Difference between revisions of "Zombies (KAG Classic)"

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{{Premium}}
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{{Not Implemented}}
[[Zombie]]s are the enemy in the newest game mode, "[[Zombie Fortress]]". They come out at night to attack the survivors in large hordes. Zombies crave human brains and flesh, and will do anything they can to get the survivors, such as teaming up in hordes to overwhelm them. They often climb upon each other to get over high walls or into tall towers. However, some zombies live in randomly generated dungeons or underground expanses. The underground zombies usually spawn out of an [[altar]] instead of the map boundaries.
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"'''Zombies'''" are the undead enemies in the unimplemented game mode, "[[Zombie Fortress]]." They come out at night to attack the players (who act as survivors) in large hordes. Zombies crave human brains and flesh, and will do anything they can to get the survivors, such as teaming up in hordes to overwhelm them. They often climb upon each other to get over high walls or into tall towers. However, some Zombies live in randomly generated dungeons or underground expanses. The underground Zombies usually spawn out of a [[Zombie Portal]] instead of the map boundaries (sides of the map). Some Zombies, when defeated and turned into a corpse, can reanimate themselves back to their normal Zombie selves - to stop this, just destroy the undead corpse!
  
 
==Zombie Varieties==
 
==Zombie Varieties==
These are the currently documented undead species.There are other zombie types, such as bison [https://forum.kag2d.com/attachments/bisonflipped-png.8279/], that have to be modded into the KAG base files before appearance during a game.
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These are the currently documented undead entities in [[KAG Classic]].
  
 
===Skeleton===
 
===Skeleton===
The weakest and easiest to defeat. Toward the beginning of the game, this is the most common variation. One jab from a [[knight]] or half-charged arrow from an [[archer]] will take out a skeleton, and they can be killed in large groups very easily.<br>[[File:Skeleton.png]]
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{{Skeleton|Zombie overview}}
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The weakest and easiest Zombie to defeat. Toward the beginning of the game, this is the most common variation. One jab from a [[Knight]] or half-charged arrow shot from an [[Archer]] will take out a Skeleton, and they can be killed in large groups very easily.<br>
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===Zombie===
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{{Zombie|Animal overview}}
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These basic Zombies have a little more muscle mass than Skeletons and are tougher to kill. When downed (looks and behaves like a corpse), players must attack its body until it is destroyed, or else it comes back to life and continues on as if nothing had happened. Fallen survivor players and [[Migrant|Migrants]] will also become these basic Zombies if their bodies are not disposed of.<br>
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===Basic Zombie===
 
These gray-colored zombies have a little more muscle mass than skeletons and are tougher to kill. When downed, players must attack its body until it is destroyed, or else it resurrects and continues on as if nothing had happened. Fallen comrades and migrants will also become zombies if their bodies are not disposed of.<br>[[File:Zombie.png]]
 
  
 
===Wraith===
 
===Wraith===
With an exaggerated torso and exposed ribcage, these zombies can swiftly float around the map. When aggravated, they catch fire, and then get very close to a nearby surface or entity and explodes with the approximate power of a [[keg]]. This usually opens up a weak point for the other zombies to enter through and kill the humans inside. However, the explosion usually eliminates all zombies within a certain range, possibly giving a player time to fortify or rebuild the damaged spot. The wraith does not attempt to avoid killing other zombies, and even targets them on occasion.<br>[[File:Wraith.png]]
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{{Wraith|Zombie overview}}
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With an exaggerated torso and exposed ribcage, these skeletal Zombies can swiftly fly around the map. When aggravated, they get literally inflamed with fire coming from their ribcage, and then get very close to a nearby survivor (Migrant or player) or structure and explode with the approximate power of a [[Keg]]. This usually opens up a weak point for the other Zombies to enter through and kill the humans inside. Thus, Wraiths act as suicide bombers. However, the explosion usually eliminates all Zombies within range of the explosion, possibly giving a player time to fortify or rebuild the damaged spot. The Wraith does not attempt to avoid killing other Zombies, and even targets them on occasion. Wraiths are vulnerable to Arrows: A single medium-charged Arrow can kill a Wraith in one hit.<br>
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===Zombie Knight===
 
===Zombie Knight===
This strain, resembling a large bipedal crocodile, is the most powerful of all. It is able to kill enemies with ease, rapidly swinging the deadly blade it drags about. It can break through most placed [[block]]s, including [[Castle Wall|stone]], without the aid of a wraith. One of the only blocks that it can't break is [[gold bullion]]. In addition to its great strength, the zombie knight is also the toughest in taking damage. It can take immense damage from swords, explosives, arrows and collapsing blocks. Even then, the body must be further damaged to prevent it from resurrecting.<br>[[File:ZombieKnight.png]]
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{{ZombieKnight|Animal overview}}
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This Zombie, oddly resembling a freakish large humanoid with a disfigured head reminiscent of a crocodile, is the most powerful of all the Zombies. It is able to kill enemies with ease, rapidly swinging the deadly blade overhead, and dragging it about when it is not engaging. It can break through most placed [[Block|Blocks]], including [[Stone Block|Stone Blocks]], even without the aid of a Wraith. One of the only Blocks that it can't break is the [[Gold Bullion]] Block. In addition to its great strength, the Zombie Knight is also the toughest to defeat. It can take immense damage from swords, explosives, arrows and collapsing blocks. Even then, the body must be further damaged to prevent it from resurrecting, akin to the basic kind of Zombie.<br>
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===Greg===
 
===Greg===
This curiously named gargoyle does not actively attack players, but will fly around, waiting for a prey. When aggravated, it will pounce on someone and carry him to great heights, before dropping him to his death. When carried by a Greg, knights and [[builder]]s can continue to attack the Greg while in its grasp. Each attack will knock the gargoyle back, bringing you closer to the ground. Pressing the use key (default [E]) can momentarily release you from the Greg, most of the time, however, it can immediately pick you back up.<br>[[File:Greg.png]]
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This curiously named gargoyle-looking enemy does not actively attack players but instead, it will fly around, waiting for prey. When aggravated, it will pounce on someone and carry him to great heights, before dropping him to typically his death. When carried by a Greg, Knights and [[Builder|Builders]] can continue to attack the Greg while in its grasp. Each attack will knock the gargoyle back, bringing you closer to the ground. Pressing the use key (default [E]) can momentarily release you from the Greg, most of the time, however, it can immediately pick you back up. A Greg is also able to carry other Zombies if it doesn't find any survivor it can prey on. "Flying" Zombie Knights are a great risk.<br>[[File:Greg.png]]
  
==Zombie Behavior==
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==Behavior==
As the undead begin to amass, they often display similar tendencies. Zombies are attracted to light-producing objects. This includes [[lantern]]s, as well as lit [[bomb]]s and [[keg]]s. This effective because a keg or bomb can be thrown into a large horde, and they will all be drawn to it and be caught in the explosion. If a zombie reaches a lantern or keg, it will begin to attack it. Three hits will destroy either one, but the latter will result in an explosion. Zombies will also attack [[workshop]]s, [[Team Door|doors]] and [[Tree|trees]].  
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As the undead begin to amass, they often display similar tendencies. Zombies are attracted to light-producing objects. This includes [[Lantern|Lanterns]], lit [[Bomb|Bombs]], and [[Keg|Kegs]]. This can be effective because a Keg or Bomb can be thrown into a large undead horde, and they will be drawn to it and thus be caught in the explosion. If a Zombie reaches a Lantern or Keg, it will begin to attack it. Three hits will destroy either one, but the latter will result in an explosion. Zombies will also attack [[Workshop|Workshops]], [[Team Door|Wooden Doors]] and [[Tree|trees]].  
  
 
Skeletons and basic zombies can usually climb up straight walls by themselves. However, if there is an obstacle, they will show a slight ability to cooperate in order to overcome it. They will line up at an appropriate point and begin to stack on top of each other, forming an undead ladder onto which more of them can climb. When the Zombies muster up to a huge group, they likely to kill each other.
 
Skeletons and basic zombies can usually climb up straight walls by themselves. However, if there is an obstacle, they will show a slight ability to cooperate in order to overcome it. They will line up at an appropriate point and begin to stack on top of each other, forming an undead ladder onto which more of them can climb. When the Zombies muster up to a huge group, they likely to kill each other.
  
When zombies begin to fill up a small area, some may become aggravated and attack blindly, often injuring neighboring undead. Zombie knights are the most destructive in this manner, often clearing out crowds of weaker zombies in a violent rage. Wraiths will target any source of movement or light, including other undead. This can help a survivor who is dealing with large mobs. Gregs can also target zombies and skeletons if no humans are located, lifting them up a bit before depositing them behind fortifications. In this way, they aid the rest of the undead, serving as transports.
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When Zombies begin to fill up a small area, some may become aggravated and attack blindly, often injuring neighboring undead. Zombie Knights are the most destructive in this manner, often clearing out crowds of weaker Zombies in a violent rage. Wraiths will target any source of movement or light, including other Zombies. This can help a survivor who is dealing with large mobs of undead. Gregs can also target Zombies if no survivors are located, lifting them up a bit before depositing them behind fortifications. In this way, they aid the rest of the undead, serving as transports.
  
 
[[Category: Zombie Fortress]]
 
[[Category: Zombie Fortress]]

Latest revision as of 13:51, 6 March 2019

This is not a part of the game
This is coded into the game but not implemented.

"Zombies" are the undead enemies in the unimplemented game mode, "Zombie Fortress." They come out at night to attack the players (who act as survivors) in large hordes. Zombies crave human brains and flesh, and will do anything they can to get the survivors, such as teaming up in hordes to overwhelm them. They often climb upon each other to get over high walls or into tall towers. However, some Zombies live in randomly generated dungeons or underground expanses. The underground Zombies usually spawn out of a Zombie Portal instead of the map boundaries (sides of the map). Some Zombies, when defeated and turned into a corpse, can reanimate themselves back to their normal Zombie selves - to stop this, just destroy the undead corpse!

Zombie Varieties

These are the currently documented undead entities in KAG Classic.

Skeleton

Skeleton
Skeleton.png
Health 0.5
Attack Damage 0.5
Corpse Health No corpse
Drops -
Reanimates No
Function Weak Non-reanimating Zombie

The weakest and easiest Zombie to defeat. Toward the beginning of the game, this is the most common variation. One jab from a Knight or half-charged arrow shot from an Archer will take out a Skeleton, and they can be killed in large groups very easily.











Zombie

Zombie
Zombie.png
Tamable No
Hits to Kill 2.5
Drops -
Function Basic Reanimating Zombie

These basic Zombies have a little more muscle mass than Skeletons and are tougher to kill. When downed (looks and behaves like a corpse), players must attack its body until it is destroyed, or else it comes back to life and continues on as if nothing had happened. Fallen survivor players and Migrants will also become these basic Zombies if their bodies are not disposed of.








Wraith

Wraith
Wraith.png
Health 0.5
Attack Damage 0.5
Corpse Health No corpse
Drops -
Reanimates No
Function Zombie Suicide Bomber

With an exaggerated torso and exposed ribcage, these skeletal Zombies can swiftly fly around the map. When aggravated, they get literally inflamed with fire coming from their ribcage, and then get very close to a nearby survivor (Migrant or player) or structure and explode with the approximate power of a Keg. This usually opens up a weak point for the other Zombies to enter through and kill the humans inside. Thus, Wraiths act as suicide bombers. However, the explosion usually eliminates all Zombies within range of the explosion, possibly giving a player time to fortify or rebuild the damaged spot. The Wraith does not attempt to avoid killing other Zombies, and even targets them on occasion. Wraiths are vulnerable to Arrows: A single medium-charged Arrow can kill a Wraith in one hit.











Zombie Knight

Zombie Knight
ZombieKnight.png
Tamable No
Hits to Kill 14
Drops -
Function Strongest Zombie

This Zombie, oddly resembling a freakish large humanoid with a disfigured head reminiscent of a crocodile, is the most powerful of all the Zombies. It is able to kill enemies with ease, rapidly swinging the deadly blade overhead, and dragging it about when it is not engaging. It can break through most placed Blocks, including Stone Blocks, even without the aid of a Wraith. One of the only Blocks that it can't break is the Gold Bullion Block. In addition to its great strength, the Zombie Knight is also the toughest to defeat. It can take immense damage from swords, explosives, arrows and collapsing blocks. Even then, the body must be further damaged to prevent it from resurrecting, akin to the basic kind of Zombie.








Greg

This curiously named gargoyle-looking enemy does not actively attack players but instead, it will fly around, waiting for prey. When aggravated, it will pounce on someone and carry him to great heights, before dropping him to typically his death. When carried by a Greg, Knights and Builders can continue to attack the Greg while in its grasp. Each attack will knock the gargoyle back, bringing you closer to the ground. Pressing the use key (default [E]) can momentarily release you from the Greg, most of the time, however, it can immediately pick you back up. A Greg is also able to carry other Zombies if it doesn't find any survivor it can prey on. "Flying" Zombie Knights are a great risk.
Greg.png

Behavior

As the undead begin to amass, they often display similar tendencies. Zombies are attracted to light-producing objects. This includes Lanterns, lit Bombs, and Kegs. This can be effective because a Keg or Bomb can be thrown into a large undead horde, and they will be drawn to it and thus be caught in the explosion. If a Zombie reaches a Lantern or Keg, it will begin to attack it. Three hits will destroy either one, but the latter will result in an explosion. Zombies will also attack Workshops, Wooden Doors and trees.

Skeletons and basic zombies can usually climb up straight walls by themselves. However, if there is an obstacle, they will show a slight ability to cooperate in order to overcome it. They will line up at an appropriate point and begin to stack on top of each other, forming an undead ladder onto which more of them can climb. When the Zombies muster up to a huge group, they likely to kill each other.

When Zombies begin to fill up a small area, some may become aggravated and attack blindly, often injuring neighboring undead. Zombie Knights are the most destructive in this manner, often clearing out crowds of weaker Zombies in a violent rage. Wraiths will target any source of movement or light, including other Zombies. This can help a survivor who is dealing with large mobs of undead. Gregs can also target Zombies if no survivors are located, lifting them up a bit before depositing them behind fortifications. In this way, they aid the rest of the undead, serving as transports.