Difference between revisions of "Global Properties"
From King Arthur's Gold Wiki
Shadlington (Talk | contribs) |
Shadlington (Talk | contribs) |
||
| Line 10: | Line 10: | ||
! '''Type''' | ! '''Type''' | ||
! '''Description''' | ! '''Description''' | ||
| − | |- | + | |- |
| + | | sv_name | ||
| + | | string | ||
| + | | Sets the server name displayed in server browser | ||
| + | |- | ||
| + | | sv_info | ||
| + | | string | ||
| + | | Sets the server info displayed in server browser | ||
| + | |- | ||
| + | | sv_password | ||
| + | | string | ||
| + | | Sets the server password | ||
| + | |- | ||
| + | | sv_rconpassword | ||
| + | | string | ||
| + | | Sets the server remote console password | ||
| + | |- | ||
| + | | sv_gold_only | ||
| + | | bool | ||
| + | | If set to 1 only premium account players can join (aka Gold Server) | ||
| + | |- | ||
| + | | sv_alloweditor | ||
| + | | int | ||
| + | | If set to 1 players that have RCON can start map editor on server | ||
| + | |- | ||
| + | | sv_maxping | ||
| + | | int | ||
| + | | Max ping allowed on server after which player is kicked. Large ping players will slow down server | ||
| + | |- | ||
| + | | sv_maxping_warnings | ||
| + | | int | ||
| + | | Because of ping spikes, warnings are issued if a player has ping over max number | ||
| + | |- | ||
| + | | sv_maxhack_warnings | ||
| + | | int | ||
| + | | Maximum amount of warnings where server thinks player is hacking | ||
| + | |- | ||
| + | | sv_gamemode | ||
| + | | string | ||
| + | | The gamemode that launched on start of dedicated server | ||
| + | |- | ||
| + | | sv_require_auth | ||
| + | | bool | ||
| + | | If set to 1 server checks client authentication via master server | ||
| + | |- | ||
| + | | sv_register | ||
| + | | bool | ||
| + | | Whether or not to register this server with the master list. You likely only want this set to 0 if this is a firewalled private server | ||
| + | |- | ||
| + | | sv_preferAF | ||
| + | | unsigned short int | ||
| + | | Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available | ||
| + | |- | ||
| + | | sv_enableIPv6 | ||
| + | | bool | ||
| + | | Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!) | ||
| + | |- | ||
| + | | sv_ip | ||
| + | | string | ||
| + | | Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection | ||
| + | |- | ||
| + | | sv_ipv6 | ||
| + | | string | ||
| + | | Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection | ||
| + | |- | ||
| + | | sv_port | ||
| + | | int | ||
| + | | Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall | ||
| + | |- | ||
| + | | sv_deltapos_modifier | ||
| + | | f32 | ||
| + | | Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase | ||
| + | |- | ||
| + | | sv_compression | ||
| + | | bool | ||
| + | | Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server! | ||
| + | |- | ||
| + | | sv_fastdeltas | ||
| + | | bool | ||
| + | | Faster deltas mean less CPU intensive but more bandwidth used | ||
| + | |- | ||
| + | | n_disconnectwait | ||
| + | | int | ||
| + | | The time to wait before truly closing the communication | ||
| + | |- | ||
| + | ! | ||
| + | ! '''Map Generator''' | ||
| + | |- | ||
| m_width | | m_width | ||
| − | | | + | | int |
| Map generator width | | Map generator width | ||
|- | |- | ||
| m_height | | m_height | ||
| − | | | + | | int |
| Map generator height | | Map generator height | ||
|- | |- | ||
| m_seed | | m_seed | ||
| − | | | + | | int |
| Map generator seed | | Map generator seed | ||
|- | |- | ||
| m_generator | | m_generator | ||
| − | | | + | | string |
| Map generator file config file path. e.g. Maps/generator_ctf_mountain.cfg | | Map generator file config file path. e.g. Maps/generator_ctf_mountain.cfg | ||
| + | |- | ||
| + | ! | ||
| + | ! '''Voting''' | ||
| + | |- | ||
| + | | g_kickvote_percent | ||
| + | | f32 | ||
| + | | Percentage of players needed for a kick vote to pass (0-100) | ||
| + | |- | ||
| + | | g_mapvote_percent | ||
| + | | f32 | ||
| + | | Percentage of players needed for a map vote to pass (0-100) | ||
| + | |- | ||
| + | | g_vote_time | ||
| + | | int | ||
| + | | How long (in seconds) does the voting last | ||
| + | |- | ||
| + | | g_kickvote_bantime | ||
| + | | int | ||
| + | | How long (in minutes) is the player banned after a kick vote | ||
| + | |- | ||
| + | ! | ||
| + | ! '''Slots''' | ||
| + | |- | ||
| + | | sv_maxplayers | ||
| + | | int | ||
| + | | Maximum number of players allowed in the game | ||
| + | |- | ||
| + | | sv_enable_joinfull | ||
| + | | bool | ||
| + | | If set to 1 then privileged users (with the join_full seclev feature) may join the server when full | ||
| + | |- | ||
| + | | sv_reservedslots | ||
| + | | int | ||
| + | | Number of reserved slots (additional slots on top of the max, accessible only to privileged players) | ||
| + | |- | ||
| + | | sv_spectatorslots | ||
| + | | int | ||
| + | | Number of slots specifically for spectators. Set to 0 for spectators to use the same slot pool as every other player | ||
|- | |- | ||
|} | |} | ||
[[Category:Scripting]] | [[Category:Scripting]] | ||
Revision as of 17:09, 14 August 2012
Something here about the general concept of global properties.
Then a big ol' list of the properties, with their types and descriptions. Link to their own articles only if more detail is required.
| Property | Type | Description |
|---|---|---|
| sv_name | string | Sets the server name displayed in server browser |
| sv_info | string | Sets the server info displayed in server browser |
| sv_password | string | Sets the server password |
| sv_rconpassword | string | Sets the server remote console password |
| sv_gold_only | bool | If set to 1 only premium account players can join (aka Gold Server) |
| sv_alloweditor | int | If set to 1 players that have RCON can start map editor on server |
| sv_maxping | int | Max ping allowed on server after which player is kicked. Large ping players will slow down server |
| sv_maxping_warnings | int | Because of ping spikes, warnings are issued if a player has ping over max number |
| sv_maxhack_warnings | int | Maximum amount of warnings where server thinks player is hacking |
| sv_gamemode | string | The gamemode that launched on start of dedicated server |
| sv_require_auth | bool | If set to 1 server checks client authentication via master server |
| sv_register | bool | Whether or not to register this server with the master list. You likely only want this set to 0 if this is a firewalled private server |
| sv_preferAF | unsigned short int | Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available |
| sv_enableIPv6 | bool | Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!) |
| sv_ip | string | Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection |
| sv_ipv6 | string | Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection |
| sv_port | int | Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall |
| sv_deltapos_modifier | f32 | Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase |
| sv_compression | bool | Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server! |
| sv_fastdeltas | bool | Faster deltas mean less CPU intensive but more bandwidth used |
| n_disconnectwait | int | The time to wait before truly closing the communication |
| Map Generator | ||
| m_width | int | Map generator width |
| m_height | int | Map generator height |
| m_seed | int | Map generator seed |
| m_generator | string | Map generator file config file path. e.g. Maps/generator_ctf_mountain.cfg |
| Voting | ||
| g_kickvote_percent | f32 | Percentage of players needed for a kick vote to pass (0-100) |
| g_mapvote_percent | f32 | Percentage of players needed for a map vote to pass (0-100) |
| g_vote_time | int | How long (in seconds) does the voting last |
| g_kickvote_bantime | int | How long (in minutes) is the player banned after a kick vote |
| Slots | ||
| sv_maxplayers | int | Maximum number of players allowed in the game |
| sv_enable_joinfull | bool | If set to 1 then privileged users (with the join_full seclev feature) may join the server when full |
| sv_reservedslots | int | Number of reserved slots (additional slots on top of the max, accessible only to privileged players) |
| sv_spectatorslots | int | Number of slots specifically for spectators. Set to 0 for spectators to use the same slot pool as every other player |