Gamemode.cfg
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Revision as of 06:22, 8 January 2013 by Splittingred (Talk | contribs)
Variable | Type | Default Value | Description |
---|---|---|---|
output_history | bool | true | |
player_light_radius | u8 | 32 | Distance that a player automatically (without a light source) illuminates the tiles around them. |
minimap | bool | true | Toggles the display of the mini-map. |
max_zoom_out | u8 | 2 | Up to which zoom_lvl can be used. Maximum value is 3. |
zoom_level_1 | f32 | 2.0 | Maximum viewing scale. ("Zoom-in") |
zoom_level_2 | f32 | 1.0 | Default view scale. |
zoom_level_3 | f32 | 0.5 | Minimum view scale. ("Zoom-out") |
water_levelchange_time | s16 | 0 | Test this for time increment. Rate at which water level (defined in map file) will change. >0 = increase, <0 = decrease, 0 = no change. |
water_suddendeath | bool | false | Toggles water level change during sudden death (no units left). Based on water_levelchange_time. |
teams | string ARRAY | References to locations of team configuration files (.cfg), delimited by semi-colon ';' | |
gamemode_name | string | "Default mode" | Name of the gamemode to display in server browser and in-game. |
gamemode_info | string | "Mine or steal gold" | Additional info to be displayed in server browser and in-game during warm-up time. |
match_time_formula_a | u8 | 0 | Determines match time based on the formula m*(a*sqrt(b*x)) where x = number of players in team, m = map size 0.8<=m<=1.2 |
match_time_formula_b | u8 | 0 | Determines match time based on the formula m*(a*sqrt(b*x)) where x = number of players in team, m = map size 0.8<=m<=1.2 |
match_time_override | s16 | 0 | Length of game in minutes. Overrides match_time_formula if set to non-0. |
daycycle_speed | u16 | 0 | Amount of minutes full cycle of day / night. *Gold servers only. |
daycycle_start | f32 | 0.5 | Day/Night cycle position at start of match. 0.5 = noon. 0/1 = midnight. *Gold servers only. Values of the order 0.01 work. |
timepassed_teamwin | s8 | -1 | Defines which team wins when time-limit is reached. -1 means no team wins, draw occurs. 0 for Blue, 1 for Red. |
Variable: break_time Type: u16 Default Value: 0 Description: Defines warm-up time in minutes as a multiple of current players. Variable: break_time_static Type: s16 Default Value: -1 Description: Warm-up time in minutes. Overrides break_time. Variable: minimum_players_inteam Type: s8 Default Value: -1 Description: Amount of players on each team needed to start match. Type: bool Variable: autoassign_teams Default Value: false Description: Distributes players evenly amongst teams when connecting. Type: bool Variable: autoassign_classes Default Value: false Description: Assigns players a class when connecting based on current class distribution. Type: bool Variable: autoassign_inventory Default Value: false Description: ??? Type: bool Variable: do_ingame_autobalance Default Value: true Description: Periodically reassigns player teams during match. Variable: autobalance_tolerance Type: f32 Default Value: 0.15 Description: Percentage of team balance that will be tolerated by do_ingame_autobalance. Variable: red_team_size_ratio Type: f32 Default Value: 1.0 Description: Allows team 2 player-count to be disproportionate to team 1 by a defined factor. Variable: swap_team_cooldown Type: s32 Default Value: 1800 Description: Amount of time required to pass before player can swap teams (value / 30 = seconds). Variable: balance_teams_on_nextmap Type: bool Default Value: true Description: Distributes players when starting a new match based on their kills. Variable: playerrespawn_seconds Type: float Default Value: 3.0 Description: Amount of seconds to wait before respawning dead player. Variable: nearspawn_multiplier Type: float Default Value: 3.0 Description: Value multiplies playerrespawn_seconds if player dies near their spawn. Variable: death_points: Type: s16 Default Value: None Description: Amount that player score should be changed upon death (usually negative). Variable: kill_points Type: s16 Default Value: None Description: Amount that player score should be changed upon killing something (player / ai). Variable: selfkill_points Type: s16 Default Value: None Description: Amount that player score should be changed upon killing oneself (usually negative). Type: float Variable: attackdamage_modifier Default Value: 0.5 Description: Base value for calculating damage increments. Variable: falldamage_modifier Type: float Default Value: 1.0 Description: Multiplies base fall damage value. Variable: falldamage_threshold Type: float Default Value: 7.0 Description: Speed threshold to get stunned (not damaged) from a fall. Smaller value = lower speed. Variable: falldamage_constant Type: float Default Value: 5.0 Description: Speed needed to get damaged from a fall. Smaller value = lower speed. Variable: friendlydamage_modifier Type: float Default Value: 0.0 Description: Multiplies base damage value when attacking player on same team (0 = no team damage). Variable: map_indestructible Type: bool Default Value: false Description: Makes the map immune to almost all damage if true Variable: map_bedrock_indestructible Type: bool Default Value: false Description: Makes bedrock tiles immune to almost all damage if true Variable: builder_hit_damage Type: float Default Value: 0.5 Description: Damage done by builders on hit Variable: knight_jab_damage Type: float Default Value: 1.0 Description: Damage done by knights when jabbing Variable: knight_slash_damage Type: float Default Value: 1.5 Description: Damage done by knights when slashing Variable: stomp_vel Type: float Default Value: falldamage_constant Description: The velocity at which an actor can stomp another Variable: stomp_weak_damage Type: float Default Value: 1.0 Description: Damage done when weakly stomping, and damage taken by the stomper when strongly stomping someone. Variable: stomp_strong_damage Type: float Default Value: 2.0 Description: Damage when strongly stomping. Variable: wall_hit_damage Type: bool Default Value: false Description: Toggles application of fall damage when player impacts a wall. Variable: support_factor Type: s32 Default Value: 24 Description: The total support given by structures (-> larger numbers = more skybridges) Variable: support_added_vertical Type: s32 Default Value: 1 Description: The amount of support gained verticaly Variable: support_cost_ladder Type: s32 Default Value: 8 Description: The amount of support taken by a ladder horizontallly Variable: support_cost_bridge Type: s32 Default Value: 4 Description: The amount of support taken by a bridge horizontallly Variable: support_cost_castle Type: s32 Default Value: 4 Description: The amount of support taken by a castle block horizontallly Variable: support_cost_wood Type: s32 Default Value: 3 Description: The amount of support taken by a wood block horizontallly Variable: no_shadowing Type: bool Default Value: false / true Description: Toggles darkness/shadows. *Gold servers only. Variable: build_speed Type: s16 Default Value: 8 Description: Limits placement of blocks based on time passed. Smaller value = faster action. Variable: builder_hitspeed Type: s16 Default Value: 14 Description: Base value which determines attack / gather rate. Varies according to target type that's being 'hit'. Smaller value = faster action. Variable: knight_drawtime Type: s16 Default Value: 1 Description: ??? Variable: knight_maxthrow Type: s16 Default Value: 120 Description: Limits ??? of bombs thrown Variable: knight_maxpower Type: s16 Default Value: 28 Description: Limits ??? of bombs thrown Variable: knight_speed Type: s16 Default Value: 13 Description: Base value which determines attack / gather rate. Varies according to target type that's being 'hit'. Smaller value = faster action. Variable: shield_stomp_velocity Type: float Default Value: 5.25 Description: Minimum velocity that is needed to initiate a 'shield-stomp'. Variable: max_bombs Type: s16 Default Value: 3 Description: Maximum amount of bombs that can be carried by a player. Variable: build_arrow_speed Type: s16 Default Value: 25 Description: Rate at which arrows are created when gathering from trees. Smaller value = faster action. Variable: archer_dig_speed Type: s16 Default Value: 30 Description: Rate that archers can 'dig' through 'dirt' tiles. Smaller value = faster action. Variable: archer_drawtime Type: s16 Default Value: 19 Description: Required delay before player is able to shoot. Variable: sword_knockdown Type: s16 Default Value: 12 Description: Amount of time victim is stunned after a successful 'slash'. Variable: small_sword_knockdown Type: s16 Default Value: 0 Description: Amount of time victim is stunned after being 'jabbed'. Variable: arrow_knockdown Type: s16 Default Value: 0 Description: Amount of time victim is stunned after an uncharged arrow attack. Variable: charged_arrow_knockdown Type: s16 Default Value: 12 Description: Amount of time victim is stunned after an fully-charged arrow attack. Variable: resupply_time Type: s16 Default Value: 180 Description: Amount of time you can swap classes and still get proper materials on the tent. Stepping off tent cancels it. Variable: knight_reset_timer_on_hit Type: bool Default Value: false Description: For raron, sets knights "attack" charge to reset when they are hit. Variable: archer_maxpower Type: s16 Default Value: 66 Description: Determines amount of time required to charge arrow shots. Smaller value = faster action. Variable: archer_nodamage_vel Type: float Default Value: 1.0 Description: Minimum arrow velocity required for to apply damage to target. Variable: archer_max_vel Type: float Default Value: 15.0 Description: Maximum velocity an arrow can achieve when fully charged. Also determines arrow travel distance. Variable: archer_slow_arrow_damage Type: float Default Value: 0.5 Description: Amount of damage dealt when arrow is traveling slowly. Based on attackdamage_modifier. Variable: archer_normal_arrow_damage Type: float Default Value: 1.0 Description: Amount of damage dealt when arrow is traveling at a medium pace. Based on attackdamage_modifier. Variable: archer_charged_arrow_damage Type: float Default Value: 1.5 Description: Amount of damage dealt when arrow is traveling at at it's fastest pace. Based on attackdamage_modifier. Variable: archer_shoot_arrow_ondeath Type: bool Default Value: false Description: Allows a dying archer to release a previously charged arrow upon death. Variable: min_shieldbash_horiz_vel Type: float Default Value: 1.15 Description: Minimum horizontal velocity required to apply shield-bash stun to victim where 1 = running speed. Variable: max_shieldbash_push Type: float Default Value: 3.5 Description: Maximum velocity applied to victim after being successfully shield bashed where 1 = running speed. Variable: shieldbash_push_factor Type: float Default Value: 2.0 Description: The amount that a shieldbash pushes. Variable: shieldbash_uppysidey_ratio Type: float Default Value: 0.5 Description: The angle of the push, between 0 (all up) and 1 (all side) (I think) Variable: shieldbash_knockdown Type: s16 Default Value: 5 Description: Amount of time victim is stunned after being successfully shield bashed. Variable: clientside_shieldbash Type: bool Default Value: false Description: Toggles whether shield bash happens on client or on server. Variable: can_shieldbash Type: bool Default Value: false Description: Toggles the shield bash ability. Variable: collide_when_crouching Type: bool Default Value: false Description: Toggles entity collisions when player is in crouched position. Variable: can_glide_when_bombjumping Type: bool Default Value: None Description: Toggles ability to shield glide after successfully bomb jumping. Variable: bomb_jump_scale Type: f32 Default Value: None Description: Scales the base "jump" velocity when bomb jumping. Variable: mapresource_thickstone Type: u8 Default Value: 4 Description: Amount of stone given to player per hit when gathering from 'thick stone' tiles. Variable: mapresource_stone Type: u8 Default Value: 2 Description: Amount of stone given to player per hit when gathering from 'stone' tiles. Variable: mapresource_tree Type: u8 Default Value: 6 Description: Amount of wood given to player per hit when gathering from 'tree' tiles. Variable: mapresource_arrow Type: u8 Default Value: 1 Description: Amount of arrows given to player (archer) per hit when gathering from 'tree' tiles. Variable: mapresource_gold Type: u8 Default Value: 2 Description: Amount of gold given to player per hit when gathering from 'gold' tiles. Variable: unlimited_resources Type: bool Default Value: false Description: Toggles inventory reduction of materials from player when placing tiles. Variable: unlimited_ammo Type: bool Default Value: false Description: Toggles inventory reduction of arrows and bombs from player. Variable: force_weightclass Type: u8 Default Value: 0 Description: ??? not implemented? Variable: fog_of_war Type: u8 Default Value: None Description: ??? definitely not implemented... Variable: auto_bots Type: bool Default Value: None Description: ??? needs testing Variable: switch_teams_onrestart Type: bool Default Value: None Description: Automatically swaps all players team association when a new match starts. Variable: new_sacks_in_tent Type: bool Default Value: yes Description: Makes tents not give resources during warm up according to resource_warmup at builder.cfg, knight.cfg, archer.cfg. This variable could be read as “tent_doens't_give_resources_during_warmup”. Also if set to yes, resource_default at builder.cfg, knight.cfg, archer.cfg will have no effect. Variable: sacks_count Type: u8 Default Value: None Description: ??? no longer valid? Variable: gold_score_percentage Type: u8 Default Value: 0 Description: ??? no longer valid? Variable: heart_fallout_probability Type: u8 Default Value: None Description: Toggles hearts appearing when a player dies. 0 - no hearts; 1 - every death; 2.. - randomly probability of 2... Variable: flags_count Type: u8 Default Value: 0 Description: Amount of flags that spawn at tent for each team. Variable: flags_score Type: u8 Default Value: 1 Description: Amount of score given to a team when an enemy flag is successfully captured. (doesn’t work) Variable: flags_respawn Type: bool Default Value: false Description: respawns flag to spawn point if it exits the battlefield. Variable: flags_return Type: bool Default Value: false Description: Returns flag to spawn point of touched by a friendly player. Variable: spawn_tent_onstart Type: bool Default Value: true Description: Spawns a tent, with flag, at points defined by map (and map generators). Variable: restartmap_onlastplayer_disconnect Type: bool Default Value: true Description: Starts a new match when there are no players on server. Variable: nocollapsing_nearspawn Type: bool Default Value: true Description: Toggles the prevention of tiles surrounding spawn-point being broken by a 'friendly' player (same team). AKA Anti-grief. Variable: mirrormap Type: bool Default Value: true Description: Toggles horizontal reflection of the left side of a generated map. Variable: coins_death_drop_percentage Type: u8 Default Value: 20 Description: Amount of coins a player will drop upon death, as a percentage of total. Variable: coins_damage_enemy Type: u8 Default Value: 5 Description: Amount of coins player will receive when player attacks an enemy successfully. Variable: coins_build_percentage Type: u8 Default Value: 20 Description: Amount of coins given to player when placing tiles based on percentage of material used. Variable: coins_bomb_cost Type: u8 Default Value: 20 Description: Amount of coins required and deducted from player when purchasing a bomb from a workshop. (not in use anymore, price set on “room_config” file) Variable: coins_arrows_cost Type: u8 Default Value: 1 Description: Amount of coins required and deducted from player when purchasing an arrow from a workshop. (not in use anymore, refer to price set on “room_config” file) Variable: coins_heal_cost Type: u8 Default Value: 5 Description: Amount of coins required and deducted from player when being healed at a workshop. (not in use anymore, price set on “room_config” file) Variable: room_config Type: string Default Value: "Entities/Rooms/CTF_Room.cfg" Description: Reference to the configuration file that defines workshops and their functions. Variable: zombie_portal_config Type: string Default Value: "" Description: Reference to the configuration file that defines zombie portals (spawners). Variable: party_mode Type: bool Default Value: false Description: Enables migrants and functionality for followers. Overrides unit-count variables. Variable: warmup_barrier Type: bool Default Value: true Description: Enables one barrier from ⅓ to ⅔ of map that prevents movement during warmup.