Difference between revisions of "Day/Night Cycle"

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Revision as of 07:03, 14 November 2013

This page might not be up-to-date (build 939).

The Day/Night Cycle allows an additional level of tactics when playing KAG. During the night, players have low visibility which allows the enemy team to organise ambushes from the shadows. During the day, players can still use darkness to their advantage, however most cases this will be in caverns, underwater or in a tunnel.

When the day/night cycle was first implemented into the classic version of KAG, it's purpose was to provide a suitable time for the Zombies to attack. The devs also decided it would be a great addition to the other gamemodes so players could pull off ambushes, sneak attacks, etc.

At day visibility is at maximum. Players can see clearly. However as night approaches it becomes darker and darker, and the visibility reduces giving excitement to the game.

Night is the perfect time for players to sneak attack enemy flags. Lanterns can be build at a workbench or builders workshop (in CTF) - see Light Sources for full details.

Light Sources

There are several different light sources in the standard settings and more variations can be modded in and added to a servers configs. The standard light sources include:

  • Daylight (The whole map is visible but obviously only in the day) This excludes places that the light wont touch, for example deep underwater, in a deep cavern or in a long tunnel.
  • Lanterns: Lanterns can be created at a builders workshop (CTF) or a Workbench (TTH) and the standard price is 10 wood.
  • Quarters: Quarters are also a light source, although it is a secondary function. They provide a small radius of light around the workshop.
  • lit kegs and bombs: Lit kegs and bombs also create light although the amount of light they give is limited by their timers.
  • Player: The player gives off a faint radius of light, however this is purely on the client side and no other players can see your light radius, as they will have their own.

A few examples of modded lanterns are:

  • Different colored lanterns.
  • Different sized lanterns.
  • Floating Lanterns.

Note that these modded lanterns are only present in certain servers. There may also be other variants, these are just examples.


Day/Night Cycle in gamemodes other than Take the Halls

To enable day and night, simply open up the gamemode.cfg file, located Kagserv/Base/Rules/%your_game_mode_choice%/ and change the variables:

daycycle_speed                     = 0                  # 1 day = X minutes; / 0 no cycle
daycycle_start                     = 0.5        # 0.0 midnight; 0.5 - midday; 1.0 midnight