Blocks

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There are various block types. They can be mined by builders. Knights and archers can only destroy some block types and do not get the resources back from all of them. Blocks are affected by gravity, as seen here. Blocks can also fall if constructions aren't supported enough, as seen here.

Natural blocks

Image Block name One block yields Hits to mine
Bedrockblock6.png Bedrock Nothing Can not be broken
Dirtblock7.png Dirt Nothing 4 hits
Goldrockblock6.png Gold Nugget 20 GoldItemMini.png (4 per hit) 5 hits
Rockblock2.png Rock 24 RockItemMini.png (4 per hit) 6 hits
Thickrockblock1.png Thick Rock 36 RockItemMini.png (6 per hit) 6 hits, then becomes Rock 16px.png
(with 5 hits instead of 6)
Log.png Tree 6-8 Log.png (depends on height) 12 hits

Buildable blocks

This is only referencing the single blocks you place as a builder, not the finished construction. Read the respective pages or the overview for the health of each construction and what it yields (For example catapults work differently once they are actually constructed, this however only shows the values of the blocks while constructing it).

Image Block name Building of one block costs One block yields Hits to break

Template:Arrow Workshop Template:Bomb Workshop Template:Castle Back Wall Template:Castle Wall

CatapultMini.png Catapult 100 RockItemMini.png + 48 Coin 16px.png (2 per hit) 24 hits

Template:Gold Bullion

Ladder.png Ladder 10 WoodMini.png 0 WoodMini.png 3 hit

Template:Outpost

Spikes.png Spikes 30 RockItemMini.png 0 RockItemMini.png 2 hits
{{{Part image}}} Quarters Nothing {{{Hits}}}
Door2.png Team Door 50RockItemMini.png 25(5 per hit)RockItemMini.png 5 hits
Door.png Team Door 30 WoodMini.png 20(5 per hit) WoodMini.png 4 hits

Template:Trap Bridge

Collapsing

A collapsing structure.
(In motion.)

A structure collapses if no connection to a stable block is existent. Everything that is not connected will fall down and damage blocks that get hit. Different blocks have different "weight" and normally fall down in a straight line (with slight variation)

Stone blocks will destroy most other blocks (except stone and doors) immediately on impact, players getting hit by falling stone blocks instantly die aswell.

"Lightweight" blocks like ladders, drawbridges and stone will have less devastating effects. They won't kill players or damage most other blocks. Ladders normally get destroyed by any other block falling on them.

Support

Support is the attribute of some blocks to have other blocks placed upon them. Most blocks give support. Ladders will only support other ladders (maximum of 2 horizontally). Support normally works in any direction, as long as the placed block is connected to the supporting block. Unsupported blocks can't be placed. Solid blocks always add support.

Stability

Stability is the attribute of some blocks to "hold up" a structure. As long as a structure is connected on at least one side to a "stable" block it will not collapse.

Most blocks in the game are stable, including ladders. This can be confusing, as not every stable block adds support. A good example for this are ladders, which will add stability but no support, except for other ladders.

There are also some blocks that are solid, which means they will stay in the air and act as a "base" to build other blocks on them. Solid blocks are for example dirt, rock and thick rock. Basically what the ground is made up of in a normal match.

You need to create structures of stable blocks connected to at least one solid block. Destroying the "link" to the solid block will make the structure collapse.

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See also