Difference between revisions of "Spikes"

From King Arthur's Gold Wiki
Jump to: navigation, search
m (added in a few bits of info regarding recent changes to spikes, some of this page needs editing and the additions I made aren't perfect)
(added dirtspike,woodspike,stone spike, info. Pls make it look less bad)
Line 9: Line 9:
  
 
==Damage==
 
==Damage==
Both enemy and friendly units can be damaged by spikes. Spikes will not damage players walking across them, but landing upon them will result in one heart being lost.
+
Both enemy and friendly units can be damaged by spikes. Spikes on [[Wooden Block|wood]] or [[Dirt|dirt]]blocks will not damage players if they are walked up, but if they fall on them then, regardless of team, the player will take damage.. Spikes placed on [[Stone_Block|stone blocks]] only extend or protract when enemies are in contact with the spike, but teammates of the spike-placer can still take damage if they contact the spike. The Spikes on [[Stone_Block|stone block]] activate when an enemy unit is ontop of the spike, it will extend causing damage to that player and then retract and after a short moment, again extend, meaning that you cannot stay on the spike for too long.
 
+
Spikes activate when an enemy unit is ontop of the spike, it will extend causing damage to that player and then retract and after a short moment, again extend, meaning that you cannot stay on the spike for too long.
+
 
[[knight]]s can use shield sliding to pass over spikes quick enough to not take damage.
 
[[knight]]s can use shield sliding to pass over spikes quick enough to not take damage.
[[builder]]s can now (as of build 1233) use spikes to drop on unspecting players, giving them some offensive/defensive power.
+
[[builder]]s can now (as of build 1830) use spikes to drop on unspecting players, giving them some offensive/defensive power.
  
  
 
== Tips ==
 
== Tips ==
* Try to place them where an enemy might fall but not where a teammate would.
+
* Try to place [[Wooden_Block|wood]] or [[Dirt|dirt]] spikes where an enemy might fall but not where a teammate would. Or you can use a [[Trap_Block|trapblock]] over the spikes.
 
* A sneaky builder may be able to lay down spikes inside the enemy base, preventing the enemy from leaving unharmed for a good while.
 
* A sneaky builder may be able to lay down spikes inside the enemy base, preventing the enemy from leaving unharmed for a good while.
 
* Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base.
 
* Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base.

Revision as of 11:39, 19 May 2016

This page might not be up-to-date (build 1233).
Spikes
SpikesBlood.png Spikes.png SpikeStone.png
Cost per block 30 RockItemMini.png
Breaking yields 0 RockItemMini.png
Hits to break 2 hits

Spikes are blocks that can be constructed from stone by the builder.

Placement and removal

Spikes can be attached to blocks on all sides and orientations and are commonly used to create spike pits and other deadly traps. Castle roofs are also sometimes outfitted with spikes to prevent enemy knights from being thrown in by a catapult. Only builders can remove spikes directly, however if the block to which the spikes are attached is destroyed, the spikes are also destroyed. Spikes can also be destroyed by bombs.

Damage

Both enemy and friendly units can be damaged by spikes. Spikes on wood or dirtblocks will not damage players if they are walked up, but if they fall on them then, regardless of team, the player will take damage.. Spikes placed on stone blocks only extend or protract when enemies are in contact with the spike, but teammates of the spike-placer can still take damage if they contact the spike. The Spikes on stone block activate when an enemy unit is ontop of the spike, it will extend causing damage to that player and then retract and after a short moment, again extend, meaning that you cannot stay on the spike for too long. knights can use shield sliding to pass over spikes quick enough to not take damage. builders can now (as of build 1830) use spikes to drop on unspecting players, giving them some offensive/defensive power.


Tips

  • Try to place wood or dirt spikes where an enemy might fall but not where a teammate would. Or you can use a trapblock over the spikes.
  • A sneaky builder may be able to lay down spikes inside the enemy base, preventing the enemy from leaving unharmed for a good while.
  • Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base.


Navigation