Difference between revisions of "CBlob::SetDead"

From King Arthur's Gold Wiki
Jump to: navigation, search
(Created page with "<onlyinclude> </onlyinclude> <syntaxhighlight lang="cpp"> void SetDead() </syntaxhighlight> Object method of: CBlob Category:Scripting Category:Object Methods")
 
Line 1: Line 1:
 
<onlyinclude>
 
<onlyinclude>
+
Sets blob dead
 
</onlyinclude>
 
</onlyinclude>
 
   
 
   
 
<syntaxhighlight lang="cpp">
 
<syntaxhighlight lang="cpp">
 
 
void SetDead()
 
void SetDead()
+
</syntaxhighlight>
 +
 
 +
Example (This example sets player's blob dead, which would force him to respawn and aquire new blob to play with):
 +
<syntaxhighlight lang="cpp">
 +
player.getBlob().SetDead();
 
</syntaxhighlight>
 
</syntaxhighlight>
 
   
 
   

Revision as of 21:58, 1 October 2012

Sets blob dead


void SetDead()

Example (This example sets player's blob dead, which would force him to respawn and aquire new blob to play with):

player.getBlob().SetDead();

Object method of: CBlob