DrawIconByName
From King Arthur's Gold Wiki
Draws an icon added by AddIconToken using its token name.
As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script.
This method is part of the GUI namespace so you need to prefix calls to it with 'GUI::'.
This method has two variants. They both specify the token name as a string and the position to draw the icon at with a position2di but one also specifies a scale factor for the icon as a float.
void GUI::DrawIconByName( const string &iconName, position2di pos ) void GUI::DrawIconByName( const string &iconName, position2di pos, f32 scale )
Example
void onRender(CRules@ this) { AddIconToken("$corpse$", "GUI/BodyIcon.png", dimension2di(32, 32), 0, SColor(255, 125, 25, 5)); GUI::DrawIconByName("$corpse$", position2di(getScreenWidth()/2 - 50, getScreenHeight()/2 - 50), 2); }