Difference between revisions of "Zombies (KAG Classic)"

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===Zombie===
 
===Zombie===
The "Brutes" are zombies that have managed to stay alive long enough to "evolve" into brutes. They get a little more musclemass, turn gray, and become tougher to kill. Whether it is transformation or just coincidence is currently unknown. This form is usually the starting form of fallen comrades, however. When downed, players must attack its body until it is destroyed, or it resurrects and continues on as if nothing had happened.
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The Zombies are skeletons that have managed to stay alive long enough to "evolve" into zombies. They get a little more musclemass, turn gray, and become tougher to kill. Whether it is actually transformation, or just coincidence is currently unknown. This form is usually the starting form of fallen comrades, however. When downed, players must attack its body until it is destroyed, or it resurrects and continues on as if nothing had happened.
  
 
===Wraith===
 
===Wraith===

Revision as of 22:10, 4 March 2012

This page is a stub.
Additional content/screenshots need to be added relating to Zombies.

The enemy in the new gamemode, "Zombie Fortress". They come out at night to attack the survivors in large hordes. Zombies crave human brains and flesh, and will do anything they can to get the survivors, such as teaming up in hordes to overwhelm them. They often climb upon each other to get over high walls or into tall towers. However, some zombies live in randomly generated dungeons or underground expanses. The underground zombies usually spawn out of a glowing purple altar instead of the map boundaries.

Zombie Varieties

These are the currently documented zombie species.

Skeleton

The cannon fodder. Toward the beginning of the game, this is mostly what you'll see. They are weak, even in numbers. Zombies can be killed in large groups very easily by the Knight. They appear the most like traditional zombies because of the initial lack of mutation, retaining their skin color and average human anatomy.

Zombie

The Zombies are skeletons that have managed to stay alive long enough to "evolve" into zombies. They get a little more musclemass, turn gray, and become tougher to kill. Whether it is actually transformation, or just coincidence is currently unknown. This form is usually the starting form of fallen comrades, however. When downed, players must attack its body until it is destroyed, or it resurrects and continues on as if nothing had happened.

Wraith

With an exaggerated torso and exposed ribcage(possible somehow used for flight?), these zombies can swiftly float around the map and blow things up. They catch fire, and then get very close to a nearby surface or entity and explode. This usually opens up a weak point for the other zombies to enter through and kill the humans inside. However, the explosion usually eliminates all zombies within a certain range, possibly giving a player time to fortify or rebuild the damaged spot. The Wraith does not attempt to avoid killing other zombies, and even targets them on occasion.

Zombie Knight

The most dangerous kind spotted yet. Although not actually a zombie crocodile, it looks very similar: It is green, has a wide open mouth, and it has claws, among other things. It can break through stone walls without the aid of a Wraith. The Zombie Knight is the most all-around dangerous zombie documented thus far.