Difference between revisions of "User:Punk123"

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(Movement)
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==Movement==
 
==Movement==
 
The builder is the slowest class in the game but has its own way of getting around. First, the builder can jump 3 blocks high and wallrun after that(knights can slash jump four blocks and wallrun the fifth(as in they completely jump over 4 blocks)). Second, the builder can use blocks to scale enemy buildings by placing blocks directly below themselves.
 
The builder is the slowest class in the game but has its own way of getting around. First, the builder can jump 3 blocks high and wallrun after that(knights can slash jump four blocks and wallrun the fifth(as in they completely jump over 4 blocks)). Second, the builder can use blocks to scale enemy buildings by placing blocks directly below themselves.
 
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==Base Design==
 
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The general rule is to make sure that your base helps your teammate but hinders your enemy;however, this does not mean that you make traps behind the flagroom(infact you should never make traps because trapblocks and saws are either weak or too powerful for the enemy). Furthermore, your team needs to be able to get back into your base to heal, purchase ammo, or capture the flag. This can be a problem because your flagroom is 5 blocks high and needs to be covered in layers(so builders will have an issue getting up without help), so you can add team only movement to get in. Though i dont approve some people use trapblocks for scaling, the only beneficial from i see utilized tho is this:
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http://icecream.me/uploads/6d30b1f7f27ec07814db14609cc5c1d2.png.
  
 
==Supplies==
 
==Supplies==
  
 
For starters, a builder needs materials to contribute like a car needs gas to run. This means in order to be successful at the class you need to have good resource management and realize all the tidbits of the game. Furthermore, the builder cannot run only on resupplies if they want to be dominant, and that means you have to mine. I know i know all the mechanics of the builder make it seem the other way but really you should mine. One way to do it in build time is to use all of your wood and then mine stone and put it into your "hands" so you can snag the extra 100 stone plus the stone you mined. This does not mean that resupplies arent important, in fact they are vital, but i will talk about those later.
 
For starters, a builder needs materials to contribute like a car needs gas to run. This means in order to be successful at the class you need to have good resource management and realize all the tidbits of the game. Furthermore, the builder cannot run only on resupplies if they want to be dominant, and that means you have to mine. I know i know all the mechanics of the builder make it seem the other way but really you should mine. One way to do it in build time is to use all of your wood and then mine stone and put it into your "hands" so you can snag the extra 100 stone plus the stone you mined. This does not mean that resupplies arent important, in fact they are vital, but i will talk about those later.

Revision as of 23:43, 15 June 2016

This user is literally just cancer in human form.-Clev


Movement

The builder is the slowest class in the game but has its own way of getting around. First, the builder can jump 3 blocks high and wallrun after that(knights can slash jump four blocks and wallrun the fifth(as in they completely jump over 4 blocks)). Second, the builder can use blocks to scale enemy buildings by placing blocks directly below themselves.

Base Design

The general rule is to make sure that your base helps your teammate but hinders your enemy;however, this does not mean that you make traps behind the flagroom(infact you should never make traps because trapblocks and saws are either weak or too powerful for the enemy). Furthermore, your team needs to be able to get back into your base to heal, purchase ammo, or capture the flag. This can be a problem because your flagroom is 5 blocks high and needs to be covered in layers(so builders will have an issue getting up without help), so you can add team only movement to get in. Though i dont approve some people use trapblocks for scaling, the only beneficial from i see utilized tho is this: http://icecream.me/uploads/6d30b1f7f27ec07814db14609cc5c1d2.png.

Supplies

For starters, a builder needs materials to contribute like a car needs gas to run. This means in order to be successful at the class you need to have good resource management and realize all the tidbits of the game. Furthermore, the builder cannot run only on resupplies if they want to be dominant, and that means you have to mine. I know i know all the mechanics of the builder make it seem the other way but really you should mine. One way to do it in build time is to use all of your wood and then mine stone and put it into your "hands" so you can snag the extra 100 stone plus the stone you mined. This does not mean that resupplies arent important, in fact they are vital, but i will talk about those later.