Difference between revisions of "Migrant"

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m (well migrants are completely different in beta so idk what to do)
m (lool that isn't up-to-date)
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{{Build
 
{{Build
 
|Version = 424
 
|Version = 424
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}}{{Needs_Content}}
 
<onlyinclude>{{ClassInfobox
 
<onlyinclude>{{ClassInfobox
 
|Image=Migrant.png
 
|Image=Migrant.png
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|Type=Neutral
 
|Type=Neutral
 
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[[Migrant]]s are the only friendly/neutral unit in the [[Zombie Fortress]] gamemode. They are "survivors" whom you can recruit and control.
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[[Migrant]]s are NPCs in the [[Take the Halls]] gamemode. They spawn at [[hall]]s and arerequired for [[factories]] to work.
 
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==Spawning==
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After a player builds a [[quarters]], a migrant will spawn during the day. They will enter  from the left or from the right of the map. If left unattended, they will most likely end up victims to the [[zombie]] horde, due to the fact that they are unarmed but for their hands. <includeonly>It is said that you can hear them scream at night, after watching them desperately trying to slap the zombies to death.</includeonly><br>By default, a migrant spawns with 3 [[hearts]], 200 [[wood]] and 35 [[arrow]]s. Therefore, it might be good to recruit some if you lack resources. The AI is not very advanced, so a migrant may be unable to pass many obstacles. Luckily, you can pick one up and carry it by pressing [C].
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==Recruitment==
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To recruit a migrant, you have to carry/lead him/her to a [[quarters]]. When there, you may press [E] to recruit. After recruiting a migrant, he/she will turn into an NPC ally with the [[builder]] [[class]]. To change the [[class]] of a NPC, you have to first press [R] to control it. Then, you have to move to a [[Knight Armory|knight armory]] or an [[Archery Range|archery range]]. When there, you may press [E] to change. A NPC is able to defend itself with the designated weapon of its class. However, since they don't have an advanced AI, you might want to watch them from time to time to ensure they don't die.
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==Movement==
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An unrecruited migrant can move by him/herself, but favors the direction where the player is located. After recruiting a migrant, you can hover your cursor over him/her while holding [R]. This will create a line from the migrant to your cursor. Now, you have two options: to move the migrant to a specific spot or to make him/her follow you. To move the migrant: simply move your cursor to the location you want the migrant to move to and release [R]. To make him/her follow you: simply move your cursor on yourself and release [R]
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==Tips==
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* You can hover your mouse over the designated bot while pressing [R] to quickly control it, rather than having to scroll through bots when having lots of them.
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* For every migrant you want show up, you have to build a new [[quarters]]. However, you can recruit as many as you want with the same [[quarters]].
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* Don't leave bots in the open.
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* Dead migrants and bots will turn into zombies when killed. You should therefore destroy or dump dead bodies outside your defenses.
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* If having bots when dying, you will be resurrected in control of a random bot, rather than losing.
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* NPCs make emotes (sad face or question mark when hurt or stuck, happy when being led by player).
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Revision as of 03:50, 14 November 2013

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Additional content needs to be added.


Migrant
Life: Heart.pngHeart.pngHeart.png
Type: Neutral

Migrants are NPCs in the Take the Halls gamemode. They spawn at halls and arerequired for factories to work.