Difference between revisions of "Team configs"

From King Arthur's Gold Wiki
Jump to: navigation, search
(Created page with "Team config files are CFG files that load specific settings for each team in KAG. They are usually named "team1.cfg" and "team2.cfg". An example team1.cfg might look like this: ...")
 
Line 28: Line 28:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
This gives the Blue Team a normal lives limit, sets the score limit for the team to 1, gives them some resources during the warmup period, and then a default set of resources for each player on spawn.
+
This gives the Blue Team a normal lives limit, sets the score limit for the team to 1, and gives them some resources during the warmup period.
 +
 
 +
== Config Variables ==
 +
 
 +
There are special configuration variables available to team config files. They are:
 +
 
 +
{| class="wikitable sortable"
 +
! Name
 +
! Type
 +
! Default Value
 +
! Description
 +
|-
 +
| name
 +
| string
 +
| "Default team"
 +
| Team name to be shown on scoreboard, team swap menu, and displayed after match is won.
 +
|-
 +
| classes
 +
| string ARRAY
 +
|
 +
| References to location of class configuration files (.cfg), delimited by semi-colon ';'.
 +
|-
 +
| emblem
 +
| string
 +
|
 +
| Reference to location of image to be associated with team (.png)
 +
|-
 +
| teamcolor
 +
| Color
 +
|
 +
| RGB Value that defines the color of team. Affects player character sprites and scoreboard colors.
 +
|-
 +
| unit_count
 +
| f32
 +
|
 +
| Amount of units (lives/respawns) for team. Value is multiplied by amount of players. 0 = no respawns, -1 = unlimited respawns.
 +
|-
 +
| score_limit
 +
| u16
 +
| 1
 +
| Number of times the enemy flag has to be captured to win.
 +
|-
 +
| stone_warmup
 +
| int
 +
| 0
 +
| Size of stone pile by tent when a new match begins. Slowly depletes.
 +
|-
 +
| wood_warmup
 +
| int
 +
| 0
 +
| Size of wood pile by tent when a new match begins. Slowly depletes.
 +
|-
 +
| gold_warmup
 +
| int
 +
| 0
 +
| Size of gold pile by tent when a new match begins. Slowly depletes.
 +
|-
 +
| arrows_warmup
 +
| int
 +
| 0
 +
| Size of arrow pile by tent when a new match begins. Slowly depletes.
 +
|-
 +
| bombs_warmup
 +
| int
 +
| 0
 +
| Size of bomb pile by tent when a new match begins. Slowly depletes.
 +
|-
 +
| stone_amount
 +
| int
 +
| 100
 +
| Amount of stone a player may take from the warmup-pile at one time.
 +
|-
 +
| wood_amount
 +
| int
 +
| 200
 +
| Amount of wood a player may take from the warmup-pile at one time.
 +
|-
 +
| gold_amount
 +
| int
 +
| 50
 +
| Amount of gold a player may take from the warmup-pile at one time.
 +
|-
 +
| arrows_amount
 +
| int
 +
| 25
 +
| Amount of arrows a player may take from the warmup-pile at one time.
 +
|-
 +
| bombs_amount
 +
| int
 +
| 1
 +
| Amount of bombs a player may take from the warmup-pile at one time.

Revision as of 15:16, 8 January 2013

Team config files are CFG files that load specific settings for each team in KAG. They are usually named "team1.cfg" and "team2.cfg".

An example team1.cfg might look like this:

classes = Rules/CTF/builder.cfg; Rules/CTF/knight.cfg; Rules/CTF/archer.cfg
 
name = Blue Team
emblem = GUI/emblem1.png
teamcolor = 29; 133; 171
 
unit_count = 6     # units in team = unit_count * number of players; 0 one life; -1 unlimited
score_limit = 1    # score_limit; 0 no limit
 
spawn_type = 0
 
stone_warmup = 1500
wood_warmup = 2500
gold_warmup = 100
arrows_warmup = 500
bombs_warmup = 0
 
stone_amount = 150
wood_amount = 250
gold_amount = 10
arrows_amount = 40
bombs_amount = 0

This gives the Blue Team a normal lives limit, sets the score limit for the team to 1, and gives them some resources during the warmup period.

Config Variables

There are special configuration variables available to team config files. They are:

Name Type Default Value Description
name string "Default team" Team name to be shown on scoreboard, team swap menu, and displayed after match is won.
classes string ARRAY References to location of class configuration files (.cfg), delimited by semi-colon ';'.
emblem string Reference to location of image to be associated with team (.png)
teamcolor Color RGB Value that defines the color of team. Affects player character sprites and scoreboard colors.
unit_count f32 Amount of units (lives/respawns) for team. Value is multiplied by amount of players. 0 = no respawns, -1 = unlimited respawns.
score_limit u16 1 Number of times the enemy flag has to be captured to win.
stone_warmup int 0 Size of stone pile by tent when a new match begins. Slowly depletes.
wood_warmup int 0 Size of wood pile by tent when a new match begins. Slowly depletes.
gold_warmup int 0 Size of gold pile by tent when a new match begins. Slowly depletes.
arrows_warmup int 0 Size of arrow pile by tent when a new match begins. Slowly depletes.
bombs_warmup int 0 Size of bomb pile by tent when a new match begins. Slowly depletes.
stone_amount int 100 Amount of stone a player may take from the warmup-pile at one time.
wood_amount int 200 Amount of wood a player may take from the warmup-pile at one time.
gold_amount int 50 Amount of gold a player may take from the warmup-pile at one time.
arrows_amount int 25 Amount of arrows a player may take from the warmup-pile at one time.
bombs_amount int 1 Amount of bombs a player may take from the warmup-pile at one time.