Difference between revisions of "Archer"

From King Arthur's Gold Wiki
Jump to: navigation, search
(Gameplay Tips)
(A few edits to make things clearer.)
Line 30: Line 30:
  
 
An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for archers to jump on, which allows them to climb over high structures.  
 
An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for archers to jump on, which allows them to climb over high structures.  
archer can carry a maximum of 250 arrows at once.
+
Archers can only carry a maximum of 250 arrows at once.
 
[[File:Archer_cursor.png|frame|alt=Archer's cursor| The cursor of an archer charging a shot.]]
 
[[File:Archer_cursor.png|frame|alt=Archer's cursor| The cursor of an archer charging a shot.]]
 
===[[Items|Item]] reference===
 
===[[Items|Item]] reference===
Line 45: Line 45:
 
==Gameplay Tips==
 
==Gameplay Tips==
  
* On most servers, Archers cannot damage themselves or teammates with arrows. They can, however, damage [[workshop]]s, [[catapult]]s or [[outpost]]s used by enemy team, gaining 5 coins per hit.
+
* On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage [[workshop]]s, [[catapult]]s or [[outpost]]s used by enemy team. 10 coins are awarded for hitting a catapult or outpost, while 5 coins are awarded for hitting a workshop.
  
 
* Archers are slower and don't jump as high when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
 
* Archers are slower and don't jump as high when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
Line 57: Line 57:
 
* Fire arrows at a wall while jumping against it to quickly scale it.
 
* Fire arrows at a wall while jumping against it to quickly scale it.
  
* Archers can only destroy dirt blocks, making them less suited for leading raids than the other classes. But because they can quick-climb walls using arrow-ladders, they may be able to climb an enemy tower before a Builder can get a ladder up or destroy team doors, and suppress the enemy while reinforcements arrive.
+
* Archers can only destroy dirt blocks, making them less suited for leading raids than the other classes. But because they can quick-climb walls using arrow-ladders, they may be able to climb an enemy tower before a builder can get a ladder up or destroy team doors, and suppress the enemy while reinforcements arrive.
  
* Laying prone with [S] allows the Archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the Archer when lying down.
+
* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.
  
 
* Climb trees to get a safe spot when defending your castle.
 
* Climb trees to get a safe spot when defending your castle.
  
* Because the Archer is able to collect fired arrows by right clicking, it is also possible to 'catch' arrows mid flight, but is very difficult to achieve due to latency and arrow speed.
+
* Because the archer is able to collect fired arrows by right clicking, it is also possible to 'catch' arrows mid flight, but is very difficult to achieve due to latency and arrow speed.
  
* When making arrows from trees, every right-click makes one arrow. Right-clicking when climbing the tree stuns the Archer.  
+
* When making arrows from trees, every right-click makes one arrow. Right-clicking when climbing the tree stuns the archer.  
  
* If any Knight/Builder hits a tree while an Archer is on it, it causes the Archer to fall. Jumping from tree to tree can help to avoid this.
+
* If any knight/builder hits a tree while an archer is on it, it causes the archer to fall. Jumping from tree to tree can help to avoid this.
  
 
* Archers can add/remove momentum from their shots if they move towards/away from the direction they are shooting.
 
* Archers can add/remove momentum from their shots if they move towards/away from the direction they are shooting.
  
* Since Build 572 Archers are able to stomp. To do that, you must fall down on enemy up from at least 6 blocks height, causing the to enemy take damage & stun for a short duration. The stomp damage is dependent of height. If the Knight shields, you will lose a heart and get stunned, while the Knight will get only stunned.
+
* Since Build 572 archers are able to stomp. To do that, you must fall down on enemy up from at least 6 blocks height, causing the to enemy take damage & stun for a short duration. The stomp damage is dependent of height. If you attempt to stomp a knight shielding upwards, you will lose a heart and get stunned, while the knight will get only stunned.
  
* While it may not seem readily obvious, Archers can be very deadly underground in the company of Knights and Builders, supplying suppressing fire to allow your team to advance.
+
* While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.
  
 
==Update History==
 
==Update History==

Revision as of 12:02, 3 May 2013

This page might not be up-to-date (build 590).
archer
Life: Heart.pngHeart.png
Type: Ranged

The Archer is a skilled warrior in ranged combat, using a bow to rain death from afar. The archer does not start with any arrows by default (unless enabled by the server), but has the ability to make them from trees or to buy them from an arrow workshop.

  • [Left click] - Aim, click and hold, release to shoot.
  • [Right click] - Make arrows from trees, collect fired arrows (even from dead/living bodies), destroy dirt and rubble blocks. If your bow is drawn you can right click to cancel your shot.
  • [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention.
  • [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point.
  • [F] - An alternate to releasing the left mouse button (used to fire). This will give you a slight time advantage over other archers who do not use the 'F' key as you will immediately begin to re-notch your bow after firing. This is also especially useful when quick-climbing walls using arrow-ladders.
  • [C] - Pick up/Drop objects and materials, including extra arrows that do not fit in your inventory; also quickly re-notches your bow without firing.


Bow

Archer drawing a bow
A bow drawn by an Archer

The bow is the archer's weapon of choice. It requires arrows as ammunition.

Aim with cursor by pressing left mouse. As the mouse button is held, different-colored dots will begin to appear in a circle formation around the cursor. These indicate the strength of the fired shot when the mouse button is released. Shots fired with gray dots are very weak, but these can be fired in relatively quick succession. A shot charged with red dots will go further and possibly do more damage. When the circle is completely lit, the dots turn into a yellow circle, indicating a full charge. A fully charged arrow will usually stun enemies, even shielded knights, and do the most damage. It will travel across a huge length of the battlefield before hitting the ground. If the mouse button is held too long, the charge will start decreasing again. It is usually faster to cancel the charge with a right click than to wait for the bow to charge up again.

Arrows

Arrow lowest and highest degree
Lowest and highest arrow degree

Arrows are one of the items of the game. They are used as ammunition by the archer, who can make them by chopping a tree (by right-clicking it). This yields one arrow for every hit, each tree segment holding a potential three arrows. Otherwise they can be obtained by buying them at an arrow workshop. It costs 1 coin per arrow, and each use spends ten coins at a time. Arrows stuck in terrain, buildings, or players can be taken by right-clicking. When an archer is killed, he will drop half the number of arrows in his inventory, and will respawn with the number of arrows for an archer (depending on server variables).

An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for archers to jump on, which allows them to climb over high structures. Archers can only carry a maximum of 250 arrows at once.

Archer's cursor
The cursor of an archer charging a shot.

Item reference

Image Item Name Obtained from
Arrow.png Arrow 13 x Treeblock1.png Tree Block

Gameplay Tips

  • On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage workshops, catapults or outposts used by enemy team. 10 coins are awarded for hitting a catapult or outpost, while 5 coins are awarded for hitting a workshop.
  • Archers are slower and don't jump as high when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
  • The faster an arrow flies the more damage it inflicts, to a maximum of 1.5 hearts.
  • Despite the red charge area being fairly big there are no variations in arrow speed between the beginning of the red charge and the end of the red charge. There are only 3 different levels of base speed and range.
  • A fully drawn arrow (yellow circle around the cursor) breaks a Knight's shield block for a moment, stunning him and allowing allies to attack. This tactic is useful against fortified enemies, especially if you can manage to synchronize with another Archer.
  • Fire arrows at a wall while jumping against it to quickly scale it.
  • Archers can only destroy dirt blocks, making them less suited for leading raids than the other classes. But because they can quick-climb walls using arrow-ladders, they may be able to climb an enemy tower before a builder can get a ladder up or destroy team doors, and suppress the enemy while reinforcements arrive.
  • Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.
  • Climb trees to get a safe spot when defending your castle.
  • Because the archer is able to collect fired arrows by right clicking, it is also possible to 'catch' arrows mid flight, but is very difficult to achieve due to latency and arrow speed.
  • When making arrows from trees, every right-click makes one arrow. Right-clicking when climbing the tree stuns the archer.
  • If any knight/builder hits a tree while an archer is on it, it causes the archer to fall. Jumping from tree to tree can help to avoid this.
  • Archers can add/remove momentum from their shots if they move towards/away from the direction they are shooting.
  • Since Build 572 archers are able to stomp. To do that, you must fall down on enemy up from at least 6 blocks height, causing the to enemy take damage & stun for a short duration. The stomp damage is dependent of height. If you attempt to stomp a knight shielding upwards, you will lose a heart and get stunned, while the knight will get only stunned.
  • While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.

Update History

Build 572

  • Archers can damage enemies by falling on top of them again.

Build 415

  • Archers no longer fully fall from the tree when it's been attacked. They re-grab the tree soon enough.

Build 360

  • Archer can pick up rubble rocks as arrows again

Build 359

  • Fixed archer can pick up rubble rocks as arrows

Build 319

  • Arrows are even faster now.
  • Arrows are now stopped by bridges (if more then 1 at full charge)
  • Full zoom is taken out.

Build 263

  • Arrows don't stick to shields

Build 262

  • Arrows stick to bodies

Build 200

  • Arrows now go through bridges

Build 190

  • Archer doesn't draw arrow if no arrows
  • Wood, stone, gold is automatically picked up only by builder; arrows by Archer; bombs by knight
  • Only 50% of arrows drop drom dead Archer
  • Bomb can destroy dropped arrows
  • Archers can climb trees
  • Archer has 3 firing options (indicated by cursor color): slow, normal and charged
  • Arrows are generally faster but have a lot more drag
  • Arrows damage is based on velocity (dragged/out of screen arrows are weaker)
  • Archer can cancel shot with [right mouse] click
  • Fixed arrows losing effectiveness when lobbying them
  • Archer stomp doesn't do damage
  • Archer charge cursor appears only after arrow is drawn
  • Fixed killed Archer arrow not firing
  • Moved arrow origin 2 pixel higher
  • Fixed 3 heart Archer

Build 67

  • Slow arrows give half damage

Build 40

  • Improved arrow collisions (from circle to line)

Build 32

  • Fixed arrow map collisions
  • Added fast arrow springy sound hit

Build 24

  • Added picking up old arrows
  • Start arrows increased to 10
  • Arrows can’t be fired immediately
  • Arrows are faster

Navigation