Difference between revisions of "Day/Night Cycle"

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The Day/Night Cycle was implemented before the Zombies update in order to create a suitable time for the zombies to attack. The devs decided it would also be a great addition to the other gamemodes so players could pull off ambushes, sneak attacks, etc.
 
The Day/Night Cycle was implemented before the Zombies update in order to create a suitable time for the zombies to attack. The devs decided it would also be a great addition to the other gamemodes so players could pull off ambushes, sneak attacks, etc.
  
During the day visibility is at maximum. Players can see clearly. However as night approaches the darkness of your screen incrises and visibility reduces giving excitement to the game.
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At day visibility is at maximum. Players can see clearly. However as night approaches it becomes darker and darker, and the visibility reduces giving excitement to the game.
  
Night is perfect time for players to sneak attack enemy flags and its the time when zombies come out and start attacking player castles ([Zombie Portal]]s spawn zombies at day though). Length of day and night can be configured but generally day is longer due to fact that building takes more then fighting.
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Night is the perfect time for players to sneak attack enemy flags. It's the time when zombies come out and start attacking player castles ([Zombie Portal]]s spawn zombies at day though). The length of day and night can be configured but generally the duration of a day is longer due to the fact that building takes more time than fighting.
 
==Lighting==
 
==Lighting==
The Day/Night Cycle comes hand-in-hand with the new lighting system, added in the same update (public [[Version history|build 319]]).
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The Day/Night Cycle comes hand-in-hand with the new lighting system, added in the same update ([[Version history#319|build 319]]).
  
  

Revision as of 02:28, 14 April 2012

Template:Premium

This page might not be up-to-date (build 360).

The Day/Night Cycle was implemented before the Zombies update in order to create a suitable time for the zombies to attack. The devs decided it would also be a great addition to the other gamemodes so players could pull off ambushes, sneak attacks, etc.

At day visibility is at maximum. Players can see clearly. However as night approaches it becomes darker and darker, and the visibility reduces giving excitement to the game.

Night is the perfect time for players to sneak attack enemy flags. It's the time when zombies come out and start attacking player castles ([Zombie Portal]]s spawn zombies at day though). The length of day and night can be configured but generally the duration of a day is longer due to the fact that building takes more time than fighting.

Lighting

The Day/Night Cycle comes hand-in-hand with the new lighting system, added in the same update (build 319).


Update History

Build 319

  • Day/Night Cycle is introduced