Difference between revisions of "Gameplay"

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The goal of the game is to collect 3/4 of the maps [[gold]].  
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Welcome to King Arthur's Gold. A PvP KotH/CTF game, played in a 2D world made from Block tiles to form Mountains, Caves, Valleys and more...
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Seperated into two teams, Red Vs Blue, players are pitted against each other in both a Race to gather the Most Gold, Kill one another to Rise to the Top of the Round Board and to Capture the Bags of the other team. But know that the first team that is able to accumulate the Target Gold Amount wins no matter if they are all dead. When you have collected Gold via mining or scavenging off players, you can place it into a Bag of your Colour by approaching it and pressing [e]. If you plan to steal your way to victory, just carrying the gold does not count, you need to take the Bag to your TENT, that is your Spawn Point, before it is recognized...
  
[[Gold]] can be acquired by the [[builder]], digging the [[gold]] and bringing it to the [[stash]].
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There are three Classes to choose from, they can be switched over at any time at a Camp, this is the Tent Background Tile that you spawn, at the start and whenever you die for some reason. By pressing the [f] key you can switch between the Solider, Archer or Miner. You can also Recover to full health and restock to base equipment by retreating to the Tent and switching through the classes back to your main. Each with different abilities and actions depending on where they are located...
  
However, [[gold]] can also be acquired by stealing the other team's [[stash]]. Simply go and grab it and bring it to your [[stash]].
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The Solider has a Shield and Sword to combat against others, along with Bombs which explode ala'Bomberman Style. They can be thrown or dropped depending on the amount of time the Action button is held for that, well, action. Team Mates will not be damaged from the bombs, but any opposing player will be killed instantly. The Solider is also able to use their shields in a couple of ways. By holding their shield in front of them, they can block any arrows, attacks or blast damage coming at them, they also become a wall of sorts, able to push players of both teams with their shield. Dangerous for team mates who wish to retreat behind their shields because they now can't pass. The Solider can also hold the shield above their head, which can protect them from damage coming from above, but can also turn themselves into a step for other players to jump on and over something. With his sword the Soldier can Mine himself but at a slower pace of a Miner, but they can Dig through Stone, Ladders and Doors...
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The Archer is the Ranged player, they use their Bows and Arrows to deal damage from afar and with good accuracy if skilled enough. While each arrow only removes one Health, constant rain of arrows can pin Soliders in position, pick off miners from afar due to the need of the player to zoom in and unaware of their surroundings and to pick off anyone who is not ready. An Archer can run out of Ammo quite quickly, so they will need to be quick on harvesting wood from trees to make their arrows or scavenge more off fallen archers around the battlefield. The distance an arrow will fly will be accounted to the amount of time the [RMB] is held down and the amount that it will fall will be from the angle it is lifted, so you will need to aim higher to hit something further. The Archer can not dig stone or gold, nor can they break down Doors or Ladders but they can dig through Soil...
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The Miner can make or break a Team. They present both the Goal hunter and the Defense builder. The miner is the only true miner because of his speed when mining. It is faster to gather gold and stone via a Miner due to that speed, but you are quite weak when it comes to combat unless in large mobs. The Miner is also the only Class that can place block which can be Ladders, Stone walls, Doors or even Catapult Pieces. They can also build Back walls which act as a way to build against a substance without building ladders or walls originally.

Revision as of 12:53, 4 June 2011

Welcome to King Arthur's Gold. A PvP KotH/CTF game, played in a 2D world made from Block tiles to form Mountains, Caves, Valleys and more... Seperated into two teams, Red Vs Blue, players are pitted against each other in both a Race to gather the Most Gold, Kill one another to Rise to the Top of the Round Board and to Capture the Bags of the other team. But know that the first team that is able to accumulate the Target Gold Amount wins no matter if they are all dead. When you have collected Gold via mining or scavenging off players, you can place it into a Bag of your Colour by approaching it and pressing [e]. If you plan to steal your way to victory, just carrying the gold does not count, you need to take the Bag to your TENT, that is your Spawn Point, before it is recognized...

There are three Classes to choose from, they can be switched over at any time at a Camp, this is the Tent Background Tile that you spawn, at the start and whenever you die for some reason. By pressing the [f] key you can switch between the Solider, Archer or Miner. You can also Recover to full health and restock to base equipment by retreating to the Tent and switching through the classes back to your main. Each with different abilities and actions depending on where they are located...

The Solider has a Shield and Sword to combat against others, along with Bombs which explode ala'Bomberman Style. They can be thrown or dropped depending on the amount of time the Action button is held for that, well, action. Team Mates will not be damaged from the bombs, but any opposing player will be killed instantly. The Solider is also able to use their shields in a couple of ways. By holding their shield in front of them, they can block any arrows, attacks or blast damage coming at them, they also become a wall of sorts, able to push players of both teams with their shield. Dangerous for team mates who wish to retreat behind their shields because they now can't pass. The Solider can also hold the shield above their head, which can protect them from damage coming from above, but can also turn themselves into a step for other players to jump on and over something. With his sword the Soldier can Mine himself but at a slower pace of a Miner, but they can Dig through Stone, Ladders and Doors...

The Archer is the Ranged player, they use their Bows and Arrows to deal damage from afar and with good accuracy if skilled enough. While each arrow only removes one Health, constant rain of arrows can pin Soliders in position, pick off miners from afar due to the need of the player to zoom in and unaware of their surroundings and to pick off anyone who is not ready. An Archer can run out of Ammo quite quickly, so they will need to be quick on harvesting wood from trees to make their arrows or scavenge more off fallen archers around the battlefield. The distance an arrow will fly will be accounted to the amount of time the [RMB] is held down and the amount that it will fall will be from the angle it is lifted, so you will need to aim higher to hit something further. The Archer can not dig stone or gold, nor can they break down Doors or Ladders but they can dig through Soil...

The Miner can make or break a Team. They present both the Goal hunter and the Defense builder. The miner is the only true miner because of his speed when mining. It is faster to gather gold and stone via a Miner due to that speed, but you are quite weak when it comes to combat unless in large mobs. The Miner is also the only Class that can place block which can be Ladders, Stone walls, Doors or even Catapult Pieces. They can also build Back walls which act as a way to build against a substance without building ladders or walls originally.