Difference between revisions of "Class configs"

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(Created page with "Class config files are CFG files that load specific settings for each class type in KAG. They are usually named "knight.cfg" or the name of the class and .cfg. An example knight...")
 
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Class config files are CFG files that load specific settings for each class type in KAG. They are usually named "knight.cfg" or the name of the class and .cfg.
 
Class config files are CFG files that load specific settings for each class type in KAG. They are usually named "knight.cfg" or the name of the class and .cfg.
  
 +
'''NOTE''': When editing .cfg and .gm files, ''make sure'' to copy them to a separate Rules/ subfolder with your own gamemode. Otherwise, they will get automatically overwritten during KAG updates.
 +
 +
== Example Configuration ==
 
An example knight.cfg might look like this:
 
An example knight.cfg might look like this:
  
<syntaxhighlight lang="apt_sources">
+
<syntaxhighlight lang="actionscript" enclose="div">  
inventory =
+
     
+
 
name = Knight
 
name = Knight
tool = Knight
 
 
emblem = GUI/knight_icon.png
 
emblem = GUI/knight_icon.png
 
      
 
      
Line 48: Line 48:
 
| string
 
| string
 
| "Default class"
 
| "Default class"
 +
| Name of class to be displayed in class menus.
 +
|-
 +
| emblem
 +
| string
 
|  
 
|  
 
+
| Reference to location of image to be shown in class menus. (.png)
 +
|-
 +
| actor_name
 +
| string
 +
|
 +
| Defines the type of entity for game engine purposes. Shouldn't be modified. Currently only "runner" is available.
 +
|-
 +
| actor_config
 +
| string
 +
|
 +
| Reference to location of class configuration file. (.cfg) Does not seem to be any longer used in latest KAG build.
 +
|-
 +
| actor_sprite_size
 +
| u16
 +
| 32
 +
| Defines the frame width of the sprite for animation purposes.
 +
|-
 +
| actor_sprite_male
 +
| string
 +
|
 +
| Reference to location of the body sprite-sheet to be used during animation when player selects male. (.png)
 +
|-
 +
| actor_sprite_female
 +
| string
 +
|
 +
| Reference to location of the body sprite-sheet to be used during animation when player selects female. (.png) Does not seem to be used at this given time.
 +
|-
 +
| actor_heads_size
 +
| u32
 +
| 16
 +
| Defines the frame width of the head sprite for animation purposes.
 +
|-
 +
| actor_heads_male
 +
| string
 +
|
 +
| Reference to location of the head sprite-sheet to be used during animation when player selects male. (.png)
 +
|-
 +
| actor_heads_female
 +
| string
 +
|
 +
| Reference to location of the head sprite-sheet to be used during animation when player selects male. (.png) Does not seem to be used at this given time.
 +
|-
 +
| default_health
 +
| float
 +
| 1.0
 +
| Amount of hearts for the class. Value is multiplied by 2. Setting this to 2.0 would give 4 hearts.
 +
|-
 +
| default_armor
 +
| float
 +
| 0
 +
| Not used currently.
 +
|-
 +
| stone_default
 +
| u8
 +
| 0
 +
| Amount of stone given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| wood_default
 +
| u8
 +
| 0
 +
| Amount of wood given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| gold_default
 +
| u8
 +
| 0
 +
| Amount of gold given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| arrows_default
 +
| u8
 +
| 0
 +
| Amount of arrows given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| bombs_default
 +
| u8
 +
| 0
 +
| Amount of bombs given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| stone_warmup
 +
| u8
 +
| 0
 +
| Amount of stone given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| wood_warmup
 +
| u8
 +
| 0
 +
| Amount of wood given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| gold_warmup
 +
| u8
 +
| 0
 +
| Amount of gold given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| arrows_warmup
 +
| u8
 +
| 0
 +
| Amount of arrows given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| bombs_warmup
 +
| u8
 +
| 0
 +
| Amount of bombs given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
 +
|-
 +
| max_zoom_out
 +
| u8
 +
| 0
 +
| Up to which zoom_lvl can be used. Maximum value is 3.
 +
|-
 +
| zoom_level_1
 +
| f32
 +
| -1.0
 +
| Overrides zoom_level_1 in gamemode configuration.
 +
|-
 +
| zoom_level_2
 +
| f32
 +
| -1.0
 +
| Overrides zoom_level_2 in gamemode configuration.
 +
|-
 +
| zoom_level_3
 +
| f32
 +
| -1.0
 +
| Overrides zoom_level_3 in gamemode configuration.
 +
|-
 +
| allowed_at_tent
 +
| bool
 +
| true
 +
| Toggles the ability to swap to this class at tents and outposts and upon respawn. Setting to false will prevent this class from being used.
 +
|-
 +
| knockback_scale
 +
| float
 +
| 1.0
 +
| Affects distance traveled when this class has been successfully attacked. Setting higher will make a larger knockback.
 
|}
 
|}
  
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You can create any sort of class configuration for your mod by adjusting the variables above.
 
You can create any sort of class configuration for your mod by adjusting the variables above.
 +
 +
=== 1-Heart Mode ===
 +
 +
To start the class with only one heart, you can set default_health:
 +
 +
<syntaxhighlight lang="actionscript" enclose="div">default_health = 0.5</syntaxhighlight>
  
 
= See also =
 
= See also =

Latest revision as of 15:11, 9 January 2013

Class config files are CFG files that load specific settings for each class type in KAG. They are usually named "knight.cfg" or the name of the class and .cfg.

NOTE: When editing .cfg and .gm files, make sure to copy them to a separate Rules/ subfolder with your own gamemode. Otherwise, they will get automatically overwritten during KAG updates.

Example Configuration

An example knight.cfg might look like this:

                                                         
name = Knight
emblem = GUI/knight_icon.png
   
actor_name = runner  
actor_config =
actor_sprite_size = 32
actor_sprite_male = Sprites/knightMale.png
actor_sprite_female = Sprites/knightFemale.png
actor_heads_size = 16
actor_heads_male = Sprites/MaleHeads.png
actor_heads_female = Sprites/FemaleHeads.png    

default_health = 1.5
default_armor = 0.0    

stone_default = 0
wood_default = 0
gold_default = 0
arrows_default = 0
bombs_default = 0
       
stone_warmup = 0
wood_warmup = 0
gold_warmup = 0
arrows_warmup = 0
bombs_warmup = 0

Config Variables

There are special configuration variables available to class config files. They are:

Name Type Default Value Description
name string "Default class" Name of class to be displayed in class menus.
emblem string Reference to location of image to be shown in class menus. (.png)
actor_name string Defines the type of entity for game engine purposes. Shouldn't be modified. Currently only "runner" is available.
actor_config string Reference to location of class configuration file. (.cfg) Does not seem to be any longer used in latest KAG build.
actor_sprite_size u16 32 Defines the frame width of the sprite for animation purposes.
actor_sprite_male string Reference to location of the body sprite-sheet to be used during animation when player selects male. (.png)
actor_sprite_female string Reference to location of the body sprite-sheet to be used during animation when player selects female. (.png) Does not seem to be used at this given time.
actor_heads_size u32 16 Defines the frame width of the head sprite for animation purposes.
actor_heads_male string Reference to location of the head sprite-sheet to be used during animation when player selects male. (.png)
actor_heads_female string Reference to location of the head sprite-sheet to be used during animation when player selects male. (.png) Does not seem to be used at this given time.
default_health float 1.0 Amount of hearts for the class. Value is multiplied by 2. Setting this to 2.0 would give 4 hearts.
default_armor float 0 Not used currently.
stone_default u8 0 Amount of stone given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
wood_default u8 0 Amount of wood given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
gold_default u8 0 Amount of gold given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
arrows_default u8 0 Amount of arrows given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
bombs_default u8 0 Amount of bombs given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable.
stone_warmup u8 0 Amount of stone given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
wood_warmup u8 0 Amount of wood given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
gold_warmup u8 0 Amount of gold given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
arrows_warmup u8 0 Amount of arrows given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
bombs_warmup u8 0 Amount of bombs given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable.
max_zoom_out u8 0 Up to which zoom_lvl can be used. Maximum value is 3.
zoom_level_1 f32 -1.0 Overrides zoom_level_1 in gamemode configuration.
zoom_level_2 f32 -1.0 Overrides zoom_level_2 in gamemode configuration.
zoom_level_3 f32 -1.0 Overrides zoom_level_3 in gamemode configuration.
allowed_at_tent bool true Toggles the ability to swap to this class at tents and outposts and upon respawn. Setting to false will prevent this class from being used.
knockback_scale float 1.0 Affects distance traveled when this class has been successfully attacked. Setting higher will make a larger knockback.

Customizing

You can create any sort of class configuration for your mod by adjusting the variables above.

1-Heart Mode

To start the class with only one heart, you can set default_health:

default_health = 0.5

See also