Difference between revisions of "Version history"
Line 48: | Line 48: | ||
* return of the ladder bubble | * return of the ladder bubble | ||
* mouse aim is farther (to match zoom out view) | * mouse aim is farther (to match zoom out view) | ||
+ | |||
---- | ---- | ||
+ | |||
'''Build 39''' | '''Build 39''' | ||
Line 56: | Line 58: | ||
* game rules changed: | * game rules changed: | ||
− | victory condition: mine or collect 3/4 of the maps gold | + | - victory condition: mine or collect 3/4 of the maps gold |
− | stash gold in sacks | + | - stash gold in sacks |
− | 3 sacks available on start | + | - 3 sacks available on start |
− | steal sacks and bring them to your tent for score | + | - steal sacks and bring them to your tent for score |
* new map generation code: | * new map generation code: | ||
possible mountains and holes | possible mountains and holes |
Revision as of 23:28, 2 June 2011
Build 45
Changes 40-45:
- local games do not register in server list
- menu is higher when items go under screen
- fixed missing tutorial display
- server list can now scroll
- fixed infinite rock catapult exploit
- can’t build or fire in break time (temporary fix for server crash)
- all objects are destroyed on server first (server crash on restart fix)
- optimized tile rendering speed by 10-20%
- optimized offscreen particle effects
- optimized too far sounds
- fixed generator crash
- default windowed mode
- added “chmod +x KAG” to dedicatedserver.sh
- fixed dead player floating up
- dead players fall off ladders
- fixed fall through map
- new cursors
- new resources graphics
- fixed crash after kick on client
- new title screen & menu colors
- master servers sends only servers with same build number
- tutorial poster runs automatically after game installation
- added icon for shortcuts
- knight has 1 heart more health [experimental]
Build 40
Changes 39-40:
- catapult can change rotate according to thrower
- improved arrow collisions (from circle to line)
- default score limit is 20% of gold available on map
- fixed crash on precache (loading controls)
- fixed player dangling on server after kick
- fixed bow sound not stopping after death
- fixed catapult facing wrong direction for red team
- fixed knight shield
- fixed gold on map wrongly calculated
- fixed player sprite not updating when dead
- return of the ladder bubble
- mouse aim is farther (to match zoom out view)
Build 39
Changes 32-39:
- game rules changed:
- victory condition: mine or collect 3/4 of the maps gold - stash gold in sacks - 3 sacks available on start - steal sacks and bring them to your tent for score
- new map generation code:
possible mountains and holes caves stone and gold are more likely to appear around caves and mountains gold appears more as gold veins trees don’t grow on tent
- added catapult
- new sack graphics
- new bomb & explosion graphics
- new emoticon bubble graphics
- tent does not fall down
- sack gold amount displayed on mouse hover
- player HUD is not visible now when score board is active
- increased knight radius of attack
- new castle back build sound
- tent hit pixels changed to black
- fixed invisible map bug
- can’t loot bombs from self & team players
- fixed knight not dying when bomb explodes in hand
- typing bubble appears when typing chat or in menu
- gold sacks & tent are drawn on minimap
- new stone tiles graphics
- added map generator config file (“Base/Scripts/generator.cfg”)
- when not enough resources build tile blinks on HUD
- on reload map, old map saved to “Maps/previous.png”
- particle die time randomized
Build 32
Changes build 30-32:
- added bombs for knight (hold & release [F] key) - fixed sprite graphics glitch on older video cards - louder bow pull sound - increased precision of network object velocities - fixed some map collision bugs - fixed teleporting inside map - optimized collision code - fixed arrow map collisions - added fast arrow springy sound hit - added team emblem graphics on team pick - resources on HUD are drawn in multiple rows now - available blocks on HUD now drawn in lower part of screen - fixed ladder placing not working sometimes - fixed readme.txt not auto-updated - added map restart command (\restartmap) - added map load command (\loadmap [name]) - added map save command (\savemap [name]) - added server send message to all players (\msg [text]) - added vote map restart - changed minimap colors - dead not displayed on minimap - can’t resupply in enemy tent, only change class
Build 30
Changes build 28-30:
- added kick voting (select in mainmenu [ESC], no [F11] yes [F12]) - added server kick command (kick [playername] [minutes]) - player respawns as last selected class - sack on back is more visible - added tent flag animation - tent is now in front of players - added variable descriptions in autoconfig.gm - all doors placed vertically open when player touches - player names forced to be unique - fixed holes appearing after loading a map - doors require 30 wood & 30 stone (previously 50 each)
Build 28
Changes build 24-28:
- zoom in/out keys work by tapping now - zoom in/out by default is mouse wheel (previously left ctrl/shift) - default view is dynamic; follows mouse cursor - darker backgrounds - health doesn’t decrease client-side (false hits not registered) - minimap is more translucent - players inside tent are immune - fixed cursor displaying on other players - fixed map generator getting stuck on small maps - optimized sack network updates - fixed not being able to connect again after failed connect - changed HUD material graphics to tiles - trees regrow faster - hill height is independent from map height - gold tile is more golden - fixed empty tiles in ground background - tweaked map generation code - fixed actor behavior on map borders - more shading on backgrounds - distant sounds are louder - health is restored on class switch - archer digging is slower - fixed machine gun archer exploit - team is auto-assigned on join server - fixed map not drawn entirely on smaller resolutions - ladder wood usage increased from 2 to 3 (tree block = 10) - team chat channel is more obvious now in chat window - smoothed continuous building - updates download automatically
Build 24
Change build 22-24:
- added picking up old arrows - start arrows increased to 10 - arrows can’t be fired immediately - archer & knight can now dig in dirt - fixed crash near body - removed dynamic camera from archer - added health display - arrow are faster - ground acceleration is higher - destroying castle walls & doors takes twice the time - fixed sack disappearing with dead carrier - fixed not being able to pickup sack from dead carrier - increased corpse time