Difference between revisions of "GetPlayingBlobsSize"
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Shadlington (Talk | contribs) (Created page with "<onlyinclude> Returns the number of CBlobs that represent currently living players. </onlyinclude> <syntaxhighlight lang="cpp">u32 getPlayingBlobsSize()</syntaxhighlight> Us...") |
Shadlington (Talk | contribs) |
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<onlyinclude> | <onlyinclude> | ||
− | Returns the number of [[CBlob]]s that | + | Returns the number of [[CBlob]]s that are currently active and in play - i.e. not settled map blocks or in inventories. |
</onlyinclude> | </onlyinclude> | ||
<syntaxhighlight lang="cpp">u32 getPlayingBlobsSize()</syntaxhighlight> | <syntaxhighlight lang="cpp">u32 getPlayingBlobsSize()</syntaxhighlight> | ||
Usage example: | Usage example: | ||
− | <syntaxhighlight lang="cpp"> | + | <syntaxhighlight lang="cpp" highlight="3"> |
for ( int i = 0; i < getPlayingBlobsSize(); i++ ) | for ( int i = 0; i < getPlayingBlobsSize(); i++ ) | ||
{ | { | ||
− | + | CBlob@ blob = getPlayingBlob(i); | |
− | // Do something to this | + | // Do something to this blob |
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 21:04, 19 August 2012
Returns the number of CBlobs that are currently active and in play - i.e. not settled map blocks or in inventories.
u32 getPlayingBlobsSize()
Usage example:
for ( int i = 0; i < getPlayingBlobsSize(); i++ ) { CBlob@ blob = getPlayingBlob(i); // Do something to this blob }