Difference between revisions of "Template:Current Events"

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*'''November 18, 2011'''[[KAG Official Blog]] was updated twice. [http://kagdev.tumblr.com/day/2011/11/18| Help out on the Wiki & Bye bye Disqus!]. Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[official forums]]. Also a call for help from us, the KAG wiki contributors.
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==New Events==
  
*'''November 17, 2011''' [[KAG Official Blog]] was updated. [http://kagdev.tumblr.com/day/2011/11/17| Main Menus overhaul]. MM describes the improved menus he is working on.
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*'''June 6, 2020''' &nbsp;[https://forum.thd.vg/threads/build-3333-build-3333-released-improving-animation-network-synchronization-and-more.28531/ <nowiki>[KAG]</nowiki> Build 3333 - Improving animation/network synchronization and more]<br> Knight code and animation changes.
  
*'''November 15, 2011'''  [[KAG Official Blog]] was updated. [http://kagdev.tumblr.com/day/2011/11/15| Some Changes to run by the Community regarding Builders and Bridges]. Geti runs some ideas for changes to the builder by the community. Make sure to vote & comment on it [http://kagforum.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014| HERE].
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==Older Events==
  
*'''November 14, 2011 ''' [[KAG Official Blog]] was updated. [http://kagdev.tumblr.com/day/2011/11/14| KAG Minecraft Art]. Some interesting pixel art from the forums.
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<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
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*'''April, 21 2019''' &nbsp;[https://forum.thd.vg/threads/build-2924-assists-more-emote-keys.28077/ <nowiki>[KAG]</nowiki> Build 2924 - Assists, more emote keys]<br> Bug fixes and assists added
  
<noinclude>Older Changes</noinclude>
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*'''April, 17 2019''' &nbsp;[https://forum.thd.vg/threads/build-2920-kag-free-to-play-after-8-years.28068/ <nowiki>[KAG]</nowiki> Build 2920 - KAG Free to Play after 8 Years]<br> Free to play launch
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*'''Nov, 28 2017''' &nbsp;[https://forum.thd.vg/threads/build-2416-many-fixes-improved-performance-new-emotes-can-be-bound.27471/ <nowiki>[KAG]</nowiki> Build 2416 - Many Fixes, Improved Performance, New Emotes Can be Bound]<br>Bug fixes, Performance improved and emotes changes.
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*'''Nov, 21 2017''' &nbsp;[https://forum.thd.vg/threads/build-2409-new-profiler-emotes-translations-fixes-and-more.27457/ <nowiki>[KAG]</nowiki> Build 2409 - New Profiler, Emotes, Translations, Fixes and More!]<br>Profiler added for modders, New emotes, More Translations and more!
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*'''May, 26 2016''' &nbsp;[https://thd.vg/build-1865-engine-update-sponges-in-tdm-windows-modded-server-fixes/ <nowiki>[KAG]</nowiki> Build 1865 - Engine Update, Sponges in TDM, Modded Server Fixes]<br>Adds sponges to TDM and bug fixes!
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*'''May, 20 2016''' &nbsp;[https://thd.vg/kag-build-1859-sponge-defense-and-various-fixes/ <nowiki>[KAG]</nowiki> Build 1859 - Sponge Defense and Various Fixes]<br> Sponges now might have a useful purpose.
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*'''May, 14 2016''' &nbsp;[https://forum.thd.vg/threads/kag-official-modded-server-what-should-it-run.25440/ <nowiki>[KAG]</nowiki> Official Modded Server - What Should it Run?]<br> Want THD to  host a mod for you? Post here!
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*'''April, 25 2016''' &nbsp;[https://forum.thd.vg/threads/kag-build-1830-hotfix-server-madness.25393/ <nowiki>[KAG]</nowiki> Build 1830 Hotfix - Server Madness]<br>Fixed holiday event bug. #BlameGeti
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*'''April 20, 2016''' &nbsp;[https://thd.vg/kag-build-1830-a-few-weeks-tweaks-and-tr-offer/ <nowiki>[KAG]</nowiki> Build 1830 - A Few Weeks' Tweaks and TR Offer]<br>Balance changes made to ballista + 30% TR coupon.
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*'''Mar 17, 2016''' &nbsp;[https://forum.thd.vg/threads/kag-build-1796-fixes-to-round-out-the-week.25242/ <nowiki>[KAG]</nowiki> Build 1796 - Fixes to Round out The Week]<br>Anything new? Nope, bug fixes!
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*'''Mar 14, 2016''' &nbsp;[https://thd.vg/kag-build-1792-steam-achievements-fixes-and-resolution-changes/ <nowiki>[KAG]</nowiki> Build 1792 - Steam Achievements, Fixes and Resolution Changes]<br>Added steam achievements + new default game resolution.
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*'''Jan 21, 2016''' &nbsp;[https://thd.vg/kag-build-1741-mines-and-coins/ <nowiki>[KAG]</nowiki> Build 1741 – Mines and Coins]<br>Adjustments made to game economy + mines.
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*'''Jan 16, 2016''' &nbsp;[https://forum.thd.vg/threads/osx-users-post-current-bugs-here-kag-1714-tr-7.24905/ OSX Users - Post Current Bugs Here]<br>Having issues launching KAG? Post here!
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*'''July 5, 2015''' &nbsp;[http://www.thd.vg/post/123327220290/kag-build-1537-quality-of-life <nowiki>[KAG]</nowiki> Build 1537]<br>New build with changes to trap blocks and wood doors.
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*'''July 2, 2015''' &nbsp;[http://www.thd.vg/post/123101236285/kag-build-server-issues-revert KAG - Build Server Issues + Revert]<br>We're having trouble pushing the newest build for windows.
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*'''June 18, 2015''' &nbsp;[http://www.thd.vg/post/121844952555/issues-with-authentication Issues with Authentication]<br>We apologize for the authentication errors that are occurring.
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*'''May 27, 2015''' &nbsp;[http://www.thd.vg/post/120006804385/kag-build-1500 <nowiki>[KAG]</nowiki> Build 1500]<br>A medium-sized build featuring new TDM maps, a boulder nerf.
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*'''May 18, 2015''' &nbsp;[http://www.thd.vg/post/119334794325/kag-build-1492-mechanisms-and-more <nowiki>[KAG]</nowiki> Build 1492 - Mechanisms and More!]<br>This build brings wire-based mechanisms to KAG.
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*'''April 10, 2015''' &nbsp;[http://www.thd.vg/post/116011621925/kag-build-1453-fixes-and-ergonomic-tweaks <nowiki>[KAG]</nowiki> Build 1453 - Fixes and "Ergonomic" Tweaks]<br>New slash sprites, a swear filter, balance changes, and more!
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*'''July 2, 2014''' &nbsp;[http://kagdev.tumblr.com/post/90533220268/sangfroid-montage-tender-is-the-knight Sangfroid Montage - Tender is the Knight]<br> Sangfroid showcases the glamorous life of a knight in the game.
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*''' Jun 22, 2014''' &nbsp;[http://kagdev.tumblr.com/post/89521994293/update-on-the-thd-vg-story-patch-estimates-for-kag Update on the THD.VG story + Patch estimates for KAG]<br> THD.vg drama, CTF changes and abstaining coming soon.
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*''' Jun 5, 2014''' &nbsp;[http://kagdev.tumblr.com/post/87878348678/new-support-email New support email]<br> New support email, send all your help requests to:  support@kag2d.com.
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*''' Jun 4, 2014''' &nbsp;[http://kagdev.tumblr.com/post/87754262273/brief-outage-this-morning Brief outage this morning]<br> .vg issues cause some problems but its all good now.
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*''' May 12, 2014''' &nbsp;[http://kagdev.tumblr.com/post/85514834858/build-1120-balance-modding-and-fixes Build 1120 - Balance, Modding and Fixes]<br> CTF build time lengthened and keg tweaks.
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*''' May 2, 2014''' &nbsp;[http://kagdev.tumblr.com/post/84527661103/build-1110 Build 1110]<br> Shield nerfed, blocks buffed, bombs nerfed, mines buffed, kegs changed.
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*'''Feb 28, 2014''' &nbsp;[http://devlog.kag2d.com/post/78099644712/build-1047-tweaks-and-modding-fixes Tweaks and Modding Fixes]<br> Fixed loading errors with modding & modified arrow damage.
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*'''Feb 24, 2014''' &nbsp;[http://devlog.kag2d.com/post/77769722059/build-1043-hotfix-patcher-typo Hotfix for Patcher Typo]<br> Fix for files appearing out of KAG directory.
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*'''Feb 24, 2014''' &nbsp;[http://devlog.kag2d.com/post/77690135072/build-1043-back-to-reality Back to Reality]<br> Added CTF storage, and modified no-build zones at the edge of the map. Thanks Skinney!
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*'''Feb 20, 2014''' &nbsp;[http://devlog.kag2d.com/post/77328354414/blink-bundle-pick-up-kag-and-9-other-games-for-five Blink Bundle]<br> Get KAG for 50% off!
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*'''Feb 17, 2014''' &nbsp;[http://devlog.kag2d.com/post/77016075324/modding-showcase-applications Modding Showcase Applications ]<br>Are you working on a great mod? We want to see it!
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*'''Feb 14, 2014''' &nbsp;[http://devlog.kag2d.com/post/76620793081/build-1033-valentines Happy Valentines Day!]<br> Added falling hearts
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*'''Feb 10, 2014''' &nbsp;[http://devlog.kag2d.com/post/76278189823/hotfix-for-build-1026-server-disconnects Hotfix for Server Disconnects]<br> Fixed bug that caused large amounts of disconnects.
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*'''Feb 10, 2014''' &nbsp;[http://devlog.kag2d.com/post/76230468237/build-1026-minor-patch-added-japanese-servers New Japanese Server]<br>Added Japanese servers!
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*'''Feb 8, 2014''' &nbsp;[http://devlog.kag2d.com/post/75988474581/build-1026-miscellaneous-improvements Miscellaneous Improvements]<br>Modified server browser, and much more!
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*'''Feb 4, 2014''' &nbsp;[http://devlog.kag2d.com/post/75659638038/new-build-this-week New Build this Week]<br>New build coming soon!
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*'''Jan 30, 2014''' &nbsp;[http://devlog.kag2d.com/post/75044022673/server-for-flagged-people Server for Flagged People]<br>Been flagged? We got a server for you!
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*'''Jan 30, 2014''' &nbsp;[http://devlog.kag2d.com/post/75033984244/updates-with-no-changes Updates with no Changes]<br>Sorry! No new content.
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*'''Jan 27, 2014''' &nbsp;[http://devlog.kag2d.com/post/74706910673/build-1013 Build 1013]<br>Bug fixes and added classic shield stacking.
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*'''Jan 11, 2014''' &nbsp;[http://devlog.kag2d.com/post/72958462072/build-998-modding-fixes-spec-cam-improvements Build 998 - modding fixes & spec cam improvements]<br>Improved death cam and file finding.
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*'''Jan 4, 2014''' &nbsp;[http://devlog.kag2d.com/post/72236298394/100k-supporters 100k Supporters!]<br> 100,000 people are supporting KAG!
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*'''Dec 28, 2013''' &nbsp;[http://devlog.kag2d.com/post/71401801124/call-to-arms-for-modders Call to Arms for Modders]<br> Vent about modding issues!
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*'''Dec 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/71296863592/build-984-fixed-disconnects-old-ban-persistence Build 984 - Fixed Disconnects, Old Ban Persistence + doc.kag2d.com is up]<br> Easier to get on and stay on servers.
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*'''Dec 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/70893630551/build-980-admin-functionality-and-christmas-hats Build 980 - Admin Functionality and Christmas Hats]<br> Votekick changes and festive hats!
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*'''Dec 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/70572441601/build-977-admin-aid-scoreboard-improvements-script Build 977 - Admin Aid, Scoreboard Improvements, Script Docs and More]<br> Quick-banning and stable doors.
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*'''Dec 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/69620757928/key-generation-issues-got-fixed-finally Key generation issues got fixed (finally)]<br> Nasty bug (infinite Steam keys…)fix!
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*'''Dec 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/69167793125/build-963-crash-fix-anti-doorspam-helpful-tips Build 963 - Build 963 - Crash fix, Anti-Doorspam, Helpful Tips]<br> Tooltips for builders and crash fixes!
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*'''Dec 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/69159261905/desura-steam-key-conversion-update Desura -> Steam Key Conversion Update]<br>Old Desura users should be able to claim a Steam key.
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*'''Nov 28, 2013''' &nbsp;[http://devlog.kag2d.com/post/68357117199/build-954-new-tdm-maps-waterfalls-and-more Build 954 - New TDM Maps, Waterfalls, And More!]<br>New feature for siege weapons, too!
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*'''Nov 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/68158693807/desura-key-steam-key-update Desura Key -> Steam Key Update]<br>The system for redeeming keys should be in place soon.
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*'''Nov 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/67649727875/build-947-fixes-and-improvements Build 947 - Fixes and Improvements]<br>Several changes to gameplay and vote-kicking.
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*'''Nov 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/67544559713/whats-coming-next What's coming next]<br>Cleanup, in-game map editor, Steam achievements, community content, and more!
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*'''Nov 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/67348579843/an-interview-with-max-and-michal-on-gameskinny-com An interview with Max and Michal on GameSkinny.com]<br>Geti and MM talk about KAG.
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*'''Nov 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/67043797251/fixed-tutorial-signs-singleplayer Fixed tutorial signs & singleplayer]<br>Single player scripts were messed up, check them out if you missed them.
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*'''Nov 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/66860191083/read-if-you-have-lag-in-a-game Read if you have lag in a game]<br>Some good tips.
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*'''Nov 12, 2013''' &nbsp;[http://devlog.kag2d.com/post/66774187668/build-939-partial-unicode-support-water-and-saw Build 939 - Partial unicode support, Water and Saw Tweaks + Many Fixes]<br>Saws teamkill again.
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*'''Nov 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/66684618077/news-on-steam-keys-for-desura-players News on Steam keys for Desura players]<br>Please redeem your gold codes.
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*'''Nov 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/66359607653/b935-ctf-tth-tutorials-added B935 - CTF & TTH tutorials added]<br>Saws don't kill your team-mates any more.
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*'''Nov 7, 2013''' &nbsp;[http://devlog.kag2d.com/post/66264491473/update-servers-auto-restarter Update - servers auto-restarter]<br>No more hassle with rebooting.
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*'''Nov 7, 2013''' &nbsp;[http://devlog.kag2d.com/post/66263332058/buy-3-copies-get-one-free Buy 3 Copies Get One Free]<br>An amazing offer!
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*'''Nov 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/66205277066/new-quick-join-buttons New Quick Join Buttons]<br>The quick join prefers low ping, non-empty but less than 12 people, building time servers.
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*'''Nov 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/66125841309/king-arthurs-gold-has-hit-steam King Arthur’s Gold has hit Steam]<br>We have finally made it!
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*'''Nov 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/66082938853/b932-hotfixes-for-steam B932 - hotfixes for Steam]<br>Just making sure everyone is on the same page.
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*'''Nov 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/66076870783/funny-beginners-guide-check-it-out-especially-if Funny beginners guide]<br>Check it out!
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*'''Nov 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/65984421711/the-official-king-arthurs-gold-trailer-is-here The official King Arthur’s Gold trailer is here.]<br>Enjoy.
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*'''Nov 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/65772472925/new-interview-with-mm-on-gamingnexus-com New interview with MM on GamingNexus.com]<br>MM's few words on KAG.
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*'''Nov 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/65686716135/build-928-pre-steam-cleanup-stuff-heads Build 928 - Pre-steam cleanup stuff + Heads]<br>This build mostly has inaccessible steam-related fixes...
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*'''Nov 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/65664806101/on-name-changes-and-impersonation On Name Changes and Impersonation]<br>Abusers will get banned.
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*'''Oct 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/65605897285/build-926-story-behind-the-build Build 926 - Story behind the Build]<br>Geti's account on build 926.
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*'''Oct 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/65599423422/build-926-new-voting-steam-news-heads Build 926 - New Voting, Steam news & Heads!]<br>Steam release scheduled for Monday November 4th.
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*'''Oct 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/65525495566/there-was-meant-to-be-build-926-today There was meant to be Build 926 Today…]<br>Steam integration bugs prevented it...
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*'''Oct 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/65046822217/build-921-heads-fixes-maps Build 921 - Heads, Fixes, Maps]<br>2 new heads have been added and fixes.
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*'''Oct 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/64860386906/build-919-fixes-heads-balance-maps Build 919 - Fixes, Heads, Balance, Maps]<br>Added 3 new heads, Sandbox mode, KAGGen improved, more work on Steam integration...
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*'''Oct 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/64668975322/unused-kag-gifs Unused KAG gifs!]<br>Gifs which didn't make it on the main website...
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*'''Oct 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/64391472329/build-915-more-optimisations-ctf-balance-tweaks Build 912 - Catapult Optimisations and Changes]<br>This build is another minor one as we’re mostly working on steam related stuff at the moment.
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64114793142/build-912-catapult-optimisations-and-changes Build 912 - Catapult Optimisations and Changes]<br>Cata optimisation, lags hopefully fixed.
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64104289682/hotfix-for-b911-server-owners-please-patch Hotfix for B911 - Server owners please patch]<br>There was a bug in the map cycle pushed, this has been fixed but needs server owners to patch their servers!
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64093501475/build-911-fixes-optimisations-and-heads Build 911 - Fixes, Optimisations, and Heads]<br>This build is another quick one with a lot of incremental improvements - nothing groundbreaking but some more smoothness.
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*'''Oct 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/64017165478/steam-delay-dont-despair Steam Delay - Don’t Despair!]<br>Big apologies to all the people who were hanging on the edge of their seats all weekend and have been let down by no steam release yet!
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*'''Oct 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/63893805497/b909-balancing-fixes-upgrades-optimisation B909 - Balancing, Fixes, Upgrades, Optimisation]<br>This build is mostly small things, but some of them will make a difference for modders, and most of them will make a difference for players.
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*'''Oct 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/63735146586/a-few-notes-on-b907 A Few Notes on B907]<br>The chickens breeding exponentially is an issue - we’ll be releasing a patch over the weekend to address this asap...
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*'''Oct 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/63721903598/b907-chicken-update B907 - Chicken update!]<br>Checkout the new chickens! Form a "FLYING CHICKEN DEATH SQUADRON"!
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*'''Oct 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/63482876008/last-day-of-not-on-steam-sale Last day of Not On Steam sale]<br>It’s the last chance to buy indie games with big discounts. Including 25% off for King Arthur’s Gold.
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*'''Oct 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/63482854560/b904-basics-tutorial-added B904 - Basics tutorial added]<br>Very simple tutorial added.
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*'''Oct 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/62903717944/b899-fixes-and-eased-frustrations B899 - Fixes and Eased Frustrations]<br>This is obviously a fairly minor build, but it eases a few major frustrations...
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*'''Oct 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/62894616921/not-yet-on-steam-sale Not (yet) on Steam Sale!]<br>To celebrate the time before we hit the Steam store we are making a 25% off sale for King Arthur’s Gold.
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*'''Oct 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/62816567820/build-898-fixes-changes-balance Build 898 - Fixes, Changes, Balance]<br>This is partly a “hotfix” type build, but also adds a few changes and balance tweaks.
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*'''Sep 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/62710085691/a-few-snags-with-the-patcher-good-progress-otherwise A Few Snags with the Patcher, Good Progress Otherwise]<br>Updater changes, more work on Steam integration, ballance issues being fixed...
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*'''Sep 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/62405742363/b893-automatic-mod-downloading B893 - Automatic Mod Downloading]<br>This update introduces automatic mod file downloading from the server you join.
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*'''Sep 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/62253545278/whats-next What’s next?]<br>Long awaited Steam integration is coming!
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*'''Sep 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/62228595198/hotfix-for-b890 Hotfix for B890]<br>Just quick fixes without changing the build number.
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*'''Sep 24, 2013''' &nbsp;[http://devlog.kag2d.com/post/62156090701/b890-tweak-a-doodle-doo B890 - Tweak-a-doodle-doo!]<br>Knights can destroy all solid wood blocks. Optimisations and more.
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*'''Sep 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/61879954170/fan-made-trailers-videos-of-kag-beta Fan made trailers/videos of KAG Beta]<br>Take a look at this amazing piece of work.
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*'''Sep 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/61813344539/a-note-about-server-performance A Note about Server Performance]<br>Server performance issues causing slowdown of bombs and similar...will be fixed.
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*'''Sep 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/61765452322/build-886-ctf-and-back-to-basics Build 886 - CTF and Back to Basics]<br>CTF mode added! And more...
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*'''Sep 19, 2013''' &nbsp;[http://devlog.kag2d.com/post/61648975472/ctf-day-10-and-11 CTF Day 10 and 11]<br>We’re nearing the release of CTF at the moment!
 +
 
 +
*'''Sep 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/61565384677/wall-running-experiments Wall Running Experiments]<br>No more walljump, welcome wallrun!
 +
 
 +
*'''Sep 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/61490624989/script-changes-for-next-build Script Changes for Next Build]<br>Random(range) as a global function is removed, use XORRandom(range) instead.
 +
 
 +
*'''Sep 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/61413346866/ctf-day-9-first-day-of-testing-and-feature-roundup CTF Day 9 - First Day of Testing and Feature Roundup]<br>First day of CTF testing.
 +
 
 +
*'''Sep 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/61108820121/b878-new-cooperative-challenges B878 - New Cooperative Challenges!]<br>This build introduces the new singelplayer/cooperative gamemode called Challenges.
 +
 
 +
*'''Sep 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/60930134144/ctf-day-7-gui-tent-mats-and-bugs CTF Day 7 - GUI, Tent Mats and Bugs]<br>GUI on CTF, bugs fixed...
 +
 
 +
*'''Sep 10, 2013''' &nbsp;[http://devlog.kag2d.com/post/60840128499/ctf-days-5-and-6-shops CTF Days 5 and 6 - Shops!]<br>CTF development is back on track!
 +
 
 +
*'''Sep 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/60504336189/more-news-on-ctf-coming-next-week-shop-sneak-peek More News on CTF coming Next Week + Shop Sneak Peek]<br>Shop sneak peak and what's coming next in CTF mode.
 +
 
 +
*'''Sep 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/60341462793/b872-nice-spectator-camera-arrows-lag-fix B872 - Nice spectator camera + arrows lag fix]<br>New spectator camera - be sure to check it out!
 +
 
 +
*'''Sep 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/60146576333/b870-block-hitting-fixed-and-others B870 - Block Hitting Fixed and others]<br>Block hitting has been fixed.
 +
 
 +
*'''Sep 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/60078780175/b869-fixes-and-tweaks Build B869 - Fixes and Tweaks]<br>Tweaks to the archer and bug fixes.
 +
----
 +
*'''Aug 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/59811114045/build-866-interim-patch-lots-of-changes Build 866 - Interim Patch, Lots of Changes!]<br>A lot of changes...
 +
 
 +
*'''Aug 28, 2013''' &nbsp;[http://devlog.kag2d.com/post/59583664290/plan-for-the-rest-of-the-week Plan for the Rest of the Week]<br>This is what is going to happen.
 +
 
 +
*'''Aug 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/59512593236/challenges-days-2-4 "Challenges" days 2-4]<br>Save the princess mode split into 7 separate levels.
 +
 
 +
*'''Aug 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/59103876263/ctf-day-3-nostalgic-sounds-and-general-progess CTF Day 3 - Nostalgic sounds and General Progess]<br>Old CTF sounds added, nice blinking HUD nag...
 +
 
 +
*'''Aug 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/59086293016/new-wall-run-jump-move New wall run + jump move]<br>New move added!
 +
 
 +
*'''Aug 22, 2013''' &nbsp;[http://devlog.kag2d.com/post/59010045439/challenge-mode-day-1 "Challenge" mode day 1]<br>Further development of Challenge gamemode.
 +
 
 +
*'''Aug 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/58927232199/new-cooperative-game-mode-challenge New cooperative game mode “Challenge”]<br>New gamemode called Challenges - play it with your friends!
 +
 
 +
*'''Aug 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/58917912320/ctf-progress-day-2-interruptions CTF Progress, Day 2 - Interruptions]<br>AngleScript updated!
 +
 
 +
*'''Aug 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/58785978090/ctf-progress-day-1-other-news CTF Progress, Day 1 + Other news]<br>New Capture the Flag mode in the works!
 +
 
 +
*'''Aug 19, 2013''' &nbsp;[http://devlog.kag2d.com/post/58678989921/how-why-to-stay-in-touch How & why to stay in touch]<br>Subscribe to our blog, like us on facebook!
 +
 
 +
*'''Aug 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/58146819492/b847-shark-noms-balance-tweaks-map-changes B847 - Shark noms, Balance Tweaks, Map Changes, Installers and More!]<br>Shark has now chomp animation, added bedrock to maps, generating installers.
 +
 
 +
*'''Aug 12, 2013''' &nbsp;[http://devlog.kag2d.com/post/58067960737/changes-to-user-panel-at-kag2d-com-desura-keys Changes to User Panel at KAG2D.com, Desura keys!]<br>Get your art booklet now!
 +
 
 +
*'''Aug 9, 2013''' &nbsp;[http://devlog.kag2d.com/post/57776830506/b844-cleaning-up-knight-digging-graphical-tweaks B844 - Cleaning up, Knight digging, Graphical tweaks]<br>Knights can now dig in dirt! Trampolines are now very directional!
 +
 
 +
*'''Aug 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/57697665240/make-a-kag-beta-trailer-and-win Make a KAG Beta Trailer and Win!]<br>Make a Beta trailer for a chance to win premium codes!
 +
 
 +
*'''Aug 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/57516061985/b840-new-maps-and-fixes B840 - New maps and Fixes]<br>Maps for Take the Halls have been re-vamped. Also, bugfixes.
 +
 
 +
*'''Aug 3, 2013''' &nbsp;[http://devlog.kag2d.com/post/57227886431/b837-saturday-patch B837 - Saturday Patch]<br>Quick fixes for last build.
 +
 
 +
*'''Aug 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/57205074538/fixed-launcher-bug-and-flooding Fixed Launcher bug and flooding]<br>A patch for the previous build will be released soon!
 +
 
 +
*'''Aug 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/57164571075/b836-performance-improvements-movement-polish B836 - Performance improvements & Movement polish]<br>We're working on ways to improve performance and in-game movement.
 +
 
 +
*'''Aug 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/57139459181/official-servers Official Servers]<br>We have four official servers set up, two each in EU and US.
 +
 
 +
*'''Aug 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/57057379437/b835-fixes-and-mapcycle-changes B835 - Fixes and Mapcycle Changes]<br>More fixes and modifications!
 +
----
 +
*'''July 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/56966665736/b834-spikes-better-necromancer-and-lots-of-fixes B834 - Spikes, Better Necromancer, and Lots of Fixes]<br>Spikes have been modified, as well as Challenge mode.
 +
 
 +
*'''July 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/56603730714/beta-is-out BETA IS OUT!!!]<br>Check out all the features of the now-public beta!
 +
 
 +
*'''July 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/56521232030/last-12-hours-of-indie-game-stand-sale-and-some Last 12 hours of Indie Game Stand Sale, and some teasing]<br>The sale is coming to a close!
 +
 
 +
*'''July 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/56486510752/giveaways-and-tournaments-roundup-7-codes-to-win Giveaways and Tournaments Roundup!]<br>Seven premium codes are up for grabs!
 +
 
 +
*'''July 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/56216673907/indie-game-stand-sale Indie Game Stand Sale!]<br>For the next four days you can pay whatever you want for KAG!
 +
 
 +
*'''July 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/54905279692/short-update-on-the-beta-screenshots Short Update on the Beta + Screenshots]<br>KAG Beta is currently under internal testing for balance.
 +
----
 +
*'''June 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/53292290795/michael-attended-few-days-ago-an-event-at-pixel KAG at "Pixel Heaven" event in Warsaw]<br>We won the first prize as the best Indie Game!
 +
 
 +
*'''June 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/52946407349/arena-open-summer ARENA Open: SUMMER]<br>Ej is hosting an open qualifier tournament for the ARENA Open Finals.
 +
----
 +
*'''May 24, 2013''' &nbsp;[http://devlog.kag2d.com/post/51224585991/kag-radio-starts-this-weekend KAG Radio starts this weekend!]<br>A community run radio podcast is starting this weekend!
 +
 
 +
*'''May 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/50420436096 Teaser: Riding Sharks]<br>Yeeehaw!!!
 +
----
 +
*'''Apr 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/48974441228/take-that-cpu-usage-and-bandwidth Take that, CPU Usage and Bandwith!]<br>Beta optimization successful!
 +
 
 +
*'''Apr 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/48430957398/guards-vs-the-world-on-now Guards vs The World ON NOW]<br>The Guards vs World event is happening right now!
 +
 
 +
*'''Apr 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/48280217551/happy-birthday-game-its-been-a-very-long-two Two years King Arthur's Gold!]<br>Get some cake and [https://forum.kag2d.com/threads/happy-2nd-birthday-to-kag-nostalgia-thread.13060/ share your joy] on the forum. Don't forget to nostalgia!
 +
 
 +
*'''Apr 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/48197741214/guards-vs-the-world-this-weekend-wooo Royal Guard vs The World]<br>This Saturday, at 12:00 noon GMT.
 +
 
 +
*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47955882875/status-update-services-failure Status update: Services Failure]<br>Everything should work now as expected.
 +
 
 +
*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47951455406/our-services-being-down-temporarily Our Services Being Down Temporarily]<br>All of our services are down at the moment due to hardware failure...
 +
----
 +
*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46713591731/snags Snags]<br>We have a talk about some snags we’ve hit.
 +
 
 +
*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46709382597/more-photos-of-gdc-soon-its-over More photos of GDC soon--It's over!]<br>We’ve just had a full-on 2 weeks, and are heading home.
 +
 
 +
*'''Mar 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/46348184131/arena-open-spring ARENA Open: Spring]<br>New knight tournament, hosted by Ej!
 +
 
 +
*'''Mar 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/46265441242/working-hard-on-the-beta-together Working hard on the beta--together]<br>The devs had a meet (in real life) to work on KAG.
 +
 
 +
*'''Mar 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/45914783776/king-arthurs-gold-or-michal-marcinkowskis-quest-to KAG: MM's quest to build the best multiplayer game ever]<br>A fantastic article from Indie Statik about MM's career and KAG's development!
 +
 
 +
*'''Mar 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/45835408501/state-of-the-beta State of the Beta]<br>An update from MM on the status of KAG beta.
 +
 
 +
*'''Mar 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/45590294845/its-official-kags-coming-to-steam KAG is coming to Steam!]<br>KAG will go on Steam with it’s first stable release!
 +
 
 +
*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44628424624 Teaser: New Beta Content]<br>Shows some of the new content for the King Arthur's Gold Beta!
 +
 
 +
*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44601121899/kag-gather-matchmaking-service-on-irc KAG Gather: Matchmaking Service on IRC]<br>Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there!
 +
 
 +
*'''Mar 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/44291170019/api-issue API Issue]<br>There is a known issue with all API calls currently. We should have this resolved within the next few hours.
 +
 
 +
----
 +
*'''Feb 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]<br>This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta.
 +
 
 +
*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.
 +
 
 +
*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3
 +
 
 +
*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...
 +
 
 +
*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…
 +
----
 +
*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...
 +
 
 +
*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.
 +
 
 +
*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video
 +
 
 +
*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes
 +
 
 +
*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video
 +
 
 +
*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!
 +
 
 +
----
 +
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!
 +
 
 +
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!
 +
 
 +
*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!
 +
 
 +
*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.
 +
 
 +
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two golden keys.
 +
 
 +
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...
 +
 
 +
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...
 +
 
 +
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)
 +
 
 +
*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...
 +
 
 +
*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.
 +
 
 +
*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].
 +
 
 +
----
 +
 
 +
*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)
 +
 
 +
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...
 +
 
 +
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...
 +
 
 +
*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572.  The build number is still 572.
 +
 
 +
*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.
 +
 
 +
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.
 +
 
 +
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.
 +
 
 +
*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.
 +
 
 +
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...
 +
 
 +
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.
 +
 
 +
----
 +
 
 +
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.
 +
 
 +
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪
 +
 
 +
*'''Oct 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/34150096127/dev-peek-boat-and-shop-art-and-discussion Dev Peek: Boat and Shop Art and Discussion]<br>Expect a new workshop system, and several different boat types...
 +
 
 +
*'''Oct 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/33832778981/build-548-classic-final Build 548 - Classic ~Final]<br>We’re coming up to a very large release of KAG, but here are some fixes for Classic.
 +
 
 +
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.
 +
 
 +
*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.
 +
 
 +
----
 +
 
 +
*'''Sept 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/32565550450/cortex-command-hit-1-0-on-friday Cortex Command hit 1.0 on Friday!]<br>Our friends at Data Realms have finally hit the “full version” milestone for a project
 +
 
 +
*'''Sept 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/32454129613/bringing-it-all-together Bringing it All Together]<br>2 Weeks since last update? Better fix that!
 +
 
 +
*'''Sept 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/31467356434/build-514-mute-ignore Build 514: Mute/Ignore]<br>I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.
 +
 
 +
*'''Sept 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/31316391989/announcing-king-arthurs-gold-single-sign-on-and Announcing KAG Single Sign-On and Garanis' Projects]<br>While there haven’t been many updates to KAG itself over the past month or two, interesting things are coming on the infrastructure and API side.
 +
 
 +
*'''Sept 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/31186272354/war-mode-full-kag-and-the-fairly-immediate-future War Mode, Full KAG and the fairly immediate future]<br>What a mouthful.
 +
 
 +
*'''Sept 7 2012''' &nbsp;[http://devlog.kag2d.com/post/31060362244/build-507-changelog Build 507 changlog]<br>This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.
 +
 
 +
*'''Sept 6 2012''' &nbsp;[http://devlog.kag2d.com/post/31021696991/hotfix-build-507 Hotfix Build 507]<br>Build 507 is out with some bugfixes and small changes.
 +
 
 +
----
 +
 
 +
*'''Aug 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/30334023474/this-is-how-support-will-work-while-building How Supports will Work]<br>This is how support will work while building castles in the upcoming big release.
 +
 
 +
*'''Aug 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/29760752657/patches-today-b489 Patches today (B489)]<br>Fixes!
 +
 
 +
*'''Aug 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/29687105356/quick-fixes-for-classic-b488 Quick Fixes for Classic B488]<br>We’ve been taking note of complaints from the community Re: classic gameplay,...
 +
 
 +
*'''Aug 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/28978901970/scripting-progress-and-massive-rewrites Scripting Progress and Massive Rewrites]<br>That basically sums up the past few weeks.
 +
 
 +
*'''Aug 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/28730535552/what-its-like-to-play-a-game-as-a-developer What it's like to play a game as a Developer]<br>Unfortunately ;)
 +
 
 +
----
 +
 
 +
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28491088830 Archer Sprite]<br>va va voom
 +
 
 +
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28344602565/new-installers-packages New Installers/Packages]<br>New installers/packages for Mac/Windows/Linux are now present on the download page.
 +
 
 +
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28341840932/build-469-hotfix Build 469: Hotfix]<br>Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...
 +
 
 +
*'''July 30, 2012''' &nbsp;[http://devlog.kag2d.com/post/28335618033/build-469 Build 469]<br>Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.
 +
 
 +
*'''July 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/27692359536/workshops-week Workshops Week]<br>“But we already have workshops…”, you’re thinking to yourselves.
 +
 
 +
*'''July 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/27573532246/build-458 Build 458]<br>Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.
 +
 
 +
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27481999586/hotfix-for-beep-abuse Hotfix for Beep Abuse]<br>A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.
 +
 
 +
*'''July 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/27476658809/the-adventure-of-meow The Adventure of Meow]<br>The KAG team have been wanting to share the excellent work of xiaojin67 for some time!
 +
 
 +
*'''July 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/27328452229/intrusion-2-is-out Intrusion 2 is out!]<br>We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...
 +
 
 +
*'''July 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/27123724522/a-little-something-that-i-carved-out-today-what New Inventory System]<br>A little something that I carved out today.
 +
 
 +
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.
 +
 
 +
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.
 +
 
 +
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.
 +
 
 +
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.
 +
 
 +
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.
 +
 
 +
----
 +
 
 +
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25849082319/maintenance-complete Maintenance complete]<br>The process was a success, lasting only 5 minutes due to extensive preparation!
 +
 
 +
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!
 +
 
 +
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway].
 +
 
 +
*'''June 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/25638465635/hotfix-on-428 Hotfix on 428]<br>Another hotfix featuring fixes, and a revamped Quick join logic.
 +
 
 +
*'''June 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/25572363731/important-planned-maintenance-09-00-utc-monday-june Important: Planned maintenance 09:00 UTC Monday, June 25th]<br>Maintenance has been rescheduled--several systems will be down for some time.
 +
 
 +
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25504201433/map-server-ingenuity-by-onr Map/Server Ingenuity by OnR]<br>This server is not about fighting, but carefully jumping through platform puzzles.
 +
 
 +
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.
 +
 
 +
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.
 +
 
 +
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25288440313/maintenance-debrief-lessons-learned Maintenance Debrief/Lessons Learned]<br>Maintenance didn't go as planned, but we know what to do next time.
 +
 
 +
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287348082/ongoing-database-maintenance Ongoing database maintenance]<br>You may be unable to log in due to database maintenance.
 +
 
 +
*'''June 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/25287276380/time-lapse-video-from-my-server-with-a-test KAG time-lapse video "Wood & Water"]<br>Great fun ingame.
 +
 
 +
*'''June 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/25220923081/minor-build-424 Minor Build 424]<br>Some API changes.
 +
 
 +
*'''June 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/25123158990/hotfix-on-421 Hotfix on 421]<br>Slight changes to the code.
 +
 
 +
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25034387082/new-build-with-completely-new-server-browser-interface New build with completely new server browser interface]<br>The server browser has been upgraded!
 +
 
 +
*'''June 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/25010994236 KAG Dev: Deploying a boat]<br>Video of testing boats.
 +
 
 +
*'''June 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/24948508302/hotfix-build-421 Hotfix Build 421]<br>Addresses the "Mash C to Mine Faster" bug.
 +
 
 +
*'''June 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/24880927357/faster-server-browser-released Faster server browser released]<br>A complete overhaul of the server browser back-end.
 +
 
 +
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!
 +
 
 +
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.
 +
 
 +
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!
 +
 
 +
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.
 +
 
 +
----
 +
 
 +
*'''May 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/23956422071/easy-kag-server-renting Easy KAG server renting]<br>Rent a server at http://kag2dservers.com/ now!
 +
 
 +
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23685959058/a-brief-discussion-about-ipv6 A brief discussion about IPv6]<br>You can support this important event.
 +
 
 +
*'''May 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/23655709564/re-modding Re: Modding]<br>Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.
 +
 
 +
*'''May 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/23608053227/this-weeks-cool-stuff This week's cool stuff]<br>Water, wooden blocks, and configure-able shield bashing!
 +
 
 +
*'''May 22, 2012''' &nbsp;[http://devlog.kag2d.com/post/23569382959/build-394-fix-for-dedi-on-older-linux-distros Build 394 fix for dedi on older linux distros]<br>Use this if your linux server was broken!
 +
 
 +
*'''May 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/23474283909/whats-coming-next What's coming next]<br>We're working toward version 1.0, starting on water and wood!
 +
 
 +
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23148399827/heads-tweak Heads Tweak]<br>Wrong pixels on some in-game heads have been removed.
 +
 
 +
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23134625677/os-x-10-5-x-issue-resolved OS X 10.5.x issue resolved]<br>This is for OS X 10.5 users who have had some problems.
 +
 
 +
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099793811/autoupdate-issue-resolved Autoupdate issue resolved]<br>Your game should have no problems automatically updating now!
 +
 
 +
*'''May 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/23099740075/last-chance-to-get-kag-for-only-9-99 Last chance to get KAG for only $9.99]<br>The price will increase to $12.99 after today's hotfix!
 +
 
 +
*'''May 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/23060197691/fighting-the-undead-now-with-friends-build-393 Fighting the undead - Now with friends! (Build 393)]<br>Multiplayer zombies, accompanied by a ton of fixes and features!
 +
 
 +
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22960025329/interrupt-while-were-waiting Interrupt while we're waiting]<br>Just a few small more fixes. The party system will be changed too.
 +
 
 +
*'''May 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/22955741767/release-holdup-should-be-out-monday Release Holdup - Should be out Monday]<br>We hope to bring you the next build by Monday!
 +
 
 +
*'''May 9, 2012''' &nbsp;[http://devlog.kag2d.com/post/22745445819/soldat-is-10 Soldat is 10!]<br>Soldat has reached it's tenth anniversary! Also, expect new heads soon.
 +
 
 +
*'''May 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/22648015172/just-an-informal-reminder Just an informal reminder]<br>Report bugs on [http://bugs.kag2d.com/ bugs.kag2d.com]. No need to bother the devs!
 +
 
 +
*'''May 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/22252794227/combat-fixes-and-exploit-patches Combat Fixes and Exploit Patches]<br>Problems with combat are being fixed.
 +
 
 +
----
 +
 
 +
*'''April 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/21833158194/fixes-galore Fixes Galore]<br>Many bugs are being worked out for the next build!
 +
 
 +
*'''April 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/21638541083/build-370-released Build 370 Released!]<br>Spectator mode, changes to resource counter, increased mod-ability.
 +
 
 +
*'''April 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/21412084699/post-birthday-developments Post-Birthday Developments]<br>Many planned features are in development.
 +
 
 +
*'''April 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/21278094680/happy-birthday-king-arthurs-gold Happy Birthday KAG!]<br>It's the one year anniversary of KAG's conception!system.
 +
 
 +
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133919546/developments-of-the-last-week Developments of the last week]<br>Geti on the latest achievements in coding including a new scriptable entity
 +
 
 +
*'''April 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/21133426894/excellent-zombie-video-this-gave-some-excellent Zombie Fortress Video]<br>Commented video about trying to survive the zombie horde.
 +
 
 +
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20926147839/build-360-released Build 360 Released!]<br>Hotfix for some more bugs.
 +
 
 +
*'''April 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/20910101971/build-359-released Build 359 Released!]<br>Multiple bug fixes from last build.
 +
 
 +
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.
 +
 
 +
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.
 +
 
 +
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!
 +
 
 +
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...
 +
 
 +
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!
 +
----
 +
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...
 +
 
 +
*'''March 27, 2012''' &nbsp;[http://devlog.kag2d.com/post/20023926407/build-345-released Build 345 Released!]<br>Several bug fixes and a few tweaks...
 +
 
 +
*'''March 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/19538278615/guards-vs-the-world Guards vs The World]<br>A promotional event where guards face off premium players...
 +
 
 +
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...
 +
 
 +
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...
 +
 
 +
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.
 +
 
 +
----
 +
 
 +
*'''February 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/18180500158/a-word-from-geti A word from Geti]<br>The necessary fixes contributing to delay of the new release.
 +
 
 +
*'''February 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/17878175419/mms-blog MM's Developer Blog]<br>MM blogs about his current thoughts on game design.
 +
 
 +
*'''February 15, 2012''' &nbsp;[http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your KAG is Essential to Have]<br>KAG is making more and more of a splash, getting featured on G4!
 +
 
 +
*'''February 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/17610146034/wrapping-up-zombies Wrapping up zombies]<br>Everything that is going to be added, has been added.
 +
 
 +
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.
 +
 
 +
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!
 +
 
 +
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!
 +
 
 +
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!
 +
 
 +
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!
 +
 
 +
----
 +
 
 +
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16463560525/more-zombies-updates-also-patch-explanation Even More BRAAIINNSSS!]<br>More Zombies Updates! Also, patch explanation.
 +
 
 +
*'''January 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/16452456425/free-accounts-from-g-to-get-the-ball-rolling Free premium!]<br> [http://plus.google.com/u/0/110072790704780443935/posts| Click here for information!]
 +
 
 +
*'''January 23, 2012''' &nbsp;[http://devlog.kag2d.com/post/16354911125/zombies-progress BRRAAIIINNNSS]<br>Updates on the zombie progress.
 +
 
 +
*'''January 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/16119508016/wang-tiles Wang tiles]<br>With the upcoming zombies patch, it seems randomly generated castles are in the works.
 +
 
 +
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002751823/coverage-roundup-for-the-new-year News Roundup]<br>KAG has been making a splash in a lot of places lately!
 +
 
 +
*'''January 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/16002365889/build-274-released BUILD 274 RELEASED!]<br>All bug fixes, no new additions.
 +
 
 +
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15785542308/vote-kag-jig-best-of-2011 Vote KAG! (JiG Best of 2011)]<br>KAG up for voting in the Best of 2011 awards at JayIsGames.
 +
 
 +
*'''January 13, 2012''' &nbsp;[http://devlog.kag2d.com/post/15776498980/new-engine-news-clarification New engine news clarification]<br>Explanation about transitioning to a new engine.
 +
 
 +
*'''January 12, 2012''' &nbsp;[http://devlog.kag2d.com/post/15722224408/duel-map-with-radiosity-lighting Duel map with radiosity lighting]<br>Screenshot showing off radiosity lighting on a duel map.
 +
 
 +
*'''January 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/15619962264/real-darkness Real darkness]<br>Zombie AI and lighting system.
 +
 
 +
*'''January 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/15401080122/build-265-released BUILD 265 RELEASED!]<br>More fixes in this new release.
 +
 
 +
*'''January 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/15341998849/build-262-263-released BUILD 262-263 RELEASED!]<br>A new workshop system and many fixes in preparation for zombies and war.
 +
 
 +
*'''January 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/15311955598/new-release-imminent New Release Imminent]<br>Build 262 about to come out.
 +
 
 +
*'''January 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/15236300649/test-build-available Test build available]<br>Test build 260 available on the forums.
 +
 
 +
----
 +
 
 +
*'''December 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/14738386677/merry-xmas Merry Xmas!]<br>Christmas greetings and IndieDB editor's choice award.
 +
 
 +
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14531158618/little-zombie-survival-screenshot Little zombie survival screenshot]<br>Showing off zombies in the night.
 +
 
 +
*'''December 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/14508823696/kag-tournament KAG Tournament!]<br>Tournament on December 26-27.
 +
 
 +
*'''December 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/14214718400/lighting Lighting!]<br>About the upcoming lighting system.
 +
 
 +
*'''December 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/14112770375/new-map-format New map format]<br>An improved map format is being created by MM. On other news: 2500 full version sales crossed!
 +
 
 +
*'''December 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/13922171030/grrrrrr-mmmmh Grrrrrr… mmmmh…]<br>MM works on Zombie Mode.
 +
 
 +
*'''December 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/13821994395/king-arthurs-gold-now-on-mac King Arthur’s Gold. Now on Mac.]<br>Mac version is out now!
 +
 
 +
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13792828824/mac-version-en-route Mac version en route!]<br>A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!
 +
 
 +
*'''December 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/13725537654/linux-version-fixed Linux version fixed]<br>Linux build 228 got some autoupdate fixes.
 +
 
 +
*'''December 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/13635081132/build-228-finally Build 228! Finally!]<br>The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.
 +
 
 +
*'''December 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/13625964974/bug-reports Bug Reports!] & [http://devlog.kag2d.com/post/13626335807/more-voting-to-do More voting to do!]<br>Finally a bug tracker for KAG and votings for ''Indie of the Year 2011'' via Indie DB.
 +
 
 +
----
 +
 
 +
*'''November 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/13546944075/a-story-about-my-recent-experience-with-ea A story about my recent experience with EA.]<br>Geti mainly rants about EA, pre-ordering and DRM.
 +
 
 +
*'''November 29, 2011''' &nbsp;[http://devlog.kag2d.com/post/13495146093/aus-server-up-for-testing Aus Server up for testing!]<br>Official australian servers up for testing!
 +
 
 +
*'''November 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/13473873116/oh-so-close Oh So Close]<br>Geti tells us that the test build is nearly out! Only minor fixes need to be made.
 +
 
 +
*'''November 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/13250344598/off-for-the-weekend-quick-update Off for the weekend, Quick Update.]<br>Geti goes camping. Yay for him! Also test build soon and possibly no browser functionality this build.
 +
 
 +
*'''November 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/13197062308/vote-kag-for-serious-this-time Vote KAG! (for serious this time)]<br>Quickly to the vote-mobile! Also contains a slight look into the immediate future.
 +
 
 +
*'''November 20, 2011''' &nbsp;[http://devlog.kag2d.com/post/13057365145/huzzah-build-successful Huzzah! Build successful!]<br>Geti tells us that he has time to work on his list.
 +
 
 +
*'''November 18, 2011''' &nbsp;[http://devlog.kag2d.com/post/12963413402/help-out-on-the-wiki Help out on the Wiki] & [http://devlog.kag2d.com/post/12986893181/bye-bye-disqus Bye bye Disqus!]<br>Geti explains why the ability to comment on the blog was removed in favor of a quick link to the [[Official Forums]]. Also a call for help from us, the KAG wiki contributors.
 +
 
 +
*'''November 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/12919899083/main-menus-overhaul Main Menus overhaul]<br>MM describes the improved menus he is working on.
 +
 
 +
*'''November 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/12869516488/some-changes-to-run-by-the-community-regarding-builders Some Changes to run by the Community regarding Builders and Bridges]<br>Geti runs some ideas for changes to the builder by the community. Make sure to vote and comment on it [https://forum.kag2d.com/index.php?threads/changes-for-builders-bridges.2115/page-2#post-33014 here].
 +
 
 +
*'''November 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/12796780699/kag-minecraft-art KAG Minecraft Art]<br>Some interesting pixel art from the forums.
 +
 
 +
*'''November 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/12736321683/some-updates Some updates!]<br>Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.
 +
 
 +
*'''November 10, 2011''' &nbsp;This Blog post only contained of a picture of the apple logo.
 +
 
 +
*'''November 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/12557563491/hello-new-players Hello new players!]<br>MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click [http://irc.lc/quakenet/kag/bloggy@@@ here]).
 +
 
 +
*'''November 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/12497397554/master-playing-up Master Playing Up] & [http://devlog.kag2d.com/post/12470011425/build-203-released Build 203 released!]<br>Geti informs the players that the master server authentification is off and MM releases the new build 203. Check the changelog [[Version history#203|right here!]]
 +
 
 +
*'''November 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/12344131523/build-200-player-customizations-released Build 200 ‘Player Customizations’ released!]<br>Geti announces the release of the new build 200. Check the changelog [[Version history#200|right here!]]
 +
 
 +
*'''November 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/12250397497/kag-on-igf-2012 KAG on IGF 2012 !]<br>KAG was entered into the official competition of the ''Independent Games Festival 2012''.
 +
 
 +
----
 +
 
 +
*'''October 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/12115217502/news-on-next-release News on next release]<br>MM introduces the new idea of a "team unit counter".
 +
 
 +
*'''October 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/11861691783/bug-feature-from-the-test-build Bug/feature? from the test build.]<br>A video of the new "Knight-Zeppelin" bug.
 +
 
 +
*'''October 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/11815479227/server-issues Server Issues]<br>Geti apologizes for the broken master server.
 +
 
 +
*'''October 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/11783066288/testing-testing-2 Testing testing 2]<br>MM is polishing the new build a lot, public release is imminent.
 +
 
 +
*'''October 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/11648236484/adventures-overworlds-and-the-full-version Adventures, Overworlds and the “Full version”]<br>Exciting news about the future of KAG, MUST READ! Overworlds!
 +
 
 +
*'''October 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/11433027780/testing-testing Testing testing]<br>Use the test client to test out new pie menus with MM and Geti.
 +
 
 +
*'''October 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/11317130495/new-ingame-menus New ingame menus]<br>MM announces new menus.
 +
 
 +
*'''October 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/11059383743/just-a-heads-up Just a heads up:]<br>Geti invites to the test build with a draft implementation of workshops.
 +
 
 +
*'''October 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/11023615550/a-new-engine A new engine]<br>MM works on a complete rebuild of the current engine.
 +
 
 +
*'''October 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/10972772176/interview-with-mm-on-indiegames-com Interview with MM on IndieGames.com]<br>MM gave an interview on IndieGames.com.
 +
 
 +
----
 +
 
 +
*'''September 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/10847756890/go-vote Go Vote!]<br>Support the game.
 +
 
 +
*'''September 28, 2011''' &nbsp;[http://devlog.kag2d.com/post/10761202214/this-weeks-sneak-peek This weeks sneak peek]<br>Sneak peek for next build.
 +
 
 +
*'''September 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/10685240510/call-to-arms Call to arms!]<br>Red, and blue, the biggest recorded single battle ever yet.
 +
 
 +
*'''September 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/10598181702/build-158-released Build 158 released!]<br>Check the changelog [[Version history#158|right here!]]
 +
 
 +
*'''September 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/10578944209/features-coming Features Coming!]<br>Showcase new features.
 +
 
 +
*'''September 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/10518164845/build-157-released Build 157 released!]<br>Check the changelog [[Version history#157|right here!]]
 +
 
 +
*'''September 21, 20111''' &nbsp;[http://devlog.kag2d.com/post/10480371812/build-156-released Build 156 released!]<br>Fixed collapsing issues. Check the changelog [[Version history#156|right here!]]
 +
 
 +
*'''September 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/10399280482/one-kag-day One “KAG Day”] & [http://devlog.kag2d.com/post/10402397731/build-154-released Build 154 released!]<br>New user registrations and total user logins per hour over one day. New build includes “Basics & Building” tutorial. Check the changelog [[Version history#154|right here!]]
 +
 
 +
*'''September 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/10272479141/new-server-browser-build-released “New Server Browser” build released!]<br>New servers browser!
 +
 
 +
*'''September 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/10234009325/alpha-funding-on-desura Alpha Funding on Desura!]<br>King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.
 +
 
 +
*'''September 14, 2011''' &nbsp;[http://devlog.kag2d.com/post/10195133844/server-browser-inbound Server browser inbound]<br>Server browser inbound.
 +
 
 +
*'''September 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/10126680359/build-142-hotfix Build 142 hotfix]<br>Check the changelog [[Version history#142_hotfix|right here!]]
 +
 
 +
*'''September 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/10093709348/whats-next What’s next]<br>Announcement for the bomb workshop and other new stuff.
 +
 
 +
*'''September 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/9918307987/build-142-released Build 142 released!]<br>Check the changelog [[Version history#142|right here!]]
 +
 
 +
*'''September 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/9832311025/premium-kag-and-the-future Premium KAG and The Future]<br>Showcase what’s coming in KAG Premium.
 +
 
 +
*'''September 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/9804637016/premium-accounts-reactivated Premium accounts reactivated]<br>Reactivate of Premium accounts.
 +
 
 +
*'''September 3, 2011''' &nbsp;[http://www.youtube.com/watch?feature=player_embedded&v=hEasSaaaUNk KAG trailer] & [http://devlog.kag2d.com/post/9759468430/french-polish-russian-subforums French, Polish & Russian subforums]<br>KAG trailer from Crashman208 and French, Polish and Russian subforum created.
 +
 
 +
*'''September 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/9722527627/new-website-game-accounts New website and game accounts] & [http://devlog.kag2d.com/post/9703482290/human-catapult-build-released Human Catapult build released!]<br>New website, Official KAG Forums, Human catapult included, dozens of tweaks, changes and bug fixes.
 +
 
 +
*'''September 1, 2011''' &nbsp;[http://devlog.kag2d.com/post/9660087335/server-issues Server issues] & [http://devlog.kag2d.com/post/9669112171/attention-server-owners Attention server owners]<br>The master server has been transferred and the address has changed. Issues with master server login and server downloading.
 +
 
 +
----
 +
 
 +
*'''August 30, 2011''' &nbsp;[http://devlog.kag2d.com/post/9586082626/new-catapult-ammunition New catapult ammunition]<br>Player as catapult ammunition.
 +
 
 +
*'''August 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/9422768382/build-130-released Build 130 Released!] & [http://devlog.kag2d.com/post/9411446150/well-be-tweaking-the-hud-some-more-i-agree-we Tweaking the HUD]<br>Most critical issues fixed and improved slightly. Check the changelog [[Version history#130|right here!]] Announcement for changes at the HUD.
 +
 
 +
*'''August 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/9375344917/new-hud-build-released “New HUD” Build Released!]<br>Big update that involves improving the game graphics. Check the changelog [[Version history#129|right here!]]
 +
 
 +
*'''August 24, 2011''' &nbsp;[http://devlog.kag2d.com/post/9350595617/building-ideas Building Ideas] & [http://devlog.kag2d.com/post/9356762176/kags-direction KAG direction change]<br>Resource bubbles for interaction idea and announce the idea for KAG Gold.
 +
 
 +
*'''August 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/9289802927/build-127-released Build 127 released!]<br>Added anti-griefing solution. Check the changelog [[Version history#127|right here!]]
 +
 
 +
*'''August 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/9257552656/build-126-released Build 126 Released!]<br>Fixed some crash reasons and the editor work now. Check the changelog [[Version history#126|right here!]]
 +
 
 +
*'''August 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/9136812191/eyecandy-build-released “Eyecandy” Build Released!]<br>Huge graphic update and other new stuff. Check the changelog [[Version history#123|right here!]]
 +
 
 +
*'''August 12, 2011''' &nbsp;[http://devlog.kag2d.com/post/8814381720/i-wanted-to-just-make-a-graphics-upgrade-release Graphic update announcement]<br>Also fixed the long time disconnection of all players after map restart.
 +
 
 +
*'''August 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/8768465644/impersonation-issues Impersonation Issues] & [http://devlog.kag2d.com/post/8777852929/more-hitches-and-more-good-news More hitches and more good news]<br>Track down duplicate accounts and news above the release
 +
 
 +
*'''August 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/8691522433/pre-orders-of-gold-servers-access-are-over Pre-orders of Gold Servers Access are over]<br> The premium players count reached 100 and the pre-order is over.
 +
 
 +
*'''August 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/8552059406/interview-over-also-delays-d Interview Over! Also, delays D:], [http://devlog.kag2d.com/post/8556189724/ill-give-some-candy-out-there-to-sweeten-the short teaser of new  mechanics and animations] & [http://devlog.kag2d.com/post/8578690182/a-note-to-server-owners A note to server owners.]<br>MM Interview and announce to the official update. Graphics build has been delayed. New knight mechanics and redrawn animations. Server owners can turn off votekick.
 +
 
 +
*'''August 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/8527258391/live-interview-with-mm-about-kag Live interview with MM about KAG]<br>MM interviewed by [http://www.qubetubers.com/ QubeTubers.com]
 +
 
 +
*'''August 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/8470668771/graphics-build-nearing-completion Graphics build nearing completion!] & [http://devlog.kag2d.com/post/8481599636/pre-orders-help Pre-orders help]<br> Announce new graphics and explain people how the pre-order works right.
 +
 
 +
*'''August 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/8428473346/no-42-how-not-to-be-seen No.42 How Not To Be Seen]<br>Shows a picture with an laid archer who´s hard to see.
 +
 
 +
*'''August 2, 2011''' &nbsp;[http://devlog.kag2d.com/post/8386047253/backgrounds-trees Backgrounds & trees]<br>New backgrounds and fir trees.
 +
 
 +
----
 +
 
 +
*'''July 31, 2011''' &nbsp;[http://devlog.kag2d.com/post/8296043913/graphics-overhaul-tutorial Graphics overhaul + tutorial]<br>MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.
 +
 
 +
*'''July 26, 2011''' &nbsp;[http://devlog.kag2d.com/post/8095883354/gold-servers-premium-access Gold Servers Premium Access] & [http://www.youtube.com/watch?feature=player_embedded&v=6wlPIErq7gQ a video]<br>The video shows a WIP build and the blog post introduces "Gold Server" for customers.
 +
 
 +
*'''July 25, 2011''' &nbsp;[http://devlog.kag2d.com/post/8053926751/about-lag About lag] & [http://www.youtube.com/watch?feature=player_embedded&v=73ky-DS8ge8 a video]<br>The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.
 +
 
 +
*'''July 23, 2011''' &nbsp;[http://devlog.kag2d.com/post/7958611676/right-so-the-plan-for-the-next-release-cycle-is Contains a picture as the title]<br>Announcement of the comming "eyecandy" build. Prettier backgrounds and graphics are comming!
 +
 
 +
*'''July 22, 2011''' &nbsp;[http://devlog.kag2d.com/post/7923965528/im-recoding-a-fair-amount-of-rendering-code-at Rendering code]<br>Hiding in grass will become possible soon.
 +
 
 +
*'''July 21, 2011''' &nbsp;[http://devlog.kag2d.com/post/7877403106/i-can-confirm-that-a-mumble-client-crashes-the Mumble crash]<br>Mumble crashes the KAG client for unknown reasons.
 +
 
 +
*'''July 19, 2011''' &nbsp;[http://devlog.kag2d.com/post/7802736314/combat-build-90-released ‘COMBAT BUILD’ 90 RELEASED]<br>Changed combat mechanics, but will it be more fun? Check the changelog [[Version history#130|right here]] and decide for yourself!
 +
 
 +
*'''July 17, 2011''' &nbsp;[http://devlog.kag2d.com/post/7723121879/update-revised-a-little-the-perspective-issues Revised background]<br>Small ambiance update.
 +
 
 +
*'''July 16, 2011''' &nbsp;[http://devlog.kag2d.com/post/7684824584/99-chance-these-will-come-into-the-game 99% chance these will come into the game]<br>Overview of planned features for KAG.
 +
 
 +
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.
 +
 
 +
*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!
 +
 
 +
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.
 +
 
 +
*'''July 9, 2011''' &nbsp;[http://devlog.kag2d.com/post/7416144287/subscribe-to-the-feed Subscribe to the feed], [http://devlog.kag2d.com/post/7438814880/running-kag-on-osx Running KAG on OSX] & [http://devlog.kag2d.com/post/7439264650/hey-guys-figured-id-run-something-by-you-with-a Server browser]<br>Running some ideas by the community and giving out a workaround to play KAG on OSX. Also please subscribe if you want to get the latest news as soon as they get out.
 +
 
 +
*'''July 8, 2011''' &nbsp;[http://devlog.kag2d.com/post/7379317943/build-80-released BUILD 80 RELEASED]<br>Check the changelog [[Version history#80|right here!]]
 +
 
 +
*'''July 7, 2011''' &nbsp;[http://devlog.kag2d.com/post/7338006547/team-chat-usage-poll Team chat usage poll]<br>Do you use the teamchat? How do you like it?
 +
 
 +
*'''July 6, 2011''' &nbsp;[http://devlog.kag2d.com/post/7296938803/google-moderator-suggestions Google Moderator suggestions] & [http://devlog.kag2d.com/post/7305292770/new-test-build New test build]<br>Check out the new way of voting on ideas [http://www.google.com/moderator/#15/e=98f93&t=98f93.40&f=98f93.5b17dc here]. Also there is a new test build running, go play it!
 +
 
 +
*'''July 5, 2011''' &nbsp;[http://devlog.kag2d.com/post/7266016936/linux-client-fixed Linux client fixed] & [http://devlog.kag2d.com/post/7276954417/a-collection-of-recent-epic-battle-screenshots Battle Screenshots]<br>Good news for Linux users.
 +
 
 +
*'''July 4, 2011''' &nbsp;[http://devlog.kag2d.com/post/7234593151/build-71-hotfix Build 71 hotfix]<br>Check the changelog [[Version history#71_hotfix|right here!]]
 +
 
 +
*'''July 3, 2011''' &nbsp;[http://devlog.kag2d.com/post/7194652606/i-had-a-few-days-off-but-am-returning-to-work-on A few days off]<br>In other news: Geti is on vacation.
 +
 
 +
----
 +
 
 +
 
 +
 
 +
[[Category:Templates]]</noinclude>

Latest revision as of 18:28, 24 June 2020

New Events

Older Events




  • July 5, 2015  [KAG] Build 1537
    New build with changes to trap blocks and wood doors.


  • May 27, 2015  [KAG] Build 1500
    A medium-sized build featuring new TDM maps, a boulder nerf.



  • Jun 5, 2014  New support email
    New support email, send all your help requests to: support@kag2d.com.

  • May 2, 2014  Build 1110
    Shield nerfed, blocks buffed, bombs nerfed, mines buffed, kegs changed.

  • Feb 24, 2014  Back to Reality
    Added CTF storage, and modified no-build zones at the edge of the map. Thanks Skinney!

  • Jan 27, 2014  Build 1013
    Bug fixes and added classic shield stacking.


  • Nov 20, 2013  What's coming next
    Cleanup, in-game map editor, Steam achievements, community content, and more!
  • Nov 6, 2013  New Quick Join Buttons
    The quick join prefers low ping, non-empty but less than 12 people, building time servers.

  • Oct 21, 2013  Unused KAG gifs!
    Gifs which didn't make it on the main website...
  • Oct 14, 2013  Steam Delay - Don’t Despair!
    Big apologies to all the people who were hanging on the edge of their seats all weekend and have been let down by no steam release yet!
  • Oct 11, 2013  A Few Notes on B907
    The chickens breeding exponentially is an issue - we’ll be releasing a patch over the weekend to address this asap...
  • Oct 8, 2013  Last day of Not On Steam sale
    It’s the last chance to buy indie games with big discounts. Including 25% off for King Arthur’s Gold.
  • Oct 2, 2013  Not (yet) on Steam Sale!
    To celebrate the time before we hit the Steam store we are making a 25% off sale for King Arthur’s Gold.

  • Sep 25, 2013  What’s next?
    Long awaited Steam integration is coming!
  • Sep 25, 2013  Hotfix for B890
    Just quick fixes without changing the build number.

  • Aug 2, 2013  Official Servers
    We have four official servers set up, two each in EU and US.

  • July 27, 2013  BETA IS OUT!!!
    Check out all the features of the now-public beta!

  • June 14, 2013  ARENA Open: SUMMER
    Ej is hosting an open qualifier tournament for the ARENA Open Finals.



  • Mar 30, 2013  Snags
    We have a talk about some snags we’ve hit.
  • Mar 5, 2013  KAG Gather: Matchmaking Service on IRC
    Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there!
  • Mar 1, 2013  API Issue
    There is a known issue with all API calls currently. We should have this resolved within the next few hours.

  • Feb 11, 2013  Arthurian League Reminder
    The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...
  • Feb 1, 2013  Video: Combat and Fire
    Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…

  • Jan 31, 2013  Fire Video Coming Soon
    We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...
  • Jan 8, 2013  Tiny Hotfix on 590
    An update went out to 590 earlier with just two small bugfixes/stability changes

  • Dec 14, 2012  Soon
    You'll have to click to see...
  • Dec 10, 2012  ArL - Arthurian League
    Some of the more stable and prolific clans and players have organised something very special...

  • Nov 26, 2012  Donkey Kong Server
    Here’s us winning the first map despite DK laughing at us the whole time ;)
  • Nov 21, 2012  Build 580
    Just a minor fix to help SirSalami develop the default “official” config for CTF...
  • Nov 19, 2012  Hotfix on Build 572
    I just pushed another patch to build 572. The build number is still 572.
  • Nov 10, 2012  KAGoween Finals!
    The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.
  • Nov 10, 2012  HOTFIX: Build 572
    Hotfix coming as soon as it’s built, along with less sticky/slow water.

  • Oct 26, 2012  The Great Kagoween Tournament
    Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.

  • Sept 13, 2012  Build 514: Mute/Ignore
    I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.
  • Sept 7 2012  Build 507 changlog
    This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.
  • Sept 6 2012  Hotfix Build 507
    Build 507 is out with some bugfixes and small changes.

  • Aug 27, 2012  How Supports will Work
    This is how support will work while building castles in the upcoming big release.

  • July 30, 2012  New Installers/Packages
    New installers/packages for Mac/Windows/Linux are now present on the download page.
  • July 30, 2012  Build 469: Hotfix
    Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...
  • July 30, 2012  Build 469
    Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.
  • July 21, 2012  Workshops Week
    “But we already have workshops…”, you’re thinking to yourselves.
  • July 19, 2012  Build 458
    Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.
  • July 18, 2012  Hotfix for Beep Abuse
    A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.
  • July 18, 2012  The Adventure of Meow
    The KAG team have been wanting to share the excellent work of xiaojin67 for some time!
  • July 16, 2012  Intrusion 2 is out!
    We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...
  • July 10, 2012  Unconnectable Network Stabilized
    The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.
  • July 10, 2012  KAG Network Outage
    There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.
  • July 10, 2012  Rewriting How Blocks Work
    So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.

  • June 25, 2012  Maintenance complete
    The process was a success, lasting only 5 minutes due to extensive preparation!
  • June 22, 2012  Hotfix on 428
    Another hotfix featuring fixes, and a revamped Quick join logic.
  • June 19, 2012  Build 428
    Tweaks and bug fixes, including the one where admins crash on collapses.

  • May 24, 2012  Re: Modding
    Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.
  • May 21, 2012  What's coming next
    We're working toward version 1.0, starting on water and wood!
  • May 15, 2012  Heads Tweak
    Wrong pixels on some in-game heads have been removed.
  • May 9, 2012  Soldat is 10!
    Soldat has reached it's tenth anniversary! Also, expect new heads soon.

  • April 28, 2012  Fixes Galore
    Many bugs are being worked out for the next build!
  • April 23, 2012  Build 370 Released!
    Spectator mode, changes to resource counter, increased mod-ability.
  • April 17, 2012  Happy Birthday KAG!
    It's the one year anniversary of KAG's conception!system.
  • April 8, 2012  Linux Fix
    Fix for Linux users.
  • April 2, 2012  Security Breach Hoax
    Considering a lot of you are taking it very seriously, the security breach thing was a hoax...

  • March 18, 2012  Guards vs The World
    A promotional event where guards face off premium players...
  • March 16, 2012  Current Direction
    News update on progress of game development after GDC...

  • February 24, 2012  A word from Geti
    The necessary fixes contributing to delay of the new release.
  • February 11, 2012  Day 1 Testing
    Quotes from how the current testing is going.
  • February 3, 2012  Zombies Soon!
    Soon you'll fighting zombies as a team!
  • February 1, 2012  KAG wins JiG 2011
    KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!

  • January 23, 2012  BRRAAIIINNNSS
    Updates on the zombie progress.
  • January 19, 2012  Wang tiles
    With the upcoming zombies patch, it seems randomly generated castles are in the works.
  • January 17, 2012  News Roundup
    KAG has been making a splash in a lot of places lately!
  • January 5, 2012  BUILD 262-263 RELEASED!
    A new workshop system and many fixes in preparation for zombies and war.

  • December 24, 2011  Merry Xmas!
    Christmas greetings and IndieDB editor's choice award.
  • December 14, 2011  Lighting!
    About the upcoming lighting system.
  • December 12, 2011  New map format
    An improved map format is being created by MM. On other news: 2500 full version sales crossed!
  • December 4, 2011  Mac version en route!
    A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!
  • December 2, 2011  Build 228! Finally!
    The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.

  • November 28, 2011  Oh So Close
    Geti tells us that the test build is nearly out! Only minor fixes need to be made.
  • November 13, 2011  Some updates!
    Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.
  • November 10, 2011  This Blog post only contained of a picture of the apple logo.
  • November 9, 2011  Hello new players!
    MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click here).
  • November 2, 2011  KAG on IGF 2012 !
    KAG was entered into the official competition of the Independent Games Festival 2012.

  • October 23, 2011  Server Issues
    Geti apologizes for the broken master server.
  • October 22, 2011  Testing testing 2
    MM is polishing the new build a lot, public release is imminent.
  • October 14, 2011  Testing testing
    Use the test client to test out new pie menus with MM and Geti.
  • October 5, 2011  Just a heads up:
    Geti invites to the test build with a draft implementation of workshops.
  • October 4, 2011  A new engine
    MM works on a complete rebuild of the current engine.

  • September 30, 2011  Go Vote!
    Support the game.
  • September 26, 2011  Call to arms!
    Red, and blue, the biggest recorded single battle ever yet.
  • September 15, 2011  Alpha Funding on Desura!
    King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.
  • September 11, 2011  What’s next
    Announcement for the bomb workshop and other new stuff.
  • September 1, 2011  Server issues & Attention server owners
    The master server has been transferred and the address has changed. Issues with master server login and server downloading.


  • July 31, 2011  Graphics overhaul + tutorial
    MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.
  • July 25, 2011  About lag & a video
    The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.
  • July 22, 2011  Rendering code
    Hiding in grass will become possible soon.
  • July 21, 2011  Mumble crash
    Mumble crashes the KAG client for unknown reasons.
  • July 15, 2011  DB digs KAG
    KAG's current popularity rank on ModDB: 2 of 4116.
  • July 11, 2011  This week
    Overview about goals this week.