Difference between revisions of "User talk:Shadlington"
Shadlington (Talk | contribs) |
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[[HasRequirements]] - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type? | [[HasRequirements]] - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type? | ||
− | [[CInventory::canPutItem]] & [[CInventory::putInItem]] - No examples, possibly untested. | + | [[CInventory::canPutItem]] & [[CInventory::putInItem]] & [[CInventory::RemoveItems]] - No examples, possibly untested. |
Revision as of 20:50, 19 August 2012
Pages to revisit:
getBlobsByName - Need to ask MM what it is for. Weirdness with the Get/get thing.
CreateGridMenu - What exactly is a Grid Menu?
MakeCoin - What is the significance of the coin style? No example - untested?
MakeAnimatedParticle - Double check argument meanings are right... Especially angle.
HasRequirements - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?
CInventory::canPutItem & CInventory::putInItem & CInventory::RemoveItems - No examples, possibly untested.