Difference between revisions of "Spikes"

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(Placement and removal)
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==Placement and removal==
 
==Placement and removal==
Spikes can be attached to blocks on all sides and orientations and are commonly used to create deadly pits below [[Trap Bridge]]s. Castle roofs are also sometimes outfitted with spikes to prevent enemy [[knight]]s from being thrown in by a [[catapult]]. Only builders can remove spikes directly, however if the block to which the spikes are attached is destroyed, the spikes are also destroyed.
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Spikes can be attached to blocks on all sides and orientations and are commonly used to create [[traps|deadly pits]] below [[Trap Bridge]]s. Castle roofs are also sometimes outfitted with spikes to prevent enemy [[knight]]s from being thrown in by a [[catapult]]. Only builders can remove spikes directly, however if the block to which the spikes are attached is destroyed, the spikes are also destroyed.
  
 
==Damage==
 
==Damage==

Revision as of 20:00, 23 February 2012

This page might not be up-to-date (build 281).
Spikes
SpikesBlood.png Spikes.png SpikeStone.png
Cost per block 30 RockItemMini.png
Breaking yields 0 RockItemMini.png
Hits to break 2 hits

Spikes are blocks that can be constructed from rock by the builder.

Placement and removal

Spikes can be attached to blocks on all sides and orientations and are commonly used to create deadly pits below Trap Bridges. Castle roofs are also sometimes outfitted with spikes to prevent enemy knights from being thrown in by a catapult. Only builders can remove spikes directly, however if the block to which the spikes are attached is destroyed, the spikes are also destroyed.

Damage

Both enemy and friendly units can be damaged by spikes. Spikes will not damage players walking across them, but landing upon them will result in one heart being lost.

Tips

  • Try to place them where an enemy might fall but not where a teammate would.
  • A sneaky builder may be able to lay down spikes inside the enemy base, preventing them from leaving unharmed for a good while.
  • Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base.

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