Difference between revisions of "GetPlayingBlobsSize"

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Line 8: Line 8:
 
for ( int i = 0; i < getPlayingBlobsSize(); i++ )
 
for ( int i = 0; i < getPlayingBlobsSize(); i++ )
 
{
 
{
   [[CBlob]]@ blob = [[getPlayingBlob]](i);
+
   CBlob@ blob = [[getPlayingBlob]](i);
 
   // Do something to this blob
 
   // Do something to this blob
 
}
 
}

Revision as of 15:50, 15 August 2012

Returns the number of CBlobs that are currently active and in play - i.e. not settled map blocks or in inventories.

u32 getPlayingBlobsSize()

Usage example:

for ( int i = 0; i < getPlayingBlobsSize(); i++ )
{
  CBlob@ blob = [[getPlayingBlob]](i);
  // Do something to this blob
}