Difference between revisions of "Mapcycle.cfg"
From King Arthur's Gold Wiki
Splittingred (Talk | contribs) (Created page with "Often loaded by the dedicated_autostart.gm file, this GML file sets the variable "mapcycle" with the cycle of maps, separated by a semicolon (;). <pre> mapcycle = Rules/CTF/...") |
m (syntaxhighlight) |
||
Line 1: | Line 1: | ||
− | Often loaded by the [[dedicated_autostart.gm]] file, this | + | Often loaded by the [[dedicated_autostart.gm]] file, this script creates the array "mapcycle" with the cycle of maps, separated by semicolons (;). |
− | < | + | <syntaxhighlight lang="ini" enclose="div"> |
mapcycle = Rules/CTF/Maps/mapname.png; | mapcycle = Rules/CTF/Maps/mapname.png; | ||
− | </ | + | </syntaxhighlight> |
− | It is | + | It is noteworthy that maps here can be either PNG's (.png), KAG (.kag) files, or gamemonkey scripts (.gm) files. Using a .gm file will allow you to run specific scripts prior to loading the map and during gameplay; however, you will need to call LoadMap in the .gm file. KAG map files will allow you to save entities such as rooms, lanterns, and other items not saveable by the png format. |
Revision as of 10:48, 8 January 2013
Often loaded by the dedicated_autostart.gm file, this script creates the array "mapcycle" with the cycle of maps, separated by semicolons (;).
mapcycle = Rules/CTF/Maps/mapname.png;
It is noteworthy that maps here can be either PNG's (.png), KAG (.kag) files, or gamemonkey scripts (.gm) files. Using a .gm file will allow you to run specific scripts prior to loading the map and during gameplay; however, you will need to call LoadMap in the .gm file. KAG map files will allow you to save entities such as rooms, lanterns, and other items not saveable by the png format.