Difference between revisions of "Hall"
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− | A | + | {{Build |
− | On vanilla maps, halls currently start neutral, but you can use the blue/red spawn pixels for already converted halls. | + | |Version = 921| |
+ | }} | ||
+ | [[File:Hall.png|thumb|right| A Neutral Hall]] | ||
+ | A Hall is a large, capturable building that acts as win condition in the gamemode, [[Take the Halls]] . Once captured, it can serve as forward spawn, store resources, have workable factories built near it, and research technologies. The number of factories you can build is limited by the amount of migrants that are alive in your hall. To capture a hall, go inside the hall, and kill all the enemies. | ||
+ | |||
+ | ==How to Use== | ||
+ | Holding [E] inside of the hall will bring up its menu, which contains four options: 'Change Class' to the bottom-right, 'Storage' to the top-right, 'Research' to the top-left, and 'Buy Migrant' to the bottom-left. | ||
+ | |||
+ | To put objects into storage, hold down [F] and the select the item in your backpack that you wish to store inside the boat. This will bring it into your hands where you will then need to hold down [E], and click 'Storage'.To take an object out, hold down [E], and click 'Storage'. Once you see the interface of all the objects, click the object you want to take out. | ||
+ | |||
+ | To reseach, hold down [E] and selct 'Research'. This will bring up a menu, where you than be able to vote for a technology. Voting can be done by clicking on the picture of an object. The object with the most votes will be researched along the tech tree. | ||
+ | |||
+ | |||
+ | ==Mapping== | ||
+ | In general, there are usually 2-5 halls on a map, but there can be as many as the map creator chooses. On vanilla maps, halls currently start neutral, but you can use the blue/red spawn pixels for already converted halls. |
Revision as of 20:43, 26 October 2013
A Hall is a large, capturable building that acts as win condition in the gamemode, Take the Halls . Once captured, it can serve as forward spawn, store resources, have workable factories built near it, and research technologies. The number of factories you can build is limited by the amount of migrants that are alive in your hall. To capture a hall, go inside the hall, and kill all the enemies.
How to Use
Holding [E] inside of the hall will bring up its menu, which contains four options: 'Change Class' to the bottom-right, 'Storage' to the top-right, 'Research' to the top-left, and 'Buy Migrant' to the bottom-left.
To put objects into storage, hold down [F] and the select the item in your backpack that you wish to store inside the boat. This will bring it into your hands where you will then need to hold down [E], and click 'Storage'.To take an object out, hold down [E], and click 'Storage'. Once you see the interface of all the objects, click the object you want to take out.
To reseach, hold down [E] and selct 'Research'. This will bring up a menu, where you than be able to vote for a technology. Voting can be done by clicking on the picture of an object. The object with the most votes will be researched along the tech tree.
Mapping
In general, there are usually 2-5 halls on a map, but there can be as many as the map creator chooses. On vanilla maps, halls currently start neutral, but you can use the blue/red spawn pixels for already converted halls.