Difference between revisions of "Object Types"
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| [[CBlob]] | | [[CBlob]] | ||
| {{:CBlob}} | | {{:CBlob}} | ||
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| [[CPlayer]] | | [[CPlayer]] | ||
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| [[CInventory]] | | [[CInventory]] | ||
| {{:CInventory}} | | {{:CInventory}} | ||
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| [[Driver]] | | [[Driver]] | ||
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| [[CControls]] | | [[CControls]] | ||
| {{:CControls}} | | {{:CControls}} | ||
+ | |- | ||
+ | | [[CSoundEngine]] | ||
+ | | {{:CSoundEngine}} | ||
|- | |- | ||
! | ! |
Revision as of 17:57, 19 August 2012
Something here about the general concept of objects and their types.
Then a big ol' list of the types, linking to their own articles.
Type | Description |
---|---|
CBlob |
CBlob is most common networked object in game that can be interacted in some way. |
CPlayer |
|
CBitStream |
|
CNet | |
CInventory |
Represents an inventory - a container for CBlobs that is itself part of (owned by) a CBlob. |
Driver |
|
CControls | |
CSoundEngine | CSoundEngine |
Attachments | |
CAttachment |
|
AttachmentPoint |
|
AI | |
CBrain |
|
BrainVars |
|
GUI | |
CBanner | CBanner |
CButton | |
CGridButton | |
CGridMenu | |
CHUD | |
Map | |
CMap |
|
CTileEffect |
|
Movement | |
CMovement | |
MovementConsts | |
MovementVars | |
CProperties | |
Shapes | |
CShape | |
ShapeConsts | |
ShapeVars | |
Sprites | |
CSprite | |
Animation | |
CSpriteLayer | |
SpriteConsts | |
SpriteVars | |
PixelOffset | |
TeamTexture | |
Respawns | |
CRespawn | |
CRespawnPoint | |
CRespawnQueueActor | |
Weapons | |
CWeapon | |
WeaponConsts | |
WeaponVars | |
HitInfo | |
World | |
CRules | |
CTechnology | |
CTechTree | |
CClass | CClass |
CTeam | |
CCamera | |
General types | |
dimension2d |
The Dimension2d type is used for setting the dimensions of things such as GUI elements. |
rect |
The recti type is used to create GUI elements among other things. There are two variances. |
SColor |
The SColor type is used in GUI functions such as DrawRectangle. |
Vec2f |
The Vec2f type is mainly used in the blob for positioning and getting the mouse coordinates. |
Vector2d | Vector2d |
string | String is used for storing strings of characters. |