Difference between revisions of "Object Types"
Shadlington (Talk | contribs) m (Reverted edits by Antman (talk) to last revision by Shadlington) |
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| {{:CControls}} | | {{:CControls}} | ||
|- | |- | ||
+ | ! | ||
! '''Attachments''' | ! '''Attachments''' | ||
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| {{:AttachmentPoint}} | | {{:AttachmentPoint}} | ||
|- | |- | ||
+ | ! | ||
! '''Security''' | ! '''Security''' | ||
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| {{:CSeclev}} | | {{:CSeclev}} | ||
|- | |- | ||
− | ! '''AI''' | + | ! |
+ | ! '''AI''' | ||
|- | |- | ||
| [[CBrain]] | | [[CBrain]] | ||
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| {{:BrainVars}} | | {{:BrainVars}} | ||
|- | |- | ||
− | ! '''GUI''' | + | ! |
+ | ! '''GUI''' | ||
|- | |- | ||
| [[CButton]] | | [[CButton]] | ||
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| {{:CHUD}} | | {{:CHUD}} | ||
|- | |- | ||
− | ! '''Map''' | + | ! |
+ | ! '''Map''' | ||
|- | |- | ||
| [[CMap]] | | [[CMap]] | ||
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| {{:CTileEffect}} | | {{:CTileEffect}} | ||
|- | |- | ||
+ | ! | ||
! '''Movement''' | ! '''Movement''' | ||
|- | |- | ||
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| {{:MovementVars}} | | {{:MovementVars}} | ||
|- | |- | ||
− | ! '''Shapes''' | + | ! |
+ | ! '''Shapes''' | ||
|- | |- | ||
| [[CShape]] | | [[CShape]] | ||
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| {{:ShapeVars}} | | {{:ShapeVars}} | ||
|- | |- | ||
+ | ! | ||
! '''Sprites''' | ! '''Sprites''' | ||
|- | |- | ||
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| {{:TeamTexture}} | | {{:TeamTexture}} | ||
|- | |- | ||
+ | ! | ||
! '''Respawns''' | ! '''Respawns''' | ||
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| {{:CRespawnQueueActor}} | | {{:CRespawnQueueActor}} | ||
|- | |- | ||
+ | ! | ||
! '''Weapons''' | ! '''Weapons''' | ||
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| {{:HitInfo}} | | {{:HitInfo}} | ||
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− | ! '''World''' | + | ! |
+ | ! '''World''' | ||
|- | |- | ||
| [[CRules]] | | [[CRules]] | ||
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| {{:CCamera}} | | {{:CCamera}} | ||
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+ | ! | ||
! '''General types''' | ! '''General types''' | ||
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Revision as of 12:59, 10 September 2012
Something here about the general concept of objects and their types.
This is a list of all of the object types provided by the KAG application (that is, not defined in a script).
Type | Description |
---|---|
CBlob |
CBlob is most common networked object in game that can be interacted in some way. |
CProperties | |
CPlayer |
|
CBitStream |
|
CNet | |
CInventory |
Represents an inventory - a container for CBlobs that is itself part of (owned by) a CBlob. |
Driver |
|
CControls | |
Attachments | |
CAttachment |
|
AttachmentPoint |
|
Security | |
CSecurity | |
CSeclev | |
AI | |
CBrain |
|
BrainVars |
|
GUI | |
CButton | |
CGridButton | |
CGridMenu | |
CHUD | |
Map | |
CMap |
|
CTileEffect |
|
Movement | |
CMovement | |
MovementConsts | |
MovementVars | |
Shapes | |
CShape | |
ShapeConsts | |
ShapeVars | |
Sprites | |
CSprite | |
Animation | |
CSpriteLayer | |
SpriteConsts | |
SpriteVars | |
PixelOffset | |
TeamTexture | |
Respawns | |
CRespawn | |
CRespawnPoint | |
CRespawnQueueActor | |
Weapons | |
CWeapon | |
WeaponConsts | |
WeaponVars | |
HitInfo | |
World | |
CRules | |
CTechnology | |
CTechTree | |
CTeam | |
CCamera | |
General types | |
dimension2d |
The Dimension2d type is used for setting the dimensions of things such as GUI elements. |
rect |
The recti type is used to create GUI elements among other things. There are two variances. |
SColor |
The SColor type is used in GUI functions such as DrawRectangle. |
Vec2f |
The Vec2f type is mainly used in the blob for positioning and getting the mouse coordinates. |
position2d |
The Position2d type is used for positioning GUI elements. |
string | String is used for storing strings of characters. |