https://wiki.kag2d.com/api.php?action=feedcontributions&user=Jackitch&feedformat=atomKing Arthur's Gold Wiki - User contributions [en]2024-03-29T10:53:58ZUser contributionsMediaWiki 1.23.14//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-05-26T07:38:33Z<p>Jackitch: up-to-date as of May 26th, 2013</p>
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<div>*'''May 24, 2013''' &nbsp;[http://devlog.kag2d.com/post/51224585991/kag-radio-starts-this-weekend KAG Radio starts this weekend!]<br>A community run radio podcast is starting this weekend!<br />
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*'''May 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/50420436096 Teaser: Riding Sharks]<br>Yeeehaw!!!<br />
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*'''Apr 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/48974441228/take-that-cpu-usage-and-bandwidth Take that, CPU Usage and Bandwith!]<br>Beta optimization successful!<br />
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*'''Apr 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/48430957398/guards-vs-the-world-on-now Guards vs The World ON NOW]<br>The Guards vs World event is happening right now!<br />
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*'''Apr 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/48280217551/happy-birthday-game-its-been-a-very-long-two Two years King Arthur's Gold!]<br>Get some cake and [https://forum.kag2d.com/threads/happy-2nd-birthday-to-kag-nostalgia-thread.13060/ share your joy] on the forum. Don't forget to nostalgia!<br />
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*'''Apr 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/48197741214/guards-vs-the-world-this-weekend-wooo Royal Guard vs The World]<br>This Saturday, at 12:00 noon GMT.<br />
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<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
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*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47955882875/status-update-services-failure Status update: Services Failure]<br>Everything should work now as expected.<br />
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*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47951455406/our-services-being-down-temporarily Our Services Being Down Temporarily]<br>All of our services are down at the moment due to hardware failure...<br />
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*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46713591731/snags Snags]<br>We have a talk about some snags we’ve hit.<br />
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*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46709382597/more-photos-of-gdc-soon-its-over More photos of GDC soon--It's over!]<br>We’ve just had a full-on 2 weeks, and are heading home.<br />
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*'''Mar 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/46348184131/arena-open-spring ARENA Open: Spring]<br>New knight tournament, hosted by Ej!<br />
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*'''Mar 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/46265441242/working-hard-on-the-beta-together Working hard on the beta--together]<br>The devs had a meet (in real life) to work on KAG.<br />
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*'''Mar 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/45914783776/king-arthurs-gold-or-michal-marcinkowskis-quest-to KAG: MM's quest to build the best multiplayer game ever]<br>A fantastic article from Indie Statik about MM's career and KAG's development!<br />
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*'''Mar 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/45835408501/state-of-the-beta State of the Beta]<br>An update from MM on the status of KAG beta.<br />
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*'''Mar 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/45590294845/its-official-kags-coming-to-steam KAG is coming to Steam!]<br>KAG will go on Steam with it’s first stable release!<br />
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*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44628424624 Teaser: New Beta Content]<br>Shows some of the new content for the King Arthur's Gold Beta! <br />
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*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44601121899/kag-gather-matchmaking-service-on-irc KAG Gather: Matchmaking Service on IRC]<br>Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there! <br />
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*'''Mar 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/44291170019/api-issue API Issue]<br>There is a known issue with all API calls currently. We should have this resolved within the next few hours. <br />
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*'''Feb 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]<br>This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta. <br />
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*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.<br />
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*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3<br />
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*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...<br />
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*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
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*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
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*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
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*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
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*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
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*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
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*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
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*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
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*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
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*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
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*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
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*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
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*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
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*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
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*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
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*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
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*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
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*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
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*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
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*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
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*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
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*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
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*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
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*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
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*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
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*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
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*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
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*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
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*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
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*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
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*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
<br />
----<br />
<br />
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
<br />
*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
----<br />
<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
----<br />
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
----<br />
<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
----<br />
<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
----<br />
<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
<br />
----<br />
<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
----<br />
<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
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*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
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<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
<br />
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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<br />
*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
<br />
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
<br />
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
<br />
*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
<br />
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
<br />
*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
<br />
*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
<br />
*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
<br />
*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
<br />
*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
<br />
*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
<br />
*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-05-21T06:21:23Z<p>Jackitch: up-to-date as of May 20th, 2013</p>
<hr />
<div>*'''May 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/50420436096 Teaser: Riding Sharks]<br>Yeeehaw!!!<br />
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*'''Apr 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/48974441228/take-that-cpu-usage-and-bandwidth Take that, CPU Usage and Bandwith!]<br>Beta optimization successful!<br />
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*'''Apr 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/48430957398/guards-vs-the-world-on-now Guards vs The World ON NOW]<br>The Guards vs World event is happening right now!<br />
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*'''Apr 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/48280217551/happy-birthday-game-its-been-a-very-long-two Two years King Arthur's Gold!]<br>Get some cake and [https://forum.kag2d.com/threads/happy-2nd-birthday-to-kag-nostalgia-thread.13060/ share your joy] on the forum. Don't forget to nostalgia!<br />
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*'''Apr 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/48197741214/guards-vs-the-world-this-weekend-wooo Royal Guard vs The World]<br>This Saturday, at 12:00 noon GMT.<br />
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*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47955882875/status-update-services-failure Status update: Services Failure]<br>Everything should work now as expected.<br />
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<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47951455406/our-services-being-down-temporarily Our Services Being Down Temporarily]<br>All of our services are down at the moment due to hardware failure...<br />
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*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46713591731/snags Snags]<br>We have a talk about some snags we’ve hit.<br />
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*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46709382597/more-photos-of-gdc-soon-its-over More photos of GDC soon--It's over!]<br>We’ve just had a full-on 2 weeks, and are heading home.<br />
<br />
*'''Mar 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/46348184131/arena-open-spring ARENA Open: Spring]<br>New knight tournament, hosted by Ej!<br />
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*'''Mar 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/46265441242/working-hard-on-the-beta-together Working hard on the beta--together]<br>The devs had a meet (in real life) to work on KAG.<br />
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*'''Mar 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/45914783776/king-arthurs-gold-or-michal-marcinkowskis-quest-to KAG: MM's quest to build the best multiplayer game ever]<br>A fantastic article from Indie Statik about MM's career and KAG's development!<br />
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*'''Mar 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/45835408501/state-of-the-beta State of the Beta]<br>An update from MM on the status of KAG beta.<br />
<br />
*'''Mar 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/45590294845/its-official-kags-coming-to-steam KAG is coming to Steam!]<br>KAG will go on Steam with it’s first stable release!<br />
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*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44628424624 Teaser: New Beta Content]<br>Shows some of the new content for the King Arthur's Gold Beta! <br />
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*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44601121899/kag-gather-matchmaking-service-on-irc KAG Gather: Matchmaking Service on IRC]<br>Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there! <br />
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*'''Mar 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/44291170019/api-issue API Issue]<br>There is a known issue with all API calls currently. We should have this resolved within the next few hours. <br />
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*'''Feb 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]<br>This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta. <br />
<br />
*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.<br />
<br />
*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3<br />
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*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...<br />
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*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
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*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
<br />
*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
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*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
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*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
<br />
*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
<br />
*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
<br />
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
<br />
*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
<br />
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
<br />
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
<br />
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
<br />
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
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*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
<br />
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
<br />
*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
<br />
*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
<br />
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
<br />
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
<br />
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
<br />
*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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<br />
*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
<br />
*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
<br />
*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
<br />
*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
<br />
*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
<br />
*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
<br />
*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
<br />
*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
<br />
*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
<br />
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
<br />
*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
<br />
*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
<br />
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
<br />
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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<br />
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
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*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
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*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
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*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
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*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
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*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
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*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
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*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
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*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
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*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
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*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
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*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
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*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
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*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
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*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
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*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
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*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
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*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
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*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
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*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
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*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
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*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
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*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
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*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
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*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
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*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
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*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
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*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
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*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
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*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
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*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
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*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
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*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
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*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
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*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
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*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
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*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
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*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
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*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
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*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
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*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
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*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
<br />
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
<br />
*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
<br />
*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
<br />
*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
<br />
*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
<br />
*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
<br />
*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
<br />
*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-04-18T02:10:49Z<p>Jackitch: up-to-date as of April 17th, 2013</p>
<hr />
<div>*'''Apr 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/48197741214/guards-vs-the-world-this-weekend-wooo Royal Guard vs The World]<br>This Saturday, at 12:00 noon GMT.<br />
<br />
*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47955882875/status-update-services-failure Status update: Services Failure]<br>Everything should work now as expected.<br />
<br />
*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47951455406/our-services-being-down-temporarily Our Services Being Down Temporarily]<br>All of our services are down at the moment due to hardware failure...<br />
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*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46713591731/snags Snags]<br>We have a talk about some snags we’ve hit.<br />
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*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46709382597/more-photos-of-gdc-soon-its-over More photos of GDC soon--It's over!]<br>We’ve just had a full-on 2 weeks, and are heading home.<br />
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*'''Mar 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/46348184131/arena-open-spring ARENA Open: Spring]<br>New knight tournament, hosted by Ej!<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
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*'''Mar 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/46265441242/working-hard-on-the-beta-together Working hard on the beta--together]<br>The devs had a meet (in real life) to work on KAG.<br />
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*'''Mar 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/45914783776/king-arthurs-gold-or-michal-marcinkowskis-quest-to KAG: MM's quest to build the best multiplayer game ever]<br>A fantastic article from Indie Statik about MM's career and KAG's development!<br />
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*'''Mar 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/45835408501/state-of-the-beta State of the Beta]<br>An update from MM on the status of KAG beta.<br />
<br />
*'''Mar 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/45590294845/its-official-kags-coming-to-steam KAG is coming to Steam!]<br>KAG will go on Steam with it’s first stable release!<br />
<br />
*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44628424624 Teaser: New Beta Content]<br>Shows some of the new content for the King Arthur's Gold Beta! <br />
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*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44601121899/kag-gather-matchmaking-service-on-irc KAG Gather: Matchmaking Service on IRC]<br>Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there! <br />
<br />
*'''Mar 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/44291170019/api-issue API Issue]<br>There is a known issue with all API calls currently. We should have this resolved within the next few hours. <br />
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*'''Feb 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]<br>This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta. <br />
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*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.<br />
<br />
*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3<br />
<br />
*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...<br />
<br />
*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
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*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
<br />
*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
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*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
<br />
*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
<br />
*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
<br />
*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
<br />
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
<br />
*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
<br />
*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
<br />
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
<br />
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
<br />
*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
<br />
*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
<br />
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
<br />
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
<br />
*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
<br />
*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
<br />
*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
<br />
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
<br />
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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<br />
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
<br />
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
<br />
*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
<br />
*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
<br />
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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<br />
*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
<br />
*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
<br />
*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
<br />
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
<br />
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
<br />
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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<br />
*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
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*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
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*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
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*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
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*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
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*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
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*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
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*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
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*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
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*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
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*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
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*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
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*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
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*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
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*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
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*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
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*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
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*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
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*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
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*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
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*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
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<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
----<br />
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
----<br />
<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
----<br />
<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
<br />
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<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
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<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
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*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
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*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
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*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
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*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
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*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
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*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
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*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
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*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
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*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
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*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
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*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
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*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
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*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
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*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
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*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
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*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
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*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
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*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
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*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
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*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
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*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
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*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
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*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
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*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-03-18T05:10:01Z<p>Jackitch: up to date as of March 17th, 2013</p>
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<div>*'''Mar 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/45590294845/its-official-kags-coming-to-steam KAG is coming to Steam!]<br>KAG will go on Steam with it’s first stable release!<br />
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*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44628424624 Teaser: New Beta Content]<br>Shows some of the new content for the King Arthur's Gold Beta! <br />
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*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44601121899/kag-gather-matchmaking-service-on-irc KAG Gather: Matchmaking Service on IRC]<br>Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there! <br />
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*'''Mar 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/44291170019/api-issue API Issue]<br>There is a known issue with all API calls currently. We should have this resolved within the next few hours. <br />
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*'''Feb 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]<br>This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta. <br />
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*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
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*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3<br />
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*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...<br />
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*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
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*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
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*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
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*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
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*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
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*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
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*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
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*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
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*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
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*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
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*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
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*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
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*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
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*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
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*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
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*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
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*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
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*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
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*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
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*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
<br />
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
<br />
----<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
<br />
*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
<br />
*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
<br />
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
<br />
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
<br />
----<br />
<br />
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
<br />
*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
----<br />
<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
----<br />
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
----<br />
<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
----<br />
<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
----<br />
<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
<br />
----<br />
<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
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*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
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*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
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*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
<br />
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
<br />
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
<br />
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
<br />
*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
<br />
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
<br />
*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
<br />
*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
<br />
*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
<br />
*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
<br />
*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
<br />
*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
<br />
*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-03-06T05:43:02Z<p>Jackitch: up to date as of March 5th, 2013</p>
<hr />
<div>*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44628424624 Teaser: New Beta Content]<br>Shows some of the new content for the King Arthur's Gold Beta! <br />
<br />
*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44601121899/kag-gather-matchmaking-service-on-irc KAG Gather: Matchmaking Service on IRC]<br>Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there! <br />
<br />
*'''Mar 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/44291170019/api-issue API Issue]<br>There is a known issue with all API calls currently. We should have this resolved within the next few hours. <br />
<br />
*'''Feb 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]<br>This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta. <br />
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*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.<br />
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*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...<br />
<br />
*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
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*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
<br />
*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
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*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
<br />
*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
<br />
*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
<br />
*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
<br />
*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
<br />
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
<br />
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
<br />
*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
<br />
*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
<br />
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
<br />
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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<br />
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
<br />
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
<br />
*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
<br />
*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
<br />
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
<br />
*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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<br />
*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
<br />
*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
<br />
*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
<br />
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
<br />
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
<br />
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
<br />
*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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<br />
*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
<br />
*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
<br />
*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
<br />
*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
<br />
*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
<br />
*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
<br />
*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
<br />
*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
<br />
*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
<br />
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
<br />
*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
<br />
*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
<br />
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
<br />
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
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*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
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*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
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*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
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*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
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*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
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*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
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*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
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*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
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*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
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*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
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*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
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*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
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*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
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*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
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*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
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*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
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*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
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*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
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*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
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*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
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*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
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*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
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*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
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*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
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*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
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*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
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*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
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*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
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*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
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*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
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*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
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*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
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*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
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*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
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*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
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*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
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*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
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*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
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*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
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*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
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*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
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*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
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*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
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*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
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*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
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*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
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*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
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*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
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*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
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*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
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*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
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*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
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*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
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*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
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*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
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*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
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*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
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*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
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*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
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*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
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*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
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*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
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*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
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*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
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*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
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*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
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*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
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*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
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*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
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*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
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*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
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*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
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*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
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*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
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*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
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*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
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*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
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*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
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*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
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*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
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*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
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*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
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*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
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*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-02-28T08:29:34Z<p>Jackitch: up to date as of February 27th, 2013</p>
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<div>*'''Feb 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]<br>This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta. <br />
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*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.<br />
<br />
*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3<br />
<br />
*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...<br />
<br />
*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
<br />
*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
<br />
*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
<br />
*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
<br />
*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
<br />
*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
<br />
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
<br />
*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
<br />
*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
<br />
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
<br />
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
<br />
*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
<br />
*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
<br />
*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
<br />
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<br />
*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
<br />
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
<br />
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
<br />
*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
<br />
*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
<br />
*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
<br />
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
<br />
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
<br />
----<br />
<br />
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
<br />
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
<br />
*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
<br />
*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
<br />
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
<br />
*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
<br />
----<br />
<br />
*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
<br />
*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
<br />
*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
<br />
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
<br />
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
<br />
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
<br />
*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
<br />
----<br />
<br />
*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
<br />
*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
<br />
*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
<br />
*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
<br />
*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
<br />
----<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
<br />
*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
<br />
*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
<br />
*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
<br />
*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
<br />
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
<br />
----<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
<br />
*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
<br />
*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
<br />
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
<br />
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
<br />
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<br />
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
<br />
*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
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<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
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*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
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<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
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<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
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<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
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<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
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*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
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*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
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*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
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*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
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*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
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*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
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*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
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*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
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*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
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*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
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*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
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*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
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*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
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*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
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*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
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*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
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*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
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*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
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*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
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*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-02-21T06:57:15Z<p>Jackitch: up to date as of February 20th, 2013</p>
<hr />
<div>*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.<br />
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*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3<br />
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*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...<br />
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*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
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*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
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*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
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*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
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*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
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*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
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*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
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*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
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*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
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*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
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*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
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*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
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*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
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*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
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*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
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*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
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*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
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*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
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*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
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*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
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*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
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*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
<br />
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
<br />
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
<br />
----<br />
<br />
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
<br />
*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
----<br />
<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
----<br />
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
----<br />
<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
----<br />
<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
<br />
----<br />
<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
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*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
<br />
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
<br />
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
<br />
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
<br />
*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
<br />
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
<br />
*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
<br />
*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
<br />
*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
<br />
*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
<br />
*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
<br />
*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
<br />
*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/ClassesClasses2013-02-19T16:14:36Z<p>Jackitch: Reverted edits by PollyByers1987 (talk) to last revision by Jackitch</p>
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<div>{{Build<br />
|Version = 590<br />
}}<br />
There are three classes in '''King Arthur's Gold'''. You can change your class at the [[tent]] or [[outpost]] by holding [E] and moving the mouse pointer to the desired class, then releasing [E] (or left-clicking the icon). You can also quickly tap [E] to toggle between the classes. <br>In the [[Zombie Fortress]] game mode you have to use the [[Archery Range]] and the [[Knight Armory]] to change your class.<br />
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The best place to learn more about class-specific strategies and mechanics is the [https://forum.kag2d.com/forums/class/ KAG forum].<br />
You can also look at the [http://kag2d.com/_kag/Manual/manual.htm KAG Manual] produced by the KAG Team.<br />
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==[[Knight]]==<br />
{{:Knight}}<br />
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[[Knight|''Read more...'']]<br />
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==[[Archer]]==<br />
{{:Archer}}<br />
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[[Archer|''Read more...'']]<br />
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==[[Builder]] ==<br />
{{:Builder}}<br />
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[[Builder|''Read more...'']]<br />
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==Navigation==<br />
{{Class_Nav}}</div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-02-13T05:57:00Z<p>Jackitch: up to date as of February 12th, 2013</p>
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<div>*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...<br />
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*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
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*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
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*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
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*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
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*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
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*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
<br />
*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
<br />
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
<br />
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
<br />
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
<br />
*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
<br />
*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
<br />
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
<br />
*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
<br />
*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
<br />
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
<br />
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
<br />
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
<br />
*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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<br />
*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
<br />
*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
<br />
*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
<br />
*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
<br />
*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
<br />
*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
<br />
*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
<br />
*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
<br />
*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
<br />
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
<br />
*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
<br />
*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
<br />
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
<br />
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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<br />
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
<br />
*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
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*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
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*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
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*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
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*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
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*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
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*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
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*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
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*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
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*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
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*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
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*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
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*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
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*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
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*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
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*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
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*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
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*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
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*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
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*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
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*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
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*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
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*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
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*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
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*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
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*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
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*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
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*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
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*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
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*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
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*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
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*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
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*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
<br />
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
<br />
*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
<br />
*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
<br />
*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
<br />
*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
<br />
*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
<br />
*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
<br />
*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-02-02T21:55:55Z<p>Jackitch: Up-to-date as of February 2nd, 2013</p>
<hr />
<div>*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…<br />
<br />
*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...<br />
<br />
*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
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*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
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*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
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*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
<br />
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
<br />
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
<br />
*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
<br />
*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
<br />
*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
<br />
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
<br />
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
<br />
*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
<br />
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
<br />
*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
<br />
*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
<br />
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
<br />
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
<br />
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
<br />
*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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<br />
*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
<br />
*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
<br />
*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
<br />
*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
<br />
*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
<br />
*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
<br />
*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
<br />
*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
<br />
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
<br />
*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
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*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
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*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
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*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
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*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
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*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
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*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
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*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
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*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
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*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
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*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
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*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
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*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
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*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
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*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
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<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
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<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
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<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
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<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
<br />
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
<br />
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<br />
*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
<br />
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
<br />
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
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*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
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*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
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*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
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*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
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*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
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*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
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*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
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*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-01-26T08:24:07Z<p>Jackitch: Up-to-date as of January 25th, 2013</p>
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<div>*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.<br />
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*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
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*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
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*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
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*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
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*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
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*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
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*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
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*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
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*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
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*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
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*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
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*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
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*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
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*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
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*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
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*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
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*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
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*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
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*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
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*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
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*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
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*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
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*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
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*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
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*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
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*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
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*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
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*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
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*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
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*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
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*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
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*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
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*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
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<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
----<br />
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
----<br />
<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
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<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
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<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
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<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
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*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
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*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
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*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
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*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
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*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
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*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
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*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
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*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
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*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
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*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
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*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
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*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
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*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
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*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
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*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
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*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
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*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
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*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
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*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
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*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
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*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
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*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
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*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
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*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
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*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
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*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
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*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-01-22T07:53:41Z<p>Jackitch: Up-to-date as of January 20th, 2013</p>
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<div>*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video<br />
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*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes<br />
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*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
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*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
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*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
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*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
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*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
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*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
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*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
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*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
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*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
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*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
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*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
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*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
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*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
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*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
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*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
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*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
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*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
<br />
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
<br />
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
<br />
----<br />
<br />
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
<br />
*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
----<br />
<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
----<br />
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
----<br />
<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
----<br />
<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
<br />
----<br />
<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
----<br />
<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
<br />
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
<br />
----<br />
<br />
*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
<br />
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
<br />
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
<br />
*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
<br />
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
<br />
*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
<br />
*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
<br />
*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
<br />
*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
<br />
*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
<br />
*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
<br />
*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
<br />
----<br />
<br />
<br />
<br />
[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Mapcycle.cfgMapcycle.cfg2013-01-08T09:48:31Z<p>Jackitch: syntaxhighlight</p>
<hr />
<div>Often loaded by the [[dedicated_autostart.gm]] file, this script creates the array "mapcycle" with the cycle of maps, separated by semicolons (;).<br />
<br />
<syntaxhighlight lang="ini" enclose="div"><br />
mapcycle = Rules/CTF/Maps/mapname.png;<br />
</syntaxhighlight><br />
<br />
It is noteworthy that maps here can be either PNG's (.png), KAG (.kag) files, or gamemonkey scripts (.gm) files. Using a .gm file will allow you to run specific scripts prior to loading the map and during gameplay; however, you will need to call LoadMap in the .gm file. KAG map files will allow you to save entities such as rooms, lanterns, and other items not saveable by the png format.</div>Jackitch//wiki.kag2d.com/wiki/Dedicated_autoconfig.gmDedicated autoconfig.gm2013-01-08T09:42:05Z<p>Jackitch: added link</p>
<hr />
<div>This is a [http://gmscript.com gamemonkey script], located in Base/Scripts/, that loads a list of global variables (settings) for KAG.<br />
<br />
=== Server Variables ===<br />
; sv_alloweditor : If set to 1 players that have RCON can start map editor on server. Defaults to 1.<br />
; sv_allow_globals_mods : If set to 1 global KAG moderators and admins (Guards) can kick/ban players on server. Defaults to 0. Recommended to set to 1 unless you have your own team of mods.<br />
; sv_compression : Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server! Defaults to 1.<br />
; sv_deltapos_modifier : Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase. Defaults to 1.<br />
; sv_enableIPv6 : Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!). Defaults to 1.<br />
; sv_enable_joinfull : If set to 1 then privileged users (join_full seclev feature) may join the server when full. Defaults to 1.<br />
; sv_fastdeltas : Faster deltas mean less CPU intensive but more bandwidth used. Defaults to 0.<br />
; sv_gold_only : If set to 1 only premium account players can join (aka Gold Server). Defaults to 0.<br />
; sv_info : Sets the server info displayed in server browser. A string, use backticks (`) to enclose the string.<br />
; sv_ip : Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection. Defaults to 0. Recommended not to change.<br />
; sv_ipv6 : Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection. Defaults to blank. Recommended not to change.<br />
; sv_maxping : Max ping allowed on server after which player is kicked. Large ping players will slow down server. Defaults to 450<br />
; sv_maxping_warnings : Because of ping spikes, warnings are issued if a player has ping over max number. Defaults to 300.<br />
; sv_maxplayers : Maximum number of players allowed ingame. Defaults to 8.<br />
; sv_maxhack_warnings : Maximum amount of warnings where server thinks player is hacking. Defaults to 25.<br />
; sv_name : Sets the server name displayed in server browser. A string, use backticks (`) to enclose the string.<br />
; sv_password : Sets the server password. A string, use backticks (`) to enclose the string.<br />
; sv_port : Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall. Defaults to 50301.<br />
; sv_preferAF : Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available. Defaults to 0.<br />
; sv_rconpassword : Sets the server remote console password. A string, use backticks (`) to enclose the string.<br />
; sv_register : Whether or not to register this server with the master list. You likely only want this set to 0 if this is a firewalled private server. Defaults to 1.<br />
; sv_require_auth : If set to 1 server checks client authentication via master server. Defaults to 1.<br />
; sv_reservedslots : Number of reserved slots (additional slots on top of the max, accessible only to privileged players). Defaults to 0.<br />
; sv_spectatorslots : Number of slots specifically for spectators. Set to 0 for spectators to use the same slot pool as every other player. Defaults to 0.<br />
; sv_tcpr : Whether to enable the TCP RCON server on sv_port. Cannot be enabled on Windows. Defaults to 1.</div>Jackitch//wiki.kag2d.com/wiki/User:SplittingredUser:Splittingred2013-01-08T09:36:27Z<p>Jackitch: Created page with "Hey Splittingred, I noticed you added a bunch of pages for the modding section. Thank you! :D<br/> You may have noticed that I edited one of them, the dedicated_autostart.gm<br/>..."</p>
<hr />
<div>Hey Splittingred, I noticed you added a bunch of pages for the modding section. Thank you! :D<br/><br />
You may have noticed that I edited one of them, the dedicated_autostart.gm<br/><br />
The reason I did that is because GML isn't the same as .gm. KAG uses gamemonkey script. You can read about it [http://www.gmscript.com here]<br/><br />
I also changed the lang="cpp" (gm is really close to C++) and added enclose="div" to make sure the text wraps if it gets too long.<br/><br />
I'll can help to change the other ones if you want, but I gotta go to bed now *yawns*<br/><br />
Thanks again,<br/><br />
[[User:Jackitch|Jackitch]] 04:36, 8 January 2013 (EST)</div>Jackitch//wiki.kag2d.com/wiki/Dedicated_autostart.gmDedicated autostart.gm2013-01-08T09:36:21Z<p>Jackitch: changed syntax highlight since GML != .gm</p>
<hr />
<div>Located in Base/Scripts/, this is the file KAG uses to "initialize" the server. It is usually modified to enable different gamemodes based upon a global.<br />
<br />
A simple dedicated_autostart.gm file would look like this:<br />
<br />
<syntaxhighlight lang="cpp" enclose="div"><br />
newWorld( "" );<br />
switchGameState(0);<br />
startServer();<br />
<br />
LoadRules("Rules/TDM/gamemode.cfg");<br />
LoadMapCycle( "Scripts/mapcycle.cfg" );<br />
LoadMap( "" );<br />
print(`Loaded TDM default config`);<br />
</syntaxhighlight><br />
<br />
This loads a new world for the server, switches the game state to 0 (it is unknown what the flag is, but changing it does nothing), loads the [[MapCycle.cfg|Map Cycle]], and then loads the Map. Print simply echoes out to the log file/console.<br />
<br />
Some people use a global var and the if/else switch to easily switch between gamemodes:<br />
<br />
<syntaxhighlight lang="cpp" enclose="div"><br />
global autostartswitch = 1;<br />
newWorld( "" );<br />
switchGameState(0);<br />
startServer(); <br />
if (autostartswitch == 0) //ctf<br />
{<br />
LoadRules("Rules/CTF/gamemode.cfg");<br />
LoadMapCycle( "Scripts/mapcycle.cfg" );<br />
LoadMap( "" );<br />
print(`Loaded CTF default config`);<br />
}<br />
else if (autostartswitch == 1) //tdm<br />
{<br />
LoadRules("Rules/TDM/gamemode.cfg");<br />
LoadMapCycle( "Scripts/mapcycle.cfg" );<br />
LoadMap( "" );<br />
print(`Loaded TDM default config`);<br />
}<br />
</syntaxhighlight><br />
<br />
Note the global setting the variable to 1, and then the if/elseif that tells KAG to load the TDM gamemode, since "autostartswitch" is set to 1.</div>Jackitch//wiki.kag2d.com/wiki/Wood_BlockWood Block2013-01-05T20:21:24Z<p>Jackitch: </p>
<hr />
<div>{{Premium}}<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
{{Wooden Wall|Block_overview}}<br />
<br />
The wood block can be used to make make buildings and block pathways with a very low material cost. However, they are also rather weak. They can also be used as objects collapsed on your enemies from on top of a castle. Keep in mind though, that [[builder]]s as well as [[knight]]s can break wood blocks. <br />
Wood blocks cost 5 wood, but this can be adjusted using the builder_blocks.cfg in the /Rules folder. <br />
<br />
==Strategies==<br />
*If you are constructing a tower you can put wood in the center to save time and materials and just use stone as the edges of the tower.<br />
<br />
*Wood blocks are good for blocking tunnels and doors because of their low material requirements (neglecting the fact that they can be destroyed by knights).<br />
<br />
*If you are constructing a castle you can make a wooden floor to save stone.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#415|Build 415]]''<br />
* Added Wooden Structures<br />
* made wood blocks auto-tile properly<br />
* added wood blocks to minimap render<br />
* added wood blocks give mats back on destruction<br />
* added wood tiles to png map format<br />
* light passed through destroyed wood back<br />
* skeletons destroy wood<br />
* only wood on start of zf<br />
* skeletons only attack doors and wood when stuck or angry<br />
* wood blocks can be upgraded to stone<br />
* stone back wall cant be downgraded to wood<br />
* fixed wood blocks cannot be repaired<br />
* fixed cannot actually build stone block over wood blocks<br />
* fixed autotiling of wood against ground back<br />
* fixed no wood blocks on clients<br />
* fixed pink pixels on collapsing wood from world.png<br />
* fixed cata not destroying wood<br />
}}<br />
<br />
<br />
==Navigation==<br />
{{Blocktypes_Nav}}<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]</div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-01-05T07:05:01Z<p>Jackitch: removed one update from the main page</p>
<hr />
<div>*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
<br />
*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
<br />
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
<br />
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
<br />
*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
<br />
*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
}}<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
<br />
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
<br />
*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
<br />
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
<br />
*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
<br />
*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
<br />
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
<br />
*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
<br />
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
<br />
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
<br />
*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
<br />
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
<br />
*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
<br />
*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
<br />
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
<br />
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
<br />
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
<br />
*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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<br />
*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
<br />
*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
<br />
*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
<br />
*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
<br />
*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
<br />
*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
<br />
*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
<br />
*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
<br />
*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
<br />
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
<br />
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
<br />
*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
<br />
*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
<br />
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
<br />
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
<br />
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
<br />
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
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*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
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*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
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*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
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*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
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*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
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*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
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<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
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<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
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<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
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<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
<br />
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
<br />
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<br />
*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
<br />
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
<br />
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
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*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
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*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
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*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
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*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
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*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
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*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
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*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
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*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2013-01-05T07:03:26Z<p>Jackitch: Up-to-date as of Jan 4th, 2012</p>
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<div>*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video<br />
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*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!<br />
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*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
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*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
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*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
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*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
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*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
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*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
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*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
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*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
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*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
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*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
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*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
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*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
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*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
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*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
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*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
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*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
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*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
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*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
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*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
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*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
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*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
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*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
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*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
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*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
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*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
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*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
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*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
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*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
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*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
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*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
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*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
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*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
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*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
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<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
----<br />
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
----<br />
<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
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<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
----<br />
<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
<br />
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<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
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<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
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*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
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*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
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*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
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*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
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*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
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*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
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*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
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*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
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*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
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*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
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*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
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*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
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*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
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*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
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*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
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*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
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*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
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*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
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*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
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*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
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*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
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*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
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*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
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*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
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*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2012-12-29T22:47:55Z<p>Jackitch: Up-to-date as of December 29th 2012</p>
<hr />
<div>*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br> On January 4th, come play against the Royal Guards at 2000 GMT+0!<br />
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*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br> To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
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*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
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*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
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*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
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*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
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*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
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*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
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*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
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*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
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*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
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*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
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*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
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*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
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*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
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*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
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*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
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*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
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*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
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*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
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*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
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*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
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*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
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*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
<br />
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
<br />
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
<br />
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
<br />
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
<br />
----<br />
<br />
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
<br />
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
<br />
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
<br />
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
<br />
*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
<br />
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
<br />
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
<br />
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
<br />
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
<br />
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
<br />
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
<br />
----<br />
<br />
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
<br />
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
<br />
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
<br />
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
<br />
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
<br />
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
<br />
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
<br />
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
----<br />
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
<br />
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
<br />
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
<br />
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
<br />
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
<br />
----<br />
<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
----<br />
<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
----<br />
<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
<br />
----<br />
<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
----<br />
<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
----<br />
<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
<br />
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
<br />
----<br />
<br />
*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
<br />
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
<br />
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
<br />
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
<br />
*'''13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
<br />
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
<br />
*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
<br />
*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
<br />
*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
<br />
*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
<br />
*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
<br />
*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
<br />
*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
<br />
----<br />
<br />
<br />
<br />
[[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/BuildingsBuildings2012-12-28T09:18:44Z<p>Jackitch: since player constructions was deleted, might as well make this redirect to workshops</p>
<hr />
<div>#REDIRECT [[Workshops]]</div>Jackitch//wiki.kag2d.com/wiki/ControlsControls2012-12-26T10:40:55Z<p>Jackitch: added images and brought up-to-date</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br><br />
=Gameplay Basics=<br />
Here is a small controls guide that can also be found on the [http://kag2d.com/en/download KAG Website].<br />
<br />
[[File:Controls.gif|link=http://kag2d.com/en/download]]<br />
<br />
=Default Controls=<br />
These are the default controls for the game on a Windows computer. Keys in '''bold''' can be rebound to different keys in the settings menu.<br />
<br />
{| width="60%" class="wikitableShiny"<br />
|-<br />
! scope="col" width="200" | '''Mouse'''<br />
! '''Function'''<br />
|-<br />
| style="font-size: large;" | '''Left mouse button'''<br />
| Action 1<br />
<br>[[Knight]]: Jab with the [[sword]], hold to charge slash, destroy [[blocks]]/[[door]]s<br><br />
[[Archer]]: Aim, click and hold, release to shoot<br />
<br>[[Builder]]: Build [[blocks]] and repair [[blocks]]<br />
<br>Fire [[catapult]]<br />
|-<br />
| style="font-size: large;" | '''Right mouse button'''<br />
| Action 2<br />
<br>[[Knight]]: Defend with the [[shield]] and shield bash.<br />
[[Archer]]: Make [[arrows]] from [[tree]]s, destroy [[dirt|dirt blocks]]<br />
<br>[[Builder]]: Cut down [[tree|trees]], mine resources, attack with hammer, break blocks<br />
|-<br />
| style="font-size: large;" | '''Mouse wheel up/down'''<br />
| Zoom in/out<br />
<br>Zooming all the way out sets Aim Mode<br />
|-<br />
| style="font-size: large;" | Mouse cursor<br />
| Aim<br />
|}<br />
<br />
{| class="wikitableShiny"<br />
|-<br />
! scope="col" width="200" | '''Key'''<br />
! '''Function'''<br />
|-<br />
| style="font-size: large;" | '''A'''<br />
| Move left<br />
|-<br />
| style="font-size: large;" | '''D'''<br />
| Move right<br />
|-<br />
| style="font-size: large;" | '''W'''<br />
| Jump <br />
Climb a [[ladder]] (Archer can also climb [[tree]]s)<br />
|-<br />
| style="font-size: large;" | '''S'''<br />
| Crouch/Lay down<br />
Down a [[ladder]] or [[Trap Bridge|bridge]]<br />
|-<br />
| style="font-size: large;" | '''F'''<br />
| Change<br />
<br>[[Knight]]: Arm [[bomb]], throw [[bomb]]<br><br />
[[Builder]]: Tap to cycle through or hold to select [[blocks]] to build<br />
|-<br />
| style="font-size: large;" | '''E'''<br />
| Use<br />
<br><br />
Change [[classes]] (at [[tent]]/[[outpost]])<br><br />
Build/buy from [[Workshop|workshops]]<br><br />
Enter Siege Menu (at [[catapult]])<br />
|-<br />
| style="font-size: large;" | '''C'''<br />
| Drop and pick up items/[[objects]]<br />
|-<br />
| style="font-size: large;" | '''M'''<br />
| Minimap (if enabled)<br />
|-<br />
| style="font-size: large;" | '''Q'''<br />
| Emoticons<br />
<br>Tap for the first emote ([[File:emote1.png]])<br />
Hold to open the emoticon selection<br />
|-<br />
| style="font-size: large;" | '''V'''<br />
| Taunts<br />
<br>Tap to shout "MOVE!"<br><br />
Hold to open Taunts/Quick Commands selection<br />
|-<br />
| style="font-size: large;" | '''Backspace'''<br />
| Misc Menu<br />
<br>Suicide<br />
<br>Team selection<br />
<br>Spectator Mode<br />
|-<br />
| style="font-size: large;" | '''R'''<br />
| Party menu<br />
<br>Tap to change characters in [[Zombie Fortress]]<br><br />
Hold and drag mouse to order [[migrant|allies]]<br />
|-<br />
| style="font-size: large;" | Esc<br />
| Settings menu<br />
<br>Hat/Gender customization<br />
<br>Clantag customization<br />
<br>Quit to menu<br />
<br>Voting next map<br />
|-<br />
| style="font-size: large;" | 1/2/3/4/5/6/7/8/9/0<br />
| Emotes ([[File:emote1.png]]/[[File:emote2.png]]/[[File:emote3.png]]/[[File:emote4.png]]/[[File:emote5.png]]/[[File:emote6.png]]/[[File:emote7.png]]/[[File:emote8.png]]/[[File:emote9.png]]/[[File:emote0.png]])<br />
|-<br />
| style="font-size: large;" | Enter/T<br />
| Public Chat<br />
|-<br />
| style="font-size: large;" | Y<br />
| Team Chat<br />
|-<br />
| style="font-size: large;" | Tab<br />
| Scoreboard<br />
<br> Vote to kick players<br />
|-<br />
| style="font-size: large;" | Home<br />
| Command console<br />
|-<br />
| style="font-size: large;" | F1<br />
| Toggle help<br />
|-<br />
| style="font-size: large;" | F4<br />
| Take a screenshot (saved in KAG folder /screenshots)<br />
|-<br />
| style="font-size: large;" | F5<br />
| Report a bug with the in-game bugreporter tool (takes a screenshot)<br />
|-<br />
| style="font-size: large;" | F6<br />
| Toggles interface (hides GUI including chat and emotes)<br />
|-<br />
| style="font-size: large;" | F11/F12<br />
| Vote yes/no for next map<br />
|}<br />
==See also==<br />
*[[Movement]]<br />
<br />
[[Category:Client]]</div>Jackitch//wiki.kag2d.com/wiki/File:Buy_button_new.gifFile:Buy button new.gif2012-12-26T10:01:24Z<p>Jackitch: Buy Full Version (New Version)</p>
<hr />
<div>Buy Full Version (New Version)</div>Jackitch//wiki.kag2d.com/wiki/WorkshopsWorkshops2012-12-25T06:06:31Z<p>Jackitch: Yes, it is up-to-date</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Name<br />
! Premium only?<br />
! Construction cost<br />
! Upgraded from<br />
! Upgrades to<br />
! Function<br />
{{Workshop|Workshops}}<br />
{{Arrow Workshop|Workshops}}<br />
{{Bomb Workshop|Workshops}}<br />
{{Siege Workshop|Workshops}}<br />
{{Quarters|Workshops}}<br />
{{Demolition Workshop|Workshops}}<br />
{{Masonry Workshop|Workshops}}<br />
{{Mechanic Workshop|Workshops}}<br />
{{Archery Range|Workshops}}<br />
{{Knight Armory|Workshops}}<br />
{{Tunnel|Workshops}}<br />
|}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
<br />
[[Category:Workshops]]</div>Jackitch//wiki.kag2d.com/wiki/HeartHeart2012-12-25T04:25:41Z<p>Jackitch: brought up-to-date and cleaned up</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
{{Heart|Object overview}}<br />
{{Needs Content|Info = Needs Update History and Content Check}}<br />
The [[Heart]] is an object dropped by slain players. It heals the player for one heart. If you are not damaged the heart will not be used automatically, but will remain to lie where it is. You can manually pick up a heart lying on the ground by pressing [C]. A carried heart will be located behind your back but will still heal whoever touches it automatically.<br />
<br />
Note that the carried heart will not heal yourself automatically once you get hit, but only if you manually release it.<br />
<br />
You can also pick up hearts and throw them to people who need them. Knights at the frontline, for example, can throw hearts to archers/builders in the back & vice versa.<br />
It is possible to mount a heart on catapult for transport.<br />
<br />
=Bugs=<br />
<br />
*Even though the prompt doesn't show up and you cannot see it, you can pick up a heart from a slain member of your team if you press [C] where it is located. It will then show you carrying it, if you drop it then you can use it.<br />
<br />
=Navigation=<br />
{{Objects_Nav}}<br />
<br />
[[Category:Objects]]</div>Jackitch//wiki.kag2d.com/wiki/TunnelTunnel2012-12-25T03:43:27Z<p>Jackitch: brought up-to-date and cleaned up</p>
<hr />
<div>{{Premium}}<br />
{{Build<br />
|Version = 590<br />
}}<br />
{{Tunnel|Workshop overview}}<br />
<br />
The [[Tunnel]] is a building that connects to other tunnels. Tunnels are team-based, so players cannot make a tunnel linking to the tunnel of another team. Traveling between tunnels is determined by their location in relation to each other, the player choosing to either move "left" or "right", and moving to the nearest tunnel in that direction. More than two tunnels can be connected, in this case they act like waypoints of sorts. Players can also use enemy tunnels if they reach them, allowing them to get behind enemy defenses.<br />
<br />
==How to build==<br />
Stand in front of a [[Workshop]], press and hold the [E] key, then choose the Tunnel.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#345|Build 415]]''<br />
*Tunnels are on by default for the WAR gamemode.<br />
''[[Version_history#319|Build 319]]''<br />
*Tunnels are introduced into the game for premium members but are not default for any gamemode.<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
<br />
[[Category:Workshops]]</div>Jackitch//wiki.kag2d.com/wiki/ClassesClasses2012-12-25T03:28:25Z<p>Jackitch: </p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
There are three classes in '''King Arthur's Gold'''. You can change your class at the [[tent]] or [[outpost]] by holding [E] and moving the mouse pointer to the desired class, then releasing [E] (or left-clicking the icon). You can also quickly tap [E] to toggle between the classes. <br>In the [[Zombie Fortress]] game mode you have to use the [[Archery Range]] and the [[Knight Armory]] to change your class.<br />
<br />
The best place to learn more about class-specific strategies and mechanics is the [https://forum.kag2d.com/forums/class/ KAG forum].<br />
You can also look at the [http://kag2d.com/_kag/Manual/manual.htm KAG Manual] produced by the KAG Team.<br />
<br />
<br />
==[[Knight]]==<br />
{{:Knight}}<br />
<br />
[[Knight|''Read more...'']]<br />
<br />
==[[Archer]]==<br />
{{:Archer}}<br />
<br />
[[Archer|''Read more...'']]<br />
<br />
==[[Builder]] ==<br />
{{:Builder}}<br />
<br />
[[Builder|''Read more...'']]<br />
<br />
==Navigation==<br />
{{Class_Nav}}</div>Jackitch//wiki.kag2d.com/wiki/LanternLantern2012-12-25T02:57:50Z<p>Jackitch: brought up-to-date and cleaned up</p>
<hr />
<div>{{Premium}}<br />
{{Build<br />
|Version = 590<br />
}}<br />
{{Lantern|Object_overview}}<br />
<br />
Lanterns are one of the few items in King Arthur's Gold that produce light (along with [[Quarters]] and [[bomb]]s ). They are currently available only to [[premium]] members.<br />
<br />
When carried, they illuminate all [[blocks]] within the radius (default radius is 10 blocks). The light permeates through all blocks, so the light reaches underground and through walls. Lanterns can be bought at a [[Mechanic Workshop]] for 5 [[coins]] and 5 [[wood]] in [[Zombie Fortress]] and premium servers. Servers can modify the cost, color and radius of a lantern's light, among other things.<br />
<br />
Carrying a lantern takes up the C slot (where hearts, catapults and outposts go), so it is only possible to hold one lantern at a time. While holding it, pressing C will throw the lantern. [[Zombie]]s are lured to any light source, so lanterns can be used as bait. The lantern will be destroyed if a zombie attacks it.<br />
<br />
Lanterns can be destroyed by a [[knight]], a [[builder]], or any explosion or [[collapse]]s.<br />
<br />
==Notes==<br />
*After a lantern is thrown, anybody from either team can pick it up, and enemies can destroy it.<br />
<br />
*Massing lanterns does not make the light radius larger, although it does make the light more intense in the radius they cover.<br />
<br />
*Bombs can light up the area for few seconds when activated but have a lower radius than a lantern.<br />
<br />
*Quarters have a light radius of a lantern but are not mobile.<br />
<br />
*A lantern can be loaded onto a [[catapult]].<br />
<br />
*Some modded servers offer lanterns of different colour and radius. These lanterns are often found at different prices.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*Lanterns are introduced into the game for premium members.<br />
}}<br />
<br />
==Navigation==<br />
{{Objects_Nav}}<br />
<br />
[[Category:Objects]]</div>Jackitch//wiki.kag2d.com/wiki/Template:LanternTemplate:Lantern2012-12-25T02:56:23Z<p>Jackitch: </p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Lantern<br />
|Full image=[[File:Lantern_animation.gif]]<br />
|Part image=[[File:LanternPart.png]]<br />
|Total cost='''5''' [[File:WoodMini.png|link=Wood]] + '''5''' [[File:coin_16px.png|link=Coin]]<br />
|Used=[[Classes|Everyone]]<br />
|Pickup=[[Classes|Everyone]]: Manual pickup<br />
|Hits=3<br />
|Function=Can be carried or set down to produce light at night or in dark caves<br />
|Produced=[[File:MechanicShop.png|link=Mechanic Workshop]]<br />
}}<noinclude>[[Category:Data]][[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/File:Lantern_animation.gifFile:Lantern animation.gif2012-12-25T02:55:32Z<p>Jackitch: Animated Lantern GIF</p>
<hr />
<div>Animated Lantern GIF</div>Jackitch//wiki.kag2d.com/wiki/Template:Builder_ShopTemplate:Builder Shop2012-12-25T02:28:42Z<p>Jackitch: brought up-to-date and cleaned up</p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Mechanic Workshop<br />
|Full image=[[File:MechanicShop.png]]<br />
|Premium only=Yes<br />
|Total cost='''50''' [[File:WoodMini.png|link=Wood]]<br />
|Upgraded from=[[Workshop]]<br />
|Upgrades to=<br />
|Function='''1''' [[File:LanternPart.png|link=lantern]] = '''5''' [[File:WoodMini.png|link=Wood]] + '''5''' [[File:coin_16px.png|link=Coin]]<br />
}}<noinclude>[[Category:Data]][[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Builder_ShopBuilder Shop2012-12-25T02:28:24Z<p>Jackitch: brought up-to-date and cleaned up</p>
<hr />
<div>{{Premium}}<br />
{{Build<br />
|Version = 590<br />
}}<br />
{{Mechanic Workshop|Workshop overview}}<br />
The Mechanic Workshop is one of several types of workshops a player can upgrade an [[Workshop|empty workshop]] into. It can be used by all classes to construct [[lantern|lanterns]]. The successful upgrade generates a sound cue and adds a set of tools to the workshop. In the vanilla game, the Mechanic Workshop in produces only one kind of [[lantern]]. Modded servers often add many different kinds of lanterns, including (but not limited to) coloured lanterns and lanterns with greater radius. Mechanic Workshops are for premium users only.<br />
<br />
==How to build==<br />
Stand in front of a [[Workshop]], press and hold [E], then choose the Mechanic Workshop.<br />
<br />
Lanterns can be built from the Mechanic Workshop:<br />
* '''Lantern''' [[File:LanternPart.png|link=lantern]]<br />
==Update History==<br />
''[[Version_history#319|Build 319]]''<br />
*First appearance of a Mechanic Workshop.<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
<br />
[[Category:Workshops]]</div>Jackitch//wiki.kag2d.com/wiki/QuartersQuarters2012-12-25T01:37:57Z<p>Jackitch: brought up-to-date and cleaned up</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
{{Quarters|Workshop overview}}<br />
The Quarters are a building that a player can upgrade an empty [[workshop]] into. Quarters heal any player standing nearby. The only other [[object]] in game that has a similar effect is the [[heart]]. Before quarters were introduced, changing classes at the [[tent]] or the [[outpost]] would heal you fully, leading to a lot of abuse.<br />
<br />
In [[Zombie Fortress]], the Quarters can be used to switch classes to [[Builder]] quickly.<br />
<br />
==Construction==<br />
The Quarters will heal any player standing in front of it. This costs 2 [[coins]] for every half [[heart]] and happens slowly over time. This can be modified by server owners to cost more or less, and is free on some servers.<br />
Placement of quarters should be considered with great care, as they can be damaged quite easily and even worse, exploited by the enemy team. Thoughtlessly placed quarters can give the enemy team a big advantage.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*Healing on premium servers is now free<br />
''[[Version_history#263|Build 263]]''<br />
*fixed quarters not healing if something in front of it <br />
''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
''[[Version_history#190|Build 190]]''<br />
* added castle room: quarters - gradually heals you for coins<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
<br />
[[Category:Buildable]]</div>Jackitch//wiki.kag2d.com/wiki/Template:QuartersTemplate:Quarters2012-12-25T01:35:10Z<p>Jackitch: brought up-to-date</p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Quarters<br />
|Full image=[[File:Quarters.png]]<br />
|Premium only=No<br />
|Total cost='''50''' [[File:WoodMini.png|link=Wood]]<br />
|Upgraded from=[[Workshop]]<br />
|Upgrades to=<br />
|Function=Heals '''1''' [[File:halfheart.png|link=Heart]] per '''2''' [[File:Coin 16px.png|link=Coin]]<br />
}}<noinclude>[[Category:Data]][[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Template:CatapultTemplate:Catapult2012-12-25T01:27:26Z<p>Jackitch: </p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Catapult<br />
|Full image=[[File:Catapult.png]]<br />
|Total cost='''120''' [[File:WoodMini.png|link=Wood]] + '''20''' [[File:coin_16px.png|link=Coin]]<br />
|Hits=20 hits<br />
|Yields='''10''' [[File:WoodMini.png|link=Wood]]<br />
|Function=Holding E:<br>Fire Mode, Loading Stone, Mount Yourself, Mount Object<br />
|Used=[[Classes|Everyone]]<br />
|Pickup=[[Classes|Everyone]]: Manual pickup<br />
|Produced=[[Siege Workshop]]<br />
}}<noinclude>[[Category:Data]][[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/CatapultCatapult2012-12-25T01:27:10Z<p>Jackitch: brought up-to-date and cleaned up</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
{{Catapult|Object_overview}}<br />
The [[catapult]], often abbreviated as "cata", is a portable siege weapon constructed in the [[Siege Workshop]]. It fires three [[Boulder (ammo)|boulders]] that can damage enemy defenses or kill opponents.<br />
<br />
To pick up and move the catapult, press [C] while in front of it. While carrying a catapult, you cannot jump as high and you run much slower. To throw the catapult, press [C] while carrying it. Enemy catapults can be picked up and used just like the ones constructed by your team.<br />
A catapult can be destroyed by melee weapons, [[Bomb|bombs]], [[arrow]]s, and other catapult projectiles.<br />
<br />
==Usage==<br />
Holding [E] in front of the catapult will bring up its menu, which contains four options: 'Fire mode' on the top, 'Load Stones' to the right, 'Load Object' below, and 'Mount Yourself' to the left.<br />
<br />
To load up a catapult with stones, bring up the menu and select 'load stones' to the right. To shoot use the menu to change into fire mode, face the direction you want to fire, then hold down the left mouse button. A meter above the catapult shows the charge of the shot. The longer the bar, the further it will shoot.<br />
Each catapult shot uses up 10 [[stone]].<br />
<br />
To load a catapult with a bomb (as a [[knight]]), light the bomb with [F] and put it on the catapult by pressing [E]. The bomb will explode only after it has been fired, so there is no danger of it exploding while mounted. When loading a keg in a catapult, it is important to light the keg before putting it in, or else it will not explode when it reaches the other side. The timer for the keg will continue to run while in the catapult, so you must launch it before it explodes.<br />
<br />
==Tips==<br />
* Each rock fired from a catapult can do more than 2 hearts of damage, making it very deadly. A well placed, fortified catapult can keep the enemies at bay even when outnumbered.<br />
* Fired rocks will destroy ladders instantly, making catapults an effective counter against poorly built sky bridges.<br />
* Hold [E] in front of a catapult to bring up its menu, then select 'Mount Yourself' on the left to get on the catapult and have another team member launch you. For maximum distance, hold your shield up when playing knight to parachute. <br />
* It is possible to load most items you can carry into a catapult. However, many of these will not actually do damage.<br />
* You can load a [[Bomb]], [[Boulder]], [[Lantern]] or [[Heart]] into a catapult for alternative applications, or even use corpses as ammunition.<br />
* If you have to fill a catapult quickly, you can simply tap [E] on the catapult in order to so. However, if you do not have any stone, you will mount yourself instead.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#415|Build 415]]''<br />
*removed cata from full CTF to prevent base camping while there aren't boats<br />
*fixed cata not destroying wood<br />
*catapult_shot = true only set if launched from cata<br />
*catapultshot=false always in water<br />
''[[Version_history#393|Build 393]]''<br />
*Fixed catapults dont hurt backwall enough, though haven’t done bridges etc yet (likely related to arrows)<br />
*Fixed Knights attack catapults when they use it<br />
*Fixed - Archers deal massive damage to team catapults<br />
''[[Version_history#370|Build 370]]''<br />
*fixed builders pick up catapult stone in mid air<br />
*dropped amount of coins from shooting catas (IRC request) <br />
''[[Version_history#359|Build 359]]''<br />
*disabled gliding while catapulting to balance horizontal power <br />
*added a frame to knights for catapulting <br />
''[[Version_history#353|Build 353]]''<br />
*Corpses can be fired from catapults<br />
*Catapult interface improved<br />
*more descriptive catapult usage help <br />
*fixed catapult taking stone when firing players<br />
*catapult has more mass<br />
*fixed not being able to get in catapult while holding something<br />
*you can now use bubbles, taunts, light bombs and fire stuff while in catapult<br />
*you can enter catapult firemode just by pressing fire on catapult<br />
*quick tap [E] on catapult does most obvious action (in order of priority: put item, load stone, mount yourself)<br />
*fixed not being able to get out of catapult (use [E]) <br />
''[[Version_history#319|Build 319]]''<br />
*You can shoot kegs and boulders from a catapult<br />
''[[Version_history#262|Build 262]]''<br />
*Outposts and catapults are built in the siege workshop<br />
''[[Version_history#200|Build 200]]''<br />
*catapult fire progress is always displayed when in fire mode <br />
*fixed catapult not changing team on fire <br />
''[[Version_history#190|Build 190]]''<br />
*catapult fires more sideways <br />
*catapult uses 5 stone per shot <br />
*catapult loads much longer <br />
*catapult against catapult is more powerful <br />
*catapults don't regenerate <br />
*catapult rocks have more gravity <br />
*destroyed catapult drops half loaded stone the more vertical the catapult rocks the less damage they do <br />
*mount bomb on catapult (light bomb with [F] and then put on catapult with menu [E])<br />
''[[Version_history#137|Build 137]]''<br />
*added man catapult launching<br />
''[[Version_history#67|Build 67]]''<br />
*fixed catapult/tent resource icon red<br />
*fixed catapult rocks making sounds on die<br />
''[[Version_history#45|Build 45]]''<br />
*fixed infinite rock catapult exploit <br />
''[[Version_history#40|Build 40]]''<br />
*catapult can change rotate according to thrower <br />
*fixed catapult facing wrong direction for red team <br />
''[[Version_history#39|Build 39]]''<br />
*added catapult<br />
|}}<br />
<br />
=Navigation=<br />
{{Objects_Nav}}<br />
<br />
[[Category:Weapons]]<br />
[[Category:Objects]]</div>Jackitch//wiki.kag2d.com/wiki/Vehicle_ShopVehicle Shop2012-12-25T01:15:39Z<p>Jackitch: brought up-to-date and cleaned up</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
{{Siege Workshop|Workshop overview}}<br />
The Siege Workshop is one of several types of workshops a player can upgrade an [[Workshop|empty workshop]] into. It can be used by all classes to construct [[catapult]]s and [[outpost]]s. The successful upgrade generates a sound cue and adds a set of tools to the workshop.<br />
<br />
Standing in front of the workshop is required to use it. The following objects can be built in the Siege Workshop:<br />
* '''Catapult:''' [[File:Catapult.png|link=https://wiki.kag2d.com/wiki/Catapult]]<br />
* '''Outpost:''' [[File:Outpost.png|link=https://wiki.kag2d.com/wiki/Outpost]]<br />
<br />
==How to build==<br />
Stand in front of a [[Workshop]], press and hold the [E] key, then choose the Siege Workshop.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
*Outposts and catapults are built in the siege workshop<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
<br />
[[Category:Workshops]]</div>Jackitch//wiki.kag2d.com/wiki/Knight_ShopKnight Shop2012-12-25T00:59:03Z<p>Jackitch: brought up-to-date</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
{{Bomb Workshop|Workshop overview}}<br />
The Bomb Workshop is one of several types of workshops a [[builder]] can upgrade an empty [[workshop]] into. It can be used by any [[class]] to purchase [[bomb|bombs]], which can be used by [[Knight|knights]]. The successful upgrade generates a sound cue and adds a small stack of bombs to the workshop. It is possible to upgrade a Bomb workshop into a [[Demolition Workshop]] on premium servers.<br />
<br />
Standing in front of the workshop is required to use it and a single bomb costs 20 [[coin|coins]]. A player can carry a maximum of 3 bombs at once, however it is possible to drop the bombs for other team members and purchase additional ones.<br />
<br />
==How to build==<br />
Stand in front of an empty [[Workshop|workshop]] and press and hold the [E] key , then choose the Bomb Workshop.<br />
<br />
Bomb workshops are typically built at the start next to an [[Arrow workshop|Arrow Workshop]] and usually built behind a mid fortification to help a strong push of knights.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#349|Build 349]]''<br />
*Bomb workshop can now be upgraded to a Demolition Workshop for a price<br />
''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
''[[Version_history#190|Build 190]]''<br />
* added castle room: bomb workshop - for making bombs (press [E], costs coins)<br />
* object/workshop usage help texts are always shown<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
<br />
[[Category:Workshops]]</div>Jackitch//wiki.kag2d.com/wiki/Archer_ShopArcher Shop2012-12-25T00:48:28Z<p>Jackitch: </p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
{{Arrow Workshop|Workshop overview}}<br />
The Arrow Workshop is one of the several types of [[workshops]] a [[builder]] can upgrade an empty [[workshop]] into. It can be used by any [[class]] to purchase [[arrows]], which can be used by [[archer]]s. The successful upgrade generates a sound cue and changes the workshop's appearance.<br />
<br />
To use the the [[workshop]], the player must stand in front of it and use the action key (by default set to [E]).<br />
A single arrow costs one [[coin]], but arrows are bought in bundles of ten. If the player has less than 10 coins, he will buy an amount equal to the number of coins available.<br />
==Tips==<br />
*Typically built next to a [[bomb workshop]] or near an archer setup. They are essential on maps with little to no trees. <br />
*Also can be built on sky bridges where construction has been halted on as a way to get more arrows without having to travel a long distance back down to the trees or at base level.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
<br />
[[Category:Workshops]]</div>Jackitch//wiki.kag2d.com/wiki/WorkshopWorkshop2012-12-25T00:46:58Z<p>Jackitch: removed false statement and updated build number</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
{{Workshop|Workshop overview}}<br />
{{Workshop_block|Block_overview}}<br />
The Workshop is a basic frame for most other workshops. It must be built in a 3x3 pattern from single workshop blocks. After a complete Workshop has been built it can be upgraded into several different types of specialized [[workshops]].<br />
<br />
Empty workshops as well as finished specialized workshops are usable by players of both teams.<br />
<br />
==Construction==<br />
The Workshop block has to be placed in a 3x3 shape. Successful construction is signified by a sound.<br />
<br />
Only 1 block has to be on top of a supporting platform, thus a 3x3 workshop may be constructed on top of any block other than a ladder.<br />
<br />
Since build 262 every workshop tile connects with each other placed next to it. As a result of this it's impossible to make a workshop frame if the frame you are building<br />
is next to another unfinished workshop.<br />
<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#319|Build 319]]''<br />
*Workshops now don't cost stone and don't provide block support.<br />
*However, single workshop blocks provide support.<br />
*Quarters now produce light in darkness<br />
*Premiums can now buy new items<br />
*Ladders and trap bridges can be built on workshops (if background wall is behind it)<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism using [E] key.<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Jackitch//wiki.kag2d.com/wiki/Template:WorkshopTemplate:Workshop2012-12-25T00:41:16Z<p>Jackitch: </p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Workshop<br />
|Full image=[[File:Workshop.png]]<br />
|Premium only=No<br />
|Total cost='''18''' [[File:WoodMini.png|link=Wood]]<br />
|Upgraded from=<br />
|Upgrades to=Most other workshops<br />
|Function=Generic workshop base<br />
}}<noinclude>[[Category:Data]][[Category:Templates]]</noinclude></div>Jackitch//wiki.kag2d.com/wiki/Security_LevelsSecurity Levels2012-12-24T22:05:46Z<p>Jackitch: Up-to-date in line with build 590</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
<onlyinclude><br />
King Arthur's Gold uses a system called 'Security Levels' (or 'seclevs' for short) to manage player access to various features on its servers.<br />
There are default, hardcoded levels setup but it is strongly advised that server owners take the time to setup their own specific seclev definitions.<br />
</onlyinclude><br />
<br />
<br />
=Basics=<br />
<p>The contents of the file <code>securitysetup.cfg</code> in <code>kagServer/Base/Security</code> (where kagServer is the path to the kagServer's directory) should look something like this:</p><br />
<syntaxhighlight lang="ini" enclose="div"><br />
# Security setup<br />
<br />
# Set to 1 to allow only the names in the whitelist or 0 to disallow the names in the blacklist<br />
whitelist_active = 0<br />
whitelist_file = Security/whitelist.cfg<br />
blacklist_file = Security/blacklist.cfg<br />
<br />
# Path to file where security levels are defined<br />
seclevs_file = Security/seclevs.cfg<br />
</syntaxhighlight><br />
<br />
<p>The contents of the file defined by seclevs_file should look something like this (with additional commenting):</p><br />
<br />
<syntaxhighlight lang="ini" enclose="div"><br />
# If 0, defers to hardcoded settings<br />
levels_active = 1<br />
<br />
# Level file paths go here as a ;-delimited list<br />
levels_files = Security/superadmin.cfg; Security/admin.cfg; Security/guard.cfg; Security/vip.cfg; Security/premium.cfg; Security/normal.cfg;<br />
</syntaxhighlight><br />
<br />
<p>If you set levels_active to 0 or the file is otherwise missing/unreadable, then [[#Default Levels|default, hardcoded seclevs]] will be loaded for you.</p><br />
<p>levels_files should be a semi-colon-delimited list of files that define individual security levels. The ordering of this list matters for 2 reasons:<br />
1) When users are being matched to a security level in order to determine their level of access, they will be matched to the first seclev in the list that matches either their username or their role.<br />
2) When users do not match any security level they will be assigned to the last seclev in the list - this last level is essentially the default.</p><br />
<br />
<p>The contents of one of the files defined by levels_files should look something like this (all lists are semi-colon-delimited):</p><br />
<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Name of the seclev<br />
users = usernames; go; here;<br />
roles = roles; go; here;<br />
commands = rcon; commands; go; here;<br />
features = features; go; here;<br />
assign = seclevs; go; here;<br />
</syntaxhighlight><br />
<br />
<p>The name variable simply provides the human-readable name of the seclev.</p><br />
<p>The users list defines usernames that will match to this seclev (if they haven't already matched to a seclev higher up the list).</p><br />
<p>The [[#Roles|roles list]] defines roles that will match to this seclev (if they haven't already matched to a seclev higher up the list).</p><br />
<p>The [[#Commands|commands list]] defines the rcon commands that players matching this seclev have access to.</p><br />
<p>The [[#Features|features list]] defines the seclev-controlled features that players matching this seclev have access to.</p><br />
<p>The [[#Assign|assign list]] defines the seclevs that players matching this seclev are able to assign other players to/from.</p><br />
<br />
<br />
<p>If you make a change to your seclevs and want to reload the new configuration you can do so without restarting your server - just use /rcon /reloadseclevs (or /reloadsecurity) in the console (make sure you have access to that command in your seclev!</p><br />
<p>You can see all the currently loaded seclevs and who of the currently active players has been assigned to what seclev by using /rcon /printseclevs (you will need access to the command to use this, and access to the feature view_console to view the list)</p><br />
<br />
<br />
<p>A set of example seclev definition files has been included in your <code>kagServer/Base/Security</code> directory, with the extension .cfg.example. If you make a copy of these files and remove the .example extensions you will be left with a good start point for building up your own definitions.</p><br />
<br />
<br />
=Roles=<br />
<p>The roles list defines roles that will match to this seclev (if they haven't already matched to a seclev higher up the list).</p><br />
<p>Roles are special flags that define what kind of user a player is.</p><br />
<p>There are 4 available: premium (premium players), guard (KAG guards), kagstaff (KAG staff) and rcon (people logged into rcon).</p><br />
<p>So if you were to have 'roles = guard; kagstaff' in a seclev, then all KAG Guards and members of the KAG Team would be matched to that seclev, if they hadn't already matched a seclev higher up the list.</p><br />
<p>The only one that can change mid-game is rcon, which will be active when a player logs into rcon (/rcon /login [password]) and become inactive again when they logout (/rcon /logout).</p><br />
<br />
<br />
=Commands=<br />
<p>The commands list defines the rcon commands that players matching this seclev have access to.</p><br />
<p>For example, to enable the rcon command /kick, used for kicking players from the game, you would add 'kick' to the commands list</p><br />
<p>There is one special keyword used for enabling all rcon commands at once - 'ALL'. So in this case your commands list would look like: <syntaxhighlight lang="ini" enclose="div">commands = ALL;</syntaxhighlight></p><br />
<p>Scripting commands (like waterLevel()) are not compatible with this system - if you want to use them you must have a seclev with the ALL keyword in its commands list</p><br />
<p>A full list of available rcon commands can be found [[Commands|here]].</p><br />
<br />
<br />
=Features=<br />
<br />
<p>The features list defines the seclev-controlled features that players matching this seclev have access to.</p><br />
<p>Features are any game feature that has its access defined by seclevs - for example, the ability to join a server when it is full, or to use the map editor.</p><br />
<p>They are currently all positive buffs, but in the future some will be added that enforce restrictions (blocking access to a given class, for example).</p><br />
<br />
{| class="wikitableShiny" border="1"<br />
|-<br />
! width="200" | '''Feature'''<br />
! width="200" | '''Description'''<br />
|- <br />
| admin_color<br />
| Show admin names in the red/orange admin color.<br />
|-<br />
| always_change_team<br />
| Able to change team regardless of (im)balance.<br />
|-<br />
| ban_immunity<br />
| Ban immunity.<br />
|-<br />
| deny_join<br />
| Player is banned on the server. Works well as a replacement for whitelists (see [[#Advanced Usage|advanced usage]]).<br />
|-<br />
| editor<br />
| Use of map editor.<br />
|-<br />
| freeze_immunity<br />
| Freeze immunity.<br />
|-<br />
| ignore_immunity<br />
| Ignore immunity.<br />
|-<br />
| invincible<br />
| Player will be invincible.<br />
|-<br />
| join_full<br />
| Join full server.<br />
|-<br />
| join_reserved<br />
| Join if reserved slots free. [Not currently available]<br />
|-<br />
| kick_immunity<br />
| Kick immunity.<br />
|-<br />
| map_vote<br />
| Able to vote to go to next map.<br />
|-<br />
| mark_any_team<br />
| Able to mark players on any team - still need mark_player.<br />
|-<br />
| mark_player<br />
| Able to mark players to be kicked.<br />
|-<br />
| mute_immunity<br />
| Mute immunity.<br />
|-<br />
| name_mouseover<br />
| Can see player names when hovering cursor above them.<br />
|-<br />
| no_class_[classname]<br />
| Class restrictions. Substitute [classname] with the name of the class you want to restrict access to.<br />
|-<br />
| no_team_[teamname]<br />
| Team restrictions. Substitute [teamname] with the name of the team you want to restrict access to.<br />
|-<br />
| pingkick_immunity<br />
| Ping kick immunity.<br />
|-<br />
| silent_rcon<br />
| Your rcon activity is not posted to the console of those that can view it.<br />
|-<br />
| skip_votewait<br />
| Skip the wait required to vote/mark players.<br />
|-<br />
| spectator<br />
| Use of spectator mode.<br />
|-<br />
| speedkick_immunity<br />
| Speedhack kick immunity (this is a temporary fix to work around modded servers that have speeded-up their classes in such a way that the speedhack detection gets false positives)<br />
|-<br />
| view_collapses<br />
| View who caused collapses.<br />
|-<br />
| view_console<br />
| Can view server console messages in your own console.<br />
|-<br />
| view_rcon<br />
| Can view non-silent rcon activity.<br />
|-<br />
|}<br />
<br />
=Assign=<br />
<br />
<p>The assign list defines the seclevs that players matching this seclev are able to assign other players to/from.</p><br />
<p>A player is able to assign another player a seclev via /rcon /assignseclev [playername] [seclev ID] if they have the name of both that other user's current seclev and the seclev they wish to assign them in their own seclev's assign list. Seclev ID is a number that (should) correspond to the seclev's position in the seclev list, where the first is 0, the second is 1, etc. Use /rcon /printseclevs to see the seclev's with their IDs.</p><br />
<p>You are also able to use /assignseclevid [player ID] [seclev ID], and you should grant access to this command if you want to make use of the admin menu for seclev assignment, as the menus use this command.</p><br />
<br />
=Advanced Usage=<br />
<br />
<p>Because you can restrict access to every /rcon command, including /login itself, its possible to create two levels for your administrators that they can swap in and out of according to need.</p><br />
<p>To do this, first ensure that none of your non-admin levels have 'login' in their commands list. Then add 'login' (or 'ALL') to your lower-level admin seclev and make sure that it is assigned to your administrators by adding their names to the users list. Also ensure that your higher-level admin seclev is not assigned to your administrators by name but is assigned to the 'rcon' role and that it has 'logout' (or 'ALL') in its commands list.</p><br />
<p>Now when your administrators join your server they will have access to all their normal admin powers by default, but will be able to go up a level by logging into rcon (and back down again by using /rcon /logout). As they are the only ones with access to /login you can safely keep the password very easy to remember, too. You may find it useful to include features that you would only want to have active temporarily in this higher admin level - like invincibility.</p><br />
<br />
<br />
<p>You are able to use seclevs in place of the whitelist by making use of the deny_join feature. By making your default seclev deny_join you have to explicitly add people to other seclevs without deny_join in order to grant access - essentially performing the same function as the whitelist. This is actually advised in preference to a whitelist as it has several benefits, including: allowing easy removal of people from the whitelist using in-game seclev assignment, not having to spread lists of players between the whitelist and seclevs and allowing the blacklist to be used at the same time so that temporary bans can be issued to your 'whitelisted' players if they break rules, without having to outright remove them from the list.</p><br />
<br />
<br />
=Default Levels=<br />
<br />
The default, hardcoded levels are equivalent to the following security level files:<br />
==superadmin.cfg==<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Super Admin<br />
users = <br />
roles = rcon;<br />
commands = ALL;<br />
features = admin_color; always_change_team; ban_immunity; editor; freeze_immunity; ignore_immunity; join_full; kick_immunity; map_vote; mark_any_team; mark_player; mute_immunity; name_mouseover; pingkick_immunity; silent_rcon; skip_votewait; spectator; view_collapses; view_console; view_rcon;<br />
assign = admin; vip; normal; premium;<br />
</syntaxhighlight><br />
==admin.cfg==<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Admin<br />
users = <br />
roles = kagstaff;<br />
commands = assignseclev; assignseclevid; ban; banhost; banid; freezeid; help; kick; kickhid; kickhost; kickid; list; listbans; login; msg; mute; muteid; nextmap; players; printseclevs; restartmap; swapid; unban; unbanhost; unfreezeid; unmute; unmuteid;<br />
features = always_change_team; ban_immunity; freeze_immunity; ignore_immunity; join_full; kick_immunity; map_vote; mark_any_team; mark_player; mute_immunity; name_mouseover; pingkick_immunity; skip_votewait; spectator; view_collapses; view_rcon;<br />
assign = vip; normal; premium;<br />
</syntaxhighlight><br />
==guard.cfg==<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Guard<br />
users =<br />
roles = guard;<br />
commands = ban; banhost; banid; freezeid; help; kick; kickhost; kickid; list; listbans; login; mute; muteid; players; swapid; unban; unbanhost; unfreezeid; unmute; unmuteid;<br />
features = always_change_team; freeze_immunity; ignore_immunity; join_full; map_vote; mark_any_team; mark_player; mute_immunity; name_mouseover; pingkick_immunity; skip_votewait; spectator; view_collapses;<br />
assign = <br />
</syntaxhighlight><br />
==vip.cfg==<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = VIP<br />
users =<br />
roles =<br />
commands = help; login;<br />
features = freeze_immunity; join_reserved; map_vote; mark_any_team; mark_player; pingkick_immunity; skip_votewait; spectator;<br />
assign = <br />
</syntaxhighlight><br />
==premium.cfg==<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Premium<br />
users =<br />
roles = premium;<br />
commands = help; login;<br />
features = map_vote; mark_player; spectator;<br />
assign = <br />
</syntaxhighlight><br />
==normal.cfg==<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Normal<br />
users =<br />
roles =<br />
commands = help; login;<br />
features = map_vote; mark_player; spectator;<br />
assign =<br />
</syntaxhighlight></div>Jackitch//wiki.kag2d.com/wiki/File:Controls.gifFile:Controls.gif2012-12-24T21:13:20Z<p>Jackitch: Game Controls as depicted on kag2d.com/en/download/</p>
<hr />
<div>Game Controls as depicted on kag2d.com/en/download/</div>Jackitch//wiki.kag2d.com/wiki/File:Icon_question.gifFile:Icon question.gif2012-12-24T21:12:05Z<p>Jackitch: Icon depicting builder with a [?] emote</p>
<hr />
<div>Icon depicting builder with a [?] emote</div>Jackitch//wiki.kag2d.com/wiki/Version_historyVersion history2012-12-24T10:07:07Z<p>Jackitch: minor typo</p>
<hr />
<div><!-- DO NOT REMOVE --> <div class="nonumtoc"> <!-- DO NOT REMOVE --><br />
<br />
==[http://devlog.kag2d.com/post/37382450643 Build 590] (06/December/2012) <span id="590"></span>==<br />
<br />
Changes from build 580 to 590:<br />
<br />
:* list_of_config_vars.txt added<br />
:* fixed stomping being instakill sometimes<br />
:* fixed screenshot alpha issues<br />
:* some lighting issues fixed<br />
:* fixed lose wood while mining gold<br />
:* hopefully fixed permbans from console and added appended messages: \rcon \ban griefer -1 “NEVER COME BACK HERE AGAIN”<br />
:* fixed able to teamkill by suiciding<br />
:* Added knockback_scale to class config<br />
:* Allowed banning specific classes at the tent (allowed_at_tent for each class config)<br />
:* added knight_reset_timer_on_hit, for Raron who owes his eternal allegiance<br />
:* Updated autobalance logic + fixed typo in balance_teams_on_nextmap<br />
:* Added collide_when_crouching<br />
:* Added stomp_strong_damage, stomp_weak_damage and stomp_vel<br />
:* Added builder_hit_damage, knight_jab_damage, knight_slash_damage, map_indestructible and map_bedrock_indestructible<br />
:* potential fix for wraiths from nowhere bug in ZF<br />
:* fixed abusable console command<br />
<br />
==[http://devlog.kag2d.com/post/36261857960 Build 580] (21/November/2012) <span id="580"></span>==<br />
<br />
Change from build 572 to 580:<br />
<br />
:* Disabled g_debug in public builds<br />
<br />
==[http://devlog.kag2d.com/post/35398258500 Build 572] (10/November/2012) <span id="572"></span>==<br />
<br />
Changes from build 569 to 572:<br />
<br />
:* Fixes:<br />
:** Spike strangeness<br />
:** Fall damage being applied wrong<br />
:** Water Slowness<br />
:** Any attacking through tiles<br />
:** Stomp no longer “sometimes hurts them, sometimes you” + higher stomp min height.<br />
:** Memory leaks<br />
:* Additions:<br />
:** Knights can surf<br />
:** Archers can stomp<br />
<br />
==[http://devlog.kag2d.com/post/35187245952 Build 569] (07/November/2012) <span id="569"></span>==<br />
<br />
Changes from build 548 to 569:<br />
<br />
:* Support wierdness fixed + vars added:<br />
:** support_added_vertical = 1<br />
:** support_cost_ladder = 8<br />
:** support_cost_bridge = 4<br />
:** support_cost_castle = 4<br />
:** support_cost_wood = 3<br />
:* Fixed Beeping in console + potential crashes from that.<br />
:* Fixed bloody spikes are dark<br />
:* Fixed more % related issues<br />
:* Massive optimisations (50+ player servers shouldn’t beat up your CPU quite as much)<br />
:* added swap_team_cooldown variable for team switching (to prevent rapid swapping abuse, defaults to 1 min, a value of 1800)<br />
:* reworked autobalance logic a little (now based on time since join)<br />
:* added balance_teams_on_nextmap variable, balances the teams based on score at the end of each match (or should, this one may need more testing/attention)<br />
:* Fixed spikes blend players when moving sideways (slight push backwards added).<br />
:* Fixed shonky raycasts<br />
:* Fixed attacking around corners<br />
:* Fixed attacking upwards/downwards<br />
<br />
==[http://devlog.kag2d.com/post/33832778981 Build 548] (18/October/2012) <span id="548"></span>==<br />
<br />
Changes from build 514 to 548:<br />
<br />
:* fixed extra spike and gurgle sounds occurring after getting spiked or drowning, then getting hit.<br />
:* fixed 120 stone in catapult from bomb bug<br />
:* fixed trees leave copies of their top behind when blocks have been placed above them<br />
:* fixed lighting is team biased<br />
:* fixed attack timer reset upon getting hurt<br />
:* bombs now hurt through the holes they make, and through bridges<br />
:* all damage goes through bridges now<br />
:* fixed “vote next map is actually vote reload map”<br />
:* fixed can't attack around corners (tentative fix)<br />
:* fixed bottom line of map is empty<br />
:* fixed % causes issues in chat window<br />
:* REVERTED TO CLASSIC LIGHTING (NO DARKNESS) IN NON-GOLD SERVERS<br />
:* added no_shadowing boolean in gamemode.cfg (defaults + forced to true in non-gold servers and false in gold servers)<br />
:* fixed crash in security if a null player was present<br />
<br />
==[http://devlog.kag2d.com/post/31467356434 Build 514] (13/September/2012) <span id="514"></span>==<br />
<br />
Changes from build 507 to 514:<br />
<br />
:* added player muting/ignoring<br />
:* rcon commands:<br />
:** /listmutes - list the players muted on the server<br />
:** /mute [name] [minutes] - mute the player for the given time (default is 15 mins, use -1 for permanent)<br />
:** /muteid [id] [minutes] - mute the player by id<br />
:** /unmute [name] - unmute the player<br />
:** /unmuteid [id] - unmute the player by id<br />
:* The following commands are clientside only (so don’t use /rcon):<br />
:** /listignores - list the players you are ignoring<br />
:** /ignore [name] [minutes] - ignore the player for the given time (default is 15 mins, use -1 for permanent)<br />
:** /ignoreid [id] [minutes] - ignore the player by id<br />
:** /unignore [name] - unignore the player<br />
:** /unignoreid [id] - unignore the player by id<br />
:* Other changes:<br />
:** Permanban option added to admin menu<br />
:** Autoupdate path is now hardcoded<br />
:** Changing any server browser filter will exit the ‘beginner’ sort (some people were getting confused why there were so few servers)<br />
<br />
==[http://devlog.kag2d.com/post/31060362244 Build 507] (07/September/2012) <span id="507"></span>==<br />
<br />
Changes from build 489 to 507:<br />
<br />
:* Fixed username bans not working {{Bug|ID=0000708}}<br />
:* Autobalance is back, now with three new vars to control it:<br />
:** do_ingame_autobalance - should the teams be balanced other than on join?<br />
:** autobalance_tolerance - the tolerance of the autobalance <br />
:** red_team_size_ratio - how much larger red team is meant to be<br />
:* support_factor variable added, scales how far all blocks can go horizontally (default is 24) - I’ll be adding more variables to control this per-block but it lets you allow some skybridging if that’s your thing.<br />
<br />
==[http://devlog.kag2d.com/post/29760752657 Build 489] (19/August/2012) <span id="489"></span>==<br />
<br />
Changes from build 488 to 489:<br />
<br />
:* Fixed Solo not working<br />
:* (hopefully) fixed {{Bug|ID=0000700}} zombies not working<br />
:* Fixed Flag “passing” to people<br />
:* Updated RTDM maps<br />
<br />
==[http://devlog.kag2d.com/post/29687105356 Build 488] (18/August/2012) <span id="488"></span>==<br />
<br />
Changes from build 469 to 488:<br />
<br />
:* Added gamemode variables to gamemode.cfg<br />
:** can_shieldbash - exactly what it says on the tin (defaults to off)<br />
:** can_glide_when_bombjumping - similarly, allows much further bombjumps (defaults to off)<br />
:** bomb_jump_scale - scales the force of a bombjump. (defaults to 1.0)<br />
:* Fixed the dreaded “rcon crash”<br />
<br />
==[http://devlog.kag2d.com/post/28335618033 Build 469] (30/July/2012) <span id="469"></span>==<br />
<br />
Changes from build 458 to 469:<br />
<br />
:* Mostly fixed so that you can add extra classes without them defaulting to builder. Requires that you add an extra field to class config files called ‘tool’ that has the value ‘Knight’, ‘Archer’ or ‘Builder’. Name can be whatever you like now. Please try this out and report bugs with it (and any workarounds you find) because it hasn’t been tested very extensively.<br />
:* Made guard color overrided by admin_color in all cases (previously wasn’t on player mouseover)<br />
:* Strip out multiple consecutive white space characters in chat, replace with one space<br />
:* /login and /logout restricted to serverside only<br />
:* Removed editor zoom help text as it is no longer available<br />
:* Class restrictions (feature = no_class_[classname] where [classname] is the name of the class)<br />
:* Team restrictions (feature = no_team_[teamname] where [teamname] is the name of the team)<br />
:* Admin menu re-org (Admin>Team>Player>Moderator Action) + hide actions based on seclev immunity<br />
:* Spectator team in admin menu<br />
:* Spectator chat grey<br />
:* Added autoconfig option to allow the seclev feature join_full to work, sv_enable_joinfull<br />
:* Reserved slots, set with sv_reservedslots (feature to use in seclevs: join_reserved)<br />
:* Spectator slots, set with sv_spectatorslots (if set to 0, spectators just use regular slots - if you want to remove spectators altogether, remove them from seclevs)<br />
:* Join as spectator button added to browser<br />
:* Allow /login to work with no password set<br />
:* Freeze immunity (feature = freeze_immunity)<br />
:* Speedhack kick immunity (feature = speedkick_immunity) (this is a temporary fix to work around modded servers that have speeded-up their classes in such a way that the speedhack detection gets false positives)<br />
:* Seclev muting (feature = muted)<br />
:* Deny access with deny_join (will also kick if done mid-game)<br />
:* Fixed ‘x has been voted to be kicked’ bug<br />
:* In-game seclev assignment through /rcon /assignseclev or admin menu<br />
:* Added LoadSeclevs(filename);<br />
:* Added /rcon /reloadseclevs [filename]<br />
:* Disabled same account connecting to a server multiple times<br />
:* New gamemode var: max_zoom_out. This can be 1/2/3 and defines how many levels of zoom there are.<br />
:* 3 more gamemode vars: zoom_level_1, zoom_level_2, zoom_level_3. These set the cam distance at each of these zoom levels. These gamemode vars can also be added to class config files to override them for that class only.<br />
:* Non-fixed cam works at zoom level 1 now. Was forced to fixed previously.<br />
<br />
==[http://devlog.kag2d.com/post/27573532246 Build 458] (19/July/2012) <span id="458"></span>==<br />
<br />
Changes from build 428 to 458:<br />
<br />
:* Added [[Security Levels|security levels]] <br />
:* Moved location of securitysetup.cfg to Base/Security<br />
:* Moved white/blacklists to their own files (paths defined in securitysetup.cfg)<br />
:* Changed logging into rcon to use /rcon /login [password]<br />
:* Added /rcon /logout to logout of rcon<br />
:* Modified /reloadsecurity to reload seclevs in addition to black/whitelists<br />
:* Added /printseclevs for printing seclevs<br />
:* Fixed respawn timer behind chat window {{Bug|ID=0000152}}<br />
:* Potentially fixed memory leak with water<br />
<br />
==[http://devlog.kag2d.com/post/25429451699 Build 428] (19/June/2012) <span id="428"></span>==<br />
<br />
Changes from build 421 to 428:<br />
<br />
:* fixed rcon admins/guards crash on certain collapses {{Bug|ID=0000267}} & {{Bug|ID=0000469}}<br />
:* fixed unable to join busy server (lots of objects)<br />
:* fixed crash on camera shake (sometimes)<br />
:* Removed use of in-game browser, links now open in normal external browsers<br />
:* pressing enter in the username box at login now submits the form <br />
:* slight changes to how ping timing works in the browser, might yield more correct results<br />
:* Adds client/server understanding of a ‘maintenance mode’ for the KAG API<br />
:* general error message improvement around certain API calls<br />
:* Fixes {{Bug|ID=0000606}}<br />
:* join-related API calls in the client and server now use persistent connections; server joins should be noticeably faster<br />
:* fixes a regression from the {{Bug|ID=0000606}} fix above, this will be addressed more next week<br />
:* Server browser favorites now work again<br />
:* Quickjoin revamped.<br />
:* Fixed (workaround) sv_goldonly spam in server console in non-gold servers as well as the issue with wood blocks showing up for builders in non-gold servers.<br />
<br />
==[http://devlog.kag2d.com/post/24948508302 Build 421] (12/June/2012) <span id="421"></span>==<br />
<br />
Changes from build 420 to 421:<br />
<br />
:* Fixed the “Mash C to Mine Faster” bug<br />
<br />
==[http://devlog.kag2d.com/post/24880927357 Build 420] (11/June/2012) <span id="420"></span>==<br />
<br />
Changes from build 415 to 420:<br />
<br />
:* server browser now uses API and threaded calls<br />
:* more colors in server preview minimap in server browser<br />
:* minimap preview image shows the center of the map by default (but can be dragged around)<br />
:* many server browser bugs fixed<br />
:* made arrows not damage at minimum velocity under water<br />
:* made arrows skip higher<br />
:* dirt no longer created for infinite support<br />
:* fixed dropping mats working always -> allowing inf mats on startup<br />
<br />
==[http://devlog.kag2d.com/post/24549096067 Build 415] (06/June/2012) <span id="415"></span>==<br />
<br />
Changes from build 396 to 415:<br />
<br />
:* new games rules FullCTF<br />
:* added generator_ctf_lake.cfg, generator_ctf_twolakes.cfg<br />
:* added water (gold servers only - sv_gold_only 1 in config)<br />
:* added Aim Mode (zoom out button [MOUSE SCROLL])<br />
:* moved HUD hearts to above players head<br />
:* materials actually spawn at tent on game start<br />
:* added Wooden Structures<br />
:* fixed zombies squeezing through solid walls (although this makes it harder for them to climb some notched)<br />
:* fixed items that are not onground cant be picked up with key tap<br />
:* fixed cursor changed when hitting R whenever {{Bug|ID=0000395}}<br />
:* skeletons destroy wood<br />
:* improved zombie movement on ladders, walls and Notches<br />
:* skeletons only attack doors and wood when stuck or angry<br />
:* greg has half less health<br />
:* wood blocks can be upgraded to stone<br />
:* stone back wall cant be downgraded to wood<br />
:* white block cursor only appears when destroying (RMB) or when block can be placed<br />
:* added creak sound when cant build with enough support<br />
:* hearts are now above head<br />
:* hearts and name on mouse hover slowly fade out<br />
:* fixed spikes giving support<br />
:* fixed spikes with background not giving support<br />
:* spikes can be only placed next to solid blocks<br />
:* fixed gold bullion gives +10 per hit {{Bug|ID=0000504}}<br />
:* water is lit by daylight/night<br />
:* hitting tree once gives 6 wood<br />
:* materials have different sizes depending on amount of resources stored<br />
:* added water_suddendeath and water_raise_time variables to game rules<br />
:* grass removed from tent front<br />
:* grass is destroyed if tile beneath is destroyed<br />
:* fixed travel tunnels working for both teams<br />
:* added temporary workshop build item spam prevention<br />
:* increased min_shieldbash_horiz_vel slightly<br />
:* fixed pink pixels on collapsing wood from world.png<br />
:* reduced vertical speed limit when slashing to prevent getting stunned because of it.<br />
:* made it so that shield-bashing counts as your kill<br />
:* shieldbash tweaks from testing<br />
:* fixed bridge castle back support bug<br />
:* added wood_warmup, stone_warmup, gold_warmup, arrows_warmup, bombs_warmup to team - sets materials at tent on start<br />
:* added weapon_clash variable to gamemode.cfg<br />
:* synced egg health over net<br />
:* getting out of catapult boosts fixed<br />
:* fixed spikes hanging after collapse on client<br />
:* removed mat pickup sound if smaller than 10<br />
:* shield bash sound plays only at higher velocity than bash<br />
:* stomp stun doesn't happen for team mates<br />
:* throwing objects more smooth on network<br />
:* added decay to materials, after 30 seconds<br />
:* added new workshops to full ctf<br />
:* added static material count to CTF<br />
:* if workshop has bomb to build and upgrade - tapping [E] will make bomb<br />
:* added upgradable rooms to FullCTF<br />
:* removed cata from FullCTF to prevent base camping while there aren't boats<br />
:* added stone_amount and related vars to team configs for on-start mats<br />
:* materials.png tweak for bombs<br />
:* added generator_ctf_twolakes.cfg<br />
:* arrows skip on water<br />
:* fixed materials dropping during break<br />
:* player light decreased in Full CTF<br />
:* fixed picking up invisible other team heart<br />
:* fixed splash when throwing out something picked up from water<br />
:* fixed material wrapping to 65k<br />
:* fixed mats given on tent when warmup amount = 0<br />
:* can regain air more easily if head above water and standing on solid or ladder<br />
:* added tunnels to FullCTF<br />
:* added armoury/archer range, made tunnel more expensive<br />
:* fixed some server-side commands possible to launch on client<br />
:* edited help texts in workshops<br />
:* increased arrow draw time and made sound reflect it<br />
:* added show/hide hud tutorial text<br />
:* fixed no cursor when hud scrolled out<br />
:* renamed zoom out for archer as AIM MODE<br />
<br />
(full changelog [https://forum.kag2d.com/threads/wood-water-build-released.6686/ at the forum])<br />
<br />
==Build 396 (??/May/2012) <span id="396"></span>==<br />
<br />
Changes from build 394 to 396:<br />
<br />
:* altered behavior of zombies passing through walls<br />
:* fixed /loadmap and /savemap not working for configs and doubling the .kag on already specified files<br />
:* added list of players to the stats.txt output<br />
<br />
<span id="396_hotfix"></span>Hotfix:<br />
<br />
:* tweaked some stray pixels in heads<br />
:* zombie knight AI improvements<br />
:* slightly faster zombie spawning<br />
:* fixed jumping on zombie heads<br />
:* zombies can squeeze through 1 block notches<br />
<br />
==Build 394 (15/May/2012) <span id="394"></span>==<br />
<br />
Changes from build 393 to 394:<br />
<br />
:* fixed bomb timers counting down too fast randomly<br />
:* fixed falling too fast<br />
:* fixed coins duplicating<br />
:* autoupdate issue resolved<br />
<br />
==[http://devlog.kag2d.com/post/23060197691 Build 393] (14/May/2012) <span id="393"></span>==<br />
<br />
Changes from build 371 to 393:<br />
<br />
:* u_shownames now uses new player name style instead of big stupid one<br />
:* Spectators with u_shownames see all player names<br />
:* Spectators now see unit counters<br />
:* Fixed single character player names no longer crash the server (and are therefore allowed) {{Bug|ID=0000327}}<br />
:* Fixed full name not showing on linux/mac when someone changes teams {{Bug|ID=0000151}}<br />
:* Fixed username is not cased correctly after successful authentication. {{Bug|ID=0000237}}<br />
:* Dropped the materials counter delay<br />
:* The blinks still take a while to go away but the counter is always up to date<br />
:* Fixed broken Connect To... {{Bug|ID=0000148}} & {{Bug|ID=0000001}}<br />
:* Fixed Looks like red builder is going to build blue tiles {{Bug|ID=0000254}}<br />
:* Fixed breaking a shop that is on background tile doesn’t give mats {{Bug|ID=0000253}}<br />
:* Fixed setting high duration results in ban for 0 seconds {{Bug|ID=0000266}}<br />
:* Large bans (longer than 2 years) and bans with -1 time now result in permbans.<br />
:* Added expiry time to listbans<br />
:* Made bans case-insensitive<br />
:* changed/improved/added server side logging of game/player events<br />
:* Fixed - Archers deal massive damage to team catapults {{Bug|ID=0000271}}<br />
:* really fixed trap door+back wall = free money (removed hack) {{Bug|ID=0000198}}<br />
:* Fixed lost stone on removing trapbridge on background {{Bug|ID=0000258}}<br />
:* Fixed GOALTICKS independent ticktime mod operation in director.cpp<br />
:* Fixed Knights attack catapults when they use it {{Bug|ID=0000081}}<br />
:* Fixed various potential server crashes while fixing {{Bug|ID=0000327}}<br />
:* Various tweaks that may fix small bugs/instability - fixed<br />
:* KAG crash when closing KAG with server browser open {{Bug|ID=0000333}}<br />
:* addressed chat box/minibox background hardcoded, now takes center pixel colour. {{Bug|ID=0000157}}<br />
:* Fixed the listPlayers() script<br />
:* fixed abusable bug where spectators can block map start {{Bug|ID=0000305}}<br />
:* fixed more meaningful autoupdate failure messages for libcurl {{Bug|ID=0000306}}<br />
:* fixed the launcher menu text for the various sites sucked and fixed some of the URLs<br />
:* fixed can repair trap bridges with backwall {{Bug|ID=0000205}}<br />
:* fixed can repair other team’s door to be your own (only works blue->red) {{Bug|ID=0000076}}<br />
:* fixed about 3 related bugs/exploits<br />
:* fixed can’t slash shielded target sometimes {{Bug|ID=0000276}}<br />
:* fixed jumping on someone and slashing hurts you {{Bug|ID=0000309}}<br />
:* stomping does less damage to the stomper<br />
:* Fixed quarters don’t heal when there’s less than 0.5 hearts to heal {{Bug|ID=0000353}}<br />
:* fixed door breaking/fixing {{Bug|ID=0000204}}<br />
:* updates to how paper rendering works<br />
:* Fixed catapults dont hurt backwall enough, though haven’t done bridges etc yet (likely related to arrows) {{Bug|ID=0000331}}<br />
:* owered chat spam timer and inserted anti-spam message if you exceed it rather than failing silently<br />
:* Added sandbox room and tweaked sandbox to include it<br />
:* sandbox now has free items and shops.<br />
:* fixed server segfault due to API error conditions<br />
:* fixed quarters light not acting like a light<br />
:* fixed chests giving light by default<br />
:* bomb in zombie fortress costs 10 coins (was 20)<br />
:* more probability of zombie having coin<br />
:* disconnect issue should be fixed, please playtest for a while and see<br />
:* fixed client-side light in blob<br />
:* added constructor to APIPlayer, too much non-initialized vars bugs<br />
:* fixed free full version access<br />
:* bots attack dead zombies<br />
:* removed buildnum from launcher caption to avoid confusion<br />
:* collapse anti-grief doesn’t work for outposts<br />
:* fixed charged arrows dealing no damage when shot through bridge {{Bug|ID=0000321}}<br />
:* fixed knights don’t stop when ordered to go to zombies<br />
:* destroying castle blocks in zombie fortress doesn’t remove coins<br />
:* bots try to jump over kegs<br />
:* fixed bots not following orders when faced with zombies<br />
:* fixed throwing kegs into walls<br />
:* removed “buying” zombies from Portal<br />
<br />
==Build 371 (23/April/2012) <span id="371"></span>==<br />
<br />
Changes from build 370 to 371:<br />
<br />
:* re-disabled jab stun as default in Rules<br />
:* changed freq of slide sounds<br />
:* added sv_fastdeltas flag (1 means less CPU intensive but more bandwidth intensive)<br />
:* fixed full servers not showing map preview<br />
:* fixed fall damage screaming happening at wrong time<br />
:* fixed bump sound when climbing steps<br />
:* fixed too loud sounds issues<br />
:* fixed big bounce from shield<br />
:* made bash damage dependent on air time to avoid gibbing against wall<br />
<br />
==[http://devlog.kag2d.com/post/21638541083 Build 370] (23/April/2012) <span id="370"></span>==<br />
<br />
Changes from build 360 to 370:<br />
<br />
:* fixed builders pick up catapult stone in mid air {{Bug|ID=0000250}}<br />
:* add per-gamemode modding of archer variables<br />
:* fixed crash where lightmap was null<br />
:* fixed some hud readout bugs (thick stone)<br />
:* fixed some issues with {{Bug|ID=0000164}}'s fix and tree chopping<br />
:* fixed trees heal when reaching the bottom of the trunk {{Bug|ID=0000164}}<br />
:* fixed crash in menu when no player exists<br />
:* backspace menu when not playing game is the same as when playing game<br />
:* Added previous bitstream compatibility through *force_bool methods<br />
:* fixed zombie mode order crash<br />
:* fixed no spawn as zombie when changed team to red<br />
:* fixed disconnecting from server when launched server browser<br />
:* singleplayer gamemodes get paused when in ESC menu<br />
:* fixed crash after launching zombie mode after deathmatch mode<br />
:* zombie/migrant bodies collide in air with players and hurt them<br />
:* added sound when zombies fall or hit walls<br />
:* added random pitch variation for most sounds<br />
:* added resource drop amount on hud<br />
:* fixed migrant-player colliding<br />
:* fixed big particles not spawned when in solid block<br />
:* tweaked zombie network syncing<br />
:* added spectator mode<br />
:* fixed bot archers not shooting arrows<br />
:* fixed wraith explosion on net<br />
:* fixed wall hugging on ladder<br />
:* added "killed by zombie message"<br />
:* builder only stays close to buddy and defends himself from zombies<br />
:* synced migrant bubbles on net<br />
:* creative/Sandbox servers are also add to beginner servers now<br />
:* fixed disconnecting player message<br />
:* fixed crash when closed ingame browser at a wrong time<br />
:* fixed zoom out from editor affecting other games {{Bug|ID=0000246}}<br />
:* fixed arrows going through walls {{Bug|ID=0000125}}<br />
:* workshop blocks cost 2 wood now<br />
:* all CTF workshops cost 50 wood (no stone required) (+30 gold siege workshop)<br />
:* migrants now say hello on network<br />
:* backwall on spikes gives materials resolved {{Bug|ID=0000208}}<br />
:* moved body throw offset a bit to avoid self collision<br />
:* archer can't hurt others when stomping<br />
:* fixed shield adding velocity on ground<br />
:* made inventory counters 50x more awesome (and they read the correct numbers for more cases too)<br />
:* fixed coins from frozen players<br />
:* dropped amount of coins from shooting catas (IRC request)<br />
:* fixed custom heads for non-admins<br />
:* made guard hat only apply to builder head and class default head<br />
:* added custom head check in player (checks if name matches a custom head player or if is guard or admin)<br />
:* added class modding to CTF rules<br />
:* bound runner variables to rules<br />
:* added falldamage vars to rules config (-> balancing ahoy)<br />
:* fixed crash in starter caused by autoupdate not initialised<br />
:* nerfed sheild push to help with desync and wall damage<br />
:* fixed wall sliding + fixed notch jumping (related)<br />
:* added server_setup_info.txt and readme.txt<br />
:* modified readme.txt and server_setup_info.txt for nicer formatting<br />
:* added stats format info to server_setup_info.txt<br />
:* added /listbans function to list all currently active bans<br />
:* fixed bug in bans (time was in seconds not minutes)<br />
:* made bans more user friendly with their output<br />
:* stats updated to more easily parsable format<br />
:* fixed typo in tutorial {{Bug|ID=0000197}}<br />
<br />
==[http://devlog.kag2d.com/post/20926147839 Build 360] (11/April/2012) <span id="360"></span>==<br />
<br />
Changes from build 359 to 360:<br />
<br />
:* fixed shield jump not working<br />
:* fixed coins from destroying bodies<br />
:* fixed builder not being able to pickup rubble {{Bug|ID=0000235}}<br />
:* fixed bodies not affecting playerpos (too much bugs)<br />
:* fixed admin/guard heads<br />
:* fixed colon typing on Mac {{Bug|ID=0000143}}<br />
<br />
==[http://devlog.kag2d.com/post/20910101971 Build 359] (11/April/2012) <span id="359"></span>==<br />
<br />
Changes from build 353 to 359:<br />
<br />
:* fixed linux and mac “Connect to…” not working {{Bug|ID=0000001}}<br />
:* fixed player lag issue<br />
:* fixed loud sound glitch on Mac and Linux<br />
:* fixed permastun when fallen on somebody<br />
:* new body pickup icon<br />
:* added slight bump for players colliding in air to avoid dancing on head<br />
:* fixed building castle wall over trap bridge giving coins {{Bug|ID=0000198}}<br />
:* added “report bugs” links to bug tracker in game launcher<br />
:* fixed manual link in game launcher<br />
:* fixed destroyed bridge turning to blue team and giving coin {{Bug|ID=0000229}}<br />
:* fixed large ban number crash {{Bug|ID=0000227}}<br />
:* updated all sprites to be arranged horizontally<br />
:* added a bounce on wall damage to prevent instant kill<br />
:* disabled gliding while bomb jumping/catapulting to balance horizontal power<br />
:* added a frame to knights for bomb jumping/catapulting<br />
:* made bomb knockback on standing targets smaller<br />
:* fixed flying into walls kills you {{Bug|ID=0000220}}<br />
:* too high ping ban time lowered to 5 mins<br />
:* move n_Graph to the left<br />
:* if player not rcon and does rcon command it gets sent to guards as [RCON (name)] (trying to login…)<br />
:* fixed gaining stone on repairing last castle block destruction block<br />
:* added sanity check for autoupdater to prevent downloading html error msgs<br />
:* fixed outposts: the perfect griefing tool {{Bug|ID=0000078}}<br />
:* fixed archer can pick up rubble rocks as arrows<br />
:* fixed guard cannot be kicked by rcon<br />
:* fixed shield stomp completely destroying<br />
<br />
==[http://devlog.kag2d.com/post/20521450110 Build 353] (05/April/2012) <span id="353"></span>==<br />
<br />
Changes from build 349 to 353:<br />
<br />
:* can carry corpses<br />
:* corpses are gibbable<br />
:* corpses hurt others when thrown<br />
:* if there are lots of objects on the ground closest one will be picked up on tap [C]<br />
:* fixed not being able to get out of catapult (use [E])<br />
:* quick tap [E] on catapult does most obvious action (in order of priority: put item, load stone, mount yourself)<br />
:* you can enter catapult firemode just by pressing fire on catapult<br />
:* you can now use bubbles, taunts, light bombs and fire stuff while in catapult<br />
:* fixed not being able to get in catapult while holding something<br />
:* fixed disconnected payer IP in console showing as number<br />
:* fixed female heads invisible<br />
:* tweaked carry positions for objects<br />
:* fixed throwing issues<br />
:* catapult and outpost have more mass<br />
:* made keg collision circle smaller<br />
:* names in scoreboard have a shadow for better visibility<br />
:* only names are role colored<br />
:* fixed buttons clickable under full version banner<br />
:* added player left message on server<br />
:* collapse messages are sent to guards<br />
:* guards and admins get info on rcon commands<br />
:* fixed map border visibility<br />
:* fixed server message on vote kick spam<br />
:* fixed console crash<br />
:* fixed catapult taking stone when firing dude<br />
:* more descriptive catapult usage help<br />
:* hitting wall at large velocity takes health<br />
:* boulder doesnt hurt team players now<br />
:* corpses in air collide and hurt players<br />
:* both people that collide with each other are knocked out and hurt<br />
:* fixed out of screen corpses sent through network<br />
:* fixed +/- keys voting on Mac<br />
:* auth API fixes<br />
:* throw arrow appears on all objects<br />
<br />
==[http://devlog.kag2d.com/post/20283884415 Build 349] (01/April/2012) <span id="349"></span>==<br />
<br />
Changes from build 346 to 349:<br />
<br />
:* added Gregs (April Fools)<br />
<br />
==[http://devlog.kag2d.com/post/20077027216 Build 346] (28/March/2012) <span id="346"></span>==<br />
<br />
Changes from build 345 to 346:<br />
<br />
:* fixed crash on death message<br />
:* fixed full version banner dissapearing too fast<br />
:* fixed player names not appearing above heads for normal players<br />
:* fixed server crash on ban<br />
:* fixed auto-picking materials<br />
:* fixed timestamp number padding<br />
:* fixed vote kicks not banning<br />
<br />
==[http://devlog.kag2d.com/post/20023926407 Build 345] (27/March/2012) <span id="345"></span>==<br />
<br />
Changes from build 319 to 345:<br />
<br />
:* authentication system now uses [[API_Overview|KAG API]]<br />
:* fixed duplicate IP preventing from LAN play<br />
:* user roles separated (admin, guard, tester)<br />
:* added new default gamemode Rapid Team Deathmatch<br />
:* added default “Beginner” server filter<br />
:* default chat key is [T] or [ENTER]<br />
:* team chat is launched with [Y]<br />
:* vote keys on Mac OSX are [+] and [-]<br />
:* strings are loaded from .irrst files located in Base/StringTables<br />
:* fixed barrier dissapearing on client when match not started<br />
:* added random Lance bot to addBot command<br />
:* error message for duplicate master login<br />
:* fixed securitysetup using username instead of name<br />
:* fixed builder killing with hammer msg<br />
:* fixed couple of crash reasons<br />
:* fixed network clantag exploit<br />
:* fixed net logging of IPs<br />
:* added serverMessage(“message”); console/script command<br />
:* boulder multiplayer crash fixed<br />
:* fixed network connection memory leak<br />
:* added no GUI mode (F6)<br />
:* fixed squeezing<br />
:* fixed server console “CAN’T PICK’ spamming<br />
:* removed console “banned client trying to connect” msg<br />
:* ESCAPE also closes scoreboard<br />
:* added “Open external browser” button to awesomium browser<br />
:* server has chat texts logged in console<br />
:* random chests and lanterns are specified in the generator file<br />
:* all disconnection messages appear in popups<br />
:* fixed lantern and kegs in non-gold servers<br />
:* fixed launcher graphic flickering<br />
:* fixed connection messages error and returning to menu<br />
:* RCON users are now red in scoreboard<br />
:* fixed spikes spawning dummy blocks<br />
:* Ban system overhaul (\unban)<br />
:** unban works via username<br />
:** bans stored in securitysetup.cfg <br />
:** ban player needs to take username param<br />
:* removed hwid related ban stuff<br />
:* removed bans on kick<br />
:* guards and admins can always see player labels on hover<br />
:* when someone marks for vote kicks server announces it<br />
:* fixed wrong rooms appearings in mods<br />
:* game launches from menu only after succesful connect<br />
:* fixed bad delta msgs on server on player join<br />
<br />
==[http://devlog.kag2d.com/post/18611784562 Build 319] (02/March/2012) <span id="319"></span>==<br />
<br />
Changes from build 281 to 319: <br />
<br />
:* Single-player zombies added<br />
:* '''"Nerfed"''' bomb jumping, forms of Bomb Jumping still exist. <br />
:* New lighting - castle interiors and caves are dark. You can hide in them. <br />
:* Added lanterns in full version (will work fully next patch).<br />
:* More workshops<br />
:* Added powder kegs<br />
:* Workshops have no castle background. This means they can fit anywhere and don’t cost stone.<br />
:* Many collision, networking, exploit and security fixes<br />
:* Bot's AI have been improved so that it can fend for itself <br />
:* Randomly generated dungeons and castles <br />
:* Added rubble from collapsed castles and in ruins<br />
:* Player names on cursor show only when close and in full light (to allow hiding)<br />
:* Expanded bomb radius - no more bomberman explosions<br />
:* Shopping in a workshop now opens up a radial menu<br />
:* Cost reduction on workshops - does not require stone anymore<br />
:* New door textures<br />
<br />
==[http://devlog.kag2d.com/post/16463560525 Build 281] (25/January/2012) <span id="281"></span>==<br />
<br />
Changes from build 274 to 281:<br />
<br />
:* Mark-kicking now works again<br />
:* Net code should be a little smoother<br />
:* A few server browser bugs have been fixed<br />
<br />
==[http://devlog.kag2d.com/post/16002365889 Build 274] (17/January/2012) <span id="274"></span>==<br />
<br />
Changes from build 265 to 274:<br />
<br />
:* fixed “reason 5” players ban<br />
:* fixed “COLLAPSED BY” console spam<br />
:* fixed giant holes in mountain maps<br />
:* fixed server browser crash after closing password box<br />
:* fixed server browser password box letters visible<br />
:* fixed / not working with autocomplete in console<br />
:* fixed some collision bugs<br />
:* ladder/tree climbing animation uses walk animation<br />
:* clients from server browser connect through sv_ip variable if specified<br />
:* fixed dedicated_server.sh being in DOS format<br />
:* fixed unit counter not appearing on first join<br />
:* removed adding 10 coins for placing gold bullion<br />
<br />
==[http://devlog.kag2d.com/post/15401080122 Build 265] (06/January/2012) <span id="265"></span>==<br />
<br />
Changes from build 263 to 265:<br />
<br />
:* fixed native resolution in fullscreen broken<br />
:* fixed map collisions (not climbing, corner jumping etc.)<br />
:* chat console is disabled if no players<br />
:* unit counters changed to minimalistic numbers<br />
:* chat moved to top<br />
:* gamemode descriptions support line break (new CTF description)<br />
:* chat box position, transparency improvements<br />
:* chat box only displays under 140 chars<br />
:* fixed help texts not appearing during build time<br />
:* fixed not being able to build sometimes at some spots<br />
:* fixed buying bomb by spamming with left over coins<br />
:* fixed massive gold appearing under tent in older generator scripts<br />
:* fixed hole in map generator causing tower<br />
:* added flat map with hole in middle to deafult map cycle<br />
:* fixed 2 players from the same IP being authenticated wrong on master server<br />
:* Mac: fixed space appearing after pressing shift in chat<br />
<br />
==[http://devlog.kag2d.com/post/15341998849 Build 263] (05/January/2012) <span id="263"></span>==<br />
<br />
Changes from build 262 to 263:<br />
<br />
:* fixed kick and swap menus not scrolling<br />
:* arrows don't stick to shields<br />
:* fixed unpredictable bomb throwing on high ping<br />
:* fixed unit_count=0 in gamemode.cfg (one life for all)<br />
:* fixed warmup counter display<br />
:* fixed quarters not healing if something in front of it<br />
<br />
==[http://devlog.kag2d.com/post/15341998849 Build 262] (05/January/2012) <span id="262"></span>==<br />
<br />
Changes from build 228 to 262:<br />
<br />
:* Changed workshop building to an UPGRADE MECHANISM using USE KEY [E]<br />
:* Outposts and catapults are built in the SIEGE WORKSHOP<br />
:* KAG map format which saves everything on the map (/loadmap /savemap commands eg. “/savemap plaza”)<br />
:* Faster network code. Many optimizations in this area you’ll notice a slightly lower ping.<br />
<br />
:* new Swordfight map<br />
:* fixed some collision bugs<br />
:* fixed tents spawning underground<br />
:* map format changed to .KAG<br />
:* \loadmap \savemap - loads\saves .KAG files<br />
:* \loadbitmap NAME - loads PNG map format from Maps/<br />
:* packet compression is back on<br />
:* arrows stick to bodies<br />
:* fixed rules time counter and display<br />
:* changed to larger font for catapult health and blocks menu resources display<br />
:* builder rectangle cursor doesn't appear if not buildable and not diggable<br />
:* fixed ping times in server browser<br />
:* fixed favorites in server browser<br />
:* fixed server browser password prompt display<br />
:* fixed sort types list box<br />
:* fixed most bottom blocks on map indestructible bug<br />
:* added speedhack detection and prevention<br />
:* units are decreased on spawn not death<br />
:* Mac: fixed ingame web browser<br />
:* Mac: fixed screen options not saving<br />
:* Mac: changed team chat switch to Ctrl<br />
:* Mac: improve graphic performance on<br />
:* Mac: fixed game crashing when window larger than desktop<br />
:* fixed authentication mix up when two players from same host connect<br />
:* improved network code - slightly lower pings<br />
:* added server check for knight slashing<br />
:* slash takes 5% longer<br />
:* sv_compression variable works again<br />
:* fixed throw sound being played if trying to drop materials during warmup<br />
:* fixed client crash on map restart<br />
:* fixed trying to connect to full server<br />
:* units aren't decreased in build time<br />
:* added \nextmap command (\restartmap works as it should now)<br />
:* Mac: fixed clipboard pasting Cmd+V<br />
:* Mac: fixed mouse button / shield problem<br />
:* fixed head config hack<br />
:* fixed bomb killing teammates<br />
:* improved offscreen objects netcode<br />
:* autoupdate can be canceled with ESC<br />
:* new linux dedicated executable works w/o batch file "./KAGdedi"<br />
<br />
==[http://devlog.kag2d.com/post/13635081132 Build 228] (02/December/2011) <span id="228"></span>==<br />
<br />
Changes from build 203 to 228:<br />
<br />
:* added pre-game launcher<br />
:* added (windows only for now) ingame web browser with links to: manual, wiki, IRC chat, creating account<br />
:* added server favorites<br />
:* added in-game Manual by SirSalami<br />
:* removed player name mouse hover chat<br />
:* clicked server in server browser updates ping meter icon<br />
:* improved first ping performance in server browser<br />
:* added double click join to server browser<br />
:* added building time/match started information in server preview<br />
:* added menu music<br />
:* changed collapse physics<br />
:* fixed ambient sounds<br />
:* fixed screenshot folder on Linux<br />
:* fixed crash in editor mode when jumping on bridge<br />
:* fixed builder can't pick 3rd heart<br />
:* fixed door pick sound being wood<br />
:* builder has to stand still to build<br />
:* autoupdater does not require restart<br />
:* console accepts \ and / for commands<br />
:* bridge takes 20 wood<br />
:* bridges and ladders can't be built only against dirt background<br />
:* optimized all game object collisions<br />
:* icons in scoreboard are double size<br />
:* class icons point in same direction and builder is distinguished from sword more<br />
:* can't shield against falling blocks<br />
:* can't destroy rooms after match has started (anti-griefing)<br />
:* fixed far view on fixed camera for lower resolutions<br />
:* added disclaimer after server startup for sv_allow_globals_mods variable<br />
:* rooms require 5 hits to destroy<br />
:* changed some HUD fonts (including above head chat)<br />
:* added command-line option to start server with specific ip,port,slots eg: ip 123.124.125.126 port 50213 slots 32<br />
:* added break_time_static for a build time that doesn't change with number of players<br />
<br />
==[http://devlog.kag2d.com/post/12470011425 Build 203] (07/November/2011) <span id="203"></span>==<br />
<br />
Changes from build 200 to 203:<br />
<br />
:* added server name and address in scoreboard<br />
:* added class icons next to player names<br />
:* sword strike knockback is half power<br />
:* removed semi-stun from hit<br />
:* clash doesn’t work on slash<br />
:* less stun on fall<br />
:* game is not rendered after alt+tab<br />
:* unit_count can use floating point variables<br />
:* unit_count = 0 - no respawns; unit_count = -1 - unlimited respawns<br />
:* added \sv_deltacompression variable (set to 0 in dedicated_autoconfig.gm to improve performance at the cost of bandwidth)<br />
:* \sv_compression temporarily disabled (always true)<br />
:* limited CPU usage<br />
<br />
==[http://devlog.kag2d.com/post/12344131523 Build 200] (04/November/2011) <span id="200"></span>==<br />
<br />
Changes from build 190 to 200:<br />
<br />
:* added female characters (player customization) ([BACKSPACE] in-game)<br />
:* added head customizations ([BACKSPACE] in-game)<br />
:* Misc menu (backspace) doesn't require to hold key<br />
:* bridges are now two-way platforms (drop from them with down key [S])<br />
:* arrows go through bridges<br />
:* removed Advanced Movement tutorial<br />
:* fixed arched not falling from top tree<br />
:* all objects now fall through bottom of map (flag respawns after falling there)<br />
:* increased pick radius of pie menus<br />
:* pie menu items are also selected with left mouse click<br />
:* fixed collapsed blocks not disappearing at the bottom of the map<br />
:* fixed not being able to build castle background over spikes<br />
:* fixed spiked castle background not giving support<br />
:* catapult fire progress is always displayed when in fire mode<br />
:* fixed catapult not changing team on fire<br />
:* fixed shield ladder not working on ladders<br />
:* removed "test" name above head<br />
:* tweaked bomb throwing<br />
:* added throw direction arrow on HUD<br />
:* fixed bomb wall bounces<br />
:* fixes in fast moving player/map collision<br />
:* optimized map collision code<br />
:* misc menu (BACKSPACE) doesn't require holding the key<br />
:* fixed bridge open/close glitch<br />
:* rcon commands are logged in console ([RCON FROM PLAYER_NAME])<br />
:* admin/guard : [F3] key freezes [F2] key unfreezes player<br />
:* added "COLLAPSE by PLAYER_NAME" in console log<br />
:* can't switch to team with units depleted<br />
:* removed tutorial box and emoticons from tutorial display<br />
:* fixed joining game errors<br />
:* added fixed camera on/off option in main menu (Player tab)<br />
:* lowered bomb jump velocity<br />
:* bridges can be built on dirt background<br />
:* removed material dropping when overloaded<br />
:* hovering mouse on player and pressing chat adds his name to chat (works for chat menu too)<br />
:* tweaked jumping<br />
:* help UI improvements<br />
:* disabled game music (temporary)<br />
:* 30% of fallen coins is lost on death<br />
:* near spawn respawn multiplier multiplies half the time for outpost<br />
:* HUD doesn't fade out if typing in chat<br />
:* break time is now set based on a multiplier (players amount)<br />
:* unit counter is now set based on a multiplier (players amount)<br />
:* respawn counter can't go longer than number of players (in seconds)<br />
:* added 1 archer discharge frame<br />
:* fixed \loadmap [name] command - loads the map from the folder Maps/[name].png<br />
:* added sword blocks when hot other sword<br />
:* bomb sparks turn red when approaching explosion time<br />
Combat:<br />
:* you lose charge on being hit<br />
:* fixed slash on team player<br />
:* fixed knight hitting after being hit<br />
:* fixes in knight double slashes<br />
:* can't hit or shield for 0.5s after being hit<br />
<br />
==[http://devlog.kag2d.com/post/11905353945 Build 190] (25/October/2011) <span id="190"></span>==<br />
<br />
Changes from build 158 to 190:<br />
<br />
:* new controls and pie menus<br />
:* added castle room: bomb workshop - for making bombs (press [E], costs coins)<br />
:* added castle room: arrows workshop<br />
:* added castle room: quarters - gradually heals you for coins<br />
:* added droppable coins<br />
:* added HUD resources blink when added/removed<br />
:* generated maps are mirrored by default (can be switched off in Rules/gamemode.cfg)<br />
:* CTF and Swordfight gamemode now have a default unit count limit<br />
:* map editor mode from menu uses Sandbox game rules<br />
:* mount bomb on catapult (light bomb with [F] and then put on catapult with menu [E])<br />
:* added shield down attack animation<br />
:* added "Quit Editor" main menu option<br />
:* added recent added/decreased resources display on HUD<br />
:* changed chat fonts to support european characters<br />
:* admin kick/swap menu is team sorted<br />
:* fixed knight shield not shielding teammates<br />
:* fixed time limit game rules setting<br />
:* fixed unit count game rules setting<br />
:* fixed doors not closing near tent and other objects<br />
:* fixed bomb bounce sounds<br />
:* fixed bots not respawning after map change<br />
:* fixed timed out rcon/mod players not disconnecting<br />
:* fixed help texts smooth rendered<br />
:* chat with 1 letter can be sent now <br />
:* bottom of map is a hole in which you die<br />
:* when team becomes unbalanced players with lowest score get switched<br />
:* each hit at stone gives 2 stone; thick stone 5; gold 2<br />
:* archer doesn't draw arrow if no arrows<br />
:* bombs are stronger and have larger kill radius<br />
:* tents and outposts don't heal<br />
:* wood, stone, gold is automatically picked up only by builder; arrows by archer; bombs by knight<br />
:* fixed class selection on custom class rules<br />
:* removed arrow added to player resources when arrow hit player<br />
:* fast arrow knockback is smaller<br />
:* bomb isn't dropped on knock back<br />
:* only 50% of arrows drop drom dead archer<br />
:* bomb can destroy dropped arrows<br />
:* bombs can launch knight from ground (with shield; greater velocity achieved from air)<br />
:* added 5s immunity on tent after respawn<br />
:* increased stomp damage velocity<br />
:* archers can climb trees<br />
:* archer has 3 firing options (indicated by cursor color): slow, normal and charged<br />
:* arrows are generally faster but have a lot more drag<br />
:* arrows damage is based on velocity (dragged/out of screen arrows are weaker)<br />
:* archer can cancel shot with [right mouse] click<br />
:* fixed arrows losing effectiveness when lobbying them<br />
:* archer stomp doesn't do damage<br />
:* archer charge cursor appears only after arrow is drawn<br />
:* fixed killed archer arrow not firing<br />
:* moved arrow origin 2 pixel higher<br />
:* knight double slash only works when actually hit somebody<br />
:* knight shield up works more like a ladder<br />
:* knights can glide on shield up (shield parachute)<br />
:* fixes to shield collision<br />
:* less knockback on sword hits<br />
:* catapult fires more sideways<br />
:* catapult uses 5 stone per shot<br />
:* catapult loads much longer<br />
:* catapult against catapult is more powerful<br />
:* catapults don't regenerate<br />
:* catapult rocks have more gravity<br />
:* destroyed catapult drops half loaded stone<br />
:* the more vertical the catapult rocks the less damage they do<br />
:* builder has 3 hearts<br />
:* builder can hurt knights<br />
:* changed scoreboard colors<br />
:* object/workshop usage help texts are always shown<br />
:* blocks without required resources are not drawn in block menu<br />
:* outpost shows health on mouse hover<br />
:* items fall out with greater velocity on death<br />
:* bubbles on minimap show only for own team<br />
:* stance animation changed when carrying something<br />
:* knight shield is unlagged<br />
:* ladders can't be placed far horizontally (they don't drop now)<br />
:* all player names show when waiting for respawn<br />
:* changed player label colors<br />
:* menu and prompt bubbles don't show on minimap<br />
:* added spawn immunity blink indicator<br />
:* trees regrow slower<br />
:* added smoke on catapult rocks hit stone<br />
:* above head chat messages background is transparent<br />
:* chat longer than 200 chars doesn't appear above head<br />
:* above head chat breaks into lines if long<br />
:* default above head chat color is white; team chat is team colored<br />
:* added addBotX command - addBotX( team, class, name ); eg. addBotX( 1, 0, "St. John" );<br />
:* added disable compression option sv_compression=0<br />
:* fixed \unban; \unbanhost; \unbanhid commands<br />
<br />
<span id="190_hotfix"></span>Hotfix:<br />
<br />
:* fixed autobalance issue<br />
:* fixed 3 heart archer<br />
:* fixed builder tutorial crash<br />
:* fixed outpost not being able to switch class<br />
<br />
==[http://devlog.kag2d.com/post/10598181702 Build 158] (24/September/2011) <span id="158"></span>==<br />
<br />
Changes from build 157 to 158:<br />
<br />
:* fixed not being able to connect to server after some time of server running<br />
<br />
==[http://devlog.kag2d.com/post/10518164845 Build 157] (22/September/2011) <span id="157"></span>==<br />
<br />
Changes from build 156 to 157:<br />
<br />
:* added "nocollapsing_nearspawn" variable to game rules file (CTF/gamemode.cfg)<br />
:* near spawn collapses prevention works for larger structures only (>15 blocks)<br />
:* fixed collapsing issues again<br />
:* fixed unbuildable spots bugs<br />
:* fixed crash reason<br />
:* fixed not being able to return to menu after disconnect<br />
:* knight image files height correction<br />
<br />
==[http://devlog.kag2d.com/post/10480371812 Build 156] (21/September/2011) <span id="156"></span>==<br />
<br />
Changes from build 154 to 156:<br />
<br />
:* unlimited resources on warmup removed (get 250 stone and 100 in tent)<br />
:* fixed creative/sandbox mode resources<br />
:* when max resource limit reached item falls out<br />
:* fixed picking resource item when full<br />
:* added circle on player when freezed<br />
:* fixed flag scored when touched on flag carrier<br />
:* fixed unsupported resolutions in fullscreen<br />
:* fixed frozen players dying<br />
:* fixed server browser sorting<br />
:* sort selection in browser is saved<br />
:* teams open doors can’t be destroy by team members<br />
:* fixed collapsing issues (floating blocks & not all blocks collapsing)<br />
:* fixed crash on start for old video cards<br />
:* fixed not being able to open servers browser after playing tutorial<br />
<br />
==[http://devlog.kag2d.com/post/10402397731 Build 154] (19/September/2011) <span id="154"></span>==<br />
<br />
Changes from build 151 to 154:<br />
<br />
:* added “Basics & Building” tutorial<br />
:* added password prompt in server browser<br />
:* added moderator key [F3] to freeze a player<br />
:* fixed map tile desynchronization on game join<br />
:* fixed chat console not scrolling when joined game<br />
:* added infinite resources on warmup<br />
:* lowered amount of resources on round start (100 wood and stone)<br />
:* lowered amount of wood falling out of destroyed catapult or tent to 30<br />
:* builder automatically picks up stone and wood parts<br />
:* fixed castle background blocks requiring support<br />
:* fixed /kickid names display on Linux<br />
:* removed clantag brackets (default name separator is space; other chars can act as separator)<br />
:* cannot pull catapult while holding [F]<br />
:* fixed minimap dissapearing on death<br />
:* dedicated_autostart.cfg and mapcycle.cfg don’t get autoupdated<br />
:* fixed server map preview memory leak<br />
<br />
<span id="154_hotfix"></span>Hotfix:<br />
<br />
:* fixed 4 crash reasons<br />
<br />
==[http://devlog.kag2d.com/post/10272479141 Build 151] (16/September/2011) <span id="151"></span>==<br />
<br />
Changes from build 142 to 151:<br />
<br />
:* new server browser<br />
:* server pinging<br />
:* server minimap preview<br />
:* optimized GUI rendering<br />
:* max server name length added<br />
:* server info limited to 144 chars<br />
:* client disconnects with message when trying to enter full server<br />
:* autoupdater reads another download URL if first one fails<br />
:* precache.txt doesn't update in autoupdater<br />
:* block cursor always shows for archer & knight<br />
:* knight can't destroy team open door<br />
:* knight can destroy castle background only with slash<br />
:* changed default team switch button to ALT<br />
<br />
==[http://devlog.kag2d.com/post/9918307987 Build 142] (07/September/2011) <span id="142"></span>==<br />
<br />
Changes from build 137 to 142:<br />
<br />
:* fixed crash after too many objects<br />
:* ladders and castle background need support when building horizontally<br />
:* bombs just damage dirt blocks instead of destroying<br />
<br />
<span id="142_hotfix"></span>Hotfix:<br />
<br />
:* fixed emoticon bubbles not working on other players<br />
:* fixed kill feed truncating names to 1 character<br />
:* fixed main menu disappearing on player death<br />
:* fixed server links authentication eg. kag://127.0.0.1:50301<br />
<br />
==[http://devlog.kag2d.com/post/9703482290 Build 137] (02/September/2011) <span id="137"></span>==<br />
<br />
Changes from build 130 to 137:<br />
<br />
:* added red screen blink on damage<br />
:* added camera shake effects (on explosion & collapsing)<br />
:* added kill messages<br />
:* set console var \cc_killfeed 1 for kills to appear in chat console<br />
:* falling or dying on spikes adds a kill for attacker that did that<br />
:* fixed sword killing through walls<br />
:* fixed ladder giving 3 wood instead of 2<br />
:* fixed minimap overlapping map vote<br />
:* added switch team chat console message<br />
:* fixed support algorithm lag on server<br />
:* added micro-gibs<br />
:* hud fades away completely on mouse near screen edge<br />
:* added full map by pressing M<br />
:* fixed minimap display on small maps<br />
:* stunned and dead players bounce off walls<br />
:* fixed corpses preventing doors from closing<br />
:* added droppable & pickable materials<br />
:* arrow that hit player adds stays in player's arrow supply<br />
:* added man catapult launching<br />
:* fixed catapult launching itself bug<br />
:* resupplying works only 15 seconds after spawn and stops working after drop or throw bomb<br />
:* catapults can be destroyed by own team<br />
:* destroyed catapults & outposts leave wood material<br />
:* added temporary health indicator for catapult & outpost<br />
:* more knock back on fast arrow<br />
:* more power on bomb knock back in air<br />
:* bombs have more radius of kill but make less block damage<br />
:* knight can carry max 3 bombs<br />
:* bombs explode from each other<br />
:* bomb explosion doesn't work through walls<br />
:* optimized network bandwidth<br />
:* tent resupplies automatically during warmup<br />
:* fixed console rendering under HUD<br />
:* fixed blocks falling when placed too fast<br />
:* fixed bot kick crash<br />
:* new knight & archer flash cursors<br />
:* changed name label font<br />
:* falling on someone causes damage; falling with shield 2x damage<br />
:* added falling on someone and hitting with shield sound<br />
:* flag is picked up automatically from ground<br />
:* fixed knock back network desync<br />
:* velocity push is stronger when throwing objects<br />
:* smaller small fall damage<br />
:* shield does not work on spikes<br />
:* fixed doors and bridges not working when open on join server<br />
:* bridge opens from below too<br />
:* fixed block menu resource text overlapping<br />
:* bodies block explosion from destroying wall<br />
:* archer has 12 arrows on spawn and takes 1 arrow from tree<br />
:* change catapult loading key to DROP [C]<br />
:* server shuts down if can't create UDP port listener<br />
:* unused hearts can be picked up with [E]<br />
<br />
<span id="137_hotfix"></span>Hotfix:<br />
<br />
:* fixed 6 crash reasons<br />
:* fixed blockmenu rendering on different resolutions<br />
:* fixed resupply not ending after time or drop<br />
<br />
==[http://devlog.kag2d.com/post/9422768382 Build 130] (27/August/2011) <span id="130"></span>==<br />
<br />
Changes from build 129 to 130:<br />
<br />
:* added "small hud" option (mainmenu -> Options -> Player )<br />
:* added knight charge cursor over head also<br />
:* changed archer charge cursor<br />
:* minimap is smaller<br />
:* HUD fade happens closer to screen edge; removed block menu fade<br />
:* fixed password saving issue<br />
:* fixed case sensitivity in master logins<br />
:* fixed some chat console color errors<br />
:* fixed chat console overlapping text<br />
:* disabled team bridge opening with up/down<br />
:* fixed playerslist staying scrolled after switching servers<br />
:* no resupply happens only if left a certain distance from spawn location<br />
<br />
==[http://devlog.kag2d.com/post/9375344917 Build 129] (26/August/2011) <span id="129"></span>==<br />
<br />
Changes from build 127 to 129:<br />
<br />
:* new HUD cursors<br />
:* new HUD chat window<br />
:* new HUD resources & health bar<br />
:* new minimap window<br />
:* added dust animation on big fall<br />
:* minimap player icons indicate team color<br />
:* added minimap ground edge shading<br />
:* added variable "v_drawhud" useful to disable HUD when making screenshots or recording videos<br />
:* chat colors are team colored<br />
:* new team colored gibs<br />
:* castle back wall uses 2 stone<br />
:* message boxes replaced with graphics<br />
:* new menu buttons<br />
:* fixed menu inverting on smooth shader<br />
:* help texts only show up when toggled with F1<br />
:* added wall hugging to prevent fall damage<br />
:* fixed smaller fall damage not working<br />
:* fixed infinite resources from collapse prevention<br />
:* fixed tree stumps in front of players<br />
:* name labels above head use premium & admin colors<br />
<br />
==[http://devlog.kag2d.com/post/9289802927 Build 127] (23/August/2011) <span id="127"></span>==<br />
<br />
Changes from build 126 to 127:<br />
<br />
:* fixed menu sound on Linux<br />
:* fixed constructions not giving support<br />
:* new anti-griefing method: automatic collapse prevention in radius around tent/outpost<br />
:* fixed infinite tree chopping<br />
:* fixed point frame dissapearing when chat text above head<br />
:* added scoreboard scrolling<br />
:* fixed bot kicking from console<br />
:* new server commands:<br />
:** \kickhost [host] [minutes] - kicks and/or bans host (host number can be found in logs when player joins)<br />
:** \unbanhost [host]<br />
:** \swapid [player id] - swaps the players team<br />
:* fixed ground background tiles<br />
:* mods can freely change teams<br />
:* fixed player-bomb force when on ground<br />
:* possibly fixed other team spawning on captured outpost<br />
<br />
==[http://devlog.kag2d.com/post/9257552656 Build 126] (22/August/2011) <span id="126"></span>==<br />
<br />
Changes from build 124 to 126:<br />
<br />
:* fixed game crash 1<br />
:* fixed game crash 2<br />
:* fixed editor not working<br />
:* clouds don't render on "Less effects" option<br />
:* fixed doors not opening on ladders<br />
:* fixed bot kicking<br />
:* fixed player leave game message<br />
:* support required on very high constructions (near high map border)<br />
:* increased team unbalanced respawn time difference<br />
:* increased crouched hitbox<br />
:* fixed tents falling<br />
:* fixed tree stub not regrowing<br />
:* fixed weird block behaviour on trees<br />
:* fixed tree regrowing bugs<br />
:* fixed shadows appearing on trees<br />
:* added server variable "sv_deltapos_modifier"<br />
:** higher than 1.0 uses less bandwidth but game will be more laggy<br />
:** less than 1.0 will use more but will be more accurate<br />
<br />
==Build 124 (20/August/2011) <span id="124"></span>==<br />
<br />
Changes from build 123 to 124:<br />
<br />
:* bridges require support<br />
:* removed immunity on tent<br />
:* fixed premium ban spam on server<br />
:* Linux dedicated server performance version released<br />
:* Linux client version out<br />
<br />
==[http://devlog.kag2d.com/post/9136812191 Build 123] (19/August/2011) <span id="123"></span>==<br />
<br />
Changes from build 90 to 123:<br />
<br />
:* only builder has ground sight<br />
:* new tree leaf sprites<br />
:* fixed leafs not appearing from non destructed trees<br />
:* new ground tile graphics<br />
:* gold blocks glitter<br />
:* added big dirt pieces fallout of dug ground<br />
:* fixed mapcycle maps loaded on load map in menu<br />
:* fixed floor in window castle tile<br />
:* door has floor if castle block underneath<br />
:* new castle background blocks look different in different context<br />
:* added castle top bricks ornamentation<br />
:* recoded tile rendering to use mesh buffers (much faster)<br />
:* fixed clantag bracket<br />
:* separated foreground from background map layer (trees, spikes, solid blocks etc. are drawn in front of players)<br />
:* added clouds<br />
:* HUD can now display names and health after death<br />
:* new minimap icons<br />
:* fixed minimap not appearing on zoomout<br />
:* fixed enemy outposts and flags not appearing on minimap<br />
:* fixed minimap out of border icon positions<br />
:* fixed infinite loop caused by setting score_limit to 0<br />
:* added possibilty to load gm script file in mapcycle (useful to change game rules or add entities)<br />
:* fixed multiple tents saved on map<br />
:* outposts, hearts and catapults are saved on savemap<br />
:* fixed hearts dissapearing if full health archer or builder pick them up<br />
:* game rules can now limit classes<br />
:* game rules now define default materials count on respawn<br />
:* added tree branch destroy effects<br />
:* trees properly drop<br />
:* added ambient sound<br />
:* added smoothness variables to map generator files which determine the steppiness of the map<br />
:* gold now concentrates in middle of map<br />
:* move map scripts to Maps folder<br />
:* added natural background dirt tiling<br />
:* added semi-procedural ambient piano music when lonely<br />
:* tree block takes 3 hits to chop<br />
:* new png map format colors<br />
:* unified minimap colors with png map<br />
:* added team colored bridges and door to minimap<br />
:* change door open mechanics (doors react to direction keys)<br />
:* power bar loads up/down continously<br />
:* power bar stays at maximum position longer<br />
:* knight can only jab or hit with full power<br />
:* knight power slash adds speeds<br />
:* added sword hit knock back<br />
:* improved actor sprites<br />
:* removed dead actor collisions<br />
:* charged arrows knock back<br />
:* louder charged "pop" sound<br />
:* knock down lasts until fallen on ground<br />
:* all players collide<br />
:* fixed team kills giving points<br />
:* changed screenshot format to .png<br />
:* screenshots can be taken with PRINT SCREEN button too<br />
:* archers can duck with crouch button to hide<br />
:* added damage heart indicators<br />
:* added bloodsplat on hit<br />
:* fixed bottom of map collision<br />
:* map cycle is reloaded every map (can be edited while server is running)<br />
:* block can be dropped by builder only while holding crouch<br />
:* fixed outpost giving 3 hearts<br />
:* added default fall damage<br />
:* temporary fix for camera going bananas<br />
:* players retrieve their points and statistics on rejoining a server<br />
:* even more votes needed for players with good score<br />
:* builder earns points only by placing similar blocks next to each other<br />
:* increased running speed<br />
:* archer releases arrow if killed<br />
:* added console variable /v_fastrender (set to 1 to increase FPS)<br />
:* new combat move: jumping on enemy stuns him; or shield down causes damage<br />
:* increased falling max speed<br />
:* fall damage has 3 stages depending on fall velocity: slight stun, 1 heart damage; death<br />
:* knight max charge time increased slightly<br />
:* knight slash takes 1.5 hearts<br />
:* added small blood splat for 1 heart damage; big blood splat for more damage<br />
:* new combat move: double slash<br />
:* out of screen sprites rendering optimization<br />
:* sprite depth sorting is based on y position<br />
:* spikes give more damage at fall damage velocity<br />
:* removed menu vote kick<br />
:* fixed spikes not spiking dead bodies<br />
:* added server variable \sv_gold_only (aka Gold Server; allow only premium account players to play)<br />
:* added server variable \sv_allow_globals_mods (i set to 1 global KAG moderators and admins can kick/ban players)<br />
:* added player colors in scoreboard (green - moderators; yellow - premium)<br />
:* tree gives 2 arrows now<br />
:* knockback makes you fall from ladder<br />
:* servers browser now shows gamemode, passworded and gold server info<br />
:* fixed server not loading next map in map cycle after round won<br />
:* fixed clients disconnecting while server map generation<br />
:* bridges don't open from beneath<br />
:* title image stretches on different resolutions<br />
:* ladders save from fall damage<br />
:* fixed blood particle steppy offsets<br />
:* fixed multiple resupplying on tent<br />
:* removed resupply timer / resupply only works until moved off tent / healing works always<br />
:* bomb is dropped on knockback<br />
:* fixing giving materials on tent/outpost<br />
:* outposts are 2x tougher<br />
:* added wall bump sounds<br />
:* no spawning on tent in capture<br />
:* shield pushes everyone not shielded<br />
:* pushing shield against enemy with high velocity causes knockback<br />
:* fixed gibs emitting blood<br />
:* added new main menu items: <br />
:** [Video->Smooth shader] hq2x pixel smoother; <br />
:** [Video->Less effects] for faster backgrounds; <br />
:** [Sound->Volume] type the volume between 0.0 and 1.0 (sorry for not adding a gauge yet); <br />
:** [Sound->Ambient music] <br />
:* added block labels in menu<br />
:* requirement for support while building removed<br />
:* fixed admin menu cmds on localhost<br />
<br />
==[http://devlog.kag2d.com/post/7802736314 Build 90] (19/July/2011) <span id="90"></span>==<br />
<br />
Changes from build 80 to 90:<br />
<br />
:* added mandatory game accounts<br />
:** player nickname is the same as account user name<br />
:** added optional clantag in main menu Player settings<br />
<br />
:* Archer changes:<br />
:** offscreen arrows deal only half damage<br />
:** removed blocked jumping when bow fully charged<br />
:** added arrow ladders (archers can climb their own arrows on a wall)<br />
:** archer full charge is faster<br />
:** arrow gravity and maximum speed changed<br />
:** archer charge decharges when after reaching maximum point<br />
:** archer charge bar appears on mouse cursor<br />
:*** arrow leaving archer is properly positioned<br />
:** added knockdown period for arrow hit<br />
:** arrow damage changed:<br />
:** slow arrow deals half heart damage<br />
:** charged/fast arrow deals 1.5 heart damage<br />
<br />
:* Knight changes:<br />
:** changed knight sword mechanics<br />
:** 2 hits available: quick jab (1 heart), charged swing (hold fire button; 2 hearts)<br />
:** hitting with charged swing stuns the opponent for a moment<br />
:** charged knight jumps lower<br />
:** knight has same movement speed as archer and builder<br />
:** new knight sword strike animations and sounds<br />
:** knight can only dig with fully charged swing<br />
:** shielded knights always pushes other players in the shield direction<br />
:** new ability to climb shielded upwards knight <br />
<br />
:* Builder changes:<br />
:** builders can't penetrate knight armor<br />
:** building is delayed and requires builder to stand still<br />
:** added possibilty for builder to drop castle block<br />
:** builder square cursor is always drawn<br />
:** added repairing destroyed parts (takes always half of full block materials)<br />
:** increased builder build radius<br />
:** builder sees more into the map<br />
<br />
:* new score system<br />
:** earn points for: building, killing, capturing/returning flag<br />
:** lose points for: suicide, mining structures<br />
<br />
:* fixed resolution changing when desktop is the same size as window<br />
:* fixed wrong resolution ratio picked<br />
:* fixed resolution change offset bug <br />
:* improved open door/bridge mechanics<br />
:* more dirt particles velocity<br />
:* players have less acceleration on ground<br />
:* fixed background dirt bugs<br />
:* scores render over player labels<br />
:* fixed trees not growing on right side of map<br />
:* trees don't lose coronas when chopped<br />
:* fixed server disconnection errors<br />
:* fixed collapsed blocks create random blocks<br />
:* fixed outpost not giving supplies on start<br />
:* outpost during capture does not give out supplies<br />
:* changed all damage using discrete values<br />
:* fixed grass appearing underground<br />
:* half hearts health are drawn on HUD<br />
:* can't throw bomb while holding flag<br />
:* fixed player names appearing as one letter on Linux<br />
:* fixed spikes not collapsing<br />
:* disabled periodic automap saving [temporary]<br />
:* fixed not able to join own team again if teams unbalanced<br />
:* added server variable "sv_require_auth" (default: yes; requires clients connecting to server be logged in master server)<br />
:* optimized server tree storage<br />
:* added sky gradient<br />
:* emoticons and point frame stay until key pressed or chat above head dissapears<br />
:* changed vote kicking mechanic (takes into account players time on server and score)<br />
:* added server mapcycle (Base/Scripts/mapcycle.cfg)<br />
:* two new map generator files added to mapcycle (generator_ctf_hole; generator_ctf_mountain)<br />
:* fixed png maps not saved or loaded on Linux server<br />
:* fixed outpost color not changing after capture<br />
:* added take screenshot sound (F4)<br />
:* flag carrier is slower by 10%<br />
:* fixed bomb-block damage miscalculation<br />
:* lowered ping kick time to 15 minutes<br />
:* vote minimum time lowered to 3 minutes<br />
:* fixed players not respawning after map change<br />
:* removed bridge gibbing<br />
:* fixed catapult spawning at right map edge<br />
:* main menu change : "Map editor" instead of "Start game"<br />
:* fixed ground and other blocks not appearing in editor block palette<br />
:* fixed not being able to destroy blocks around tent<br />
:* only main tent restores health<br />
:* fixed infinite outpost volcano<br />
:* fixed gold bullion not destructible by catapult<br />
:* fixed catapult ground collision sound<br />
:* fixed shield collisions<br />
:* above head chat stays shorter<br />
<br />
==[http://devlog.kag2d.com/post/7379317943 Build 80] (28/June/2011) <span id="80"></span>==<br />
<br />
Changes from build 71 to 80:<br />
<br />
:* fixed network map load memory leak<br />
:* fixed more network memory usage<br />
:* changed camera so it is less sensitive close to player<br />
:* fixed auto_bots spamming lots of bots<br />
:* added archer bow & catapult progress bar<br />
:* “friendlydamage_modifier” in gamemode.cfg works as it should (multiplies friendly damage)<br />
:* remade arrow damage<br />
:** the faster the arrow the more damage it inflicts<br />
:** max velocity arrow always kills (unshielded)<br />
:* added half second draw arrow time for archer (jumping is suppressed while drawing) <br />
:* fixed arrow hits not registering against wall<br />
:* knight shield goes down after powerful hit (fast arrow, explosion)<br />
:* fixed random disconnecting on map restart<br />
:* fixed spawning on enemy respawn<br />
:* auto team balance shuffles only new players<br />
:* auto team balance doesn’t allow to change teams if teams are unbalanced<br />
:* modified no vote time to 5 minutes<br />
:* empty servers are kept alive on master<br />
:* gold is at least 7 blocks underground<br />
:* minimum_players_inteam set to 3<br />
:* warmup/break time (increased to 2.5 minutes)<br />
:* can’t build outpost or catapult until match started<br />
:* barrier set (at 1/3 to 2/3) of the map until match started<br />
:* tent has automatically placed bedrock beneath<br />
:* fixed outpost capturing bugs<br />
:* more rock parts/debris to pick up after collapse (and they stay longer)<br />
:* new wooden parts after destroyed wood structures (pickable)<br />
:* builder can’t give materials to knight or archer (only bombs and arrows)<br />
:* fixed scroll lock in chat box<br />
:* bomb block damage is based on distance (the farther the less damage)<br />
:* outposts and catapults slowly regenrate damage<br />
:* fixed background castle destruction exploit<br />
:* added gold bulion block [temporary]<br />
:* knight jump velocity is same as other classes<br />
:* rearranged block menu so castle wall and ladder are closest to mouse<br />
:* removed pilar castle background wall change<br />
:* added drawbridge<br />
:* arrows can destroy catapults and outposts<br />
:* new team emblems<br />
:* fixed crash on outpost destruction<br />
:* fixed spike stone collecting exploit<br />
:* resupply happens automatically on team tent (every 10 secs)<br />
:* during warm up time builder gets 100 wood and 100 stone in tent [temporary]<br />
:* player labels are a bit higher<br />
:* fixed knight gore machine bug<br />
:* fixed catapult creation displacement<br />
:* door requires just 40 wood now<br />
:* scoreboard sorted by kills instead of deaths<br />
:* map is restarted on server after 1 minute of being empty and only after match has started<br />
:* archer can’t collect arrows while charging bow<br />
:* archer can’t jump with fully charged bow<br />
:* remade catapults to work more as close siege weapons<br />
:** cost half (120 wood)<br />
:** deal twice more damage<br />
:** range is smaller (1 screen)<br />
:** arrows damage<br />
:* captured outpost restores health<br />
:* respawning on outpost being captured take 2 times longer<br />
:* builder jump smaller down when placing blocks<br />
:* fixed outpost not resupplying on change class<br />
:* fixed castle background not depleting materials when placed on ladder<br />
:* castle blocks placed on castle background can’t be placed if nothing below<br />
<br />
==[http://devlog.kag2d.com/post/7021775216 Build 71] (28/June/2011) <span id="71"></span>==<br />
<br />
Changes from build 70 to 71:<br />
<br />
:* added new give/loot key [C]<br />
:* picking arrows or rocks is done with harvest key [RMB] (right mouse)<br />
:* only archer can pickup arrows; only builder can pickup rocks<br />
:* added Mark Griefer option on scoreboard [TAB]<br />
:** available after 10 mins of game time<br />
:** if enough players mark a player he gets kicked<br />
:* outposts are capturable (stand on it; the more players the faster capture)<br />
:* outposts are 25% stronger (2 bombs)<br />
:* fixed network memory leak<br />
:* dead bodies don’t block digging<br />
:* fixed picking class in destroyed tent<br />
:* less hits to gib<br />
:* if [TAB] pressed scroeboard stays<br />
:* unbalanced team with more players spawns longer<br />
:* fixed admin menu kicking<br />
:* most bottom row of map cannot be digged/destroyed<br />
:* decreased player name length to 20 characters<br />
:* fixed block menu not appearing on tent<br />
:* console doesn’t scroll if text entered in prompt<br />
:* fixed vote server crash<br />
:* fixed giving materials not working sometimes<br />
:* fixed rcon player ping kick console spam<br />
:* fixed 0 time ban from admin<br />
<br />
<span id="71_hotfix"></span>Hotfix:<br />
<br />
:* fixed Windows XP startup crashing<br />
:* fixed respawn counter crash<br />
:* fixed initializing text not appearing in console-XXX.txt<br />
:* game window automatically is set to smaller resolution if desktop is smaller<br />
:* added fail safe methods when video driver is not supported<br />
<br />
==[http://devlog.kag2d.com/post/6983342996 Build 70] (27/June/2011) <span id="70"></span>==<br />
<br />
Changes from build 67 to 70:<br />
<br />
:* fixed memory leaks on map creation/restart<br />
:* can’t vote on self<br />
:* player being voted on is marked with red circle<br />
:* added message to inform about banning during vote<br />
:* all votes are sent to rcon admin<br />
:* increased game start to 2 players on team<br />
:* added “restartmap_onlastplayer_disconnect” option to game rules (gamemode.cfg)<br />
:* decreased max player name characters to 27<br />
:* fixed player names having leading or trailing whitespaces<br />
:* fixed spikes not removing stone if placed on background<br />
:* fixed broken outpost working<br />
:* auto-balancing: if teams differ by 2 players can’t switch teams freely<br />
:* /kickid cmd is done by player id instead of index (/players views id’s)<br />
:* added Admin menu to main menu (for rcon logged players to easily kick, restart map)<br />
:* lowered default “nearspawn_multiplier” to 2.2<br />
:* bomb range is shorter<br />
:* maximum 1 bomb can be carried by Knight<br />
:* bomb always kills (unshielded) in close proximity<br />
:* gold is always buried at least 5 blocks underground<br />
<br />
==[http://devlog.kag2d.com/post/6869673343 Build 67] (24/June/2011) <span id="67"></span>==<br />
<br />
Changes from build 57 to 67:<br />
<br />
:* new default gamemode Capture the Flag<br />
:* construction require support if longer than 5 blocks<br />
:* added fully collapsible physical blocks<br />
:* added buildable outpost<br />
:* added HUD block menu (hold [F])<br />
:* change class button is now [E] on tent/outpost<br />
:* pressing [E] on team member gives 10 of each materials<br />
:* changed bomb throwing<br />
:**pressing [F] lights bomb<br />
:**press [F] again throws at default velocity<br />
:**to throw further you must add momentum from jumping <br />
:* decreased sack/flag throw velocity but is affected by player velocity<br />
:* not drawing 0 amount label on objects<br />
:* fixed catapult/tent resource icon red<br />
:* fixed healing heart not adding to 3 hearts in knight<br />
:* fixed client changing health<br />
:* Knight respawns with 1 bomb<br />
:* fixed respawn timer<br />
:* dying near respawn results in longer respawn time (gamemode config variable “nearspawn_multiplier”)<br />
:* fixed server trying to delete client object which was never sent<br />
:* fixed local player globally banned issue<br />
:* fixed chat position after death<br />
:* fixed label appearing on tent<br />
:* added buildable outpost tent<br />
:* trees don’t appear on mountains<br />
:* own bomb hurts self<br />
:* server list is sorted by player count<br />
:* fixed catapult rocks making sounds on die<br />
:* fixed m_generator not being loaded<br />
:* script can now load from generator files eg. LoadMap(“Scripts/generator_ctf.cfg”);<br />
:**LoadMap(“”); - loads m_generator variable<br />
:**LoadMap(“Scripts/foobar.cfg”); - loads random generator map from config<br />
:**LoadMap(“Maps/foobar.png”); - loads map from png image<br />
:* generator changes:<br />
:**caves don’t appear under respawn<br />
:**materials appear in larger concentrations behind respawn<br />
:* improved gib graphics<br />
:* added spikes trap<br />
:* fixed sacks/flag collisions near tent<br />
:* fixed sack/flag throw velocity lag on throw<br />
:* fixed tents not being saved on client (with /savemap cmd)<br />
:* stuck player gibs<br />
:* fixed and optimized collisions<br />
:* removed bugged map name from servers list<br />
:* fixed tutorial text background<br />
:* trees regrow faster<br />
:* materials and construction blocks appear as icons + count on HUD<br />
:* sound listener center moved to player instead of center of screen<br />
:* fixed player label appearing twice on u_shownames set<br />
:* fixed crash when wrong generator file specified<br />
:* background castle block costs 3 stone<br />
:* added and fixed chat console transparency<br />
:* fixed ladder and castle back giving wrong resource number on destroy<br />
:* fixed chat bubble staying longer after Enter pressed<br />
:* builder doesn’t animate if can’t build at position<br />
:* fixed invisible body looting<br />
:* added “Looted” text for empty bodies<br />
:* team members can loot bombs again<br />
:* fixed HUD images stretching<br />
:* can’t join again own team<br />
:* fixed team menu disappearing when [BACKSPACE] pressed first time<br />
:* added floating amount of materials added or removed (on mine, loot or give)<br />
:* vote kicks can be casted only against one’s team members<br />
:* added “readme” information in vote menu<br />
:* rcon players are marked with x in players list<br />
:* added unlockable map editor<br />
:* own player label dissapears when mouse cursor close<br />
:* HUD dissapears on death<br />
:* trees drop faster<br />
:* fixed door issue being placed on tree stump<br />
:* fixed spawning removing background behind tent<br />
:* map resets after last player left<br />
:* slow arrors give half damage<br />
<br />
==[http://devlog.kag2d.com/post/6519817807 Build 57] (14/June/2011) <span id="57"></span>==<br />
<br />
Changes from build 51 to 57:<br />
<br />
:* fixed local player globally banned when bot banned<br />
:* my player is highlited in players list<br />
:* dead player collision radius is smaller<br />
:* build block cursor blink red if not enough material<br />
:* bomb now gibs people<br />
:* new death fall frame<br />
:* fixed ping kick not kicking<br />
:* bedrock layer lays on the bottom of each map<br />
:* modified bedrock look and amount<br />
:* bedrock bomb destroying leaves rocks<br />
:* bubble emote shows for 2 seconds after pressing key<br />
:* added mandatory vote kick typed reason<br />
:* vote caster displayed in vote box<br />
:* number of votes displayed<br />
:* vote dissapears if passes<br />
:* added radius of sight into earth<br />
:* fixed network errors and previous release lag<br />
:* added dirt block [experimental]<br />
:* added new config variable m_generator; specifies the map generator config file (default: “Scripts/generator.cfg”)<br />
:* knight destruction is 50% slower<br />
:* thick rock has its own destruction animation and takes longer to harvest<br />
:* thick rock takes 6 hits<br />
:* rock digging takes 5 hits<br />
:* ground digging takes 3 hits<br />
:* door needs 5 wood and 3 stone<br />
:* ladder needs 4 wood (10 in tree block)<br />
:* destroyed door gives 1 wood and 1 stone less<br />
:* trees are higher (more wood)<br />
:* sacks cannot go behind team tent<br />
:* cannot carry own team’s sack on to the enemy side of the map<br />
:* health is synced over network<br />
:* fixed sack team changed on client when picked up<br />
:* changed chat font<br />
:* increased small font size<br />
:* fixed mouse cursor stuck in menu<br />
:* if hit someone map isn’t hit<br />
<br />
==[http://devlog.kag2d.com/post/6319697429 Build 51] (08/June/2011) <span id="51"></span>==<br />
<br />
Changes from build 49 to 51:<br />
<br />
:* added Show Minimap option to video options (turning off minimap increases performance)<br />
:* pixel particles don’t show up if FPS drops below 20<br />
:* fixed minimap colors<br />
:* fixed grass tile appearing as dirt<br />
:* added knight shield down<br />
:* optimized netcode: not sending entities out of sight<br />
:* gold tile appears more distinct than stone<br />
:* fixed console kick not banning<br />
:* fixed rcon player possible to kick<br />
:* removed invalid net object not found messages<br />
:* fixed respawn queues not deleted on client<br />
:* global banning added<br />
:**if player gets banned twice in some period of time he gets global banned for a couple hours<br />
:* added new bedrock block (indestructible)<br />
:* trees don’t grow now in holes-<br />
:* added error message appears if game runs without Administrator privileges<br />
:* tweaked speed hack detection<br />
:* added s_system config variable to set sound system (for troubleshooting)<br />
:**(KAG/Base/Scripts/autoconfig.gm - global s_system =<br />
:**0 - autodetect (default)<br />
:***1 - DirectSound 8<br />
:***2 - DirectSound<br />
:***3 - Win MM<br />
:***4 - ALSA (Linux)<br />
:***5 - Core Audio (MacOSX)<br />
:***6 - No sound)<br />
<br />
==[http://devlog.kag2d.com/post/6258164507 Build 49] (06/June/2011) <span id="49"></span>==<br />
<br />
Changes from build 45 to 49:<br />
<br />
:* smaller cursors<br />
:* new archer cursors<br />
:* servers list is read from cache incase master is down<br />
:* your player has a name tag at all times<br />
:* name tags are drawn above player<br />
:* fixed end game crash reason<br />
:* added healing heart spawning randomly from killed player [experimental]<br />
:* ladders can be built anywhere against backgrounds<br />
:* anything can be built directly on a castle background wall<br />
:* build block cursor snaps to build position<br />
:* disabled map border fadeout<br />
:* casting another vote time increased to 10 minutes<br />
:* default vote kick ban time increased to 60 minutes<br />
:* if player being voted disconnects he is banned automatically<br />
:* rcon authorized player cannot be kicked<br />
:* added basic speedhack protection<br />
:* added hand cursor on block placement<br />
:* autoupdater does chmod +x on .sh script files<br />
:* players banned by IP and additional unique ID<br />
:* local server always disconnects if joining foreign server<br />
:* fixed map dimensions being too small<br />
:* added thick stone resource block (3x stone)<br />
:* fixed infinite ground background ladders<br />
:* added autorestarting functionality on new build release<br />
<br />
==[http://devlog.kag2d.com/post/6103786869 Build 45] (02/June/2011) <span id="45"></span>==<br />
<br />
Changes from build 40 to 45:<br />
<br />
:* local games do not register in server list<br />
:* menu is higher when items go under screen<br />
:* fixed missing tutorial display<br />
:* server list can now scroll<br />
:* fixed infinite rock catapult exploit<br />
:* can’t build or fire in break time (temporary fix for server crash)<br />
:* all objects are destroyed on server first (server crash on restart fix)<br />
:* optimized tile rendering speed by 10-20%<br />
:* optimized offscreen particle effects<br />
:* optimized too far sounds<br />
:* fixed generator crash<br />
:* default windowed mode<br />
:* added “chmod +x KAG” to dedicatedserver.sh<br />
:* fixed dead player floating up<br />
:* dead players fall off ladders<br />
:* fixed fall through map<br />
:* new cursors<br />
:* new resources graphics<br />
:* fixed crash after kick on client<br />
:* new title screen & menu colors<br />
:* master servers sends only servers with same build number<br />
:* tutorial poster runs automatically after game installation<br />
:* added icon for shortcuts<br />
:* knight has 1 heart more health [experimental]<br />
<br />
==[http://devlog.kag2d.com/post/5926193252 Build 40] (29/May/2011) <span id="40"></span>==<br />
<br />
Changes from build 39 to 40:<br />
<br />
:* catapult can change rotate according to thrower<br />
:* improved arrow collisions (from circle to line)<br />
:* default score limit is 20% of gold available on map<br />
:* fixed crash on precache (loading controls)<br />
:* fixed player dangling on server after kick<br />
:* fixed bow sound not stopping after death<br />
:* fixed catapult facing wrong direction for red team<br />
:* fixed knight shield<br />
:* fixed gold on map wrongly calculated<br />
:* fixed player sprite not updating when dead<br />
:* return of the ladder bubble<br />
:* mouse aim is farther (to match zoom out view)<br />
<br />
==[http://devlog.kag2d.com/post/5902729703 Build 39] (28/May/2011) <span id="39"></span>==<br />
<br />
Changes from build 32 to 39:<br />
<br />
:* game rules changed:<br />
:** victory condition: mine or collect 3/4 of the maps gold<br />
:** stash gold in sacks<br />
:** 3 sacks available on start<br />
:** steal sacks and bring them to your tent for score <br />
:* new map generation code:<br />
:** possible mountains and holes<br />
:** caves<br />
:** stone and gold are more likely to appear around caves and mountains<br />
:** gold appears more as gold veins<br />
:** trees don’t grow on tent <br />
:* added catapult<br />
:* new sack graphics<br />
:* new bomb & explosion graphics<br />
:* new emoticon bubble graphics<br />
:* tent does not fall down<br />
:* sack gold amount displayed on mouse hover<br />
:* player HUD is not visible now when score board is active<br />
:* increased knight radius of attack<br />
:* new castle back build sound<br />
:* tent hit pixels changed to black<br />
:* fixed invisible map bug<br />
:* can’t loot bombs from self & team players<br />
:* fixed knight not dying when bomb explodes in hand<br />
:* typing bubble appears when typing chat or in menu<br />
:* gold sacks & tent are drawn on minimap<br />
:* new stone tiles graphics<br />
:* added map generator config file (“Base/Scripts/generator.cfg”)<br />
:* when not enough resources build tile blinks on HUD<br />
:* on reload map, old map saved to “Maps/previous.png”<br />
:* particle die time randomized<br />
<br />
==[http://devlog.kag2d.com/post/5666473842 Build 32] (20/May/2011) <span id="32"></span>==<br />
<br />
Changes from build 30 to 32:<br />
<br />
:* added bombs for knight (hold & release [F] key)<br />
:* fixed sprite graphics glitch on older video cards<br />
:* louder bow pull sound<br />
:* increased precision of network object velocities<br />
:* fixed some map collision bugs<br />
:* fixed teleporting inside map<br />
:* optimized collision code<br />
:* fixed arrow map collisions<br />
:* added fast arrow springy sound hit<br />
:* added team emblem graphics on team pick<br />
:* resources on HUD are drawn in multiple rows now<br />
:* available blocks on HUD now drawn in lower part of screen<br />
:* fixed ladder placing not working sometimes<br />
:* fixed readme.txt not auto-updated<br />
:* added map restart command (\restartmap)<br />
:* added map load command (\loadmap [name])<br />
:* added map save command (\savemap [name])<br />
:* added server send message to all players (\msg [text])<br />
:* added vote map restart<br />
:* changed minimap colors<br />
:* dead not displayed on minimap<br />
:* can’t resupply in enemy tent, only change class<br />
<br />
==[http://devlog.kag2d.com/post/5603825941 Build 30] (18/May/2011) <span id="30"></span>==<br />
<br />
Changes from build 28 to 30:<br />
<br />
:* added kick voting (select in mainmenu [ESC], no [F11] yes [F12])<br />
:* added server kick command (kick [playername] [minutes])<br />
:* player respawns as last selected class<br />
:* sack on back is more visible<br />
:* added tent flag animation<br />
:* tent is now in front of players<br />
:* added variable descriptions in autoconfig.gm<br />
:* all doors placed vertically open when player touches<br />
:* player names forced to be unique<br />
:* fixed holes appearing after loading a map<br />
:* doors require 30 wood & 30 stone (previously 50 each)<br />
<br />
==[http://devlog.kag2d.com/post/5546900561 Build 28] (16/May/2011) <span id="28"></span>==<br />
<br />
Changes from build 24 to 28:<br />
<br />
:* zoom in/out keys work by tapping now<br />
:* zoom in/out by default is mouse wheel (previously left ctrl/shift)<br />
:* default view is dynamic; follows mouse cursor<br />
:* darker backgrounds<br />
:* health doesn’t decrease client-side (false hits not registered)<br />
:* minimap is more translucent<br />
:* players inside tent are immune<br />
:* fixed cursor displaying on other players<br />
:* fixed map generator getting stuck on small maps<br />
:* optimized sack network updates<br />
:* fixed not being able to connect again after failed connect<br />
:* changed HUD material graphics to tiles<br />
:* trees regrow faster<br />
:* hill height is independent from map height<br />
:* gold tile is more golden<br />
:* fixed empty tiles in ground background<br />
:* tweaked map generation code<br />
:* fixed actor behavior on map borders<br />
:* more shading on backgrounds<br />
:* distant sounds are louder<br />
:* health is restored on class switch<br />
:* archer digging is slower<br />
:* fixed machine gun archer exploit<br />
:* team is auto-assigned on join server<br />
:* fixed map not drawn entirely on smaller resolutions<br />
:* ladder wood usage increased from 2 to 3 (tree block = 10)<br />
:* team chat channel is more obvious now in chat window<br />
:* smoothed continuous building<br />
:* updates download automatically<br />
<br />
==[http://devlog.kag2d.com/post/5416737231 Build 24] (12/May/2011) <span id="24"></span>==<br />
<br />
Changes from build 22 to 24:<br />
<br />
:* added picking up old arrows<br />
:* start arrows increased to 10<br />
:* arrows can’t be fired immediately<br />
:* archer & knight can now dig in dirt<br />
:* fixed crash near body<br />
:* removed dynamic camera from archer<br />
:* added health display<br />
:* arrow are faster<br />
:* ground acceleration is higher<br />
:* destroying castle walls & doors takes twice the time<br />
:* fixed sack disappearing with dead carrier<br />
:* fixed not being able to pickup sack from dead carrier<br />
:* increased corpse time<br />
<br />
==[http://devlog.kag2d.com/post/5356515027 Build 22] (10/May/2011) <span id="22"></span>==<br />
<br />
Changes from build 20 to 22:<br />
<br />
:* added builder animations<br />
:* modified chat bubbles<br />
<br />
==Build 20 (8/May/2011) <span id="20"></span>==<br />
<br />
Changes from build 17 to 20:<br />
<br />
:* smaller collision circle<br />
:* added handicap on respawn (5 arrows, 50 wood)<br />
:* fixed shield collisions (shield is much safer now)<br />
:* removed units left indicator in unlimited units gamemode<br />
:* fixed sacks dissapearing after player quit<br />
:* fixed archer & builder death frames<br />
:* fixed mouse hover nick labels<br />
:* fixed ladder building bugged sometimes<br />
:* changed suicide command to Change key + Pick up [F]+[E]<br />
<br />
==Build 17 (6/May/2011) <span id="17"></span>==<br />
<br />
:* First official release<br />
<br />
</div></div>Jackitch//wiki.kag2d.com/wiki/Version_historyVersion history2012-12-24T09:55:39Z<p>Jackitch: wrong link</p>
<hr />
<div><!-- DO NOT REMOVE --> <div class="nonumtoc"> <!-- DO NOT REMOVE --><br />
<br />
==[http://devlog.kag2d.com/post/37382450643 Build 590] (6/December/2012) <span id="590"></span>==<br />
<br />
Changes from build 580 to 590:<br />
<br />
:* list_of_config_vars.txt added<br />
:* fixed stomping being instakill sometimes<br />
:* fixed screenshot alpha issues<br />
:* some lighting issues fixed<br />
:* fixed lose wood while mining gold<br />
:* hopefully fixed permbans from console and added appended messages: \rcon \ban griefer -1 “NEVER COME BACK HERE AGAIN”<br />
:* fixed able to teamkill by suiciding<br />
:* Added knockback_scale to class config<br />
:* Allowed banning specific classes at the tent (allowed_at_tent for each class config)<br />
:* added knight_reset_timer_on_hit, for Raron who owes his eternal allegiance<br />
:* Updated autobalance logic + fixed typo in balance_teams_on_nextmap<br />
:* Added collide_when_crouching<br />
:* Added stomp_strong_damage, stomp_weak_damage and stomp_vel<br />
:* Added builder_hit_damage, knight_jab_damage, knight_slash_damage, map_indestructible and map_bedrock_indestructible<br />
:* potential fix for wraiths from nowhere bug in ZF<br />
:* fixed abusable console command<br />
<br />
==[http://devlog.kag2d.com/post/36261857960 Build 580] (21/November/2012) <span id="580"></span>==<br />
<br />
Change from build 572 to 580:<br />
<br />
:* Disabled g_debug in public builds<br />
<br />
==[http://devlog.kag2d.com/post/35398258500 Build 572] (10/November/2012) <span id="572"></span>==<br />
<br />
Changes from build 569 to 572:<br />
<br />
:* Fixes:<br />
:** Spike strangeness<br />
:** Fall damage being applied wrong<br />
:** Water Slowness<br />
:** Any attacking through tiles<br />
:** Stomp no longer “sometimes hurts them, sometimes you” + higher stomp min height.<br />
:** Memory leaks<br />
:* Additions:<br />
:** Knights can surf<br />
:** Archers can stomp<br />
<br />
==[http://devlog.kag2d.com/post/35187245952 Build 569] (07/November/2012) <span id="569"></span>==<br />
<br />
Changes from build 548 to 569:<br />
<br />
:* Support wierdness fixed + vars added:<br />
:** support_added_vertical = 1<br />
:** support_cost_ladder = 8<br />
:** support_cost_bridge = 4<br />
:** support_cost_castle = 4<br />
:** support_cost_wood = 3<br />
:* Fixed Beeping in console + potential crashes from that.<br />
:* Fixed bloody spikes are dark<br />
:* Fixed more % related issues<br />
:* Massive optimisations (50+ player servers shouldn’t beat up your CPU quite as much)<br />
:* added swap_team_cooldown variable for team switching (to prevent rapid swapping abuse, defaults to 1 min, a value of 1800)<br />
:* reworked autobalance logic a little (now based on time since join)<br />
:* added balance_teams_on_nextmap variable, balances the teams based on score at the end of each match (or should, this one may need more testing/attention)<br />
:* Fixed spikes blend players when moving sideways (slight push backwards added).<br />
:* Fixed shonky raycasts<br />
:* Fixed attacking around corners<br />
:* Fixed attacking upwards/downwards<br />
<br />
==[http://devlog.kag2d.com/post/33832778981 Build 548] (18/October/2012) <span id="548"></span>==<br />
<br />
Changes from build 514 to 548:<br />
<br />
:* fixed extra spike and gurgle sounds occurring after getting spiked or drowning, then getting hit.<br />
:* fixed 120 stone in catapult from bomb bug<br />
:* fixed trees leave copies of their top behind when blocks have been placed above them<br />
:* fixed lighting is team biased<br />
:* fixed attack timer reset upon getting hurt<br />
:* bombs now hurt through the holes they make, and through bridges<br />
:* all damage goes through bridges now<br />
:* fixed “vote next map is actually vote reload map”<br />
:* fixed can't attack around corners (tentative fix)<br />
:* fixed bottom line of map is empty<br />
:* fixed % causes issues in chat window<br />
:* REVERTED TO CLASSIC LIGHTING (NO DARKNESS) IN NON-GOLD SERVERS<br />
:* added no_shadowing boolean in gamemode.cfg (defaults + forced to true in non-gold servers and false in gold servers)<br />
:* fixed crash in security if a null player was present<br />
<br />
==[http://devlog.kag2d.com/post/31467356434 Build 514] (13/September/2012) <span id="514"></span>==<br />
<br />
Changes from build 507 to 514:<br />
<br />
:* added player muting/ignoring<br />
:* rcon commands:<br />
:** /listmutes - list the players muted on the server<br />
:** /mute [name] [minutes] - mute the player for the given time (default is 15 mins, use -1 for permanent)<br />
:** /muteid [id] [minutes] - mute the player by id<br />
:** /unmute [name] - unmute the player<br />
:** /unmuteid [id] - unmute the player by id<br />
:* The following commands are clientside only (so don’t use /rcon):<br />
:** /listignores - list the players you are ignoring<br />
:** /ignore [name] [minutes] - ignore the player for the given time (default is 15 mins, use -1 for permanent)<br />
:** /ignoreid [id] [minutes] - ignore the player by id<br />
:** /unignore [name] - unignore the player<br />
:** /unignoreid [id] - unignore the player by id<br />
:* Other changes:<br />
:** Permanban option added to admin menu<br />
:** Autoupdate path is now hardcoded<br />
:** Changing any server browser filter will exit the ‘beginner’ sort (some people were getting confused why there were so few servers)<br />
<br />
==[http://devlog.kag2d.com/post/31060362244 Build 507] (07/September/2012) <span id="507"></span>==<br />
<br />
Changes from build 489 to 507:<br />
<br />
:* Fixed username bans not working {{Bug|ID=0000708}}<br />
:* Autobalance is back, now with three new vars to control it:<br />
:** do_ingame_autobalance - should the teams be balanced other than on join?<br />
:** autobalance_tolerance - the tolerance of the autobalance <br />
:** red_team_size_ratio - how much larger red team is meant to be<br />
:* support_factor variable added, scales how far all blocks can go horizontally (default is 24) - I’ll be adding more variables to control this per-block but it lets you allow some skybridging if that’s your thing.<br />
<br />
==[http://devlog.kag2d.com/post/29760752657 Build 489] (19/August/2012) <span id="489"></span>==<br />
<br />
Changes from build 488 to 489:<br />
<br />
:* Fixed Solo not working<br />
:* (hopefully) fixed {{Bug|ID=0000700}} zombies not working<br />
:* Fixed Flag “passing” to people<br />
:* Updated RTDM maps<br />
<br />
==[http://devlog.kag2d.com/post/29687105356 Build 488] (18/August/2012) <span id="488"></span>==<br />
<br />
Changes from build 469 to 488:<br />
<br />
:* Added gamemode variables to gamemode.cfg<br />
:** can_shieldbash - exactly what it says on the tin (defaults to off)<br />
:** can_glide_when_bombjumping - similarly, allows much further bombjumps (defaults to off)<br />
:** bomb_jump_scale - scales the force of a bombjump. (defaults to 1.0)<br />
:* Fixed the dreaded “rcon crash”<br />
<br />
==[http://devlog.kag2d.com/post/28335618033 Build 469] (30/July/2012) <span id="469"></span>==<br />
<br />
Changes from build 458 to 469:<br />
<br />
:* Mostly fixed so that you can add extra classes without them defaulting to builder. Requires that you add an extra field to class config files called ‘tool’ that has the value ‘Knight’, ‘Archer’ or ‘Builder’. Name can be whatever you like now. Please try this out and report bugs with it (and any workarounds you find) because it hasn’t been tested very extensively.<br />
:* Made guard color overrided by admin_color in all cases (previously wasn’t on player mouseover)<br />
:* Strip out multiple consecutive white space characters in chat, replace with one space<br />
:* /login and /logout restricted to serverside only<br />
:* Removed editor zoom help text as it is no longer available<br />
:* Class restrictions (feature = no_class_[classname] where [classname] is the name of the class)<br />
:* Team restrictions (feature = no_team_[teamname] where [teamname] is the name of the team)<br />
:* Admin menu re-org (Admin>Team>Player>Moderator Action) + hide actions based on seclev immunity<br />
:* Spectator team in admin menu<br />
:* Spectator chat grey<br />
:* Added autoconfig option to allow the seclev feature join_full to work, sv_enable_joinfull<br />
:* Reserved slots, set with sv_reservedslots (feature to use in seclevs: join_reserved)<br />
:* Spectator slots, set with sv_spectatorslots (if set to 0, spectators just use regular slots - if you want to remove spectators altogether, remove them from seclevs)<br />
:* Join as spectator button added to browser<br />
:* Allow /login to work with no password set<br />
:* Freeze immunity (feature = freeze_immunity)<br />
:* Speedhack kick immunity (feature = speedkick_immunity) (this is a temporary fix to work around modded servers that have speeded-up their classes in such a way that the speedhack detection gets false positives)<br />
:* Seclev muting (feature = muted)<br />
:* Deny access with deny_join (will also kick if done mid-game)<br />
:* Fixed ‘x has been voted to be kicked’ bug<br />
:* In-game seclev assignment through /rcon /assignseclev or admin menu<br />
:* Added LoadSeclevs(filename);<br />
:* Added /rcon /reloadseclevs [filename]<br />
:* Disabled same account connecting to a server multiple times<br />
:* New gamemode var: max_zoom_out. This can be 1/2/3 and defines how many levels of zoom there are.<br />
:* 3 more gamemode vars: zoom_level_1, zoom_level_2, zoom_level_3. These set the cam distance at each of these zoom levels. These gamemode vars can also be added to class config files to override them for that class only.<br />
:* Non-fixed cam works at zoom level 1 now. Was forced to fixed previously.<br />
<br />
==[http://devlog.kag2d.com/post/27573532246 Build 458] (19/July/2012) <span id="458"></span>==<br />
<br />
Changes from build 428 to 458:<br />
<br />
:* Added [[Security Levels|security levels]] <br />
:* Moved location of securitysetup.cfg to Base/Security<br />
:* Moved white/blacklists to their own files (paths defined in securitysetup.cfg)<br />
:* Changed logging into rcon to use /rcon /login [password]<br />
:* Added /rcon /logout to logout of rcon<br />
:* Modified /reloadsecurity to reload seclevs in addition to black/whitelists<br />
:* Added /printseclevs for printing seclevs<br />
:* Fixed respawn timer behind chat window {{Bug|ID=0000152}}<br />
:* Potentially fixed memory leak with water<br />
<br />
==[http://devlog.kag2d.com/post/25429451699 Build 428] (19/June/2012) <span id="428"></span>==<br />
<br />
Changes from build 421 to 428:<br />
<br />
:* fixed rcon admins/guards crash on certain collapses {{Bug|ID=0000267}} & {{Bug|ID=0000469}}<br />
:* fixed unable to join busy server (lots of objects)<br />
:* fixed crash on camera shake (sometimes)<br />
:* Removed use of in-game browser, links now open in normal external browsers<br />
:* pressing enter in the username box at login now submits the form <br />
:* slight changes to how ping timing works in the browser, might yield more correct results<br />
:* Adds client/server understanding of a ‘maintenance mode’ for the KAG API<br />
:* general error message improvement around certain API calls<br />
:* Fixes {{Bug|ID=0000606}}<br />
:* join-related API calls in the client and server now use persistent connections; server joins should be noticeably faster<br />
:* fixes a regression from the {{Bug|ID=0000606}} fix above, this will be addressed more next week<br />
:* Server browser favorites now work again<br />
:* Quickjoin revamped.<br />
:* Fixed (workaround) sv_goldonly spam in server console in non-gold servers as well as the issue with wood blocks showing up for builders in non-gold servers.<br />
<br />
==[http://devlog.kag2d.com/post/24948508302 Build 421] (12/June/2012) <span id="421"></span>==<br />
<br />
Changes from build 420 to 421:<br />
<br />
:* Fixed the “Mash C to Mine Faster” bug<br />
<br />
==[http://devlog.kag2d.com/post/24880927357 Build 420] (11/June/2012) <span id="420"></span>==<br />
<br />
Changes from build 415 to 420:<br />
<br />
:* server browser now uses API and threaded calls<br />
:* more colors in server preview minimap in server browser<br />
:* minimap preview image shows the center of the map by default (but can be dragged around)<br />
:* many server browser bugs fixed<br />
:* made arrows not damage at minimum velocity under water<br />
:* made arrows skip higher<br />
:* dirt no longer created for infinite support<br />
:* fixed dropping mats working always -> allowing inf mats on startup<br />
<br />
==[http://devlog.kag2d.com/post/24549096067 Build 415] (06/June/2012) <span id="415"></span>==<br />
<br />
Changes from build 396 to 415:<br />
<br />
:* new games rules FullCTF<br />
:* added generator_ctf_lake.cfg, generator_ctf_twolakes.cfg<br />
:* added water (gold servers only - sv_gold_only 1 in config)<br />
:* added Aim Mode (zoom out button [MOUSE SCROLL])<br />
:* moved HUD hearts to above players head<br />
:* materials actually spawn at tent on game start<br />
:* added Wooden Structures<br />
:* fixed zombies squeezing through solid walls (although this makes it harder for them to climb some notched)<br />
:* fixed items that are not onground cant be picked up with key tap<br />
:* fixed cursor changed when hitting R whenever {{Bug|ID=0000395}}<br />
:* skeletons destroy wood<br />
:* improved zombie movement on ladders, walls and Notches<br />
:* skeletons only attack doors and wood when stuck or angry<br />
:* greg has half less health<br />
:* wood blocks can be upgraded to stone<br />
:* stone back wall cant be downgraded to wood<br />
:* white block cursor only appears when destroying (RMB) or when block can be placed<br />
:* added creak sound when cant build with enough support<br />
:* hearts are now above head<br />
:* hearts and name on mouse hover slowly fade out<br />
:* fixed spikes giving support<br />
:* fixed spikes with background not giving support<br />
:* spikes can be only placed next to solid blocks<br />
:* fixed gold bullion gives +10 per hit {{Bug|ID=0000504}}<br />
:* water is lit by daylight/night<br />
:* hitting tree once gives 6 wood<br />
:* materials have different sizes depending on amount of resources stored<br />
:* added water_suddendeath and water_raise_time variables to game rules<br />
:* grass removed from tent front<br />
:* grass is destroyed if tile beneath is destroyed<br />
:* fixed travel tunnels working for both teams<br />
:* added temporary workshop build item spam prevention<br />
:* increased min_shieldbash_horiz_vel slightly<br />
:* fixed pink pixels on collapsing wood from world.png<br />
:* reduced vertical speed limit when slashing to prevent getting stunned because of it.<br />
:* made it so that shield-bashing counts as your kill<br />
:* shieldbash tweaks from testing<br />
:* fixed bridge castle back support bug<br />
:* added wood_warmup, stone_warmup, gold_warmup, arrows_warmup, bombs_warmup to team - sets materials at tent on start<br />
:* added weapon_clash variable to gamemode.cfg<br />
:* synced egg health over net<br />
:* getting out of catapult boosts fixed<br />
:* fixed spikes hanging after collapse on client<br />
:* removed mat pickup sound if smaller than 10<br />
:* shield bash sound plays only at higher velocity than bash<br />
:* stomp stun doesn't happen for team mates<br />
:* throwing objects more smooth on network<br />
:* added decay to materials, after 30 seconds<br />
:* added new workshops to full ctf<br />
:* added static material count to CTF<br />
:* if workshop has bomb to build and upgrade - tapping [E] will make bomb<br />
:* added upgradable rooms to FullCTF<br />
:* removed cata from FullCTF to prevent base camping while there aren't boats<br />
:* added stone_amount and related vars to team configs for on-start mats<br />
:* materials.png tweak for bombs<br />
:* added generator_ctf_twolakes.cfg<br />
:* arrows skip on water<br />
:* fixed materials dropping during break<br />
:* player light decreased in Full CTF<br />
:* fixed picking up invisible other team heart<br />
:* fixed splash when throwing out something picked up from water<br />
:* fixed material wrapping to 65k<br />
:* fixed mats given on tent when warmup amount = 0<br />
:* can regain air more easily if head above water and standing on solid or ladder<br />
:* added tunnels to FullCTF<br />
:* added armoury/archer range, made tunnel more expensive<br />
:* fixed some server-side commands possible to launch on client<br />
:* edited help texts in workshops<br />
:* increased arrow draw time and made sound reflect it<br />
:* added show/hide hud tutorial text<br />
:* fixed no cursor when hud scrolled out<br />
:* renamed zoom out for archer as AIM MODE<br />
<br />
(full changelog [https://forum.kag2d.com/threads/wood-water-build-released.6686/ at the forum])<br />
<br />
==Build 396 (??/May/2012) <span id="396"></span>==<br />
<br />
Changes from build 394 to 396:<br />
<br />
:* altered behavior of zombies passing through walls<br />
:* fixed /loadmap and /savemap not working for configs and doubling the .kag on already specified files<br />
:* added list of players to the stats.txt output<br />
<br />
<span id="396_hotfix"></span>Hotfix:<br />
<br />
:* tweaked some stray pixels in heads<br />
:* zombie knight AI improvements<br />
:* slightly faster zombie spawning<br />
:* fixed jumping on zombie heads<br />
:* zombies can squeeze through 1 block notches<br />
<br />
==Build 394 (15/May/2012) <span id="394"></span>==<br />
<br />
Changes from build 393 to 394:<br />
<br />
:* fixed bomb timers counting down too fast randomly<br />
:* fixed falling too fast<br />
:* fixed coins duplicating<br />
:* autoupdate issue resolved<br />
<br />
==[http://devlog.kag2d.com/post/23060197691 Build 393] (14/May/2012) <span id="393"></span>==<br />
<br />
Changes from build 371 to 393:<br />
<br />
:* u_shownames now uses new player name style instead of big stupid one<br />
:* Spectators with u_shownames see all player names<br />
:* Spectators now see unit counters<br />
:* Fixed single character player names no longer crash the server (and are therefore allowed) {{Bug|ID=0000327}}<br />
:* Fixed full name not showing on linux/mac when someone changes teams {{Bug|ID=0000151}}<br />
:* Fixed username is not cased correctly after successful authentication. {{Bug|ID=0000237}}<br />
:* Dropped the materials counter delay<br />
:* The blinks still take a while to go away but the counter is always up to date<br />
:* Fixed broken Connect To... {{Bug|ID=0000148}} & {{Bug|ID=0000001}}<br />
:* Fixed Looks like red builder is going to build blue tiles {{Bug|ID=0000254}}<br />
:* Fixed breaking a shop that is on background tile doesn’t give mats {{Bug|ID=0000253}}<br />
:* Fixed setting high duration results in ban for 0 seconds {{Bug|ID=0000266}}<br />
:* Large bans (longer than 2 years) and bans with -1 time now result in permbans.<br />
:* Added expiry time to listbans<br />
:* Made bans case-insensitive<br />
:* changed/improved/added server side logging of game/player events<br />
:* Fixed - Archers deal massive damage to team catapults {{Bug|ID=0000271}}<br />
:* really fixed trap door+back wall = free money (removed hack) {{Bug|ID=0000198}}<br />
:* Fixed lost stone on removing trapbridge on background {{Bug|ID=0000258}}<br />
:* Fixed GOALTICKS independent ticktime mod operation in director.cpp<br />
:* Fixed Knights attack catapults when they use it {{Bug|ID=0000081}}<br />
:* Fixed various potential server crashes while fixing {{Bug|ID=0000327}}<br />
:* Various tweaks that may fix small bugs/instability - fixed<br />
:* KAG crash when closing KAG with server browser open {{Bug|ID=0000333}}<br />
:* addressed chat box/minibox background hardcoded, now takes center pixel colour. {{Bug|ID=0000157}}<br />
:* Fixed the listPlayers() script<br />
:* fixed abusable bug where spectators can block map start {{Bug|ID=0000305}}<br />
:* fixed more meaningful autoupdate failure messages for libcurl {{Bug|ID=0000306}}<br />
:* fixed the launcher menu text for the various sites sucked and fixed some of the URLs<br />
:* fixed can repair trap bridges with backwall {{Bug|ID=0000205}}<br />
:* fixed can repair other team’s door to be your own (only works blue->red) {{Bug|ID=0000076}}<br />
:* fixed about 3 related bugs/exploits<br />
:* fixed can’t slash shielded target sometimes {{Bug|ID=0000276}}<br />
:* fixed jumping on someone and slashing hurts you {{Bug|ID=0000309}}<br />
:* stomping does less damage to the stomper<br />
:* Fixed quarters don’t heal when there’s less than 0.5 hearts to heal {{Bug|ID=0000353}}<br />
:* fixed door breaking/fixing {{Bug|ID=0000204}}<br />
:* updates to how paper rendering works<br />
:* Fixed catapults dont hurt backwall enough, though haven’t done bridges etc yet (likely related to arrows) {{Bug|ID=0000331}}<br />
:* owered chat spam timer and inserted anti-spam message if you exceed it rather than failing silently<br />
:* Added sandbox room and tweaked sandbox to include it<br />
:* sandbox now has free items and shops.<br />
:* fixed server segfault due to API error conditions<br />
:* fixed quarters light not acting like a light<br />
:* fixed chests giving light by default<br />
:* bomb in zombie fortress costs 10 coins (was 20)<br />
:* more probability of zombie having coin<br />
:* disconnect issue should be fixed, please playtest for a while and see<br />
:* fixed client-side light in blob<br />
:* added constructor to APIPlayer, too much non-initialized vars bugs<br />
:* fixed free full version access<br />
:* bots attack dead zombies<br />
:* removed buildnum from launcher caption to avoid confusion<br />
:* collapse anti-grief doesn’t work for outposts<br />
:* fixed charged arrows dealing no damage when shot through bridge {{Bug|ID=0000321}}<br />
:* fixed knights don’t stop when ordered to go to zombies<br />
:* destroying castle blocks in zombie fortress doesn’t remove coins<br />
:* bots try to jump over kegs<br />
:* fixed bots not following orders when faced with zombies<br />
:* fixed throwing kegs into walls<br />
:* removed “buying” zombies from Portal<br />
<br />
==Build 371 (23/April/2012) <span id="371"></span>==<br />
<br />
Changes from build 370 to 371:<br />
<br />
:* re-disabled jab stun as default in Rules<br />
:* changed freq of slide sounds<br />
:* added sv_fastdeltas flag (1 means less CPU intensive but more bandwidth intensive)<br />
:* fixed full servers not showing map preview<br />
:* fixed fall damage screaming happening at wrong time<br />
:* fixed bump sound when climbing steps<br />
:* fixed too loud sounds issues<br />
:* fixed big bounce from shield<br />
:* made bash damage dependent on air time to avoid gibbing against wall<br />
<br />
==[http://devlog.kag2d.com/post/21638541083 Build 370] (23/April/2012) <span id="370"></span>==<br />
<br />
Changes from build 360 to 370:<br />
<br />
:* fixed builders pick up catapult stone in mid air {{Bug|ID=0000250}}<br />
:* add per-gamemode modding of archer variables<br />
:* fixed crash where lightmap was null<br />
:* fixed some hud readout bugs (thick stone)<br />
:* fixed some issues with {{Bug|ID=0000164}}'s fix and tree chopping<br />
:* fixed trees heal when reaching the bottom of the trunk {{Bug|ID=0000164}}<br />
:* fixed crash in menu when no player exists<br />
:* backspace menu when not playing game is the same as when playing game<br />
:* Added previous bitstream compatibility through *force_bool methods<br />
:* fixed zombie mode order crash<br />
:* fixed no spawn as zombie when changed team to red<br />
:* fixed disconnecting from server when launched server browser<br />
:* singleplayer gamemodes get paused when in ESC menu<br />
:* fixed crash after launching zombie mode after deathmatch mode<br />
:* zombie/migrant bodies collide in air with players and hurt them<br />
:* added sound when zombies fall or hit walls<br />
:* added random pitch variation for most sounds<br />
:* added resource drop amount on hud<br />
:* fixed migrant-player colliding<br />
:* fixed big particles not spawned when in solid block<br />
:* tweaked zombie network syncing<br />
:* added spectator mode<br />
:* fixed bot archers not shooting arrows<br />
:* fixed wraith explosion on net<br />
:* fixed wall hugging on ladder<br />
:* added "killed by zombie message"<br />
:* builder only stays close to buddy and defends himself from zombies<br />
:* synced migrant bubbles on net<br />
:* creative/Sandbox servers are also add to beginner servers now<br />
:* fixed disconnecting player message<br />
:* fixed crash when closed ingame browser at a wrong time<br />
:* fixed zoom out from editor affecting other games {{Bug|ID=0000246}}<br />
:* fixed arrows going through walls {{Bug|ID=0000125}}<br />
:* workshop blocks cost 2 wood now<br />
:* all CTF workshops cost 50 wood (no stone required) (+30 gold siege workshop)<br />
:* migrants now say hello on network<br />
:* backwall on spikes gives materials resolved {{Bug|ID=0000208}}<br />
:* moved body throw offset a bit to avoid self collision<br />
:* archer can't hurt others when stomping<br />
:* fixed shield adding velocity on ground<br />
:* made inventory counters 50x more awesome (and they read the correct numbers for more cases too)<br />
:* fixed coins from frozen players<br />
:* dropped amount of coins from shooting catas (IRC request)<br />
:* fixed custom heads for non-admins<br />
:* made guard hat only apply to builder head and class default head<br />
:* added custom head check in player (checks if name matches a custom head player or if is guard or admin)<br />
:* added class modding to CTF rules<br />
:* bound runner variables to rules<br />
:* added falldamage vars to rules config (-> balancing ahoy)<br />
:* fixed crash in starter caused by autoupdate not initialised<br />
:* nerfed sheild push to help with desync and wall damage<br />
:* fixed wall sliding + fixed notch jumping (related)<br />
:* added server_setup_info.txt and readme.txt<br />
:* modified readme.txt and server_setup_info.txt for nicer formatting<br />
:* added stats format info to server_setup_info.txt<br />
:* added /listbans function to list all currently active bans<br />
:* fixed bug in bans (time was in seconds not minutes)<br />
:* made bans more user friendly with their output<br />
:* stats updated to more easily parsable format<br />
:* fixed typo in tutorial {{Bug|ID=0000197}}<br />
<br />
==[http://devlog.kag2d.com/post/20926147839 Build 360] (11/April/2012) <span id="360"></span>==<br />
<br />
Changes from build 359 to 360:<br />
<br />
:* fixed shield jump not working<br />
:* fixed coins from destroying bodies<br />
:* fixed builder not being able to pickup rubble {{Bug|ID=0000235}}<br />
:* fixed bodies not affecting playerpos (too much bugs)<br />
:* fixed admin/guard heads<br />
:* fixed colon typing on Mac {{Bug|ID=0000143}}<br />
<br />
==[http://devlog.kag2d.com/post/20910101971 Build 359] (11/April/2012) <span id="359"></span>==<br />
<br />
Changes from build 353 to 359:<br />
<br />
:* fixed linux and mac “Connect to…” not working {{Bug|ID=0000001}}<br />
:* fixed player lag issue<br />
:* fixed loud sound glitch on Mac and Linux<br />
:* fixed permastun when fallen on somebody<br />
:* new body pickup icon<br />
:* added slight bump for players colliding in air to avoid dancing on head<br />
:* fixed building castle wall over trap bridge giving coins {{Bug|ID=0000198}}<br />
:* added “report bugs” links to bug tracker in game launcher<br />
:* fixed manual link in game launcher<br />
:* fixed destroyed bridge turning to blue team and giving coin {{Bug|ID=0000229}}<br />
:* fixed large ban number crash {{Bug|ID=0000227}}<br />
:* updated all sprites to be arranged horizontally<br />
:* added a bounce on wall damage to prevent instant kill<br />
:* disabled gliding while bomb jumping/catapulting to balance horizontal power<br />
:* added a frame to knights for bomb jumping/catapulting<br />
:* made bomb knockback on standing targets smaller<br />
:* fixed flying into walls kills you {{Bug|ID=0000220}}<br />
:* too high ping ban time lowered to 5 mins<br />
:* move n_Graph to the left<br />
:* if player not rcon and does rcon command it gets sent to guards as [RCON (name)] (trying to login…)<br />
:* fixed gaining stone on repairing last castle block destruction block<br />
:* added sanity check for autoupdater to prevent downloading html error msgs<br />
:* fixed outposts: the perfect griefing tool {{Bug|ID=0000078}}<br />
:* fixed archer can pick up rubble rocks as arrows<br />
:* fixed guard cannot be kicked by rcon<br />
:* fixed shield stomp completely destroying<br />
<br />
==[http://devlog.kag2d.com/post/20521450110 Build 353] (05/April/2012) <span id="353"></span>==<br />
<br />
Changes from build 349 to 353:<br />
<br />
:* can carry corpses<br />
:* corpses are gibbable<br />
:* corpses hurt others when thrown<br />
:* if there are lots of objects on the ground closest one will be picked up on tap [C]<br />
:* fixed not being able to get out of catapult (use [E])<br />
:* quick tap [E] on catapult does most obvious action (in order of priority: put item, load stone, mount yourself)<br />
:* you can enter catapult firemode just by pressing fire on catapult<br />
:* you can now use bubbles, taunts, light bombs and fire stuff while in catapult<br />
:* fixed not being able to get in catapult while holding something<br />
:* fixed disconnected payer IP in console showing as number<br />
:* fixed female heads invisible<br />
:* tweaked carry positions for objects<br />
:* fixed throwing issues<br />
:* catapult and outpost have more mass<br />
:* made keg collision circle smaller<br />
:* names in scoreboard have a shadow for better visibility<br />
:* only names are role colored<br />
:* fixed buttons clickable under full version banner<br />
:* added player left message on server<br />
:* collapse messages are sent to guards<br />
:* guards and admins get info on rcon commands<br />
:* fixed map border visibility<br />
:* fixed server message on vote kick spam<br />
:* fixed console crash<br />
:* fixed catapult taking stone when firing dude<br />
:* more descriptive catapult usage help<br />
:* hitting wall at large velocity takes health<br />
:* boulder doesnt hurt team players now<br />
:* corpses in air collide and hurt players<br />
:* both people that collide with each other are knocked out and hurt<br />
:* fixed out of screen corpses sent through network<br />
:* fixed +/- keys voting on Mac<br />
:* auth API fixes<br />
:* throw arrow appears on all objects<br />
<br />
==[http://devlog.kag2d.com/post/20283884415 Build 349] (01/April/2012) <span id="349"></span>==<br />
<br />
Changes from build 346 to 349:<br />
<br />
:* added Gregs (April Fools)<br />
<br />
==[http://devlog.kag2d.com/post/20077027216 Build 346] (28/March/2012) <span id="346"></span>==<br />
<br />
Changes from build 345 to 346:<br />
<br />
:* fixed crash on death message<br />
:* fixed full version banner dissapearing too fast<br />
:* fixed player names not appearing above heads for normal players<br />
:* fixed server crash on ban<br />
:* fixed auto-picking materials<br />
:* fixed timestamp number padding<br />
:* fixed vote kicks not banning<br />
<br />
==[http://devlog.kag2d.com/post/20023926407 Build 345] (27/March/2012) <span id="345"></span>==<br />
<br />
Changes from build 319 to 345:<br />
<br />
:* authentication system now uses [[API_Overview|KAG API]]<br />
:* fixed duplicate IP preventing from LAN play<br />
:* user roles separated (admin, guard, tester)<br />
:* added new default gamemode Rapid Team Deathmatch<br />
:* added default “Beginner” server filter<br />
:* default chat key is [T] or [ENTER]<br />
:* team chat is launched with [Y]<br />
:* vote keys on Mac OSX are [+] and [-]<br />
:* strings are loaded from .irrst files located in Base/StringTables<br />
:* fixed barrier dissapearing on client when match not started<br />
:* added random Lance bot to addBot command<br />
:* error message for duplicate master login<br />
:* fixed securitysetup using username instead of name<br />
:* fixed builder killing with hammer msg<br />
:* fixed couple of crash reasons<br />
:* fixed network clantag exploit<br />
:* fixed net logging of IPs<br />
:* added serverMessage(“message”); console/script command<br />
:* boulder multiplayer crash fixed<br />
:* fixed network connection memory leak<br />
:* added no GUI mode (F6)<br />
:* fixed squeezing<br />
:* fixed server console “CAN’T PICK’ spamming<br />
:* removed console “banned client trying to connect” msg<br />
:* ESCAPE also closes scoreboard<br />
:* added “Open external browser” button to awesomium browser<br />
:* server has chat texts logged in console<br />
:* random chests and lanterns are specified in the generator file<br />
:* all disconnection messages appear in popups<br />
:* fixed lantern and kegs in non-gold servers<br />
:* fixed launcher graphic flickering<br />
:* fixed connection messages error and returning to menu<br />
:* RCON users are now red in scoreboard<br />
:* fixed spikes spawning dummy blocks<br />
:* Ban system overhaul (\unban)<br />
:** unban works via username<br />
:** bans stored in securitysetup.cfg <br />
:** ban player needs to take username param<br />
:* removed hwid related ban stuff<br />
:* removed bans on kick<br />
:* guards and admins can always see player labels on hover<br />
:* when someone marks for vote kicks server announces it<br />
:* fixed wrong rooms appearings in mods<br />
:* game launches from menu only after succesful connect<br />
:* fixed bad delta msgs on server on player join<br />
<br />
==[http://devlog.kag2d.com/post/18611784562 Build 319] (02/March/2012) <span id="319"></span>==<br />
<br />
Changes from build 281 to 319: <br />
<br />
:* Single-player zombies added<br />
:* '''"Nerfed"''' bomb jumping, forms of Bomb Jumping still exist. <br />
:* New lighting - castle interiors and caves are dark. You can hide in them. <br />
:* Added lanterns in full version (will work fully next patch).<br />
:* More workshops<br />
:* Added powder kegs<br />
:* Workshops have no castle background. This means they can fit anywhere and don’t cost stone.<br />
:* Many collision, networking, exploit and security fixes<br />
:* Bot's AI have been improved so that it can fend for itself <br />
:* Randomly generated dungeons and castles <br />
:* Added rubble from collapsed castles and in ruins<br />
:* Player names on cursor show only when close and in full light (to allow hiding)<br />
:* Expanded bomb radius - no more bomberman explosions<br />
:* Shopping in a workshop now opens up a radial menu<br />
:* Cost reduction on workshops - does not require stone anymore<br />
:* New door textures<br />
<br />
==[http://devlog.kag2d.com/post/16463560525 Build 281] (25/January/2012) <span id="281"></span>==<br />
<br />
Changes from build 274 to 281:<br />
<br />
:* Mark-kicking now works again<br />
:* Net code should be a little smoother<br />
:* A few server browser bugs have been fixed<br />
<br />
==[http://devlog.kag2d.com/post/16002365889 Build 274] (17/January/2012) <span id="274"></span>==<br />
<br />
Changes from build 265 to 274:<br />
<br />
:* fixed “reason 5” players ban<br />
:* fixed “COLLAPSED BY” console spam<br />
:* fixed giant holes in mountain maps<br />
:* fixed server browser crash after closing password box<br />
:* fixed server browser password box letters visible<br />
:* fixed / not working with autocomplete in console<br />
:* fixed some collision bugs<br />
:* ladder/tree climbing animation uses walk animation<br />
:* clients from server browser connect through sv_ip variable if specified<br />
:* fixed dedicated_server.sh being in DOS format<br />
:* fixed unit counter not appearing on first join<br />
:* removed adding 10 coins for placing gold bullion<br />
<br />
==[http://devlog.kag2d.com/post/15401080122 Build 265] (06/January/2012) <span id="265"></span>==<br />
<br />
Changes from build 263 to 265:<br />
<br />
:* fixed native resolution in fullscreen broken<br />
:* fixed map collisions (not climbing, corner jumping etc.)<br />
:* chat console is disabled if no players<br />
:* unit counters changed to minimalistic numbers<br />
:* chat moved to top<br />
:* gamemode descriptions support line break (new CTF description)<br />
:* chat box position, transparency improvements<br />
:* chat box only displays under 140 chars<br />
:* fixed help texts not appearing during build time<br />
:* fixed not being able to build sometimes at some spots<br />
:* fixed buying bomb by spamming with left over coins<br />
:* fixed massive gold appearing under tent in older generator scripts<br />
:* fixed hole in map generator causing tower<br />
:* added flat map with hole in middle to deafult map cycle<br />
:* fixed 2 players from the same IP being authenticated wrong on master server<br />
:* Mac: fixed space appearing after pressing shift in chat<br />
<br />
==[http://devlog.kag2d.com/post/15341998849 Build 263] (05/January/2012) <span id="263"></span>==<br />
<br />
Changes from build 262 to 263:<br />
<br />
:* fixed kick and swap menus not scrolling<br />
:* arrows don't stick to shields<br />
:* fixed unpredictable bomb throwing on high ping<br />
:* fixed unit_count=0 in gamemode.cfg (one life for all)<br />
:* fixed warmup counter display<br />
:* fixed quarters not healing if something in front of it<br />
<br />
==[http://devlog.kag2d.com/post/15341998849 Build 262] (05/January/2012) <span id="262"></span>==<br />
<br />
Changes from build 228 to 262:<br />
<br />
:* Changed workshop building to an UPGRADE MECHANISM using USE KEY [E]<br />
:* Outposts and catapults are built in the SIEGE WORKSHOP<br />
:* KAG map format which saves everything on the map (/loadmap /savemap commands eg. “/savemap plaza”)<br />
:* Faster network code. Many optimizations in this area you’ll notice a slightly lower ping.<br />
<br />
:* new Swordfight map<br />
:* fixed some collision bugs<br />
:* fixed tents spawning underground<br />
:* map format changed to .KAG<br />
:* \loadmap \savemap - loads\saves .KAG files<br />
:* \loadbitmap NAME - loads PNG map format from Maps/<br />
:* packet compression is back on<br />
:* arrows stick to bodies<br />
:* fixed rules time counter and display<br />
:* changed to larger font for catapult health and blocks menu resources display<br />
:* builder rectangle cursor doesn't appear if not buildable and not diggable<br />
:* fixed ping times in server browser<br />
:* fixed favorites in server browser<br />
:* fixed server browser password prompt display<br />
:* fixed sort types list box<br />
:* fixed most bottom blocks on map indestructible bug<br />
:* added speedhack detection and prevention<br />
:* units are decreased on spawn not death<br />
:* Mac: fixed ingame web browser<br />
:* Mac: fixed screen options not saving<br />
:* Mac: changed team chat switch to Ctrl<br />
:* Mac: improve graphic performance on<br />
:* Mac: fixed game crashing when window larger than desktop<br />
:* fixed authentication mix up when two players from same host connect<br />
:* improved network code - slightly lower pings<br />
:* added server check for knight slashing<br />
:* slash takes 5% longer<br />
:* sv_compression variable works again<br />
:* fixed throw sound being played if trying to drop materials during warmup<br />
:* fixed client crash on map restart<br />
:* fixed trying to connect to full server<br />
:* units aren't decreased in build time<br />
:* added \nextmap command (\restartmap works as it should now)<br />
:* Mac: fixed clipboard pasting Cmd+V<br />
:* Mac: fixed mouse button / shield problem<br />
:* fixed head config hack<br />
:* fixed bomb killing teammates<br />
:* improved offscreen objects netcode<br />
:* autoupdate can be canceled with ESC<br />
:* new linux dedicated executable works w/o batch file "./KAGdedi"<br />
<br />
==[http://devlog.kag2d.com/post/13635081132 Build 228] (02/December/2011) <span id="228"></span>==<br />
<br />
Changes from build 203 to 228:<br />
<br />
:* added pre-game launcher<br />
:* added (windows only for now) ingame web browser with links to: manual, wiki, IRC chat, creating account<br />
:* added server favorites<br />
:* added in-game Manual by SirSalami<br />
:* removed player name mouse hover chat<br />
:* clicked server in server browser updates ping meter icon<br />
:* improved first ping performance in server browser<br />
:* added double click join to server browser<br />
:* added building time/match started information in server preview<br />
:* added menu music<br />
:* changed collapse physics<br />
:* fixed ambient sounds<br />
:* fixed screenshot folder on Linux<br />
:* fixed crash in editor mode when jumping on bridge<br />
:* fixed builder can't pick 3rd heart<br />
:* fixed door pick sound being wood<br />
:* builder has to stand still to build<br />
:* autoupdater does not require restart<br />
:* console accepts \ and / for commands<br />
:* bridge takes 20 wood<br />
:* bridges and ladders can't be built only against dirt background<br />
:* optimized all game object collisions<br />
:* icons in scoreboard are double size<br />
:* class icons point in same direction and builder is distinguished from sword more<br />
:* can't shield against falling blocks<br />
:* can't destroy rooms after match has started (anti-griefing)<br />
:* fixed far view on fixed camera for lower resolutions<br />
:* added disclaimer after server startup for sv_allow_globals_mods variable<br />
:* rooms require 5 hits to destroy<br />
:* changed some HUD fonts (including above head chat)<br />
:* added command-line option to start server with specific ip,port,slots eg: ip 123.124.125.126 port 50213 slots 32<br />
:* added break_time_static for a build time that doesn't change with number of players<br />
<br />
==[http://devlog.kag2d.com/post/12470011425 Build 203] (07/November/2011) <span id="203"></span>==<br />
<br />
Changes from build 200 to 203:<br />
<br />
:* added server name and address in scoreboard<br />
:* added class icons next to player names<br />
:* sword strike knockback is half power<br />
:* removed semi-stun from hit<br />
:* clash doesn’t work on slash<br />
:* less stun on fall<br />
:* game is not rendered after alt+tab<br />
:* unit_count can use floating point variables<br />
:* unit_count = 0 - no respawns; unit_count = -1 - unlimited respawns<br />
:* added \sv_deltacompression variable (set to 0 in dedicated_autoconfig.gm to improve performance at the cost of bandwidth)<br />
:* \sv_compression temporarily disabled (always true)<br />
:* limited CPU usage<br />
<br />
==[http://devlog.kag2d.com/post/12344131523 Build 200] (04/November/2011) <span id="200"></span>==<br />
<br />
Changes from build 190 to 200:<br />
<br />
:* added female characters (player customization) ([BACKSPACE] in-game)<br />
:* added head customizations ([BACKSPACE] in-game)<br />
:* Misc menu (backspace) doesn't require to hold key<br />
:* bridges are now two-way platforms (drop from them with down key [S])<br />
:* arrows go through bridges<br />
:* removed Advanced Movement tutorial<br />
:* fixed arched not falling from top tree<br />
:* all objects now fall through bottom of map (flag respawns after falling there)<br />
:* increased pick radius of pie menus<br />
:* pie menu items are also selected with left mouse click<br />
:* fixed collapsed blocks not disappearing at the bottom of the map<br />
:* fixed not being able to build castle background over spikes<br />
:* fixed spiked castle background not giving support<br />
:* catapult fire progress is always displayed when in fire mode<br />
:* fixed catapult not changing team on fire<br />
:* fixed shield ladder not working on ladders<br />
:* removed "test" name above head<br />
:* tweaked bomb throwing<br />
:* added throw direction arrow on HUD<br />
:* fixed bomb wall bounces<br />
:* fixes in fast moving player/map collision<br />
:* optimized map collision code<br />
:* misc menu (BACKSPACE) doesn't require holding the key<br />
:* fixed bridge open/close glitch<br />
:* rcon commands are logged in console ([RCON FROM PLAYER_NAME])<br />
:* admin/guard : [F3] key freezes [F2] key unfreezes player<br />
:* added "COLLAPSE by PLAYER_NAME" in console log<br />
:* can't switch to team with units depleted<br />
:* removed tutorial box and emoticons from tutorial display<br />
:* fixed joining game errors<br />
:* added fixed camera on/off option in main menu (Player tab)<br />
:* lowered bomb jump velocity<br />
:* bridges can be built on dirt background<br />
:* removed material dropping when overloaded<br />
:* hovering mouse on player and pressing chat adds his name to chat (works for chat menu too)<br />
:* tweaked jumping<br />
:* help UI improvements<br />
:* disabled game music (temporary)<br />
:* 30% of fallen coins is lost on death<br />
:* near spawn respawn multiplier multiplies half the time for outpost<br />
:* HUD doesn't fade out if typing in chat<br />
:* break time is now set based on a multiplier (players amount)<br />
:* unit counter is now set based on a multiplier (players amount)<br />
:* respawn counter can't go longer than number of players (in seconds)<br />
:* added 1 archer discharge frame<br />
:* fixed \loadmap [name] command - loads the map from the folder Maps/[name].png<br />
:* added sword blocks when hot other sword<br />
:* bomb sparks turn red when approaching explosion time<br />
Combat:<br />
:* you lose charge on being hit<br />
:* fixed slash on team player<br />
:* fixed knight hitting after being hit<br />
:* fixes in knight double slashes<br />
:* can't hit or shield for 0.5s after being hit<br />
<br />
==[http://devlog.kag2d.com/post/11905353945 Build 190] (25/October/2011) <span id="190"></span>==<br />
<br />
Changes from build 158 to 190:<br />
<br />
:* new controls and pie menus<br />
:* added castle room: bomb workshop - for making bombs (press [E], costs coins)<br />
:* added castle room: arrows workshop<br />
:* added castle room: quarters - gradually heals you for coins<br />
:* added droppable coins<br />
:* added HUD resources blink when added/removed<br />
:* generated maps are mirrored by default (can be switched off in Rules/gamemode.cfg)<br />
:* CTF and Swordfight gamemode now have a default unit count limit<br />
:* map editor mode from menu uses Sandbox game rules<br />
:* mount bomb on catapult (light bomb with [F] and then put on catapult with menu [E])<br />
:* added shield down attack animation<br />
:* added "Quit Editor" main menu option<br />
:* added recent added/decreased resources display on HUD<br />
:* changed chat fonts to support european characters<br />
:* admin kick/swap menu is team sorted<br />
:* fixed knight shield not shielding teammates<br />
:* fixed time limit game rules setting<br />
:* fixed unit count game rules setting<br />
:* fixed doors not closing near tent and other objects<br />
:* fixed bomb bounce sounds<br />
:* fixed bots not respawning after map change<br />
:* fixed timed out rcon/mod players not disconnecting<br />
:* fixed help texts smooth rendered<br />
:* chat with 1 letter can be sent now <br />
:* bottom of map is a hole in which you die<br />
:* when team becomes unbalanced players with lowest score get switched<br />
:* each hit at stone gives 2 stone; thick stone 5; gold 2<br />
:* archer doesn't draw arrow if no arrows<br />
:* bombs are stronger and have larger kill radius<br />
:* tents and outposts don't heal<br />
:* wood, stone, gold is automatically picked up only by builder; arrows by archer; bombs by knight<br />
:* fixed class selection on custom class rules<br />
:* removed arrow added to player resources when arrow hit player<br />
:* fast arrow knockback is smaller<br />
:* bomb isn't dropped on knock back<br />
:* only 50% of arrows drop drom dead archer<br />
:* bomb can destroy dropped arrows<br />
:* bombs can launch knight from ground (with shield; greater velocity achieved from air)<br />
:* added 5s immunity on tent after respawn<br />
:* increased stomp damage velocity<br />
:* archers can climb trees<br />
:* archer has 3 firing options (indicated by cursor color): slow, normal and charged<br />
:* arrows are generally faster but have a lot more drag<br />
:* arrows damage is based on velocity (dragged/out of screen arrows are weaker)<br />
:* archer can cancel shot with [right mouse] click<br />
:* fixed arrows losing effectiveness when lobbying them<br />
:* archer stomp doesn't do damage<br />
:* archer charge cursor appears only after arrow is drawn<br />
:* fixed killed archer arrow not firing<br />
:* moved arrow origin 2 pixel higher<br />
:* knight double slash only works when actually hit somebody<br />
:* knight shield up works more like a ladder<br />
:* knights can glide on shield up (shield parachute)<br />
:* fixes to shield collision<br />
:* less knockback on sword hits<br />
:* catapult fires more sideways<br />
:* catapult uses 5 stone per shot<br />
:* catapult loads much longer<br />
:* catapult against catapult is more powerful<br />
:* catapults don't regenerate<br />
:* catapult rocks have more gravity<br />
:* destroyed catapult drops half loaded stone<br />
:* the more vertical the catapult rocks the less damage they do<br />
:* builder has 3 hearts<br />
:* builder can hurt knights<br />
:* changed scoreboard colors<br />
:* object/workshop usage help texts are always shown<br />
:* blocks without required resources are not drawn in block menu<br />
:* outpost shows health on mouse hover<br />
:* items fall out with greater velocity on death<br />
:* bubbles on minimap show only for own team<br />
:* stance animation changed when carrying something<br />
:* knight shield is unlagged<br />
:* ladders can't be placed far horizontally (they don't drop now)<br />
:* all player names show when waiting for respawn<br />
:* changed player label colors<br />
:* menu and prompt bubbles don't show on minimap<br />
:* added spawn immunity blink indicator<br />
:* trees regrow slower<br />
:* added smoke on catapult rocks hit stone<br />
:* above head chat messages background is transparent<br />
:* chat longer than 200 chars doesn't appear above head<br />
:* above head chat breaks into lines if long<br />
:* default above head chat color is white; team chat is team colored<br />
:* added addBotX command - addBotX( team, class, name ); eg. addBotX( 1, 0, "St. John" );<br />
:* added disable compression option sv_compression=0<br />
:* fixed \unban; \unbanhost; \unbanhid commands<br />
<br />
<span id="190_hotfix"></span>Hotfix:<br />
<br />
:* fixed autobalance issue<br />
:* fixed 3 heart archer<br />
:* fixed builder tutorial crash<br />
:* fixed outpost not being able to switch class<br />
<br />
==[http://devlog.kag2d.com/post/10598181702 Build 158] (24/September/2011) <span id="158"></span>==<br />
<br />
Changes from build 157 to 158:<br />
<br />
:* fixed not being able to connect to server after some time of server running<br />
<br />
==[http://devlog.kag2d.com/post/10518164845 Build 157] (22/September/2011) <span id="157"></span>==<br />
<br />
Changes from build 156 to 157:<br />
<br />
:* added "nocollapsing_nearspawn" variable to game rules file (CTF/gamemode.cfg)<br />
:* near spawn collapses prevention works for larger structures only (>15 blocks)<br />
:* fixed collapsing issues again<br />
:* fixed unbuildable spots bugs<br />
:* fixed crash reason<br />
:* fixed not being able to return to menu after disconnect<br />
:* knight image files height correction<br />
<br />
==[http://devlog.kag2d.com/post/10480371812 Build 156] (21/September/2011) <span id="156"></span>==<br />
<br />
Changes from build 154 to 156:<br />
<br />
:* unlimited resources on warmup removed (get 250 stone and 100 in tent)<br />
:* fixed creative/sandbox mode resources<br />
:* when max resource limit reached item falls out<br />
:* fixed picking resource item when full<br />
:* added circle on player when freezed<br />
:* fixed flag scored when touched on flag carrier<br />
:* fixed unsupported resolutions in fullscreen<br />
:* fixed frozen players dying<br />
:* fixed server browser sorting<br />
:* sort selection in browser is saved<br />
:* teams open doors can’t be destroy by team members<br />
:* fixed collapsing issues (floating blocks & not all blocks collapsing)<br />
:* fixed crash on start for old video cards<br />
:* fixed not being able to open servers browser after playing tutorial<br />
<br />
==[http://devlog.kag2d.com/post/10402397731 Build 154] (19/September/2011) <span id="154"></span>==<br />
<br />
Changes from build 151 to 154:<br />
<br />
:* added “Basics & Building” tutorial<br />
:* added password prompt in server browser<br />
:* added moderator key [F3] to freeze a player<br />
:* fixed map tile desynchronization on game join<br />
:* fixed chat console not scrolling when joined game<br />
:* added infinite resources on warmup<br />
:* lowered amount of resources on round start (100 wood and stone)<br />
:* lowered amount of wood falling out of destroyed catapult or tent to 30<br />
:* builder automatically picks up stone and wood parts<br />
:* fixed castle background blocks requiring support<br />
:* fixed /kickid names display on Linux<br />
:* removed clantag brackets (default name separator is space; other chars can act as separator)<br />
:* cannot pull catapult while holding [F]<br />
:* fixed minimap dissapearing on death<br />
:* dedicated_autostart.cfg and mapcycle.cfg don’t get autoupdated<br />
:* fixed server map preview memory leak<br />
<br />
<span id="154_hotfix"></span>Hotfix:<br />
<br />
:* fixed 4 crash reasons<br />
<br />
==[http://devlog.kag2d.com/post/10272479141 Build 151] (16/September/2011) <span id="151"></span>==<br />
<br />
Changes from build 142 to 151:<br />
<br />
:* new server browser<br />
:* server pinging<br />
:* server minimap preview<br />
:* optimized GUI rendering<br />
:* max server name length added<br />
:* server info limited to 144 chars<br />
:* client disconnects with message when trying to enter full server<br />
:* autoupdater reads another download URL if first one fails<br />
:* precache.txt doesn't update in autoupdater<br />
:* block cursor always shows for archer & knight<br />
:* knight can't destroy team open door<br />
:* knight can destroy castle background only with slash<br />
:* changed default team switch button to ALT<br />
<br />
==[http://devlog.kag2d.com/post/9918307987 Build 142] (07/September/2011) <span id="142"></span>==<br />
<br />
Changes from build 137 to 142:<br />
<br />
:* fixed crash after too many objects<br />
:* ladders and castle background need support when building horizontally<br />
:* bombs just damage dirt blocks instead of destroying<br />
<br />
<span id="142_hotfix"></span>Hotfix:<br />
<br />
:* fixed emoticon bubbles not working on other players<br />
:* fixed kill feed truncating names to 1 character<br />
:* fixed main menu disappearing on player death<br />
:* fixed server links authentication eg. kag://127.0.0.1:50301<br />
<br />
==[http://devlog.kag2d.com/post/9703482290 Build 137] (02/September/2011) <span id="137"></span>==<br />
<br />
Changes from build 130 to 137:<br />
<br />
:* added red screen blink on damage<br />
:* added camera shake effects (on explosion & collapsing)<br />
:* added kill messages<br />
:* set console var \cc_killfeed 1 for kills to appear in chat console<br />
:* falling or dying on spikes adds a kill for attacker that did that<br />
:* fixed sword killing through walls<br />
:* fixed ladder giving 3 wood instead of 2<br />
:* fixed minimap overlapping map vote<br />
:* added switch team chat console message<br />
:* fixed support algorithm lag on server<br />
:* added micro-gibs<br />
:* hud fades away completely on mouse near screen edge<br />
:* added full map by pressing M<br />
:* fixed minimap display on small maps<br />
:* stunned and dead players bounce off walls<br />
:* fixed corpses preventing doors from closing<br />
:* added droppable & pickable materials<br />
:* arrow that hit player adds stays in player's arrow supply<br />
:* added man catapult launching<br />
:* fixed catapult launching itself bug<br />
:* resupplying works only 15 seconds after spawn and stops working after drop or throw bomb<br />
:* catapults can be destroyed by own team<br />
:* destroyed catapults & outposts leave wood material<br />
:* added temporary health indicator for catapult & outpost<br />
:* more knock back on fast arrow<br />
:* more power on bomb knock back in air<br />
:* bombs have more radius of kill but make less block damage<br />
:* knight can carry max 3 bombs<br />
:* bombs explode from each other<br />
:* bomb explosion doesn't work through walls<br />
:* optimized network bandwidth<br />
:* tent resupplies automatically during warmup<br />
:* fixed console rendering under HUD<br />
:* fixed blocks falling when placed too fast<br />
:* fixed bot kick crash<br />
:* new knight & archer flash cursors<br />
:* changed name label font<br />
:* falling on someone causes damage; falling with shield 2x damage<br />
:* added falling on someone and hitting with shield sound<br />
:* flag is picked up automatically from ground<br />
:* fixed knock back network desync<br />
:* velocity push is stronger when throwing objects<br />
:* smaller small fall damage<br />
:* shield does not work on spikes<br />
:* fixed doors and bridges not working when open on join server<br />
:* bridge opens from below too<br />
:* fixed block menu resource text overlapping<br />
:* bodies block explosion from destroying wall<br />
:* archer has 12 arrows on spawn and takes 1 arrow from tree<br />
:* change catapult loading key to DROP [C]<br />
:* server shuts down if can't create UDP port listener<br />
:* unused hearts can be picked up with [E]<br />
<br />
<span id="137_hotfix"></span>Hotfix:<br />
<br />
:* fixed 6 crash reasons<br />
:* fixed blockmenu rendering on different resolutions<br />
:* fixed resupply not ending after time or drop<br />
<br />
==[http://devlog.kag2d.com/post/9422768382 Build 130] (27/August/2011) <span id="130"></span>==<br />
<br />
Changes from build 129 to 130:<br />
<br />
:* added "small hud" option (mainmenu -> Options -> Player )<br />
:* added knight charge cursor over head also<br />
:* changed archer charge cursor<br />
:* minimap is smaller<br />
:* HUD fade happens closer to screen edge; removed block menu fade<br />
:* fixed password saving issue<br />
:* fixed case sensitivity in master logins<br />
:* fixed some chat console color errors<br />
:* fixed chat console overlapping text<br />
:* disabled team bridge opening with up/down<br />
:* fixed playerslist staying scrolled after switching servers<br />
:* no resupply happens only if left a certain distance from spawn location<br />
<br />
==[http://devlog.kag2d.com/post/9375344917 Build 129] (26/August/2011) <span id="129"></span>==<br />
<br />
Changes from build 127 to 129:<br />
<br />
:* new HUD cursors<br />
:* new HUD chat window<br />
:* new HUD resources & health bar<br />
:* new minimap window<br />
:* added dust animation on big fall<br />
:* minimap player icons indicate team color<br />
:* added minimap ground edge shading<br />
:* added variable "v_drawhud" useful to disable HUD when making screenshots or recording videos<br />
:* chat colors are team colored<br />
:* new team colored gibs<br />
:* castle back wall uses 2 stone<br />
:* message boxes replaced with graphics<br />
:* new menu buttons<br />
:* fixed menu inverting on smooth shader<br />
:* help texts only show up when toggled with F1<br />
:* added wall hugging to prevent fall damage<br />
:* fixed smaller fall damage not working<br />
:* fixed infinite resources from collapse prevention<br />
:* fixed tree stumps in front of players<br />
:* name labels above head use premium & admin colors<br />
<br />
==[http://devlog.kag2d.com/post/9289802927 Build 127] (23/August/2011) <span id="127"></span>==<br />
<br />
Changes from build 126 to 127:<br />
<br />
:* fixed menu sound on Linux<br />
:* fixed constructions not giving support<br />
:* new anti-griefing method: automatic collapse prevention in radius around tent/outpost<br />
:* fixed infinite tree chopping<br />
:* fixed point frame dissapearing when chat text above head<br />
:* added scoreboard scrolling<br />
:* fixed bot kicking from console<br />
:* new server commands:<br />
:** \kickhost [host] [minutes] - kicks and/or bans host (host number can be found in logs when player joins)<br />
:** \unbanhost [host]<br />
:** \swapid [player id] - swaps the players team<br />
:* fixed ground background tiles<br />
:* mods can freely change teams<br />
:* fixed player-bomb force when on ground<br />
:* possibly fixed other team spawning on captured outpost<br />
<br />
==[http://devlog.kag2d.com/post/9257552656 Build 126] (22/August/2011) <span id="126"></span>==<br />
<br />
Changes from build 124 to 126:<br />
<br />
:* fixed game crash 1<br />
:* fixed game crash 2<br />
:* fixed editor not working<br />
:* clouds don't render on "Less effects" option<br />
:* fixed doors not opening on ladders<br />
:* fixed bot kicking<br />
:* fixed player leave game message<br />
:* support required on very high constructions (near high map border)<br />
:* increased team unbalanced respawn time difference<br />
:* increased crouched hitbox<br />
:* fixed tents falling<br />
:* fixed tree stub not regrowing<br />
:* fixed weird block behaviour on trees<br />
:* fixed tree regrowing bugs<br />
:* fixed shadows appearing on trees<br />
:* added server variable "sv_deltapos_modifier"<br />
:** higher than 1.0 uses less bandwidth but game will be more laggy<br />
:** less than 1.0 will use more but will be more accurate<br />
<br />
==Build 124 (20/August/2011) <span id="124"></span>==<br />
<br />
Changes from build 123 to 124:<br />
<br />
:* bridges require support<br />
:* removed immunity on tent<br />
:* fixed premium ban spam on server<br />
:* Linux dedicated server performance version released<br />
:* Linux client version out<br />
<br />
==[http://devlog.kag2d.com/post/9136812191 Build 123] (19/August/2011) <span id="123"></span>==<br />
<br />
Changes from build 90 to 123:<br />
<br />
:* only builder has ground sight<br />
:* new tree leaf sprites<br />
:* fixed leafs not appearing from non destructed trees<br />
:* new ground tile graphics<br />
:* gold blocks glitter<br />
:* added big dirt pieces fallout of dug ground<br />
:* fixed mapcycle maps loaded on load map in menu<br />
:* fixed floor in window castle tile<br />
:* door has floor if castle block underneath<br />
:* new castle background blocks look different in different context<br />
:* added castle top bricks ornamentation<br />
:* recoded tile rendering to use mesh buffers (much faster)<br />
:* fixed clantag bracket<br />
:* separated foreground from background map layer (trees, spikes, solid blocks etc. are drawn in front of players)<br />
:* added clouds<br />
:* HUD can now display names and health after death<br />
:* new minimap icons<br />
:* fixed minimap not appearing on zoomout<br />
:* fixed enemy outposts and flags not appearing on minimap<br />
:* fixed minimap out of border icon positions<br />
:* fixed infinite loop caused by setting score_limit to 0<br />
:* added possibilty to load gm script file in mapcycle (useful to change game rules or add entities)<br />
:* fixed multiple tents saved on map<br />
:* outposts, hearts and catapults are saved on savemap<br />
:* fixed hearts dissapearing if full health archer or builder pick them up<br />
:* game rules can now limit classes<br />
:* game rules now define default materials count on respawn<br />
:* added tree branch destroy effects<br />
:* trees properly drop<br />
:* added ambient sound<br />
:* added smoothness variables to map generator files which determine the steppiness of the map<br />
:* gold now concentrates in middle of map<br />
:* move map scripts to Maps folder<br />
:* added natural background dirt tiling<br />
:* added semi-procedural ambient piano music when lonely<br />
:* tree block takes 3 hits to chop<br />
:* new png map format colors<br />
:* unified minimap colors with png map<br />
:* added team colored bridges and door to minimap<br />
:* change door open mechanics (doors react to direction keys)<br />
:* power bar loads up/down continously<br />
:* power bar stays at maximum position longer<br />
:* knight can only jab or hit with full power<br />
:* knight power slash adds speeds<br />
:* added sword hit knock back<br />
:* improved actor sprites<br />
:* removed dead actor collisions<br />
:* charged arrows knock back<br />
:* louder charged "pop" sound<br />
:* knock down lasts until fallen on ground<br />
:* all players collide<br />
:* fixed team kills giving points<br />
:* changed screenshot format to .png<br />
:* screenshots can be taken with PRINT SCREEN button too<br />
:* archers can duck with crouch button to hide<br />
:* added damage heart indicators<br />
:* added bloodsplat on hit<br />
:* fixed bottom of map collision<br />
:* map cycle is reloaded every map (can be edited while server is running)<br />
:* block can be dropped by builder only while holding crouch<br />
:* fixed outpost giving 3 hearts<br />
:* added default fall damage<br />
:* temporary fix for camera going bananas<br />
:* players retrieve their points and statistics on rejoining a server<br />
:* even more votes needed for players with good score<br />
:* builder earns points only by placing similar blocks next to each other<br />
:* increased running speed<br />
:* archer releases arrow if killed<br />
:* added console variable /v_fastrender (set to 1 to increase FPS)<br />
:* new combat move: jumping on enemy stuns him; or shield down causes damage<br />
:* increased falling max speed<br />
:* fall damage has 3 stages depending on fall velocity: slight stun, 1 heart damage; death<br />
:* knight max charge time increased slightly<br />
:* knight slash takes 1.5 hearts<br />
:* added small blood splat for 1 heart damage; big blood splat for more damage<br />
:* new combat move: double slash<br />
:* out of screen sprites rendering optimization<br />
:* sprite depth sorting is based on y position<br />
:* spikes give more damage at fall damage velocity<br />
:* removed menu vote kick<br />
:* fixed spikes not spiking dead bodies<br />
:* added server variable \sv_gold_only (aka Gold Server; allow only premium account players to play)<br />
:* added server variable \sv_allow_globals_mods (i set to 1 global KAG moderators and admins can kick/ban players)<br />
:* added player colors in scoreboard (green - moderators; yellow - premium)<br />
:* tree gives 2 arrows now<br />
:* knockback makes you fall from ladder<br />
:* servers browser now shows gamemode, passworded and gold server info<br />
:* fixed server not loading next map in map cycle after round won<br />
:* fixed clients disconnecting while server map generation<br />
:* bridges don't open from beneath<br />
:* title image stretches on different resolutions<br />
:* ladders save from fall damage<br />
:* fixed blood particle steppy offsets<br />
:* fixed multiple resupplying on tent<br />
:* removed resupply timer / resupply only works until moved off tent / healing works always<br />
:* bomb is dropped on knockback<br />
:* fixing giving materials on tent/outpost<br />
:* outposts are 2x tougher<br />
:* added wall bump sounds<br />
:* no spawning on tent in capture<br />
:* shield pushes everyone not shielded<br />
:* pushing shield against enemy with high velocity causes knockback<br />
:* fixed gibs emitting blood<br />
:* added new main menu items: <br />
:** [Video->Smooth shader] hq2x pixel smoother; <br />
:** [Video->Less effects] for faster backgrounds; <br />
:** [Sound->Volume] type the volume between 0.0 and 1.0 (sorry for not adding a gauge yet); <br />
:** [Sound->Ambient music] <br />
:* added block labels in menu<br />
:* requirement for support while building removed<br />
:* fixed admin menu cmds on localhost<br />
<br />
==[http://devlog.kag2d.com/post/7802736314 Build 90] (19/July/2011) <span id="90"></span>==<br />
<br />
Changes from build 80 to 90:<br />
<br />
:* added mandatory game accounts<br />
:** player nickname is the same as account user name<br />
:** added optional clantag in main menu Player settings<br />
<br />
:* Archer changes:<br />
:** offscreen arrows deal only half damage<br />
:** removed blocked jumping when bow fully charged<br />
:** added arrow ladders (archers can climb their own arrows on a wall)<br />
:** archer full charge is faster<br />
:** arrow gravity and maximum speed changed<br />
:** archer charge decharges when after reaching maximum point<br />
:** archer charge bar appears on mouse cursor<br />
:*** arrow leaving archer is properly positioned<br />
:** added knockdown period for arrow hit<br />
:** arrow damage changed:<br />
:** slow arrow deals half heart damage<br />
:** charged/fast arrow deals 1.5 heart damage<br />
<br />
:* Knight changes:<br />
:** changed knight sword mechanics<br />
:** 2 hits available: quick jab (1 heart), charged swing (hold fire button; 2 hearts)<br />
:** hitting with charged swing stuns the opponent for a moment<br />
:** charged knight jumps lower<br />
:** knight has same movement speed as archer and builder<br />
:** new knight sword strike animations and sounds<br />
:** knight can only dig with fully charged swing<br />
:** shielded knights always pushes other players in the shield direction<br />
:** new ability to climb shielded upwards knight <br />
<br />
:* Builder changes:<br />
:** builders can't penetrate knight armor<br />
:** building is delayed and requires builder to stand still<br />
:** added possibilty for builder to drop castle block<br />
:** builder square cursor is always drawn<br />
:** added repairing destroyed parts (takes always half of full block materials)<br />
:** increased builder build radius<br />
:** builder sees more into the map<br />
<br />
:* new score system<br />
:** earn points for: building, killing, capturing/returning flag<br />
:** lose points for: suicide, mining structures<br />
<br />
:* fixed resolution changing when desktop is the same size as window<br />
:* fixed wrong resolution ratio picked<br />
:* fixed resolution change offset bug <br />
:* improved open door/bridge mechanics<br />
:* more dirt particles velocity<br />
:* players have less acceleration on ground<br />
:* fixed background dirt bugs<br />
:* scores render over player labels<br />
:* fixed trees not growing on right side of map<br />
:* trees don't lose coronas when chopped<br />
:* fixed server disconnection errors<br />
:* fixed collapsed blocks create random blocks<br />
:* fixed outpost not giving supplies on start<br />
:* outpost during capture does not give out supplies<br />
:* changed all damage using discrete values<br />
:* fixed grass appearing underground<br />
:* half hearts health are drawn on HUD<br />
:* can't throw bomb while holding flag<br />
:* fixed player names appearing as one letter on Linux<br />
:* fixed spikes not collapsing<br />
:* disabled periodic automap saving [temporary]<br />
:* fixed not able to join own team again if teams unbalanced<br />
:* added server variable "sv_require_auth" (default: yes; requires clients connecting to server be logged in master server)<br />
:* optimized server tree storage<br />
:* added sky gradient<br />
:* emoticons and point frame stay until key pressed or chat above head dissapears<br />
:* changed vote kicking mechanic (takes into account players time on server and score)<br />
:* added server mapcycle (Base/Scripts/mapcycle.cfg)<br />
:* two new map generator files added to mapcycle (generator_ctf_hole; generator_ctf_mountain)<br />
:* fixed png maps not saved or loaded on Linux server<br />
:* fixed outpost color not changing after capture<br />
:* added take screenshot sound (F4)<br />
:* flag carrier is slower by 10%<br />
:* fixed bomb-block damage miscalculation<br />
:* lowered ping kick time to 15 minutes<br />
:* vote minimum time lowered to 3 minutes<br />
:* fixed players not respawning after map change<br />
:* removed bridge gibbing<br />
:* fixed catapult spawning at right map edge<br />
:* main menu change : "Map editor" instead of "Start game"<br />
:* fixed ground and other blocks not appearing in editor block palette<br />
:* fixed not being able to destroy blocks around tent<br />
:* only main tent restores health<br />
:* fixed infinite outpost volcano<br />
:* fixed gold bullion not destructible by catapult<br />
:* fixed catapult ground collision sound<br />
:* fixed shield collisions<br />
:* above head chat stays shorter<br />
<br />
==[http://devlog.kag2d.com/post/7379317943 Build 80] (28/June/2011) <span id="80"></span>==<br />
<br />
Changes from build 71 to 80:<br />
<br />
:* fixed network map load memory leak<br />
:* fixed more network memory usage<br />
:* changed camera so it is less sensitive close to player<br />
:* fixed auto_bots spamming lots of bots<br />
:* added archer bow & catapult progress bar<br />
:* “friendlydamage_modifier” in gamemode.cfg works as it should (multiplies friendly damage)<br />
:* remade arrow damage<br />
:** the faster the arrow the more damage it inflicts<br />
:** max velocity arrow always kills (unshielded)<br />
:* added half second draw arrow time for archer (jumping is suppressed while drawing) <br />
:* fixed arrow hits not registering against wall<br />
:* knight shield goes down after powerful hit (fast arrow, explosion)<br />
:* fixed random disconnecting on map restart<br />
:* fixed spawning on enemy respawn<br />
:* auto team balance shuffles only new players<br />
:* auto team balance doesn’t allow to change teams if teams are unbalanced<br />
:* modified no vote time to 5 minutes<br />
:* empty servers are kept alive on master<br />
:* gold is at least 7 blocks underground<br />
:* minimum_players_inteam set to 3<br />
:* warmup/break time (increased to 2.5 minutes)<br />
:* can’t build outpost or catapult until match started<br />
:* barrier set (at 1/3 to 2/3) of the map until match started<br />
:* tent has automatically placed bedrock beneath<br />
:* fixed outpost capturing bugs<br />
:* more rock parts/debris to pick up after collapse (and they stay longer)<br />
:* new wooden parts after destroyed wood structures (pickable)<br />
:* builder can’t give materials to knight or archer (only bombs and arrows)<br />
:* fixed scroll lock in chat box<br />
:* bomb block damage is based on distance (the farther the less damage)<br />
:* outposts and catapults slowly regenrate damage<br />
:* fixed background castle destruction exploit<br />
:* added gold bulion block [temporary]<br />
:* knight jump velocity is same as other classes<br />
:* rearranged block menu so castle wall and ladder are closest to mouse<br />
:* removed pilar castle background wall change<br />
:* added drawbridge<br />
:* arrows can destroy catapults and outposts<br />
:* new team emblems<br />
:* fixed crash on outpost destruction<br />
:* fixed spike stone collecting exploit<br />
:* resupply happens automatically on team tent (every 10 secs)<br />
:* during warm up time builder gets 100 wood and 100 stone in tent [temporary]<br />
:* player labels are a bit higher<br />
:* fixed knight gore machine bug<br />
:* fixed catapult creation displacement<br />
:* door requires just 40 wood now<br />
:* scoreboard sorted by kills instead of deaths<br />
:* map is restarted on server after 1 minute of being empty and only after match has started<br />
:* archer can’t collect arrows while charging bow<br />
:* archer can’t jump with fully charged bow<br />
:* remade catapults to work more as close siege weapons<br />
:** cost half (120 wood)<br />
:** deal twice more damage<br />
:** range is smaller (1 screen)<br />
:** arrows damage<br />
:* captured outpost restores health<br />
:* respawning on outpost being captured take 2 times longer<br />
:* builder jump smaller down when placing blocks<br />
:* fixed outpost not resupplying on change class<br />
:* fixed castle background not depleting materials when placed on ladder<br />
:* castle blocks placed on castle background can’t be placed if nothing below<br />
<br />
==[http://devlog.kag2d.com/post/7021775216 Build 71] (28/June/2011) <span id="71"></span>==<br />
<br />
Changes from build 70 to 71:<br />
<br />
:* added new give/loot key [C]<br />
:* picking arrows or rocks is done with harvest key [RMB] (right mouse)<br />
:* only archer can pickup arrows; only builder can pickup rocks<br />
:* added Mark Griefer option on scoreboard [TAB]<br />
:** available after 10 mins of game time<br />
:** if enough players mark a player he gets kicked<br />
:* outposts are capturable (stand on it; the more players the faster capture)<br />
:* outposts are 25% stronger (2 bombs)<br />
:* fixed network memory leak<br />
:* dead bodies don’t block digging<br />
:* fixed picking class in destroyed tent<br />
:* less hits to gib<br />
:* if [TAB] pressed scroeboard stays<br />
:* unbalanced team with more players spawns longer<br />
:* fixed admin menu kicking<br />
:* most bottom row of map cannot be digged/destroyed<br />
:* decreased player name length to 20 characters<br />
:* fixed block menu not appearing on tent<br />
:* console doesn’t scroll if text entered in prompt<br />
:* fixed vote server crash<br />
:* fixed giving materials not working sometimes<br />
:* fixed rcon player ping kick console spam<br />
:* fixed 0 time ban from admin<br />
<br />
<span id="71_hotfix"></span>Hotfix:<br />
<br />
:* fixed Windows XP startup crashing<br />
:* fixed respawn counter crash<br />
:* fixed initializing text not appearing in console-XXX.txt<br />
:* game window automatically is set to smaller resolution if desktop is smaller<br />
:* added fail safe methods when video driver is not supported<br />
<br />
==[http://devlog.kag2d.com/post/6983342996 Build 70] (27/June/2011) <span id="70"></span>==<br />
<br />
Changes from build 67 to 70:<br />
<br />
:* fixed memory leaks on map creation/restart<br />
:* can’t vote on self<br />
:* player being voted on is marked with red circle<br />
:* added message to inform about banning during vote<br />
:* all votes are sent to rcon admin<br />
:* increased game start to 2 players on team<br />
:* added “restartmap_onlastplayer_disconnect” option to game rules (gamemode.cfg)<br />
:* decreased max player name characters to 27<br />
:* fixed player names having leading or trailing whitespaces<br />
:* fixed spikes not removing stone if placed on background<br />
:* fixed broken outpost working<br />
:* auto-balancing: if teams differ by 2 players can’t switch teams freely<br />
:* /kickid cmd is done by player id instead of index (/players views id’s)<br />
:* added Admin menu to main menu (for rcon logged players to easily kick, restart map)<br />
:* lowered default “nearspawn_multiplier” to 2.2<br />
:* bomb range is shorter<br />
:* maximum 1 bomb can be carried by Knight<br />
:* bomb always kills (unshielded) in close proximity<br />
:* gold is always buried at least 5 blocks underground<br />
<br />
==[http://devlog.kag2d.com/post/6869673343 Build 67] (24/June/2011) <span id="67"></span>==<br />
<br />
Changes from build 57 to 67:<br />
<br />
:* new default gamemode Capture the Flag<br />
:* construction require support if longer than 5 blocks<br />
:* added fully collapsible physical blocks<br />
:* added buildable outpost<br />
:* added HUD block menu (hold [F])<br />
:* change class button is now [E] on tent/outpost<br />
:* pressing [E] on team member gives 10 of each materials<br />
:* changed bomb throwing<br />
:**pressing [F] lights bomb<br />
:**press [F] again throws at default velocity<br />
:**to throw further you must add momentum from jumping <br />
:* decreased sack/flag throw velocity but is affected by player velocity<br />
:* not drawing 0 amount label on objects<br />
:* fixed catapult/tent resource icon red<br />
:* fixed healing heart not adding to 3 hearts in knight<br />
:* fixed client changing health<br />
:* Knight respawns with 1 bomb<br />
:* fixed respawn timer<br />
:* dying near respawn results in longer respawn time (gamemode config variable “nearspawn_multiplier”)<br />
:* fixed server trying to delete client object which was never sent<br />
:* fixed local player globally banned issue<br />
:* fixed chat position after death<br />
:* fixed label appearing on tent<br />
:* added buildable outpost tent<br />
:* trees don’t appear on mountains<br />
:* own bomb hurts self<br />
:* server list is sorted by player count<br />
:* fixed catapult rocks making sounds on die<br />
:* fixed m_generator not being loaded<br />
:* script can now load from generator files eg. LoadMap(“Scripts/generator_ctf.cfg”);<br />
:**LoadMap(“”); - loads m_generator variable<br />
:**LoadMap(“Scripts/foobar.cfg”); - loads random generator map from config<br />
:**LoadMap(“Maps/foobar.png”); - loads map from png image<br />
:* generator changes:<br />
:**caves don’t appear under respawn<br />
:**materials appear in larger concentrations behind respawn<br />
:* improved gib graphics<br />
:* added spikes trap<br />
:* fixed sacks/flag collisions near tent<br />
:* fixed sack/flag throw velocity lag on throw<br />
:* fixed tents not being saved on client (with /savemap cmd)<br />
:* stuck player gibs<br />
:* fixed and optimized collisions<br />
:* removed bugged map name from servers list<br />
:* fixed tutorial text background<br />
:* trees regrow faster<br />
:* materials and construction blocks appear as icons + count on HUD<br />
:* sound listener center moved to player instead of center of screen<br />
:* fixed player label appearing twice on u_shownames set<br />
:* fixed crash when wrong generator file specified<br />
:* background castle block costs 3 stone<br />
:* added and fixed chat console transparency<br />
:* fixed ladder and castle back giving wrong resource number on destroy<br />
:* fixed chat bubble staying longer after Enter pressed<br />
:* builder doesn’t animate if can’t build at position<br />
:* fixed invisible body looting<br />
:* added “Looted” text for empty bodies<br />
:* team members can loot bombs again<br />
:* fixed HUD images stretching<br />
:* can’t join again own team<br />
:* fixed team menu disappearing when [BACKSPACE] pressed first time<br />
:* added floating amount of materials added or removed (on mine, loot or give)<br />
:* vote kicks can be casted only against one’s team members<br />
:* added “readme” information in vote menu<br />
:* rcon players are marked with x in players list<br />
:* added unlockable map editor<br />
:* own player label dissapears when mouse cursor close<br />
:* HUD dissapears on death<br />
:* trees drop faster<br />
:* fixed door issue being placed on tree stump<br />
:* fixed spawning removing background behind tent<br />
:* map resets after last player left<br />
:* slow arrors give half damage<br />
<br />
==[http://devlog.kag2d.com/post/6519817807 Build 57] (14/June/2011) <span id="57"></span>==<br />
<br />
Changes from build 51 to 57:<br />
<br />
:* fixed local player globally banned when bot banned<br />
:* my player is highlited in players list<br />
:* dead player collision radius is smaller<br />
:* build block cursor blink red if not enough material<br />
:* bomb now gibs people<br />
:* new death fall frame<br />
:* fixed ping kick not kicking<br />
:* bedrock layer lays on the bottom of each map<br />
:* modified bedrock look and amount<br />
:* bedrock bomb destroying leaves rocks<br />
:* bubble emote shows for 2 seconds after pressing key<br />
:* added mandatory vote kick typed reason<br />
:* vote caster displayed in vote box<br />
:* number of votes displayed<br />
:* vote dissapears if passes<br />
:* added radius of sight into earth<br />
:* fixed network errors and previous release lag<br />
:* added dirt block [experimental]<br />
:* added new config variable m_generator; specifies the map generator config file (default: “Scripts/generator.cfg”)<br />
:* knight destruction is 50% slower<br />
:* thick rock has its own destruction animation and takes longer to harvest<br />
:* thick rock takes 6 hits<br />
:* rock digging takes 5 hits<br />
:* ground digging takes 3 hits<br />
:* door needs 5 wood and 3 stone<br />
:* ladder needs 4 wood (10 in tree block)<br />
:* destroyed door gives 1 wood and 1 stone less<br />
:* trees are higher (more wood)<br />
:* sacks cannot go behind team tent<br />
:* cannot carry own team’s sack on to the enemy side of the map<br />
:* health is synced over network<br />
:* fixed sack team changed on client when picked up<br />
:* changed chat font<br />
:* increased small font size<br />
:* fixed mouse cursor stuck in menu<br />
:* if hit someone map isn’t hit<br />
<br />
==[http://devlog.kag2d.com/post/6319697429 Build 51] (08/June/2011) <span id="51"></span>==<br />
<br />
Changes from build 49 to 51:<br />
<br />
:* added Show Minimap option to video options (turning off minimap increases performance)<br />
:* pixel particles don’t show up if FPS drops below 20<br />
:* fixed minimap colors<br />
:* fixed grass tile appearing as dirt<br />
:* added knight shield down<br />
:* optimized netcode: not sending entities out of sight<br />
:* gold tile appears more distinct than stone<br />
:* fixed console kick not banning<br />
:* fixed rcon player possible to kick<br />
:* removed invalid net object not found messages<br />
:* fixed respawn queues not deleted on client<br />
:* global banning added<br />
:**if player gets banned twice in some period of time he gets global banned for a couple hours<br />
:* added new bedrock block (indestructible)<br />
:* trees don’t grow now in holes-<br />
:* added error message appears if game runs without Administrator privileges<br />
:* tweaked speed hack detection<br />
:* added s_system config variable to set sound system (for troubleshooting)<br />
:**(KAG/Base/Scripts/autoconfig.gm - global s_system =<br />
:**0 - autodetect (default)<br />
:***1 - DirectSound 8<br />
:***2 - DirectSound<br />
:***3 - Win MM<br />
:***4 - ALSA (Linux)<br />
:***5 - Core Audio (MacOSX)<br />
:***6 - No sound)<br />
<br />
==[http://devlog.kag2d.com/post/6258164507 Build 49] (06/June/2011) <span id="49"></span>==<br />
<br />
Changes from build 45 to 49:<br />
<br />
:* smaller cursors<br />
:* new archer cursors<br />
:* servers list is read from cache incase master is down<br />
:* your player has a name tag at all times<br />
:* name tags are drawn above player<br />
:* fixed end game crash reason<br />
:* added healing heart spawning randomly from killed player [experimental]<br />
:* ladders can be built anywhere against backgrounds<br />
:* anything can be built directly on a castle background wall<br />
:* build block cursor snaps to build position<br />
:* disabled map border fadeout<br />
:* casting another vote time increased to 10 minutes<br />
:* default vote kick ban time increased to 60 minutes<br />
:* if player being voted disconnects he is banned automatically<br />
:* rcon authorized player cannot be kicked<br />
:* added basic speedhack protection<br />
:* added hand cursor on block placement<br />
:* autoupdater does chmod +x on .sh script files<br />
:* players banned by IP and additional unique ID<br />
:* local server always disconnects if joining foreign server<br />
:* fixed map dimensions being too small<br />
:* added thick stone resource block (3x stone)<br />
:* fixed infinite ground background ladders<br />
:* added autorestarting functionality on new build release<br />
<br />
==[http://devlog.kag2d.com/post/6103786869 Build 45] (02/June/2011) <span id="45"></span>==<br />
<br />
Changes from build 40 to 45:<br />
<br />
:* local games do not register in server list<br />
:* menu is higher when items go under screen<br />
:* fixed missing tutorial display<br />
:* server list can now scroll<br />
:* fixed infinite rock catapult exploit<br />
:* can’t build or fire in break time (temporary fix for server crash)<br />
:* all objects are destroyed on server first (server crash on restart fix)<br />
:* optimized tile rendering speed by 10-20%<br />
:* optimized offscreen particle effects<br />
:* optimized too far sounds<br />
:* fixed generator crash<br />
:* default windowed mode<br />
:* added “chmod +x KAG” to dedicatedserver.sh<br />
:* fixed dead player floating up<br />
:* dead players fall off ladders<br />
:* fixed fall through map<br />
:* new cursors<br />
:* new resources graphics<br />
:* fixed crash after kick on client<br />
:* new title screen & menu colors<br />
:* master servers sends only servers with same build number<br />
:* tutorial poster runs automatically after game installation<br />
:* added icon for shortcuts<br />
:* knight has 1 heart more health [experimental]<br />
<br />
==[http://devlog.kag2d.com/post/5926193252 Build 40] (29/May/2011) <span id="40"></span>==<br />
<br />
Changes from build 39 to 40:<br />
<br />
:* catapult can change rotate according to thrower<br />
:* improved arrow collisions (from circle to line)<br />
:* default score limit is 20% of gold available on map<br />
:* fixed crash on precache (loading controls)<br />
:* fixed player dangling on server after kick<br />
:* fixed bow sound not stopping after death<br />
:* fixed catapult facing wrong direction for red team<br />
:* fixed knight shield<br />
:* fixed gold on map wrongly calculated<br />
:* fixed player sprite not updating when dead<br />
:* return of the ladder bubble<br />
:* mouse aim is farther (to match zoom out view)<br />
<br />
==[http://devlog.kag2d.com/post/5902729703 Build 39] (28/May/2011) <span id="39"></span>==<br />
<br />
Changes from build 32 to 39:<br />
<br />
:* game rules changed:<br />
:** victory condition: mine or collect 3/4 of the maps gold<br />
:** stash gold in sacks<br />
:** 3 sacks available on start<br />
:** steal sacks and bring them to your tent for score <br />
:* new map generation code:<br />
:** possible mountains and holes<br />
:** caves<br />
:** stone and gold are more likely to appear around caves and mountains<br />
:** gold appears more as gold veins<br />
:** trees don’t grow on tent <br />
:* added catapult<br />
:* new sack graphics<br />
:* new bomb & explosion graphics<br />
:* new emoticon bubble graphics<br />
:* tent does not fall down<br />
:* sack gold amount displayed on mouse hover<br />
:* player HUD is not visible now when score board is active<br />
:* increased knight radius of attack<br />
:* new castle back build sound<br />
:* tent hit pixels changed to black<br />
:* fixed invisible map bug<br />
:* can’t loot bombs from self & team players<br />
:* fixed knight not dying when bomb explodes in hand<br />
:* typing bubble appears when typing chat or in menu<br />
:* gold sacks & tent are drawn on minimap<br />
:* new stone tiles graphics<br />
:* added map generator config file (“Base/Scripts/generator.cfg”)<br />
:* when not enough resources build tile blinks on HUD<br />
:* on reload map, old map saved to “Maps/previous.png”<br />
:* particle die time randomized<br />
<br />
==[http://devlog.kag2d.com/post/5666473842 Build 32] (20/May/2011) <span id="32"></span>==<br />
<br />
Changes from build 30 to 32:<br />
<br />
:* added bombs for knight (hold & release [F] key)<br />
:* fixed sprite graphics glitch on older video cards<br />
:* louder bow pull sound<br />
:* increased precision of network object velocities<br />
:* fixed some map collision bugs<br />
:* fixed teleporting inside map<br />
:* optimized collision code<br />
:* fixed arrow map collisions<br />
:* added fast arrow springy sound hit<br />
:* added team emblem graphics on team pick<br />
:* resources on HUD are drawn in multiple rows now<br />
:* available blocks on HUD now drawn in lower part of screen<br />
:* fixed ladder placing not working sometimes<br />
:* fixed readme.txt not auto-updated<br />
:* added map restart command (\restartmap)<br />
:* added map load command (\loadmap [name])<br />
:* added map save command (\savemap [name])<br />
:* added server send message to all players (\msg [text])<br />
:* added vote map restart<br />
:* changed minimap colors<br />
:* dead not displayed on minimap<br />
:* can’t resupply in enemy tent, only change class<br />
<br />
==[http://devlog.kag2d.com/post/5603825941 Build 30] (18/May/2011) <span id="30"></span>==<br />
<br />
Changes from build 28 to 30:<br />
<br />
:* added kick voting (select in mainmenu [ESC], no [F11] yes [F12])<br />
:* added server kick command (kick [playername] [minutes])<br />
:* player respawns as last selected class<br />
:* sack on back is more visible<br />
:* added tent flag animation<br />
:* tent is now in front of players<br />
:* added variable descriptions in autoconfig.gm<br />
:* all doors placed vertically open when player touches<br />
:* player names forced to be unique<br />
:* fixed holes appearing after loading a map<br />
:* doors require 30 wood & 30 stone (previously 50 each)<br />
<br />
==[http://devlog.kag2d.com/post/5546900561 Build 28] (16/May/2011) <span id="28"></span>==<br />
<br />
Changes from build 24 to 28:<br />
<br />
:* zoom in/out keys work by tapping now<br />
:* zoom in/out by default is mouse wheel (previously left ctrl/shift)<br />
:* default view is dynamic; follows mouse cursor<br />
:* darker backgrounds<br />
:* health doesn’t decrease client-side (false hits not registered)<br />
:* minimap is more translucent<br />
:* players inside tent are immune<br />
:* fixed cursor displaying on other players<br />
:* fixed map generator getting stuck on small maps<br />
:* optimized sack network updates<br />
:* fixed not being able to connect again after failed connect<br />
:* changed HUD material graphics to tiles<br />
:* trees regrow faster<br />
:* hill height is independent from map height<br />
:* gold tile is more golden<br />
:* fixed empty tiles in ground background<br />
:* tweaked map generation code<br />
:* fixed actor behavior on map borders<br />
:* more shading on backgrounds<br />
:* distant sounds are louder<br />
:* health is restored on class switch<br />
:* archer digging is slower<br />
:* fixed machine gun archer exploit<br />
:* team is auto-assigned on join server<br />
:* fixed map not drawn entirely on smaller resolutions<br />
:* ladder wood usage increased from 2 to 3 (tree block = 10)<br />
:* team chat channel is more obvious now in chat window<br />
:* smoothed continuous building<br />
:* updates download automatically<br />
<br />
==[http://devlog.kag2d.com/post/5416737231 Build 24] (12/May/2011) <span id="24"></span>==<br />
<br />
Changes from build 22 to 24:<br />
<br />
:* added picking up old arrows<br />
:* start arrows increased to 10<br />
:* arrows can’t be fired immediately<br />
:* archer & knight can now dig in dirt<br />
:* fixed crash near body<br />
:* removed dynamic camera from archer<br />
:* added health display<br />
:* arrow are faster<br />
:* ground acceleration is higher<br />
:* destroying castle walls & doors takes twice the time<br />
:* fixed sack disappearing with dead carrier<br />
:* fixed not being able to pickup sack from dead carrier<br />
:* increased corpse time<br />
<br />
==[http://devlog.kag2d.com/post/5356515027 Build 22] (10/May/2011) <span id="22"></span>==<br />
<br />
Changes from build 20 to 22:<br />
<br />
:* added builder animations<br />
:* modified chat bubbles<br />
<br />
==Build 20 (8/May/2011) <span id="20"></span>==<br />
<br />
Changes from build 17 to 20:<br />
<br />
:* smaller collision circle<br />
:* added handicap on respawn (5 arrows, 50 wood)<br />
:* fixed shield collisions (shield is much safer now)<br />
:* removed units left indicator in unlimited units gamemode<br />
:* fixed sacks dissapearing after player quit<br />
:* fixed archer & builder death frames<br />
:* fixed mouse hover nick labels<br />
:* fixed ladder building bugged sometimes<br />
:* changed suicide command to Change key + Pick up [F]+[E]<br />
<br />
==Build 17 (6/May/2011) <span id="17"></span>==<br />
<br />
:* First official release<br />
<br />
</div></div>Jackitch//wiki.kag2d.com/wiki/Version_historyVersion history2012-12-24T09:54:41Z<p>Jackitch: Added 572 -> 580 and 580 -> 590</p>
<hr />
<div><!-- DO NOT REMOVE --> <div class="nonumtoc"> <!-- DO NOT REMOVE --><br />
<br />
==[http://devlog.kag2d.com/post/37382450643 Build 590] (6/December/2012) <span id="590"></span>==<br />
<br />
Changes from build 580 to 590:<br />
<br />
:* list_of_config_vars.txt added<br />
:* fixed stomping being instakill sometimes<br />
:* fixed screenshot alpha issues<br />
:* some lighting issues fixed<br />
:* fixed lose wood while mining gold<br />
:* hopefully fixed permbans from console and added appended messages: \rcon \ban griefer -1 “NEVER COME BACK HERE AGAIN”<br />
:* fixed able to teamkill by suiciding<br />
:* Added knockback_scale to class config<br />
:* Allowed banning specific classes at the tent (allowed_at_tent for each class config)<br />
:* added knight_reset_timer_on_hit, for Raron who owes his eternal allegiance<br />
:* Updated autobalance logic + fixed typo in balance_teams_on_nextmap<br />
:* Added collide_when_crouching<br />
:* Added stomp_strong_damage, stomp_weak_damage and stomp_vel<br />
:* Added builder_hit_damage, knight_jab_damage, knight_slash_damage, map_indestructible and map_bedrock_indestructible<br />
:* potential fix for wraiths from nowhere bug in ZF<br />
:* fixed abusable console command<br />
<br />
==[http://devlog.kag2d.com/post/37382450643 Build 580] (21/November/2012) <span id="580"></span>==<br />
<br />
Change from build 572 to 580:<br />
<br />
:* Disabled g_debug in public builds<br />
<br />
==[http://devlog.kag2d.com/post/35398258500 Build 572] (10/November/2012) <span id="572"></span>==<br />
<br />
Changes from build 569 to 572:<br />
<br />
:* Fixes:<br />
:** Spike strangeness<br />
:** Fall damage being applied wrong<br />
:** Water Slowness<br />
:** Any attacking through tiles<br />
:** Stomp no longer “sometimes hurts them, sometimes you” + higher stomp min height.<br />
:** Memory leaks<br />
:* Additions:<br />
:** Knights can surf<br />
:** Archers can stomp<br />
<br />
==[http://devlog.kag2d.com/post/35187245952 Build 569] (07/November/2012) <span id="569"></span>==<br />
<br />
Changes from build 548 to 569:<br />
<br />
:* Support wierdness fixed + vars added:<br />
:** support_added_vertical = 1<br />
:** support_cost_ladder = 8<br />
:** support_cost_bridge = 4<br />
:** support_cost_castle = 4<br />
:** support_cost_wood = 3<br />
:* Fixed Beeping in console + potential crashes from that.<br />
:* Fixed bloody spikes are dark<br />
:* Fixed more % related issues<br />
:* Massive optimisations (50+ player servers shouldn’t beat up your CPU quite as much)<br />
:* added swap_team_cooldown variable for team switching (to prevent rapid swapping abuse, defaults to 1 min, a value of 1800)<br />
:* reworked autobalance logic a little (now based on time since join)<br />
:* added balance_teams_on_nextmap variable, balances the teams based on score at the end of each match (or should, this one may need more testing/attention)<br />
:* Fixed spikes blend players when moving sideways (slight push backwards added).<br />
:* Fixed shonky raycasts<br />
:* Fixed attacking around corners<br />
:* Fixed attacking upwards/downwards<br />
<br />
==[http://devlog.kag2d.com/post/33832778981 Build 548] (18/October/2012) <span id="548"></span>==<br />
<br />
Changes from build 514 to 548:<br />
<br />
:* fixed extra spike and gurgle sounds occurring after getting spiked or drowning, then getting hit.<br />
:* fixed 120 stone in catapult from bomb bug<br />
:* fixed trees leave copies of their top behind when blocks have been placed above them<br />
:* fixed lighting is team biased<br />
:* fixed attack timer reset upon getting hurt<br />
:* bombs now hurt through the holes they make, and through bridges<br />
:* all damage goes through bridges now<br />
:* fixed “vote next map is actually vote reload map”<br />
:* fixed can't attack around corners (tentative fix)<br />
:* fixed bottom line of map is empty<br />
:* fixed % causes issues in chat window<br />
:* REVERTED TO CLASSIC LIGHTING (NO DARKNESS) IN NON-GOLD SERVERS<br />
:* added no_shadowing boolean in gamemode.cfg (defaults + forced to true in non-gold servers and false in gold servers)<br />
:* fixed crash in security if a null player was present<br />
<br />
==[http://devlog.kag2d.com/post/31467356434 Build 514] (13/September/2012) <span id="514"></span>==<br />
<br />
Changes from build 507 to 514:<br />
<br />
:* added player muting/ignoring<br />
:* rcon commands:<br />
:** /listmutes - list the players muted on the server<br />
:** /mute [name] [minutes] - mute the player for the given time (default is 15 mins, use -1 for permanent)<br />
:** /muteid [id] [minutes] - mute the player by id<br />
:** /unmute [name] - unmute the player<br />
:** /unmuteid [id] - unmute the player by id<br />
:* The following commands are clientside only (so don’t use /rcon):<br />
:** /listignores - list the players you are ignoring<br />
:** /ignore [name] [minutes] - ignore the player for the given time (default is 15 mins, use -1 for permanent)<br />
:** /ignoreid [id] [minutes] - ignore the player by id<br />
:** /unignore [name] - unignore the player<br />
:** /unignoreid [id] - unignore the player by id<br />
:* Other changes:<br />
:** Permanban option added to admin menu<br />
:** Autoupdate path is now hardcoded<br />
:** Changing any server browser filter will exit the ‘beginner’ sort (some people were getting confused why there were so few servers)<br />
<br />
==[http://devlog.kag2d.com/post/31060362244 Build 507] (07/September/2012) <span id="507"></span>==<br />
<br />
Changes from build 489 to 507:<br />
<br />
:* Fixed username bans not working {{Bug|ID=0000708}}<br />
:* Autobalance is back, now with three new vars to control it:<br />
:** do_ingame_autobalance - should the teams be balanced other than on join?<br />
:** autobalance_tolerance - the tolerance of the autobalance <br />
:** red_team_size_ratio - how much larger red team is meant to be<br />
:* support_factor variable added, scales how far all blocks can go horizontally (default is 24) - I’ll be adding more variables to control this per-block but it lets you allow some skybridging if that’s your thing.<br />
<br />
==[http://devlog.kag2d.com/post/29760752657 Build 489] (19/August/2012) <span id="489"></span>==<br />
<br />
Changes from build 488 to 489:<br />
<br />
:* Fixed Solo not working<br />
:* (hopefully) fixed {{Bug|ID=0000700}} zombies not working<br />
:* Fixed Flag “passing” to people<br />
:* Updated RTDM maps<br />
<br />
==[http://devlog.kag2d.com/post/29687105356 Build 488] (18/August/2012) <span id="488"></span>==<br />
<br />
Changes from build 469 to 488:<br />
<br />
:* Added gamemode variables to gamemode.cfg<br />
:** can_shieldbash - exactly what it says on the tin (defaults to off)<br />
:** can_glide_when_bombjumping - similarly, allows much further bombjumps (defaults to off)<br />
:** bomb_jump_scale - scales the force of a bombjump. (defaults to 1.0)<br />
:* Fixed the dreaded “rcon crash”<br />
<br />
==[http://devlog.kag2d.com/post/28335618033 Build 469] (30/July/2012) <span id="469"></span>==<br />
<br />
Changes from build 458 to 469:<br />
<br />
:* Mostly fixed so that you can add extra classes without them defaulting to builder. Requires that you add an extra field to class config files called ‘tool’ that has the value ‘Knight’, ‘Archer’ or ‘Builder’. Name can be whatever you like now. Please try this out and report bugs with it (and any workarounds you find) because it hasn’t been tested very extensively.<br />
:* Made guard color overrided by admin_color in all cases (previously wasn’t on player mouseover)<br />
:* Strip out multiple consecutive white space characters in chat, replace with one space<br />
:* /login and /logout restricted to serverside only<br />
:* Removed editor zoom help text as it is no longer available<br />
:* Class restrictions (feature = no_class_[classname] where [classname] is the name of the class)<br />
:* Team restrictions (feature = no_team_[teamname] where [teamname] is the name of the team)<br />
:* Admin menu re-org (Admin>Team>Player>Moderator Action) + hide actions based on seclev immunity<br />
:* Spectator team in admin menu<br />
:* Spectator chat grey<br />
:* Added autoconfig option to allow the seclev feature join_full to work, sv_enable_joinfull<br />
:* Reserved slots, set with sv_reservedslots (feature to use in seclevs: join_reserved)<br />
:* Spectator slots, set with sv_spectatorslots (if set to 0, spectators just use regular slots - if you want to remove spectators altogether, remove them from seclevs)<br />
:* Join as spectator button added to browser<br />
:* Allow /login to work with no password set<br />
:* Freeze immunity (feature = freeze_immunity)<br />
:* Speedhack kick immunity (feature = speedkick_immunity) (this is a temporary fix to work around modded servers that have speeded-up their classes in such a way that the speedhack detection gets false positives)<br />
:* Seclev muting (feature = muted)<br />
:* Deny access with deny_join (will also kick if done mid-game)<br />
:* Fixed ‘x has been voted to be kicked’ bug<br />
:* In-game seclev assignment through /rcon /assignseclev or admin menu<br />
:* Added LoadSeclevs(filename);<br />
:* Added /rcon /reloadseclevs [filename]<br />
:* Disabled same account connecting to a server multiple times<br />
:* New gamemode var: max_zoom_out. This can be 1/2/3 and defines how many levels of zoom there are.<br />
:* 3 more gamemode vars: zoom_level_1, zoom_level_2, zoom_level_3. These set the cam distance at each of these zoom levels. These gamemode vars can also be added to class config files to override them for that class only.<br />
:* Non-fixed cam works at zoom level 1 now. Was forced to fixed previously.<br />
<br />
==[http://devlog.kag2d.com/post/27573532246 Build 458] (19/July/2012) <span id="458"></span>==<br />
<br />
Changes from build 428 to 458:<br />
<br />
:* Added [[Security Levels|security levels]] <br />
:* Moved location of securitysetup.cfg to Base/Security<br />
:* Moved white/blacklists to their own files (paths defined in securitysetup.cfg)<br />
:* Changed logging into rcon to use /rcon /login [password]<br />
:* Added /rcon /logout to logout of rcon<br />
:* Modified /reloadsecurity to reload seclevs in addition to black/whitelists<br />
:* Added /printseclevs for printing seclevs<br />
:* Fixed respawn timer behind chat window {{Bug|ID=0000152}}<br />
:* Potentially fixed memory leak with water<br />
<br />
==[http://devlog.kag2d.com/post/25429451699 Build 428] (19/June/2012) <span id="428"></span>==<br />
<br />
Changes from build 421 to 428:<br />
<br />
:* fixed rcon admins/guards crash on certain collapses {{Bug|ID=0000267}} & {{Bug|ID=0000469}}<br />
:* fixed unable to join busy server (lots of objects)<br />
:* fixed crash on camera shake (sometimes)<br />
:* Removed use of in-game browser, links now open in normal external browsers<br />
:* pressing enter in the username box at login now submits the form <br />
:* slight changes to how ping timing works in the browser, might yield more correct results<br />
:* Adds client/server understanding of a ‘maintenance mode’ for the KAG API<br />
:* general error message improvement around certain API calls<br />
:* Fixes {{Bug|ID=0000606}}<br />
:* join-related API calls in the client and server now use persistent connections; server joins should be noticeably faster<br />
:* fixes a regression from the {{Bug|ID=0000606}} fix above, this will be addressed more next week<br />
:* Server browser favorites now work again<br />
:* Quickjoin revamped.<br />
:* Fixed (workaround) sv_goldonly spam in server console in non-gold servers as well as the issue with wood blocks showing up for builders in non-gold servers.<br />
<br />
==[http://devlog.kag2d.com/post/24948508302 Build 421] (12/June/2012) <span id="421"></span>==<br />
<br />
Changes from build 420 to 421:<br />
<br />
:* Fixed the “Mash C to Mine Faster” bug<br />
<br />
==[http://devlog.kag2d.com/post/24880927357 Build 420] (11/June/2012) <span id="420"></span>==<br />
<br />
Changes from build 415 to 420:<br />
<br />
:* server browser now uses API and threaded calls<br />
:* more colors in server preview minimap in server browser<br />
:* minimap preview image shows the center of the map by default (but can be dragged around)<br />
:* many server browser bugs fixed<br />
:* made arrows not damage at minimum velocity under water<br />
:* made arrows skip higher<br />
:* dirt no longer created for infinite support<br />
:* fixed dropping mats working always -> allowing inf mats on startup<br />
<br />
==[http://devlog.kag2d.com/post/24549096067 Build 415] (06/June/2012) <span id="415"></span>==<br />
<br />
Changes from build 396 to 415:<br />
<br />
:* new games rules FullCTF<br />
:* added generator_ctf_lake.cfg, generator_ctf_twolakes.cfg<br />
:* added water (gold servers only - sv_gold_only 1 in config)<br />
:* added Aim Mode (zoom out button [MOUSE SCROLL])<br />
:* moved HUD hearts to above players head<br />
:* materials actually spawn at tent on game start<br />
:* added Wooden Structures<br />
:* fixed zombies squeezing through solid walls (although this makes it harder for them to climb some notched)<br />
:* fixed items that are not onground cant be picked up with key tap<br />
:* fixed cursor changed when hitting R whenever {{Bug|ID=0000395}}<br />
:* skeletons destroy wood<br />
:* improved zombie movement on ladders, walls and Notches<br />
:* skeletons only attack doors and wood when stuck or angry<br />
:* greg has half less health<br />
:* wood blocks can be upgraded to stone<br />
:* stone back wall cant be downgraded to wood<br />
:* white block cursor only appears when destroying (RMB) or when block can be placed<br />
:* added creak sound when cant build with enough support<br />
:* hearts are now above head<br />
:* hearts and name on mouse hover slowly fade out<br />
:* fixed spikes giving support<br />
:* fixed spikes with background not giving support<br />
:* spikes can be only placed next to solid blocks<br />
:* fixed gold bullion gives +10 per hit {{Bug|ID=0000504}}<br />
:* water is lit by daylight/night<br />
:* hitting tree once gives 6 wood<br />
:* materials have different sizes depending on amount of resources stored<br />
:* added water_suddendeath and water_raise_time variables to game rules<br />
:* grass removed from tent front<br />
:* grass is destroyed if tile beneath is destroyed<br />
:* fixed travel tunnels working for both teams<br />
:* added temporary workshop build item spam prevention<br />
:* increased min_shieldbash_horiz_vel slightly<br />
:* fixed pink pixels on collapsing wood from world.png<br />
:* reduced vertical speed limit when slashing to prevent getting stunned because of it.<br />
:* made it so that shield-bashing counts as your kill<br />
:* shieldbash tweaks from testing<br />
:* fixed bridge castle back support bug<br />
:* added wood_warmup, stone_warmup, gold_warmup, arrows_warmup, bombs_warmup to team - sets materials at tent on start<br />
:* added weapon_clash variable to gamemode.cfg<br />
:* synced egg health over net<br />
:* getting out of catapult boosts fixed<br />
:* fixed spikes hanging after collapse on client<br />
:* removed mat pickup sound if smaller than 10<br />
:* shield bash sound plays only at higher velocity than bash<br />
:* stomp stun doesn't happen for team mates<br />
:* throwing objects more smooth on network<br />
:* added decay to materials, after 30 seconds<br />
:* added new workshops to full ctf<br />
:* added static material count to CTF<br />
:* if workshop has bomb to build and upgrade - tapping [E] will make bomb<br />
:* added upgradable rooms to FullCTF<br />
:* removed cata from FullCTF to prevent base camping while there aren't boats<br />
:* added stone_amount and related vars to team configs for on-start mats<br />
:* materials.png tweak for bombs<br />
:* added generator_ctf_twolakes.cfg<br />
:* arrows skip on water<br />
:* fixed materials dropping during break<br />
:* player light decreased in Full CTF<br />
:* fixed picking up invisible other team heart<br />
:* fixed splash when throwing out something picked up from water<br />
:* fixed material wrapping to 65k<br />
:* fixed mats given on tent when warmup amount = 0<br />
:* can regain air more easily if head above water and standing on solid or ladder<br />
:* added tunnels to FullCTF<br />
:* added armoury/archer range, made tunnel more expensive<br />
:* fixed some server-side commands possible to launch on client<br />
:* edited help texts in workshops<br />
:* increased arrow draw time and made sound reflect it<br />
:* added show/hide hud tutorial text<br />
:* fixed no cursor when hud scrolled out<br />
:* renamed zoom out for archer as AIM MODE<br />
<br />
(full changelog [https://forum.kag2d.com/threads/wood-water-build-released.6686/ at the forum])<br />
<br />
==Build 396 (??/May/2012) <span id="396"></span>==<br />
<br />
Changes from build 394 to 396:<br />
<br />
:* altered behavior of zombies passing through walls<br />
:* fixed /loadmap and /savemap not working for configs and doubling the .kag on already specified files<br />
:* added list of players to the stats.txt output<br />
<br />
<span id="396_hotfix"></span>Hotfix:<br />
<br />
:* tweaked some stray pixels in heads<br />
:* zombie knight AI improvements<br />
:* slightly faster zombie spawning<br />
:* fixed jumping on zombie heads<br />
:* zombies can squeeze through 1 block notches<br />
<br />
==Build 394 (15/May/2012) <span id="394"></span>==<br />
<br />
Changes from build 393 to 394:<br />
<br />
:* fixed bomb timers counting down too fast randomly<br />
:* fixed falling too fast<br />
:* fixed coins duplicating<br />
:* autoupdate issue resolved<br />
<br />
==[http://devlog.kag2d.com/post/23060197691 Build 393] (14/May/2012) <span id="393"></span>==<br />
<br />
Changes from build 371 to 393:<br />
<br />
:* u_shownames now uses new player name style instead of big stupid one<br />
:* Spectators with u_shownames see all player names<br />
:* Spectators now see unit counters<br />
:* Fixed single character player names no longer crash the server (and are therefore allowed) {{Bug|ID=0000327}}<br />
:* Fixed full name not showing on linux/mac when someone changes teams {{Bug|ID=0000151}}<br />
:* Fixed username is not cased correctly after successful authentication. {{Bug|ID=0000237}}<br />
:* Dropped the materials counter delay<br />
:* The blinks still take a while to go away but the counter is always up to date<br />
:* Fixed broken Connect To... {{Bug|ID=0000148}} & {{Bug|ID=0000001}}<br />
:* Fixed Looks like red builder is going to build blue tiles {{Bug|ID=0000254}}<br />
:* Fixed breaking a shop that is on background tile doesn’t give mats {{Bug|ID=0000253}}<br />
:* Fixed setting high duration results in ban for 0 seconds {{Bug|ID=0000266}}<br />
:* Large bans (longer than 2 years) and bans with -1 time now result in permbans.<br />
:* Added expiry time to listbans<br />
:* Made bans case-insensitive<br />
:* changed/improved/added server side logging of game/player events<br />
:* Fixed - Archers deal massive damage to team catapults {{Bug|ID=0000271}}<br />
:* really fixed trap door+back wall = free money (removed hack) {{Bug|ID=0000198}}<br />
:* Fixed lost stone on removing trapbridge on background {{Bug|ID=0000258}}<br />
:* Fixed GOALTICKS independent ticktime mod operation in director.cpp<br />
:* Fixed Knights attack catapults when they use it {{Bug|ID=0000081}}<br />
:* Fixed various potential server crashes while fixing {{Bug|ID=0000327}}<br />
:* Various tweaks that may fix small bugs/instability - fixed<br />
:* KAG crash when closing KAG with server browser open {{Bug|ID=0000333}}<br />
:* addressed chat box/minibox background hardcoded, now takes center pixel colour. {{Bug|ID=0000157}}<br />
:* Fixed the listPlayers() script<br />
:* fixed abusable bug where spectators can block map start {{Bug|ID=0000305}}<br />
:* fixed more meaningful autoupdate failure messages for libcurl {{Bug|ID=0000306}}<br />
:* fixed the launcher menu text for the various sites sucked and fixed some of the URLs<br />
:* fixed can repair trap bridges with backwall {{Bug|ID=0000205}}<br />
:* fixed can repair other team’s door to be your own (only works blue->red) {{Bug|ID=0000076}}<br />
:* fixed about 3 related bugs/exploits<br />
:* fixed can’t slash shielded target sometimes {{Bug|ID=0000276}}<br />
:* fixed jumping on someone and slashing hurts you {{Bug|ID=0000309}}<br />
:* stomping does less damage to the stomper<br />
:* Fixed quarters don’t heal when there’s less than 0.5 hearts to heal {{Bug|ID=0000353}}<br />
:* fixed door breaking/fixing {{Bug|ID=0000204}}<br />
:* updates to how paper rendering works<br />
:* Fixed catapults dont hurt backwall enough, though haven’t done bridges etc yet (likely related to arrows) {{Bug|ID=0000331}}<br />
:* owered chat spam timer and inserted anti-spam message if you exceed it rather than failing silently<br />
:* Added sandbox room and tweaked sandbox to include it<br />
:* sandbox now has free items and shops.<br />
:* fixed server segfault due to API error conditions<br />
:* fixed quarters light not acting like a light<br />
:* fixed chests giving light by default<br />
:* bomb in zombie fortress costs 10 coins (was 20)<br />
:* more probability of zombie having coin<br />
:* disconnect issue should be fixed, please playtest for a while and see<br />
:* fixed client-side light in blob<br />
:* added constructor to APIPlayer, too much non-initialized vars bugs<br />
:* fixed free full version access<br />
:* bots attack dead zombies<br />
:* removed buildnum from launcher caption to avoid confusion<br />
:* collapse anti-grief doesn’t work for outposts<br />
:* fixed charged arrows dealing no damage when shot through bridge {{Bug|ID=0000321}}<br />
:* fixed knights don’t stop when ordered to go to zombies<br />
:* destroying castle blocks in zombie fortress doesn’t remove coins<br />
:* bots try to jump over kegs<br />
:* fixed bots not following orders when faced with zombies<br />
:* fixed throwing kegs into walls<br />
:* removed “buying” zombies from Portal<br />
<br />
==Build 371 (23/April/2012) <span id="371"></span>==<br />
<br />
Changes from build 370 to 371:<br />
<br />
:* re-disabled jab stun as default in Rules<br />
:* changed freq of slide sounds<br />
:* added sv_fastdeltas flag (1 means less CPU intensive but more bandwidth intensive)<br />
:* fixed full servers not showing map preview<br />
:* fixed fall damage screaming happening at wrong time<br />
:* fixed bump sound when climbing steps<br />
:* fixed too loud sounds issues<br />
:* fixed big bounce from shield<br />
:* made bash damage dependent on air time to avoid gibbing against wall<br />
<br />
==[http://devlog.kag2d.com/post/21638541083 Build 370] (23/April/2012) <span id="370"></span>==<br />
<br />
Changes from build 360 to 370:<br />
<br />
:* fixed builders pick up catapult stone in mid air {{Bug|ID=0000250}}<br />
:* add per-gamemode modding of archer variables<br />
:* fixed crash where lightmap was null<br />
:* fixed some hud readout bugs (thick stone)<br />
:* fixed some issues with {{Bug|ID=0000164}}'s fix and tree chopping<br />
:* fixed trees heal when reaching the bottom of the trunk {{Bug|ID=0000164}}<br />
:* fixed crash in menu when no player exists<br />
:* backspace menu when not playing game is the same as when playing game<br />
:* Added previous bitstream compatibility through *force_bool methods<br />
:* fixed zombie mode order crash<br />
:* fixed no spawn as zombie when changed team to red<br />
:* fixed disconnecting from server when launched server browser<br />
:* singleplayer gamemodes get paused when in ESC menu<br />
:* fixed crash after launching zombie mode after deathmatch mode<br />
:* zombie/migrant bodies collide in air with players and hurt them<br />
:* added sound when zombies fall or hit walls<br />
:* added random pitch variation for most sounds<br />
:* added resource drop amount on hud<br />
:* fixed migrant-player colliding<br />
:* fixed big particles not spawned when in solid block<br />
:* tweaked zombie network syncing<br />
:* added spectator mode<br />
:* fixed bot archers not shooting arrows<br />
:* fixed wraith explosion on net<br />
:* fixed wall hugging on ladder<br />
:* added "killed by zombie message"<br />
:* builder only stays close to buddy and defends himself from zombies<br />
:* synced migrant bubbles on net<br />
:* creative/Sandbox servers are also add to beginner servers now<br />
:* fixed disconnecting player message<br />
:* fixed crash when closed ingame browser at a wrong time<br />
:* fixed zoom out from editor affecting other games {{Bug|ID=0000246}}<br />
:* fixed arrows going through walls {{Bug|ID=0000125}}<br />
:* workshop blocks cost 2 wood now<br />
:* all CTF workshops cost 50 wood (no stone required) (+30 gold siege workshop)<br />
:* migrants now say hello on network<br />
:* backwall on spikes gives materials resolved {{Bug|ID=0000208}}<br />
:* moved body throw offset a bit to avoid self collision<br />
:* archer can't hurt others when stomping<br />
:* fixed shield adding velocity on ground<br />
:* made inventory counters 50x more awesome (and they read the correct numbers for more cases too)<br />
:* fixed coins from frozen players<br />
:* dropped amount of coins from shooting catas (IRC request)<br />
:* fixed custom heads for non-admins<br />
:* made guard hat only apply to builder head and class default head<br />
:* added custom head check in player (checks if name matches a custom head player or if is guard or admin)<br />
:* added class modding to CTF rules<br />
:* bound runner variables to rules<br />
:* added falldamage vars to rules config (-> balancing ahoy)<br />
:* fixed crash in starter caused by autoupdate not initialised<br />
:* nerfed sheild push to help with desync and wall damage<br />
:* fixed wall sliding + fixed notch jumping (related)<br />
:* added server_setup_info.txt and readme.txt<br />
:* modified readme.txt and server_setup_info.txt for nicer formatting<br />
:* added stats format info to server_setup_info.txt<br />
:* added /listbans function to list all currently active bans<br />
:* fixed bug in bans (time was in seconds not minutes)<br />
:* made bans more user friendly with their output<br />
:* stats updated to more easily parsable format<br />
:* fixed typo in tutorial {{Bug|ID=0000197}}<br />
<br />
==[http://devlog.kag2d.com/post/20926147839 Build 360] (11/April/2012) <span id="360"></span>==<br />
<br />
Changes from build 359 to 360:<br />
<br />
:* fixed shield jump not working<br />
:* fixed coins from destroying bodies<br />
:* fixed builder not being able to pickup rubble {{Bug|ID=0000235}}<br />
:* fixed bodies not affecting playerpos (too much bugs)<br />
:* fixed admin/guard heads<br />
:* fixed colon typing on Mac {{Bug|ID=0000143}}<br />
<br />
==[http://devlog.kag2d.com/post/20910101971 Build 359] (11/April/2012) <span id="359"></span>==<br />
<br />
Changes from build 353 to 359:<br />
<br />
:* fixed linux and mac “Connect to…” not working {{Bug|ID=0000001}}<br />
:* fixed player lag issue<br />
:* fixed loud sound glitch on Mac and Linux<br />
:* fixed permastun when fallen on somebody<br />
:* new body pickup icon<br />
:* added slight bump for players colliding in air to avoid dancing on head<br />
:* fixed building castle wall over trap bridge giving coins {{Bug|ID=0000198}}<br />
:* added “report bugs” links to bug tracker in game launcher<br />
:* fixed manual link in game launcher<br />
:* fixed destroyed bridge turning to blue team and giving coin {{Bug|ID=0000229}}<br />
:* fixed large ban number crash {{Bug|ID=0000227}}<br />
:* updated all sprites to be arranged horizontally<br />
:* added a bounce on wall damage to prevent instant kill<br />
:* disabled gliding while bomb jumping/catapulting to balance horizontal power<br />
:* added a frame to knights for bomb jumping/catapulting<br />
:* made bomb knockback on standing targets smaller<br />
:* fixed flying into walls kills you {{Bug|ID=0000220}}<br />
:* too high ping ban time lowered to 5 mins<br />
:* move n_Graph to the left<br />
:* if player not rcon and does rcon command it gets sent to guards as [RCON (name)] (trying to login…)<br />
:* fixed gaining stone on repairing last castle block destruction block<br />
:* added sanity check for autoupdater to prevent downloading html error msgs<br />
:* fixed outposts: the perfect griefing tool {{Bug|ID=0000078}}<br />
:* fixed archer can pick up rubble rocks as arrows<br />
:* fixed guard cannot be kicked by rcon<br />
:* fixed shield stomp completely destroying<br />
<br />
==[http://devlog.kag2d.com/post/20521450110 Build 353] (05/April/2012) <span id="353"></span>==<br />
<br />
Changes from build 349 to 353:<br />
<br />
:* can carry corpses<br />
:* corpses are gibbable<br />
:* corpses hurt others when thrown<br />
:* if there are lots of objects on the ground closest one will be picked up on tap [C]<br />
:* fixed not being able to get out of catapult (use [E])<br />
:* quick tap [E] on catapult does most obvious action (in order of priority: put item, load stone, mount yourself)<br />
:* you can enter catapult firemode just by pressing fire on catapult<br />
:* you can now use bubbles, taunts, light bombs and fire stuff while in catapult<br />
:* fixed not being able to get in catapult while holding something<br />
:* fixed disconnected payer IP in console showing as number<br />
:* fixed female heads invisible<br />
:* tweaked carry positions for objects<br />
:* fixed throwing issues<br />
:* catapult and outpost have more mass<br />
:* made keg collision circle smaller<br />
:* names in scoreboard have a shadow for better visibility<br />
:* only names are role colored<br />
:* fixed buttons clickable under full version banner<br />
:* added player left message on server<br />
:* collapse messages are sent to guards<br />
:* guards and admins get info on rcon commands<br />
:* fixed map border visibility<br />
:* fixed server message on vote kick spam<br />
:* fixed console crash<br />
:* fixed catapult taking stone when firing dude<br />
:* more descriptive catapult usage help<br />
:* hitting wall at large velocity takes health<br />
:* boulder doesnt hurt team players now<br />
:* corpses in air collide and hurt players<br />
:* both people that collide with each other are knocked out and hurt<br />
:* fixed out of screen corpses sent through network<br />
:* fixed +/- keys voting on Mac<br />
:* auth API fixes<br />
:* throw arrow appears on all objects<br />
<br />
==[http://devlog.kag2d.com/post/20283884415 Build 349] (01/April/2012) <span id="349"></span>==<br />
<br />
Changes from build 346 to 349:<br />
<br />
:* added Gregs (April Fools)<br />
<br />
==[http://devlog.kag2d.com/post/20077027216 Build 346] (28/March/2012) <span id="346"></span>==<br />
<br />
Changes from build 345 to 346:<br />
<br />
:* fixed crash on death message<br />
:* fixed full version banner dissapearing too fast<br />
:* fixed player names not appearing above heads for normal players<br />
:* fixed server crash on ban<br />
:* fixed auto-picking materials<br />
:* fixed timestamp number padding<br />
:* fixed vote kicks not banning<br />
<br />
==[http://devlog.kag2d.com/post/20023926407 Build 345] (27/March/2012) <span id="345"></span>==<br />
<br />
Changes from build 319 to 345:<br />
<br />
:* authentication system now uses [[API_Overview|KAG API]]<br />
:* fixed duplicate IP preventing from LAN play<br />
:* user roles separated (admin, guard, tester)<br />
:* added new default gamemode Rapid Team Deathmatch<br />
:* added default “Beginner” server filter<br />
:* default chat key is [T] or [ENTER]<br />
:* team chat is launched with [Y]<br />
:* vote keys on Mac OSX are [+] and [-]<br />
:* strings are loaded from .irrst files located in Base/StringTables<br />
:* fixed barrier dissapearing on client when match not started<br />
:* added random Lance bot to addBot command<br />
:* error message for duplicate master login<br />
:* fixed securitysetup using username instead of name<br />
:* fixed builder killing with hammer msg<br />
:* fixed couple of crash reasons<br />
:* fixed network clantag exploit<br />
:* fixed net logging of IPs<br />
:* added serverMessage(“message”); console/script command<br />
:* boulder multiplayer crash fixed<br />
:* fixed network connection memory leak<br />
:* added no GUI mode (F6)<br />
:* fixed squeezing<br />
:* fixed server console “CAN’T PICK’ spamming<br />
:* removed console “banned client trying to connect” msg<br />
:* ESCAPE also closes scoreboard<br />
:* added “Open external browser” button to awesomium browser<br />
:* server has chat texts logged in console<br />
:* random chests and lanterns are specified in the generator file<br />
:* all disconnection messages appear in popups<br />
:* fixed lantern and kegs in non-gold servers<br />
:* fixed launcher graphic flickering<br />
:* fixed connection messages error and returning to menu<br />
:* RCON users are now red in scoreboard<br />
:* fixed spikes spawning dummy blocks<br />
:* Ban system overhaul (\unban)<br />
:** unban works via username<br />
:** bans stored in securitysetup.cfg <br />
:** ban player needs to take username param<br />
:* removed hwid related ban stuff<br />
:* removed bans on kick<br />
:* guards and admins can always see player labels on hover<br />
:* when someone marks for vote kicks server announces it<br />
:* fixed wrong rooms appearings in mods<br />
:* game launches from menu only after succesful connect<br />
:* fixed bad delta msgs on server on player join<br />
<br />
==[http://devlog.kag2d.com/post/18611784562 Build 319] (02/March/2012) <span id="319"></span>==<br />
<br />
Changes from build 281 to 319: <br />
<br />
:* Single-player zombies added<br />
:* '''"Nerfed"''' bomb jumping, forms of Bomb Jumping still exist. <br />
:* New lighting - castle interiors and caves are dark. You can hide in them. <br />
:* Added lanterns in full version (will work fully next patch).<br />
:* More workshops<br />
:* Added powder kegs<br />
:* Workshops have no castle background. This means they can fit anywhere and don’t cost stone.<br />
:* Many collision, networking, exploit and security fixes<br />
:* Bot's AI have been improved so that it can fend for itself <br />
:* Randomly generated dungeons and castles <br />
:* Added rubble from collapsed castles and in ruins<br />
:* Player names on cursor show only when close and in full light (to allow hiding)<br />
:* Expanded bomb radius - no more bomberman explosions<br />
:* Shopping in a workshop now opens up a radial menu<br />
:* Cost reduction on workshops - does not require stone anymore<br />
:* New door textures<br />
<br />
==[http://devlog.kag2d.com/post/16463560525 Build 281] (25/January/2012) <span id="281"></span>==<br />
<br />
Changes from build 274 to 281:<br />
<br />
:* Mark-kicking now works again<br />
:* Net code should be a little smoother<br />
:* A few server browser bugs have been fixed<br />
<br />
==[http://devlog.kag2d.com/post/16002365889 Build 274] (17/January/2012) <span id="274"></span>==<br />
<br />
Changes from build 265 to 274:<br />
<br />
:* fixed “reason 5” players ban<br />
:* fixed “COLLAPSED BY” console spam<br />
:* fixed giant holes in mountain maps<br />
:* fixed server browser crash after closing password box<br />
:* fixed server browser password box letters visible<br />
:* fixed / not working with autocomplete in console<br />
:* fixed some collision bugs<br />
:* ladder/tree climbing animation uses walk animation<br />
:* clients from server browser connect through sv_ip variable if specified<br />
:* fixed dedicated_server.sh being in DOS format<br />
:* fixed unit counter not appearing on first join<br />
:* removed adding 10 coins for placing gold bullion<br />
<br />
==[http://devlog.kag2d.com/post/15401080122 Build 265] (06/January/2012) <span id="265"></span>==<br />
<br />
Changes from build 263 to 265:<br />
<br />
:* fixed native resolution in fullscreen broken<br />
:* fixed map collisions (not climbing, corner jumping etc.)<br />
:* chat console is disabled if no players<br />
:* unit counters changed to minimalistic numbers<br />
:* chat moved to top<br />
:* gamemode descriptions support line break (new CTF description)<br />
:* chat box position, transparency improvements<br />
:* chat box only displays under 140 chars<br />
:* fixed help texts not appearing during build time<br />
:* fixed not being able to build sometimes at some spots<br />
:* fixed buying bomb by spamming with left over coins<br />
:* fixed massive gold appearing under tent in older generator scripts<br />
:* fixed hole in map generator causing tower<br />
:* added flat map with hole in middle to deafult map cycle<br />
:* fixed 2 players from the same IP being authenticated wrong on master server<br />
:* Mac: fixed space appearing after pressing shift in chat<br />
<br />
==[http://devlog.kag2d.com/post/15341998849 Build 263] (05/January/2012) <span id="263"></span>==<br />
<br />
Changes from build 262 to 263:<br />
<br />
:* fixed kick and swap menus not scrolling<br />
:* arrows don't stick to shields<br />
:* fixed unpredictable bomb throwing on high ping<br />
:* fixed unit_count=0 in gamemode.cfg (one life for all)<br />
:* fixed warmup counter display<br />
:* fixed quarters not healing if something in front of it<br />
<br />
==[http://devlog.kag2d.com/post/15341998849 Build 262] (05/January/2012) <span id="262"></span>==<br />
<br />
Changes from build 228 to 262:<br />
<br />
:* Changed workshop building to an UPGRADE MECHANISM using USE KEY [E]<br />
:* Outposts and catapults are built in the SIEGE WORKSHOP<br />
:* KAG map format which saves everything on the map (/loadmap /savemap commands eg. “/savemap plaza”)<br />
:* Faster network code. Many optimizations in this area you’ll notice a slightly lower ping.<br />
<br />
:* new Swordfight map<br />
:* fixed some collision bugs<br />
:* fixed tents spawning underground<br />
:* map format changed to .KAG<br />
:* \loadmap \savemap - loads\saves .KAG files<br />
:* \loadbitmap NAME - loads PNG map format from Maps/<br />
:* packet compression is back on<br />
:* arrows stick to bodies<br />
:* fixed rules time counter and display<br />
:* changed to larger font for catapult health and blocks menu resources display<br />
:* builder rectangle cursor doesn't appear if not buildable and not diggable<br />
:* fixed ping times in server browser<br />
:* fixed favorites in server browser<br />
:* fixed server browser password prompt display<br />
:* fixed sort types list box<br />
:* fixed most bottom blocks on map indestructible bug<br />
:* added speedhack detection and prevention<br />
:* units are decreased on spawn not death<br />
:* Mac: fixed ingame web browser<br />
:* Mac: fixed screen options not saving<br />
:* Mac: changed team chat switch to Ctrl<br />
:* Mac: improve graphic performance on<br />
:* Mac: fixed game crashing when window larger than desktop<br />
:* fixed authentication mix up when two players from same host connect<br />
:* improved network code - slightly lower pings<br />
:* added server check for knight slashing<br />
:* slash takes 5% longer<br />
:* sv_compression variable works again<br />
:* fixed throw sound being played if trying to drop materials during warmup<br />
:* fixed client crash on map restart<br />
:* fixed trying to connect to full server<br />
:* units aren't decreased in build time<br />
:* added \nextmap command (\restartmap works as it should now)<br />
:* Mac: fixed clipboard pasting Cmd+V<br />
:* Mac: fixed mouse button / shield problem<br />
:* fixed head config hack<br />
:* fixed bomb killing teammates<br />
:* improved offscreen objects netcode<br />
:* autoupdate can be canceled with ESC<br />
:* new linux dedicated executable works w/o batch file "./KAGdedi"<br />
<br />
==[http://devlog.kag2d.com/post/13635081132 Build 228] (02/December/2011) <span id="228"></span>==<br />
<br />
Changes from build 203 to 228:<br />
<br />
:* added pre-game launcher<br />
:* added (windows only for now) ingame web browser with links to: manual, wiki, IRC chat, creating account<br />
:* added server favorites<br />
:* added in-game Manual by SirSalami<br />
:* removed player name mouse hover chat<br />
:* clicked server in server browser updates ping meter icon<br />
:* improved first ping performance in server browser<br />
:* added double click join to server browser<br />
:* added building time/match started information in server preview<br />
:* added menu music<br />
:* changed collapse physics<br />
:* fixed ambient sounds<br />
:* fixed screenshot folder on Linux<br />
:* fixed crash in editor mode when jumping on bridge<br />
:* fixed builder can't pick 3rd heart<br />
:* fixed door pick sound being wood<br />
:* builder has to stand still to build<br />
:* autoupdater does not require restart<br />
:* console accepts \ and / for commands<br />
:* bridge takes 20 wood<br />
:* bridges and ladders can't be built only against dirt background<br />
:* optimized all game object collisions<br />
:* icons in scoreboard are double size<br />
:* class icons point in same direction and builder is distinguished from sword more<br />
:* can't shield against falling blocks<br />
:* can't destroy rooms after match has started (anti-griefing)<br />
:* fixed far view on fixed camera for lower resolutions<br />
:* added disclaimer after server startup for sv_allow_globals_mods variable<br />
:* rooms require 5 hits to destroy<br />
:* changed some HUD fonts (including above head chat)<br />
:* added command-line option to start server with specific ip,port,slots eg: ip 123.124.125.126 port 50213 slots 32<br />
:* added break_time_static for a build time that doesn't change with number of players<br />
<br />
==[http://devlog.kag2d.com/post/12470011425 Build 203] (07/November/2011) <span id="203"></span>==<br />
<br />
Changes from build 200 to 203:<br />
<br />
:* added server name and address in scoreboard<br />
:* added class icons next to player names<br />
:* sword strike knockback is half power<br />
:* removed semi-stun from hit<br />
:* clash doesn’t work on slash<br />
:* less stun on fall<br />
:* game is not rendered after alt+tab<br />
:* unit_count can use floating point variables<br />
:* unit_count = 0 - no respawns; unit_count = -1 - unlimited respawns<br />
:* added \sv_deltacompression variable (set to 0 in dedicated_autoconfig.gm to improve performance at the cost of bandwidth)<br />
:* \sv_compression temporarily disabled (always true)<br />
:* limited CPU usage<br />
<br />
==[http://devlog.kag2d.com/post/12344131523 Build 200] (04/November/2011) <span id="200"></span>==<br />
<br />
Changes from build 190 to 200:<br />
<br />
:* added female characters (player customization) ([BACKSPACE] in-game)<br />
:* added head customizations ([BACKSPACE] in-game)<br />
:* Misc menu (backspace) doesn't require to hold key<br />
:* bridges are now two-way platforms (drop from them with down key [S])<br />
:* arrows go through bridges<br />
:* removed Advanced Movement tutorial<br />
:* fixed arched not falling from top tree<br />
:* all objects now fall through bottom of map (flag respawns after falling there)<br />
:* increased pick radius of pie menus<br />
:* pie menu items are also selected with left mouse click<br />
:* fixed collapsed blocks not disappearing at the bottom of the map<br />
:* fixed not being able to build castle background over spikes<br />
:* fixed spiked castle background not giving support<br />
:* catapult fire progress is always displayed when in fire mode<br />
:* fixed catapult not changing team on fire<br />
:* fixed shield ladder not working on ladders<br />
:* removed "test" name above head<br />
:* tweaked bomb throwing<br />
:* added throw direction arrow on HUD<br />
:* fixed bomb wall bounces<br />
:* fixes in fast moving player/map collision<br />
:* optimized map collision code<br />
:* misc menu (BACKSPACE) doesn't require holding the key<br />
:* fixed bridge open/close glitch<br />
:* rcon commands are logged in console ([RCON FROM PLAYER_NAME])<br />
:* admin/guard : [F3] key freezes [F2] key unfreezes player<br />
:* added "COLLAPSE by PLAYER_NAME" in console log<br />
:* can't switch to team with units depleted<br />
:* removed tutorial box and emoticons from tutorial display<br />
:* fixed joining game errors<br />
:* added fixed camera on/off option in main menu (Player tab)<br />
:* lowered bomb jump velocity<br />
:* bridges can be built on dirt background<br />
:* removed material dropping when overloaded<br />
:* hovering mouse on player and pressing chat adds his name to chat (works for chat menu too)<br />
:* tweaked jumping<br />
:* help UI improvements<br />
:* disabled game music (temporary)<br />
:* 30% of fallen coins is lost on death<br />
:* near spawn respawn multiplier multiplies half the time for outpost<br />
:* HUD doesn't fade out if typing in chat<br />
:* break time is now set based on a multiplier (players amount)<br />
:* unit counter is now set based on a multiplier (players amount)<br />
:* respawn counter can't go longer than number of players (in seconds)<br />
:* added 1 archer discharge frame<br />
:* fixed \loadmap [name] command - loads the map from the folder Maps/[name].png<br />
:* added sword blocks when hot other sword<br />
:* bomb sparks turn red when approaching explosion time<br />
Combat:<br />
:* you lose charge on being hit<br />
:* fixed slash on team player<br />
:* fixed knight hitting after being hit<br />
:* fixes in knight double slashes<br />
:* can't hit or shield for 0.5s after being hit<br />
<br />
==[http://devlog.kag2d.com/post/11905353945 Build 190] (25/October/2011) <span id="190"></span>==<br />
<br />
Changes from build 158 to 190:<br />
<br />
:* new controls and pie menus<br />
:* added castle room: bomb workshop - for making bombs (press [E], costs coins)<br />
:* added castle room: arrows workshop<br />
:* added castle room: quarters - gradually heals you for coins<br />
:* added droppable coins<br />
:* added HUD resources blink when added/removed<br />
:* generated maps are mirrored by default (can be switched off in Rules/gamemode.cfg)<br />
:* CTF and Swordfight gamemode now have a default unit count limit<br />
:* map editor mode from menu uses Sandbox game rules<br />
:* mount bomb on catapult (light bomb with [F] and then put on catapult with menu [E])<br />
:* added shield down attack animation<br />
:* added "Quit Editor" main menu option<br />
:* added recent added/decreased resources display on HUD<br />
:* changed chat fonts to support european characters<br />
:* admin kick/swap menu is team sorted<br />
:* fixed knight shield not shielding teammates<br />
:* fixed time limit game rules setting<br />
:* fixed unit count game rules setting<br />
:* fixed doors not closing near tent and other objects<br />
:* fixed bomb bounce sounds<br />
:* fixed bots not respawning after map change<br />
:* fixed timed out rcon/mod players not disconnecting<br />
:* fixed help texts smooth rendered<br />
:* chat with 1 letter can be sent now <br />
:* bottom of map is a hole in which you die<br />
:* when team becomes unbalanced players with lowest score get switched<br />
:* each hit at stone gives 2 stone; thick stone 5; gold 2<br />
:* archer doesn't draw arrow if no arrows<br />
:* bombs are stronger and have larger kill radius<br />
:* tents and outposts don't heal<br />
:* wood, stone, gold is automatically picked up only by builder; arrows by archer; bombs by knight<br />
:* fixed class selection on custom class rules<br />
:* removed arrow added to player resources when arrow hit player<br />
:* fast arrow knockback is smaller<br />
:* bomb isn't dropped on knock back<br />
:* only 50% of arrows drop drom dead archer<br />
:* bomb can destroy dropped arrows<br />
:* bombs can launch knight from ground (with shield; greater velocity achieved from air)<br />
:* added 5s immunity on tent after respawn<br />
:* increased stomp damage velocity<br />
:* archers can climb trees<br />
:* archer has 3 firing options (indicated by cursor color): slow, normal and charged<br />
:* arrows are generally faster but have a lot more drag<br />
:* arrows damage is based on velocity (dragged/out of screen arrows are weaker)<br />
:* archer can cancel shot with [right mouse] click<br />
:* fixed arrows losing effectiveness when lobbying them<br />
:* archer stomp doesn't do damage<br />
:* archer charge cursor appears only after arrow is drawn<br />
:* fixed killed archer arrow not firing<br />
:* moved arrow origin 2 pixel higher<br />
:* knight double slash only works when actually hit somebody<br />
:* knight shield up works more like a ladder<br />
:* knights can glide on shield up (shield parachute)<br />
:* fixes to shield collision<br />
:* less knockback on sword hits<br />
:* catapult fires more sideways<br />
:* catapult uses 5 stone per shot<br />
:* catapult loads much longer<br />
:* catapult against catapult is more powerful<br />
:* catapults don't regenerate<br />
:* catapult rocks have more gravity<br />
:* destroyed catapult drops half loaded stone<br />
:* the more vertical the catapult rocks the less damage they do<br />
:* builder has 3 hearts<br />
:* builder can hurt knights<br />
:* changed scoreboard colors<br />
:* object/workshop usage help texts are always shown<br />
:* blocks without required resources are not drawn in block menu<br />
:* outpost shows health on mouse hover<br />
:* items fall out with greater velocity on death<br />
:* bubbles on minimap show only for own team<br />
:* stance animation changed when carrying something<br />
:* knight shield is unlagged<br />
:* ladders can't be placed far horizontally (they don't drop now)<br />
:* all player names show when waiting for respawn<br />
:* changed player label colors<br />
:* menu and prompt bubbles don't show on minimap<br />
:* added spawn immunity blink indicator<br />
:* trees regrow slower<br />
:* added smoke on catapult rocks hit stone<br />
:* above head chat messages background is transparent<br />
:* chat longer than 200 chars doesn't appear above head<br />
:* above head chat breaks into lines if long<br />
:* default above head chat color is white; team chat is team colored<br />
:* added addBotX command - addBotX( team, class, name ); eg. addBotX( 1, 0, "St. John" );<br />
:* added disable compression option sv_compression=0<br />
:* fixed \unban; \unbanhost; \unbanhid commands<br />
<br />
<span id="190_hotfix"></span>Hotfix:<br />
<br />
:* fixed autobalance issue<br />
:* fixed 3 heart archer<br />
:* fixed builder tutorial crash<br />
:* fixed outpost not being able to switch class<br />
<br />
==[http://devlog.kag2d.com/post/10598181702 Build 158] (24/September/2011) <span id="158"></span>==<br />
<br />
Changes from build 157 to 158:<br />
<br />
:* fixed not being able to connect to server after some time of server running<br />
<br />
==[http://devlog.kag2d.com/post/10518164845 Build 157] (22/September/2011) <span id="157"></span>==<br />
<br />
Changes from build 156 to 157:<br />
<br />
:* added "nocollapsing_nearspawn" variable to game rules file (CTF/gamemode.cfg)<br />
:* near spawn collapses prevention works for larger structures only (>15 blocks)<br />
:* fixed collapsing issues again<br />
:* fixed unbuildable spots bugs<br />
:* fixed crash reason<br />
:* fixed not being able to return to menu after disconnect<br />
:* knight image files height correction<br />
<br />
==[http://devlog.kag2d.com/post/10480371812 Build 156] (21/September/2011) <span id="156"></span>==<br />
<br />
Changes from build 154 to 156:<br />
<br />
:* unlimited resources on warmup removed (get 250 stone and 100 in tent)<br />
:* fixed creative/sandbox mode resources<br />
:* when max resource limit reached item falls out<br />
:* fixed picking resource item when full<br />
:* added circle on player when freezed<br />
:* fixed flag scored when touched on flag carrier<br />
:* fixed unsupported resolutions in fullscreen<br />
:* fixed frozen players dying<br />
:* fixed server browser sorting<br />
:* sort selection in browser is saved<br />
:* teams open doors can’t be destroy by team members<br />
:* fixed collapsing issues (floating blocks & not all blocks collapsing)<br />
:* fixed crash on start for old video cards<br />
:* fixed not being able to open servers browser after playing tutorial<br />
<br />
==[http://devlog.kag2d.com/post/10402397731 Build 154] (19/September/2011) <span id="154"></span>==<br />
<br />
Changes from build 151 to 154:<br />
<br />
:* added “Basics & Building” tutorial<br />
:* added password prompt in server browser<br />
:* added moderator key [F3] to freeze a player<br />
:* fixed map tile desynchronization on game join<br />
:* fixed chat console not scrolling when joined game<br />
:* added infinite resources on warmup<br />
:* lowered amount of resources on round start (100 wood and stone)<br />
:* lowered amount of wood falling out of destroyed catapult or tent to 30<br />
:* builder automatically picks up stone and wood parts<br />
:* fixed castle background blocks requiring support<br />
:* fixed /kickid names display on Linux<br />
:* removed clantag brackets (default name separator is space; other chars can act as separator)<br />
:* cannot pull catapult while holding [F]<br />
:* fixed minimap dissapearing on death<br />
:* dedicated_autostart.cfg and mapcycle.cfg don’t get autoupdated<br />
:* fixed server map preview memory leak<br />
<br />
<span id="154_hotfix"></span>Hotfix:<br />
<br />
:* fixed 4 crash reasons<br />
<br />
==[http://devlog.kag2d.com/post/10272479141 Build 151] (16/September/2011) <span id="151"></span>==<br />
<br />
Changes from build 142 to 151:<br />
<br />
:* new server browser<br />
:* server pinging<br />
:* server minimap preview<br />
:* optimized GUI rendering<br />
:* max server name length added<br />
:* server info limited to 144 chars<br />
:* client disconnects with message when trying to enter full server<br />
:* autoupdater reads another download URL if first one fails<br />
:* precache.txt doesn't update in autoupdater<br />
:* block cursor always shows for archer & knight<br />
:* knight can't destroy team open door<br />
:* knight can destroy castle background only with slash<br />
:* changed default team switch button to ALT<br />
<br />
==[http://devlog.kag2d.com/post/9918307987 Build 142] (07/September/2011) <span id="142"></span>==<br />
<br />
Changes from build 137 to 142:<br />
<br />
:* fixed crash after too many objects<br />
:* ladders and castle background need support when building horizontally<br />
:* bombs just damage dirt blocks instead of destroying<br />
<br />
<span id="142_hotfix"></span>Hotfix:<br />
<br />
:* fixed emoticon bubbles not working on other players<br />
:* fixed kill feed truncating names to 1 character<br />
:* fixed main menu disappearing on player death<br />
:* fixed server links authentication eg. kag://127.0.0.1:50301<br />
<br />
==[http://devlog.kag2d.com/post/9703482290 Build 137] (02/September/2011) <span id="137"></span>==<br />
<br />
Changes from build 130 to 137:<br />
<br />
:* added red screen blink on damage<br />
:* added camera shake effects (on explosion & collapsing)<br />
:* added kill messages<br />
:* set console var \cc_killfeed 1 for kills to appear in chat console<br />
:* falling or dying on spikes adds a kill for attacker that did that<br />
:* fixed sword killing through walls<br />
:* fixed ladder giving 3 wood instead of 2<br />
:* fixed minimap overlapping map vote<br />
:* added switch team chat console message<br />
:* fixed support algorithm lag on server<br />
:* added micro-gibs<br />
:* hud fades away completely on mouse near screen edge<br />
:* added full map by pressing M<br />
:* fixed minimap display on small maps<br />
:* stunned and dead players bounce off walls<br />
:* fixed corpses preventing doors from closing<br />
:* added droppable & pickable materials<br />
:* arrow that hit player adds stays in player's arrow supply<br />
:* added man catapult launching<br />
:* fixed catapult launching itself bug<br />
:* resupplying works only 15 seconds after spawn and stops working after drop or throw bomb<br />
:* catapults can be destroyed by own team<br />
:* destroyed catapults & outposts leave wood material<br />
:* added temporary health indicator for catapult & outpost<br />
:* more knock back on fast arrow<br />
:* more power on bomb knock back in air<br />
:* bombs have more radius of kill but make less block damage<br />
:* knight can carry max 3 bombs<br />
:* bombs explode from each other<br />
:* bomb explosion doesn't work through walls<br />
:* optimized network bandwidth<br />
:* tent resupplies automatically during warmup<br />
:* fixed console rendering under HUD<br />
:* fixed blocks falling when placed too fast<br />
:* fixed bot kick crash<br />
:* new knight & archer flash cursors<br />
:* changed name label font<br />
:* falling on someone causes damage; falling with shield 2x damage<br />
:* added falling on someone and hitting with shield sound<br />
:* flag is picked up automatically from ground<br />
:* fixed knock back network desync<br />
:* velocity push is stronger when throwing objects<br />
:* smaller small fall damage<br />
:* shield does not work on spikes<br />
:* fixed doors and bridges not working when open on join server<br />
:* bridge opens from below too<br />
:* fixed block menu resource text overlapping<br />
:* bodies block explosion from destroying wall<br />
:* archer has 12 arrows on spawn and takes 1 arrow from tree<br />
:* change catapult loading key to DROP [C]<br />
:* server shuts down if can't create UDP port listener<br />
:* unused hearts can be picked up with [E]<br />
<br />
<span id="137_hotfix"></span>Hotfix:<br />
<br />
:* fixed 6 crash reasons<br />
:* fixed blockmenu rendering on different resolutions<br />
:* fixed resupply not ending after time or drop<br />
<br />
==[http://devlog.kag2d.com/post/9422768382 Build 130] (27/August/2011) <span id="130"></span>==<br />
<br />
Changes from build 129 to 130:<br />
<br />
:* added "small hud" option (mainmenu -> Options -> Player )<br />
:* added knight charge cursor over head also<br />
:* changed archer charge cursor<br />
:* minimap is smaller<br />
:* HUD fade happens closer to screen edge; removed block menu fade<br />
:* fixed password saving issue<br />
:* fixed case sensitivity in master logins<br />
:* fixed some chat console color errors<br />
:* fixed chat console overlapping text<br />
:* disabled team bridge opening with up/down<br />
:* fixed playerslist staying scrolled after switching servers<br />
:* no resupply happens only if left a certain distance from spawn location<br />
<br />
==[http://devlog.kag2d.com/post/9375344917 Build 129] (26/August/2011) <span id="129"></span>==<br />
<br />
Changes from build 127 to 129:<br />
<br />
:* new HUD cursors<br />
:* new HUD chat window<br />
:* new HUD resources & health bar<br />
:* new minimap window<br />
:* added dust animation on big fall<br />
:* minimap player icons indicate team color<br />
:* added minimap ground edge shading<br />
:* added variable "v_drawhud" useful to disable HUD when making screenshots or recording videos<br />
:* chat colors are team colored<br />
:* new team colored gibs<br />
:* castle back wall uses 2 stone<br />
:* message boxes replaced with graphics<br />
:* new menu buttons<br />
:* fixed menu inverting on smooth shader<br />
:* help texts only show up when toggled with F1<br />
:* added wall hugging to prevent fall damage<br />
:* fixed smaller fall damage not working<br />
:* fixed infinite resources from collapse prevention<br />
:* fixed tree stumps in front of players<br />
:* name labels above head use premium & admin colors<br />
<br />
==[http://devlog.kag2d.com/post/9289802927 Build 127] (23/August/2011) <span id="127"></span>==<br />
<br />
Changes from build 126 to 127:<br />
<br />
:* fixed menu sound on Linux<br />
:* fixed constructions not giving support<br />
:* new anti-griefing method: automatic collapse prevention in radius around tent/outpost<br />
:* fixed infinite tree chopping<br />
:* fixed point frame dissapearing when chat text above head<br />
:* added scoreboard scrolling<br />
:* fixed bot kicking from console<br />
:* new server commands:<br />
:** \kickhost [host] [minutes] - kicks and/or bans host (host number can be found in logs when player joins)<br />
:** \unbanhost [host]<br />
:** \swapid [player id] - swaps the players team<br />
:* fixed ground background tiles<br />
:* mods can freely change teams<br />
:* fixed player-bomb force when on ground<br />
:* possibly fixed other team spawning on captured outpost<br />
<br />
==[http://devlog.kag2d.com/post/9257552656 Build 126] (22/August/2011) <span id="126"></span>==<br />
<br />
Changes from build 124 to 126:<br />
<br />
:* fixed game crash 1<br />
:* fixed game crash 2<br />
:* fixed editor not working<br />
:* clouds don't render on "Less effects" option<br />
:* fixed doors not opening on ladders<br />
:* fixed bot kicking<br />
:* fixed player leave game message<br />
:* support required on very high constructions (near high map border)<br />
:* increased team unbalanced respawn time difference<br />
:* increased crouched hitbox<br />
:* fixed tents falling<br />
:* fixed tree stub not regrowing<br />
:* fixed weird block behaviour on trees<br />
:* fixed tree regrowing bugs<br />
:* fixed shadows appearing on trees<br />
:* added server variable "sv_deltapos_modifier"<br />
:** higher than 1.0 uses less bandwidth but game will be more laggy<br />
:** less than 1.0 will use more but will be more accurate<br />
<br />
==Build 124 (20/August/2011) <span id="124"></span>==<br />
<br />
Changes from build 123 to 124:<br />
<br />
:* bridges require support<br />
:* removed immunity on tent<br />
:* fixed premium ban spam on server<br />
:* Linux dedicated server performance version released<br />
:* Linux client version out<br />
<br />
==[http://devlog.kag2d.com/post/9136812191 Build 123] (19/August/2011) <span id="123"></span>==<br />
<br />
Changes from build 90 to 123:<br />
<br />
:* only builder has ground sight<br />
:* new tree leaf sprites<br />
:* fixed leafs not appearing from non destructed trees<br />
:* new ground tile graphics<br />
:* gold blocks glitter<br />
:* added big dirt pieces fallout of dug ground<br />
:* fixed mapcycle maps loaded on load map in menu<br />
:* fixed floor in window castle tile<br />
:* door has floor if castle block underneath<br />
:* new castle background blocks look different in different context<br />
:* added castle top bricks ornamentation<br />
:* recoded tile rendering to use mesh buffers (much faster)<br />
:* fixed clantag bracket<br />
:* separated foreground from background map layer (trees, spikes, solid blocks etc. are drawn in front of players)<br />
:* added clouds<br />
:* HUD can now display names and health after death<br />
:* new minimap icons<br />
:* fixed minimap not appearing on zoomout<br />
:* fixed enemy outposts and flags not appearing on minimap<br />
:* fixed minimap out of border icon positions<br />
:* fixed infinite loop caused by setting score_limit to 0<br />
:* added possibilty to load gm script file in mapcycle (useful to change game rules or add entities)<br />
:* fixed multiple tents saved on map<br />
:* outposts, hearts and catapults are saved on savemap<br />
:* fixed hearts dissapearing if full health archer or builder pick them up<br />
:* game rules can now limit classes<br />
:* game rules now define default materials count on respawn<br />
:* added tree branch destroy effects<br />
:* trees properly drop<br />
:* added ambient sound<br />
:* added smoothness variables to map generator files which determine the steppiness of the map<br />
:* gold now concentrates in middle of map<br />
:* move map scripts to Maps folder<br />
:* added natural background dirt tiling<br />
:* added semi-procedural ambient piano music when lonely<br />
:* tree block takes 3 hits to chop<br />
:* new png map format colors<br />
:* unified minimap colors with png map<br />
:* added team colored bridges and door to minimap<br />
:* change door open mechanics (doors react to direction keys)<br />
:* power bar loads up/down continously<br />
:* power bar stays at maximum position longer<br />
:* knight can only jab or hit with full power<br />
:* knight power slash adds speeds<br />
:* added sword hit knock back<br />
:* improved actor sprites<br />
:* removed dead actor collisions<br />
:* charged arrows knock back<br />
:* louder charged "pop" sound<br />
:* knock down lasts until fallen on ground<br />
:* all players collide<br />
:* fixed team kills giving points<br />
:* changed screenshot format to .png<br />
:* screenshots can be taken with PRINT SCREEN button too<br />
:* archers can duck with crouch button to hide<br />
:* added damage heart indicators<br />
:* added bloodsplat on hit<br />
:* fixed bottom of map collision<br />
:* map cycle is reloaded every map (can be edited while server is running)<br />
:* block can be dropped by builder only while holding crouch<br />
:* fixed outpost giving 3 hearts<br />
:* added default fall damage<br />
:* temporary fix for camera going bananas<br />
:* players retrieve their points and statistics on rejoining a server<br />
:* even more votes needed for players with good score<br />
:* builder earns points only by placing similar blocks next to each other<br />
:* increased running speed<br />
:* archer releases arrow if killed<br />
:* added console variable /v_fastrender (set to 1 to increase FPS)<br />
:* new combat move: jumping on enemy stuns him; or shield down causes damage<br />
:* increased falling max speed<br />
:* fall damage has 3 stages depending on fall velocity: slight stun, 1 heart damage; death<br />
:* knight max charge time increased slightly<br />
:* knight slash takes 1.5 hearts<br />
:* added small blood splat for 1 heart damage; big blood splat for more damage<br />
:* new combat move: double slash<br />
:* out of screen sprites rendering optimization<br />
:* sprite depth sorting is based on y position<br />
:* spikes give more damage at fall damage velocity<br />
:* removed menu vote kick<br />
:* fixed spikes not spiking dead bodies<br />
:* added server variable \sv_gold_only (aka Gold Server; allow only premium account players to play)<br />
:* added server variable \sv_allow_globals_mods (i set to 1 global KAG moderators and admins can kick/ban players)<br />
:* added player colors in scoreboard (green - moderators; yellow - premium)<br />
:* tree gives 2 arrows now<br />
:* knockback makes you fall from ladder<br />
:* servers browser now shows gamemode, passworded and gold server info<br />
:* fixed server not loading next map in map cycle after round won<br />
:* fixed clients disconnecting while server map generation<br />
:* bridges don't open from beneath<br />
:* title image stretches on different resolutions<br />
:* ladders save from fall damage<br />
:* fixed blood particle steppy offsets<br />
:* fixed multiple resupplying on tent<br />
:* removed resupply timer / resupply only works until moved off tent / healing works always<br />
:* bomb is dropped on knockback<br />
:* fixing giving materials on tent/outpost<br />
:* outposts are 2x tougher<br />
:* added wall bump sounds<br />
:* no spawning on tent in capture<br />
:* shield pushes everyone not shielded<br />
:* pushing shield against enemy with high velocity causes knockback<br />
:* fixed gibs emitting blood<br />
:* added new main menu items: <br />
:** [Video->Smooth shader] hq2x pixel smoother; <br />
:** [Video->Less effects] for faster backgrounds; <br />
:** [Sound->Volume] type the volume between 0.0 and 1.0 (sorry for not adding a gauge yet); <br />
:** [Sound->Ambient music] <br />
:* added block labels in menu<br />
:* requirement for support while building removed<br />
:* fixed admin menu cmds on localhost<br />
<br />
==[http://devlog.kag2d.com/post/7802736314 Build 90] (19/July/2011) <span id="90"></span>==<br />
<br />
Changes from build 80 to 90:<br />
<br />
:* added mandatory game accounts<br />
:** player nickname is the same as account user name<br />
:** added optional clantag in main menu Player settings<br />
<br />
:* Archer changes:<br />
:** offscreen arrows deal only half damage<br />
:** removed blocked jumping when bow fully charged<br />
:** added arrow ladders (archers can climb their own arrows on a wall)<br />
:** archer full charge is faster<br />
:** arrow gravity and maximum speed changed<br />
:** archer charge decharges when after reaching maximum point<br />
:** archer charge bar appears on mouse cursor<br />
:*** arrow leaving archer is properly positioned<br />
:** added knockdown period for arrow hit<br />
:** arrow damage changed:<br />
:** slow arrow deals half heart damage<br />
:** charged/fast arrow deals 1.5 heart damage<br />
<br />
:* Knight changes:<br />
:** changed knight sword mechanics<br />
:** 2 hits available: quick jab (1 heart), charged swing (hold fire button; 2 hearts)<br />
:** hitting with charged swing stuns the opponent for a moment<br />
:** charged knight jumps lower<br />
:** knight has same movement speed as archer and builder<br />
:** new knight sword strike animations and sounds<br />
:** knight can only dig with fully charged swing<br />
:** shielded knights always pushes other players in the shield direction<br />
:** new ability to climb shielded upwards knight <br />
<br />
:* Builder changes:<br />
:** builders can't penetrate knight armor<br />
:** building is delayed and requires builder to stand still<br />
:** added possibilty for builder to drop castle block<br />
:** builder square cursor is always drawn<br />
:** added repairing destroyed parts (takes always half of full block materials)<br />
:** increased builder build radius<br />
:** builder sees more into the map<br />
<br />
:* new score system<br />
:** earn points for: building, killing, capturing/returning flag<br />
:** lose points for: suicide, mining structures<br />
<br />
:* fixed resolution changing when desktop is the same size as window<br />
:* fixed wrong resolution ratio picked<br />
:* fixed resolution change offset bug <br />
:* improved open door/bridge mechanics<br />
:* more dirt particles velocity<br />
:* players have less acceleration on ground<br />
:* fixed background dirt bugs<br />
:* scores render over player labels<br />
:* fixed trees not growing on right side of map<br />
:* trees don't lose coronas when chopped<br />
:* fixed server disconnection errors<br />
:* fixed collapsed blocks create random blocks<br />
:* fixed outpost not giving supplies on start<br />
:* outpost during capture does not give out supplies<br />
:* changed all damage using discrete values<br />
:* fixed grass appearing underground<br />
:* half hearts health are drawn on HUD<br />
:* can't throw bomb while holding flag<br />
:* fixed player names appearing as one letter on Linux<br />
:* fixed spikes not collapsing<br />
:* disabled periodic automap saving [temporary]<br />
:* fixed not able to join own team again if teams unbalanced<br />
:* added server variable "sv_require_auth" (default: yes; requires clients connecting to server be logged in master server)<br />
:* optimized server tree storage<br />
:* added sky gradient<br />
:* emoticons and point frame stay until key pressed or chat above head dissapears<br />
:* changed vote kicking mechanic (takes into account players time on server and score)<br />
:* added server mapcycle (Base/Scripts/mapcycle.cfg)<br />
:* two new map generator files added to mapcycle (generator_ctf_hole; generator_ctf_mountain)<br />
:* fixed png maps not saved or loaded on Linux server<br />
:* fixed outpost color not changing after capture<br />
:* added take screenshot sound (F4)<br />
:* flag carrier is slower by 10%<br />
:* fixed bomb-block damage miscalculation<br />
:* lowered ping kick time to 15 minutes<br />
:* vote minimum time lowered to 3 minutes<br />
:* fixed players not respawning after map change<br />
:* removed bridge gibbing<br />
:* fixed catapult spawning at right map edge<br />
:* main menu change : "Map editor" instead of "Start game"<br />
:* fixed ground and other blocks not appearing in editor block palette<br />
:* fixed not being able to destroy blocks around tent<br />
:* only main tent restores health<br />
:* fixed infinite outpost volcano<br />
:* fixed gold bullion not destructible by catapult<br />
:* fixed catapult ground collision sound<br />
:* fixed shield collisions<br />
:* above head chat stays shorter<br />
<br />
==[http://devlog.kag2d.com/post/7379317943 Build 80] (28/June/2011) <span id="80"></span>==<br />
<br />
Changes from build 71 to 80:<br />
<br />
:* fixed network map load memory leak<br />
:* fixed more network memory usage<br />
:* changed camera so it is less sensitive close to player<br />
:* fixed auto_bots spamming lots of bots<br />
:* added archer bow & catapult progress bar<br />
:* “friendlydamage_modifier” in gamemode.cfg works as it should (multiplies friendly damage)<br />
:* remade arrow damage<br />
:** the faster the arrow the more damage it inflicts<br />
:** max velocity arrow always kills (unshielded)<br />
:* added half second draw arrow time for archer (jumping is suppressed while drawing) <br />
:* fixed arrow hits not registering against wall<br />
:* knight shield goes down after powerful hit (fast arrow, explosion)<br />
:* fixed random disconnecting on map restart<br />
:* fixed spawning on enemy respawn<br />
:* auto team balance shuffles only new players<br />
:* auto team balance doesn’t allow to change teams if teams are unbalanced<br />
:* modified no vote time to 5 minutes<br />
:* empty servers are kept alive on master<br />
:* gold is at least 7 blocks underground<br />
:* minimum_players_inteam set to 3<br />
:* warmup/break time (increased to 2.5 minutes)<br />
:* can’t build outpost or catapult until match started<br />
:* barrier set (at 1/3 to 2/3) of the map until match started<br />
:* tent has automatically placed bedrock beneath<br />
:* fixed outpost capturing bugs<br />
:* more rock parts/debris to pick up after collapse (and they stay longer)<br />
:* new wooden parts after destroyed wood structures (pickable)<br />
:* builder can’t give materials to knight or archer (only bombs and arrows)<br />
:* fixed scroll lock in chat box<br />
:* bomb block damage is based on distance (the farther the less damage)<br />
:* outposts and catapults slowly regenrate damage<br />
:* fixed background castle destruction exploit<br />
:* added gold bulion block [temporary]<br />
:* knight jump velocity is same as other classes<br />
:* rearranged block menu so castle wall and ladder are closest to mouse<br />
:* removed pilar castle background wall change<br />
:* added drawbridge<br />
:* arrows can destroy catapults and outposts<br />
:* new team emblems<br />
:* fixed crash on outpost destruction<br />
:* fixed spike stone collecting exploit<br />
:* resupply happens automatically on team tent (every 10 secs)<br />
:* during warm up time builder gets 100 wood and 100 stone in tent [temporary]<br />
:* player labels are a bit higher<br />
:* fixed knight gore machine bug<br />
:* fixed catapult creation displacement<br />
:* door requires just 40 wood now<br />
:* scoreboard sorted by kills instead of deaths<br />
:* map is restarted on server after 1 minute of being empty and only after match has started<br />
:* archer can’t collect arrows while charging bow<br />
:* archer can’t jump with fully charged bow<br />
:* remade catapults to work more as close siege weapons<br />
:** cost half (120 wood)<br />
:** deal twice more damage<br />
:** range is smaller (1 screen)<br />
:** arrows damage<br />
:* captured outpost restores health<br />
:* respawning on outpost being captured take 2 times longer<br />
:* builder jump smaller down when placing blocks<br />
:* fixed outpost not resupplying on change class<br />
:* fixed castle background not depleting materials when placed on ladder<br />
:* castle blocks placed on castle background can’t be placed if nothing below<br />
<br />
==[http://devlog.kag2d.com/post/7021775216 Build 71] (28/June/2011) <span id="71"></span>==<br />
<br />
Changes from build 70 to 71:<br />
<br />
:* added new give/loot key [C]<br />
:* picking arrows or rocks is done with harvest key [RMB] (right mouse)<br />
:* only archer can pickup arrows; only builder can pickup rocks<br />
:* added Mark Griefer option on scoreboard [TAB]<br />
:** available after 10 mins of game time<br />
:** if enough players mark a player he gets kicked<br />
:* outposts are capturable (stand on it; the more players the faster capture)<br />
:* outposts are 25% stronger (2 bombs)<br />
:* fixed network memory leak<br />
:* dead bodies don’t block digging<br />
:* fixed picking class in destroyed tent<br />
:* less hits to gib<br />
:* if [TAB] pressed scroeboard stays<br />
:* unbalanced team with more players spawns longer<br />
:* fixed admin menu kicking<br />
:* most bottom row of map cannot be digged/destroyed<br />
:* decreased player name length to 20 characters<br />
:* fixed block menu not appearing on tent<br />
:* console doesn’t scroll if text entered in prompt<br />
:* fixed vote server crash<br />
:* fixed giving materials not working sometimes<br />
:* fixed rcon player ping kick console spam<br />
:* fixed 0 time ban from admin<br />
<br />
<span id="71_hotfix"></span>Hotfix:<br />
<br />
:* fixed Windows XP startup crashing<br />
:* fixed respawn counter crash<br />
:* fixed initializing text not appearing in console-XXX.txt<br />
:* game window automatically is set to smaller resolution if desktop is smaller<br />
:* added fail safe methods when video driver is not supported<br />
<br />
==[http://devlog.kag2d.com/post/6983342996 Build 70] (27/June/2011) <span id="70"></span>==<br />
<br />
Changes from build 67 to 70:<br />
<br />
:* fixed memory leaks on map creation/restart<br />
:* can’t vote on self<br />
:* player being voted on is marked with red circle<br />
:* added message to inform about banning during vote<br />
:* all votes are sent to rcon admin<br />
:* increased game start to 2 players on team<br />
:* added “restartmap_onlastplayer_disconnect” option to game rules (gamemode.cfg)<br />
:* decreased max player name characters to 27<br />
:* fixed player names having leading or trailing whitespaces<br />
:* fixed spikes not removing stone if placed on background<br />
:* fixed broken outpost working<br />
:* auto-balancing: if teams differ by 2 players can’t switch teams freely<br />
:* /kickid cmd is done by player id instead of index (/players views id’s)<br />
:* added Admin menu to main menu (for rcon logged players to easily kick, restart map)<br />
:* lowered default “nearspawn_multiplier” to 2.2<br />
:* bomb range is shorter<br />
:* maximum 1 bomb can be carried by Knight<br />
:* bomb always kills (unshielded) in close proximity<br />
:* gold is always buried at least 5 blocks underground<br />
<br />
==[http://devlog.kag2d.com/post/6869673343 Build 67] (24/June/2011) <span id="67"></span>==<br />
<br />
Changes from build 57 to 67:<br />
<br />
:* new default gamemode Capture the Flag<br />
:* construction require support if longer than 5 blocks<br />
:* added fully collapsible physical blocks<br />
:* added buildable outpost<br />
:* added HUD block menu (hold [F])<br />
:* change class button is now [E] on tent/outpost<br />
:* pressing [E] on team member gives 10 of each materials<br />
:* changed bomb throwing<br />
:**pressing [F] lights bomb<br />
:**press [F] again throws at default velocity<br />
:**to throw further you must add momentum from jumping <br />
:* decreased sack/flag throw velocity but is affected by player velocity<br />
:* not drawing 0 amount label on objects<br />
:* fixed catapult/tent resource icon red<br />
:* fixed healing heart not adding to 3 hearts in knight<br />
:* fixed client changing health<br />
:* Knight respawns with 1 bomb<br />
:* fixed respawn timer<br />
:* dying near respawn results in longer respawn time (gamemode config variable “nearspawn_multiplier”)<br />
:* fixed server trying to delete client object which was never sent<br />
:* fixed local player globally banned issue<br />
:* fixed chat position after death<br />
:* fixed label appearing on tent<br />
:* added buildable outpost tent<br />
:* trees don’t appear on mountains<br />
:* own bomb hurts self<br />
:* server list is sorted by player count<br />
:* fixed catapult rocks making sounds on die<br />
:* fixed m_generator not being loaded<br />
:* script can now load from generator files eg. LoadMap(“Scripts/generator_ctf.cfg”);<br />
:**LoadMap(“”); - loads m_generator variable<br />
:**LoadMap(“Scripts/foobar.cfg”); - loads random generator map from config<br />
:**LoadMap(“Maps/foobar.png”); - loads map from png image<br />
:* generator changes:<br />
:**caves don’t appear under respawn<br />
:**materials appear in larger concentrations behind respawn<br />
:* improved gib graphics<br />
:* added spikes trap<br />
:* fixed sacks/flag collisions near tent<br />
:* fixed sack/flag throw velocity lag on throw<br />
:* fixed tents not being saved on client (with /savemap cmd)<br />
:* stuck player gibs<br />
:* fixed and optimized collisions<br />
:* removed bugged map name from servers list<br />
:* fixed tutorial text background<br />
:* trees regrow faster<br />
:* materials and construction blocks appear as icons + count on HUD<br />
:* sound listener center moved to player instead of center of screen<br />
:* fixed player label appearing twice on u_shownames set<br />
:* fixed crash when wrong generator file specified<br />
:* background castle block costs 3 stone<br />
:* added and fixed chat console transparency<br />
:* fixed ladder and castle back giving wrong resource number on destroy<br />
:* fixed chat bubble staying longer after Enter pressed<br />
:* builder doesn’t animate if can’t build at position<br />
:* fixed invisible body looting<br />
:* added “Looted” text for empty bodies<br />
:* team members can loot bombs again<br />
:* fixed HUD images stretching<br />
:* can’t join again own team<br />
:* fixed team menu disappearing when [BACKSPACE] pressed first time<br />
:* added floating amount of materials added or removed (on mine, loot or give)<br />
:* vote kicks can be casted only against one’s team members<br />
:* added “readme” information in vote menu<br />
:* rcon players are marked with x in players list<br />
:* added unlockable map editor<br />
:* own player label dissapears when mouse cursor close<br />
:* HUD dissapears on death<br />
:* trees drop faster<br />
:* fixed door issue being placed on tree stump<br />
:* fixed spawning removing background behind tent<br />
:* map resets after last player left<br />
:* slow arrors give half damage<br />
<br />
==[http://devlog.kag2d.com/post/6519817807 Build 57] (14/June/2011) <span id="57"></span>==<br />
<br />
Changes from build 51 to 57:<br />
<br />
:* fixed local player globally banned when bot banned<br />
:* my player is highlited in players list<br />
:* dead player collision radius is smaller<br />
:* build block cursor blink red if not enough material<br />
:* bomb now gibs people<br />
:* new death fall frame<br />
:* fixed ping kick not kicking<br />
:* bedrock layer lays on the bottom of each map<br />
:* modified bedrock look and amount<br />
:* bedrock bomb destroying leaves rocks<br />
:* bubble emote shows for 2 seconds after pressing key<br />
:* added mandatory vote kick typed reason<br />
:* vote caster displayed in vote box<br />
:* number of votes displayed<br />
:* vote dissapears if passes<br />
:* added radius of sight into earth<br />
:* fixed network errors and previous release lag<br />
:* added dirt block [experimental]<br />
:* added new config variable m_generator; specifies the map generator config file (default: “Scripts/generator.cfg”)<br />
:* knight destruction is 50% slower<br />
:* thick rock has its own destruction animation and takes longer to harvest<br />
:* thick rock takes 6 hits<br />
:* rock digging takes 5 hits<br />
:* ground digging takes 3 hits<br />
:* door needs 5 wood and 3 stone<br />
:* ladder needs 4 wood (10 in tree block)<br />
:* destroyed door gives 1 wood and 1 stone less<br />
:* trees are higher (more wood)<br />
:* sacks cannot go behind team tent<br />
:* cannot carry own team’s sack on to the enemy side of the map<br />
:* health is synced over network<br />
:* fixed sack team changed on client when picked up<br />
:* changed chat font<br />
:* increased small font size<br />
:* fixed mouse cursor stuck in menu<br />
:* if hit someone map isn’t hit<br />
<br />
==[http://devlog.kag2d.com/post/6319697429 Build 51] (08/June/2011) <span id="51"></span>==<br />
<br />
Changes from build 49 to 51:<br />
<br />
:* added Show Minimap option to video options (turning off minimap increases performance)<br />
:* pixel particles don’t show up if FPS drops below 20<br />
:* fixed minimap colors<br />
:* fixed grass tile appearing as dirt<br />
:* added knight shield down<br />
:* optimized netcode: not sending entities out of sight<br />
:* gold tile appears more distinct than stone<br />
:* fixed console kick not banning<br />
:* fixed rcon player possible to kick<br />
:* removed invalid net object not found messages<br />
:* fixed respawn queues not deleted on client<br />
:* global banning added<br />
:**if player gets banned twice in some period of time he gets global banned for a couple hours<br />
:* added new bedrock block (indestructible)<br />
:* trees don’t grow now in holes-<br />
:* added error message appears if game runs without Administrator privileges<br />
:* tweaked speed hack detection<br />
:* added s_system config variable to set sound system (for troubleshooting)<br />
:**(KAG/Base/Scripts/autoconfig.gm - global s_system =<br />
:**0 - autodetect (default)<br />
:***1 - DirectSound 8<br />
:***2 - DirectSound<br />
:***3 - Win MM<br />
:***4 - ALSA (Linux)<br />
:***5 - Core Audio (MacOSX)<br />
:***6 - No sound)<br />
<br />
==[http://devlog.kag2d.com/post/6258164507 Build 49] (06/June/2011) <span id="49"></span>==<br />
<br />
Changes from build 45 to 49:<br />
<br />
:* smaller cursors<br />
:* new archer cursors<br />
:* servers list is read from cache incase master is down<br />
:* your player has a name tag at all times<br />
:* name tags are drawn above player<br />
:* fixed end game crash reason<br />
:* added healing heart spawning randomly from killed player [experimental]<br />
:* ladders can be built anywhere against backgrounds<br />
:* anything can be built directly on a castle background wall<br />
:* build block cursor snaps to build position<br />
:* disabled map border fadeout<br />
:* casting another vote time increased to 10 minutes<br />
:* default vote kick ban time increased to 60 minutes<br />
:* if player being voted disconnects he is banned automatically<br />
:* rcon authorized player cannot be kicked<br />
:* added basic speedhack protection<br />
:* added hand cursor on block placement<br />
:* autoupdater does chmod +x on .sh script files<br />
:* players banned by IP and additional unique ID<br />
:* local server always disconnects if joining foreign server<br />
:* fixed map dimensions being too small<br />
:* added thick stone resource block (3x stone)<br />
:* fixed infinite ground background ladders<br />
:* added autorestarting functionality on new build release<br />
<br />
==[http://devlog.kag2d.com/post/6103786869 Build 45] (02/June/2011) <span id="45"></span>==<br />
<br />
Changes from build 40 to 45:<br />
<br />
:* local games do not register in server list<br />
:* menu is higher when items go under screen<br />
:* fixed missing tutorial display<br />
:* server list can now scroll<br />
:* fixed infinite rock catapult exploit<br />
:* can’t build or fire in break time (temporary fix for server crash)<br />
:* all objects are destroyed on server first (server crash on restart fix)<br />
:* optimized tile rendering speed by 10-20%<br />
:* optimized offscreen particle effects<br />
:* optimized too far sounds<br />
:* fixed generator crash<br />
:* default windowed mode<br />
:* added “chmod +x KAG” to dedicatedserver.sh<br />
:* fixed dead player floating up<br />
:* dead players fall off ladders<br />
:* fixed fall through map<br />
:* new cursors<br />
:* new resources graphics<br />
:* fixed crash after kick on client<br />
:* new title screen & menu colors<br />
:* master servers sends only servers with same build number<br />
:* tutorial poster runs automatically after game installation<br />
:* added icon for shortcuts<br />
:* knight has 1 heart more health [experimental]<br />
<br />
==[http://devlog.kag2d.com/post/5926193252 Build 40] (29/May/2011) <span id="40"></span>==<br />
<br />
Changes from build 39 to 40:<br />
<br />
:* catapult can change rotate according to thrower<br />
:* improved arrow collisions (from circle to line)<br />
:* default score limit is 20% of gold available on map<br />
:* fixed crash on precache (loading controls)<br />
:* fixed player dangling on server after kick<br />
:* fixed bow sound not stopping after death<br />
:* fixed catapult facing wrong direction for red team<br />
:* fixed knight shield<br />
:* fixed gold on map wrongly calculated<br />
:* fixed player sprite not updating when dead<br />
:* return of the ladder bubble<br />
:* mouse aim is farther (to match zoom out view)<br />
<br />
==[http://devlog.kag2d.com/post/5902729703 Build 39] (28/May/2011) <span id="39"></span>==<br />
<br />
Changes from build 32 to 39:<br />
<br />
:* game rules changed:<br />
:** victory condition: mine or collect 3/4 of the maps gold<br />
:** stash gold in sacks<br />
:** 3 sacks available on start<br />
:** steal sacks and bring them to your tent for score <br />
:* new map generation code:<br />
:** possible mountains and holes<br />
:** caves<br />
:** stone and gold are more likely to appear around caves and mountains<br />
:** gold appears more as gold veins<br />
:** trees don’t grow on tent <br />
:* added catapult<br />
:* new sack graphics<br />
:* new bomb & explosion graphics<br />
:* new emoticon bubble graphics<br />
:* tent does not fall down<br />
:* sack gold amount displayed on mouse hover<br />
:* player HUD is not visible now when score board is active<br />
:* increased knight radius of attack<br />
:* new castle back build sound<br />
:* tent hit pixels changed to black<br />
:* fixed invisible map bug<br />
:* can’t loot bombs from self & team players<br />
:* fixed knight not dying when bomb explodes in hand<br />
:* typing bubble appears when typing chat or in menu<br />
:* gold sacks & tent are drawn on minimap<br />
:* new stone tiles graphics<br />
:* added map generator config file (“Base/Scripts/generator.cfg”)<br />
:* when not enough resources build tile blinks on HUD<br />
:* on reload map, old map saved to “Maps/previous.png”<br />
:* particle die time randomized<br />
<br />
==[http://devlog.kag2d.com/post/5666473842 Build 32] (20/May/2011) <span id="32"></span>==<br />
<br />
Changes from build 30 to 32:<br />
<br />
:* added bombs for knight (hold & release [F] key)<br />
:* fixed sprite graphics glitch on older video cards<br />
:* louder bow pull sound<br />
:* increased precision of network object velocities<br />
:* fixed some map collision bugs<br />
:* fixed teleporting inside map<br />
:* optimized collision code<br />
:* fixed arrow map collisions<br />
:* added fast arrow springy sound hit<br />
:* added team emblem graphics on team pick<br />
:* resources on HUD are drawn in multiple rows now<br />
:* available blocks on HUD now drawn in lower part of screen<br />
:* fixed ladder placing not working sometimes<br />
:* fixed readme.txt not auto-updated<br />
:* added map restart command (\restartmap)<br />
:* added map load command (\loadmap [name])<br />
:* added map save command (\savemap [name])<br />
:* added server send message to all players (\msg [text])<br />
:* added vote map restart<br />
:* changed minimap colors<br />
:* dead not displayed on minimap<br />
:* can’t resupply in enemy tent, only change class<br />
<br />
==[http://devlog.kag2d.com/post/5603825941 Build 30] (18/May/2011) <span id="30"></span>==<br />
<br />
Changes from build 28 to 30:<br />
<br />
:* added kick voting (select in mainmenu [ESC], no [F11] yes [F12])<br />
:* added server kick command (kick [playername] [minutes])<br />
:* player respawns as last selected class<br />
:* sack on back is more visible<br />
:* added tent flag animation<br />
:* tent is now in front of players<br />
:* added variable descriptions in autoconfig.gm<br />
:* all doors placed vertically open when player touches<br />
:* player names forced to be unique<br />
:* fixed holes appearing after loading a map<br />
:* doors require 30 wood & 30 stone (previously 50 each)<br />
<br />
==[http://devlog.kag2d.com/post/5546900561 Build 28] (16/May/2011) <span id="28"></span>==<br />
<br />
Changes from build 24 to 28:<br />
<br />
:* zoom in/out keys work by tapping now<br />
:* zoom in/out by default is mouse wheel (previously left ctrl/shift)<br />
:* default view is dynamic; follows mouse cursor<br />
:* darker backgrounds<br />
:* health doesn’t decrease client-side (false hits not registered)<br />
:* minimap is more translucent<br />
:* players inside tent are immune<br />
:* fixed cursor displaying on other players<br />
:* fixed map generator getting stuck on small maps<br />
:* optimized sack network updates<br />
:* fixed not being able to connect again after failed connect<br />
:* changed HUD material graphics to tiles<br />
:* trees regrow faster<br />
:* hill height is independent from map height<br />
:* gold tile is more golden<br />
:* fixed empty tiles in ground background<br />
:* tweaked map generation code<br />
:* fixed actor behavior on map borders<br />
:* more shading on backgrounds<br />
:* distant sounds are louder<br />
:* health is restored on class switch<br />
:* archer digging is slower<br />
:* fixed machine gun archer exploit<br />
:* team is auto-assigned on join server<br />
:* fixed map not drawn entirely on smaller resolutions<br />
:* ladder wood usage increased from 2 to 3 (tree block = 10)<br />
:* team chat channel is more obvious now in chat window<br />
:* smoothed continuous building<br />
:* updates download automatically<br />
<br />
==[http://devlog.kag2d.com/post/5416737231 Build 24] (12/May/2011) <span id="24"></span>==<br />
<br />
Changes from build 22 to 24:<br />
<br />
:* added picking up old arrows<br />
:* start arrows increased to 10<br />
:* arrows can’t be fired immediately<br />
:* archer & knight can now dig in dirt<br />
:* fixed crash near body<br />
:* removed dynamic camera from archer<br />
:* added health display<br />
:* arrow are faster<br />
:* ground acceleration is higher<br />
:* destroying castle walls & doors takes twice the time<br />
:* fixed sack disappearing with dead carrier<br />
:* fixed not being able to pickup sack from dead carrier<br />
:* increased corpse time<br />
<br />
==[http://devlog.kag2d.com/post/5356515027 Build 22] (10/May/2011) <span id="22"></span>==<br />
<br />
Changes from build 20 to 22:<br />
<br />
:* added builder animations<br />
:* modified chat bubbles<br />
<br />
==Build 20 (8/May/2011) <span id="20"></span>==<br />
<br />
Changes from build 17 to 20:<br />
<br />
:* smaller collision circle<br />
:* added handicap on respawn (5 arrows, 50 wood)<br />
:* fixed shield collisions (shield is much safer now)<br />
:* removed units left indicator in unlimited units gamemode<br />
:* fixed sacks dissapearing after player quit<br />
:* fixed archer & builder death frames<br />
:* fixed mouse hover nick labels<br />
:* fixed ladder building bugged sometimes<br />
:* changed suicide command to Change key + Pick up [F]+[E]<br />
<br />
==Build 17 (6/May/2011) <span id="17"></span>==<br />
<br />
:* First official release<br />
<br />
</div></div>Jackitch//wiki.kag2d.com/wiki/MapMap2012-12-24T07:52:28Z<p>Jackitch: Tree colors separated, added .kag info, and cleared up links</p>
<hr />
<div>{{Build<br />
|Version = 590<br />
}}<br />
__TOC__<br />
The map is a 2D surface where gameplay takes place. Maps can currently have either a .kag or a .png file extension. Each file type is explained in the paragraphs below.<br />
<br />
=.PNG files=<br />
Map files are PNG files and they are stored in the "Maps"-directory. Every pixel in a map file corresponds to a particular [[items|item]] or [[blocks|block]] and is drawn in a specific color. Because of this pixel based mapping system, users are able to create a variety of maps using paint applications on their computer.<br />
While doing this it is advisable to use 24 bit depth PNG files, since especially different shades of green ([[Trees]]) will not be saved with the correct RGB values and thus not display correctly on the map.<br />
<br />
There also is an in-game mapeditor which enables the user to create maps more easily. To gain access to the mapeditor you have to [http://kag2d.com/en/buy buy] the "Premium edition" of KAG. You can save the maps in .PNG file by going Escape>Editor>Save Map.<br />
<br />
Some blocktypes leave backgrounds while others won't, for example the dirt block leaves a dirt background after being destroyed, a teamdoor will leave "sky". Currently there is no way of changing this. [[Blocks#Buildable Blocks|Workshops]] cannot be saved either for the time being (This also includes [[Blocks#Buildable Blocks|Workshops]] that have been placed on the map through the editor).<br />
=PNG Map Color Palette=<br />
{| class="wikitableShiny" border="1"<br />
! '''RGB Value'''<br />
! '''HEX'''<br />
! '''Item/Block Name'''<br />
|-<br />
| style="background-color: rgb(165,189,200)" | 165,189,200<br />
| #a5bdc8<br />
| Sky<br />
|-<br />
| style="background-color: rgb(0,255,255)" | 0,255,255<br />
| #00ffff<br />
| Blue [[tent]]<br />
|-<br />
| style="background-color: rgb(0,235,235)" | 0,235,235<br />
| #00ebeb<br />
| Blue [[outpost]]<br />
|-<br />
| style="background-color: rgb(26,78,131); color: #fff" | 26,78,131<br />
| #1a4e83<br />
| Blue [[door]]<br />
|-<br />
| style="background-color: rgb(50,105,135); color: #fff" | 50,105,135<br />
| #326987<br />
| Blue [[drawbridge]]<br />
|-<br />
| style="background-color: rgb(50,100,115); color: #fff" | 50,100,115<br />
| #326473<br />
| Blue [[drawbridge]] placed on background [[dirt]]<br />
|-<br />
| style="background-color: rgb(255,0,0)" | 255,0,0<br />
| #ff0000<br />
| Red [[tent]]<br />
|-<br />
| style="background-color: rgb(235,0,0)" | 235,0,0<br />
| #eb0000<br />
| Red [[outpost]]<br />
|-<br />
| style="background-color: rgb(148,27,27); color: #fff" | 148,27,27<br />
| #941b1b<br />
| Red [[door]]<br />
|-<br />
| style="background-color: rgb(135,105,50); color: #fff" | 135,105,50<br />
| #876932<br />
| Red [[drawbridge]]<br />
|-<br />
| style="background-color: rgb(115,100,50); color: #fff" | 115,100,50<br />
| #736432<br />
| Red [[drawbridge]] placed on background [[dirt]]<br />
|-<br />
| style="background-color: rgb(132,71,21); color: #fff" | 132,71,21<br />
| #844715<br />
| [[Dirt]]<br />
|-<br />
| style="background-color: rgb(59,20,6); color: #fff" | 59,20,6<br />
| #3b1406<br />
| Background [[dirt]]<br />
|-<br />
| style="background-color: rgb(43,21,9); color: #fff" | 43,21,9<br />
| #2b1509<br />
| [[Ladder]]<br />
|-<br />
| style="background-color: rgb(66,36,11); color: #fff" | 66,36,11<br />
| #42240b<br />
| [[Ladder]] placed on background [[dirt]]<br />
|-<br />
| style="background-color: rgb(67,47,17); color: #fff" | 67,47,17<br />
| #432f11<br />
| [[Ladder]] placed on [[Castle Back Wall|wall]]<br />
|-<br />
| style="background-color: rgb(69,57,17); color: #fff" | 69,57,17<br />
| #453911<br />
| [[Ladder]] placed on [[Wooden Back Wall]]<br />
|-<br />
| style="background-color: rgb(139,104,73); color: #fff" | 139,104,73<br />
| #8b6849<br />
| [[Rock]]<br />
|-<br />
| style="background-color: rgb(66,72,75); color: #fff" | 66,72,75<br />
| #42484b<br />
| [[Thick Rock]]<br />
|-<br />
| style="background-color: rgb(45,52,45); color: #fff" | 45,52,45<br />
| #2d342d<br />
| [[Bedrock]]<br />
|-<br />
| style="background-color: rgb(100,113,96); color: #fff" | 100,113,96<br />
| #647160<br />
| [[Castle Wall]]<br />
|-<br />
| style="background-color: rgb(49,52,18); color: #fff" | 49,52,18<br />
| #313412<br />
| [[Castle Back Wall]]<br />
|-<br />
| style="background-color: rgb(196,135,21); color: #fff" | 196,135,21<br />
| #C48715<br />
| [[Wooden Wall]]<br />
|-<br />
| style="background-color: rgb(85,42,17); color: #fff" | 85,42,17<br />
| #552A11<br />
| [[Wooden Back Wall]]<br />
|-<br />
| style="background-color: rgb(59,64,21); color: #fff" | 59,64,21<br />
| #3b4015<br />
| [[Rubble]]<br />
|-<br />
| style="background-color: rgb(180,42,17); color: #fff" | 180,42,17<br />
| #b42a11<br />
| [[Spikes]]<br />
|-<br />
| style="background-color: rgb(180,97,17); color: #fff" | 180,97,17<br />
| #b46111<br />
| [[Spikes]] placed on background [[dirt]]<br />
|-<br />
| style="background-color: rgb(180,42,94); color: #fff" | 180,42,94<br />
| #b42a5e<br />
| [[Spikes]] placed on [[Castle Back Wall|wall]]<br />
|-<br />
| style="background-color: rgb(13,102,34); color: #fff" | 13,102,34<br />
| #0d6622<br />
| [[Tree]] Stump<br />
|-<br />
| style="background-color: rgb(13,103,34); color: #fff" | 13,103,34<br />
| #0d6722<br />
| [[Tree]] Trunk<br />
|-<br />
| style="background-color: rgb(13,104,34); color: #fff" | 13,104,34<br />
| #0d6822<br />
| [[Tree]] Fork<br />
|-<br />
| style="background-color: rgb(13,105,34); color: #fff" | 13,105,34<br />
| #0d6922<br />
| [[Tree]] Top<br />
|-<br />
| style="background-color: rgb(13,106,34); color: #fff" | 13,106,34<br />
| #0d6a22<br />
| Damaged [[Tree]] Trunk<br />
|-<br />
| style="background-color: rgb(13,254,34); color: #fff" | 13,254,34<br />
| #0dfe22<br />
| ???<br />
|-<br />
| style="background-color: rgb(100,155,13)" | 100,155,13<br />
| #649b0d<br />
| [[Grass]]<br />
|-<br />
| style="background-color: rgb(254,165,61)" | 254,165,61<br />
| #fea53d<br />
| [[Gold]]<br />
|-<br />
| style="background-color: rgb(213,196,9)" | 213,196,9<br />
| #d5c409<br />
| [[Gold_Bullion|Gold Bullion]] (blue team)<br />
|-<br />
| style="background-color: rgb(196,213,9)" | 196,213,9<br />
| #c4d509<br />
| [[Gold_Bullion|Gold Bullion]] (red team)<br />
|-<br />
| style="background-color: rgb(235,100,0)" | 235,100,0<br />
| #eb6400<br />
| [[Catapult]]<br />
|-<br />
| style="background-color: rgb(200,30,30)" | 200,30,30<br />
| #c81e1e<br />
| [[Heart]]<br />
|}<br />
<br />
=.KAG files=<br />
A KAG map also can be saved as a .kag file. This is a special file made for King Arthurs Gold. With the in-game editor and commands via console you can summon different objects and blobs. Opening the console and saving the map via the command "/savemap name" saves the map in .kag format. Later on you can use the command /loadmap "name" to open the .kag file map. Actors, such as zombies, lanterns and catapults will be saved as well. This is an advantage of the .kag map format, as a .png map will only allow saving of blocks contained within the above [[#PNG Map Color Palette|color table]].<br />
<br />
Recently, two map creation tools have been developed by players. For more information please visit the forum links below.<br />
*[https://forum.kag2d.com/threads/kag-map-editor-developement.7866/ KAG Map Editor by Verrazano]<br />
*[https://forum.kag2d.com/threads/dev-log-kag-map-creator.8896/ KAG Map Creator by LucasTT]<br />
<br />
==See also==<br />
*[[Blocks]]<br />
*[[Objects]]</div>Jackitch//wiki.kag2d.com/wiki/Security_LevelsSecurity Levels2012-12-22T18:43:52Z<p>Jackitch: </p>
<hr />
<div>{{Build<br />
|Version = 514<br />
}}<br />
<onlyinclude><br />
King Arthur's Gold uses a system called 'Security Levels' (or 'seclevs' for short) to manage player access to various features on its servers.<br />
There are default, hardcoded levels setup but it is strongly advised that server owners take the time to setup their own specific seclev definitions.<br />
</onlyinclude><br />
<br />
<br />
=Basics=<br />
<p>The contents of the file <code>securitysetup.cfg</code> in <code>kagServer/Base/Security</code> (where kagServer is the path to the kagServer's directory) should look something like this:</p><br />
<syntaxhighlight lang="ini" enclose="div"><br />
# Security setup<br />
<br />
# Set to 1 to allow only the names in the whitelist or 0 to disallow the names in the blacklist<br />
whitelist_active = 0<br />
whitelist_file = Security/whitelist.cfg<br />
blacklist_file = Security/blacklist.cfg<br />
<br />
# Path to file where security levels are defined<br />
seclevs_file = Security/seclevs.cfg<br />
</syntaxhighlight><br />
<br />
<p>The contents of the file defined by seclevs_file should look something like this (with additional commenting):</p><br />
<br />
<sy><br />
# If 0, defers to hardcoded settings<br />
levels_active = 1<br />
<br />
# Level file paths go here as a ;-delimited list<br />
levels_files = Security/superadmin.cfg; Security/admin.cfg; Security/guard.cfg; Security/vip.cfg; Security/premium.cfg; Security/normal.cfg;<br />
</syntaxhighlight><br />
<br />
<p>If you set levels_active to 0 or the file is otherwise missing/unreadable, then [[#Default Levels|default, hardcoded seclevs]] will be loaded for you.</p><br />
<p>levels_files should be a semi-colon-delimited list of files that define individual security levels. The ordering of this list matters for 2 reasons:<br />
1) When users are being matched to a security level in order to determine their level of access, they will be matched to the first seclev in the list that matches either their username or their role.<br />
2) When users do not match any security level they will be assigned to the last seclev in the list - this last level is essentially the default.</p><br />
<br />
<p>The contents of one of the files defined by levels_files should look something like this (all lists are semi-colon-delimited):</p><br />
<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Name of the seclev<br />
users = usernames; go; here;<br />
roles = roles; go; here;<br />
commands = rcon; commands; go; here;<br />
features = features; go; here;<br />
assign = seclevs; go; here;<br />
</syntaxhighlight><br />
<br />
<p>The name variable simply provides the human-readable name of the seclev.</p><br />
<p>The users list defines usernames that will match to this seclev (if they haven't already matched to a seclev higher up the list).</p><br />
<p>The [[#Roles|roles list]] defines roles that will match to this seclev (if they haven't already matched to a seclev higher up the list).</p><br />
<p>The [[#Commands|commands list]] defines the rcon commands that players matching this seclev have access to.</p><br />
<p>The [[#Features|features list]] defines the seclev-controlled features that players matching this seclev have access to.</p><br />
<p>The [[#Assign|assign list]] defines the seclevs that players matching this seclev are able to assign other players to/from.</p><br />
<br />
<br />
<p>If you make a change to your seclevs and want to reload the new configuration you can do so without restarting your server - just use /rcon /reloadseclevs (or /reloadsecurity) in the console (make sure you have access to that command in your seclev!</p><br />
<p>You can see all the currently loaded seclevs and who of the currently active players has been assigned to what seclev by using /rcon /printseclevs (you will need access to the command to use this, and access to the feature view_console to view the list)</p><br />
<br />
<br />
<p>A set of example seclev definition files has been included in your <code>kagServer/Base/Security</code> directory, with the extension .cfg.example. If you make a copy of these files and remove the .example extensions you will be left with a good start point for building up your own definitions.</p><br />
<br />
<br />
=Roles=<br />
<p>The roles list defines roles that will match to this seclev (if they haven't already matched to a seclev higher up the list).</p><br />
<p>Roles are special flags that define what kind of user a player is.</p><br />
<p>There are 4 available: premium (premium players), guard (KAG guards), kagstaff (KAG staff) and rcon (people logged into rcon).</p><br />
<p>So if you were to have 'roles = guard; kagstaff' in a seclev, then all KAG Guards and members of the KAG Team would be matched to that seclev, if they hadn't already matched a seclev higher up the list.</p><br />
<p>The only one that can change mid-game is rcon, which will be active when a player logs into rcon (/rcon /login [password]) and become inactive again when they logout (/rcon /logout).</p><br />
<br />
<br />
=Commands=<br />
<p>The commands list defines the rcon commands that players matching this seclev have access to.</p><br />
<p>For example, to enable the rcon command /kick, used for kicking players from the game, you would add 'kick' to the commands list</p><br />
<p>There is one special keyword used for enabling all rcon commands at once - 'ALL'. So in this case your commands list would look like: <syntaxhighlight lang="ini" enclose="div">commands = ALL;</syntaxhighlight></p><br />
<p>Scripting commands (like waterLevel()) are not compatible with this system - if you want to use them you must have a seclev with the ALL keyword in its commands list</p><br />
<p>A full list of available rcon commands can be found [[Commands|here]].</p><br />
<br />
<br />
=Features=<br />
<br />
<p>The features list defines the seclev-controlled features that players matching this seclev have access to.</p><br />
<p>Features are any game feature that has its access defined by seclevs - for example, the ability to join a server when it is full, or to use the map editor.</p><br />
<p>They are currently all positive buffs, but in the future some will be added that enforce restrictions (blocking access to a given class, for example).</p><br />
<br />
{| class="wikitableShiny" border="1"<br />
|-<br />
! width="200" | '''Feature'''<br />
! width="200" | '''Description'''<br />
|- <br />
| admin_color<br />
| Show admin names in the red/orange admin color.<br />
|-<br />
| always_change_team<br />
| Able to change team regardless of (im)balance.<br />
|-<br />
| ban_immunity<br />
| Ban immunity.<br />
|-<br />
| deny_join<br />
| Player is banned on the server. Works well as a replacement for whitelists (see [[#Advanced Usage|advanced usage]]).<br />
|-<br />
| editor<br />
| Use of map editor.<br />
|-<br />
| freeze_immunity<br />
| Freeze immunity.<br />
|-<br />
| ignore_immunity<br />
| Ignore immunity.<br />
|-<br />
| invincible<br />
| Player will be invincible.<br />
|-<br />
| join_full<br />
| Join full server.<br />
|-<br />
| join_reserved<br />
| Join if reserved slots free. [Not currently available]<br />
|-<br />
| kick_immunity<br />
| Kick immunity.<br />
|-<br />
| map_vote<br />
| Able to vote to go to next map.<br />
|-<br />
| mark_any_team<br />
| Able to mark players on any team - still need mark_player.<br />
|-<br />
| mark_player<br />
| Able to mark players to be kicked.<br />
|-<br />
| mute_immunity<br />
| Mute immunity.<br />
|-<br />
| name_mouseover<br />
| Can see player names when hovering cursor above them.<br />
|-<br />
| no_class_[classname]<br />
| Class restrictions. Substitute [classname] with the name of the class you want to restrict access to.<br />
|-<br />
| no_team_[teamname]<br />
| Team restrictions. Substitute [teamname] with the name of the team you want to restrict access to.<br />
|-<br />
| pingkick_immunity<br />
| Ping kick immunity.<br />
|-<br />
| silent_rcon<br />
| Your rcon activity is not posted to the console of those that can view it.<br />
|-<br />
| skip_votewait<br />
| Skip the wait required to vote/mark players.<br />
|-<br />
| spectator<br />
| Use of spectator mode.<br />
|-<br />
| speedkick_immunity<br />
| Speedhack kick immunity (this is a temporary fix to work around modded servers that have speeded-up their classes in such a way that the speedhack detection gets false positives)<br />
|-<br />
| view_collapses<br />
| View who caused collapses.<br />
|-<br />
| view_console<br />
| Can view server console messages in your own console.<br />
|-<br />
| view_rcon<br />
| Can view non-silent rcon activity.<br />
|-<br />
|}<br />
<br />
=Assign=<br />
<br />
<p>The assign list defines the seclevs that players matching this seclev are able to assign other players to/from.</p><br />
<p>A player is able to assign another player a seclev via /rcon /assignseclev [playername] [seclev ID] if they have the name of both that other user's current seclev and the seclev they wish to assign them in their own seclev's assign list. Seclev ID is a number that (should) correspond to the seclev's position in the seclev list, where the first is 0, the second is 1, etc. Use /rcon /printseclevs to see the seclev's with their IDs.</p><br />
<p>You are also able to use /assignseclevid [player ID] [seclev ID], and you should grant access to this command if you want to make use of the admin menu for seclev assignment, as the menus use this command.</p><br />
<br />
=Advanced Usage=<br />
<br />
<p>Because you can restrict access to every /rcon command, including /login itself, its possible to create two levels for your administrators that they can swap in and out of according to need.</p><br />
<p>To do this, first ensure that none of your non-admin levels have 'login' in their commands list. Then add 'login' (or 'ALL') to your lower-level admin seclev and make sure that it is assigned to your administrators by adding their names to the users list. Also ensure that your higher-level admin seclev is not assigned to your administrators by name but is assigned to the 'rcon' role and that it has 'logout' (or 'ALL') in its commands list.</p><br />
<p>Now when your administrators join your server they will have access to all their normal admin powers by default, but will be able to go up a level by logging into rcon (and back down again by using /rcon /logout). As they are the only ones with access to /login you can safely keep the password very easy to remember, too. You may find it useful to include features that you would only want to have active temporarily in this higher admin level - like invincibility.</p><br />
<br />
<br />
<p>You are able to use seclevs in place of the whitelist by making use of the deny_join feature. By making your default seclev deny_join you have to explicitly add people to other seclevs without deny_join in order to grant access - essentially performing the same function as the whitelist. This is actually advised in preference to a whitelist as it has several benefits, including: allowing easy removal of people from the whitelist using in-game seclev assignment, not having to spread lists of players between the whitelist and seclevs and allowing the blacklist to be used at the same time so that temporary bans can be issued to your 'whitelisted' players if they break rules, without having to outright remove them from the list.</p><br />
<br />
<br />
=Default Levels=<br />
<br />
The default, hardcoded levels are equivalent to the following security level files:<br />
<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Server Admin<br />
users = <br />
roles = rcon;<br />
commands = ALL;<br />
features = admin_color; always_change_team; ban_immunity; editor; freeze_immunity; join_full; kick_immunity; map_vote; mark_any_team; mark_player; name_mouseover; pingkick_immunity; silent_rcon; skip_votewait; spectator; view_collapses; view_console; view_rcon;<br />
</syntaxhighlight><br />
<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = KAG Staff<br />
users = <br />
roles = kagstaff;<br />
commands = ban; banhost; banid; freezeid; help; kick; kickhid; kickhost; kickid; listbans; login; msg; nextmap; players; restartmap; swapid; unban; unbanhost; unfreezeid;<br />
features = always_change_team; ban_immunity; freeze_immunity; join_full; kick_immunity; map_vote; mark_any_team; mark_player; name_mouseover; pingkick_immunity; skip_votewait; spectator; view_collapses; view_rcon;<br />
</syntaxhighlight><br />
<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Guard<br />
users =<br />
roles = guard;<br />
commands = ban; banhost; banid; freezeid; help; kick; kickhid; kickhost; kickid; listbans; login; players; swapid; unban; unbanhost; unfreezeid;<br />
features = always_change_team; freeze_immunity; join_full; map_vote; mark_any_team; mark_player; name_mouseover; pingkick_immunity; skip_votewait; spectator; view_collapses;<br />
</syntaxhighlight><br />
<br />
<syntaxhighlight lang="ini" enclose="div"><br />
name = Normal<br />
users =<br />
roles =<br />
commands = help; login;<br />
features = map_vote; mark_player; spectator;<br />
</syntaxhighlight></div>Jackitch//wiki.kag2d.com/wiki/Template:Current_EventsTemplate:Current Events2012-12-22T01:24:23Z<p>Jackitch: Up-to-date as of December 21st 2012</p>
<hr />
<div>*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br> To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!<br />
<br />
*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.<br />
<br />
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two [[Premium|golden]] keys.<br />
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*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...<br />
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*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)<br />
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude><br />
==Older Events==<br />
{{Build<br />
|Version = up-to-date<br />
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*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...<br />
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*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.<br />
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*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)<br />
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*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...<br />
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*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...<br />
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*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572. The build number is still 572.<br />
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*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.<br />
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.<br />
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.<br />
<br />
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...<br />
<br />
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.<br />
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪<br />
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*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...<br />
<br />
*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.<br />
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*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.<br />
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*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.<br />
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*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project<br />
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*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!<br />
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*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.<br />
<br />
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.<br />
<br />
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.<br />
<br />
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.<br />
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*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.<br />
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*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.<br />
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*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!<br />
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*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...<br />
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*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.<br />
<br />
*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.<br />
<br />
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...<br />
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*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.<br />
<br />
*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.<br />
<br />
*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.<br />
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*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.<br />
<br />
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!<br />
<br />
*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...<br />
<br />
*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.<br />
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.<br />
<br />
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.<br />
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!<br />
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!<br />
<br />
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway]. <br />
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*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.<br />
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*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.<br />
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.<br />
<br />
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.<br />
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*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.<br />
<br />
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.<br />
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*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.<br />
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*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!<br />
<br />
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.<br />
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*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.<br />
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*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.<br />
<br />
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!<br />
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*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.<br />
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*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!<br />
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*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.<br />
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*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.<br />
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*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.<br />
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*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!<br />
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*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!<br />
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*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!<br />
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*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!<br />
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*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!<br />
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*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.<br />
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*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!<br />
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*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.<br />
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*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!<br />
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*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.<br />
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*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!<br />
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*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.<br />
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*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.<br />
<br />
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.<br />
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*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity <br />
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*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.<br />
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*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.<br />
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*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.<br />
<br />
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.<br />
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*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.<br />
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*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!<br />
<br />
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...<br />
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*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!<br />
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*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...<br />
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*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...<br />
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*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...<br />
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*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...<br />
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*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...<br />
<br />
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.<br />
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<br />
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.<br />
<br />
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.<br />
<br />
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!<br />
<br />
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.<br />
<br />
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.<br />
<br />
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!<br />
<br />
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!<br />
<br />
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!<br />
<br />
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!<br />
<br />
----<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.<br />
<br />
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]<br />
<br />
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.<br />
<br />
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!<br />
<br />
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.<br />
<br />
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.<br />
<br />
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.<br />
<br />
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.<br />
<br />
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.<br />
<br />
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.<br />
<br />
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.<br />
<br />
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.<br />
<br />
----<br />
<br />
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.<br />
<br />
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.<br />
<br />
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.<br />
<br />
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!<br />
<br />
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.<br />
<br />
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!<br />
<br />
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.<br />
<br />
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.<br />
<br />
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.<br />
<br />
----<br />
<br />
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.<br />
<br />
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!<br />
<br />
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.<br />
<br />
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.<br />
<br />
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.<br />
<br />
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.<br />
<br />
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.<br />
<br />
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.<br />
<br />
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].<br />
<br />
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.<br />
<br />
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.<br />
<br />
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.<br />
<br />
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).<br />
<br />
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]<br />
<br />
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]<br />
<br />
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.<br />
<br />
----<br />
<br />
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".<br />
<br />
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.<br />
<br />
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.<br />
<br />
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.<br />
<br />
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!<br />
<br />
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.<br />
<br />
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.<br />
<br />
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.<br />
<br />
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.<br />
<br />
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.<br />
<br />
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<br />
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.<br />
<br />
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.<br />
<br />
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.<br />
<br />
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]<br />
<br />
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.<br />
<br />
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]<br />
<br />
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]<br />
<br />
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]<br />
<br />
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!<br />
<br />
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.<br />
<br />
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.<br />
<br />
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]<br />
<br />
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.<br />
<br />
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]<br />
<br />
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.<br />
<br />
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.<br />
<br />
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.<br />
<br />
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.<br />
<br />
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.<br />
<br />
----<br />
<br />
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.<br />
<br />
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.<br />
<br />
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]<br />
<br />
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.<br />
<br />
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]<br />
<br />
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]<br />
<br />
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]<br />
<br />
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.<br />
<br />
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release<br />
<br />
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.<br />
<br />
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.<br />
<br />
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]<br />
<br />
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.<br />
<br />
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.<br />
<br />
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.<br />
<br />
----<br />
<br />
*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.<br />
<br />
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.<br />
<br />
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.<br />
<br />
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!<br />
<br />
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.<br />
<br />
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.<br />
<br />
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!<br />
<br />
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.<br />
<br />
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.<br />
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*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.<br />
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*'''13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!<br />
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*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.<br />
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*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.<br />
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*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]] <br />
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*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?<br />
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*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!<br />
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*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.<br />
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*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]<br />
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*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.<br />
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