Difference between revisions of "GetPlayingBlobsSize"
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for ( int i = 0; i < getPlayingBlobsSize(); i++ ) | for ( int i = 0; i < getPlayingBlobsSize(); i++ ) | ||
{ | { |
Latest revision as of 21:04, 19 August 2012
Returns the number of CBlobs that are currently active and in play - i.e. not settled map blocks or in inventories.
u32 getPlayingBlobsSize()
Usage example:
for ( int i = 0; i < getPlayingBlobsSize(); i++ ) { CBlob@ blob = getPlayingBlob(i); // Do something to this blob }