Difference between revisions of "CBlob::setPosition"

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(Created page with "<onlyinclude> </onlyinclude> <syntaxhighlight lang="cpp"> void setPosition( Vec2f pos ) </syntaxhighlight> Object method of: CBlob Category:Scripting [[Category...")
 
 
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<onlyinclude>
 
<onlyinclude>
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Sets a new position for the blob.
 
</onlyinclude>
 
</onlyinclude>
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This function will set the new position for the blob.
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<syntaxhighlight lang="cpp">
 
<syntaxhighlight lang="cpp">
 
 
void setPosition( Vec2f pos )
 
void setPosition( Vec2f pos )
 
 
</syntaxhighlight>
 
</syntaxhighlight>
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 +
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Example from: Base/Rules/CommonScripts/Editor.as
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(This will create a block blob to player's mouse cursor position)
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<syntaxhighlight lang="cpp">
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CBlob @block = CreateBlob( "genericitem", "Entities/Structures/Stone/Block1x1.cfg" );
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block.setPosition(getControls().getMouseWorldPos());
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</syntaxhighlight>
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Object method of: [[CBlob]]
 
Object method of: [[CBlob]]
 
[[Category:Scripting]]
 
[[Category:Scripting]]
 
[[Category:Object Methods]]
 
[[Category:Object Methods]]

Latest revision as of 00:10, 29 September 2012

Sets a new position for the blob.


This function will set the new position for the blob.

void setPosition( Vec2f pos )


Example from: Base/Rules/CommonScripts/Editor.as (This will create a block blob to player's mouse cursor position)

CBlob @block = CreateBlob( "genericitem", "Entities/Structures/Stone/Block1x1.cfg" );
block.setPosition(getControls().getMouseWorldPos());


Object method of: CBlob