Difference between revisions of "Config Commands"

From King Arthur's Gold Wiki
Jump to: navigation, search
(Created page with "Various commands are available to .gm files when they are loaded. They can be run in any .gm file during server load, or run using RCON. All commands must end with a semicolon (;...")
(No difference)

Revision as of 16:48, 8 January 2013

Various commands are available to .gm files when they are loaded. They can be run in any .gm file during server load, or run using RCON. All commands must end with a semicolon (;).

Commands

LoadRules("path/to/rules.cfg");
Loads a gamemode rules file, such as a gamemode.cfg file. This file must be a "cfg" file, and will adjust the rules for the server. It requires a map restart to take effect.
LoadMap("Rules/MODE/gamemode.cfg");
LoadMap("path/to/map.cfg/or/map.gm");
Loads a map .png or .gm file. Will automatically restart the round and load the map if run. Example:
LoadMap("Rules/MODE/Maps/mymap.gm");
addBlob(`item-name`, `Path/To/Entity/File.cfg`,Xposition,Yposition,Team);
Loads a named entity at the given X and Y position, for the given team (0 = blue, 1 = red, 3 = neutral). For example, this loads a lantern for Red at 64x64 on the map:
addBlob(`mylantern`, `Entities/Items/Lantern.cfg`,64 ,64,0);
waterLevel(123);
Sets the water level at the specified number of tiles from the bottom of the map. The game mode config variable "water_suddendeath" must be set to true for this to work. Example to load the water at 20 tiles from the bottom of the map:
waterLevel(20);


See Also