Difference between revisions of "User:Punk123"

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This user is literally just cancer in human form.-Clev
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DISCLAIMER!!
  
==Movement==
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This page is locked, so use the sandbox page if you want to suggest changes: https://wiki.kag2d.com/wiki/Main_Page_Sandbox
The builder is the slowest class in the game but has its own way of getting around. First, the builder can jump 3 blocks high and wallrun after that(knights can slash jump four blocks and wallrun the fifth(as in they completely jump over 4 blocks)). Second, the builder can use blocks to scale enemy buildings by placing blocks directly below themselves. This is quicker than laddering and it messes up the front of their tower(now your teammates can scale behind you). Third, the builder can
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==Base Design==
 
The general rule is to make sure that your base helps your teammate but hinders your enemy;however, this does not mean that you make traps behind the flagroom(infact you should never make traps because trapblocks and saws are either weak or too powerful for the enemy). Behind the flagroom is usually where you will have your base's shops and those need to be defended(though some like the inn are not as valuable and not high priority). In front of those shops is the team's side of the flagroom that you can make several different ways. I dont recommend more than two layers because if the enemy is on your side why does it matter how many layers your flagcase has you should kill them or lose at that point. Ways to get over your side range from making a two block thick corridor upwards, using a trapblock, or(stupidly) using a singular ladder. I do not do any of these because i find the trapblock wasteful(and awkward), the corridor gives the enemy the advantage, and the ladder slows down movement. I usually lay a layer of wooden doors across our side so our team can wallrun up and stop on a solid door(works better with platforms so you wallrun that instead of opening all the doors and knocking down teammates). Then comes the top of your team's side of the flagroom which can be empty or you can have a stone overhang with two of your doors as an entrance/exit accesshttp://icecream.me/uploads/313cbdc06d341087b83144977d43941c.png. I dont recommend this because it can be turned against you if a builder gets atop your flagroom and covers up the doors. Some players utilize a platform overhang that allows your team to go up and also gives you defensive power if your team loses the top of the flagroom. I personally use this along with a slight alteration(i use doors at the end of the platforms to get back down quickly(http://icecream.me/uploads/aedcc694880047f3512a465b5f548b93.png)). This doubles as the top of my flagroom which depending on the player can be built a ton of different ways. Some have platforms facing up or down to stop tunnelers, while i have mine open completely for our team to have more control and defensive power. It also will not burn because of the stone backwall. Furthermore, your team needs to be able to get back into your base to heal, purchase ammo, or capture the flag. This can be a problem because your flagroom is 5 blocks high and needs to be covered in layers(builders will have an issue getting up without help), so you can add team only movement to get in. Though i dont approve some people use trapblocks for scaling, the only beneficial one i see utilized is this:
 
http://icecream.me/uploads/6d30b1f7f27ec07814db14609cc5c1d2.png. Alternatively you can have doors in the front of your flagroom but that is not recommended in a pub situation because there are always new players on the server.
 
  
==Supplies==
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<div style="font-size:162%; border:none; margin:0; padding:.1em;" id="titleHomepage">Welcome to the '''King Arthur's Gold''' Wiki</div>
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<div style="font-size:95%;">The official source of information about ''King Arthur's Gold''.</div>
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<div id="articlecount" style="font-size:85%;">We currently have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]].</div>
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</div>
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<!-- <div align="center">[[Image:Kag.PNG|King Arthur's Gold|link=]]</div><br> -->
  
For starters, a builder needs materials to contribute like a car needs gas to run. This means in order to be successful at the class you need to have good resource management and realize all the tidbits of the game. Furthermore, the builder cannot run only on resupplies if they want to be dominant, and that means you have to mine. I know i know all the mechanics of the builder make it seem the other way but really you should mine. One way to do it in build time is to use all of your wood and then mine stone and put it into your "hands" so you can snag the extra 100 stone plus the stone you mined. This does not mean that resupplies arent important, in fact they are vital, but i will talk about those later.
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{| id="homepageMiddleRow" style="width:100%; margin:1.2em 0 6px 0; vertical-align:top"
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| style="width:55%; margin:1.2em 0 6px 0; vertical-align:top" | '''About the Game'''
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King Arthur's Gold (KAG) is a game about mining resources, building castles and destroying your enemies. It is a side-scrolling 2D action multiplayer war game with focus on building, constructing siege machines and intense PvP-combat. Some inspirations for the game are Soldat, Minecraft, Dungeon Keeper, Ace of Spades, and King Arthur's World.
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In KAG two teams (red and blue) struggle to dominate the other on giant randomly generated or beautiful custom made 2D maps. Nobody remembers why the war started, but the battle is ferocious and never ending. Pick your class (the furious knight, the swift archer or the clever builder) and start your adventure now!
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| style="width:35%; margin:1.2em 0 6px 0; vertical-align:top" rowspan="2" | '''Latest Blog Updates'''
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{{Current_Events}}
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|-
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|style="width:35%; margin:1.2em 0 6px 0; vertical-align:top" | '''How to Contribute'''
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Start by joining the official wiki IRC channel ''#kag.wiki'' on ''quakenet''. (Don't know how-to? [http://irc.lc/quakenet/kag.wiki/irctc@@@| Simply click here.]) If you need help or just want to show your support, post at the [https://forum.thd.vg/forums/forumandwiki/ Wiki section] on the forums.
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You can also check out the pages in the following categories and start to update them: [[:Category:Not Up-to-date|"Not Up-to-date"]], [[:Category:Needs Content|"Needs Content"]] or [[:Category:Cleanup|"Cleanup"]].
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Please note that some pages may get removed or merged with other pages since some heavy restructuring is going on right now. Look out for the "Slated for removal" tag. All information will still be used in one way or the other, so if you edit a page that gets merged later on the work was not in vain.
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{| id="homepageMenu" style="width:100%; height:150; font-size:105%;"
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| style="width:33.33%; margin:1.2em 0 6px 0; vertical-align:top" | '''Useful Pages'''
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* [[Gameplay]]
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* <span class="menuIcon" style="margin-left:-12px;">[[File:sword.png|link=Classes]]</span> [[Classes]]
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* <span class="menuIcon" style="margin-left:-8px;">[[File:dirtBlock.png|link=Blocks]]</span> [[Blocks]]
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* [[Workshops]]
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* <span class="menuIcon" style="margin-left:-5px;">[[File:bombIcon.png|link=Objects]]</span> [[Objects]]
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* [[Version history|Version History]]
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| style="width:33.33%; margin:1.2em 0 6px 0; vertical-align:top" | '''Help'''
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* [[Controls]]
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* [[Map]]
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* [[Server]]
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* [https://doc.kag2d.com/ Scripting]
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* [[Frequently_Asked_Questions|FAQ]]
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* [[API|KAG API]]
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| style="width:33.33%; margin:1.2em 0 6px 0; vertical-align:top" | '''Links'''
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* [http://kag2d.com/en/download Download]
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* [http://kag2d.com/ Website]
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* [https://forum.thd.com/ Forum]
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* [https://discordapp.com/invite/kag Discord]
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* [https://www.patreon.com/kingarthursgold Patreon]
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* [https://github.com/transhumandesign/kag-base GitHub]
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* [https://twitter.com/KAG_news Twitter]
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Latest revision as of 00:54, 24 April 2019

Welcome to the King Arthur's Gold Wiki
The official source of information about King Arthur's Gold.
We currently have 911 articles.
About the Game

King Arthur's Gold (KAG) is a game about mining resources, building castles and destroying your enemies. It is a side-scrolling 2D action multiplayer war game with focus on building, constructing siege machines and intense PvP-combat. Some inspirations for the game are Soldat, Minecraft, Dungeon Keeper, Ace of Spades, and King Arthur's World.

In KAG two teams (red and blue) struggle to dominate the other on giant randomly generated or beautiful custom made 2D maps. Nobody remembers why the war started, but the battle is ferocious and never ending. Pick your class (the furious knight, the swift archer or the clever builder) and start your adventure now!

Latest Blog Updates

New Events

Older Events

More News...

How to Contribute

Start by joining the official wiki IRC channel #kag.wiki on quakenet. (Don't know how-to? Simply click here.) If you need help or just want to show your support, post at the Wiki section on the forums.

You can also check out the pages in the following categories and start to update them: "Not Up-to-date", "Needs Content" or "Cleanup".

Please note that some pages may get removed or merged with other pages since some heavy restructuring is going on right now. Look out for the "Slated for removal" tag. All information will still be used in one way or the other, so if you edit a page that gets merged later on the work was not in vain.

Useful Pages


Help


Links