Difference between revisions of "Map"
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=.PNG files= | =.PNG files= | ||
− | [[File: | + | [[File:Ommadawn.png|frame|alt=Ommadawn|One of the default RTDM maps as a .png file]] |
− | + | Maps can use be loaded from PNG files they are usually stored in the "Base\Maps"-directory (additional maps may be found in subfolders of this folder). Every pixel in a map file corresponds to a particular [[items|item]] or [[blocks|block]] and is drawn in a specific color. Because of this pixel based mapping system, users are able to create a variety of maps using various paint applications on their computer. | |
− | While doing this it is | + | While doing this it is recommended to use 24 bit depth PNG files, since since all color values must have an Alpha value of 255 due to the way the BasePNGloader.as works. |
− | + | If a server is modded, and has an edited BasePNGloader.as to include new blocks or items, you may use those colors found in the edited BasePNGLoader.as to also add these new items to your map. Do note however that these modded colors will only load on said server, and be replaced with air blocks in servers without them, since any unrecognized colors default to Air. | |
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− | + | ||
=Default PNG Map Color Palette= | =Default PNG Map Color Palette= |
Revision as of 22:29, 11 August 2013
Contents
The map is a 2D surface where gameplay takes place. Maps can currently have either a .kag or a .png file extension. Each file type is explained in the paragraphs below.
.PNG files
Maps can use be loaded from PNG files they are usually stored in the "Base\Maps"-directory (additional maps may be found in subfolders of this folder). Every pixel in a map file corresponds to a particular item or block and is drawn in a specific color. Because of this pixel based mapping system, users are able to create a variety of maps using various paint applications on their computer. While doing this it is recommended to use 24 bit depth PNG files, since since all color values must have an Alpha value of 255 due to the way the BasePNGloader.as works.
If a server is modded, and has an edited BasePNGloader.as to include new blocks or items, you may use those colors found in the edited BasePNGLoader.as to also add these new items to your map. Do note however that these modded colors will only load on said server, and be replaced with air blocks in servers without them, since any unrecognized colors default to Air.
Default PNG Map Color Palette
Natural Blocks
RGB Value | HEX | Item/Block Name |
---|---|---|
165,189,200 | #A5BDC8 | Sky |
132, 71, 21 | #3B1406 | Dirt |
59, 20, 6 | #3B1406 | Dirt Background |
139, 104, 73 | #8B6849 | Stone |
66, 72, 75 | #42484B | Thick Stone |
254, 165, 61 | #FEA53D | Gold |
45, 52, 45 | #2D342D | Bedrock |
236, 213, 144 | #ECD590 | Sand |
46, 129, 166 | #2E81A6 | Water (Air) |
51, 85, 102 | #335566 | Water (Dirt Background) |
100, 155, 13 | #649B0D | Grass |
13, 103, 34 | #0D6722 | Tree |
81, 126, 24 | #5B7E18 | Bush |
162, 183, 22 | #A2B716 | Grain |
255, 102, 255 | #FF66FF | Flower |
44, 175, 222 | #2CAFDE | Shark |
121, 168, 163 | #79A8A3 | Fish |
183, 86, 70 | #B75646 | Bison |
100, 113, 96 | #637160 | Castle Block |
49, 52, 18 | #313412 | Castle Background |
196, 135, 21 | #C48715 | Wood Block |
85, 42, 17 | #552A11 | Wood Background |
66, 36, 11 | #42240B | Ladder |
255, 146, 57 | #FF9239 | Platform |
148, 148, 148 | #949494 | Wooden Door |
160, 160, 160 | #A0A0A0 | Stone Door |
100, 100, 100 | #646464 | Trap Block |
180, 42, 17 | #B42A11 | Spikes |
180, 97, 17 | #B46111 | Spikes (on dirt) |
180, 42, 94 | #B42A5E | Spikes (on castle) |
200, 42, 94 | #C82A5E | Spikes (on wood) |
Shops and Items
RGB Value | HEX | Item/Block Name |
---|---|---|
217, 255, 239 | #D9FFEF | Storage |
217, 218, 255) | #D9DAFF | Barracks |
255, 217, 237 | #FFD9ED | Factory |
243, 217, 254 | #F3D9FE | Tunnel |
255, 217, 217 | #FFD9D9 | Kitchen |
217, 255, 223 | #D9FFDF | Nursery |
0, 255, 0 | #00FF00 | Workbench |
202, 164, 130 | #FBE28B | Campfire |
103, 229, 165 | #67E5A5 | Catapult |
100, 210, 160 | #64D2A0 | Ballista |
56, 232, 184 | #38E8B8 | Mounted Bow |
70, 110, 160 | #466EA0 | Raft |
201, 158, 246 | #C99EF6 | Dinghy |
0, 51, 255 | #0033FF | Long Boat |
50, 140, 255 | #328CFF | War Boat |
255, 175, 0 | #FFAF00 | Air Ship |
255, 190, 0 | #FFBE00 | Bomber |
202, 164, 130 | #CAA482 | Saw |
210, 120, 0 | #D27800 | Drill |
187, 59, 253 | #BB3BFD | Trampoline |
241, 231, 177 | #F1E7B1 | Lantern |
102, 0, 0 | #660000 | Crate |
225, 220, 120 | #FFDC78 | Bucket |
160, 140, 40 | #A08C28 | Log |
161, 149, 133 | #A19585 | Boulder |
200, 210, 70 | #C8D246 | Arrows |
230, 210, 70 | #E6D246 | Fire Arrows |
230, 230, 170 | #E6F0AA | Bolts |
251, 241, 87 | #FBF157 | Bombs |
170, 100, 0 | #AA6400 | Satchel |
160, 30, 30 | #A01E1E | Mini Keg |
220, 60, 60 | #DC3C3C | Keg |
200, 190, 140 | #C8BE8C | Wood Stack |
190, 190, 175 | #BEBEAF | Stone Stack |
255, 240, 160 | #FFF0A0 | Gold Stack |
Team Specific Items
RGB Value | HEX | Item/Block Name |
---|---|---|
0, 255, 255 | #00FFFF | Blue Spawn (Main) |
0, 200, 200 | #00C8C8 | Blue Spawn |
26, 78, 131 | #1A4E83 | Blue Door (Wood) |
80, 90, 160 | #505AA0 | Blue Door (Stone) |
56, 76, 142 | #384C8E | Blue Trap Block |
220, 217, 254 | #DCD9FE | Blue Tunnel |
255, 0, 0 | #FF0000 | Red Spawn (Main) |
200, 0, 0 | #C80000 | Red Spawn |
148, 27, 27 | #941B1B | Red Door (wood) |
160, 90, 80 | #A05A50 | Red Door (Stone) |
142, 56, 68 | #8E3844 | Red Trap Block |
243, 217, 220 | #F3D9DC | Red Tunnel |
136, 136, 255 | #8888FF | Blue Trading Post |
255, 136, 136 | #FF8888 | Red Trading Post |
Scrolls
RGB Value | HEX | Item/Block Name |
---|---|---|
0, 0, 136 | #000088 | Blue Scroll |
136, 0, 0 | #880000 | Red Scroll |
86, 61, 86 | #563D56 | Weak Scroll |
154, 65, 155 | #9A419B | Medium Scroll |
207, 49, 209 | #CF31D1 | Strong Scroll |
NPCs
RGB Value | HEX | Item/Block Name |
---|---|---|
251, 135, 255 | #FB87FF | Princess |
158, 58, 187 | #9E3ABB | Necromancer |
98, 26, 131 | #621A83 | Necromancer (Teleport Location) |
255, 95, 25 | #FF5F19 | Henry (Red Knight) |
25, 255, 182 | #19FFB6 | Lance (Red Archer) |
62, 1, 0 | #3E0100 | Knight Spawner |
86, 6, 44 | #56062C | Knight Spawner x10 |
NOTES:
- Red Scroll, Blue Scroll, Weak Scroll, Medium Scroll and Super Scroll will not be loaded onto the map unless WARPNGLoader.as is loaded as well, since these objects are not part of BasePNGLoader.as
- Red Trading Post Blue Team Trading Post will not be loaded onto the map unless WARPNGLoader.as or TDMPNGLoader.as is loaded as well, since these object are not part of BasePNGLoader.as
.KAG files
A KAG map also can be saved as a .kag file. This is a special file made for King Arthurs Gold. With the in-game editor and commands via console you can summon different objects and blobs. Opening the console and saving the map via the command "/savemap name" saves the map in .kag format. Later on you can use the command /loadmap "name" to open the .kag file map. Actors, such as zombies, lanterns and catapults will be saved as well. This is an advantage of the .kag map format, as a .png map will only allow saving of blocks contained within the above color table.
Recently, three map creation tools have been developed by players. For more information please visit the forum links below.