Difference between revisions of "GetPlayingBlobsSize"
From King Arthur's Gold Wiki
Shadlington (Talk | contribs) |
Shadlington (Talk | contribs) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
Usage example: | Usage example: | ||
− | <syntaxhighlight lang="cpp"> | + | <syntaxhighlight lang="cpp" highlight="3"> |
for ( int i = 0; i < getPlayingBlobsSize(); i++ ) | for ( int i = 0; i < getPlayingBlobsSize(); i++ ) | ||
{ | { | ||
− | + | CBlob@ blob = getPlayingBlob(i); | |
// Do something to this blob | // Do something to this blob | ||
} | } |
Latest revision as of 21:04, 19 August 2012
Returns the number of CBlobs that are currently active and in play - i.e. not settled map blocks or in inventories.
u32 getPlayingBlobsSize()
Usage example:
for ( int i = 0; i < getPlayingBlobsSize(); i++ ) { CBlob@ blob = getPlayingBlob(i); // Do something to this blob }