Difference between revisions of "Dedicated autoconfig.gm"

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This is a GML script, located in Base/Scripts/, that loads a list of global variables (settings) for KAG.
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This is a [http://gmscript.com gamemonkey script], located in Base/Scripts/, that loads a list of global variables (settings) for KAG.
  
 
=== Server Variables ===
 
=== Server Variables ===

Revision as of 10:42, 8 January 2013

This is a gamemonkey script, located in Base/Scripts/, that loads a list of global variables (settings) for KAG.

Server Variables

sv_alloweditor 
If set to 1 players that have RCON can start map editor on server. Defaults to 1.
sv_allow_globals_mods 
If set to 1 global KAG moderators and admins (Guards) can kick/ban players on server. Defaults to 0. Recommended to set to 1 unless you have your own team of mods.
sv_compression 
Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server! Defaults to 1.
sv_deltapos_modifier 
Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase. Defaults to 1.
sv_enableIPv6 
Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!). Defaults to 1.
sv_enable_joinfull 
If set to 1 then privileged users (join_full seclev feature) may join the server when full. Defaults to 1.
sv_fastdeltas 
Faster deltas mean less CPU intensive but more bandwidth used. Defaults to 0.
sv_gold_only 
If set to 1 only premium account players can join (aka Gold Server). Defaults to 0.
sv_info 
Sets the server info displayed in server browser. A string, use backticks (`) to enclose the string.
sv_ip 
Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection. Defaults to 0. Recommended not to change.
sv_ipv6 
Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection. Defaults to blank. Recommended not to change.
sv_maxping 
Max ping allowed on server after which player is kicked. Large ping players will slow down server. Defaults to 450
sv_maxping_warnings 
Because of ping spikes, warnings are issued if a player has ping over max number. Defaults to 300.
sv_maxplayers 
Maximum number of players allowed ingame. Defaults to 8.
sv_maxhack_warnings 
Maximum amount of warnings where server thinks player is hacking. Defaults to 25.
sv_name 
Sets the server name displayed in server browser. A string, use backticks (`) to enclose the string.
sv_password 
Sets the server password. A string, use backticks (`) to enclose the string.
sv_port 
Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall. Defaults to 50301.
sv_preferAF 
Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available. Defaults to 0.
sv_rconpassword 
Sets the server remote console password. A string, use backticks (`) to enclose the string.
sv_register 
Whether or not to register this server with the master list. You likely only want this set to 0 if this is a firewalled private server. Defaults to 1.
sv_require_auth 
If set to 1 server checks client authentication via master server. Defaults to 1.
sv_reservedslots 
Number of reserved slots (additional slots on top of the max, accessible only to privileged players). Defaults to 0.
sv_spectatorslots 
Number of slots specifically for spectators. Set to 0 for spectators to use the same slot pool as every other player. Defaults to 0.
sv_tcpr 
Whether to enable the TCP RCON server on sv_port. Cannot be enabled on Windows. Defaults to 1.