16:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: Undo revision 14592 by Punk123 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Build&lt;br /&gt;
|Version = 371&lt;br /&gt;
}}&lt;br /&gt;
{{Castle Back Wall|Block overview}}&lt;br /&gt;
'''Back stone wall''', also called stone back wall, is made of [[stone]] by [[builders]]. It is normally used to add integrity to a building, as it is a cheap way to add support to the blocks surrounding it without blocking movement at all. You can also build upon them similar to dirt back wall. It is often used to build gravity traps in combination with [[castle wall]]. Castle back wall stops light from entering in the same way as dirt back wall. If an enclosed structure is covered with castle back wall the inside cannot be seen by enemies on the outside.&lt;br /&gt;
&lt;br /&gt;
==How to build==&lt;br /&gt;
Normally castle back wall is usually built behind fortifications to add integrity to the structure.It is usually not a good idea to build the support in-front of your tower because it will susceptible to to explosion from the front and a [[builder]]'s rush.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Castle back wall, when added behind platforms and doors, make fire less able to spread.&lt;br /&gt;
*A Bonus to Castle back wall is that it can be built over a ledge to spike-drop.&lt;br /&gt;
*Castle back wall can be used to darken a closed off space. Examples include traps and the flag-room.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Blocktypes_Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Buildable]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Wood_Block</id>
		<title>Template:Wood Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Wood_Block"/>
				<updated>2016-05-12T16:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{{1}}}|{{{2}}}&lt;br /&gt;
|Name=Wood Block&lt;br /&gt;
|Full image=[[File:WoodenWall1.png]] [[File:WoodenWall2.png]] [[File:WoodenWall3.png]] [[File:WoodenWall4.png]] [[File:WoodenWall5.png]] [[File:WoodenWall6.png]]&lt;br /&gt;
|Part image=[[File:WoodenWall1.png]]&lt;br /&gt;
|Part cost='''10''' [[File:WoodMini.png|link=Wood]]&lt;br /&gt;
|Hits=5 hits&lt;br /&gt;
|Yields='''5''' [[File:WoodMini.png|link=Wood]] (1 per hit)&lt;br /&gt;
|Repair='''2''' [[File:WoodMini.png|link=Wood]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Data]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Wood_Block</id>
		<title>Wood Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Wood_Block"/>
				<updated>2016-05-12T16:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Build&lt;br /&gt;
|Version = old&lt;br /&gt;
}}&lt;br /&gt;
{{Wood Block|Block_overview}}&lt;br /&gt;
&lt;br /&gt;
The '''wooden wall''' is a block that can be used to make make buildings and block pathways with a very low material cost. Unfortunately, they are also rather weak. They are just as effective as [[Castle Wall|stone blocks]] for killing enemies with [[collapse]]s. Keep in mind though, that [[builder]]s as well as [[knight]]s can break wood blocks. &lt;br /&gt;
Wood blocks cost 5 wood, but this can be adjusted using the builder_blocks.cfg in the /Rules folder. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*If you are constructing a tower you can put wood in the center to save time and materials and just use stone as the edges of the tower.&lt;br /&gt;
&lt;br /&gt;
*Wood blocks are good for blocking tunnels and doors because of their low material requirements (neglecting the fact that they can be destroyed by knights).&lt;br /&gt;
&lt;br /&gt;
*If you are constructing a castle you can make a wooden floor to save stone.&lt;br /&gt;
&lt;br /&gt;
*You can build a tower out of wooden blocks and then upgrade them to stone for 5 stone resource points instead of 10 (Standard settings)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Blocktypes_Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Buildable]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Template:Back_Wood_Wall</id>
		<title>Template:Back Wood Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Template:Back_Wood_Wall"/>
				<updated>2016-05-12T16:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{{1}}}|{{{2}}}&lt;br /&gt;
|Name=Back Wood Wall&lt;br /&gt;
|Full image=[[File:WoodenBackWall1.png]] [[File:WoodenBackWall2.png]] [[File:WoodenBackWall3.png]]&lt;br /&gt;
|Part image=[[File:WoodenBackWall1.png]]&lt;br /&gt;
|Part cost='''2''' [[File:WoodMini.png|link=Wood]]&lt;br /&gt;
|Hits=2 hits&lt;br /&gt;
|Yields='''0''' [[File:WoodMini.png|link=Wood]]&lt;br /&gt;
|Repair'''1''' [[File:WoodMini.png|link=Wood]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Data]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	<entry>
		<id>//wiki.kag2d.com/wiki/Back_Wood_Wall</id>
		<title>Back Wood Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.kag2d.com/wiki/Back_Wood_Wall"/>
				<updated>2016-05-12T16:40:33Z</updated>
		
		<summary type="html">&lt;p&gt;ParaLogia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Build&lt;br /&gt;
|Version = 424&lt;br /&gt;
}}&lt;br /&gt;
{{Back Wood Wall|Block_overview}}&lt;br /&gt;
&lt;br /&gt;
'''Wooden back wall''' is a block used to support buildings and structures, just as [[castle back wall]]s do. &lt;br /&gt;
&lt;br /&gt;
Using the wood back wall is cheaper in terms of resources while preventing [[collapse]]s. However, it's not as durable as castle back wall. It takes 2 hits to destroy it, instead of 5 hits for castle back wall. Wooden back wall can be destroyed by [[builder]]s and [[knight]]s, but not by [[archer]]s.&lt;br /&gt;
==Gameplay Tips==&lt;br /&gt;
*Builders can place any other blocks directly over back wall, without having to remove it first&lt;br /&gt;
*Wooden back wall should not be placed in spots where they are essential to the support of a structure&lt;br /&gt;
*Builders can &amp;quot;repair&amp;quot; a wooden back wall into a castle back wall just by placing the block over it. This allows you to place a castle back wall for 1 [[stone]] and 1 [[wood]] rather than 2 stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Blocktypes_Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Buildable]]&lt;/div&gt;</summary>
		<author><name>ParaLogia</name></author>	</entry>

	</feed>