DrawIconByName

From King Arthur's Gold Wiki
Revision as of 22:23, 28 September 2012 by Verrazano (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Draws an icon added by AddIconToken using its token name.


As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script.

This method is part of the GUI namespace so you need to prefix calls to it with 'GUI::'.

This method has two variants. They both specify the token name as a string and the position to draw the icon at with a position2di but one also specifies a scale factor for the icon as a float.

void GUI::DrawIconByName( const string &iconName, position2di pos )
void GUI::DrawIconByName( const string &iconName, position2di pos, f32 scale )

Example

void onRender(CRules@ this)
{	
	AddIconToken("$corpse$", "GUI/BodyIcon.png", dimension2di(32, 32), 0, SColor(255, 125, 25, 5));
	GUI::DrawIconByName("$corpse$", position2di(getScreenWidth()/2 - 50, getScreenHeight()/2 - 50), 2);
 
}

GUIIcon.png