Difference between revisions of "Template:Current Events"

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*'''July 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/26974067852/a-mad-week-deadline-coping-plans A Mad Week, Deadline coping Plans.]<br>We’ve been recoding a lot of the engine this week, which has been both good and bad.
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26933668762/network-stabilized Unconnectable Network Stabilized]<br>The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26920374427/kag-network-outage KAG Network Outage]<br>There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26918016782/unconnectable-servers-no-longer-displayed-in-the-server Unconnectable Servers No Longer Displayed in the Server Browser]<br>The server browser will now no longer list servers which time out upon being joined.
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be#notes Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.
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*'''July 05, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.
 
*'''July 05, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.
  
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*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!
 
*'''June 25, 2012''' &nbsp;[http://devlog.kag2d.com/post/25846065917/database-maintenance-is-starting Database Maintenance is starting]<br>Maintenance begins now!
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<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
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==Older Events==
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{{Build
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|Version = up-to-date
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}}
  
 
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway].  
 
*'''June 24, 2012''' &nbsp;[http://devlog.kag2d.com/post/25780005004/progress-setbacks-boats-and-ropes Progress, setbacks, boats and ropes]<br>We're working on API and scripting. [http://www.youtube.com/watch?v=v-AbLEnN1lo Boats and rope attachments are underway].  
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*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.
 
*'''June 20, 2012''' &nbsp;[http://devlog.kag2d.com/post/25501056330/hotfix-on-build-428 Hotfix on build 428]<br>More fixes, and removed advertising in installer.
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
 
==Older Events==
 
{{Build
 
|Version = up-to-date
 
}}
 
  
 
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.
 
*'''June 19, 2012''' &nbsp;[http://devlog.kag2d.com/post/25429451699/build-428 Build 428]<br>Tweaks and bug fixes, including the one where admins crash on collapses.

Revision as of 04:19, 17 September 2012

  • July 10, 2012  Unconnectable Network Stabilized
    The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.
  • July 10, 2012  KAG Network Outage
    There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.
  • July 10, 2012  Rewriting How Blocks Work
    So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.
  • June 25, 2012  Maintenance complete
    The process was a success, lasting only 5 minutes due to extensive preparation!


Older Events

This page is up-to-date.
  • June 22, 2012  Hotfix on 428
    Another hotfix featuring fixes, and a revamped Quick join logic.
  • June 19, 2012  Build 428
    Tweaks and bug fixes, including the one where admins crash on collapses.

  • May 24, 2012  Re: Modding
    Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.
  • May 21, 2012  What's coming next
    We're working toward version 1.0, starting on water and wood!
  • May 15, 2012  Heads Tweak
    Wrong pixels on some in-game heads have been removed.
  • May 9, 2012  Soldat is 10!
    Soldat has reached it's tenth anniversary! Also, expect new heads soon.

  • April 28, 2012  Fixes Galore
    Many bugs are being worked out for the next build!
  • April 23, 2012  Build 370 Released!
    Spectator mode, changes to resource counter, increased mod-ability.
  • April 17, 2012  Happy Birthday KAG!
    It's the one year anniversary of KAG's conception!system.
  • April 08, 2012  Linux Fix
    Fix for Linux users.
  • April 02, 2012  Security Breach Hoax
    Considering a lot of you are taking it very seriously, the security breach thing was a hoax...

  • March 18, 2012  Guards vs The World
    A promotional event where guards face off premium players...
  • March 16, 2012  Current Direction
    News update on progress of game development after GDC...

  • February 24, 2012  A word from Geti
    The necessary fixes contributing to delay of the new release.
  • February 11, 2012  Day 1 Testing
    Quotes from how the current testing is going.
  • February 03, 2012  Zombies Soon!
    Soon you'll fighting zombies as a team!
  • February 01, 2012  KAG wins JiG 2011
    KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!

  • January 23, 2012  BRRAAIIINNNSS
    Updates on the zombie progress.
  • January 19, 2012  Wang tiles
    With the upcoming zombies patch, it seems randomly generated castles are in the works.
  • January 17, 2012  News Roundup
    KAG has been making a splash in a lot of places lately!
  • January 5, 2012  BUILD 262-263 RELEASED!
    A new workshop system and many fixes in preparation for zombies and war.

  • December 24, 2011  Merry Xmas!
    Christmas greetings and IndieDB editor's choice award.
  • December 14, 2011  Lighting!
    About the upcoming lighting system.
  • December 12, 2011  New map format
    An improved map format is being created by MM. On other news: 2500 full version sales crossed!
  • December 4, 2011  Mac version en route!
    A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!
  • December 2, 2011  Build 228! Finally!
    The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.

  • November 28, 2011  Oh So Close
    Geti tells us that the test build is nearly out! Only minor fixes need to be made.
  • November 13, 2011  Some updates!
    Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.
  • November 10, 2011  This Blog post only contained of a picture of the apple logo.
  • November 9, 2011  Hello new players!
    MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click here).
  • November 2, 2011  KAG on IGF 2012 !
    KAG was entered into the official competition of the Independent Games Festival 2012.

  • October 23, 2011  Server Issues
    Geti apologizes for the broken master server.
  • October 22, 2011  Testing testing 2
    MM is polishing the new build a lot, public release is imminent.
  • October 14, 2011  Testing testing
    Use the test client to test out new pie menus with MM and Geti.
  • October 5, 2011  Just a heads up:
    Geti invites to the test build with a draft implementation of workshops.
  • October 4, 2011  A new engine
    MM works on a complete rebuild of the current engine.

  • September 30, 2011  Go Vote!
    Support the game.
  • September 26, 2011  Call to arms!
    Red, and blue, the biggest recorded single battle ever yet.
  • September 15, 2011  Alpha Funding on Desura!
    King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.
  • September 11, 2011  What’s next
    Announcement for the bomb workshop and other new stuff.
  • September 1, 2011  Server issues & Attention server owners
    The master server has been transferred and the address has changed. Issues with master server login and server downloading.


  • July 31, 2011  Graphics overhaul + tutorial
    MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.
  • July 25, 2011  About lag & a video
    The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.
  • July 22, 2011  Rendering code
    Hiding in grass will become possible soon.
  • July 21, 2011  Mumble crash
    Mumble crashes the KAG client for unknown reasons.
  • July 15, 2011  DB digs KAG
    KAG's current popularity rank on ModDB: 2 of 4116.
  • July 11, 2011  This week
    Overview about goals this week.