Difference between revisions of "Dirt"

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(damage is not negligible at all . And it definatel doesnt equal 2 builder pickaxe hits/guys does grasss really grow overtime?////also added in grass being flamable)
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[[Dirt]] is one of the natural [[blocks]] of the game. It has low durability, breaking after four hits, and drops no resources when mined.
 
[[Dirt]] is one of the natural [[blocks]] of the game. It has low durability, breaking after four hits, and drops no resources when mined.
  
[[Bombs]] will do negligible damage to dirt, doing damage equal to a couple of "hits". [[Keg]]s do much more damage, naturally. Destroying dirt leaves behind an indestructible dirt wall similar to the [[Back_Stone_Wall|stone backwall]]. Both dirt and dirt walls add [[Blocks#Stability|stability]] and [[Blocks#Support|support]] to fortifications.  
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[[Bombs]] will do damage to dirt, doing damage equal to one "hit". [[Keg]]s do much more damage, naturally, between 1-3 "hits" depending on the proximity dirt. Destroying dirt leaves behind an indestructible dirt wall similar to the [[Back_Stone_Wall|stone backwall]]. Both dirt and dirt walls add [[Blocks#Stability|stability]] and [[Blocks#Support|support]] to fortifications.  
  
 
===Grass===
 
===Grass===
Dirt blocks that appear at the surface of a map normally have grass growing both on the block and above it. Grass on the block is purely decorative and does not change the block at all. The grass above can be used as cover to hide a crouching archer. Grass has three levels of height, and will naturally grow over time. Knights can cut grass by jabbing or slashing the block with grass over it, builders can mine it like any other block to remove the grass.
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Dirt blocks that appear at the surface of a map normally have grass growing both on the block and above it. Grass on the block is purely decorative and does not change the block at all. The grass above can be used as cover to hide a crouching archer. Grass has three levels of height, and will naturally grow over time. [[Knight|Knights]] can cut grass by jabbing or slashing the block with grass over it, [[Builder|builders]] can mine it like any other block to remove the grass, and [[Archer|archers]] can set it on fire using [[Fire_Arrow|fire arrows]].
  
  

Revision as of 20:40, 14 May 2016

This page might not be up-to-date (build 360).
Dirt
Dirtblock1.png Dirtblock2.png Dirtblock3.png Dirtblock4.png Dirtblock5.png Dirtblock6.png Dirtblock7.png
Breaking yields Nothing
Hits to break 4 hits


Dirt Wall
Dirtwall.png
Hits to break Indestructible

Dirt is one of the natural blocks of the game. It has low durability, breaking after four hits, and drops no resources when mined.

Bombs will do damage to dirt, doing damage equal to one "hit". Kegs do much more damage, naturally, between 1-3 "hits" depending on the proximity dirt. Destroying dirt leaves behind an indestructible dirt wall similar to the stone backwall. Both dirt and dirt walls add stability and support to fortifications.

Grass

Dirt blocks that appear at the surface of a map normally have grass growing both on the block and above it. Grass on the block is purely decorative and does not change the block at all. The grass above can be used as cover to hide a crouching archer. Grass has three levels of height, and will naturally grow over time. Knights can cut grass by jabbing or slashing the block with grass over it, builders can mine it like any other block to remove the grass, and archers can set it on fire using fire arrows.



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