https://wiki.kag2d.com/api.php?action=feedcontributions&user=Kodysch&feedformat=atomKing Arthur's Gold Wiki - User contributions [en]2024-03-28T11:57:25ZUser contributionsMediaWiki 1.23.14//wiki.kag2d.com/wiki/Bomb_ArrowBomb Arrow2016-12-30T06:42:03Z<p>Kodysch: /* Tips */</p>
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<div>{{Bomb Arrow|Object overview}}<br />
The Bomb arrow is used by [[Archer|archer]]s to blow up structures and the enemy.<br />
==Use==<br />
To use, as archer, hold [F] and select the bomb arrow icon. Then hold [LMB] until you have the needed charge and shoot at your target.<br />
==Tips==<br />
*Bomb arrows blow up the front 3 blocks on contact and can blow up any blocks that are directly above or below where the bomb arrow explodes.<br />
*The Bomb arrow will demolish any [[Team Door|door]]s or [[Wooden Platform|platforms]] that are directly behind the blocks that the bomb arrow strikes.<br />
*If a bomb arrow explodes inside open [[Team Door|doors]] then they will all be demolished but if a bomb arrow explodes inside a [[Wooden Platform|platform]] then only the single platform will be destroyed. Some people build backwards [[Wooden Platform|platforms]] for this reason.<br />
*Use bomb arrows to take out key support for towers bringing them down.<br />
*With 3 bomb arrows in hand, most flag back doors will be penetrable. Try taking a flag from the rear.<br />
<br />
==Navigation==<br />
{{ArcherShop_Nav}}</div>Kodysch//wiki.kag2d.com/wiki/Wooden_DoorWooden Door2016-12-30T06:28:06Z<p>Kodysch: /* Functionality */</p>
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<div>{{Wooden_Door|Block_overview}}<br />
Wooden doors are blocks that only teammates can walk through.<br />
<br />
==Functionality==<br />
<br />
Wooden doors will open automatically for everyone on your team, while staying closed for the opposing team, thereby granting a tactical advantage. Their main use is to protect your base and the flag. Since Wooden are relatively resilient they are a viable defense if you fire-proof them by adding [[Back_Stone_Wall|back stone wall ]]. There are two different types of doors, [[Stone Door]]s and Wood Doors. Knights can damage Wood Doors with their slashes and builders can damage both kinds with their hammer.<br />
'''Wooden doors will break if water is touching them!!!'''<br />
<br />
==Tips==<br />
*Wooden doors are relatively cheap when you have a tree farm<br />
*Enemies can pass through doors if a team member stands in them or dies while inside them.<br />
*Enemies can "put" bodies into your doors and when you walk through them the doors will be propped open.<br />
*[[Team Door]]s are very weak against Bomb Arrows.<br />
*Wooden doors start out with [[Back_Wood_Wall|wooden backwall]], you should convert it to stone backwall.<br />
*[[Team Door]]s are often placed against a wall so team-mates can climb up them. This is viable because it is another layer the enemy has to deal with.<br />
*A downside to wooden doors is that they decay in water.<br />
=Navigation=<br />
{{Blocktypes_Nav}}<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]</div>Kodysch//wiki.kag2d.com/wiki/ArcherArcher2016-12-29T17:52:05Z<p>Kodysch: /* Arrows */</p>
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<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Archer.png<br />
|Name=archer<br />
|Life=2<br />
|Type=Ranged<br />
}}<br />
The [[archer]] is a skilled warrior in ranged combat, using a [[bow]] to rain death from afar. The archer starts with 30 [[arrows]] by default (unless disabled by the server)<br />
<br />
* [Left click] - Aim, click and hold, release to shoot. The longer you hold LMB, the more powerful the shot will be. Holding the LMB down will eventually lead to an overcharged shot, allowing the archer to shoot three arrows in a spread, like a shotgun.<br />
* [Right Click (hold)] Will send the archer's grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees.<br />
* [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. Note that the crouch feature can be used to avoid stomps and only has a aesthetic feature(Does not change your hitbox). You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players. Beware though, your Gamertag can still be seen from this position if the enemy moves their mouse over you. The minimap may also reveal your position to others. In addition, players can differentiate a prone archer from a corpse by the arrows in their quiver. <br />
[[File:Sneaking.gif|frame|An Archer sneaking]]<br />
* [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down.<br />
* [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (can be combined with shotgun shots for some interesting effects). If you try to shoot a shotgun shot with different arrow types, only the middle one will be the special arrows, the side arrows will be default arrows.<br />
</onlyinclude><br />
<br />
<br />
==Bow==<br />
[[File:Bow_draw.png|frame|alt=Archer drawing a bow| A bow drawn by an Archer]]<br />
[[File:Shotgun.gif|frame| A charged "Shotgun" shot]]<br />
The bow is the archer's weapon of choice. It requires [[arrows]] as ammunition.<br />
<br />
Aim with cursor by pressing left mouse. Holding the left mouse button will charge your bow. If you do not charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. Overcharging the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows in a spread, this can also be combined with special arrows for some interesting combinations.<br />
<br />
==Arrows==<br />
Arrows are one of the [[items]] of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research. When archers are killed, they drop arrows, allowing you to pick them up. It is, however, possible for arrows--usually special ones--to remain in the backpack after the archer dies. You may retrieve the arrows by pressing [E] to open up the corpse inventory, or by destroying the body.<br />
<br />
[[File:ArcherClimb.png|left|]]<br />
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An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for any class to jump on, allowing them to help teammates climb over high structures. <br />
[[File:Archer_cursor.png|frame|alt=Archer's cursor| The cursor of an archer charging a shot.]]<br />
Archers can only carry a maximum of 120 regular arrows, 8 fire arrows, 8 water arrows, or 4 bomb arrows. This is because regular arrows stack up 30 per inventory slot, fire/water arrows stack up to 2, and bomb arrows only stack up to 1 per slot. <br />
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===Types of Arrows===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Obtained from<br />
!Price<br />
|-<br />
| align="center" | [[File:Arrow.png]]<br />
| [[Arrow]]<br />
| 30 at Spawn and [[Archer Shop]]<br />
| 30 for 15 [[coin]]s<br />
|-<br />
| align="center" | [[File:Waterarrow.png]]<br />
| [[Water Arrow]]<br />
| [[Archer Shop]]<br />
| 2 for 20 [[coin]]s<br />
|-<br />
| align="center" | [[File:Firearrow.png]]<br />
| [[Fire Arrow]]<br />
| [[Archer Shop]]<br />
| 2 for 30 [[coin]]s<br />
|-<br />
| align="center" | [[File:Bombarrow.png]]<br />
| [[Bomb Arrow]]<br />
| [[Archer Shop]]<br />
| 1 for 50 [[coin]]s<br />
|}<br />
<br />
==Guides==<br />
<br />
*[http://forum.thd.vg/threads/daskews-pro-archer-knowledge-thread.24745/#post-369250 Daskew's archer guide]<br />
*[http://steamcommunity.com/sharedfiles/filedetails/?id=469005984 Leon's Archer guide]<br />
<br />
==Gameplay Tips==<br />
<br />
* On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage enemy structures or siege equipment with fire and bomb arrows. Archers can also stun enemies/extinguish fires using water arrows.<br />
<br />
* Archers don't jump as high/move as fast when charging a shot, but jumping when releasing the shot will increase the height of the arrow.<br />
<br />
* The faster an arrow flies the more damage it inflicts, to a maximum of 1 heart. Low power shots deal 0.5 hearts of damage, while medium and full power shots deal 1 heart. Distance does not effect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.<br />
<br />
* Fire arrows at a wall while jumping against it to quickly scale it. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb straight up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay overtime.<br />
<br />
* If archers wish to destroy any type of block, they must have either fire arrows (which will burn most things created with wood) or bomb arrows (which will damage blocks that the arrow attaches to). They can cause damage to siege equipment with regular arrows, but the damage is minimal, though bomb arrows do large amounts of damage to siege equipment. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies.<br />
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* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.<br />
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* Arrows can collide with each other. This can be used to protect your teammates or buildings, by shooting enemy arrows out of the air. However, it is very hard, especially with lag.<br />
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* While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.<br />
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* To get around obstacles, use your grapple hook to play with gravity and momentum. You will be able to jump further if you let yourself fall before grabbing on a surface and swinging off.<br />
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* Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows.<br />
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<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/MineMine2016-12-29T04:34:53Z<p>Kodysch: /* Use */</p>
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<div>{{Mine|Object overview}}<br />
Mines are a object purchased at the [[Knight Shop]] that explode on impact with the enemy.<br />
==Use==<br />
The mine can be "primed" by putting it on the ground and waiting for it to activate. The mine is vulnerable at the moment where it is on the floor but not primed. The mine can be converted by the enemy if they pick it up before it activates. Once primed the mine will blow instant gibbing any character within a few blocks '''This includes corpses'''. Besides bodies arrows will destroy them with a direct hit, and the builders pickaxe will destroy them with two hits (knocking the mine back with the first hit.)<br />
<br />
Mines are best used to control choke points, placing them at the base of structures, or on top of enemy doors. Mines can hide among bodies and other objects, making it ideal to place them in high traffic areas. Defensively mines can be placed in flag rooms, but beware the potential collateral damage is high. Mines held in player's inventories are released and activated on death, so watch out!<br />
<br />
==Tips==<br />
*A mine cannot be activated when it is in movement.<br />
*A mine can be disarmed by a number of knight's slashes, a builder pickaxing it, or it can be set off by an archer's arrow.<br />
*The mine can be broken by 2 bombs from the knight.<br />
*Mines can be destroyed, without an explosion, by [[Saw|saw]]s. This is useful if the enemy just spammed mines at your base and you can grab the saw and clear the mines.<br />
*[[Chicken]]s set off mines.<br />
<br />
==Navigation==<br />
{{Knightshop_Nav}}</div>Kodysch//wiki.kag2d.com/wiki/SteakSteak2016-12-28T19:53:23Z<p>Kodysch: </p>
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<div>[[File:Steak.png|right]]<br />
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Steak comes from killing [[Shark]] or [[bison]] Like most food items it fills hearts full.</div>Kodysch//wiki.kag2d.com/wiki/SteakSteak2016-12-28T19:53:00Z<p>Kodysch: Created page with "right Steak comes from killing Sharks or bison Like most food items it fills hearts full."</p>
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<div>[[File:Steak.png|right]]<br />
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Steak comes from killing [[Sharks]] or [[bison]] Like most food items it fills hearts full.</div>Kodysch//wiki.kag2d.com/wiki/FlowersFlowers2016-12-28T19:51:05Z<p>Kodysch: Created page with "right Flowers are found in TDM and CTF maps, they give full hearts when you touch them if you are at all low. They do not grow back."</p>
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<div>[[File:Flower.png|right]]<br />
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Flowers are found in TDM and CTF maps, they give full hearts when you touch them if you are at all low. They do not grow back.</div>Kodysch//wiki.kag2d.com/wiki/TraderTrader2016-12-28T19:48:24Z<p>Kodysch: added list and page</p>
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<div>[[File:trader.png|right|Trader]]<br />
<br />
Found In TDM matches you can buy [[objects]] with coins you've collected from chests or kills<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
!Price<br />
|-<br />
| align="center" | [[File:Arrow.png]]<br />
| [[Arrow]]<br />
| 30 for 15 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterarrow.png]]<br />
| [[Water Arrow]]<br />
| 2 for 20 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Firearrow.png]]<br />
| [[Fire Arrow]]<br />
| 2 for 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Bombarrow.png]]<br />
| [[Bomb Arrow]]<br />
| 1 for 50 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Sponge.png|link=Sponge]]<br />
| [[Sponge]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Boulder.png|link=Boulder]]<br />
| [[Boulder]]<br />
| 50 [[File:coin_16px.png|link=Coin]]<br />
|}</div>Kodysch//wiki.kag2d.com/wiki/Trading_postTrading post2016-12-28T19:38:09Z<p>Kodysch: </p>
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<div>[[File:TradingPost.png|right|TradingPost]]<br />
<br />
The Trading post is found in [[TTH]] and is used to Buy scrolls that when activated at your main hall can give technology, or In the case of the scroll of carnage have special powers. Trading posts can also be used to trade gold for stone or wood mats at an exchange rate.</div>Kodysch//wiki.kag2d.com/wiki/Trading_postTrading post2016-12-28T19:37:35Z<p>Kodysch: </p>
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<div>[[File:TradingPost.png|right|TradingPost]]<br />
<br />
The Trading post is found in [[TTH]] and is used to Buy scrolls that when activated at your main hall can give technology, or In the case of the scroll of carnage have special powers. Trading posts can also be used to trade gold for Stone or wood mats at an exchange rate.</div>Kodysch//wiki.kag2d.com/wiki/Trading_postTrading post2016-12-28T19:34:31Z<p>Kodysch: Created page with "TradingPost"</p>
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<div>[[File:TradingPost.png|right|TradingPost]]</div>Kodysch//wiki.kag2d.com/wiki/ClassesClasses2016-12-28T19:28:45Z<p>Kodysch: </p>
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<div>{{Build|Version = 921}}<br />
There are three classes in '''King Arthur's Gold'''. You can change your class at a [[Hall]], [[Ballista]], or [[Warboat]] by simply holding [E] and releasing over the class change icon, then clicking on the class of your choice.<br />
<br />
The best place to learn more about class-specific strategies and mechanics is the [https://forum.kag2d.com/forums/class/ KAG forum] or [http://steamcommunity.com/app/219830/guides/ Steams Guide subsection of KAG].<br />
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==[[Knight]]==<br />
{{:Knight}}<br />
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[[Knight|''Read more...'']]<br />
<br />
==[[Archer]]==<br />
{{:Archer}}<br />
<br />
[[Archer|''Read more...'']]<br />
<br />
==[[Builder]] ==<br />
{{:Builder}}<br />
<br />
[[Builder|''Read more...'']]<br />
<br />
==Navigation==<br />
{{Class_Nav}}</div>Kodysch//wiki.kag2d.com/wiki/BuilderBuilder2016-12-28T19:22:14Z<p>Kodysch: /* Guides */</p>
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<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Builder.png<br />
|Name=builder<br />
|Life=3<br />
|Type=Support<br />
}}<br />
The [[Builder]] is the backbone of any army. His primary task is to build the infrastructure necessary to protect and mobilize the army. He is able to build [[ladder|ladders]], towers made of all sorts of [[blocks]], [[Wooden Platform|platforms]], [[spikes]] and [[Workshop|workshops]]. A builder can mine different types of [[Block#Natural_blocks|materials]] before entering the battlefield, which are used to construct various types of buildings.<br />
<br />
* [Left click] - Build [[blocks]]/[[Objects|constructions]]. To repair damaged structures, left click on the structure using the matching icon.<br />
* [Right click] - Use your hammer. Cut down [[tree]]s, mine resources, destroy blocks, and fight.<br />
* [S] - Ducks, allowing enemies to pass through without colliding. This is useful when a knight tries to shield bash you.<br />
* [F] - Hold to bring up a menu of [[blocks]] to build.<br />
* [C] - Pick up/Drop materials, allows you to pick up more material than would normally fit in the inventory.<br />
</onlyinclude><br />
<br />
{{-}}<br />
{| class="buildmenu" style="float:right;"<br />
|-<br />
| colspan="5" style="height: 39px" | '''Build Menu'''<br />
|-<br />
| style="width: 42px; height: 4px" |<br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:castlewbut.png|link=Stone_Block]]<br />
| style="width: 33px; height: 36px" | [[File:castlebwbut.png|link=Back_Stone_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:sdoorbut.png|link=Stone_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:woodwbut.png|link=Wood_Block]]<br />
| style="width: 33px; height: 36px" | [[File:woodenbwbut.png|link=Wooden_Back_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:tdbut.png|link=Wooden_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:tbbut.png|link=Trap_Block]]<br />
| style="width: 33px; height: 36px" | [[File:platbut.png|link=Platform]]<br />
| rowspan="2" style="width: 0px; height: 20px" | [[File:Ladderbut.png|link=Ladder]] <br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:Workshopbut.png|link=Workshop]]<br />
| style="width: 33px; height: 36px" | [[File:spikesbut.png|link=Spikes]]<br />
| <br />
|-<br />
| <br />
|}<br />
==Building==<br />
===Defensive===<br />
The builder's primary action is to build. He can create massive stone buildings or specialized traps to ensnare or impale enemies using [[spikes]]. Basic structures can be as simple as large rectangles of [[Stone_Block|stone]]. These may be hollowed out to create tactical towers which can house workshops or [[archer]] nests. At the beginning of most [[Gameplay#Capture The Flag|Capture The Flag]] matches, there is a building phase in which builders can create fortifications before battle. It is easy to get a refill of resources by going back to the [[tent]], so this is the greatest opportunity to build strong defenses. Another way to get a resupply is to stand by a [[Builder_Shop|builder shop]].<br />
<br />
As a player gains experience in building, he learns to utilize space and resources efficiently in structures. Certain traps, such as spike pits (a deep pit dug into the ground with [[Trap_Block|trap blocks]] over it and spikes at the bottom), often take more time than they're worth, and more specialized features that aid other [[classes]] in combat are usually preferred.<br />
<br />
===Offensive===<br />
Just as builders are essential for creating defenses for their team, they are just as important for helping their teammates advance into enemy territory. A builder can travel with a pack of Knights and and Archers, placing ladders or other constructions (or obstructions) on enemy towers to let them over. He can also prevent enemies from moving forward by blocking their paths with [[Stone_Block|stone]]. A good offensive builder can effectively direct the flow of combat with just a few blocks, and is a crucial part of every raid.<br />
<br />
Once a team has secured a position, a builder can set up a forward tower that acts as a new front line of battle. From there, the players can either continue to push forward into enemy territory, perhaps capturing the [[flag]], or simply defending from an advantageous position (such as on a hill).<br />
<br />
==Pickaxe==<br />
The builder's pickaxe can be used not only for mining and destroying structures, but also for attacking enemies. The builder's pickaxe has a faster attack rate than the knight's sword, but does only half a [[heart]] of damage each time and cannot attack through the [[knight]]'s shield. If a builder tries to pick a knight while the knight jabs the builder, the knight's attack will take priority over the builder's, so that only the builder will be hurt. The pickaxe is best used in conjunction with a head-stomp, by jumping on an enemies head from high above while attacking. If done correctly, this will deal between 1.5 and 2.5 hearts of damage. Note that the targeting for the builder pickaxe is buggy so attacking with the pick is not always the best idea.<br />
<br />
==Guides==<br />
Building can be the hardest role to play on the field, a lot of skill being learned situationally.<br />
<br />
*[http://steamcommunity.com/sharedfiles/filedetails/?id=717161235 Terri's Builder guide]<br />
*[http://steamcommunity.com/sharedfiles/filedetails/?id=245002394 Thec's Builder guide]<br />
*[http://forum.thd.vg/threads/builder-subsection.23970/#post-354629 Oodles Builder guide]<br />
*[http://steamcommunity.com/sharedfiles/filedetails/?id=216294778 Majegs's Builder guide]<br />
<br />
==Gameplay Tips==<br />
* A builder should study the mechanics of character [[movement]] to make the an efficient base that allows allies quick entry/exit but gives no ground for enemies.<br />
<br />
* If you play builder and are being chased by enemies, you can quickly place some blocks to stop or slow them, or even kill them with cleverly positioned spikes. Note that spike drops cost 30 [[Stone|stone]] and do more damage the farther they fall(damage based on velocity).<br />
<br />
* Reinforce stone structures with [[Back Stone Wall|background walls]] to prevent [[collapse|collapsing]].<br />
<br />
* Builders are very effective saboteurs. They can quickly destroy defenses such as doors, traps, or catapults.<br />
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*Builders have the ability to scale walls by placing blocks under themselves.<br />
<br />
*Builders can destroy workshops like the [[Tunnel|tunnel]] by collapsing blocks onto it.<br />
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*Use [[Burgers]] and [[drills]] to your advantage, A Burger a day keeps the knight away!<br />
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* Setting up a [[Saw]] is essential for longer games of attrition.<br />
<br />
* Even if not playing builder swapping classes at the tent can stockpile starting mats for other builders. A few people doing it can stock mats very quick.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
{{Blocktypes_Nav}}</div>Kodysch//wiki.kag2d.com/wiki/ArcherArcher2016-12-28T19:21:29Z<p>Kodysch: /* Guides */</p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Archer.png<br />
|Name=archer<br />
|Life=2<br />
|Type=Ranged<br />
}}<br />
The [[archer]] is a skilled warrior in ranged combat, using a [[bow]] to rain death from afar. The archer starts with 30 [[arrows]] by default (unless disabled by the server)<br />
<br />
* [Left click] - Aim, click and hold, release to shoot. The longer you hold LMB, the more powerful the shot will be. Holding the LMB down will eventually lead to an overcharged shot, allowing the archer to shoot three arrows in a spread, like a shotgun.<br />
* [Right Click (hold)] Will send the archer's grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees.<br />
* [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. Note that the crouch feature can be used to avoid stomps and only has a aesthetic feature(Does not change your hitbox). You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players. Beware though, your Gamertag can still be seen from this position if the enemy moves their mouse over you. The minimap may also reveal your position to others. In addition, players can differentiate a prone archer from a corpse by the arrows in their quiver. <br />
[[File:Sneaking.gif|frame|An Archer sneaking]]<br />
* [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down.<br />
* [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (can be combined with shotgun shots for some interesting effects). If you try to shoot a shotgun shot with different arrow types, only the middle one will be the special arrows, the side arrows will be default arrows.<br />
</onlyinclude><br />
<br />
<br />
==Bow==<br />
[[File:Bow_draw.png|frame|alt=Archer drawing a bow| A bow drawn by an Archer]]<br />
[[File:Shotgun.gif|frame| A charged "Shotgun" shot]]<br />
The bow is the archer's weapon of choice. It requires [[arrows]] as ammunition.<br />
<br />
Aim with cursor by pressing left mouse. Holding the left mouse button will charge your bow. If you do not charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. Overcharging the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows in a spread, this can also be combined with special arrows for some interesting combinations.<br />
<br />
==Arrows==<br />
Arrows are one of the [[items]] of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research. When archers are killed, they drop arrows, allowing you to pick them up. It is, however, possible for arrows--usually special ones--to remain in the backpack after the archer dies. You may retrieve the arrows by pressing [E] to open up the corpse inventory, or by destroying the body.<br />
<br />
An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for any class to jump on, allowing them to help teammates climb over high structures. <br />
[[File:Archer_cursor.png|frame|alt=Archer's cursor| The cursor of an archer charging a shot.]]<br />
Archers can only carry a maximum of 120 regular arrows, 8 fire arrows, 8 water arrows, or 4 bomb arrows. This is because regular arrows stack up 30 per inventory slot, fire/water arrows stack up to 2, and bomb arrows only stack up to 1 per slot.<br />
===Types of Arrows===<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Obtained from<br />
!Price<br />
|-<br />
| align="center" | [[File:Arrow.png]]<br />
| [[Arrow]]<br />
| 30 at Spawn and [[Archer Shop]]<br />
| 30 for 15 [[coin]]s<br />
|-<br />
| align="center" | [[File:Waterarrow.png]]<br />
| [[Water Arrow]]<br />
| [[Archer Shop]]<br />
| 2 for 20 [[coin]]s<br />
|-<br />
| align="center" | [[File:Firearrow.png]]<br />
| [[Fire Arrow]]<br />
| [[Archer Shop]]<br />
| 2 for 30 [[coin]]s<br />
|-<br />
| align="center" | [[File:Bombarrow.png]]<br />
| [[Bomb Arrow]]<br />
| [[Archer Shop]]<br />
| 1 for 50 [[coin]]s<br />
|}<br />
<br />
==Guides==<br />
<br />
*[http://forum.thd.vg/threads/daskews-pro-archer-knowledge-thread.24745/#post-369250 Daskew's archer guide]<br />
*[http://steamcommunity.com/sharedfiles/filedetails/?id=469005984 Leon's Archer guide]<br />
<br />
==Gameplay Tips==<br />
<br />
* On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage enemy structures or siege equipment with fire and bomb arrows. Archers can also stun enemies/extinguish fires using water arrows.<br />
<br />
* Archers don't jump as high/move as fast when charging a shot, but jumping when releasing the shot will increase the height of the arrow.<br />
<br />
* The faster an arrow flies the more damage it inflicts, to a maximum of 1 heart. Low power shots deal 0.5 hearts of damage, while medium and full power shots deal 1 heart. Distance does not effect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.<br />
<br />
* Fire arrows at a wall while jumping against it to quickly scale it. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb straight up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay overtime.<br />
<br />
* If archers wish to destroy any type of block, they must have either fire arrows (which will burn most things created with wood) or bomb arrows (which will damage blocks that the arrow attaches to). They can cause damage to siege equipment with regular arrows, but the damage is minimal, though bomb arrows do large amounts of damage to siege equipment. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies.<br />
<br />
* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.<br />
<br />
* Arrows can collide with each other. This can be used to protect your teammates or buildings, by shooting enemy arrows out of the air. However, it is very hard, especially with lag.<br />
<br />
* While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.<br />
<br />
* To get around obstacles, use your grapple hook to play with gravity and momentum. You will be able to jump further if you let yourself fall before grabbing on a surface and swinging off.<br />
<br />
* Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows.<br />
<br />
<br />
<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/KnightKnight2016-12-28T19:20:56Z<p>Kodysch: /* Guides */</p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Knight.png<br />
|Name=knight<br />
|Life=4<br />
|Type=Melee<br />
}}<br />
The [[knight]] is a melee warrior, that uses a [[sword]] and [[shield]] to defeat enemies, while protecting himself and others from harm. Equipped with [[bomb]]s, or any explosives, the knight can be a terrifying enemy.<br />
<br />
* [Left click] - Fight with the [[sword]]. Click once to jab. Jabs can stun the enemy for a short duration. However,if the jab hits enemy's shield then the attacking player will receive a significantly large stun. For a more powerful attack, click and hold to charge. Knights are very slow while charging and cannot jump very high. If you release the mouse button after charging you will perform a slash, and if you continue charging you can reach a second charge level, releasing the mouse will result in a slash, but tapping the mouse quickly after will result in a double-slash. Continuing to charge after this will stun the knight and will reset the charge<br />
* [Right click] - Defend with the [[shield]]. Change the shield direction by moving the mouse cursor. It will block sword jabs, builders' pickaxes, all damage from arrows, and all damage from bomb blasts. Enemies can't pass through the shield, but the Knight moves slightly slower and can't jump when he is using his shield. By holding his shield up while midair, the knight can also float gently for a while. Teammates can also step on his upward-facing shield for a jumping boost.<br />
* [Space] - Perform Action. Use the space bar to light [[bombs]], [[Water Bomb|water bombs]], or to light a [[keg]] if one is held. Press spacebar again to throw the lit explosive.<br />
* [F] - Tap to swap explosive types quickly, or hold to open the inventory.<br />
</onlyinclude><br />
<br />
==Sword==<br />
<br />
[[File:SwordSwing.gif|right|Knight Slash]] <br />
The sword is used by left-clicking. Short clicks will result in light, quick jabs that deal one heart of damage, but can be blocked by shields. These jabs can stun the enemy for a short duration. Holding down the left mouse button will ready a charge attack, although while charging the Knight is vulnerable and cannot use its shield. Releasing after a second will cause the Knight to perform a slash, dealing two hearts of damage and breaking enemy shields. If the mouse button is held down for a few seconds longer, a silver spark will appear, signifying a double slash is ready. Releasing and clicking twice in quick succession will cause the Knight to slash twice, each strike dealing two hearts of damage and, again, breaking shields. If timed correctly, you can kill an undefended enemy straight away. However, holding the mouse button down for too long causes the Knight to suddenly stop charging and stun themselves, leaving them vulnerable to attack.Jabbing and slashing can destroy blocks, including but not limited to [[Wooden Door|wooden door]]s and [[dirt]]. The Knight wields a sword to wreak havoc on hapless foes.<br />
<br />
<br />
==Bomb==<br />
<br />
Bombs can be thrown by Knights by pressing the [Space] key. They can be bought at [[Knight Shop|knight shop]]s for 20 [[coin]]s in most modes or looted from other players. Bombs destroy blocks in every direction and are very deadly, instantly dealing 1.5 to 3 hearts of damage in its range except blocking Knights and allies.<br />
<br />
Any class can pick up lit bombs by pressing the pickup [C], and throw them back again by pressing either [Space] or [C]. When an enemy bomb is picked up, it is now owned by the player. That means that it won't be harmful to allies, but to enemies, and any kill will be awarded to him instead of the enemy.<br />
<br />
It is also possible to perform a very big jump with a bomb aptly named the [[bomb jump]]. You basically hold onto the bomb until the counter is near the end and then jump with your shield towards the blast. It is also possible to double bomb jump, using a second bomb right after the first.<br />
<br />
All classes can carry a maximum of 4 bombs at once, if they have enough inventory space.<br />
<br />
==Keg==<br />
<br />
Kegs are an explosive object that has the power to destroy towers or to kill a mob of players.<br />
<br />
Once lit, a keg will kill anyone within its radius of five blocks after a fuse of 6 seconds. With a keg you you are a very dangerous person, so make sure you are with some other people to support you.<br />
<br />
Archers can shoot the keg off your back, regardless if it is lit or not. Knights can also jab or slash a keg off of your back. It is possible to do a bomb jump with a keg, and while harder to do, it's possible to do multibomb keg jumps by spamming bombs at the floor to create a chain. If you think you are able to throw a bomb at the floor and then have one in your hands for later and still keg though, you're wrong. As you cannot hold a keg and a bomb in your hand at the same time. Kegs can be looted & bought from a [[Knight Shop]] for 120 coins.<br />
<br />
==Mine==<br />
<br />
Mines are explosive objects that take a few seconds to be armed before they will be triggered. Mines cause instant death when stepped on but do not have as much blast radius as kegs<br />
<br />
Once thrown from player's inventory they are vulnerable, enemies can grab the mine for themselves if they can grab it before the activation it is deactivated swapping it to their team's control.<br />
<br />
Knights can destroy mines safely, taking 32 jabs, alternatively slashes can be used to push the mine away without destroying it but be carefull! Archers can shoot enemies mines once armed, and builders are especially effective taking them out with a few hits from the pick-axe.<br />
<br />
Mines held in player's inventories are released and activated on death, so watch out!<br />
<br />
===Item reference===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Acquired From<br />
! Price<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| [[Knight Shop]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| [[Knight Shop]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| [[Knight Shop]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| [[Knight Shop]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|}<br />
<br />
==Shield==<br />
<br />
The shield is the Knight's secondary skill. You can use your shield by holding down the right mouse button. Moving your shield in different directions involves moving your mouse in the corresponding direction. Your shield is used as a defense from damage, however your shield has many uses:<br />
* Deflecting [[Arrow|arrows]] and [[bombs]]<br />
* Protecting yourself from the [[Archer]]'s arrows, [[Builder]]'s Pickaxe, and a Knight's jab<br />
* [[Bomb jump]]ing<br />
* Stomping (Jump off a ledge and move your shield below your player to inflict damage on the enemy you land on.)<br />
* Platform (Hold your shield upwards and team-mates can hop on your shield like a platform.)<br />
* Sliding (Hold your shield downwards for increased speed movement.)<br />
<br />
==Guides==<br />
<br />
*[http://steamcommunity.com/sharedfiles/filedetails/?id=197304494/ Dzordanas Knight guide]<br />
*[http://forum.thd.vg/threads/thedirtyswines-knight-guide.23861/ Dirtyswine's Knight guide]<br />
*[http://forum.thd.vg/threads/921-guide-a-laymans-guide-to-knighthood.16745/#post-260876/ JTG's knight guide]<br />
*[http://steamcommunity.com/sharedfiles/filedetails/?id=259702039/ Gurin's guide]<br />
<br />
==Gameplay Tips==<br />
<br />
* Knights are the most dangerous class in close combat, and can block arrows with their shield.<br />
<br />
* Knights are very effective underground in close confines where their shield can stop the advance of far superior numbers, and their bombs can be devastating.<br />
<br />
* When no ladder is available, Knights can use their shield to allow other players to hop over.<br />
<br />
* Use charged attacks to stun shielding enemy knights.<br />
<br />
* Use jabs to stun enemies who try to slash you.<br />
<br />
* Use a bomb to quickly pierce enemy defenses.<br />
<br />
* Press [C] to pick up lit bombs, and [Space] again to throw. Be careful as the timer keeps running and you can blow yourself up, though you could save your team from the blast!<br />
<br />
* You can make bombs go further by jumping and moving while throwing a bomb with [Space].<br />
<br />
* The Knight's shield "breaks" after being hit with a slash.<br />
<br />
* Skilled Knights have learned to use bombs to jump higher and overcome enemy defenses. Shield near a bomb to get thrown away. With practice you can control the way the bomb will throw you!<br />
<br />
* You can protect ally builders and archers with your shield from most enemy attacks.<br />
<br />
* A fully charged "triple shot" from an archer pierces a knight's shield if they are hit by it from 6 blocks away or closer.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/KnightKnight2016-12-28T19:18:21Z<p>Kodysch: /* Guides */</p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Knight.png<br />
|Name=knight<br />
|Life=4<br />
|Type=Melee<br />
}}<br />
The [[knight]] is a melee warrior, that uses a [[sword]] and [[shield]] to defeat enemies, while protecting himself and others from harm. Equipped with [[bomb]]s, or any explosives, the knight can be a terrifying enemy.<br />
<br />
* [Left click] - Fight with the [[sword]]. Click once to jab. Jabs can stun the enemy for a short duration. However,if the jab hits enemy's shield then the attacking player will receive a significantly large stun. For a more powerful attack, click and hold to charge. Knights are very slow while charging and cannot jump very high. If you release the mouse button after charging you will perform a slash, and if you continue charging you can reach a second charge level, releasing the mouse will result in a slash, but tapping the mouse quickly after will result in a double-slash. Continuing to charge after this will stun the knight and will reset the charge<br />
* [Right click] - Defend with the [[shield]]. Change the shield direction by moving the mouse cursor. It will block sword jabs, builders' pickaxes, all damage from arrows, and all damage from bomb blasts. Enemies can't pass through the shield, but the Knight moves slightly slower and can't jump when he is using his shield. By holding his shield up while midair, the knight can also float gently for a while. Teammates can also step on his upward-facing shield for a jumping boost.<br />
* [Space] - Perform Action. Use the space bar to light [[bombs]], [[Water Bomb|water bombs]], or to light a [[keg]] if one is held. Press spacebar again to throw the lit explosive.<br />
* [F] - Tap to swap explosive types quickly, or hold to open the inventory.<br />
</onlyinclude><br />
<br />
==Sword==<br />
<br />
[[File:SwordSwing.gif|right|Knight Slash]] <br />
The sword is used by left-clicking. Short clicks will result in light, quick jabs that deal one heart of damage, but can be blocked by shields. These jabs can stun the enemy for a short duration. Holding down the left mouse button will ready a charge attack, although while charging the Knight is vulnerable and cannot use its shield. Releasing after a second will cause the Knight to perform a slash, dealing two hearts of damage and breaking enemy shields. If the mouse button is held down for a few seconds longer, a silver spark will appear, signifying a double slash is ready. Releasing and clicking twice in quick succession will cause the Knight to slash twice, each strike dealing two hearts of damage and, again, breaking shields. If timed correctly, you can kill an undefended enemy straight away. However, holding the mouse button down for too long causes the Knight to suddenly stop charging and stun themselves, leaving them vulnerable to attack.Jabbing and slashing can destroy blocks, including but not limited to [[Wooden Door|wooden door]]s and [[dirt]]. The Knight wields a sword to wreak havoc on hapless foes.<br />
<br />
<br />
==Bomb==<br />
<br />
Bombs can be thrown by Knights by pressing the [Space] key. They can be bought at [[Knight Shop|knight shop]]s for 20 [[coin]]s in most modes or looted from other players. Bombs destroy blocks in every direction and are very deadly, instantly dealing 1.5 to 3 hearts of damage in its range except blocking Knights and allies.<br />
<br />
Any class can pick up lit bombs by pressing the pickup [C], and throw them back again by pressing either [Space] or [C]. When an enemy bomb is picked up, it is now owned by the player. That means that it won't be harmful to allies, but to enemies, and any kill will be awarded to him instead of the enemy.<br />
<br />
It is also possible to perform a very big jump with a bomb aptly named the [[bomb jump]]. You basically hold onto the bomb until the counter is near the end and then jump with your shield towards the blast. It is also possible to double bomb jump, using a second bomb right after the first.<br />
<br />
All classes can carry a maximum of 4 bombs at once, if they have enough inventory space.<br />
<br />
==Keg==<br />
<br />
Kegs are an explosive object that has the power to destroy towers or to kill a mob of players.<br />
<br />
Once lit, a keg will kill anyone within its radius of five blocks after a fuse of 6 seconds. With a keg you you are a very dangerous person, so make sure you are with some other people to support you.<br />
<br />
Archers can shoot the keg off your back, regardless if it is lit or not. Knights can also jab or slash a keg off of your back. It is possible to do a bomb jump with a keg, and while harder to do, it's possible to do multibomb keg jumps by spamming bombs at the floor to create a chain. If you think you are able to throw a bomb at the floor and then have one in your hands for later and still keg though, you're wrong. As you cannot hold a keg and a bomb in your hand at the same time. Kegs can be looted & bought from a [[Knight Shop]] for 120 coins.<br />
<br />
==Mine==<br />
<br />
Mines are explosive objects that take a few seconds to be armed before they will be triggered. Mines cause instant death when stepped on but do not have as much blast radius as kegs<br />
<br />
Once thrown from player's inventory they are vulnerable, enemies can grab the mine for themselves if they can grab it before the activation it is deactivated swapping it to their team's control.<br />
<br />
Knights can destroy mines safely, taking 32 jabs, alternatively slashes can be used to push the mine away without destroying it but be carefull! Archers can shoot enemies mines once armed, and builders are especially effective taking them out with a few hits from the pick-axe.<br />
<br />
Mines held in player's inventories are released and activated on death, so watch out!<br />
<br />
===Item reference===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Acquired From<br />
! Price<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| [[Knight Shop]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| [[Knight Shop]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| [[Knight Shop]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| [[Knight Shop]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|}<br />
<br />
==Shield==<br />
<br />
The shield is the Knight's secondary skill. You can use your shield by holding down the right mouse button. Moving your shield in different directions involves moving your mouse in the corresponding direction. Your shield is used as a defense from damage, however your shield has many uses:<br />
* Deflecting [[Arrow|arrows]] and [[bombs]]<br />
* Protecting yourself from the [[Archer]]'s arrows, [[Builder]]'s Pickaxe, and a Knight's jab<br />
* [[Bomb jump]]ing<br />
* Stomping (Jump off a ledge and move your shield below your player to inflict damage on the enemy you land on.)<br />
* Platform (Hold your shield upwards and team-mates can hop on your shield like a platform.)<br />
* Sliding (Hold your shield downwards for increased speed movement.)<br />
<br />
==Guides==<br />
<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=197304494/ Dzordanas Knight guide]<br />
*[http://https://forum.thd.vg/threads/thedirtyswines-knight-guide.23861/ Dirtyswine's Knight guide]<br />
*[http://https://forum.thd.vg/threads/921-guide-a-laymans-guide-to-knighthood.16745/#post-260876/ JTG's knight guide]<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=259702039/ Gurin's guide]<br />
<br />
==Gameplay Tips==<br />
<br />
* Knights are the most dangerous class in close combat, and can block arrows with their shield.<br />
<br />
* Knights are very effective underground in close confines where their shield can stop the advance of far superior numbers, and their bombs can be devastating.<br />
<br />
* When no ladder is available, Knights can use their shield to allow other players to hop over.<br />
<br />
* Use charged attacks to stun shielding enemy knights.<br />
<br />
* Use jabs to stun enemies who try to slash you.<br />
<br />
* Use a bomb to quickly pierce enemy defenses.<br />
<br />
* Press [C] to pick up lit bombs, and [Space] again to throw. Be careful as the timer keeps running and you can blow yourself up, though you could save your team from the blast!<br />
<br />
* You can make bombs go further by jumping and moving while throwing a bomb with [Space].<br />
<br />
* The Knight's shield "breaks" after being hit with a slash.<br />
<br />
* Skilled Knights have learned to use bombs to jump higher and overcome enemy defenses. Shield near a bomb to get thrown away. With practice you can control the way the bomb will throw you!<br />
<br />
* You can protect ally builders and archers with your shield from most enemy attacks.<br />
<br />
* A fully charged "triple shot" from an archer pierces a knight's shield if they are hit by it from 6 blocks away or closer.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/KnightKnight2016-12-28T19:14:15Z<p>Kodysch: /* Guides */</p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Knight.png<br />
|Name=knight<br />
|Life=4<br />
|Type=Melee<br />
}}<br />
The [[knight]] is a melee warrior, that uses a [[sword]] and [[shield]] to defeat enemies, while protecting himself and others from harm. Equipped with [[bomb]]s, or any explosives, the knight can be a terrifying enemy.<br />
<br />
* [Left click] - Fight with the [[sword]]. Click once to jab. Jabs can stun the enemy for a short duration. However,if the jab hits enemy's shield then the attacking player will receive a significantly large stun. For a more powerful attack, click and hold to charge. Knights are very slow while charging and cannot jump very high. If you release the mouse button after charging you will perform a slash, and if you continue charging you can reach a second charge level, releasing the mouse will result in a slash, but tapping the mouse quickly after will result in a double-slash. Continuing to charge after this will stun the knight and will reset the charge<br />
* [Right click] - Defend with the [[shield]]. Change the shield direction by moving the mouse cursor. It will block sword jabs, builders' pickaxes, all damage from arrows, and all damage from bomb blasts. Enemies can't pass through the shield, but the Knight moves slightly slower and can't jump when he is using his shield. By holding his shield up while midair, the knight can also float gently for a while. Teammates can also step on his upward-facing shield for a jumping boost.<br />
* [Space] - Perform Action. Use the space bar to light [[bombs]], [[Water Bomb|water bombs]], or to light a [[keg]] if one is held. Press spacebar again to throw the lit explosive.<br />
* [F] - Tap to swap explosive types quickly, or hold to open the inventory.<br />
</onlyinclude><br />
<br />
==Sword==<br />
<br />
[[File:SwordSwing.gif|right|Knight Slash]] <br />
The sword is used by left-clicking. Short clicks will result in light, quick jabs that deal one heart of damage, but can be blocked by shields. These jabs can stun the enemy for a short duration. Holding down the left mouse button will ready a charge attack, although while charging the Knight is vulnerable and cannot use its shield. Releasing after a second will cause the Knight to perform a slash, dealing two hearts of damage and breaking enemy shields. If the mouse button is held down for a few seconds longer, a silver spark will appear, signifying a double slash is ready. Releasing and clicking twice in quick succession will cause the Knight to slash twice, each strike dealing two hearts of damage and, again, breaking shields. If timed correctly, you can kill an undefended enemy straight away. However, holding the mouse button down for too long causes the Knight to suddenly stop charging and stun themselves, leaving them vulnerable to attack.Jabbing and slashing can destroy blocks, including but not limited to [[Wooden Door|wooden door]]s and [[dirt]]. The Knight wields a sword to wreak havoc on hapless foes.<br />
<br />
<br />
==Bomb==<br />
<br />
Bombs can be thrown by Knights by pressing the [Space] key. They can be bought at [[Knight Shop|knight shop]]s for 20 [[coin]]s in most modes or looted from other players. Bombs destroy blocks in every direction and are very deadly, instantly dealing 1.5 to 3 hearts of damage in its range except blocking Knights and allies.<br />
<br />
Any class can pick up lit bombs by pressing the pickup [C], and throw them back again by pressing either [Space] or [C]. When an enemy bomb is picked up, it is now owned by the player. That means that it won't be harmful to allies, but to enemies, and any kill will be awarded to him instead of the enemy.<br />
<br />
It is also possible to perform a very big jump with a bomb aptly named the [[bomb jump]]. You basically hold onto the bomb until the counter is near the end and then jump with your shield towards the blast. It is also possible to double bomb jump, using a second bomb right after the first.<br />
<br />
All classes can carry a maximum of 4 bombs at once, if they have enough inventory space.<br />
<br />
==Keg==<br />
<br />
Kegs are an explosive object that has the power to destroy towers or to kill a mob of players.<br />
<br />
Once lit, a keg will kill anyone within its radius of five blocks after a fuse of 6 seconds. With a keg you you are a very dangerous person, so make sure you are with some other people to support you.<br />
<br />
Archers can shoot the keg off your back, regardless if it is lit or not. Knights can also jab or slash a keg off of your back. It is possible to do a bomb jump with a keg, and while harder to do, it's possible to do multibomb keg jumps by spamming bombs at the floor to create a chain. If you think you are able to throw a bomb at the floor and then have one in your hands for later and still keg though, you're wrong. As you cannot hold a keg and a bomb in your hand at the same time. Kegs can be looted & bought from a [[Knight Shop]] for 120 coins.<br />
<br />
==Mine==<br />
<br />
Mines are explosive objects that take a few seconds to be armed before they will be triggered. Mines cause instant death when stepped on but do not have as much blast radius as kegs<br />
<br />
Once thrown from player's inventory they are vulnerable, enemies can grab the mine for themselves if they can grab it before the activation it is deactivated swapping it to their team's control.<br />
<br />
Knights can destroy mines safely, taking 32 jabs, alternatively slashes can be used to push the mine away without destroying it but be carefull! Archers can shoot enemies mines once armed, and builders are especially effective taking them out with a few hits from the pick-axe.<br />
<br />
Mines held in player's inventories are released and activated on death, so watch out!<br />
<br />
===Item reference===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Acquired From<br />
! Price<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| [[Knight Shop]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| [[Knight Shop]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| [[Knight Shop]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| [[Knight Shop]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|}<br />
<br />
==Shield==<br />
<br />
The shield is the Knight's secondary skill. You can use your shield by holding down the right mouse button. Moving your shield in different directions involves moving your mouse in the corresponding direction. Your shield is used as a defense from damage, however your shield has many uses:<br />
* Deflecting [[Arrow|arrows]] and [[bombs]]<br />
* Protecting yourself from the [[Archer]]'s arrows, [[Builder]]'s Pickaxe, and a Knight's jab<br />
* [[Bomb jump]]ing<br />
* Stomping (Jump off a ledge and move your shield below your player to inflict damage on the enemy you land on.)<br />
* Platform (Hold your shield upwards and team-mates can hop on your shield like a platform.)<br />
* Sliding (Hold your shield downwards for increased speed movement.)<br />
<br />
==Guides==<br />
<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=197304494 Dzordanas Knight guide]<br />
*[http://https://forum.thd.vg/threads/thedirtyswines-knight-guide.23861/ Dirtyswine's Knight guide]<br />
*[http://https://forum.thd.vg/threads/921-guide-a-laymans-guide-to-knighthood.16745/#post-260876 JTG's knight guide]<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=259702039 Gurin's guide]<br />
<br />
==Gameplay Tips==<br />
<br />
* Knights are the most dangerous class in close combat, and can block arrows with their shield.<br />
<br />
* Knights are very effective underground in close confines where their shield can stop the advance of far superior numbers, and their bombs can be devastating.<br />
<br />
* When no ladder is available, Knights can use their shield to allow other players to hop over.<br />
<br />
* Use charged attacks to stun shielding enemy knights.<br />
<br />
* Use jabs to stun enemies who try to slash you.<br />
<br />
* Use a bomb to quickly pierce enemy defenses.<br />
<br />
* Press [C] to pick up lit bombs, and [Space] again to throw. Be careful as the timer keeps running and you can blow yourself up, though you could save your team from the blast!<br />
<br />
* You can make bombs go further by jumping and moving while throwing a bomb with [Space].<br />
<br />
* The Knight's shield "breaks" after being hit with a slash.<br />
<br />
* Skilled Knights have learned to use bombs to jump higher and overcome enemy defenses. Shield near a bomb to get thrown away. With practice you can control the way the bomb will throw you!<br />
<br />
* You can protect ally builders and archers with your shield from most enemy attacks.<br />
<br />
* A fully charged "triple shot" from an archer pierces a knight's shield if they are hit by it from 6 blocks away or closer.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/BuilderBuilder2016-12-28T19:11:51Z<p>Kodysch: added some guides</p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Builder.png<br />
|Name=builder<br />
|Life=3<br />
|Type=Support<br />
}}<br />
The [[Builder]] is the backbone of any army. His primary task is to build the infrastructure necessary to protect and mobilize the army. He is able to build [[ladder|ladders]], towers made of all sorts of [[blocks]], [[Wooden Platform|platforms]], [[spikes]] and [[Workshop|workshops]]. A builder can mine different types of [[Block#Natural_blocks|materials]] before entering the battlefield, which are used to construct various types of buildings.<br />
<br />
* [Left click] - Build [[blocks]]/[[Objects|constructions]]. To repair damaged structures, left click on the structure using the matching icon.<br />
* [Right click] - Use your hammer. Cut down [[tree]]s, mine resources, destroy blocks, and fight.<br />
* [S] - Ducks, allowing enemies to pass through without colliding. This is useful when a knight tries to shield bash you.<br />
* [F] - Hold to bring up a menu of [[blocks]] to build.<br />
* [C] - Pick up/Drop materials, allows you to pick up more material than would normally fit in the inventory.<br />
</onlyinclude><br />
<br />
{{-}}<br />
{| class="buildmenu" style="float:right;"<br />
|-<br />
| colspan="5" style="height: 39px" | '''Build Menu'''<br />
|-<br />
| style="width: 42px; height: 4px" |<br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:castlewbut.png|link=Stone_Block]]<br />
| style="width: 33px; height: 36px" | [[File:castlebwbut.png|link=Back_Stone_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:sdoorbut.png|link=Stone_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:woodwbut.png|link=Wood_Block]]<br />
| style="width: 33px; height: 36px" | [[File:woodenbwbut.png|link=Wooden_Back_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:tdbut.png|link=Wooden_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:tbbut.png|link=Trap_Block]]<br />
| style="width: 33px; height: 36px" | [[File:platbut.png|link=Platform]]<br />
| rowspan="2" style="width: 0px; height: 20px" | [[File:Ladderbut.png|link=Ladder]] <br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:Workshopbut.png|link=Workshop]]<br />
| style="width: 33px; height: 36px" | [[File:spikesbut.png|link=Spikes]]<br />
| <br />
|-<br />
| <br />
|}<br />
==Building==<br />
===Defensive===<br />
The builder's primary action is to build. He can create massive stone buildings or specialized traps to ensnare or impale enemies using [[spikes]]. Basic structures can be as simple as large rectangles of [[Stone_Block|stone]]. These may be hollowed out to create tactical towers which can house workshops or [[archer]] nests. At the beginning of most [[Gameplay#Capture The Flag|Capture The Flag]] matches, there is a building phase in which builders can create fortifications before battle. It is easy to get a refill of resources by going back to the [[tent]], so this is the greatest opportunity to build strong defenses. Another way to get a resupply is to stand by a [[Builder_Shop|builder shop]].<br />
<br />
As a player gains experience in building, he learns to utilize space and resources efficiently in structures. Certain traps, such as spike pits (a deep pit dug into the ground with [[Trap_Block|trap blocks]] over it and spikes at the bottom), often take more time than they're worth, and more specialized features that aid other [[classes]] in combat are usually preferred.<br />
<br />
===Offensive===<br />
Just as builders are essential for creating defenses for their team, they are just as important for helping their teammates advance into enemy territory. A builder can travel with a pack of Knights and and Archers, placing ladders or other constructions (or obstructions) on enemy towers to let them over. He can also prevent enemies from moving forward by blocking their paths with [[Stone_Block|stone]]. A good offensive builder can effectively direct the flow of combat with just a few blocks, and is a crucial part of every raid.<br />
<br />
Once a team has secured a position, a builder can set up a forward tower that acts as a new front line of battle. From there, the players can either continue to push forward into enemy territory, perhaps capturing the [[flag]], or simply defending from an advantageous position (such as on a hill).<br />
<br />
==Pickaxe==<br />
The builder's pickaxe can be used not only for mining and destroying structures, but also for attacking enemies. The builder's pickaxe has a faster attack rate than the knight's sword, but does only half a [[heart]] of damage each time and cannot attack through the [[knight]]'s shield. If a builder tries to pick a knight while the knight jabs the builder, the knight's attack will take priority over the builder's, so that only the builder will be hurt. The pickaxe is best used in conjunction with a head-stomp, by jumping on an enemies head from high above while attacking. If done correctly, this will deal between 1.5 and 2.5 hearts of damage. Note that the targeting for the builder pickaxe is buggy so attacking with the pick is not always the best idea.<br />
<br />
==Guides==<br />
Building can be the hardest role to play on the field, a lot of skill being learned situationally.<br />
<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=717161235 Terri's Builder guide]<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=245002394 Thec's Builder guide]<br />
*[http://https://forum.thd.vg/threads/builder-subsection.23970/#post-354629 Oodles Builder guide]<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=216294778 Majegs's Builder guide]<br />
<br />
==Gameplay Tips==<br />
* A builder should study the mechanics of character [[movement]] to make the an efficient base that allows allies quick entry/exit but gives no ground for enemies.<br />
<br />
* If you play builder and are being chased by enemies, you can quickly place some blocks to stop or slow them, or even kill them with cleverly positioned spikes. Note that spike drops cost 30 [[Stone|stone]] and do more damage the farther they fall(damage based on velocity).<br />
<br />
* Reinforce stone structures with [[Back Stone Wall|background walls]] to prevent [[collapse|collapsing]].<br />
<br />
* Builders are very effective saboteurs. They can quickly destroy defenses such as doors, traps, or catapults.<br />
<br />
*Builders have the ability to scale walls by placing blocks under themselves.<br />
<br />
*Builders can destroy workshops like the [[Tunnel|tunnel]] by collapsing blocks onto it.<br />
<br />
*Use [[Burgers]] and [[drills]] to your advantage, A Burger a day keeps the knight away!<br />
<br />
* Setting up a [[Saw]] is essential for longer games of attrition.<br />
<br />
* Even if not playing builder swapping classes at the tent can stockpile starting mats for other builders. A few people doing it can stock mats very quick.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
{{Blocktypes_Nav}}</div>Kodysch//wiki.kag2d.com/wiki/KnightKnight2016-12-28T19:02:28Z<p>Kodysch: /* Guides */</p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Knight.png<br />
|Name=knight<br />
|Life=4<br />
|Type=Melee<br />
}}<br />
The [[knight]] is a melee warrior, that uses a [[sword]] and [[shield]] to defeat enemies, while protecting himself and others from harm. Equipped with [[bomb]]s, or any explosives, the knight can be a terrifying enemy.<br />
<br />
* [Left click] - Fight with the [[sword]]. Click once to jab. Jabs can stun the enemy for a short duration. However,if the jab hits enemy's shield then the attacking player will receive a significantly large stun. For a more powerful attack, click and hold to charge. Knights are very slow while charging and cannot jump very high. If you release the mouse button after charging you will perform a slash, and if you continue charging you can reach a second charge level, releasing the mouse will result in a slash, but tapping the mouse quickly after will result in a double-slash. Continuing to charge after this will stun the knight and will reset the charge<br />
* [Right click] - Defend with the [[shield]]. Change the shield direction by moving the mouse cursor. It will block sword jabs, builders' pickaxes, all damage from arrows, and all damage from bomb blasts. Enemies can't pass through the shield, but the Knight moves slightly slower and can't jump when he is using his shield. By holding his shield up while midair, the knight can also float gently for a while. Teammates can also step on his upward-facing shield for a jumping boost.<br />
* [Space] - Perform Action. Use the space bar to light [[bombs]], [[Water Bomb|water bombs]], or to light a [[keg]] if one is held. Press spacebar again to throw the lit explosive.<br />
* [F] - Tap to swap explosive types quickly, or hold to open the inventory.<br />
</onlyinclude><br />
<br />
==Sword==<br />
<br />
[[File:SwordSwing.gif|right|Knight Slash]] <br />
The sword is used by left-clicking. Short clicks will result in light, quick jabs that deal one heart of damage, but can be blocked by shields. These jabs can stun the enemy for a short duration. Holding down the left mouse button will ready a charge attack, although while charging the Knight is vulnerable and cannot use its shield. Releasing after a second will cause the Knight to perform a slash, dealing two hearts of damage and breaking enemy shields. If the mouse button is held down for a few seconds longer, a silver spark will appear, signifying a double slash is ready. Releasing and clicking twice in quick succession will cause the Knight to slash twice, each strike dealing two hearts of damage and, again, breaking shields. If timed correctly, you can kill an undefended enemy straight away. However, holding the mouse button down for too long causes the Knight to suddenly stop charging and stun themselves, leaving them vulnerable to attack.Jabbing and slashing can destroy blocks, including but not limited to [[Wooden Door|wooden door]]s and [[dirt]]. The Knight wields a sword to wreak havoc on hapless foes.<br />
<br />
<br />
==Bomb==<br />
<br />
Bombs can be thrown by Knights by pressing the [Space] key. They can be bought at [[Knight Shop|knight shop]]s for 20 [[coin]]s in most modes or looted from other players. Bombs destroy blocks in every direction and are very deadly, instantly dealing 1.5 to 3 hearts of damage in its range except blocking Knights and allies.<br />
<br />
Any class can pick up lit bombs by pressing the pickup [C], and throw them back again by pressing either [Space] or [C]. When an enemy bomb is picked up, it is now owned by the player. That means that it won't be harmful to allies, but to enemies, and any kill will be awarded to him instead of the enemy.<br />
<br />
It is also possible to perform a very big jump with a bomb aptly named the [[bomb jump]]. You basically hold onto the bomb until the counter is near the end and then jump with your shield towards the blast. It is also possible to double bomb jump, using a second bomb right after the first.<br />
<br />
All classes can carry a maximum of 4 bombs at once, if they have enough inventory space.<br />
<br />
==Keg==<br />
<br />
Kegs are an explosive object that has the power to destroy towers or to kill a mob of players.<br />
<br />
Once lit, a keg will kill anyone within its radius of five blocks after a fuse of 6 seconds. With a keg you you are a very dangerous person, so make sure you are with some other people to support you.<br />
<br />
Archers can shoot the keg off your back, regardless if it is lit or not. Knights can also jab or slash a keg off of your back. It is possible to do a bomb jump with a keg, and while harder to do, it's possible to do multibomb keg jumps by spamming bombs at the floor to create a chain. If you think you are able to throw a bomb at the floor and then have one in your hands for later and still keg though, you're wrong. As you cannot hold a keg and a bomb in your hand at the same time. Kegs can be looted & bought from a [[Knight Shop]] for 120 coins.<br />
<br />
==Mine==<br />
<br />
Mines are explosive objects that take a few seconds to be armed before they will be triggered. Mines cause instant death when stepped on but do not have as much blast radius as kegs<br />
<br />
Once thrown from player's inventory they are vulnerable, enemies can grab the mine for themselves if they can grab it before the activation it is deactivated swapping it to their team's control.<br />
<br />
Knights can destroy mines safely, taking 32 jabs, alternatively slashes can be used to push the mine away without destroying it but be carefull! Archers can shoot enemies mines once armed, and builders are especially effective taking them out with a few hits from the pick-axe.<br />
<br />
Mines held in player's inventories are released and activated on death, so watch out!<br />
<br />
===Item reference===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Acquired From<br />
! Price<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| [[Knight Shop]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| [[Knight Shop]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| [[Knight Shop]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| [[Knight Shop]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|}<br />
<br />
==Shield==<br />
<br />
The shield is the Knight's secondary skill. You can use your shield by holding down the right mouse button. Moving your shield in different directions involves moving your mouse in the corresponding direction. Your shield is used as a defense from damage, however your shield has many uses:<br />
* Deflecting [[Arrow|arrows]] and [[bombs]]<br />
* Protecting yourself from the [[Archer]]'s arrows, [[Builder]]'s Pickaxe, and a Knight's jab<br />
* [[Bomb jump]]ing<br />
* Stomping (Jump off a ledge and move your shield below your player to inflict damage on the enemy you land on.)<br />
* Platform (Hold your shield upwards and team-mates can hop on your shield like a platform.)<br />
* Sliding (Hold your shield downwards for increased speed movement.)<br />
<br />
==Guides==<br />
<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=197304494 Dzordanas Knight guide]<br />
*[http://https://forum.thd.vg/threads/thedirtyswines-knight-guide.23861/ Dirtyswine's Knight guide]<br />
*[http://https://forum.thd.vg/threads/921-guide-a-laymans-guide-to-knighthood.16745/#post-260876 JTG's knight guide]<br />
<br />
==Gameplay Tips==<br />
<br />
* Knights are the most dangerous class in close combat, and can block arrows with their shield.<br />
<br />
* Knights are very effective underground in close confines where their shield can stop the advance of far superior numbers, and their bombs can be devastating.<br />
<br />
* When no ladder is available, Knights can use their shield to allow other players to hop over.<br />
<br />
* Use charged attacks to stun shielding enemy knights.<br />
<br />
* Use jabs to stun enemies who try to slash you.<br />
<br />
* Use a bomb to quickly pierce enemy defenses.<br />
<br />
* Press [C] to pick up lit bombs, and [Space] again to throw. Be careful as the timer keeps running and you can blow yourself up, though you could save your team from the blast!<br />
<br />
* You can make bombs go further by jumping and moving while throwing a bomb with [Space].<br />
<br />
* The Knight's shield "breaks" after being hit with a slash.<br />
<br />
* Skilled Knights have learned to use bombs to jump higher and overcome enemy defenses. Shield near a bomb to get thrown away. With practice you can control the way the bomb will throw you!<br />
<br />
* You can protect ally builders and archers with your shield from most enemy attacks.<br />
<br />
* A fully charged "triple shot" from an archer pierces a knight's shield if they are hit by it from 6 blocks away or closer.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/KnightKnight2016-12-28T19:01:39Z<p>Kodysch: added guides</p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Knight.png<br />
|Name=knight<br />
|Life=4<br />
|Type=Melee<br />
}}<br />
The [[knight]] is a melee warrior, that uses a [[sword]] and [[shield]] to defeat enemies, while protecting himself and others from harm. Equipped with [[bomb]]s, or any explosives, the knight can be a terrifying enemy.<br />
<br />
* [Left click] - Fight with the [[sword]]. Click once to jab. Jabs can stun the enemy for a short duration. However,if the jab hits enemy's shield then the attacking player will receive a significantly large stun. For a more powerful attack, click and hold to charge. Knights are very slow while charging and cannot jump very high. If you release the mouse button after charging you will perform a slash, and if you continue charging you can reach a second charge level, releasing the mouse will result in a slash, but tapping the mouse quickly after will result in a double-slash. Continuing to charge after this will stun the knight and will reset the charge<br />
* [Right click] - Defend with the [[shield]]. Change the shield direction by moving the mouse cursor. It will block sword jabs, builders' pickaxes, all damage from arrows, and all damage from bomb blasts. Enemies can't pass through the shield, but the Knight moves slightly slower and can't jump when he is using his shield. By holding his shield up while midair, the knight can also float gently for a while. Teammates can also step on his upward-facing shield for a jumping boost.<br />
* [Space] - Perform Action. Use the space bar to light [[bombs]], [[Water Bomb|water bombs]], or to light a [[keg]] if one is held. Press spacebar again to throw the lit explosive.<br />
* [F] - Tap to swap explosive types quickly, or hold to open the inventory.<br />
</onlyinclude><br />
<br />
==Sword==<br />
<br />
[[File:SwordSwing.gif|right|Knight Slash]] <br />
The sword is used by left-clicking. Short clicks will result in light, quick jabs that deal one heart of damage, but can be blocked by shields. These jabs can stun the enemy for a short duration. Holding down the left mouse button will ready a charge attack, although while charging the Knight is vulnerable and cannot use its shield. Releasing after a second will cause the Knight to perform a slash, dealing two hearts of damage and breaking enemy shields. If the mouse button is held down for a few seconds longer, a silver spark will appear, signifying a double slash is ready. Releasing and clicking twice in quick succession will cause the Knight to slash twice, each strike dealing two hearts of damage and, again, breaking shields. If timed correctly, you can kill an undefended enemy straight away. However, holding the mouse button down for too long causes the Knight to suddenly stop charging and stun themselves, leaving them vulnerable to attack.Jabbing and slashing can destroy blocks, including but not limited to [[Wooden Door|wooden door]]s and [[dirt]]. The Knight wields a sword to wreak havoc on hapless foes.<br />
<br />
<br />
==Bomb==<br />
<br />
Bombs can be thrown by Knights by pressing the [Space] key. They can be bought at [[Knight Shop|knight shop]]s for 20 [[coin]]s in most modes or looted from other players. Bombs destroy blocks in every direction and are very deadly, instantly dealing 1.5 to 3 hearts of damage in its range except blocking Knights and allies.<br />
<br />
Any class can pick up lit bombs by pressing the pickup [C], and throw them back again by pressing either [Space] or [C]. When an enemy bomb is picked up, it is now owned by the player. That means that it won't be harmful to allies, but to enemies, and any kill will be awarded to him instead of the enemy.<br />
<br />
It is also possible to perform a very big jump with a bomb aptly named the [[bomb jump]]. You basically hold onto the bomb until the counter is near the end and then jump with your shield towards the blast. It is also possible to double bomb jump, using a second bomb right after the first.<br />
<br />
All classes can carry a maximum of 4 bombs at once, if they have enough inventory space.<br />
<br />
==Keg==<br />
<br />
Kegs are an explosive object that has the power to destroy towers or to kill a mob of players.<br />
<br />
Once lit, a keg will kill anyone within its radius of five blocks after a fuse of 6 seconds. With a keg you you are a very dangerous person, so make sure you are with some other people to support you.<br />
<br />
Archers can shoot the keg off your back, regardless if it is lit or not. Knights can also jab or slash a keg off of your back. It is possible to do a bomb jump with a keg, and while harder to do, it's possible to do multibomb keg jumps by spamming bombs at the floor to create a chain. If you think you are able to throw a bomb at the floor and then have one in your hands for later and still keg though, you're wrong. As you cannot hold a keg and a bomb in your hand at the same time. Kegs can be looted & bought from a [[Knight Shop]] for 120 coins.<br />
<br />
==Mine==<br />
<br />
Mines are explosive objects that take a few seconds to be armed before they will be triggered. Mines cause instant death when stepped on but do not have as much blast radius as kegs<br />
<br />
Once thrown from player's inventory they are vulnerable, enemies can grab the mine for themselves if they can grab it before the activation it is deactivated swapping it to their team's control.<br />
<br />
Knights can destroy mines safely, taking 32 jabs, alternatively slashes can be used to push the mine away without destroying it but be carefull! Archers can shoot enemies mines once armed, and builders are especially effective taking them out with a few hits from the pick-axe.<br />
<br />
Mines held in player's inventories are released and activated on death, so watch out!<br />
<br />
===Item reference===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Acquired From<br />
! Price<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| [[Knight Shop]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| [[Knight Shop]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| [[Knight Shop]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| [[Knight Shop]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|}<br />
<br />
==Shield==<br />
<br />
The shield is the Knight's secondary skill. You can use your shield by holding down the right mouse button. Moving your shield in different directions involves moving your mouse in the corresponding direction. Your shield is used as a defense from damage, however your shield has many uses:<br />
* Deflecting [[Arrow|arrows]] and [[bombs]]<br />
* Protecting yourself from the [[Archer]]'s arrows, [[Builder]]'s Pickaxe, and a Knight's jab<br />
* [[Bomb jump]]ing<br />
* Stomping (Jump off a ledge and move your shield below your player to inflict damage on the enemy you land on.)<br />
* Platform (Hold your shield upwards and team-mates can hop on your shield like a platform.)<br />
* Sliding (Hold your shield downwards for increased speed movement.)<br />
<br />
==Guides==<br />
<br />
[http://http://steamcommunity.com/sharedfiles/filedetails/?id=197304494 Dzordanas Knight guide]<br />
[http://https://forum.thd.vg/threads/thedirtyswines-knight-guide.23861/ Dirtyswine's Knight guide]<br />
[http://https://forum.thd.vg/threads/921-guide-a-laymans-guide-to-knighthood.16745/#post-260876 JTG's knight guide]<br />
<br />
==Gameplay Tips==<br />
<br />
* Knights are the most dangerous class in close combat, and can block arrows with their shield.<br />
<br />
* Knights are very effective underground in close confines where their shield can stop the advance of far superior numbers, and their bombs can be devastating.<br />
<br />
* When no ladder is available, Knights can use their shield to allow other players to hop over.<br />
<br />
* Use charged attacks to stun shielding enemy knights.<br />
<br />
* Use jabs to stun enemies who try to slash you.<br />
<br />
* Use a bomb to quickly pierce enemy defenses.<br />
<br />
* Press [C] to pick up lit bombs, and [Space] again to throw. Be careful as the timer keeps running and you can blow yourself up, though you could save your team from the blast!<br />
<br />
* You can make bombs go further by jumping and moving while throwing a bomb with [Space].<br />
<br />
* The Knight's shield "breaks" after being hit with a slash.<br />
<br />
* Skilled Knights have learned to use bombs to jump higher and overcome enemy defenses. Shield near a bomb to get thrown away. With practice you can control the way the bomb will throw you!<br />
<br />
* You can protect ally builders and archers with your shield from most enemy attacks.<br />
<br />
* A fully charged "triple shot" from an archer pierces a knight's shield if they are hit by it from 6 blocks away or closer.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/ArcherArcher2016-12-28T18:54:29Z<p>Kodysch: added guides</p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Archer.png<br />
|Name=archer<br />
|Life=2<br />
|Type=Ranged<br />
}}<br />
The [[archer]] is a skilled warrior in ranged combat, using a [[bow]] to rain death from afar. The archer starts with 30 [[arrows]] by default (unless disabled by the server)<br />
<br />
* [Left click] - Aim, click and hold, release to shoot. The longer you hold LMB, the more powerful the shot will be. Holding the LMB down will eventually lead to an overcharged shot, allowing the archer to shoot three arrows in a spread, like a shotgun.<br />
* [Right Click (hold)] Will send the archer's grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees.<br />
* [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. Note that the crouch feature can be used to avoid stomps and only has a aesthetic feature(Does not change your hitbox). You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players. Beware though, your Gamertag can still be seen from this position if the enemy moves their mouse over you. The minimap may also reveal your position to others. In addition, players can differentiate a prone archer from a corpse by the arrows in their quiver. <br />
[[File:Sneaking.gif|frame|An Archer sneaking]]<br />
* [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down.<br />
* [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (can be combined with shotgun shots for some interesting effects). If you try to shoot a shotgun shot with different arrow types, only the middle one will be the special arrows, the side arrows will be default arrows.<br />
</onlyinclude><br />
<br />
<br />
==Bow==<br />
[[File:Bow_draw.png|frame|alt=Archer drawing a bow| A bow drawn by an Archer]]<br />
[[File:Shotgun.gif|frame| A charged "Shotgun" shot]]<br />
The bow is the archer's weapon of choice. It requires [[arrows]] as ammunition.<br />
<br />
Aim with cursor by pressing left mouse. Holding the left mouse button will charge your bow. If you do not charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. Overcharging the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows in a spread, this can also be combined with special arrows for some interesting combinations.<br />
<br />
==Arrows==<br />
Arrows are one of the [[items]] of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research. When archers are killed, they drop arrows, allowing you to pick them up. It is, however, possible for arrows--usually special ones--to remain in the backpack after the archer dies. You may retrieve the arrows by pressing [E] to open up the corpse inventory, or by destroying the body.<br />
<br />
An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for any class to jump on, allowing them to help teammates climb over high structures. <br />
[[File:Archer_cursor.png|frame|alt=Archer's cursor| The cursor of an archer charging a shot.]]<br />
Archers can only carry a maximum of 120 regular arrows, 8 fire arrows, 8 water arrows, or 4 bomb arrows. This is because regular arrows stack up 30 per inventory slot, fire/water arrows stack up to 2, and bomb arrows only stack up to 1 per slot.<br />
===Types of Arrows===<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Obtained from<br />
!Price<br />
|-<br />
| align="center" | [[File:Arrow.png]]<br />
| [[Arrow]]<br />
| 30 at Spawn and [[Archer Shop]]<br />
| 30 for 15 [[coin]]s<br />
|-<br />
| align="center" | [[File:Waterarrow.png]]<br />
| [[Water Arrow]]<br />
| [[Archer Shop]]<br />
| 2 for 20 [[coin]]s<br />
|-<br />
| align="center" | [[File:Firearrow.png]]<br />
| [[Fire Arrow]]<br />
| [[Archer Shop]]<br />
| 2 for 30 [[coin]]s<br />
|-<br />
| align="center" | [[File:Bombarrow.png]]<br />
| [[Bomb Arrow]]<br />
| [[Archer Shop]]<br />
| 1 for 50 [[coin]]s<br />
|}<br />
<br />
==Guides==<br />
<br />
*[http://https://forum.thd.vg/threads/daskews-pro-archer-knowledge-thread.24745/#post-369250 Daskew's archer guide]<br />
*[http://http://steamcommunity.com/sharedfiles/filedetails/?id=469005984 Leon's Archer guide]<br />
<br />
==Gameplay Tips==<br />
<br />
* On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage enemy structures or siege equipment with fire and bomb arrows. Archers can also stun enemies/extinguish fires using water arrows.<br />
<br />
* Archers don't jump as high/move as fast when charging a shot, but jumping when releasing the shot will increase the height of the arrow.<br />
<br />
* The faster an arrow flies the more damage it inflicts, to a maximum of 1 heart. Low power shots deal 0.5 hearts of damage, while medium and full power shots deal 1 heart. Distance does not effect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.<br />
<br />
* Fire arrows at a wall while jumping against it to quickly scale it. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb straight up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay overtime.<br />
<br />
* If archers wish to destroy any type of block, they must have either fire arrows (which will burn most things created with wood) or bomb arrows (which will damage blocks that the arrow attaches to). They can cause damage to siege equipment with regular arrows, but the damage is minimal, though bomb arrows do large amounts of damage to siege equipment. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies.<br />
<br />
* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.<br />
<br />
* Arrows can collide with each other. This can be used to protect your teammates or buildings, by shooting enemy arrows out of the air. However, it is very hard, especially with lag.<br />
<br />
* While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.<br />
<br />
* To get around obstacles, use your grapple hook to play with gravity and momentum. You will be able to jump further if you let yourself fall before grabbing on a surface and swinging off.<br />
<br />
* Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows.<br />
<br />
<br />
<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/WorkbenchWorkbench2016-12-28T18:41:30Z<p>Kodysch: </p>
<hr />
<div>{{Build|Version = old}}{{Needs_Content}}<br />
{{Workbench|Workshop overview}}<br />
The [[workbench]] is used to create a number of [[objects]] in [[Take the Halls]] be careful where you place them as enemies can use them too.<br />
<br />
==Items==<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Use<br />
|-<br />
| align="center" | [[File:Lantern animation.gif|link=lantern]]<br />
| [[Lantern]]<br />
| Sheds light<br />
|-<br />
| align="center" | [[File:BucketIcon.png|link=BucketIcon]]<br />
| [[Bucket]]<br />
| Fill with water to douse fires.<br />
|-<br />
| align="center" | [[File:Sponge.png|link=Sponge]]<br />
| [[Sponge]]<br />
| Absorbs a finite amount of water<br />
|-<br />
| align="center" | [[File:Boulder.png|link=Boulder]]<br />
| [[Boulder]]<br />
| Drop from heights to crush your foes<br />
|-<br />
| align="center" | [[File:Trampoline.png|link=Trampoline]]<br />
| [[Trampoline]]<br />
| Use to give your team a boost!<br />
|-<br />
| align="center" | [[File:Crate.png|link=Crate]]<br />
| [[Crate]]<br />
| Store items (or people) inside<br />
|-<br />
| align="center" | [[File:Drill.png|link=Drill]]<br />
| [[Drill]]<br />
| Builders can use to gather mats faster, as a weapon or to break down walls<br />
|-<br />
| align="center" | [[File:saw.png|link=saw]]<br />
| [[Saw]]<br />
| can be used in traps, or to gather wood<br />
|-<br />
| align="center" | [[File:DinghyMini.png|link=Dinghy]]<br />
| [[Dinghy]]<br />
| Fast Sea Travel<br />
|}</div>Kodysch//wiki.kag2d.com/wiki/WorkbenchWorkbench2016-12-28T18:37:28Z<p>Kodysch: /* Uses */</p>
<hr />
<div>{{Build|Version = old}}{{Needs_Content}}<br />
{{Workbench|Workshop overview}}<br />
The [[workbench]] is used to create a number of [[objects]] in [[Take the Halls]]<br />
==Items==<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Use<br />
|-<br />
| align="center" | [[File:Lantern animation.gif|link=lantern]]<br />
| [[Lantern]]<br />
| Sheds light<br />
|-<br />
| align="center" | [[File:BucketIcon.png|link=BucketIcon]]<br />
| [[Bucket]]<br />
| Fill with water to douse fires.<br />
|-<br />
| align="center" | [[File:Sponge.png|link=Sponge]]<br />
| [[Sponge]]<br />
| Absorbs a finite amount of water<br />
|-<br />
| align="center" | [[File:Boulder.png|link=Boulder]]<br />
| [[Boulder]]<br />
| Drop from heights to crush your foes<br />
|-<br />
| align="center" | [[File:Trampoline.png|link=Trampoline]]<br />
| [[Trampoline]]<br />
| Use to give your team a boost!<br />
|-<br />
| align="center" | [[File:Crate.png|link=Crate]]<br />
| [[Crate]]<br />
| Store items (or people) inside<br />
|-<br />
| align="center" | [[File:Drill.png|link=Drill]]<br />
| [[Drill]]<br />
| Builders can use to gather mats faster, as a weapon or to break down walls<br />
|-<br />
| align="center" | [[File:saw.png|link=saw]]<br />
| [[saw]]<br />
| can be used in traps, or to gather wood<br />
|-<br />
| align="center" | [[File:DinghyMini.png|link=Dinghy]]<br />
| [[Dinghy]]<br />
| Fast Sea Travel<br />
|}</div>Kodysch//wiki.kag2d.com/wiki/ArcherArcher2016-12-28T18:08:41Z<p>Kodysch: </p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Archer.png<br />
|Name=archer<br />
|Life=2<br />
|Type=Ranged<br />
}}<br />
The [[archer]] is a skilled warrior in ranged combat, using a [[bow]] to rain death from afar. The archer starts with 30 [[arrows]] by default (unless disabled by the server)<br />
<br />
* [Left click] - Aim, click and hold, release to shoot. The longer you hold LMB, the more powerful the shot will be. Holding the LMB down will eventually lead to an overcharged shot, allowing the archer to shoot three arrows in a spread, like a shotgun.<br />
* [Right Click (hold)] Will send the archer's grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees.<br />
* [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. Note that the crouch feature can be used to avoid stomps and only has a aesthetic feature(Does not change your hitbox). You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players. Beware though, your Gamertag can still be seen from this position if the enemy moves their mouse over you. The minimap may also reveal your position to others. In addition, players can differentiate a prone archer from a corpse by the arrows in their quiver. <br />
[[File:Sneaking.gif|frame|An Archer sneaking]]<br />
* [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down.<br />
* [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (can be combined with shotgun shots for some interesting effects). If you try to shoot a shotgun shot with different arrow types, only the middle one will be the special arrows, the side arrows will be default arrows.<br />
</onlyinclude><br />
<br />
<br />
==Bow==<br />
[[File:Bow_draw.png|frame|alt=Archer drawing a bow| A bow drawn by an Archer]]<br />
[[File:Shotgun.gif|frame| A charged "Shotgun" shot]]<br />
The bow is the archer's weapon of choice. It requires [[arrows]] as ammunition.<br />
<br />
Aim with cursor by pressing left mouse. Holding the left mouse button will charge your bow. If you do not charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. Overcharging the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows in a spread, this can also be combined with special arrows for some interesting combinations.<br />
<br />
==Arrows==<br />
Arrows are one of the [[items]] of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research. When archers are killed, they drop arrows, allowing you to pick them up. It is, however, possible for arrows--usually special ones--to remain in the backpack after the archer dies. You may retrieve the arrows by pressing [E] to open up the corpse inventory, or by destroying the body.<br />
<br />
An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for any class to jump on, allowing them to help teammates climb over high structures. <br />
[[File:Archer_cursor.png|frame|alt=Archer's cursor| The cursor of an archer charging a shot.]]<br />
Archers can only carry a maximum of 120 regular arrows, 8 fire arrows, 8 water arrows, or 4 bomb arrows. This is because regular arrows stack up 30 per inventory slot, fire/water arrows stack up to 2, and bomb arrows only stack up to 1 per slot.<br />
===Types of Arrows===<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Obtained from<br />
!Price<br />
|-<br />
| align="center" | [[File:Arrow.png]]<br />
| [[Arrow]]<br />
| 30 at Spawn and [[Archer Shop]]<br />
| 30 for 15 [[coin]]s<br />
|-<br />
| align="center" | [[File:Waterarrow.png]]<br />
| [[Water Arrow]]<br />
| [[Archer Shop]]<br />
| 2 for 20 [[coin]]s<br />
|-<br />
| align="center" | [[File:Firearrow.png]]<br />
| [[Fire Arrow]]<br />
| [[Archer Shop]]<br />
| 2 for 30 [[coin]]s<br />
|-<br />
| align="center" | [[File:Bombarrow.png]]<br />
| [[Bomb Arrow]]<br />
| [[Archer Shop]]<br />
| 1 for 50 [[coin]]s<br />
|}<br />
<br />
==Gameplay Tips==<br />
<br />
* On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage enemy structures or siege equipment with fire and bomb arrows. Archers can also stun enemies/extinguish fires using water arrows.<br />
<br />
* Archers don't jump as high/move as fast when charging a shot, but jumping when releasing the shot will increase the height of the arrow.<br />
<br />
* The faster an arrow flies the more damage it inflicts, to a maximum of 1 heart. Low power shots deal 0.5 hearts of damage, while medium and full power shots deal 1 heart. Distance does not effect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.<br />
<br />
* Fire arrows at a wall while jumping against it to quickly scale it. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb straight up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay overtime.<br />
<br />
* If archers wish to destroy any type of block, they must have either fire arrows (which will burn most things created with wood) or bomb arrows (which will damage blocks that the arrow attaches to). They can cause damage to siege equipment with regular arrows, but the damage is minimal, though bomb arrows do large amounts of damage to siege equipment. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies.<br />
<br />
* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.<br />
<br />
* Arrows can collide with each other. This can be used to protect your teammates or buildings, by shooting enemy arrows out of the air. However, it is very hard, especially with lag.<br />
<br />
* While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.<br />
<br />
* To get around obstacles, use your grapple hook to play with gravity and momentum. You will be able to jump further if you let yourself fall before grabbing on a surface and swinging off.<br />
<br />
* Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows.<br />
<br />
<br />
<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/KnightKnight2016-12-28T18:08:10Z<p>Kodysch: </p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Knight.png<br />
|Name=knight<br />
|Life=4<br />
|Type=Melee<br />
}}<br />
The [[knight]] is a melee warrior, that uses a [[sword]] and [[shield]] to defeat enemies, while protecting himself and others from harm. Equipped with [[bomb]]s, or any explosives, the knight can be a terrifying enemy.<br />
<br />
* [Left click] - Fight with the [[sword]]. Click once to jab. Jabs can stun the enemy for a short duration. However,if the jab hits enemy's shield then the attacking player will receive a significantly large stun. For a more powerful attack, click and hold to charge. Knights are very slow while charging and cannot jump very high. If you release the mouse button after charging you will perform a slash, and if you continue charging you can reach a second charge level, releasing the mouse will result in a slash, but tapping the mouse quickly after will result in a double-slash. Continuing to charge after this will stun the knight and will reset the charge<br />
* [Right click] - Defend with the [[shield]]. Change the shield direction by moving the mouse cursor. It will block sword jabs, builders' pickaxes, all damage from arrows, and all damage from bomb blasts. Enemies can't pass through the shield, but the Knight moves slightly slower and can't jump when he is using his shield. By holding his shield up while midair, the knight can also float gently for a while. Teammates can also step on his upward-facing shield for a jumping boost.<br />
* [Space] - Perform Action. Use the space bar to light [[bombs]], [[Water Bomb|water bombs]], or to light a [[keg]] if one is held. Press spacebar again to throw the lit explosive.<br />
* [F] - Tap to swap explosive types quickly, or hold to open the inventory.<br />
</onlyinclude><br />
<br />
==Sword==<br />
<br />
[[File:SwordSwing.gif|right|Knight Slash]] <br />
The sword is used by left-clicking. Short clicks will result in light, quick jabs that deal one heart of damage, but can be blocked by shields. These jabs can stun the enemy for a short duration. Holding down the left mouse button will ready a charge attack, although while charging the Knight is vulnerable and cannot use its shield. Releasing after a second will cause the Knight to perform a slash, dealing two hearts of damage and breaking enemy shields. If the mouse button is held down for a few seconds longer, a silver spark will appear, signifying a double slash is ready. Releasing and clicking twice in quick succession will cause the Knight to slash twice, each strike dealing two hearts of damage and, again, breaking shields. If timed correctly, you can kill an undefended enemy straight away. However, holding the mouse button down for too long causes the Knight to suddenly stop charging and stun themselves, leaving them vulnerable to attack.Jabbing and slashing can destroy blocks, including but not limited to [[Wooden Door|wooden door]]s and [[dirt]]. The Knight wields a sword to wreak havoc on hapless foes.<br />
<br />
<br />
==Bomb==<br />
<br />
Bombs can be thrown by Knights by pressing the [Space] key. They can be bought at [[Knight Shop|knight shop]]s for 20 [[coin]]s in most modes or looted from other players. Bombs destroy blocks in every direction and are very deadly, instantly dealing 1.5 to 3 hearts of damage in its range except blocking Knights and allies.<br />
<br />
Any class can pick up lit bombs by pressing the pickup [C], and throw them back again by pressing either [Space] or [C]. When an enemy bomb is picked up, it is now owned by the player. That means that it won't be harmful to allies, but to enemies, and any kill will be awarded to him instead of the enemy.<br />
<br />
It is also possible to perform a very big jump with a bomb aptly named the [[bomb jump]]. You basically hold onto the bomb until the counter is near the end and then jump with your shield towards the blast. It is also possible to double bomb jump, using a second bomb right after the first.<br />
<br />
All classes can carry a maximum of 4 bombs at once, if they have enough inventory space.<br />
<br />
==Keg==<br />
<br />
Kegs are an explosive object that has the power to destroy towers or to kill a mob of players.<br />
<br />
Once lit, a keg will kill anyone within its radius of five blocks after a fuse of 6 seconds. With a keg you you are a very dangerous person, so make sure you are with some other people to support you.<br />
<br />
Archers can shoot the keg off your back, regardless if it is lit or not. Knights can also jab or slash a keg off of your back. It is possible to do a bomb jump with a keg, and while harder to do, it's possible to do multibomb keg jumps by spamming bombs at the floor to create a chain. If you think you are able to throw a bomb at the floor and then have one in your hands for later and still keg though, you're wrong. As you cannot hold a keg and a bomb in your hand at the same time. Kegs can be looted & bought from a [[Knight Shop]] for 120 coins.<br />
<br />
==Mine==<br />
<br />
Mines are explosive objects that take a few seconds to be armed before they will be triggered. Mines cause instant death when stepped on but do not have as much blast radius as kegs<br />
<br />
Once thrown from player's inventory they are vulnerable, enemies can grab the mine for themselves if they can grab it before the activation it is deactivated swapping it to their team's control.<br />
<br />
Knights can destroy mines safely, taking 32 jabs, alternatively slashes can be used to push the mine away without destroying it but be carefull! Archers can shoot enemies mines once armed, and builders are especially effective taking them out with a few hits from the pick-axe.<br />
<br />
Mines held in player's inventories are released and activated on death, so watch out!<br />
<br />
===Item reference===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Acquired From<br />
! Price<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| [[Knight Shop]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| [[Knight Shop]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| [[Knight Shop]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| [[Knight Shop]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|}<br />
<br />
==Shield==<br />
<br />
The shield is the Knight's secondary skill. You can use your shield by holding down the right mouse button. Moving your shield in different directions involves moving your mouse in the corresponding direction. Your shield is used as a defense from damage, however your shield has many uses:<br />
* Deflecting [[Arrow|arrows]] and [[bombs]]<br />
* Protecting yourself from the [[Archer]]'s arrows, [[Builder]]'s Pickaxe, and a Knight's jab<br />
* [[Bomb jump]]ing<br />
* Stomping (Jump off a ledge and move your shield below your player to inflict damage on the enemy you land on.)<br />
* Platform (Hold your shield upwards and team-mates can hop on your shield like a platform.)<br />
* Sliding (Hold your shield downwards for increased speed movement.)<br />
<br />
==Gameplay Tips==<br />
<br />
* Knights are the most dangerous class in close combat, and can block arrows with their shield.<br />
<br />
* Knights are very effective underground in close confines where their shield can stop the advance of far superior numbers, and their bombs can be devastating.<br />
<br />
* When no ladder is available, Knights can use their shield to allow other players to hop over.<br />
<br />
* Use charged attacks to stun shielding enemy knights.<br />
<br />
* Use jabs to stun enemies who try to slash you.<br />
<br />
* Use a bomb to quickly pierce enemy defenses.<br />
<br />
* Press [C] to pick up lit bombs, and [Space] again to throw. Be careful as the timer keeps running and you can blow yourself up, though you could save your team from the blast!<br />
<br />
* You can make bombs go further by jumping and moving while throwing a bomb with [Space].<br />
<br />
* The Knight's shield "breaks" after being hit with a slash.<br />
<br />
* Skilled Knights have learned to use bombs to jump higher and overcome enemy defenses. Shield near a bomb to get thrown away. With practice you can control the way the bomb will throw you!<br />
<br />
* You can protect ally builders and archers with your shield from most enemy attacks.<br />
<br />
* A fully charged "triple shot" from an archer pierces a knight's shield if they are hit by it from 6 blocks away or closer.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/BuilderBuilder2016-12-28T18:07:25Z<p>Kodysch: </p>
<hr />
<div>{{Build<br />
|Version = 2067<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Builder.png<br />
|Name=builder<br />
|Life=3<br />
|Type=Support<br />
}}<br />
The [[Builder]] is the backbone of any army. His primary task is to build the infrastructure necessary to protect and mobilize the army. He is able to build [[ladder|ladders]], towers made of all sorts of [[blocks]], [[Wooden Platform|platforms]], [[spikes]] and [[Workshop|workshops]]. A builder can mine different types of [[Block#Natural_blocks|materials]] before entering the battlefield, which are used to construct various types of buildings.<br />
<br />
* [Left click] - Build [[blocks]]/[[Objects|constructions]]. To repair damaged structures, left click on the structure using the matching icon.<br />
* [Right click] - Use your hammer. Cut down [[tree]]s, mine resources, destroy blocks, and fight.<br />
* [S] - Ducks, allowing enemies to pass through without colliding. This is useful when a knight tries to shield bash you.<br />
* [F] - Hold to bring up a menu of [[blocks]] to build.<br />
* [C] - Pick up/Drop materials, allows you to pick up more material than would normally fit in the inventory.<br />
</onlyinclude><br />
<br />
{{-}}<br />
{| class="buildmenu" style="float:right;"<br />
|-<br />
| colspan="5" style="height: 39px" | '''Build Menu'''<br />
|-<br />
| style="width: 42px; height: 4px" |<br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:castlewbut.png|link=Stone_Block]]<br />
| style="width: 33px; height: 36px" | [[File:castlebwbut.png|link=Back_Stone_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:sdoorbut.png|link=Stone_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:woodwbut.png|link=Wood_Block]]<br />
| style="width: 33px; height: 36px" | [[File:woodenbwbut.png|link=Wooden_Back_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:tdbut.png|link=Wooden_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:tbbut.png|link=Trap_Block]]<br />
| style="width: 33px; height: 36px" | [[File:platbut.png|link=Platform]]<br />
| rowspan="2" style="width: 0px; height: 20px" | [[File:Ladderbut.png|link=Ladder]] <br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:Workshopbut.png|link=Workshop]]<br />
| style="width: 33px; height: 36px" | [[File:spikesbut.png|link=Spikes]]<br />
| <br />
|-<br />
| <br />
|}<br />
==Building==<br />
===Defensive===<br />
The builder's primary action is to build. He can create massive stone buildings or specialized traps to ensnare or impale enemies using [[spikes]]. Basic structures can be as simple as large rectangles of [[Stone_Block|stone]]. These may be hollowed out to create tactical towers which can house workshops or [[archer]] nests. At the beginning of most [[Gameplay#Capture The Flag|Capture The Flag]] matches, there is a building phase in which builders can create fortifications before battle. It is easy to get a refill of resources by going back to the [[tent]], so this is the greatest opportunity to build strong defenses. Another way to get a resupply is to stand by a [[Builder_Shop|builder shop]].<br />
<br />
As a player gains experience in building, he learns to utilize space and resources efficiently in structures. Certain traps, such as spike pits (a deep pit dug into the ground with [[Trap_Block|trap blocks]] over it and spikes at the bottom), often take more time than they're worth, and more specialized features that aid other [[classes]] in combat are usually preferred.<br />
<br />
===Offensive===<br />
Just as builders are essential for creating defenses for their team, they are just as important for helping their teammates advance into enemy territory. A builder can travel with a pack of Knights and and Archers, placing ladders or other constructions (or obstructions) on enemy towers to let them over. He can also prevent enemies from moving forward by blocking their paths with [[Stone_Block|stone]]. A good offensive builder can effectively direct the flow of combat with just a few blocks, and is a crucial part of every raid.<br />
<br />
Once a team has secured a position, a builder can set up a forward tower that acts as a new front line of battle. From there, the players can either continue to push forward into enemy territory, perhaps capturing the [[flag]], or simply defending from an advantageous position (such as on a hill).<br />
<br />
==Pickaxe==<br />
The builder's pickaxe can be used not only for mining and destroying structures, but also for attacking enemies. The builder's pickaxe has a faster attack rate than the knight's sword, but does only half a [[heart]] of damage each time and cannot attack through the [[knight]]'s shield. If a builder tries to pick a knight while the knight jabs the builder, the knight's attack will take priority over the builder's, so that only the builder will be hurt. The pickaxe is best used in conjunction with a head-stomp, by jumping on an enemies head from high above while attacking. If done correctly, this will deal between 1.5 and 2.5 hearts of damage. Note that the targeting for the builder pickaxe is buggy so attacking with the pick is not always the best idea.<br />
<br />
==Gameplay Tips==<br />
* A builder should study the mechanics of character [[movement]] to make the an efficient base that allows allies quick entry/exit but gives no ground for enemies.<br />
<br />
* If you play builder and are being chased by enemies, you can quickly place some blocks to stop or slow them, or even kill them with cleverly positioned spikes. Note that spike drops cost 30 [[Stone|stone]] and do more damage the farther they fall(damage based on velocity).<br />
<br />
* Reinforce stone structures with [[Back Stone Wall|background walls]] to prevent [[collapse|collapsing]].<br />
<br />
* Builders are very effective saboteurs. They can quickly destroy defenses such as doors, traps, or catapults.<br />
<br />
*Builders have the ability to scale walls by placing blocks under themselves.<br />
<br />
*Builders can destroy workshops like the [[Tunnel|tunnel]] by collapsing blocks onto it.<br />
<br />
*Use [[Burgers]] and [[drills]] to your advantage, A Burger a day keeps the knight away!<br />
<br />
* Setting up a [[Saw]] is essential for longer games of attrition.<br />
<br />
* Even if not playing builder swapping classes at the tent can stockpile starting mats for other builders. A few people doing it can stock mats very quick.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
{{Blocktypes_Nav}}</div>Kodysch//wiki.kag2d.com/wiki/FoodFood2016-12-28T17:51:39Z<p>Kodysch: </p>
<hr />
<div>{{Food|Object overview}}<br />
<br />
==Food==<br />
Food is the only item aside from the [[heart]] that restores health upon consumation.<br />
It can derivate from farming [[grain]], or hunting [[animals]].<br />
Food can be stacked up in inventories, storages and crates.<br />
Most food instantly restores all health on use.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Food List==<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Obtained By<br />
! Function<br />
|-<br />
| align="center" | [[File:Grain.png|link=Grain]]<br />
| Grain<br />
| Grain plant<br />
|-<br />
| align="center" | [[File:Flower.png|link=Flowers]]<br />
| Flower<br />
| Flower seeds<br />
|-<br />
| align="center" | [[File:Bread.png|link=Bread]]<br />
| Bread<br />
| Kitchen<br />
Trader for '''10''' [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Egg.png|link=Egg]]<br />
| Egg<br />
| Chicken<br />
|-<br />
| align="center" | [[File:Cake.png|link=Cake]]<br />
| Cake<br />
| Kitchen<br />
| Heals All [[File:heart.png|link=Heart]]<br />
|-<br />
| align="center" | [[File:Burger.png|link=Burger]]<br />
| Burger<br />
| Fish thrown on a Fireplace<br />
Kitchen for '''20''' [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Steak.png|link=Steak]]<br />
| Steak<br />
| Shark<br />
Bison<br />
|-<br />
| align="center" | [[File:Dead_Fish.png|link=Fish]]<br />
| Fish<br />
| Fishy<br />
|-<br />
<br />
|}</div>Kodysch//wiki.kag2d.com/wiki/BurgersBurgers2016-12-28T17:48:05Z<p>Kodysch: Created page with "# REDIRECT food"</p>
<hr />
<div># REDIRECT [[food]]</div>Kodysch//wiki.kag2d.com/wiki/BuilderBuilder2016-12-28T17:42:42Z<p>Kodysch: /* Gameplay Tips */</p>
<hr />
<div>{{Build<br />
|Version = 514<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Builder.png<br />
|Name=builder<br />
|Life=3<br />
|Type=Support<br />
}}<br />
The [[Builder]] is the backbone of any army. His primary task is to build the infrastructure necessary to protect and mobilize the army. He is able to build [[ladder|ladders]], towers made of all sorts of [[blocks]], [[Wooden Platform|platforms]], [[spikes]] and [[Workshop|workshops]]. A builder can mine different types of [[Block#Natural_blocks|materials]] before entering the battlefield, which are used to construct various types of buildings.<br />
<br />
* [Left click] - Build [[blocks]]/[[Objects|constructions]]. To repair damaged structures, left click on the structure using the matching icon.<br />
* [Right click] - Use your hammer. Cut down [[tree]]s, mine resources, destroy blocks, and fight.<br />
* [S] - Ducks, allowing enemies to pass through without colliding. This is useful when a knight tries to shield bash you.<br />
* [F] - Hold to bring up a menu of [[blocks]] to build.<br />
* [C] - Pick up/Drop materials, allows you to pick up more material than would normally fit in the inventory.<br />
</onlyinclude><br />
<br />
{{-}}<br />
{| class="buildmenu" style="float:right;"<br />
|-<br />
| colspan="5" style="height: 39px" | '''Build Menu'''<br />
|-<br />
| style="width: 42px; height: 4px" |<br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:castlewbut.png|link=Stone_Block]]<br />
| style="width: 33px; height: 36px" | [[File:castlebwbut.png|link=Back_Stone_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:sdoorbut.png|link=Stone_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:woodwbut.png|link=Wood_Block]]<br />
| style="width: 33px; height: 36px" | [[File:woodenbwbut.png|link=Wooden_Back_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:tdbut.png|link=Wooden_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:tbbut.png|link=Trap_Block]]<br />
| style="width: 33px; height: 36px" | [[File:platbut.png|link=Platform]]<br />
| rowspan="2" style="width: 0px; height: 20px" | [[File:Ladderbut.png|link=Ladder]] <br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:Workshopbut.png|link=Workshop]]<br />
| style="width: 33px; height: 36px" | [[File:spikesbut.png|link=Spikes]]<br />
| <br />
|-<br />
| <br />
|}<br />
==Building==<br />
===Defensive===<br />
The builder's primary action is to build. He can create massive stone buildings or specialized traps to ensnare or impale enemies using [[spikes]]. Basic structures can be as simple as large rectangles of [[Stone_Block|stone]]. These may be hollowed out to create tactical towers which can house workshops or [[archer]] nests. At the beginning of most [[Gameplay#Capture The Flag|Capture The Flag]] matches, there is a building phase in which builders can create fortifications before battle. It is easy to get a refill of resources by going back to the [[tent]], so this is the greatest opportunity to build strong defenses. Another way to get a resupply is to stand by a [[Builder_Shop|builder shop]].<br />
<br />
As a player gains experience in building, he learns to utilize space and resources efficiently in structures. Certain traps, such as spike pits (a deep pit dug into the ground with [[Trap_Block|trap blocks]] over it and spikes at the bottom), often take more time than they're worth, and more specialized features that aid other [[classes]] in combat are usually preferred.<br />
<br />
===Offensive===<br />
Just as builders are essential for creating defenses for their team, they are just as important for helping their teammates advance into enemy territory. A builder can travel with a pack of Knights and and Archers, placing ladders or other constructions (or obstructions) on enemy towers to let them over. He can also prevent enemies from moving forward by blocking their paths with [[Stone_Block|stone]]. A good offensive builder can effectively direct the flow of combat with just a few blocks, and is a crucial part of every raid.<br />
<br />
Once a team has secured a position, a builder can set up a forward tower that acts as a new front line of battle. From there, the players can either continue to push forward into enemy territory, perhaps capturing the [[flag]], or simply defending from an advantageous position (such as on a hill).<br />
<br />
==Pickaxe==<br />
The builder's pickaxe can be used not only for mining and destroying structures, but also for attacking enemies. The builder's pickaxe has a faster attack rate than the knight's sword, but does only half a [[heart]] of damage each time and cannot attack through the [[knight]]'s shield. If a builder tries to pick a knight while the knight jabs the builder, the knight's attack will take priority over the builder's, so that only the builder will be hurt. The pickaxe is best used in conjunction with a head-stomp, by jumping on an enemies head from high above while attacking. If done correctly, this will deal between 1.5 and 2.5 hearts of damage. Note that the targeting for the builder pickaxe is buggy so attacking with the pick is not always the best idea.<br />
<br />
==Gameplay Tips==<br />
* A builder should study the mechanics of character [[movement]] to make the an efficient base that allows allies quick entry/exit but gives no ground for enemies.<br />
<br />
* If you play builder and are being chased by enemies, you can quickly place some blocks to stop or slow them, or even kill them with cleverly positioned spikes. Note that spike drops cost 30 [[Stone|stone]] and do more damage the farther they fall(damage based on velocity).<br />
<br />
* Reinforce stone structures with [[Back Stone Wall|background walls]] to prevent [[collapse|collapsing]].<br />
<br />
* Builders are very effective saboteurs. They can quickly destroy defenses such as doors, traps, or catapults.<br />
<br />
*Builders have the ability to scale walls by placing blocks under themselves.<br />
<br />
*Builders can destroy workshops like the [[Tunnel|tunnel]] by collapsing blocks onto it.<br />
<br />
*Use [[Burgers]] and [[drills]] to your advantage, A Burger a day keeps the knight away!<br />
<br />
* Setting up a [[Saw]] is essential for longer games of attrition.<br />
<br />
* Even if not playing builder swapping classes at the tent can stockpile starting mats for other builders. A few people doing it can stock mats very quick.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
{{Blocktypes_Nav}}</div>Kodysch//wiki.kag2d.com/wiki/BuilderBuilder2016-12-28T17:40:59Z<p>Kodysch: /* Gameplay Tips */</p>
<hr />
<div>{{Build<br />
|Version = 514<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Builder.png<br />
|Name=builder<br />
|Life=3<br />
|Type=Support<br />
}}<br />
The [[Builder]] is the backbone of any army. His primary task is to build the infrastructure necessary to protect and mobilize the army. He is able to build [[ladder|ladders]], towers made of all sorts of [[blocks]], [[Wooden Platform|platforms]], [[spikes]] and [[Workshop|workshops]]. A builder can mine different types of [[Block#Natural_blocks|materials]] before entering the battlefield, which are used to construct various types of buildings.<br />
<br />
* [Left click] - Build [[blocks]]/[[Objects|constructions]]. To repair damaged structures, left click on the structure using the matching icon.<br />
* [Right click] - Use your hammer. Cut down [[tree]]s, mine resources, destroy blocks, and fight.<br />
* [S] - Ducks, allowing enemies to pass through without colliding. This is useful when a knight tries to shield bash you.<br />
* [F] - Hold to bring up a menu of [[blocks]] to build.<br />
* [C] - Pick up/Drop materials, allows you to pick up more material than would normally fit in the inventory.<br />
</onlyinclude><br />
<br />
{{-}}<br />
{| class="buildmenu" style="float:right;"<br />
|-<br />
| colspan="5" style="height: 39px" | '''Build Menu'''<br />
|-<br />
| style="width: 42px; height: 4px" |<br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:castlewbut.png|link=Stone_Block]]<br />
| style="width: 33px; height: 36px" | [[File:castlebwbut.png|link=Back_Stone_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:sdoorbut.png|link=Stone_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:woodwbut.png|link=Wood_Block]]<br />
| style="width: 33px; height: 36px" | [[File:woodenbwbut.png|link=Wooden_Back_Wall]]<br />
| style="width: 33px; height: 36px" | [[File:tdbut.png|link=Wooden_Door]]<br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:tbbut.png|link=Trap_Block]]<br />
| style="width: 33px; height: 36px" | [[File:platbut.png|link=Platform]]<br />
| rowspan="2" style="width: 0px; height: 20px" | [[File:Ladderbut.png|link=Ladder]] <br />
| <br />
|-<br />
| <br />
| style="width: 33px; height: 36px" | [[File:Workshopbut.png|link=Workshop]]<br />
| style="width: 33px; height: 36px" | [[File:spikesbut.png|link=Spikes]]<br />
| <br />
|-<br />
| <br />
|}<br />
==Building==<br />
===Defensive===<br />
The builder's primary action is to build. He can create massive stone buildings or specialized traps to ensnare or impale enemies using [[spikes]]. Basic structures can be as simple as large rectangles of [[Stone_Block|stone]]. These may be hollowed out to create tactical towers which can house workshops or [[archer]] nests. At the beginning of most [[Gameplay#Capture The Flag|Capture The Flag]] matches, there is a building phase in which builders can create fortifications before battle. It is easy to get a refill of resources by going back to the [[tent]], so this is the greatest opportunity to build strong defenses. Another way to get a resupply is to stand by a [[Builder_Shop|builder shop]].<br />
<br />
As a player gains experience in building, he learns to utilize space and resources efficiently in structures. Certain traps, such as spike pits (a deep pit dug into the ground with [[Trap_Block|trap blocks]] over it and spikes at the bottom), often take more time than they're worth, and more specialized features that aid other [[classes]] in combat are usually preferred.<br />
<br />
===Offensive===<br />
Just as builders are essential for creating defenses for their team, they are just as important for helping their teammates advance into enemy territory. A builder can travel with a pack of Knights and and Archers, placing ladders or other constructions (or obstructions) on enemy towers to let them over. He can also prevent enemies from moving forward by blocking their paths with [[Stone_Block|stone]]. A good offensive builder can effectively direct the flow of combat with just a few blocks, and is a crucial part of every raid.<br />
<br />
Once a team has secured a position, a builder can set up a forward tower that acts as a new front line of battle. From there, the players can either continue to push forward into enemy territory, perhaps capturing the [[flag]], or simply defending from an advantageous position (such as on a hill).<br />
<br />
==Pickaxe==<br />
The builder's pickaxe can be used not only for mining and destroying structures, but also for attacking enemies. The builder's pickaxe has a faster attack rate than the knight's sword, but does only half a [[heart]] of damage each time and cannot attack through the [[knight]]'s shield. If a builder tries to pick a knight while the knight jabs the builder, the knight's attack will take priority over the builder's, so that only the builder will be hurt. The pickaxe is best used in conjunction with a head-stomp, by jumping on an enemies head from high above while attacking. If done correctly, this will deal between 1.5 and 2.5 hearts of damage. Note that the targeting for the builder pickaxe is buggy so attacking with the pick is not always the best idea.<br />
<br />
==Gameplay Tips==<br />
* A builder should study the mechanics of character [[movement]] to make the an efficient base that allows allies quick entry/exit but gives no ground for enemies.<br />
<br />
* If you play builder and are being chased by enemies, you can quickly place some blocks to stop or slow them, or even kill them with cleverly positioned spikes. Note that spike drops cost 30 [[Stone|stone]] and do more damage the farther they fall(damage based on velocity).<br />
<br />
* Reinforce stone structures with [[Back Stone Wall|background walls]] to prevent [[collapse|collapsing]].<br />
<br />
* Builders are very effective saboteurs. They can quickly destroy defenses such as doors, traps, or catapults.<br />
<br />
*Builders have the ability to scale walls by placing blocks under themselves.<br />
<br />
*Builders can destroy workshops like the [[Tunnel|tunnel]] by collapsing blocks onto it.<br />
<br />
*Use [[burgers]] and [[drills]] to your advantage, A Burger a day keeps the knight away!<br />
<br />
* Setting up a [[Saw Mill]] is essential for longer games of attrition.<br />
<br />
* Even if not playing builder swapping classes at the tent can stockpile starting mats for other builders. A few people doing it can stock mats very quick.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
{{Blocktypes_Nav}}</div>Kodysch//wiki.kag2d.com/wiki/KnightKnight2016-12-28T17:31:36Z<p>Kodysch: I added mines to knights kit</p>
<hr />
<div>{{Build<br />
|Version = 915<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Knight.png<br />
|Name=knight<br />
|Life=4<br />
|Type=Melee<br />
}}<br />
The [[knight]] is a melee warrior, that uses a [[sword]] and [[shield]] to defeat enemies, while protecting himself and others from harm. Equipped with [[bomb]]s, or any explosives, the knight can be a terrifying enemy.<br />
<br />
* [Left click] - Fight with the [[sword]]. Click once to jab. Jabs can stun the enemy for a short duration. However,if the jab hits enemy's shield then the attacking player will receive a significantly large stun. For a more powerful attack, click and hold to charge. Knights are very slow while charging and cannot jump very high. If you release the mouse button after charging you will perform a slash, and if you continue charging you can reach a second charge level, releasing the mouse will result in a slash, but tapping the mouse quickly after will result in a double-slash. Continuing to charge after this will stun the knight and will reset the charge<br />
* [Right click] - Defend with the [[shield]]. Change the shield direction by moving the mouse cursor. It will block sword jabs, builders' pickaxes, all damage from arrows, and all damage from bomb blasts. Enemies can't pass through the shield, but the Knight moves slightly slower and can't jump when he is using his shield. By holding his shield up while midair, the knight can also float gently for a while. Teammates can also step on his upward-facing shield for a jumping boost.<br />
* [Space] - Perform Action. Use the space bar to light [[bombs]], [[Water Bomb|water bombs]], or to light a [[keg]] if one is held. Press spacebar again to throw the lit explosive.<br />
* [F] - Tap to swap explosive types quickly, or hold to open the inventory.<br />
</onlyinclude><br />
<br />
==Sword==<br />
<br />
[[File:SwordSwing.gif|right|Knight Slash]] <br />
The sword is used by left-clicking. Short clicks will result in light, quick jabs that deal one heart of damage, but can be blocked by shields. These jabs can stun the enemy for a short duration. Holding down the left mouse button will ready a charge attack, although while charging the Knight is vulnerable and cannot use its shield. Releasing after a second will cause the Knight to perform a slash, dealing two hearts of damage and breaking enemy shields. If the mouse button is held down for a few seconds longer, a silver spark will appear, signifying a double slash is ready. Releasing and clicking twice in quick succession will cause the Knight to slash twice, each strike dealing two hearts of damage and, again, breaking shields. If timed correctly, you can kill an undefended enemy straight away. However, holding the mouse button down for too long causes the Knight to suddenly stop charging and stun themselves, leaving them vulnerable to attack.Jabbing and slashing can destroy blocks, including but not limited to [[Wooden Door|wooden door]]s and [[dirt]]. The Knight wields a sword to wreak havoc on hapless foes.<br />
<br />
<br />
==Bomb==<br />
<br />
Bombs can be thrown by Knights by pressing the [Space] key. They can be bought at [[Knight Shop|knight shop]]s for 20 [[coin]]s in most modes or looted from other players. Bombs destroy blocks in every direction and are very deadly, instantly dealing 1.5 to 3 hearts of damage in its range except blocking Knights and allies.<br />
<br />
Any class can pick up lit bombs by pressing the pickup [C], and throw them back again by pressing either [Space] or [C]. When an enemy bomb is picked up, it is now owned by the player. That means that it won't be harmful to allies, but to enemies, and any kill will be awarded to him instead of the enemy.<br />
<br />
It is also possible to perform a very big jump with a bomb aptly named the [[bomb jump]]. You basically hold onto the bomb until the counter is near the end and then jump with your shield towards the blast. It is also possible to double bomb jump, using a second bomb right after the first.<br />
<br />
All classes can carry a maximum of 4 bombs at once, if they have enough inventory space.<br />
<br />
==Keg==<br />
<br />
Kegs are an explosive object that has the power to destroy towers or to kill a mob of players.<br />
<br />
Once lit, a keg will kill anyone within its radius of five blocks after a fuse of 6 seconds. With a keg you you are a very dangerous person, so make sure you are with some other people to support you.<br />
<br />
Archers can shoot the keg off your back, regardless if it is lit or not. Knights can also jab or slash a keg off of your back. It is possible to do a bomb jump with a keg, and while harder to do, it's possible to do multibomb keg jumps by spamming bombs at the floor to create a chain. If you think you are able to throw a bomb at the floor and then have one in your hands for later and still keg though, you're wrong. As you cannot hold a keg and a bomb in your hand at the same time. Kegs can be looted & bought from a [[Knight Shop]] for 120 coins.<br />
<br />
==Mine==<br />
<br />
Mines are explosive objects that take a few seconds to be armed before they will be triggered. Mines cause instant death when stepped on but do not have as much blast radius as kegs<br />
<br />
Once thrown from player's inventory they are vulnerable, enemies can grab the mine for themselves if they can grab it before the activation it is deactivated swapping it to their team's control.<br />
<br />
Knights can destroy mines safely, taking 32 jabs, alternatively slashes can be used to push the mine away without destroying it but be carefull! Archers can shoot enemies mines once armed, and builders are especially effective taking them out with a few hits from the pick-axe.<br />
<br />
Mines held in player's inventories are released and activated on death, so watch out!<br />
<br />
===Item reference===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Acquired From<br />
! Price<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| [[Knight Shop]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| [[Knight Shop]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| [[Knight Shop]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| [[Knight Shop]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|}<br />
<br />
==Shield==<br />
<br />
The shield is the Knight's secondary skill. You can use your shield by holding down the right mouse button. Moving your shield in different directions involves moving your mouse in the corresponding direction. Your shield is used as a defense from damage, however your shield has many uses:<br />
* Deflecting [[Arrow|arrows]] and [[bombs]]<br />
* Protecting yourself from the [[Archer]]'s arrows, [[Builder]]'s Pickaxe, and a Knight's jab<br />
* [[Bomb jump]]ing<br />
* Stomping (Jump off a ledge and move your shield below your player to inflict damage on the enemy you land on.)<br />
* Platform (Hold your shield upwards and team-mates can hop on your shield like a platform.)<br />
* Sliding (Hold your shield downwards for increased speed movement.)<br />
<br />
==Gameplay Tips==<br />
<br />
* Knights are the most dangerous class in close combat, and can block arrows with their shield.<br />
<br />
* Knights are very effective underground in close confines where their shield can stop the advance of far superior numbers, and their bombs can be devastating.<br />
<br />
* When no ladder is available, Knights can use their shield to allow other players to hop over.<br />
<br />
* Use charged attacks to stun shielding enemy knights.<br />
<br />
* Use jabs to stun enemies who try to slash you.<br />
<br />
* Use a bomb to quickly pierce enemy defenses.<br />
<br />
* Press [C] to pick up lit bombs, and [Space] again to throw. Be careful as the timer keeps running and you can blow yourself up, though you could save your team from the blast!<br />
<br />
* You can make bombs go further by jumping and moving while throwing a bomb with [Space].<br />
<br />
* The Knight's shield "breaks" after being hit with a slash.<br />
<br />
* Skilled Knights have learned to use bombs to jump higher and overcome enemy defenses. Shield near a bomb to get thrown away. With practice you can control the way the bomb will throw you!<br />
<br />
* You can protect ally builders and archers with your shield from most enemy attacks.<br />
<br />
* A fully charged "triple shot" from an archer pierces a knight's shield if they are hit by it from 6 blocks away or closer.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch//wiki.kag2d.com/wiki/KnightKnight2016-12-28T17:29:16Z<p>Kodysch: I added mines to knights kit</p>
<hr />
<div>{{Build<br />
|Version = 915<br />
}}<br />
<onlyinclude>{{ClassInfobox<br />
|Image=Knight.png<br />
|Name=knight<br />
|Life=4<br />
|Type=Melee<br />
}}<br />
The [[knight]] is a melee warrior, that uses a [[sword]] and [[shield]] to defeat enemies, while protecting himself and others from harm. Equipped with [[bomb]]s, or any explosives, the knight can be a terrifying enemy.<br />
<br />
* [Left click] - Fight with the [[sword]]. Click once to jab. Jabs can stun the enemy for a short duration. However,if the jab hits enemy's shield then the attacking player will receive a significantly large stun. For a more powerful attack, click and hold to charge. Knights are very slow while charging and cannot jump very high. If you release the mouse button after charging you will perform a slash, and if you continue charging you can reach a second charge level, releasing the mouse will result in a slash, but tapping the mouse quickly after will result in a double-slash. Continuing to charge after this will stun the knight and will reset the charge<br />
* [Right click] - Defend with the [[shield]]. Change the shield direction by moving the mouse cursor. It will block sword jabs, builders' pickaxes, all damage from arrows, and all damage from bomb blasts. Enemies can't pass through the shield, but the Knight moves slightly slower and can't jump when he is using his shield. By holding his shield up while midair, the knight can also float gently for a while. Teammates can also step on his upward-facing shield for a jumping boost.<br />
* [Space] - Perform Action. Use the space bar to light [[bombs]], [[Water Bomb|water bombs]], or to light a [[keg]] if one is held. Press spacebar again to throw the lit explosive.<br />
* [F] - Tap to swap explosive types quickly, or hold to open the inventory.<br />
</onlyinclude><br />
<br />
==Sword==<br />
<br />
[[File:SwordSwing.gif|right|Knight Slash]] <br />
The sword is used by left-clicking. Short clicks will result in light, quick jabs that deal one heart of damage, but can be blocked by shields. These jabs can stun the enemy for a short duration. Holding down the left mouse button will ready a charge attack, although while charging the Knight is vulnerable and cannot use its shield. Releasing after a second will cause the Knight to perform a slash, dealing two hearts of damage and breaking enemy shields. If the mouse button is held down for a few seconds longer, a silver spark will appear, signifying a double slash is ready. Releasing and clicking twice in quick succession will cause the Knight to slash twice, each strike dealing two hearts of damage and, again, breaking shields. If timed correctly, you can kill an undefended enemy straight away. However, holding the mouse button down for too long causes the Knight to suddenly stop charging and stun themselves, leaving them vulnerable to attack.Jabbing and slashing can destroy blocks, including but not limited to [[Wooden Door|wooden door]]s and [[dirt]]. The Knight wields a sword to wreak havoc on hapless foes.<br />
<br />
<br />
==Bomb==<br />
<br />
Bombs can be thrown by Knights by pressing the [Space] key. They can be bought at [[Knight Shop|knight shop]]s for 20 [[coin]]s in most modes or looted from other players. Bombs destroy blocks in every direction and are very deadly, instantly dealing 1.5 to 3 hearts of damage in its range except blocking Knights and allies.<br />
<br />
Any class can pick up lit bombs by pressing the pickup [C], and throw them back again by pressing either [Space] or [C]. When an enemy bomb is picked up, it is now owned by the player. That means that it won't be harmful to allies, but to enemies, and any kill will be awarded to him instead of the enemy.<br />
<br />
It is also possible to perform a very big jump with a bomb aptly named the [[bomb jump]]. You basically hold onto the bomb until the counter is near the end and then jump with your shield towards the blast. It is also possible to double bomb jump, using a second bomb right after the first.<br />
<br />
All classes can carry a maximum of 4 bombs at once, if they have enough inventory space.<br />
<br />
==Keg==<br />
<br />
Kegs are an explosive object that has the power to destroy towers or to kill a mob of players.<br />
<br />
Once lit, a keg will kill anyone within its radius of five blocks after a fuse of 6 seconds. With a keg you you are a very dangerous person, so make sure you are with some other people to support you.<br />
<br />
Archers can shoot the keg off your back, regardless if it is lit or not. Knights can also jab or slash a keg off of your back. It is possible to do a bomb jump with a keg, and while harder to do, it's possible to do multibomb keg jumps by spamming bombs at the floor to create a chain. If you think you are able to throw a bomb at the floor and then have one in your hands for later and still keg though, you're wrong. As you cannot hold a keg and a bomb in your hand at the same time. Kegs can be looted & bought from a [[Knight Shop]] for 120 coins.<br />
<br />
==Mine=<br />
<br />
Mines are explosive objects that take a few seconds to be armed before they will be triggered. Mines cause instant death when stepped on but do not have as much blast radius as kegs<br />
<br />
Once thrown from player's inventory they are vulnerable, enemies can grab the mine for themselves if they can grab it before the activation it is deactivated swapping it to their team's control.<br />
<br />
Knights can destroy mines safely, taking 32 jabs, alternatively slashes can be used to push the mine away without destroying it but be carefull! Archers can shoot enemies mines once armed, and builders are especially effective taking them out with a few hits from the pick-axe.<br />
<br />
===Item reference===<br />
<br />
{| class="wikitableShiny"<br />
! Image<br />
! Item Name<br />
! Acquired From<br />
! Price<br />
|-<br />
| align="center" | [[File:Bomb.png|link=Bomb]]<br />
| [[Bomb]]<br />
| [[Knight Shop]]<br />
| 25 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Waterbomb.png|link=Water Bomb]]<br />
| [[Water Bomb]]<br />
| [[Knight Shop]]<br />
| 30 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Mine.png|link=Mine]]<br />
| [[Mine]]<br />
| [[Knight Shop]]<br />
| 60 [[File:coin_16px.png|link=Coin]]<br />
|-<br />
| align="center" | [[File:Keg.png|link=Keg]]<br />
| [[Keg]]<br />
| [[Knight Shop]]<br />
| 120 [[File:coin_16px.png|link=Coin]]<br />
|}<br />
<br />
==Shield==<br />
<br />
The shield is the Knight's secondary skill. You can use your shield by holding down the right mouse button. Moving your shield in different directions involves moving your mouse in the corresponding direction. Your shield is used as a defense from damage, however your shield has many uses:<br />
* Deflecting [[Arrow|arrows]] and [[bombs]]<br />
* Protecting yourself from the [[Archer]]'s arrows, [[Builder]]'s Pickaxe, and a Knight's jab<br />
* [[Bomb jump]]ing<br />
* Stomping (Jump off a ledge and move your shield below your player to inflict damage on the enemy you land on.)<br />
* Platform (Hold your shield upwards and team-mates can hop on your shield like a platform.)<br />
* Sliding (Hold your shield downwards for increased speed movement.)<br />
<br />
==Gameplay Tips==<br />
<br />
* Knights are the most dangerous class in close combat, and can block arrows with their shield.<br />
<br />
* Knights are very effective underground in close confines where their shield can stop the advance of far superior numbers, and their bombs can be devastating.<br />
<br />
* When no ladder is available, Knights can use their shield to allow other players to hop over.<br />
<br />
* Use charged attacks to stun shielding enemy knights.<br />
<br />
* Use jabs to stun enemies who try to slash you.<br />
<br />
* Use a bomb to quickly pierce enemy defenses.<br />
<br />
* Press [C] to pick up lit bombs, and [Space] again to throw. Be careful as the timer keeps running and you can blow yourself up, though you could save your team from the blast!<br />
<br />
* You can make bombs go further by jumping and moving while throwing a bomb with [Space].<br />
<br />
* The Knight's shield "breaks" after being hit with a slash.<br />
<br />
* Skilled Knights have learned to use bombs to jump higher and overcome enemy defenses. Shield near a bomb to get thrown away. With practice you can control the way the bomb will throw you!<br />
<br />
* You can protect ally builders and archers with your shield from most enemy attacks.<br />
<br />
* A fully charged "triple shot" from an archer pierces a knight's shield if they are hit by it from 6 blocks away or closer.<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Kodysch