Difference between revisions of "Hall"
From King Arthur's Gold Wiki
Line 1: | Line 1: | ||
− | |||
A big, capturable building that acts as spawn point, item/resource storing, research building and win condition. Go inside to capture, build workshops nearby, kick the enemy out of all their halls to win. There are usually 2-5 halls on a map, but there can be as many as the map creator chooses. | A big, capturable building that acts as spawn point, item/resource storing, research building and win condition. Go inside to capture, build workshops nearby, kick the enemy out of all their halls to win. There are usually 2-5 halls on a map, but there can be as many as the map creator chooses. | ||
On vanilla maps, halls currently start neutral, but you can use the blue/red spawn pixels for already converted halls. | On vanilla maps, halls currently start neutral, but you can use the blue/red spawn pixels for already converted halls. |
Revision as of 05:55, 8 August 2013
A big, capturable building that acts as spawn point, item/resource storing, research building and win condition. Go inside to capture, build workshops nearby, kick the enemy out of all their halls to win. There are usually 2-5 halls on a map, but there can be as many as the map creator chooses. On vanilla maps, halls currently start neutral, but you can use the blue/red spawn pixels for already converted halls.