Difference between revisions of "AddIconToken"

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There are two variants, one of which will also accept a color ([[SColor]]), used as a background colour.
 
There are two variants, one of which will also accept a color ([[SColor]]), used as a background colour.
<syntaxhighlight lang="cpp">void AddIconMarker( const string &token, const string &texture, dimension2di frameDimension, int frame, SColor color )
+
<syntaxhighlight lang="cpp">void AddIconToken( const string &token, const string &texture, dimension2di frameDimension, int frame, SColor color )
void AddIconMarker( const string &marker, const string &token, dimension2di frameDimension, int frame )</syntaxhighlight>
+
void AddIconToken( const string &token, const string &token, dimension2di frameDimension, int frame )</syntaxhighlight>
  
 
Example from Entities/Characters/Scripts/BuilderInventory.as:
 
Example from Entities/Characters/Scripts/BuilderInventory.as:
Line 13: Line 13:
 
void onInit( CInventory@ this )
 
void onInit( CInventory@ this )
 
{
 
{
   AddIconMarker( "$EmptyShop$", "Entities/Workshops/Sprites/WorkshopIcons.png", dimension2di(16,16), 0 );
+
   AddIconToken( "$EmptyShop$", "Entities/Workshops/Sprites/WorkshopIcons.png", dimension2di(16,16), 0 );
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
This icon marker means that whenever $EmptyShop$ is included in menu text, the first frame of the WorkshopIcons.png spritesheet will be substituted in.
+
This icon token means that whenever $EmptyShop$ is included in menu text, the first frame of the WorkshopIcons.png spritesheet will be substituted in.
  
 
[[Category:Scripting]]
 
[[Category:Scripting]]
 
[[Category:Global Functions]]
 
[[Category:Global Functions]]

Latest revision as of 14:03, 20 August 2012

This defines a token (e.g. $EmptyShop$) for icon replacement in menus and suchlike.


It takes a string representing the token to be replaced, a string giving the filepath to the spritesheet, the dimensions of the sprite and the frame number of the spritesheet to use.

There are two variants, one of which will also accept a color (SColor), used as a background colour.

void AddIconToken( const string &token, const string &texture, dimension2di frameDimension, int frame, SColor color )
void AddIconToken( const string &token, const string &token, dimension2di frameDimension, int frame )

Example from Entities/Characters/Scripts/BuilderInventory.as:

void onInit( CInventory@ this )
{
  AddIconToken( "$EmptyShop$", "Entities/Workshops/Sprites/WorkshopIcons.png", dimension2di(16,16), 0 );
}

This icon token means that whenever $EmptyShop$ is included in menu text, the first frame of the WorkshopIcons.png spritesheet will be substituted in.