Difference between revisions of "Scripting"

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(Basics)
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* [[Creating a Mod]]
 
* [[Creating a Mod]]
 
* [[Installing a Mod]]
 
* [[Installing a Mod]]
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* [[Adding a Mod to a Gamemode]]
  
 
Iunno, some stuff here about the general way of using scripts (relationship between .cfg and .as), proper way to add a new script, different ways of using scripts (rules, blobs, players?).
 
Iunno, some stuff here about the general way of using scripts (relationship between .cfg and .as), proper way to add a new script, different ways of using scripts (rules, blobs, players?).

Revision as of 22:36, 23 January 2013

Placeholder

KAG uses angelscript for scripting.

The angelscript documentation is very good and worth looking at as a start point: http://www.angelcode.com/angelscript/sdk/docs/manual/doc_script.html

Basics

Iunno, some stuff here about the general way of using scripts (relationship between .cfg and .as), proper way to add a new script, different ways of using scripts (rules, blobs, players?).

Basic info on what kind of things are bound. Global functions and properties and the various object types + their functions and properties.

How you create your own object type in scripts? I don't know this stuff yet.

Mention about onCommand, onInit and ProcessChat too

Mention #SERVER and #CLIENT and generally doing things server/client only.

Global Functions

Global functions are functions that are globally available to be called by any script.

Go to main article...


Global Properties

Global properties are variables that are globally available (for reading/writing) in any script.

Go to main article...


Objects

Something here about the general concept of objects and their types.

Go to main article...