https://wiki.kag2d.com/api.php?action=feedcontributions&user=Raron&feedformat=atomKing Arthur's Gold Wiki - User contributions [en]2024-03-28T20:43:15ZUser contributionsMediaWiki 1.23.14//wiki.kag2d.com/wiki/TunnelTunnel2012-09-09T11:00:53Z<p>Raron: Updated</p>
<hr />
<div>{{Premium}}<br />
{{Build<br />
|Version = 507<br />
}}<br />
{{Tunnel|Workshop overview}}<br />
<br />
A tunnel is a building that connects to other tunnels. Tunnels are team-based, opposite teams cannot use each other's tunnels (although in previous versions it was possible). Traveling between tunnels is determined by their location in relation to each other. It means you can travel through tunnels by going "left" or "right". More than two tunnels can be connected, in this case they act like waypoints of sorts.<br />
Enemys can use your tunnels and vica verse. It is recommended that you protect your tunnels since enemys can come in trough it and get the flag.<br />
<br />
<br />
==How to build==<br />
Tunnel's can't be built by default, unless you are playing the "war" game-mode.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#345|Build 415]]''<br />
*Tunnels are on default for the WAR gamemode.<br />
''[[Version_history#319|Build 319]]''<br />
*Tunnels are introduced into the game for premium members but are not default for any gamemode.<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/MapMap2012-09-09T10:45:31Z<p>Raron: Added info about .kag files</p>
<hr />
<div>{{Build<br />
|Version = 507<br />
}}<br />
The map is a 2D surface where gameplay takes place.Maps can be .kag or .png currently.<br />
<br />
=.PNG files=<br />
Map files are PNG files and they are stored in the "Maps"-directory. Every pixel in a map file corresponds to a particular [[items|item]] or [[blocks|block]] and is drawn in a specific color. Because of this pixel based mapping system, users are able to create a variety of maps using paint applications on their computer.<br />
While doing this it is advisable to use 24 bit depth PNG files, since especially different shades of green ([[Trees]]) will not be saved with the correct RGB values and thus not display correctly on the map.<br />
<br />
There also is an ingame mapeditor which enables the user to create maps more easily. To gain access to the mapeditor you have to [http://kag2d.com/en/buy buy] the "Premium edition" of KAG. You can save the maps in .PNG file by going Escape>Editor>Save Map.<br />
<br />
Some blocktypes leave backgrounds while others won't, for example the dirt block leaves a dirt background after being destroyed, a teamdoor will leave "sky". Currently there is no way of changing this. [[Blocks#Buildable Blocks|Workshops]] can't be saved either for the time being (This also includes [[Blocks#Buildable Blocks|Workshops]] that have been placed on the map through the editor).<br />
<br />
{| class="wikitableShiny" border="1"<br />
! '''RGB Value'''<br />
! '''HEX'''<br />
! '''Item/Block Name'''<br />
|-<br />
| style="background-color: rgb(165,189,200)" | 165,189,200<br />
| #a5bdc8<br />
| Sky<br />
|-<br />
| style="background-color: rgb(0,255,255)" | 0,255,255<br />
| #00ffff<br />
| Blue [[tent]]<br />
|-<br />
| style="background-color: rgb(0,235,235)" | 0,235,235<br />
| #00ebeb<br />
| Blue [[outpost]]<br />
|-<br />
| style="background-color: rgb(26,78,131); color: #fff" | 26,78,131<br />
| #1a4e83<br />
| Blue [[door]]<br />
|-<br />
| style="background-color: rgb(50,105,135); color: #fff" | 50,105,135<br />
| #326987<br />
| Blue [[drawbridge]]<br />
|-<br />
| style="background-color: rgb(50,100,115); color: #fff" | 50,100,115<br />
| #326473<br />
| Blue [[drawbridge]] placed on background [[dirt]]<br />
|-<br />
| style="background-color: rgb(255,0,0)" | 255,0,0<br />
| #ff0000<br />
| Red [[tent]]<br />
|-<br />
| style="background-color: rgb(235,0,0)" | 235,0,0<br />
| #eb0000<br />
| Red [[outpost]]<br />
|-<br />
| style="background-color: rgb(148,27,27); color: #fff" | 148,27,27<br />
| #941b1b<br />
| Red [[door]]<br />
|-<br />
| style="background-color: rgb(135,105,50); color: #fff" | 135,105,50<br />
| #876932<br />
| Red [[drawbridge]]<br />
|-<br />
| style="background-color: rgb(115,100,50); color: #fff" | 115,100,50<br />
| #736432<br />
| Red [[drawbridge]] placed on background [[dirt]]<br />
|-<br />
| style="background-color: rgb(132,71,21); color: #fff" | 132,71,21<br />
| #844715<br />
| [[Dirt]]<br />
|-<br />
| style="background-color: rgb(59,20,6); color: #fff" | 59,20,6<br />
| #3b1406<br />
| Background [[dirt]]<br />
|-<br />
| style="background-color: rgb(43,21,9); color: #fff" | 43,21,9<br />
| #2b1509<br />
| [[Ladder]]<br />
|-<br />
| style="background-color: rgb(66,36,11); color: #fff" | 66,36,11<br />
| #42240b<br />
| [[Ladder]] placed on background [[dirt]]<br />
|-<br />
| style="background-color: rgb(67,47,17); color: #fff" | 67,47,17<br />
| #432f11<br />
| [[Ladder]] placed on [[wall]]<br />
|-<br />
| style="background-color: rgb(69,57,17); color: #fff" | 69,57,17<br />
| #453911<br />
| [[Ladder]] placed on [[Wooden Back Wall]]<br />
|-<br />
| style="background-color: rgb(139,104,73); color: #fff" | 139,104,73<br />
| #8b6849<br />
| [[Rock]]<br />
|-<br />
| style="background-color: rgb(66,72,75); color: #fff" | 66,72,75<br />
| #42484b<br />
| [[Thick Rock]]<br />
|-<br />
| style="background-color: rgb(45,52,45); color: #fff" | 45,52,45<br />
| #2d342d<br />
| [[Bedrock]]<br />
|-<br />
| style="background-color: rgb(100,113,96); color: #fff" | 100,113,96<br />
| #647160<br />
| [[Castle Wall]]<br />
|-<br />
| style="background-color: rgb(49,52,18); color: #fff" | 49,52,18<br />
| #313412<br />
| [[Castle Back Wall]]<br />
|-<br />
| style="background-color: rgb(196,135,21); color: #fff" | 196,135,21<br />
| #C48715<br />
| [[Wooden Wall]]<br />
|-<br />
| style="background-color: rgb(85,42,17); color: #fff" | 85,42,17<br />
| #552A11<br />
| [[Wooden Back Wall]]<br />
|-<br />
| style="background-color: rgb(59,64,21); color: #fff" | 59,64,21<br />
| #3b4015<br />
| [[Rubble]]<br />
|-<br />
| style="background-color: rgb(180,42,17); color: #fff" | 180,42,17<br />
| #b42a11<br />
| [[Spikes]]<br />
|-<br />
| style="background-color: rgb(180,97,17); color: #fff" | 180,97,17<br />
| #b46111<br />
| [[Spikes]] placed on background [[dirt]]<br />
|-<br />
| style="background-color: rgb(180,42,94); color: #fff" | 180,42,94<br />
| #b42a5e<br />
| [[Spikes]] placed on [[wall]]<br />
|-<br />
| style="background-color: rgb(13,102,34); color: #fff" | 13,X,34<br />
| <br />
&#35;0d6622<br />
<br />&#35;0d6722<br />
<br />&#35;0d6822<br />
<br />&#35;0d6922<br />
<br />&#35;0d6a22<br />
<br />&#35;0dfe22<br />
|<br />
X = 102 : [[Tree]] Stump, <br />
<br />X = 103 : [[Tree]] Trunk, <br />
<br />X = 104 : [[Tree]] Fork, <br />
<br />X = 105 : [[Tree]] Top, <br />
<br />X = 106 : Damaged [[Tree]] Trunk, <br />
<br />X = 254 : ?''<br />
|-<br />
| style="background-color: rgb(100,155,13)" | 100,155,13<br />
| #649b0d<br />
| [[Grass]]<br />
|-<br />
| style="background-color: rgb(254,165,61)" | 254,165,61<br />
| #fea53d<br />
| [[Gold]]<br />
|-<br />
| style="background-color: rgb(213,196,9)" | 213,196,9<br />
| #d5c409<br />
| [[Gold_Bullion|Gold Bullion]] (blue team)<br />
|-<br />
| style="background-color: rgb(196,213,9)" | 196,213,9<br />
| #c4d509<br />
| [[Gold_Bullion|Gold Bullion]] (red team)<br />
|-<br />
| style="background-color: rgb(235,100,0)" | 235,100,0<br />
| #eb6400<br />
| [[Catapult]]<br />
|-<br />
| style="background-color: rgb(200,30,30)" | 200,30,30<br />
| #c81e1e<br />
| [[Heart]]<br />
|}<br />
<br />
=.KAG files=<br />
Kag maps also can be saved as .kag files. This is a special file made for King Arthurs Gold. With the in-game editor and commands via consol you can summon different objects and blobs. Opening the consol and saving the map via the command "/savemap name" saves the map in .kag format. Later on you can use the command /loadbitmap "name" to open the .kag file map. Stuff like zombies, lanterns and catapults will be saved unlike it would be for .png format (in which that stuff is deleted). <br />
<br />
Recently a map tool has been developed by a player for more information please look at the link.<br />
https://forum.kag2d.com/threads/kag-map-editor-developement.7866/<br />
<br />
==See also==<br />
*[[Blocks]]<br />
*[[Objects]]</div>Raron//wiki.kag2d.com/wiki/CommandsCommands2012-09-09T10:31:47Z<p>Raron: Typo and added 1 line of missing content</p>
<hr />
<div>{{Needs Content}}<br />
{{Build<br />
|Version = 469<br />
}}<br />
These commands can be used inside the command console ([Home]-key).<br />
<br />
Rcon commands<br />
{| class="wikitableShiny" border="1"<br />
|-<br />
! width="150" | '''Command'''<br />
! width="200" | '''Usage'''<br />
! width="850" | '''Description'''<br />
|- <br />
| echo<br />
| echo [string]. ''Ex. echo echo!''<br />
| This command echoes the given string to console.<br />
|- <br />
| help<br />
| help<br />
| This command returns the list of available commands with their usage.<br />
|-<br />
| list<br />
| list [command]. ''Ex. list cls''<br />
| Return the list of available commands.<br />
|-<br />
| quit<br />
| quit<br />
| Quit the game.<br />
|-<br />
| cls<br />
| cls<br />
| Clears the console messages.<br />
|-<br />
| v_restart<br />
| v_restart<br />
| Restarts the video engine.<br />
|-<br />
| rcon<br />
| rcon [console_command]<br />
| Remote console to game server. Dispatch server console commands with /rcon prefix.<br />
|-<br />
| login<br />
| login [password]<br />
| Login to remote console.<br />
|-<br />
| logout<br />
| logout<br />
| Logout of remote console.<br />
|-<br />
| netobjects<br />
| netobjects<br />
| Prints all netobjects.<br />
|-<br />
| netobjects2<br />
| netobjects2<br />
| Prints all historical netobjects.<br />
|-<br />
| restartmap<br />
| restartmap<br />
| Restarts the current map or generates a new map.<br />
|-<br />
| nextmap<br />
| nextmap<br />
| Starts the next map in mapcycle.<br />
|-<br />
| kick<br />
| kick [player name]<br />
| Kicks a player.<br />
|-<br />
| kickid<br />
| kickid [player id]<br />
| Kicks a player by ID. Use /players for ID's list.<br />
|-<br />
| kickhid<br />
| kickhid [player hid]<br />
| Kicks a player by HID.<br />
|-<br />
| kickhost<br />
| kickhost [host number]<br />
| Kicks a player by host number.<br />
|-<br />
| players<br />
| players<br />
| Lists all players with ID's.<br />
|-<br />
| assignseclev<br />
| assignseclev [player name] [seclev ID]<br />
| Assign a seclev to a player by name. Use /printseclevs to see seclev IDs.<br />
|-<br />
| assignseclevid<br />
| assignseclevid [player ID] [seclev ID]<br />
| Assign a seclev to a player by ID. Use /printseclevs to see seclev IDs.<br />
|-<br />
| reloadseclevs<br />
| reloadseclevs<br />
| Reloads the seclevs file, so security levels added outside of the game can be loaded.<br />
|-<br />
| reloadsecurity<br />
| reloadsecurity<br />
| Reloads the security file, so bans and security levels added outside of the game can be loaded.<br />
|-<br />
| printseclevs<br />
| printseclevs<br />
| Prints the security levels currently in effect.<br />
|-<br />
| listbans<br />
| listbans<br />
| List all currently active bans with reasons.<br />
|-<br />
| ban<br />
| ban [player name] [minutes]<br />
| Bans player by username and host if they are currently ingame for specified duration. If none specified, default is 15 minutes.<br />
|-<br />
| banid<br />
| ban [player id] [minutes]<br />
| Bans player by player ID and host if they are currently ingame for specified duration. If none specified, default is 15 minutes. Use /players for ID list<br />
|-<br />
| banhost<br />
| ban [player host] [minutes]<br />
| Bans player by host if they are currently ingame for specified duration. If none specified, default is 15 minutes.<br />
|-<br />
| unbanhost<br />
| unbanhost [player host]<br />
| Unbans player host/IP by player host.<br />
|-<br />
| unban<br />
| unban [player name]<br />
| Unbans player host/IP by player name.<br />
|-<br />
| freezeid<br />
| freezeid [player id]<br />
| Freezes a player by ID. Use /players for ID's list.<br />
|-<br />
| unfreezeid<br />
| unfreezeid [player id]<br />
| Unfreezes a player by ID. Use /players for ID's list.<br />
|-<br />
| msg<br />
| msg [text]<br />
| Send message to all players.<br />
|-<br />
| loadmap<br />
| loadmap [name]<br />
| Loads the map from the folder Maps/[name].kag.<br />
|-<br />
| loadbitmap<br />
| loadbitmap [name]<br />
| Loads the map from the folder Maps/[name].png.<br />
|-<br />
| savemap<br />
| savemap [name]<br />
| Saves the map into a file in the folder Maps/[name].kag.<br />
|-<br />
| savebitmap<br />
| savebitmap [name]<br />
| Saves the map into a file in the folder Maps/[name].png.<br />
|-<br />
| restartserver<br />
| restartserver<br />
| Shuts down and runs dedicated server again.<br />
|-<br />
| swapid<br />
| swapid [player id]<br />
| Swaps the player's team. Use /players for ID's list.<br />
|-<br />
|}<br />
<br />
Rest of the commands (may need cleanup/updating)<br />
{| class="wikitableShiny" border="1"<br />
|-<br />
! width="400" | '''Command'''<br />
! width="400" | '''Usage'''<br />
|- <br />
| auth_autologin<br />
| auth_autologin [0/1] (e.g. ''auth_autologin 1'')<br />
|- <br />
| auth_key<br />
| auth_key<br />
|- <br />
| auth_login<br />
| auth_login [string] (e.g. ''auth_login myloginname'')<br />
|- <br />
| auth_password<br />
| auth_password [string] (e.g. ''auth_password myauthpassword'')<br />
|- <br />
| c_bgcolor<br />
| c_bgcolor [0-255] [0-255] [0-255] [0-255] (e.g. ''c_bgcolor 255 0 0 0'')<br />
|-<br />
| c_bgshow<br />
| c_showbg [0/1] (e.g. ''c_showbg 1'')<br />
|-<br />
| c_dimension_x<br />
| c_dimension_x [0.0-1.0] (e.g. ''c_dimension_x 1.0'')<br />
|-<br />
| c_dimension_y<br />
| c_dimension_y [0.0-1.0] (e.g. ''c_dimension_y 0.66'')<br />
|-<br />
| c_fontcolor<br />
| c_fontcolor [0-255] [0-255] [0-255] [0-255] (e.g. ''c_fontcolor 255 250 250 250'')<br />
|-<br />
| c_fontfile<br />
| c_fontfile [filename] (e.g. ''c_fontfile Fonts/commodore.png'')<br />
|-<br />
| c_halign<br />
| c_halign [0-2] (e.g. ''c_halign 2'')<br />
|-<br />
| c_history_size<br />
| c_history_size [num] (e.g. ''c_history_size 10'')<br />
|-<br />
| c_indent<br />
| c_indent [pixels] (e.g. ''c_indent 1'')<br />
|-<br />
| c_key<br />
| c_key [keycode] (e.g. ''c_key 0xc0'')<br />
|-<br />
| c_linespacing<br />
| c_linespacing [pixels] (e.g. ''c_linespacing 1'')<br />
|-<br />
| c_prompt<br />
| c_prompt [text] (e.g. ''c_prompt admin'')<br />
|-<br />
| c_valign<br />
| c_valign [0-2] (e.g. ''c_valign 2'')<br />
|-<br />
| cc_bgcolor<br />
| cc_bgcolor [0-255] [0-255] [0-255] [0-255] (e.g. ''cc_bgcolor 255 0 0 0'')<br />
|-<br />
| cc_bgshow<br />
| cc_showbg [0/1] (e.g: ''cc_showbg 1'')<br />
|-<br />
| cc_channelkey<br />
| cc_channelkey [keycode] (e.g. ''cc_channelkey 0xA3'')<br />
|-<br />
| cc_dimension_x<br />
| cc_dimension_x [0.0-1.0] (e.g. ''cc_dimension_x 1.0'')<br />
|-<br />
| cc_dimension_y<br />
| cc_dimension_y [0.0-1.0] (e.g. ''cc_dimension_y 0.66'')<br />
|-<br />
| cc_fontfile<br />
| cc_fontfile [filename] (e.g. ''cc_fontfile Fonts/pixel.png'')<br />
|-<br />
| cc_halign<br />
| cc_halign [0-2] (e.g. ''cc_halign 2'')<br />
|-<br />
| cc_history_size<br />
| cc_history_size [num] (e.g. ''cc_history_size 10'')<br />
|-<br />
| cc_indent<br />
| cc_indent [pixels] (e.g. ''cc_indent 1'')<br />
|-<br />
| cc_key<br />
| cc_key [keycode] (e.g. ''cc_key 0x0D'')<br />
|-<br />
| cc_linespacing<br />
| cc_linespacing [pixels] (e.g. ''cc_linespacing 1'')<br />
|-<br />
| cc_valign<br />
| cc_valign [0-2] (e.g. ''cc_valign 2'')<br />
|-<br />
| cl_classnum<br />
| cl_classnum [classnum] (e.g. ''cl_classnum 1'')<br />
|-<br />
| cl_joinaddress<br />
| cl_joinaddress [ip:port] (e.g. ''cl_joinaddress 127.0.0.1:50301'')<br />
|-<br />
| cl_name<br />
| cl_name [name] (e.g. ''cl_name myname'')<br />
|-<br />
| cl_password<br />
| cl_password [string] (e.g. ''cl_password mypassword'')<br />
|-<br />
| cl_port<br />
| cl_port [1-65000] (e.g. ''cl_port 50328'')<br />
|-<br />
| cl_team<br />
| cl_team [teamnum] (e.g. ''cl_team 1'')<br />
|-<br />
| g_debug<br />
| g_debug [0/1] (e.g. ''g_debug 1'')<br />
|-<br />
| g_kickvote_bantime<br />
| g_kickvote_bantime [minutes] (e.g. ''g_kickvote_bantime 15'')<br />
|-<br />
| g_kickvote_percent<br />
| g_kickvote_percent [0-100] (e.g. ''g_kickvote_percent 50'')<br />
|-<br />
| g_mapvote_percent<br />
| g_mapvote_percent [0-100] (e.g. ''g_mapvote_percent 50'')<br />
|-<br />
| g_playerlistkey<br />
| g_playerlistkey [keycode] (e.g. ''g_playerlistkey 9'')<br />
|-<br />
| g_precache<br />
| g_precache [0/1] (e.g. ''g_precache 1'')<br />
|-<br />
| g_reportbugkey<br />
| g_reportbugkey [keycode] (e.g. ''g_reportbugkey 9'')<br />
|-<br />
| g_screenshotkey<br />
| g_screenshotkey [keycode] (e.g. ''g_screenshotkey 9'')<br />
|-<br />
| g_tutorialkey<br />
| g_tutorialkey [keycode] (e.g. ''g_tutorialkey 9'')<br />
|-<br />
| g_vote_time<br />
| g_vote_time [secs] (e.g. ''g_vote_time 60'')<br />
|-<br />
| k_rendersync<br />
| k_rendersync [0/1] (e.g. ''k_rendersync 1'')<br />
|-<br />
| m_generator<br />
| m_generator [filename] (e.g. ''m_generator Scripts/generator.cfg'')<br />
|-<br />
| m_height<br />
| m_height [integer] (e.g. ''m_height 128'')<br />
|-<br />
| m_seed<br />
| m_seed [integer] (e.g. ''m_seed 5345''<br />
|-<br />
| m_width<br />
| m_width [integer] (e.g. ''m_width 128'')<br />
|-<br />
| n_disconnectwait<br />
| n_disconnectwait [ms] (e.g. ''n_disconnectwait 1000'')<br />
|-<br />
| n_filechunk<br />
| n_filechunk [bytes] (e.g.'' n_filechunk 8192'')<br />
|-<br />
| n_graph<br />
| n_graph [0/1] (e.g. ''n_graph 1'')<br />
|-<br />
| n_log<br />
| n_log [0/1] (e.g. ''n_log 1'')<br />
|-<br />
| n_master_ip<br />
| n_master_ip [x.x.x.x] (e.g. ''n_master_ip 78.46.112.151'')<br />
|-<br />
| n_master_port<br />
| n_master_port [1-65000] (e.g. ''n_master_port 51308'')<br />
|-<br />
| players2<br />
| players2<br />
|-<br />
| s_effects<br />
| s_effects [0/1] (e.g. ''s_effects 1'')<br />
|-<br />
| s_soundon<br />
| s_soundon [0/1] (e.g. ''s_soundon 1'')<br />
|-<br />
| s_system<br />
| s_system [0-7] (e.g. ''s_system 1'')<br />
|-<br />
| s_volume<br />
| s_volume [0.0-1.0] (e.g. ''s_volume 1.0'')<br />
|-<br />
| sv_alloweditor<br />
| allow_editor [0/1] (e.g. ''allow_editor 1'')<br />
|-<br />
| sv_info<br />
| sv_info [string] (e.g. ''sv_info This server is hosted by the blablabla'')<br />
|-<br />
| sv_ip<br />
| sv_port [0/255.255.255.255] (e.g. ''sv_ip 127.0.0.1'')<br />
|-<br />
| sv_maxhack_warnings<br />
| sv_maxhack_warnings [ms] (e.g. ''sv_maxhack_warnings 10'')<br />
|-<br />
| sv_maxping<br />
| sv_maxping [ms] (e.g. ''sv_maxping 500'')<br />
|-<br />
| sv_maxping_warnings<br />
| sv_maxping_warnings [ms] (e.g. ''sv_maxping_warnings 50'')<br />
|-<br />
| sv_maxplayers<br />
| sv_maxplayers [1-255] (e.g. ''sv_maxplayers 32'')<br />
|-<br />
| sv_name<br />
| sv_name [string] (e.g. ''sv_name My little server'')<br />
|-<br />
| sv_password<br />
| sv_password [name] (e.g. ''sv_password myserverpassword'')<br />
|-<br />
| sv_port<br />
| sv_port [1-65000] (e.g. ''sv_port 50301'')<br />
|-<br />
| sv_rconpassword<br />
| sv_rconpassword [password] (e.g. ''sv_rconpassword myrconpassword'')<br />
|-<br />
| u_guiconfig<br />
| u_guiconfig [filename] (e.g. ''u_guiconfig GUI/gui.cfg'')<br />
|-<br />
| u_shownames<br />
| u_shownames [0-1] (e.g. ''u_shownames 1'')<br />
|-<br />
| u_showtutorial<br />
| u_showtutorial [0-1] (e.g. ''u_showtutorial 1'')<br />
|-<br />
| u_transparency<br />
| u_transparency [0-255] (e.g. ''u_transparency 255'')<br />
|-<br />
| v_bpp<br />
| v_bpp [16/32] (e.g. ''v_bpp 32'')<br />
|-<br />
| v_driver<br />
| v_driver [0-4]. (e.g. ''v_driver 1'')<br />
|-<br />
| v_fullscreen<br />
| v_fullscreen [0/1] (e.g. ''v_fullscreen 1'')<br />
|-<br />
| v_height<br />
| v_height [pixels] (e.g. ''v_height 480'')<br />
|-<br />
| v_screenshotquality<br />
| Screenshot JPEG quality [0-100] (e.g. ''screenshotquality 100'')<br />
|-<br />
| v_showfps<br />
| v_showfps [0/1] (e.g. ''v_showfps 1'')<br />
|-<br />
| v_showminimap<br />
| v_showminimap [0/1] (e.g. ''v_showminimap 1'')<br />
|-<br />
| v_smoothmap<br />
| smoothMap [0-1] (e.g. ''smoothMap 1'')<br />
|-<br />
| v_smoothsprites<br />
| v_smoothsprites [0-1] (e.g. ''v_smoothsprites 1'')<br />
|-<br />
| v_vsync<br />
| v_vsync [0/1] (e.g. ''v_vsync 1'')<br />
|-<br />
| v_width<br />
| v_width [pixels] (e.g. ''v_width 640'')<br />
|-<br />
| w_camera_poslag<br />
| w_camera_poslag [real] (e.g. ''w_camera_poslag 3.0'')<br />
|}</div>Raron//wiki.kag2d.com/wiki/Talk:Official_ForumsTalk:Official Forums2012-08-17T08:24:21Z<p>Raron: </p>
<hr />
<div>This page seems to be pretty useless to me. Should we delete it? http://pastebin.com/raw.php?i=Fj6zEAjy --[[User:The dnmr|The dnmr]] 13:34, 15 August 2012 (EDT)<br />
<br />
<br />
Hmm how about expanding and linking it to the main page under usefull information? [[User:Raron|Raron]]</div>Raron//wiki.kag2d.com/wiki/Template:Blocktypes_NavTemplate:Blocktypes Nav2012-04-14T09:39:23Z<p>Raron: Corrected</p>
<hr />
<div>{{navbar<br />
|header = [[Blocks]]<br />
|body = [[Bedrock]]&nbsp;• [[Dirt]]&nbsp;• [[Gold Nugget]]&nbsp;• [[Rock]]&nbsp;• [[Rubble]]&nbsp;• [[Thick Rock]]&nbsp;• [[Tree]]<br><br />
[[Castle Back Wall]]&nbsp;• [[Castle Wall]]&nbsp;• [[Gold Bullion]]&nbsp;• [[Ladder]]&nbsp;• [[Spikes]]&nbsp;• [[Team Door]]&nbsp;• [[Trap Bridge]]&nbsp;• [[Workshop]]<br />
}}<noinclude>[[Category:Navi]]</noinclude></div>Raron//wiki.kag2d.com/wiki/Template_talk:Blocktypes_NavTemplate talk:Blocktypes Nav2012-04-14T09:38:02Z<p>Raron: </p>
<hr />
<div>Should rubble be placed in the first row since, technically, it's a naturally occurring block? --[[User:ParaLogia|ParaLogia]] 20:31, 13 April 2012 (EDT)<br />
<br />
Yes it should ill correct it [[User:Raron|Raron]] 05:38, 14 April 2012 (EDT)</div>Raron//wiki.kag2d.com/wiki/Day/Night_CycleDay/Night Cycle2012-04-13T16:30:31Z<p>Raron: Removed stub sing...Please check...</p>
<hr />
<div>{{Build<br />
|Version = 360<br />
}}<br />
<br />
<br />
{{Premium}}<br />
The Day/Night Cycle was implemented before the Zombies update in order to create a suitable time for the zombies to attack. The devs decided it would also be a great addition to the other gamemodes so players could pull off ambushes, sneak attacks, etc.<br />
<br />
During the day visibility is at maximum. Players can see clearly. However as night approaches the darkness of your screen incrises and visibility reduces giving excitement to the game.<br />
<br />
Night is perfect time for players to sneak attack enemy flags and its the time when zombies come out and start attacking player castles ([Zombie Portal]]s spawn zombies at day though). Length of day and night can be configured but generally day is longer due to fact that building takes more then fighting.<br />
==Lighting==<br />
The Day/Night Cycle comes hand-in-hand with the new lighting system, added in the same update (public [[Version history|build 319]]).<br />
<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*Day/Night Cycle is introduced<br />
|}}</div>Raron//wiki.kag2d.com/wiki/Knight_ShopKnight Shop2012-04-08T12:09:13Z<p>Raron: Just changed build number...As well as much edits above</p>
<hr />
<div>{{Build<br />
|Version = 353<br />
}}<br />
{{Bomb Workshop|Workshop overview}}<br />
The Bomb Workshop is one of several types of workshops a [[builder]] can upgrade an empty [[workshop]] into. It can be used by any [[class]] to purchase [[bomb]]s, which can be used by [[Knight|knights]]. The successful upgrade generates a sound cue and adds a small stack of bombs to the workshop. It is possible to upgrade a Bomb workshop into a [[Demolition Workshop]] on premium servers<br />
<br />
Standing in front of the workshop is required to use it and a single bomb costs 20 [[coin]]s. A player can carry a maximum of 3 bombs at once, however it is possible to drop the bombs for other team members and purchase additional ones.<br />
<br />
==How to build==<br />
As a builder, stand in front of an empty [[Workshop]] and press the Use key (default: E), then choose the Bomb Workshop.<br />
<br />
Bomb workshops are typically built at the start next to an [[Arrow workshop]] and usually built behind a mid fortification to help a strong push of knights.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#349|Build 349]]''<br />
*Bomb workshop can now be upgraded to a Demolition Workshop for a price<br />
''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
''[[Version_history#190|Build 190]]''<br />
* added castle room: bomb workshop - for making bombs (press [E], costs coins)<br />
* object/workshop usage help texts are always shown<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Template:LatestBuildTemplate:LatestBuild2012-04-08T12:07:13Z<p>Raron: New build</p>
<hr />
<div>353</div>Raron//wiki.kag2d.com/wiki/Template:Workshops_NavTemplate:Workshops Nav2012-04-05T11:16:12Z<p>Raron: Updated with 2 new pages i created...its in alfabet...What comes after k?</p>
<hr />
<div>{{navbar<br />
|header = [[Workshops]]<br />
|body = [[Workshop]]&nbsp;• [[Arrow Workshop]]&nbsp;• [[Bomb Workshop]]&nbsp;• [[Siege Workshop]]&nbsp;• [[Quarters]]<br />
[[Archery range]]&nbsp;• [[Demolition Workshop]]&nbsp;• [[Knight Armory]]&nbsp;• [[Masonry Workshop]]&nbsp;• [[Mechanic Workshop]]<br />
}}<noinclude>[[Category:Navi]]</noinclude></div>Raron//wiki.kag2d.com/wiki/Knight_ShopKnight Shop2012-04-05T10:33:06Z<p>Raron: This should be the last one</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Bomb Workshop|Block overview}}<br />
The Bomb Workshop is one of several types of workshops a [[builder]] can upgrade an empty [[workshop]] into. It can be used by any [[class]] to purchase [[bomb]]s, which can be used by [[Knight|knights]]. The successful upgrade generates a sound cue and adds a small stack of bombs to the workshop. It is possible to upgrade a Bomb workshop into a [[Demolition Workshop]] on premium servers<br />
<br />
Standing in front of the workshop is required to use it and a single bomb costs 20 [[coin]]s. A player can carry a maximum of 3 bombs at once, however it is possible to drop the bombs for other team members and purchase additional ones.<br />
<br />
==How to build==<br />
As a builder, stand in front of an empty [[Workshop]] and press the Use key (default: E), then choose the Bomb Workshop.<br />
<br />
Bomb workshops are typically built at the start next to an [[Arrow workshop]] and usually built behind a mid fortification to help a strong push of knights.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#349|Build 349]]''<br />
*Bomb workshop can now be upgraded to a Demolition Workshop for a price<br />
''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
''[[Version_history#190|Build 190]]''<br />
* added castle room: bomb workshop - for making bombs (press [E], costs coins)<br />
* object/workshop usage help texts are always shown<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Archer_ShopArcher Shop2012-04-05T10:32:29Z<p>Raron: And again....</p>
<hr />
<div>{{Build<br />
|Version = 346<br />
}}<br />
{{Arrow Workshop|Block overview}}<br />
The [[Arrow Workshop]] is one of the several types of [[Blocks|workshops]] a [[builder]] can upgrade an empty [[workshop]] into. It can be used by any [[class]] to purchase [[arrow]]s, which can be used by [[archer]]s. The successful upgrade generates a sound cue and adds an arrow to the workshop.<br />
<br />
Standing in front of the [[Blocks|workshop]] is required to use it.<br />
A single arrow costs one [[coin]]. One keystroke will buy a stack of 10 arrows if the player has 10 [[coin]]s or more.<br />
<br />
==How-to-build==<br />
First build a [[Workshop]], then upgrade it to an arrow workshop.<br />
Typically built next to a [[bomb workshop]] or near an archer setup. They are essential on maps with little to no trees. <br />
<br />
Also they are often built on sky bridges that construction has been halted on as a way to get more arrows without having to travel a long distance back down to the trees or at base level.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/WorkshopWorkshop2012-04-05T10:31:19Z<p>Raron: 1 more bites the dust</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Workshop|Block overview}}<br />
The Workshop is a construction (requires [[Builder]]). After a complete Workshop has been built, it can to be upgraded into several different types of specialized workshops:<br />
* [[Arrow Workshop]]: Allows players to purchase [[arrow]]s with [[coin]]s.<br />
* [[Bomb Workshop]]: Allows players to purchase [[bomb]]s with coins.<br />
* [[Siege Workshop]]: Allows players to build [[catapult]]s and [[outpost]]s.<br />
* [[Quarters]]: Heals players inside.<br />
* [[Demolition Workshop]] : Upgrade from a bomb workshop. Allows players to produce [[keg]]s<br />
* [[Mechanic Workshop]]: Allows players to build [[lantern]]s<br />
* [[Masonry Workshop]] : Allows players to build [[boulder]]s<br />
<br />
Workshops and specialized workshops are usable by players of both teams.<br />
<br />
==Construction==<br />
The Workshop block has to be placed in a 3x3 shape. Successful construction is signified by a sound.<br />
Note that damaging any of the individual blocks of any workshop will revert it to the "unfinished" status and thus render it not usable.<br />
<br />
Only 1 block has to be on a platform, thus a 3x3 workshop may be constructed on top of a 1x1 on top of any block other then a ladder or castle back wall.<br />
<br />
Since build 319 every workshop tile connects with each other placed next to it. As a result of this you can't make a workshop frame if your the frame you are building<br />
is next to another unfinished workshop.<br />
<br />
[[File:Workshops.jpg|left|thumb]]<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#319|Build 319]]''<br />
*Workshops now don't cost stone and don't provide block support.<br />
*However, single workshop blocks provide support.<br />
*Quarters now produce light in darkness<br />
*Premiums can now buy new items<br />
*Ladders and trap bridges can be built on workshops (if background wall is behind it)<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Vehicle_ShopVehicle Shop2012-04-05T10:30:56Z<p>Raron: Same here sadly there will be a lot more edits like this</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Siege Workshop|Block overview}}<br />
The Siege Workshop is one of several types of workshops a player can upgrade an [[Workshop|empty workshop]] into. It can be used by all classes to construct [[catapult]]s and [[outpost]]s. The successful upgrade generates a sound cue and adds a set of tools to the workshop.<br />
<br />
Standing in front of the workshop is required to use it. The following objects can be built in the Siege Workshop:<br />
* [[Catapult]]s: '''120''' [[File:WoodMini.png|link=Wood]] + 20 [[File:coin_16px.png|link=Coin]]<br />
* [[Outpost]]s: '''120''' [[File:WoodMini.png|link=Wood]] + 50 [[File:coin_16px.png|link=Coin]]<br />
<br />
==How to build==<br />
As a player, stand in front of a [[Workshop]] and press the Use key (default: E), then choose the Siege Workshop.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
*Outposts and catapults are built in the siege workshop<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Builder_ShopBuilder Shop2012-04-05T10:25:16Z<p>Raron: Done...I think</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Mechanic Workshop|Block overview}}<br />
The Mechanic Workshop is one of several types of workshops a [[builder]] can upgrade an [[Workshop|empty workshop]] into. It can be used by all classes to construct [[lantern]]. The successful upgrade generates a sound cue and adds a set of tools to the workshop. The Mechanic Workshop in normal mode produces only 1 kind of [[lantern]]. Though on some servers there is a option to buy several colored [[lantern]] and a mega [[lantern]]. Mechanic Workshops are for premium users only.<br />
<br />
==How to build==<br />
As a builder, stand in front of a [[Workshop]] and press the Use key (default: E), then choose the Mechanic Workshop.<br />
*[[Lantern]] can be bought for '''5''' [[File:WoodMini.png|link=Wood]] + 5 [[File:coin_16px.png|link=Coin]] (this is only default version)<br />
<br />
==Update History==<br />
''[[Version_history#319|Build 319]]''<br />
*First appearance of a Mechanic Workshop.<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/QuartersQuarters2012-04-05T10:22:59Z<p>Raron: +1 and updated</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Quarters|Block_overview}}<br />
The Quarters are a construction that a player can upgrade an empty [[workshop]] into. The Quarters heal any player standing inside of it. The only other [[object]] ingame that has this same effect is the [[heart]]. Before the quarters were introduced changing classes at the [[tent]] or the [[outpost]] would heal you fully, leading to a lot of abuse.<br />
<br />
==Construction==<br />
The Quarters will heal any player standing in front of it. This will cost 2 [[coins]] for every half [[heart]] and happens slowly over time.<br />
On premium servers the price for healing is free.<br />
Placement of quarters should be considered with great care, as it can be damaged quite easily and even worse, exploited by the enemy team. Thoughtlessly placed quarters can give the enemy team a big advantage.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*Healing on premium servers is now free<br />
''[[Version_history#263|Build 263]]''<br />
*fixed quarters not healing if something in front of it <br />
''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
''[[Version_history#190|Build 190]]''<br />
* added castle room: quarters - gradually heals you for coins<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Objects_Nav}}<br />
{{Blocktypes_Nav}}<br />
<br />
<br />
[[Category:Workshops]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]</div>Raron//wiki.kag2d.com/wiki/Vehicle_ShopVehicle Shop2012-04-05T10:18:56Z<p>Raron: Updated to build 349 (bit of stuff got deleted) and +1</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Siege Workshop|Block overview}}<br />
The Siege Workshop is one of several types of workshops a player can upgrade an [[Workshop|empty workshop]] into. It can be used by all classes to construct [[catapult]]s and [[outpost]]s. The successful upgrade generates a sound cue and adds a set of tools to the workshop.<br />
<br />
Standing in front of the workshop is required to use it. The following objects can be built in the Siege Workshop:<br />
* [[Catapult]]s: '''120''' [[File:WoodMini.png|link=Wood]] + 20 [[File:coin_16px.png|link=Coin]]<br />
* [[Outpost]]s: '''120''' [[File:WoodMini.png|link=Wood]] + 50 [[File:coin_16px.png|link=Coin]]<br />
<br />
==How to build==<br />
As a player, stand in front of a [[Workshop]] and press the Use key (default: E), then choose the Siege Workshop.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
*Outposts and catapults are built in the siege workshop<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
==See also==<br />
*[[Blocks]]<br />
*[[Classes]]<br />
*[[Objects]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Knight_ShopKnight Shop2012-04-05T10:15:33Z<p>Raron: +1 and updated to build 349</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Bomb Workshop|Block overview}}<br />
The Bomb Workshop is one of several types of workshops a [[builder]] can upgrade an empty [[workshop]] into. It can be used by any [[class]] to purchase [[bomb]]s, which can be used by [[Knight|knights]]. The successful upgrade generates a sound cue and adds a small stack of bombs to the workshop. It is possible to upgrade a Bomb workshop into a [[Demolition Workshop]] on premium servers<br />
<br />
Standing in front of the workshop is required to use it and a single bomb costs 20 [[coin]]s. A player can carry a maximum of 3 bombs at once, however it is possible to drop the bombs for other team members and purchase additional ones.<br />
<br />
==How to build==<br />
As a builder, stand in front of an empty [[Workshop]] and press the Use key (default: E), then choose the Bomb Workshop.<br />
<br />
Bomb workshops are typically built at the start next to an [[Arrow workshop]] and usually built behind a mid fortification to help a strong push of knights.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#349|Build 349]]''<br />
*Bomb workshop can now be upgraded to a Demolition Workshop for a price<br />
''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
''[[Version_history#190|Build 190]]''<br />
* added castle room: bomb workshop - for making bombs (press [E], costs coins)<br />
* object/workshop usage help texts are always shown<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
==See also==<br />
*[[Blocks]]<br />
*[[Classes]]<br />
*[[Objects]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Archer_ShopArcher Shop2012-04-05T10:11:01Z<p>Raron: +1</p>
<hr />
<div>{{Build<br />
|Version = 346<br />
}}<br />
{{Arrow Workshop|Block overview}}<br />
The [[Arrow Workshop]] is one of the several types of [[Blocks|workshops]] a [[builder]] can upgrade an empty [[workshop]] into. It can be used by any [[class]] to purchase [[arrow]]s, which can be used by [[archer]]s. The successful upgrade generates a sound cue and adds an arrow to the workshop.<br />
<br />
Standing in front of the [[Blocks|workshop]] is required to use it.<br />
A single arrow costs one [[coin]]. One keystroke will buy a stack of 10 arrows if the player has 10 [[coin]]s or more.<br />
<br />
==How-to-build==<br />
First build a [[Workshop]], then upgrade it to an arrow workshop.<br />
Typically built next to a [[bomb workshop]] or near an archer setup. They are essential on maps with little to no trees. <br />
<br />
Also they are often built on sky bridges that construction has been halted on as a way to get more arrows without having to travel a long distance back down to the trees or at base level.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
==See also==<br />
*[[Blocks]]<br />
*[[Classes]]<br />
*[[Objects]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Template:Objects_NavTemplate:Objects Nav2012-04-05T10:08:54Z<p>Raron: Updated with build 319...</p>
<hr />
<div>{{navbar<br />
|header = [[Objects]]<br />
|body = [[Arrow]]&nbsp;• [[Bomb]]&nbsp;• [[Boulder]]&nbsp;• [[Catapult]]&nbsp;• [[Coin]]&nbsp;• [[Flag]]&nbsp;• [[Gib]]&nbsp;• [[Gold]]&nbsp;• [[Heart]]&nbsp;• [[Keg]]&nbsp;• [[Lantern]]&nbsp;• [[Outpost]]&nbsp;• [[Rubble]]&nbsp;• [[Scraps]]&nbsp;• [[Stone]]&nbsp;• [[Wood]]<br />
}}<noinclude>[[Category:Navi]]</noinclude></div>Raron//wiki.kag2d.com/wiki/Template:Workshops_NavTemplate:Workshops Nav2012-04-05T10:03:06Z<p>Raron: K this should be it...</p>
<hr />
<div>{{navbar<br />
|header = [[Workshop]]<br />
|body = [[Workshop]]&nbsp;•[[Arrow Workshop]]&nbsp;• [[Bomb Workshop]]&nbsp;• [[Siege Workshop]]&nbsp;• [[Quarters]]&nbsp;•[[Masonry Workshop]]&nbsp;• [[Demolition Workshop]]&nbsp;• [[Mechanic Workshop]]&nbsp;•<br />
}}<noinclude>[[Category:Navi]]</noinclude></div>Raron//wiki.kag2d.com/wiki/WorkshopWorkshop2012-04-05T10:02:34Z<p>Raron: Meh...Just re-doing something.</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Workshop|Block overview}}<br />
The Workshop is a construction (requires [[Builder]]). After a complete Workshop has been built, it can to be upgraded into several different types of specialized workshops:<br />
* [[Arrow Workshop]]: Allows players to purchase [[arrow]]s with [[coin]]s.<br />
* [[Bomb Workshop]]: Allows players to purchase [[bomb]]s with coins.<br />
* [[Siege Workshop]]: Allows players to build [[catapult]]s and [[outpost]]s.<br />
* [[Quarters]]: Heals players inside.<br />
* [[Demolition Workshop]] : Upgrade from a bomb workshop. Allows players to produce [[keg]]s<br />
* [[Mechanic Workshop]]: Allows players to build [[lantern]]s<br />
* [[Masonry Workshop]] : Allows players to build [[boulder]]s<br />
<br />
Workshops and specialized workshops are usable by players of both teams.<br />
<br />
==Construction==<br />
The Workshop block has to be placed in a 3x3 shape. Successful construction is signified by a sound.<br />
Note that damaging any of the individual blocks of any workshop will revert it to the "unfinished" status and thus render it not usable.<br />
<br />
Only 1 block has to be on a platform, thus a 3x3 workshop may be constructed on top of a 1x1 on top of any block other then a ladder or castle back wall.<br />
<br />
Since build 319 every workshop tile connects with each other placed next to it. As a result of this you can't make a workshop frame if your the frame you are building<br />
is next to another unfinished workshop.<br />
<br />
[[File:Workshops.jpg|left|thumb]]<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#319|Build 319]]''<br />
*Workshops now don't cost stone and don't provide block support.<br />
*However, single workshop blocks provide support.<br />
*Quarters now produce light in darkness<br />
*Premiums can now buy new items<br />
*Ladders and trap bridges can be built on workshops (if background wall is behind it)<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
}}<br />
<br />
==Navigation==<br />
{{Workshops_Nav}}<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
<br />
==See also==<br />
*[[Blocks]]<br />
*[[Classes]]<br />
*[[Objects]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/User_talk:RaronUser talk:Raron2012-04-05T09:46:03Z<p>Raron: The stuff that is said down</p>
<hr />
<div>{{navbar<br />
|header = [[Workshop]]<br />
|body = [[Workshop]]&nbsp;•[[Arrow Workshop]]&nbsp;• [[Bomb Workshop]]&nbsp;• [[Siege Workshop]]&nbsp;• [[Quarters]]&nbsp;•[[Masonry Workshop]]&nbsp;• [[Demolition Workshop]]&nbsp;• [[Mechanic Workshop]]&nbsp;•<br />
}}<noinclude>[[Category:Navi]]</noinclude></div>Raron//wiki.kag2d.com/wiki/Template:Blocktypes_NavTemplate:Blocktypes Nav2012-04-05T09:45:37Z<p>Raron: Clean up of some stuff...Ill create fresh one with deleted ones (check my profile disscusion for what i deleted)</p>
<hr />
<div>{{navbar<br />
|header = [[Blocks]]<br />
|body = [[Bedrock]]&nbsp;• [[Dirt]]&nbsp;• [[Gold Nugget]]&nbsp;• [[Rock]]&nbsp;• [[Thick Rock]]&nbsp;• [[Tree]]<br><br />
[[Castle Back Wall]]&nbsp;• [[Castle Wall]]&nbsp;• [[Gold Bullion]]&nbsp;• [[Ladder]]&nbsp;• [[Spikes]]&nbsp;• [[Team Door]]&nbsp;• [[Trap Bridge]]<br />
}}<noinclude>[[Category:Navi]]</noinclude></div>Raron//wiki.kag2d.com/wiki/StoneStone2012-04-05T09:25:34Z<p>Raron: Forgot to change build</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
<onlyinclude><br />
Stone is one of the [[objects]] in the game. It is gathered by [[knights]] and [[builders]] through mining of [[Rock]] and [[Thick Rock]] and can be used by the [[builder]] to construct various [[Blocks#Buildable Blocks| buildings]]. Builders will pick up stone automatically, while archer and knight need to do it manually by presssing the [[Controls| drop and pickup key]]. The same key can be used to drop resources for the builder. <br />
<br />
Any class can use stones to load [[catapults]]. <br />
</onlyinclude><br />
===[[Objects|Object]] reference===<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Item name<br />
! How to mine one item<br />
|-<br />
| rowspan="2" align="center" | [[File:Rockmaterial.png]]<br />
| rowspan="2" | Stone<br />
| <sup>1</sup>/<sub>12</sub> [[File:rock_16px.png|link=Rock]]<br />
|-<br />
| <sup>1</sup>/<sub>24</sub> [[File:thickrock_16px.png|link=Thick Rock]]<br />
|}<br />
<br />
===Used in:===<br />
<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Name<br />
! Explanation<br />
|-<br />
| align="center" | [[File:Spikes1.png]]<br />
| [[Spikes]]<br />
| '''10''' [[File:RockItemMini.png|link=Stone]]<br />
|-<br />
| align="center" | [[File:Stoneblock1.png]]<br />
| [[Castle Wall]]<br />
| '''10''' [[File:RockItemMini.png|link=Stone]]<br />
|-<br />
| align="center" | [[File:Wallblock1.png]]<br />
| [[Castle Back Wall]]<br />
| '''2''' [[File:RockItemMini.png|link=Stone]]<br />
|-<br />
| align="center" | [[File:BombWorkshop.png]]<br />
| [[Bomb Workshop]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]]<br />
|-<br />
| align="center" | [[File:ArrowWorkshop.png]]<br />
| [[Arrow Workshop]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]]<br />
|-<br />
| align="center" | [[File:SiegeWorkshop.png]]<br />
| [[Siege Workshop]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]] + '''30''' [[File:GoldItemMini.png|link=Gold]]<br />
|-<br />
| align="center" | [[File:Quarters.png]]<br />
| [[Quarters]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]]<br />
|-<br />
| align="center" | [[File:Catapult.png]]<br />
| [[Catapult]]<br />
| '''10''' [[File:RockItemMini.png|link=Stone]] used as projectile <br />
|-<br />
| align="center" | [[File:MechanicShop.png]]<br />
| [[Mechanic Workshop]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]]<br />
|-<br />
| align="center" | [[File:DemolitionShop.png]]<br />
| [[Demolition Workshop]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]] + '''30''' [[File:GoldItemMini.png|link=Gold]]<br />
|-<br />
| align="center" | [[File:Boulder.png]]<br />
| [[Boulder]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]]<br />
|}<br />
<br />
=Navigation=<br />
{{Objects_Nav}}<br />
<br />
[[Category:Objects]]</div>Raron//wiki.kag2d.com/wiki/StoneStone2012-04-05T09:24:22Z<p>Raron: Ok...Please turn this in templetes</p>
<hr />
<div>{{Build<br />
|Version = 281<br />
}}<br />
<onlyinclude><br />
Stone is one of the [[objects]] in the game. It is gathered by [[knights]] and [[builders]] through mining of [[Rock]] and [[Thick Rock]] and can be used by the [[builder]] to construct various [[Blocks#Buildable Blocks| buildings]]. Builders will pick up stone automatically, while archer and knight need to do it manually by presssing the [[Controls| drop and pickup key]]. The same key can be used to drop resources for the builder. <br />
<br />
Any class can use stones to load [[catapults]]. <br />
</onlyinclude><br />
===[[Objects|Object]] reference===<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Item name<br />
! How to mine one item<br />
|-<br />
| rowspan="2" align="center" | [[File:Rockmaterial.png]]<br />
| rowspan="2" | Stone<br />
| <sup>1</sup>/<sub>12</sub> [[File:rock_16px.png|link=Rock]]<br />
|-<br />
| <sup>1</sup>/<sub>24</sub> [[File:thickrock_16px.png|link=Thick Rock]]<br />
|}<br />
<br />
===Used in:===<br />
<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Name<br />
! Explanation<br />
|-<br />
| align="center" | [[File:Spikes1.png]]<br />
| [[Spikes]]<br />
| '''10''' [[File:RockItemMini.png|link=Stone]]<br />
|-<br />
| align="center" | [[File:Stoneblock1.png]]<br />
| [[Castle Wall]]<br />
| '''10''' [[File:RockItemMini.png|link=Stone]]<br />
|-<br />
| align="center" | [[File:Wallblock1.png]]<br />
| [[Castle Back Wall]]<br />
| '''2''' [[File:RockItemMini.png|link=Stone]]<br />
|-<br />
| align="center" | [[File:BombWorkshop.png]]<br />
| [[Bomb Workshop]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]]<br />
|-<br />
| align="center" | [[File:ArrowWorkshop.png]]<br />
| [[Arrow Workshop]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]]<br />
|-<br />
| align="center" | [[File:SiegeWorkshop.png]]<br />
| [[Siege Workshop]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]] + '''30''' [[File:GoldItemMini.png|link=Gold]]<br />
|-<br />
| align="center" | [[File:Quarters.png]]<br />
| [[Quarters]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]]<br />
|-<br />
| align="center" | [[File:Catapult.png]]<br />
| [[Catapult]]<br />
| '''10''' [[File:RockItemMini.png|link=Stone]] used as projectile <br />
|-<br />
| align="center" | [[File:MechanicShop.png]]<br />
| [[Mechanic Workshop]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]]<br />
|-<br />
| align="center" | [[File:DemolitionShop.png]]<br />
| [[Demolition Workshop]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]] + '''30''' [[File:GoldItemMini.png|link=Gold]]<br />
|-<br />
| align="center" | [[File:Boulder.png]]<br />
| [[Boulder]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]]<br />
|}<br />
<br />
=Navigation=<br />
{{Objects_Nav}}<br />
<br />
[[Category:Objects]]</div>Raron//wiki.kag2d.com/wiki/Castle_WallCastle Wall2012-04-04T11:47:38Z<p>Raron: Updated...Who put updated with build 349?</p>
<hr />
<div>{{Build<br />
|Version = 346<br />
}}<br />
{{Castle Wall|Block_overview}}<br />
The Castle Wall is one of the main castle building [[blocks]] constructed by [[builder]]s from [[stone]]. Aside from [[bedrock]], it is the most durable block in the game and as such it provides excellent defense and stability.<br />
Sometimes from a collapse a block can change position (fall down) or turn into a [[rubble]].<br />
<br />
[[Knights]] can not break castle walls, except with [[bombs]] which will break it in one hit if they explode within a one-block range. Archers have no way of destroying castle walls at all (exept kegs).<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#Build_319|Build 319]]''<br />
*Grapich for wang dungeons stone blocks are introduced <br />
*Kegs can destroy castle walls<br />
*New collapse system<br />
''[[Version_history#Build_190|Build 190]]''<br />
* added smoke on catapult rocks hit stone [meaning: castle wall]<br />
''[[Version_history#Build_80|Build 80]]''<br />
* rearranged block menu so castle wall and ladder are closest to mouse<br />
''[[Version_history#Build_39|Build 39]]''<br />
* new stone tiles graphics<br />
''[[Version_history#Build_24|Build 24]]''<br />
* destroying castle walls & doors takes twice the time<br />
}}<br />
<br />
==Navigation==<br />
{{Blocktypes_Nav}}<br />
<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]</div>Raron//wiki.kag2d.com/wiki/LanternLantern2012-04-02T14:19:57Z<p>Raron: Updated,removed stub sing and other related stuff.</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Lantern|Block_overview}}<br />
<br />
'''Lanterns''' are the only device in King Arthurs gold which produce light (except [[Quarters]] and [[bomb]]s ). They are currently available only to full [[premium]] members.<br />
<br />
When carried, they illuminate all [[blocks]] within the radius (default radius is 10 blocks). No block can stop the light from spreading so it goes underground and trough walls. Lanterns can be bought at a [[Mechanic Workshop]] for 5 [[coins]] and 5 [[wood]] in Zombie Fortress and premium servers. Certain servers will alter the cost, color and range of a lantern.<br />
<br />
Carrying a lantern takes up the C slot (where hearts, catapults and outposts go), so it is only possible to hold one lantern at a time.While holding it, pressing C will throw the lantern.Zombies are lured by lanterns so they can be used as baits.<br />
<br />
Lanterns can be destroyed with a [[knight]]s jab, explosive, collapses and [[builder]]s hit <br />
<br />
==Notes==<br />
*After a lantern is thrown, anybody from either team can pick it up or destroy it.<br />
<br />
*Massing lanterns doesnt not make there radius bigger.<br />
<br />
*Bombs can light up the area for few seconds when activated but dont have radius of a lantern.<br />
<br />
*Quarters have a light radius of a lantern but arent mobile.<br />
<br />
*A lantern can be loaded onto a [[catapult]].<br />
<br />
*Some servers can change color and radius of a lantern.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*Lanterns are introduced into the game for premium members.<br />
}}<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Raron//wiki.kag2d.com/wiki/Builder_ShopBuilder Shop2012-04-02T14:18:31Z<p>Raron: Read the stuff below :P</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Mechanic Workshop|Block overview}}<br />
The Mechanic Workshop is one of several types of workshops a [[builder]] can upgrade an [[Workshop|empty workshop]] into. It can be used by all classes to construct [[lantern]]. The successful upgrade generates a sound cue and adds a set of tools to the workshop. The Mechanic Workshop in normal mode produces only 1 kind of [[lantern]]. Though on some servers there is a option to buy several colored [[lantern]] and a mega [[lantern]]. Mechanic Workshops are for premium users only.<br />
<br />
==How to build==<br />
As a builder, stand in front of a [[Workshop]] and press the Use key (default: E), then choose the Mechanic Workshop.<br />
*[[Lantern]] can be bought for '''5''' [[File:WoodMini.png|link=Wood]] + 5 [[File:coin_16px.png|link=Coin]] (this is only default version)<br />
<br />
==Update History==<br />
''[[Version_history#319|Build 319]]''<br />
*First appearance of a Mechanic Workshop.<br />
<br />
==Navigation==<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}</div>Raron//wiki.kag2d.com/wiki/KegKeg2012-04-02T14:17:59Z<p>Raron: Nothing important</p>
<hr />
<div>{{Build<br />
|Version = 349<br />
}}<br />
{{Keg|Block overview}}<br />
<br />
'''Kegs''' are the most powerful explosive devices in King Arthur's Gold, coming in the form of barrels of gunpowder. They are currently available only to full [[premium]] members.<br />
<br />
When activated, they destroy all [[blocks]] within the explosive radius, including [[dirt]], [[bedrock]], and [[Castle Wall|stone blocks]]. Kegs can be bought at a [[Demolition Workshop]] for 30 [[coins]] in [[Zombie Fortress]]. Certain servers will alter the cost and explosive power of a keg.<br />
<br />
Carrying a keg takes up the C slot (where hearts, catapults and outposts go), so it is only possible to hold one keg at a time.While holding it, left click will light the fuse, and pressing C will throw the keg. It is recommended to throw it after lighting the fuse, to escape the explosion. <br />
<br />
[[Knights]] can use their shields while holding kegs, but cannot attack because left click will activate the keg. [[Builders]] can attack with their hammers, but cannot build for the same reason, and [[archers]] cannot fire arrows, but can pick them up.<br />
<br />
==Notes==<br />
*After a keg is activated and thrown, anybody from either team can pick it up and throw it again. A keg can kill the one who threw it, but will not hurt his/her allies.<br />
<br />
*Kegs can also explode when hit by a fully-charged [[arrow]], shot from either team. Therefore, archers must be very cautious when an ally passes by holding a keg.<br />
<br />
*Any nearby explosion will also trigger a keg, making chain reactions possible for compounded destruction. It also makes keg storage very dangerous. <br />
<br />
*Kegs and [[bombs]] are the only ways to destroy bedrock, although the radius of a keg is far greater then that of a bomb.<br />
<br />
*Knights can also use their shields to [[bomb jump]] when kegs explode.<br />
<br />
*A keg can be loaded onto a [[catapult]], but the timer will continue while it is loaded, so it may explode early.<br />
<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*Kegs are introduced into the game for premium members.<br />
}}<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Raron//wiki.kag2d.com/wiki/User_talk:IlluUser talk:Illu2012-04-02T07:49:45Z<p>Raron: </p>
<hr />
<div>Hey Illu, your code should work, sometimes things are weird, anyways I don't think it is really necessary to see what build the pages are in line with. If you have time to update to a certain build, why wouldn't you just update to the most recent? Often changes will break or modify functions that in the old builds were possible but in the new ones they are not, so if it comes to updating pages shouldn't you always orientate on the CURRENT build? <br />
I am not sure what the info of the build it is in line with helps an editor ... except if its the current one.--[[User:Wyeth|Wyeth]] 07:32, 23 November 2011 (UTC)<br />
*I was for example thinking of the following scenario: The next build (204) gets released. We update the current build number and try to update as many pages as possible but shortly after another build (205) gets released. And another (206). And another (207)...and so on.<br>Now we have some pages which are line with build 204, some which are in line with 205, etc. But we also might have a few pages which are still in line with the build 203 since we couldn't update the pages in time / the changes were to complex etc.<br>If we now know with which build a page is in line with we only need to check the changes between that build and the current one. With a message like "This page is/might not be up-to-date." we have to read all of it extensively and check if everything fits to the current build.<br>You get me now?--[[User:Illu|Illu]] 16:39, 23 November 2011 (UTC)<br />
<br />
*I do get what you mean, but optimal we shouldn't fall behind like that (and update the pages slowly over time asap). I just don't think its necessary, I see where you are comming from and its not like it hurts anyone, but I wouldn't bother with it... feel free to do as you please though, also get on IRC when you got time :D --[[User:Wyeth|Wyeth]] 17:09, 23 November 2011 (UTC)<br />
<br />
<br />
Came here to congrats you on a workaround on build changing. [[User:Raron|Raron]] 03:49, 2 April 2012 (EDT)</div>Raron//wiki.kag2d.com/wiki/WoodWood2012-04-01T11:25:08Z<p>Raron: *shop workshop not bank...</p>
<hr />
<div>{{Build<br />
|Version = 346<br />
}}<br />
<br />
Wood is one of the [[items]] of the game. It is gathered from [[tree]]s. Wood is used to build rooms that can be upgraded into one of many different types of specialized workshops. Wood can be drooped in form of a item or drooped in death. Since wood can regenerate it is suggested not to completely cut down trees around your base so you have resources when the round is near end. Wood can be received from trees, buildings or during the warmup time. There is also a mod on some servers enabling you to buy wood for gold coins from a "Shop" kind of workshop.<br />
<br />
===Item Reference===<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Item name<br />
! How to mine one item<br />
|-<br />
| align="center" | [[File:Woodmaterial.png]]<br />
| Wood<br />
| '''1/10''' x [[File:Treeblock1.png]] [[tree|tree block]]<br />
|}<br />
<br />
===Used in [[Blocks#Buildable_blocks|Constructed blocks]]===<br />
<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Block name<br />
! Placing of one block costs<br />
! Breaking of one block drops<br />
! Breaking takes<br />
|-<br />
| align="center" | [[File:Ladder.png]]<br />
| [[Ladder]]<br />
| '''2''' x [[File:Woodmaterial.png]]<br />
| '''2''' x [[File:Woodmaterial.png]]<br />
| 1 hit<br />
|-<br />
| align="center" | [[File:Door.png]]<br />
| [[Door]]<br />
| '''30''' x [[File:Woodmaterial.png]]<br />
| '''15''' x [[File:Woodmaterial.png]]<br />
| 1 hit ''(opened)'' <br> 7 hits ''(closed)''<br />
|-<br />
| align="center" | [[File:Drawbridgeblock1.png]]<br />
| [[Trap Bridge]]<br />
| '''20''' x [[File:Woodmaterial.png]]<br />
| '''10''' x [[File:Woodmaterial.png]]<br />
| 3 hits<br />
|-<br />
<br />
| align="center" | [[File:Workshopblock.png]]<br />
| [[Workshop]]<br />
| '''10''' x [[File:Woodmaterial.png]]<br />
| '''10''' x [[File:Woodmaterial.png]]<br />
| 1 hits<br />
|}<br />
<br />
===Used in [[Constructions]]===<br />
<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Constr. name<br />
! Placing costs<br />
! Breaking drops<br />
|-<br />
| align="center" | [[File:Workshop.png]]<br />
| [[Workshop]]<br />
| '''10''' [[File:WoodMini.png|link=Wood]]<br>Total: '''90''' [[File:WoodMini.png|link=Wood]]<br />
|?<br />
|-<br />
| align="center" | [[File:BombWorkshop.png]]<br>Upgrade from [[Workshop]]<br />
| [[Bomb Workshop]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]]<br />
|?<br />
|-<br />
| align="center" | [[File:ArrowWorkshop.png]]<br>Upgrade from [[Workshop]]<br />
| [[Arrow Workshop]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]]<br />
|?<br />
|-<br />
| align="center" | [[File:SiegeWorkshop.png]]<br>Upgrade from [[Workshop]]<br />
| [[Siege Workshop]]<br />
| '''50''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]] + '''30''' [[File:GoldItemMini.png|link=Gold]]<br />
|?<br />
|-<br />
| align="center" | [[File:Quarters.png]]<br>Upgrade from [[Workshop]]<br />
| [[Quarters]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]]<br />
|?<br />
|-<br />
| align="center" | [[File:MechanicShop.png|link=Mechanic Workshop]]<br>Upgrade from [[Workshop]]<br />
| [[Mechanic Workshop]]<br />
| '''30''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]]<br />
|?<br />
|}<br />
<br />
===Used in Production (Through Siege workshop)===<br />
<br />
{| class="wikitableShiny" border="1"<br />
! Image<br />
! Constr. name<br />
! Placing costs<br />
! Breaking drops<br />
! Breaking takes<br />
|-<br />
| [[File:Catapult.png]]<br />
| [[Catapult]]<br />
| '''120''' x [[File:Woodmaterial.png]] + 20 [[File:coin_16px.png]]<br />
| Nothing<br />
| 3 hits<br />
|-<br />
| [[File:Outpost.png]]<br />
| [[Outpost]]<br />
| '''120''' x [[File:Woodmaterial.png]] + 50 [[File:coin_16px.png]]<br />
| Nothing<br />
| ?<br />
|}<br />
<br />
==Update History==<br />
{{Update History<br />
|<br />
}}<br />
<br />
=Navigation=<br />
{{Objects_Nav}}<br />
<br />
[[Category:Items]]</div>Raron//wiki.kag2d.com/wiki/Archer_ShopArcher Shop2012-04-01T11:23:57Z<p>Raron: Just changed build number</p>
<hr />
<div>{{Build<br />
|Version = 346<br />
}}<br />
{{Arrow Workshop|Block overview}}<br />
The [[Arrow Workshop]] is one of the several types of [[Blocks|workshops]] a [[builder]] can upgrade an empty [[workshop]] into. It can be used by any [[class]] to purchase [[arrow]]s, which can be used by [[archer]]s. The successful upgrade generates a sound cue and adds an arrow to the workshop.<br />
<br />
Standing in front of the [[Blocks|workshop]] is required to use it.<br />
A single arrow costs one [[coin]]. One keystroke will buy a stack of 10 arrows if the player has 10 [[coin]]s or more.<br />
<br />
==How-to-build==<br />
First build a [[Workshop]], then upgrade it to an arrow workshop.<br />
Typically built next to a [[bomb workshop]] or near an archer setup. They are essential on maps with little to no trees. <br />
<br />
Also they are often built on sky bridges that construction has been halted on as a way to get more arrows without having to travel a long distance back down to the trees or at base level.<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
}}<br />
<br />
==Navigation==<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
==See also==<br />
*[[Blocks]]<br />
*[[Classes]]<br />
*[[Objects]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Template:CatapultTemplate:Catapult2012-04-01T11:22:15Z<p>Raron: Archers can pick up Catapults and run with them.Corrected.</p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Catapult<br />
|Full image=[[File:Catapult.png]]<br />
|Total cost='''120''' [[File:WoodMini.png|link=Wood]] + 20 [[File:coin_16px.png|link=Coin]]<br />
|Hits=20 hits<br />
|Yields='''10''' [[File:WoodMini.png|link=Wood]]<br />
|Function=Holding E:<br>Fire Mode, Loading Stone, Mount Yourself, Mount Object<br />
|Used=[[Classes|Everyone]]<br />
|Pickup=[[Classes|Everyone]]: Manual pickup<br />
|Produced=[[Siege Workshop]]<br />
}}<noinclude>[[Category:Data]]</noinclude></div>Raron//wiki.kag2d.com/wiki/CatapultCatapult2012-04-01T11:21:24Z<p>Raron: Updated with build 319 that is 346</p>
<hr />
<div>{{Build<br />
|Version = 346<br />
}}<br />
{{Catapult|Block_overview}}<br />
The Catapult is a portable siege weapon constructed in the [[Siege Workshop]].<br />
<br />
To pick up and move the catapult, press [C] while in front of it. While carrying a catapult, you can't jump as high as before and you become much slower. To throw the catapult, press [C] while carrying it. Enemy catapults can be picked up and stolen.<br />
A catapult can be destroyed not only by melee weapons, bombs and catapult projectiles, but also [[arrow]]s.<br />
<br />
==Usage==<br />
Holding [E] in front of the catapult will bring up its menu, which contains four options: 'Fire mode' on the top, 'Load Stones' to the right, 'Load Object' below, and 'Mount Yourself' to the left.<br />
<br />
To load up a catapult with stones, bring up the menu and select 'load stones' to the right. To shoot use the menu to change into fire mode, face the direction you want to fire, then hold down the left mouse button. The longer you hold the further you will shoot.<br />
Each catapult shot uses up 10 [[File:RockItemMini.png|link=Stone]].<br> <br />
<br />
To load a catapult with a bomb, light the bomb with [F] and put it on the catapult by pressing [E]. The catapult should not be currently firing for this to work. The bomb will explode only after it has been fired, so there is no danger of it exploding while mounted.<br />
<br />
==Tips==<br />
<br />
* The catapult fires three small rocks at a time and can be very deadly. A well placed, fortified catapult can keep the enemies at bay even when outnumbered.<br />
* Fired rocks will destroy ladders instantly, making catapults an effective counter against poorly built sky bridges.<br />
* Hold [E] in front of a catapult to bring up its menu, then select 'Mount Yourself' on the left to get on the catapult and have another team member launch you. For maximum distance, hold your shield up to parachute. <br />
* You can load a [[Bomb]], [[Boulder]], [[Lantern]] or [[Heart]] into a catapult for alternative applications.<br />
*You can load the [[Keg]] in a catapult but its timer doesnt stop so there is a chance that the keg explodes while loaded in a catapult.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*You can shoot kegs and boulders from a catapult<br />
''[[Version_history#262|Build 262]]''<br />
*Outposts and catapults are built in the siege workshop<br />
''[[Version_history#200|Build 200]]''<br />
*catapult fire progress is always displayed when in fire mode <br />
*fixed catapult not changing team on fire <br />
''[[Version_history#190|Build 190]]''<br />
*catapult fires more sideways <br />
*catapult uses 5 stone per shot <br />
*catapult loads much longer <br />
*catapult against catapult is more powerful <br />
*catapults don't regenerate <br />
*catapult rocks have more gravity <br />
*destroyed catapult drops half loaded stone the more vertical the catapult rocks the less damage they do <br />
*mount bomb on catapult (light bomb with [F] and then put on catapult with menu [E])<br />
''[[Version_history#137|Build 137]]''<br />
*added man catapult launching<br />
''[[Version_history#67|Build 67]]''<br />
*fixed catapult/tent resource icon red<br />
*fixed catapult rocks making sounds on die<br />
''[[Version_history#45|Build 45]]''<br />
*fixed infinite rock catapult exploit <br />
''[[Version_history#40|Build 40]]''<br />
*catapult can change rotate according to thrower <br />
*fixed catapult facing wrong direction for red team <br />
''[[Version_history#39|Build 39]]''<br />
*added catapult<br />
|}}<br />
<br />
=Navigation=<br />
{{Objects_Nav}}<br />
{{Blocktypes Nav}}<br />
<br />
[[Category:Weapons]]<br />
[[Category:Constructions]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]</div>Raron//wiki.kag2d.com/wiki/Talk:ShopTalk:Shop2012-04-01T11:04:29Z<p>Raron: Answered.</p>
<hr />
<div>wtf is a shop. This is not an in-game item. --[[User:ParaLogia|ParaLogia]] 18:21, 31 March 2012 (EDT)<br />
<br />
It is a new kind of workshop which became avalible since 319 (along with tunnels) but only for some modded servers.This should be in special section though.Check Beos ctf gold server or Europe guard vs world server.<br />
<br />
Also i hear its soon gona be default one soon.<br />
<br />
So if nothing else lets just leave it hidden.<br />
<br />
[[User:Raron|Raron]] 07:04, 1 April 2012 (EDT)</div>Raron//wiki.kag2d.com/wiki/User_talk:ParaLogiaUser talk:ParaLogia2012-03-31T19:50:36Z<p>Raron: :P :P</p>
<hr />
<div>Will it help if i ask nicely for a picture on : https://wiki.kag2d.com/wiki/Demolition_Workshop<br />
<br />
Or is there one and i missed it? [[User:Raron|Raron]] 12:10, 30 March 2012 (EDT)<br />
<br />
<br />
Nevermind...I found one you posted before [[User:Raron|Raron]] 16:58, 30 March 2012 (EDT)<br />
<br />
<br />
Ok now i need a Shop picture?<br />
<br />
Can you get one ?https://wiki.kag2d.com/wiki/Shop</div>Raron//wiki.kag2d.com/wiki/Template:WorkshopTemplate:Workshop2012-03-31T18:58:43Z<p>Raron: Undo revision 8252 by Ej (talk)</p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Workshop<br />
|Full image=[[File:Workshop.png]]<br />
|Part image=[[File:workshopblock.png]]<br />
|Total cost='''90''' [[File:WoodMini.png|link=Wood]]<br />
|Part cost= + '''10''' [[File:WoodMini.png|link=Wood]]<br />
|Hits=1 hits<br />
|Shape=[[File:Shape_3x3.png]]<br />
|Function=Pressing E: Upgrade to<br>[[Bomb Workshop]]: '''50''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]]<br>[[Arrow Workshop]]: '''30''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]]<br>[[Siege Workshop]]: '''50''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]] + '''30''' [[File:GoldItemMini.png|link=Gold]]<br>[[Quarters]]: '''30''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]]<br />
}}<noinclude>[[Category:Data]]</noinclude></div>Raron//wiki.kag2d.com/wiki/KegKeg2012-03-31T17:35:50Z<p>Raron: Wrong link fixed</p>
<hr />
<div>{{Keg|Block overview}}<br />
<br />
'''Kegs''' are the most powerful explosive devices in King Arthur's Gold, coming in the form of barrels of gunpowder. They are currently available only to full [[premium]] members.<br />
<br />
When activated, they destroy all [[blocks]] within the explosive radius, including [[dirt]], [[bedrock]], and [[Castle Wall|stone blocks]]. Kegs can be bought at a [[Demolition Workshop]] for 30 [[coins]] in [[Zombie Fortress]]. Certain servers will alter the cost and explosive power of a keg.<br />
<br />
Carrying a keg takes up the C slot (where hearts, catapults and outposts go), so it is only possible to hold one keg at a time.While holding it, left click will light the fuse, and pressing C will throw the keg. It is recommended to throw it after lighting the fuse, to escape the explosion. <br />
<br />
[[Knights]] can use their shields while holding kegs, but cannot attack because left click will activate the keg. [[Builders]] can attack with their hammers, but cannot build for the same reason, and [[archers]] cannot fire arrows, but can pick them up.<br />
<br />
==Notes==<br />
*After a keg is activated and thrown, anybody from either team can pick it up and throw it again. A keg can kill the one who threw it, but will not hurt his/her allies.<br />
<br />
*Kegs can also explode when hit by a fully-charged [[arrow]], shot from either team. Therefore, archers must be very cautious when an ally passes by holding a keg.<br />
<br />
*Any nearby explosion will also trigger a keg, making chain reactions possible for compounded destruction. It also makes keg storage very dangerous. <br />
<br />
*Kegs and [[bombs]] are the only ways to destroy bedrock, although the radius of a keg is far greater then that of a bomb.<br />
<br />
*Knights can also use their shields to [[bomb jump]] when kegs explode.<br />
<br />
*A keg can be loaded onto a [[catapult]], but the timer will continue while it is loaded, so it may explode early.<br />
<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*Kegs are introduced into the game for premium members.<br />
}}<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Raron//wiki.kag2d.com/wiki/BoulderBoulder2012-03-31T17:25:42Z<p>Raron: Had a typo at a link</p>
<hr />
<div>{{Boulder|Block overview}}<br />
<br />
'''Boulders''' are the most powerful kinetic devices in King Arthur's Gold, coming in the form of a ball of rock. They are currently available only to full [[premium]] members.<br />
<br />
When thrown, they will start to roll in general direction, damaging stuff they collide with.. Boulders can be bought at a [[Masonry Workshop]] for 50 [[stone]] in premium servers or [[Zombie Fortress]]. Certain servers will alter the cost and power of a boulder.<br />
<br />
Carrying a boulder takes up the C slot (where hearts, catapults and outposts go), so it is only possible to hold one boulder at a time.While holding it, press C and it will roll in targeted direction. It is recommended to throw while there are no allies in front of you since it damages them. <br />
<br />
[[Knights]] can use their shields to speed up the boulder speed.<br />
<br />
==Notes==<br />
*After a boulder is thrown, anybody from either team can pick it up and throw it again no matter for its speed if its timing is good enough. Boulders can damage any team.<br />
<br />
*Boulders have health points so if they take enough damage they will be destroyed.<br />
<br />
*Any nearby explosion will also damage the boulder, launching it in a random direction.<br />
<br />
*Boulders are controlled by server,so picture on your screen and real speed of boulder can be different.<br />
<br />
*Knights can also use their shields to defend against boulders.<br />
<br />
*There is a difference between a boulder from a [[catapult]] and a boulder from a [[Masonry Workshop]]<br />
<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#345|Build 345]]''<br />
*Boulders work on premium servers now<br />
''[[Version_history#319|Build 319]]''<br />
*Boulders are introduced into the game for premium members but only work at Zombie Fortress mode.<br />
}}<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Raron//wiki.kag2d.com/wiki/Template:BoulderTemplate:Boulder2012-03-31T17:24:48Z<p>Raron: Templete...I think i did it right</p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Boulder<br />
|Full image=[[File:Boulder.png]]<br />
|Used=[[Classes|Everyone]]<br />
|Pickup=[[Classes|Everyone]]: Manual pickup<br />
|Produced=[[File:MasonryShop.png|link=Masonry Workshop]]<br />
}}<noinclude>[[Category:Data]]</noinclude></div>Raron//wiki.kag2d.com/wiki/BoulderBoulder2012-03-31T17:22:44Z<p>Raron: Ok ive moved and rewritten this page...Templete comming soon...</p>
<hr />
<div>{{Boulder|Block overview}}<br />
<br />
'''Boulders''' are the most powerful kinetic devices in King Arthur's Gold, coming in the form of a ball of rock. They are currently available only to full [[premium]] members.<br />
<br />
When thrown, they will start to roll in general direction, damaging stuff they collide with.. Boulders can be bought at a [[Masonry workshop]] for 50 [[stone]] in premium servers or [[Zombie Fortress]]. Certain servers will alter the cost and power of a boulder.<br />
<br />
Carrying a boulder takes up the C slot (where hearts, catapults and outposts go), so it is only possible to hold one boulder at a time.While holding it, press C and it will roll in targeted direction. It is recommended to throw while there are no allies in front of you since it damages them. <br />
<br />
[[Knights]] can use their shields to speed up the boulder speed.<br />
<br />
==Notes==<br />
*After a boulder is thrown, anybody from either team can pick it up and throw it again no matter for its speed if its timing is good enough. Boulders can damage any team.<br />
<br />
*Boulders have health points so if they take enough damage they will be destroyed.<br />
<br />
*Any nearby explosion will also damage the boulder, launching it in a random direction.<br />
<br />
*Boulders are controlled by server,so picture on your screen and real speed of boulder can be different.<br />
<br />
*Knights can also use their shields to defend against boulders.<br />
<br />
*There is a difference between a boulder from a [[catapult]] and a boulder from a [[Masonry Workshop]]<br />
<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#345|Build 345]]''<br />
*Boulders work on premium servers now<br />
''[[Version_history#319|Build 319]]''<br />
*Boulders are introduced into the game for premium members but only work at Zombie Fortress mode.<br />
}}<br />
<br />
==Navigation==<br />
{{Class_Nav}}<br />
<br />
[[Category:Weapons]]</div>Raron//wiki.kag2d.com/wiki/Boulder_(ammo)Boulder (ammo)2012-03-31T16:54:17Z<p>Raron: Made new page about boulders and ill edit old one for mansory shop boulder.</p>
<hr />
<div>{{Build|<br />
Version=346}}<br />
<br />
'''Boulders''' are small round rocks that are dispersed in collections whenever [[bedrock]] is destroyed. They are also fired from [[catapults]]. Each shot launches three boulders at once.<br />
<br />
Boulders will damage and possibly kill any players they touch. A [[knight]] will get stunned and receive damage from a boulder even if shielded. However, the damage may be reduced by shielding, and it will stop the boulder(s), protecting nearby team mates. Typically, after a boulder is launched, it will bounce several times off of the ground or built structures before rolling to a stop. The boulder will do damage to all blocks except bedrock, and will instantly destroy [[Ladder|ladders]]. A boulder shot from a catapult will not hurt the allies of the one who shot it, passing through them instead.</div>Raron//wiki.kag2d.com/wiki/WorkshopWorkshop2012-03-31T15:28:15Z<p>Raron: Meh im kinda late with some stuff....Updated what needed a update</p>
<hr />
<div>{{Build<br />
|Version = 281<br />
}}<br />
{{Workshop|Block overview}}<br />
The Workshop is a construction (requires [[Builder]]). After a complete Workshop has been built, it can to be upgraded into several different types of specialized workshops:<br />
* [[Arrow Workshop]]: Allows players to purchase [[arrow]]s with [[coin]]s.<br />
* [[Bomb Workshop]]: Allows players to purchase [[bomb]]s with coins.<br />
* [[Siege Workshop]]: Allows players to build [[catapult]]s and [[outpost]]s.<br />
* [[Quarters]]: Heals players inside.<br />
* [[Demolition Workshop]] : Upgrade from a bomb workshop. Allows players to produce [[keg]]s<br />
* [[Mechanic Workshop]]: Allows players to build [[lantern]]s<br />
* [[Masonry Workshop]] : Allows players to build [[boulder]]s<br />
<br />
Workshops and specialized workshops are usable by players of both teams.<br />
<br />
==Construction==<br />
The Workshop block has to be placed in a 3x3 shape. Successful construction is signified by a sound.<br />
Note that damaging any of the individual blocks of any workshop will revert it to the "unfinished" status and thus render it not usable.<br />
<br />
Only 1 block has to be on a platform, thus a 3x3 workshop may be constructed on top of a 1x1 on top of any block other then a ladder or castle back wall.<br />
<br />
[[File:Workshops.jpg|left|thumb]]<br />
<br />
==Update History==<br />
{{Update History<br />
|''[[Version_history#319|Build 319]]''<br />
*Building cost of workshops nerfed<br />
*Quarters now produce light in darkness<br />
*Premiums can now buy new items<br />
*Ladders can be builded on workshops (if background wall is behind it)<br />
|''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
}}<br />
<br />
==Navigation==<br />
{{Blocktypes_Nav}}<br />
{{Objects_Nav}}<br />
<br />
==See also==<br />
*[[Blocks]]<br />
*[[Classes]]<br />
*[[Objects]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]<br />
[[Category:Workshops]]</div>Raron//wiki.kag2d.com/wiki/Template:Blocktypes_NavTemplate:Blocktypes Nav2012-03-31T15:23:50Z<p>Raron: Ok,ive update this wierd looking thingy with workshops...Who wannts pie?</p>
<hr />
<div>{{navbar<br />
|header = [[Blocks]]<br />
|body = [[Bedrock]]&nbsp;• [[Dirt]]&nbsp;• [[Gold Nugget]]&nbsp;• [[Rock]]&nbsp;• [[Thick Rock]]&nbsp;• [[Tree]]<br><br />
[[Workshop]]&nbsp;• [[Arrow Workshop]]&nbsp;• [[Bomb Workshop]]&nbsp;• [[Siege Workshop]]&nbsp;• [[Quarters]]&nbsp;•[[Masonry Workshop]]&nbsp;• [[Demolition Workshop]]&nbsp;• [[Mechanic Workshop]]&nbsp;• [[Castle Back Wall]]&nbsp;• [[Castle Wall]]&nbsp;• [[Gold Bullion]]&nbsp;• [[Ladder]]&nbsp;• [[Spikes]]&nbsp;• [[Team Door]]&nbsp;• [[Trap Bridge]]<br />
}}<noinclude>[[Category:Navi]]</noinclude></div>Raron//wiki.kag2d.com/wiki/User_talk:ParaLogiaUser talk:ParaLogia2012-03-30T20:58:15Z<p>Raron: ... :P</p>
<hr />
<div><br />
Will it help if i ask nicely for a picture on : https://wiki.kag2d.com/wiki/Demolition_Workshop<br />
<br />
Or is there one and i missed it? [[User:Raron|Raron]] 12:10, 30 March 2012 (EDT)<br />
<br />
<br />
Nevermind...I found one you posted before [[User:Raron|Raron]] 16:58, 30 March 2012 (EDT)</div>Raron//wiki.kag2d.com/wiki/User_talk:ParaLogiaUser talk:ParaLogia2012-03-30T16:10:01Z<p>Raron: :P</p>
<hr />
<div>Will it help if i ask nicely for a picture on : https://wiki.kag2d.com/wiki/Demolition_Workshop<br />
<br />
Or is there one and i missed it? [[User:Raron|Raron]] 12:10, 30 March 2012 (EDT)</div>Raron//wiki.kag2d.com/wiki/QuartersQuarters2012-03-30T16:05:22Z<p>Raron: Just updated with build</p>
<hr />
<div>{{Build<br />
|Version = 281<br />
}}<br />
{{Quarters|Block_overview}}<br />
The Quarters are a construction that a builder can upgrade an empty [[workshop]] into. The Quarters heal any player standing inside of it. The only other [[object]] ingame that has this same effect is the [[heart]]. Before the quarters were introduced changing classes at the [[tent]] or the [[outpost]] would heal you fully, leading to a lot of abuse.<br />
<br />
==Construction==<br />
The Quarters will heal any player standing in front of it. This will cost 2 [[coins]] for every half [[heart]] and happens slowly over time.<br />
<br />
Placement of quarters should be considered with great care, as it can be damaged quite easily and even worse, exploited by the enemy team. Thoughtlessly placed quarters can give the enemy team a big advantage.<br />
<br />
==Update History==<br />
{{Update History|<br />
''[[Version_history#319|Build 319]]''<br />
*Healing on premium servers is now free<br />
''[[Version_history#263|Build 263]]''<br />
*fixed quarters not healing if something in front of it <br />
''[[Version_history#262|Build 262]]''<br />
*Changed workshop building to an upgrade mechanism<br />
''[[Version_history#190|Build 190]]''<br />
* added castle room: quarters - gradually heals you for coins<br />
}}<br />
<br />
==Navigation==<br />
{{Objects_Nav}}<br />
{{Blocktypes_Nav}}<br />
<br />
==See also==<br />
*[[Workshop]]<br />
*[[Arrow Workshop]]<br />
*[[Bomb Workshop]]<br />
*[[Siege Workshop]]<br />
*[[Heart]]<br />
<br />
[[Category:Workshops]]<br />
[[Category:Blocks]]<br />
[[Category:Buildable]]</div>Raron//wiki.kag2d.com/wiki/Template:QuartersTemplate:Quarters2012-03-30T16:01:59Z<p>Raron: Ok this should do it...Hope i did it right</p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Quarters<br />
|Full image=[[File:Quarters.png]]<br>Upgrade from [[Workshop]]<br />
|Total cost=Free server : '''30''' [[File:RockItemMini.png|link=Stone]] + '''30''' [[File:WoodMini.png|link=Wood]] <br> Premium server : '''50''' [[File:WoodMini.png|link=Wood]]<br />
|Hits=1 hit<br />
|Shape=[[File:Shape_3x3.png]]<br />
|Yields=On first hit: '''10''' [[File:WoodMini.png|link=Wood]] <br> <br />
|Function=While standing in front:<br>1 [[File:halfheart.png|link=Heart]] per 2 [[File:Coin 16px.png|link=Coin]] or free on premium servers<br />
}}<noinclude>[[Category:Data]]</noinclude></div>Raron//wiki.kag2d.com/wiki/Template:Archer_ShopTemplate:Archer Shop2012-03-30T15:58:53Z<p>Raron: Ok im done...Just had a typo</p>
<hr />
<div>{{{{{1}}}|{{{2}}}<br />
|Name=Arrow Workshop<br />
|Full image=[[File:ArrowWorkshop.png]]<br>Upgrade from [[Workshop]]<br />
|Total cost= Free server : '''30''' [[File:RockItemMini.png|link=Stone]] + '''50''' [[File:WoodMini.png|link=Wood]] <br> Premium server : '''30''' [[File:WoodMini.png|link=Wood]]<br />
|Hits=1 hits<br />
|Shape=[[File:Shape_3x3.png]]<br />
|Yields=On first hit: '''10''' [[File:WoodMini.png|link=Wood]] <br />
|Function=Pressing E:<br>1 [[File:ArrowMini.png|link=Arrow]] = 1 [[File:coin_16px.png|link=Coin]]<br> sells in stacks of 10<br />
}}<noinclude>[[Category:Data]]</noinclude></div>Raron