Class configs
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Revision as of 17:25, 8 January 2013 by Splittingred (Talk | contribs)
Class config files are CFG files that load specific settings for each class type in KAG. They are usually named "knight.cfg" or the name of the class and .cfg.
NOTE: When editing .cfg and .gm files, make sure to copy them to a separate Rules/ subfolder with your own gamemode. Otherwise, they will get automatically overwritten during KAG updates.
Example Configuration
An example knight.cfg might look like this:
name = Knight emblem = GUI/knight_icon.png actor_name = runner actor_config = actor_sprite_size = 32 actor_sprite_male = Sprites/knightMale.png actor_sprite_female = Sprites/knightFemale.png actor_heads_size = 16 actor_heads_male = Sprites/MaleHeads.png actor_heads_female = Sprites/FemaleHeads.png default_health = 1.5 default_armor = 0.0 stone_default = 0 wood_default = 0 gold_default = 0 arrows_default = 0 bombs_default = 0 stone_warmup = 0 wood_warmup = 0 gold_warmup = 0 arrows_warmup = 0 bombs_warmup = 0
Config Variables
There are special configuration variables available to class config files. They are:
Name | Type | Default Value | Description |
---|---|---|---|
name | string | "Default class" | Name of class to be displayed in class menus. |
emblem | string | Reference to location of image to be shown in class menus. (.png) | |
actor_name | string | Defines the type of entity for game engine purposes. Shouldn't be modified. Currently only "runner" is available. | |
actor_config | string | Reference to location of class configuration file. (.cfg) Does not seem to be any longer used in latest KAG build. | |
actor_sprite_size | u16 | 32 | Defines the frame width of the sprite for animation purposes. |
actor_sprite_male | string | Reference to location of the body sprite-sheet to be used during animation when player selects male. (.png) | |
actor_sprite_female | string | Reference to location of the body sprite-sheet to be used during animation when player selects female. (.png) Does not seem to be used at this given time. | |
actor_heads_size | u32 | 16 | Defines the frame width of the head sprite for animation purposes. |
actor_heads_male | string | Reference to location of the head sprite-sheet to be used during animation when player selects male. (.png) | |
actor_heads_female | string | Reference to location of the head sprite-sheet to be used during animation when player selects male. (.png) Does not seem to be used at this given time. | |
default_health | float | 1.0 | Amount of hearts for the class. Value is multiplied by 2. Setting this to 2.0 would give 4 hearts. |
default_armor | float | 0 | Not used currently. |
stone_default | u8 | 0 | Amount of stone given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable. |
wood_default | u8 | 0 | Amount of wood given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable. |
gold_default | u8 | 0 | Amount of gold given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable. |
arrows_default | u8 | 0 | Amount of arrows given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable. |
bombs_default | u8 | 0 | Amount of bombs given to class when player spawns after warm-up. Overridden by new_sacks_in_tent gamemode variable. |
stone_warmup | u8 | 0 | Amount of stone given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable. |
wood_warmup | u8 | 0 | Amount of wood given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable. |
gold_warmup | u8 | 0 | Amount of gold given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable. |
arrows_warmup | u8 | 0 | Amount of arrows given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable. |
bombs_warmup | u8 | 0 | Amount of bombs given by tent during warm-up. Overridden by new_sacks_in_tent gamemode variable. |
max_zoom_out | u8 | 0 | Up to which zoom_lvl can be used. Maximum value is 3. |
zoom_level_1 | f32 | -1.0 | Overrides zoom_level_1 in gamemode configuration. |
zoom_level_2 | f32 | -1.0 | Overrides zoom_level_2 in gamemode configuration. |
zoom_level_3 | f32 | -1.0 | Overrides zoom_level_3 in gamemode configuration. |
allowed_at_tent | bool | true | Toggles the ability to swap to this class at tents and outposts and upon respawn. Setting to false will prevent this class from being used. |
knockback_scale | float | 1.0 | Affects distance traveled when this class has been successfully attacked. Setting higher will make a larger knockback. |
Customizing
You can create any sort of class configuration for your mod by adjusting the variables above.
1-Heart Mode
To start the class with only one heart, you can set default_health:
default_health = 0.5