Difference between revisions of "Template:Current Events"

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*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.
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==New Events==
  
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a Tournament between 4 of the larger and better known clans
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*'''June 6, 2020''' &nbsp;[https://forum.thd.vg/threads/build-3333-build-3333-released-improving-animation-network-synchronization-and-more.28531/ <nowiki>[KAG]</nowiki> Build 3333 - Improving animation/network synchronization and more]<br> Knight code and animation changes.
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==Older Events==
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<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
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*'''April, 21 2019''' &nbsp;[https://forum.thd.vg/threads/build-2924-assists-more-emote-keys.28077/ <nowiki>[KAG]</nowiki> Build 2924 - Assists, more emote keys]<br> Bug fixes and assists added
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*'''April, 17 2019''' &nbsp;[https://forum.thd.vg/threads/build-2920-kag-free-to-play-after-8-years.28068/ <nowiki>[KAG]</nowiki> Build 2920 - KAG Free to Play after 8 Years]<br> Free to play launch
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*'''Nov, 28 2017''' &nbsp;[https://forum.thd.vg/threads/build-2416-many-fixes-improved-performance-new-emotes-can-be-bound.27471/ <nowiki>[KAG]</nowiki> Build 2416 - Many Fixes, Improved Performance, New Emotes Can be Bound]<br>Bug fixes, Performance improved and emotes changes.
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*'''Nov, 21 2017''' &nbsp;[https://forum.thd.vg/threads/build-2409-new-profiler-emotes-translations-fixes-and-more.27457/ <nowiki>[KAG]</nowiki> Build 2409 - New Profiler, Emotes, Translations, Fixes and More!]<br>Profiler added for modders, New emotes, More Translations and more!
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*'''May, 26 2016''' &nbsp;[https://thd.vg/build-1865-engine-update-sponges-in-tdm-windows-modded-server-fixes/ <nowiki>[KAG]</nowiki> Build 1865 - Engine Update, Sponges in TDM, Modded Server Fixes]<br>Adds sponges to TDM and bug fixes!
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*'''May, 20 2016''' &nbsp;[https://thd.vg/kag-build-1859-sponge-defense-and-various-fixes/ <nowiki>[KAG]</nowiki> Build 1859 - Sponge Defense and Various Fixes]<br> Sponges now might have a useful purpose.
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*'''May, 14 2016''' &nbsp;[https://forum.thd.vg/threads/kag-official-modded-server-what-should-it-run.25440/ <nowiki>[KAG]</nowiki> Official Modded Server - What Should it Run?]<br> Want THD to  host a mod for you? Post here!
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*'''April, 25 2016''' &nbsp;[https://forum.thd.vg/threads/kag-build-1830-hotfix-server-madness.25393/ <nowiki>[KAG]</nowiki> Build 1830 Hotfix - Server Madness]<br>Fixed holiday event bug. #BlameGeti
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*'''April 20, 2016''' &nbsp;[https://thd.vg/kag-build-1830-a-few-weeks-tweaks-and-tr-offer/ <nowiki>[KAG]</nowiki> Build 1830 - A Few Weeks' Tweaks and TR Offer]<br>Balance changes made to ballista + 30% TR coupon.
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*'''Mar 17, 2016''' &nbsp;[https://forum.thd.vg/threads/kag-build-1796-fixes-to-round-out-the-week.25242/ <nowiki>[KAG]</nowiki> Build 1796 - Fixes to Round out The Week]<br>Anything new? Nope, bug fixes!
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*'''Mar 14, 2016''' &nbsp;[https://thd.vg/kag-build-1792-steam-achievements-fixes-and-resolution-changes/ <nowiki>[KAG]</nowiki> Build 1792 - Steam Achievements, Fixes and Resolution Changes]<br>Added steam achievements + new default game resolution.
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*'''Jan 21, 2016''' &nbsp;[https://thd.vg/kag-build-1741-mines-and-coins/ <nowiki>[KAG]</nowiki> Build 1741 – Mines and Coins]<br>Adjustments made to game economy + mines.
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*'''Jan 16, 2016''' &nbsp;[https://forum.thd.vg/threads/osx-users-post-current-bugs-here-kag-1714-tr-7.24905/ OSX Users - Post Current Bugs Here]<br>Having issues launching KAG? Post here!
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*'''July 5, 2015''' &nbsp;[http://www.thd.vg/post/123327220290/kag-build-1537-quality-of-life <nowiki>[KAG]</nowiki> Build 1537]<br>New build with changes to trap blocks and wood doors.
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*'''July 2, 2015''' &nbsp;[http://www.thd.vg/post/123101236285/kag-build-server-issues-revert KAG - Build Server Issues + Revert]<br>We're having trouble pushing the newest build for windows.
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*'''June 18, 2015''' &nbsp;[http://www.thd.vg/post/121844952555/issues-with-authentication Issues with Authentication]<br>We apologize for the authentication errors that are occurring.
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*'''May 27, 2015''' &nbsp;[http://www.thd.vg/post/120006804385/kag-build-1500 <nowiki>[KAG]</nowiki> Build 1500]<br>A medium-sized build featuring new TDM maps, a boulder nerf.
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*'''May 18, 2015''' &nbsp;[http://www.thd.vg/post/119334794325/kag-build-1492-mechanisms-and-more <nowiki>[KAG]</nowiki> Build 1492 - Mechanisms and More!]<br>This build brings wire-based mechanisms to KAG.
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*'''April 10, 2015''' &nbsp;[http://www.thd.vg/post/116011621925/kag-build-1453-fixes-and-ergonomic-tweaks <nowiki>[KAG]</nowiki> Build 1453 - Fixes and "Ergonomic" Tweaks]<br>New slash sprites, a swear filter, balance changes, and more!
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*'''July 2, 2014''' &nbsp;[http://kagdev.tumblr.com/post/90533220268/sangfroid-montage-tender-is-the-knight Sangfroid Montage - Tender is the Knight]<br> Sangfroid showcases the glamorous life of a knight in the game.
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*''' Jun 22, 2014''' &nbsp;[http://kagdev.tumblr.com/post/89521994293/update-on-the-thd-vg-story-patch-estimates-for-kag Update on the THD.VG story + Patch estimates for KAG]<br> THD.vg drama, CTF changes and abstaining coming soon.
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*''' Jun 5, 2014''' &nbsp;[http://kagdev.tumblr.com/post/87878348678/new-support-email New support email]<br> New support email, send all your help requests to:  support@kag2d.com.
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*''' Jun 4, 2014''' &nbsp;[http://kagdev.tumblr.com/post/87754262273/brief-outage-this-morning Brief outage this morning]<br> .vg issues cause some problems but its all good now.
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*''' May 12, 2014''' &nbsp;[http://kagdev.tumblr.com/post/85514834858/build-1120-balance-modding-and-fixes Build 1120 - Balance, Modding and Fixes]<br> CTF build time lengthened and keg tweaks.
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*''' May 2, 2014''' &nbsp;[http://kagdev.tumblr.com/post/84527661103/build-1110 Build 1110]<br> Shield nerfed, blocks buffed, bombs nerfed, mines buffed, kegs changed.
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*'''Feb 28, 2014''' &nbsp;[http://devlog.kag2d.com/post/78099644712/build-1047-tweaks-and-modding-fixes Tweaks and Modding Fixes]<br> Fixed loading errors with modding & modified arrow damage.
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*'''Feb 24, 2014''' &nbsp;[http://devlog.kag2d.com/post/77769722059/build-1043-hotfix-patcher-typo Hotfix for Patcher Typo]<br> Fix for files appearing out of KAG directory.
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*'''Feb 24, 2014''' &nbsp;[http://devlog.kag2d.com/post/77690135072/build-1043-back-to-reality Back to Reality]<br> Added CTF storage, and modified no-build zones at the edge of the map. Thanks Skinney!
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*'''Feb 20, 2014''' &nbsp;[http://devlog.kag2d.com/post/77328354414/blink-bundle-pick-up-kag-and-9-other-games-for-five Blink Bundle]<br> Get KAG for 50% off!
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*'''Feb 17, 2014''' &nbsp;[http://devlog.kag2d.com/post/77016075324/modding-showcase-applications Modding Showcase Applications ]<br>Are you working on a great mod? We want to see it!
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*'''Feb 14, 2014''' &nbsp;[http://devlog.kag2d.com/post/76620793081/build-1033-valentines Happy Valentines Day!]<br> Added falling hearts
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*'''Feb 10, 2014''' &nbsp;[http://devlog.kag2d.com/post/76278189823/hotfix-for-build-1026-server-disconnects Hotfix for Server Disconnects]<br> Fixed bug that caused large amounts of disconnects.
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*'''Feb 10, 2014''' &nbsp;[http://devlog.kag2d.com/post/76230468237/build-1026-minor-patch-added-japanese-servers New Japanese Server]<br>Added Japanese servers!
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*'''Feb 8, 2014''' &nbsp;[http://devlog.kag2d.com/post/75988474581/build-1026-miscellaneous-improvements Miscellaneous Improvements]<br>Modified server browser, and much more!
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*'''Feb 4, 2014''' &nbsp;[http://devlog.kag2d.com/post/75659638038/new-build-this-week New Build this Week]<br>New build coming soon!
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*'''Jan 30, 2014''' &nbsp;[http://devlog.kag2d.com/post/75044022673/server-for-flagged-people Server for Flagged People]<br>Been flagged? We got a server for you!
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*'''Jan 30, 2014''' &nbsp;[http://devlog.kag2d.com/post/75033984244/updates-with-no-changes Updates with no Changes]<br>Sorry! No new content.
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*'''Jan 27, 2014''' &nbsp;[http://devlog.kag2d.com/post/74706910673/build-1013 Build 1013]<br>Bug fixes and added classic shield stacking.
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*'''Jan 11, 2014''' &nbsp;[http://devlog.kag2d.com/post/72958462072/build-998-modding-fixes-spec-cam-improvements Build 998 - modding fixes & spec cam improvements]<br>Improved death cam and file finding.
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*'''Jan 4, 2014''' &nbsp;[http://devlog.kag2d.com/post/72236298394/100k-supporters 100k Supporters!]<br> 100,000 people are supporting KAG!
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*'''Dec 28, 2013''' &nbsp;[http://devlog.kag2d.com/post/71401801124/call-to-arms-for-modders Call to Arms for Modders]<br> Vent about modding issues!
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*'''Dec 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/71296863592/build-984-fixed-disconnects-old-ban-persistence Build 984 - Fixed Disconnects, Old Ban Persistence + doc.kag2d.com is up]<br> Easier to get on and stay on servers.
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*'''Dec 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/70893630551/build-980-admin-functionality-and-christmas-hats Build 980 - Admin Functionality and Christmas Hats]<br> Votekick changes and festive hats!
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*'''Dec 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/70572441601/build-977-admin-aid-scoreboard-improvements-script Build 977 - Admin Aid, Scoreboard Improvements, Script Docs and More]<br> Quick-banning and stable doors.
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*'''Dec 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/69620757928/key-generation-issues-got-fixed-finally Key generation issues got fixed (finally)]<br> Nasty bug (infinite Steam keys…)fix!
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*'''Dec 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/69167793125/build-963-crash-fix-anti-doorspam-helpful-tips Build 963 - Build 963 - Crash fix, Anti-Doorspam, Helpful Tips]<br> Tooltips for builders and crash fixes!
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*'''Dec 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/69159261905/desura-steam-key-conversion-update Desura -> Steam Key Conversion Update]<br>Old Desura users should be able to claim a Steam key.
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*'''Nov 28, 2013''' &nbsp;[http://devlog.kag2d.com/post/68357117199/build-954-new-tdm-maps-waterfalls-and-more Build 954 - New TDM Maps, Waterfalls, And More!]<br>New feature for siege weapons, too!
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*'''Nov 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/68158693807/desura-key-steam-key-update Desura Key -> Steam Key Update]<br>The system for redeeming keys should be in place soon.
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*'''Nov 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/67649727875/build-947-fixes-and-improvements Build 947 - Fixes and Improvements]<br>Several changes to gameplay and vote-kicking.
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*'''Nov 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/67544559713/whats-coming-next What's coming next]<br>Cleanup, in-game map editor, Steam achievements, community content, and more!
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*'''Nov 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/67348579843/an-interview-with-max-and-michal-on-gameskinny-com An interview with Max and Michal on GameSkinny.com]<br>Geti and MM talk about KAG.
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*'''Nov 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/67043797251/fixed-tutorial-signs-singleplayer Fixed tutorial signs & singleplayer]<br>Single player scripts were messed up, check them out if you missed them.
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*'''Nov 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/66860191083/read-if-you-have-lag-in-a-game Read if you have lag in a game]<br>Some good tips.
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*'''Nov 12, 2013''' &nbsp;[http://devlog.kag2d.com/post/66774187668/build-939-partial-unicode-support-water-and-saw Build 939 - Partial unicode support, Water and Saw Tweaks + Many Fixes]<br>Saws teamkill again.
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*'''Nov 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/66684618077/news-on-steam-keys-for-desura-players News on Steam keys for Desura players]<br>Please redeem your gold codes.
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*'''Nov 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/66359607653/b935-ctf-tth-tutorials-added B935 - CTF & TTH tutorials added]<br>Saws don't kill your team-mates any more.
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*'''Nov 7, 2013''' &nbsp;[http://devlog.kag2d.com/post/66264491473/update-servers-auto-restarter Update - servers auto-restarter]<br>No more hassle with rebooting.
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*'''Nov 7, 2013''' &nbsp;[http://devlog.kag2d.com/post/66263332058/buy-3-copies-get-one-free Buy 3 Copies Get One Free]<br>An amazing offer!
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*'''Nov 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/66205277066/new-quick-join-buttons New Quick Join Buttons]<br>The quick join prefers low ping, non-empty but less than 12 people, building time servers.
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*'''Nov 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/66125841309/king-arthurs-gold-has-hit-steam King Arthur’s Gold has hit Steam]<br>We have finally made it!
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*'''Nov 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/66082938853/b932-hotfixes-for-steam B932 - hotfixes for Steam]<br>Just making sure everyone is on the same page.
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*'''Nov 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/66076870783/funny-beginners-guide-check-it-out-especially-if Funny beginners guide]<br>Check it out!
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*'''Nov 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/65984421711/the-official-king-arthurs-gold-trailer-is-here The official King Arthur’s Gold trailer is here.]<br>Enjoy.
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*'''Nov 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/65772472925/new-interview-with-mm-on-gamingnexus-com New interview with MM on GamingNexus.com]<br>MM's few words on KAG.
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*'''Nov 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/65686716135/build-928-pre-steam-cleanup-stuff-heads Build 928 - Pre-steam cleanup stuff + Heads]<br>This build mostly has inaccessible steam-related fixes...
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*'''Nov 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/65664806101/on-name-changes-and-impersonation On Name Changes and Impersonation]<br>Abusers will get banned.
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*'''Oct 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/65605897285/build-926-story-behind-the-build Build 926 - Story behind the Build]<br>Geti's account on build 926.
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*'''Oct 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/65599423422/build-926-new-voting-steam-news-heads Build 926 - New Voting, Steam news & Heads!]<br>Steam release scheduled for Monday November 4th.
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*'''Oct 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/65525495566/there-was-meant-to-be-build-926-today There was meant to be Build 926 Today…]<br>Steam integration bugs prevented it...
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*'''Oct 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/65046822217/build-921-heads-fixes-maps Build 921 - Heads, Fixes, Maps]<br>2 new heads have been added and fixes.
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*'''Oct 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/64860386906/build-919-fixes-heads-balance-maps Build 919 - Fixes, Heads, Balance, Maps]<br>Added 3 new heads, Sandbox mode, KAGGen improved, more work on Steam integration...
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*'''Oct 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/64668975322/unused-kag-gifs Unused KAG gifs!]<br>Gifs which didn't make it on the main website...
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*'''Oct 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/64391472329/build-915-more-optimisations-ctf-balance-tweaks Build 912 - Catapult Optimisations and Changes]<br>This build is another minor one as we’re mostly working on steam related stuff at the moment.
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64114793142/build-912-catapult-optimisations-and-changes Build 912 - Catapult Optimisations and Changes]<br>Cata optimisation, lags hopefully fixed.
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64104289682/hotfix-for-b911-server-owners-please-patch Hotfix for B911 - Server owners please patch]<br>There was a bug in the map cycle pushed, this has been fixed but needs server owners to patch their servers!
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64093501475/build-911-fixes-optimisations-and-heads Build 911 - Fixes, Optimisations, and Heads]<br>This build is another quick one with a lot of incremental improvements - nothing groundbreaking but some more smoothness.
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*'''Oct 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/64017165478/steam-delay-dont-despair Steam Delay - Don’t Despair!]<br>Big apologies to all the people who were hanging on the edge of their seats all weekend and have been let down by no steam release yet!
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*'''Oct 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/63893805497/b909-balancing-fixes-upgrades-optimisation B909 - Balancing, Fixes, Upgrades, Optimisation]<br>This build is mostly small things, but some of them will make a difference for modders, and most of them will make a difference for players.
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*'''Oct 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/63735146586/a-few-notes-on-b907 A Few Notes on B907]<br>The chickens breeding exponentially is an issue - we’ll be releasing a patch over the weekend to address this asap...
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*'''Oct 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/63721903598/b907-chicken-update B907 - Chicken update!]<br>Checkout the new chickens! Form a "FLYING CHICKEN DEATH SQUADRON"!
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*'''Oct 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/63482876008/last-day-of-not-on-steam-sale Last day of Not On Steam sale]<br>It’s the last chance to buy indie games with big discounts. Including 25% off for King Arthur’s Gold.
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*'''Oct 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/63482854560/b904-basics-tutorial-added B904 - Basics tutorial added]<br>Very simple tutorial added.
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*'''Oct 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/62903717944/b899-fixes-and-eased-frustrations B899 - Fixes and Eased Frustrations]<br>This is obviously a fairly minor build, but it eases a few major frustrations...
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*'''Oct 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/62894616921/not-yet-on-steam-sale Not (yet) on Steam Sale!]<br>To celebrate the time before we hit the Steam store we are making a 25% off sale for King Arthur’s Gold.
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*'''Oct 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/62816567820/build-898-fixes-changes-balance Build 898 - Fixes, Changes, Balance]<br>This is partly a “hotfix” type build, but also adds a few changes and balance tweaks.
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*'''Sep 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/62710085691/a-few-snags-with-the-patcher-good-progress-otherwise A Few Snags with the Patcher, Good Progress Otherwise]<br>Updater changes, more work on Steam integration, ballance issues being fixed...
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*'''Sep 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/62405742363/b893-automatic-mod-downloading B893 - Automatic Mod Downloading]<br>This update introduces automatic mod file downloading from the server you join.
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*'''Sep 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/62253545278/whats-next What’s next?]<br>Long awaited Steam integration is coming!
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*'''Sep 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/62228595198/hotfix-for-b890 Hotfix for B890]<br>Just quick fixes without changing the build number.
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*'''Sep 24, 2013''' &nbsp;[http://devlog.kag2d.com/post/62156090701/b890-tweak-a-doodle-doo B890 - Tweak-a-doodle-doo!]<br>Knights can destroy all solid wood blocks. Optimisations and more.
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*'''Sep 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/61879954170/fan-made-trailers-videos-of-kag-beta Fan made trailers/videos of KAG Beta]<br>Take a look at this amazing piece of work.
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*'''Sep 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/61813344539/a-note-about-server-performance A Note about Server Performance]<br>Server performance issues causing slowdown of bombs and similar...will be fixed.
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*'''Sep 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/61765452322/build-886-ctf-and-back-to-basics Build 886 - CTF and Back to Basics]<br>CTF mode added! And more...
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*'''Sep 19, 2013''' &nbsp;[http://devlog.kag2d.com/post/61648975472/ctf-day-10-and-11 CTF Day 10 and 11]<br>We’re nearing the release of CTF at the moment!
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*'''Sep 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/61565384677/wall-running-experiments Wall Running Experiments]<br>No more walljump, welcome wallrun!
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*'''Sep 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/61490624989/script-changes-for-next-build Script Changes for Next Build]<br>Random(range) as a global function is removed, use XORRandom(range) instead.
 +
 
 +
*'''Sep 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/61413346866/ctf-day-9-first-day-of-testing-and-feature-roundup CTF Day 9 - First Day of Testing and Feature Roundup]<br>First day of CTF testing.
 +
 
 +
*'''Sep 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/61108820121/b878-new-cooperative-challenges B878 - New Cooperative Challenges!]<br>This build introduces the new singelplayer/cooperative gamemode called Challenges.
 +
 
 +
*'''Sep 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/60930134144/ctf-day-7-gui-tent-mats-and-bugs CTF Day 7 - GUI, Tent Mats and Bugs]<br>GUI on CTF, bugs fixed...
 +
 
 +
*'''Sep 10, 2013''' &nbsp;[http://devlog.kag2d.com/post/60840128499/ctf-days-5-and-6-shops CTF Days 5 and 6 - Shops!]<br>CTF development is back on track!
 +
 
 +
*'''Sep 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/60504336189/more-news-on-ctf-coming-next-week-shop-sneak-peek More News on CTF coming Next Week + Shop Sneak Peek]<br>Shop sneak peak and what's coming next in CTF mode.
 +
 
 +
*'''Sep 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/60341462793/b872-nice-spectator-camera-arrows-lag-fix B872 - Nice spectator camera + arrows lag fix]<br>New spectator camera - be sure to check it out!
 +
 
 +
*'''Sep 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/60146576333/b870-block-hitting-fixed-and-others B870 - Block Hitting Fixed and others]<br>Block hitting has been fixed.
 +
 
 +
*'''Sep 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/60078780175/b869-fixes-and-tweaks Build B869 - Fixes and Tweaks]<br>Tweaks to the archer and bug fixes.
 +
----
 +
*'''Aug 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/59811114045/build-866-interim-patch-lots-of-changes Build 866 - Interim Patch, Lots of Changes!]<br>A lot of changes...
 +
 
 +
*'''Aug 28, 2013''' &nbsp;[http://devlog.kag2d.com/post/59583664290/plan-for-the-rest-of-the-week Plan for the Rest of the Week]<br>This is what is going to happen.
 +
 
 +
*'''Aug 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/59512593236/challenges-days-2-4 "Challenges" days 2-4]<br>Save the princess mode split into 7 separate levels.
 +
 
 +
*'''Aug 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/59103876263/ctf-day-3-nostalgic-sounds-and-general-progess CTF Day 3 - Nostalgic sounds and General Progess]<br>Old CTF sounds added, nice blinking HUD nag...
 +
 
 +
*'''Aug 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/59086293016/new-wall-run-jump-move New wall run + jump move]<br>New move added!
 +
 
 +
*'''Aug 22, 2013''' &nbsp;[http://devlog.kag2d.com/post/59010045439/challenge-mode-day-1 "Challenge" mode day 1]<br>Further development of Challenge gamemode.
 +
 
 +
*'''Aug 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/58927232199/new-cooperative-game-mode-challenge New cooperative game mode “Challenge”]<br>New gamemode called Challenges - play it with your friends!
 +
 
 +
*'''Aug 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/58917912320/ctf-progress-day-2-interruptions CTF Progress, Day 2 - Interruptions]<br>AngleScript updated!
 +
 
 +
*'''Aug 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/58785978090/ctf-progress-day-1-other-news CTF Progress, Day 1 + Other news]<br>New Capture the Flag mode in the works!
 +
 
 +
*'''Aug 19, 2013''' &nbsp;[http://devlog.kag2d.com/post/58678989921/how-why-to-stay-in-touch How & why to stay in touch]<br>Subscribe to our blog, like us on facebook!
 +
 
 +
*'''Aug 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/58146819492/b847-shark-noms-balance-tweaks-map-changes B847 - Shark noms, Balance Tweaks, Map Changes, Installers and More!]<br>Shark has now chomp animation, added bedrock to maps, generating installers.
 +
 
 +
*'''Aug 12, 2013''' &nbsp;[http://devlog.kag2d.com/post/58067960737/changes-to-user-panel-at-kag2d-com-desura-keys Changes to User Panel at KAG2D.com, Desura keys!]<br>Get your art booklet now!
 +
 
 +
*'''Aug 9, 2013''' &nbsp;[http://devlog.kag2d.com/post/57776830506/b844-cleaning-up-knight-digging-graphical-tweaks B844 - Cleaning up, Knight digging, Graphical tweaks]<br>Knights can now dig in dirt! Trampolines are now very directional!
 +
 
 +
*'''Aug 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/57697665240/make-a-kag-beta-trailer-and-win Make a KAG Beta Trailer and Win!]<br>Make a Beta trailer for a chance to win premium codes!
 +
 
 +
*'''Aug 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/57516061985/b840-new-maps-and-fixes B840 - New maps and Fixes]<br>Maps for Take the Halls have been re-vamped. Also, bugfixes.
 +
 
 +
*'''Aug 3, 2013''' &nbsp;[http://devlog.kag2d.com/post/57227886431/b837-saturday-patch B837 - Saturday Patch]<br>Quick fixes for last build.
 +
 
 +
*'''Aug 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/57205074538/fixed-launcher-bug-and-flooding Fixed Launcher bug and flooding]<br>A patch for the previous build will be released soon!
 +
 
 +
*'''Aug 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/57164571075/b836-performance-improvements-movement-polish B836 - Performance improvements & Movement polish]<br>We're working on ways to improve performance and in-game movement.
 +
 
 +
*'''Aug 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/57139459181/official-servers Official Servers]<br>We have four official servers set up, two each in EU and US.
 +
 
 +
*'''Aug 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/57057379437/b835-fixes-and-mapcycle-changes B835 - Fixes and Mapcycle Changes]<br>More fixes and modifications!
 +
----
 +
*'''July 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/56966665736/b834-spikes-better-necromancer-and-lots-of-fixes B834 - Spikes, Better Necromancer, and Lots of Fixes]<br>Spikes have been modified, as well as Challenge mode.
 +
 
 +
*'''July 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/56603730714/beta-is-out BETA IS OUT!!!]<br>Check out all the features of the now-public beta!
 +
 
 +
*'''July 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/56521232030/last-12-hours-of-indie-game-stand-sale-and-some Last 12 hours of Indie Game Stand Sale, and some teasing]<br>The sale is coming to a close!
 +
 
 +
*'''July 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/56486510752/giveaways-and-tournaments-roundup-7-codes-to-win Giveaways and Tournaments Roundup!]<br>Seven premium codes are up for grabs!
 +
 
 +
*'''July 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/56216673907/indie-game-stand-sale Indie Game Stand Sale!]<br>For the next four days you can pay whatever you want for KAG!
 +
 
 +
*'''July 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/54905279692/short-update-on-the-beta-screenshots Short Update on the Beta + Screenshots]<br>KAG Beta is currently under internal testing for balance.
 +
----
 +
*'''June 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/53292290795/michael-attended-few-days-ago-an-event-at-pixel KAG at "Pixel Heaven" event in Warsaw]<br>We won the first prize as the best Indie Game!
 +
 
 +
*'''June 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/52946407349/arena-open-summer ARENA Open: SUMMER]<br>Ej is hosting an open qualifier tournament for the ARENA Open Finals.
 +
----
 +
*'''May 24, 2013''' &nbsp;[http://devlog.kag2d.com/post/51224585991/kag-radio-starts-this-weekend KAG Radio starts this weekend!]<br>A community run radio podcast is starting this weekend!
 +
 
 +
*'''May 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/50420436096 Teaser: Riding Sharks]<br>Yeeehaw!!!
 +
----
 +
*'''Apr 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/48974441228/take-that-cpu-usage-and-bandwidth Take that, CPU Usage and Bandwith!]<br>Beta optimization successful!
 +
 
 +
*'''Apr 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/48430957398/guards-vs-the-world-on-now Guards vs The World ON NOW]<br>The Guards vs World event is happening right now!
 +
 
 +
*'''Apr 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/48280217551/happy-birthday-game-its-been-a-very-long-two Two years King Arthur's Gold!]<br>Get some cake and [https://forum.kag2d.com/threads/happy-2nd-birthday-to-kag-nostalgia-thread.13060/ share your joy] on the forum. Don't forget to nostalgia!
 +
 
 +
*'''Apr 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/48197741214/guards-vs-the-world-this-weekend-wooo Royal Guard vs The World]<br>This Saturday, at 12:00 noon GMT.
 +
 
 +
*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47955882875/status-update-services-failure Status update: Services Failure]<br>Everything should work now as expected.
 +
 
 +
*'''Apr 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/47951455406/our-services-being-down-temporarily Our Services Being Down Temporarily]<br>All of our services are down at the moment due to hardware failure...
 +
----
 +
*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46713591731/snags Snags]<br>We have a talk about some snags we’ve hit.
 +
 
 +
*'''Mar 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/46709382597/more-photos-of-gdc-soon-its-over More photos of GDC soon--It's over!]<br>We’ve just had a full-on 2 weeks, and are heading home.
 +
 
 +
*'''Mar 26, 2013''' &nbsp;[http://devlog.kag2d.com/post/46348184131/arena-open-spring ARENA Open: Spring]<br>New knight tournament, hosted by Ej!
 +
 
 +
*'''Mar 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/46265441242/working-hard-on-the-beta-together Working hard on the beta--together]<br>The devs had a meet (in real life) to work on KAG.
 +
 
 +
*'''Mar 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/45914783776/king-arthurs-gold-or-michal-marcinkowskis-quest-to KAG: MM's quest to build the best multiplayer game ever]<br>A fantastic article from Indie Statik about MM's career and KAG's development!
 +
 
 +
*'''Mar 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/45835408501/state-of-the-beta State of the Beta]<br>An update from MM on the status of KAG beta.
 +
 
 +
*'''Mar 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/45590294845/its-official-kags-coming-to-steam KAG is coming to Steam!]<br>KAG will go on Steam with it’s first stable release!
 +
 
 +
*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44628424624 Teaser: New Beta Content]<br>Shows some of the new content for the King Arthur's Gold Beta!
 +
 
 +
*'''Mar 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/44601121899/kag-gather-matchmaking-service-on-irc KAG Gather: Matchmaking Service on IRC]<br>Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there!
 +
 
 +
*'''Mar 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/44291170019/api-issue API Issue]<br>There is a known issue with all API calls currently. We should have this resolved within the next few hours.
 +
 
 +
----
 +
*'''Feb 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/43794035790/gameplay-video-of-the-rapid-team-deathmatch-mode Video: Rapid Team Deathmatch]<br>This is a work-in-progress video of what will be available in King Arthur’s Gold 1.0 beta.
 +
 
 +
*'''Feb 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/43151083124/done-video-soon Teaser: Fire Arrows]<br>Done. Video Soon.
 +
 
 +
*'''Feb 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/43079555118/happy-valentines-day Happy Valentine's Day!]<br>Join us on the official servers for a little surprise! <3
 +
 
 +
*'''Feb 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/42832995740/arthurian-league-reminder Arthurian League Reminder]<br>The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...
 +
 
 +
*'''Feb 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/42024989073/footage-from-the-upcoming-beta-showing-various-old Video: Combat and Fire]<br>Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…
 +
----
 +
*'''Jan 31, 2013''' &nbsp;[http://devlog.kag2d.com/post/41941889677/fire-video-coming-soon-pictures-in-the-meantime Fire Video Coming Soon]<br>We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...
 +
 
 +
*'''Jan 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/41301067312/radio-mmorpg-de-interview Radio Interview: MMORPG]<br>A live radio interview with MM, recorded on [https://soundcloud.com/sirsalami/trebis-indietime soundcloud] for those who missed it.
 +
 
 +
*'''Jan 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/40709478428/new-video-showing-how-to-build-siege-weapons-and Video: Siege Weapons]<br>New Feature Video
 +
 
 +
*'''Jan 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/40024191885/tiny-hotfix-on-590 Tiny Hotfix on 590]<br>An update went out to 590 earlier with just two small bugfixes/stability changes
 +
 
 +
*'''Jan 4, 2013''' &nbsp;[http://devlog.kag2d.com/post/39661002927/new-feature-video-remember-about-royal-guard-vs Video: Farming in KAG 1.0]<br>New Feature Video
 +
 
 +
*'''Jan 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/39400819674/official-servers-announcement Official Servers Announcement]<br>Happy New Year! Introducing the KAG Official Servers!
 +
 
 +
----
 +
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39163590626/how-to-craft-a-raft-upcoming-features-in-kag-1-0 Video: How to craft a raft]<br>A sneak preview of the upcoming features in KAG 1.0!
 +
 
 +
*'''Dec 29, 2012''' &nbsp;[http://devlog.kag2d.com/post/39135242545/royal-guard-vs-the-world-january-4th Royal Guard vs the World]<br>On January 4th, come play against the Royal Guards at 2000 GMT+0!
 +
 
 +
*'''Dec 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/38490855276/holiday-9-99-promotion-internal-beta-announcement Holiday 9.99$ Promotion & Internal Beta Announcement]<br>To celebrate the holidays, we’ve decided to lower the price of King Arthur’s Gold to $9.99!
 +
 
 +
*'''Dec 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/38375892105/vote-for-kag-on-indiedb-now Vote for KAG on IndieDB now]<br>Hey, you should vote right now for KAG on IndieDB for the Game of the Year Award.
 +
 
 +
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37949586184/giveaway Announcing King Arthur’s Golden Holiday Giveaway!]<br>Every day from today to Christmas, we’ll be giving away two golden keys.
 +
 
 +
*'''Dec 14, 2012''' &nbsp;[http://devlog.kag2d.com/post/37918528644 Soon]<br> You'll have to click to see...
 +
 
 +
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37669518892/arl-arthurian-league ArL - Arthurian League]<br> Some of the more stable and prolific clans and players have organised something very special...
 +
 
 +
*'''Dec 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/37632711147/just-another-day-in-the-world-of-kagdev KAGDev Sneak Peek]<br> Just another day in the world of KAGDev :)
 +
 
 +
*'''Dec 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/37382450643/classic-update-stability-and-increased-modding Classic Update - Stability and Increased Modding]<br> Yes yes we all want to see the scripting build out...
 +
 
 +
*'''Dec 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/37295217825/guro-claws-happy-christmas-funtime-giveaway-teasing Guro-claws’ Happy Christmas Funtime Giveaway]<br> Seems everyone on KAGForums is getting into the Christmas spirit.
 +
 
 +
*'''Dec 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/37177421040/nominate-kag-for-indiedb-game-of-the-year-2012 Nominate KAG for IndieDB game of the year 2012]<br> The annual game awards have started on [http://www.indiedb.com/games/king-arthurs-gold IndieDB/ModDb].
 +
 
 +
----
 +
 
 +
*'''Nov 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/36647211695/donkey-kong-mode-server-type-donkey-into-the Donkey Kong Server]<br>Here’s us winning the first map despite DK laughing at us the whole time ;)
 +
 
 +
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36351789733/art-teaser-post-since-its-been-a-while Art Teaser Post]<br>Since it's been a while...
 +
 
 +
*'''Nov 21, 2012''' &nbsp;[http://devlog.kag2d.com/post/36261857960/build-580 Build 580]<br>Just a minor fix to help SirSalami develop the default “official” config for CTF...
 +
 
 +
*'''Nov 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/36120777737/hotfix-on-build-572 Hotfix on Build 572]<br>I just pushed another patch to build 572.  The build number is still 572.
 +
 
 +
*'''Nov 18, 2012''' &nbsp;[http://devlog.kag2d.com/post/36027622076/build-572-update-remote-rcon-administration Build 572 Update - Remote RCON Administration]<br>This update allows linux server owners to execute RCON commands without being in-game.
 +
 
 +
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.
 +
 
 +
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.
 +
 
 +
*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.
 +
 
 +
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...
 +
 
 +
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.
 +
 
 +
----
 +
 
 +
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.
  
 
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪
 
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34356257966/im-a-lumberjack-and-im-okay-i-sleep-all Dev Peek: The Saw, Logs, and Planks]<br>♫♪ I’m a lumberjack and I’m okay, I sleep all warmup and I work all game! ♫♪
Line 10: Line 387:
  
 
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.
 
*'''Oct 17, 2012''' &nbsp;[http://devlog.kag2d.com/post/33768416380/a-wonderful-lets-play-style-video-starring-andy Video: Let's Play KAG]<br>A wonderful "Let's Play" video with Andy, Darcia, and SirSalami.
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
+
 
==Older Events==
+
{{Build
+
|Version = up-to-date
+
}}
+
 
*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.
 
*'''Oct 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/32803494947/this-is-a-glimpse-of-how-the-all-new-vehicles-will Video: How New Vehicles Will Look]<br>This is a glimpse of how the all new vehicles will look.
  
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.
 
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.
  
*'''July 05, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.
+
*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.
  
 
----
 
----
Line 115: Line 488:
 
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!
 
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!
  
*'''June 07, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.
+
*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.
  
*'''June 06, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!
+
*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!
  
*'''June 02, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.
+
*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.
  
 
----
 
----
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*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.
 
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.
  
*'''April 08, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.
+
*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.
  
*'''April 05, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!
+
*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!
  
*'''April 02, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...
+
*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...
  
*'''April 01, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!
+
*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!
 
----
 
----
 
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...
 
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...
Line 191: Line 564:
 
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...
 
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...
  
*'''March 08, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...
+
*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...
  
*'''March 02, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.
+
*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.
  
 
----
 
----
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*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.
 
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.
  
*'''February 07, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!
+
*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!
  
*'''February 06, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!
+
*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!
  
*'''February 03, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!
+
*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!
  
*'''February 01, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!
+
*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!
  
 
----
 
----
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*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.
 
*'''July 15, 2011''' &nbsp;[http://devlog.kag2d.com/post/7643530315/moddb-community-seems-to-dig-our-game-current DB digs KAG]<br>KAG's current popularity rank on ModDB: 2 of 4116.
  
*'''13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!
+
*'''July 13, 2011''' &nbsp;[http://devlog.kag2d.com/post/7571107444/should-outposts-give-out-supplies Should outposts give out supplies?] & [http://devlog.kag2d.com/post/7577652780/new-test-build-released-changelog Test build]<br>There is a poll and a new test build, go vote and play!
  
 
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.
 
*'''July 11, 2011''' &nbsp;[http://devlog.kag2d.com/post/7504867542/this-week This week]<br>Overview about goals this week.

Latest revision as of 18:28, 24 June 2020

New Events

Older Events




  • July 5, 2015  [KAG] Build 1537
    New build with changes to trap blocks and wood doors.


  • May 27, 2015  [KAG] Build 1500
    A medium-sized build featuring new TDM maps, a boulder nerf.



  • Jun 5, 2014  New support email
    New support email, send all your help requests to: support@kag2d.com.

  • May 2, 2014  Build 1110
    Shield nerfed, blocks buffed, bombs nerfed, mines buffed, kegs changed.

  • Feb 24, 2014  Back to Reality
    Added CTF storage, and modified no-build zones at the edge of the map. Thanks Skinney!

  • Jan 27, 2014  Build 1013
    Bug fixes and added classic shield stacking.


  • Nov 20, 2013  What's coming next
    Cleanup, in-game map editor, Steam achievements, community content, and more!
  • Nov 6, 2013  New Quick Join Buttons
    The quick join prefers low ping, non-empty but less than 12 people, building time servers.

  • Oct 21, 2013  Unused KAG gifs!
    Gifs which didn't make it on the main website...
  • Oct 14, 2013  Steam Delay - Don’t Despair!
    Big apologies to all the people who were hanging on the edge of their seats all weekend and have been let down by no steam release yet!
  • Oct 11, 2013  A Few Notes on B907
    The chickens breeding exponentially is an issue - we’ll be releasing a patch over the weekend to address this asap...
  • Oct 8, 2013  Last day of Not On Steam sale
    It’s the last chance to buy indie games with big discounts. Including 25% off for King Arthur’s Gold.
  • Oct 2, 2013  Not (yet) on Steam Sale!
    To celebrate the time before we hit the Steam store we are making a 25% off sale for King Arthur’s Gold.

  • Sep 25, 2013  What’s next?
    Long awaited Steam integration is coming!
  • Sep 25, 2013  Hotfix for B890
    Just quick fixes without changing the build number.

  • Aug 2, 2013  Official Servers
    We have four official servers set up, two each in EU and US.

  • July 27, 2013  BETA IS OUT!!!
    Check out all the features of the now-public beta!

  • June 14, 2013  ARENA Open: SUMMER
    Ej is hosting an open qualifier tournament for the ARENA Open Finals.



  • Mar 30, 2013  Snags
    We have a talk about some snags we’ve hit.
  • Mar 5, 2013  KAG Gather: Matchmaking Service on IRC
    Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there!
  • Mar 1, 2013  API Issue
    There is a known issue with all API calls currently. We should have this resolved within the next few hours.

  • Feb 11, 2013  Arthurian League Reminder
    The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...
  • Feb 1, 2013  Video: Combat and Fire
    Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…

  • Jan 31, 2013  Fire Video Coming Soon
    We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...
  • Jan 8, 2013  Tiny Hotfix on 590
    An update went out to 590 earlier with just two small bugfixes/stability changes

  • Dec 14, 2012  Soon
    You'll have to click to see...
  • Dec 10, 2012  ArL - Arthurian League
    Some of the more stable and prolific clans and players have organised something very special...

  • Nov 26, 2012  Donkey Kong Server
    Here’s us winning the first map despite DK laughing at us the whole time ;)
  • Nov 21, 2012  Build 580
    Just a minor fix to help SirSalami develop the default “official” config for CTF...
  • Nov 19, 2012  Hotfix on Build 572
    I just pushed another patch to build 572. The build number is still 572.
  • Nov 10, 2012  KAGoween Finals!
    The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.
  • Nov 10, 2012  HOTFIX: Build 572
    Hotfix coming as soon as it’s built, along with less sticky/slow water.

  • Oct 26, 2012  The Great Kagoween Tournament
    Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.

  • Sept 13, 2012  Build 514: Mute/Ignore
    I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.
  • Sept 7 2012  Build 507 changlog
    This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.
  • Sept 6 2012  Hotfix Build 507
    Build 507 is out with some bugfixes and small changes.

  • Aug 27, 2012  How Supports will Work
    This is how support will work while building castles in the upcoming big release.

  • July 30, 2012  New Installers/Packages
    New installers/packages for Mac/Windows/Linux are now present on the download page.
  • July 30, 2012  Build 469: Hotfix
    Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...
  • July 30, 2012  Build 469
    Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.
  • July 21, 2012  Workshops Week
    “But we already have workshops…”, you’re thinking to yourselves.
  • July 19, 2012  Build 458
    Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.
  • July 18, 2012  Hotfix for Beep Abuse
    A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.
  • July 18, 2012  The Adventure of Meow
    The KAG team have been wanting to share the excellent work of xiaojin67 for some time!
  • July 16, 2012  Intrusion 2 is out!
    We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...
  • July 10, 2012  Unconnectable Network Stabilized
    The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.
  • July 10, 2012  KAG Network Outage
    There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.
  • July 10, 2012  Rewriting How Blocks Work
    So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.

  • June 25, 2012  Maintenance complete
    The process was a success, lasting only 5 minutes due to extensive preparation!
  • June 22, 2012  Hotfix on 428
    Another hotfix featuring fixes, and a revamped Quick join logic.
  • June 19, 2012  Build 428
    Tweaks and bug fixes, including the one where admins crash on collapses.

  • May 24, 2012  Re: Modding
    Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.
  • May 21, 2012  What's coming next
    We're working toward version 1.0, starting on water and wood!
  • May 15, 2012  Heads Tweak
    Wrong pixels on some in-game heads have been removed.
  • May 9, 2012  Soldat is 10!
    Soldat has reached it's tenth anniversary! Also, expect new heads soon.

  • April 28, 2012  Fixes Galore
    Many bugs are being worked out for the next build!
  • April 23, 2012  Build 370 Released!
    Spectator mode, changes to resource counter, increased mod-ability.
  • April 17, 2012  Happy Birthday KAG!
    It's the one year anniversary of KAG's conception!system.
  • April 8, 2012  Linux Fix
    Fix for Linux users.
  • April 2, 2012  Security Breach Hoax
    Considering a lot of you are taking it very seriously, the security breach thing was a hoax...

  • March 18, 2012  Guards vs The World
    A promotional event where guards face off premium players...
  • March 16, 2012  Current Direction
    News update on progress of game development after GDC...

  • February 24, 2012  A word from Geti
    The necessary fixes contributing to delay of the new release.
  • February 11, 2012  Day 1 Testing
    Quotes from how the current testing is going.
  • February 3, 2012  Zombies Soon!
    Soon you'll fighting zombies as a team!
  • February 1, 2012  KAG wins JiG 2011
    KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!

  • January 23, 2012  BRRAAIIINNNSS
    Updates on the zombie progress.
  • January 19, 2012  Wang tiles
    With the upcoming zombies patch, it seems randomly generated castles are in the works.
  • January 17, 2012  News Roundup
    KAG has been making a splash in a lot of places lately!
  • January 5, 2012  BUILD 262-263 RELEASED!
    A new workshop system and many fixes in preparation for zombies and war.

  • December 24, 2011  Merry Xmas!
    Christmas greetings and IndieDB editor's choice award.
  • December 14, 2011  Lighting!
    About the upcoming lighting system.
  • December 12, 2011  New map format
    An improved map format is being created by MM. On other news: 2500 full version sales crossed!
  • December 4, 2011  Mac version en route!
    A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!
  • December 2, 2011  Build 228! Finally!
    The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.

  • November 28, 2011  Oh So Close
    Geti tells us that the test build is nearly out! Only minor fixes need to be made.
  • November 13, 2011  Some updates!
    Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.
  • November 10, 2011  This Blog post only contained of a picture of the apple logo.
  • November 9, 2011  Hello new players!
    MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click here).
  • November 2, 2011  KAG on IGF 2012 !
    KAG was entered into the official competition of the Independent Games Festival 2012.

  • October 23, 2011  Server Issues
    Geti apologizes for the broken master server.
  • October 22, 2011  Testing testing 2
    MM is polishing the new build a lot, public release is imminent.
  • October 14, 2011  Testing testing
    Use the test client to test out new pie menus with MM and Geti.
  • October 5, 2011  Just a heads up:
    Geti invites to the test build with a draft implementation of workshops.
  • October 4, 2011  A new engine
    MM works on a complete rebuild of the current engine.

  • September 30, 2011  Go Vote!
    Support the game.
  • September 26, 2011  Call to arms!
    Red, and blue, the biggest recorded single battle ever yet.
  • September 15, 2011  Alpha Funding on Desura!
    King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.
  • September 11, 2011  What’s next
    Announcement for the bomb workshop and other new stuff.
  • September 1, 2011  Server issues & Attention server owners
    The master server has been transferred and the address has changed. Issues with master server login and server downloading.


  • July 31, 2011  Graphics overhaul + tutorial
    MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.
  • July 25, 2011  About lag & a video
    The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.
  • July 22, 2011  Rendering code
    Hiding in grass will become possible soon.
  • July 21, 2011  Mumble crash
    Mumble crashes the KAG client for unknown reasons.
  • July 15, 2011  DB digs KAG
    KAG's current popularity rank on ModDB: 2 of 4116.
  • July 11, 2011  This week
    Overview about goals this week.