Difference between revisions of "DrawIconByName"
From King Arthur's Gold Wiki
Shadlington (Talk | contribs) |
|||
(3 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
</onlyinclude> | </onlyinclude> | ||
− | As this is GUI-related | + | As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script. |
+ | |||
+ | This method is part of the GUI namespace so you need to prefix calls to it with 'GUI::'. | ||
This method has two variants. They both specify the token name as a string and the position to draw the icon at with a [[position2d]]i but one also specifies a scale factor for the icon as a float. | This method has two variants. They both specify the token name as a string and the position to draw the icon at with a [[position2d]]i but one also specifies a scale factor for the icon as a float. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
− | void DrawIconByName( const string &iconName, position2di pos ) | + | void GUI::DrawIconByName( const string &iconName, position2di pos ) |
− | void DrawIconByName( const string &iconName, position2di pos, f32 scale ) | + | void GUI::DrawIconByName( const string &iconName, position2di pos, f32 scale ) |
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Global Functions]] | [[Category:Global Functions]] | ||
+ | |||
+ | '''Example''' | ||
+ | |||
+ | <syntaxhighlight lang="cpp"> | ||
+ | void onRender(CRules@ this) | ||
+ | { | ||
+ | AddIconToken("$corpse$", "GUI/BodyIcon.png", dimension2di(32, 32), 0, SColor(255, 125, 25, 5)); | ||
+ | GUI::DrawIconByName("$corpse$", position2di(getScreenWidth()/2 - 50, getScreenHeight()/2 - 50), 2); | ||
+ | |||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | [[File:GUIIcon.png]] |
Latest revision as of 22:23, 28 September 2012
Draws an icon added by AddIconToken using its token name.
As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script.
This method is part of the GUI namespace so you need to prefix calls to it with 'GUI::'.
This method has two variants. They both specify the token name as a string and the position to draw the icon at with a position2di but one also specifies a scale factor for the icon as a float.
void GUI::DrawIconByName( const string &iconName, position2di pos ) void GUI::DrawIconByName( const string &iconName, position2di pos, f32 scale )
Example
void onRender(CRules@ this) { AddIconToken("$corpse$", "GUI/BodyIcon.png", dimension2di(32, 32), 0, SColor(255, 125, 25, 5)); GUI::DrawIconByName("$corpse$", position2di(getScreenWidth()/2 - 50, getScreenHeight()/2 - 50), 2); }