Difference between revisions of "AddIconToken"
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This defines an token (e.g. $EmptyShop$) for icon replacement in menus and suchlike. | This defines an token (e.g. $EmptyShop$) for icon replacement in menus and suchlike. | ||
</onlyinclude> | </onlyinclude> | ||
+ | It takes a string representing the token to be replaced, a string giving the filepath to the spritesheet, the dimensions of the sprite and the frame number of the spritesheet to use. | ||
− | There are two variants, one of which will also accept a color ([[SColor]]). | + | There are two variants, one of which will also accept a color ([[SColor]]), used as a background colour. |
− | <syntaxhighlight lang="cpp">void AddIconMarker( const string & | + | <syntaxhighlight lang="cpp">void AddIconMarker( const string &token, const string &texture, dimension2di frameDimension, int frame, [[SColor]] color ) |
+ | void AddIconMarker( const string &marker, const string &token, dimension2di frameDimension, int frame )</syntaxhighlight> | ||
Example from Entities/Characters/Scripts/BuilderInventory.as: | Example from Entities/Characters/Scripts/BuilderInventory.as: |
Revision as of 14:18, 15 August 2012
This defines an token (e.g. $EmptyShop$) for icon replacement in menus and suchlike.
It takes a string representing the token to be replaced, a string giving the filepath to the spritesheet, the dimensions of the sprite and the frame number of the spritesheet to use.
There are two variants, one of which will also accept a color (SColor), used as a background colour.
void AddIconMarker( const string &token, const string &texture, dimension2di frameDimension, int frame, [[SColor]] color ) void AddIconMarker( const string &marker, const string &token, dimension2di frameDimension, int frame )
Example from Entities/Characters/Scripts/BuilderInventory.as:
void [[onInit]]( [[CInventory]]@ this ) { AddIconMarker( "$EmptyShop$", "Entities/Workshops/Sprites/WorkshopIcons.png", dimension2di(16,16), 0 ); }
This icon marker means that whenever $EmptyShop$ is included in menu text, the first frame of the WorkshopIcons.png spritesheet will be substituted in.