Difference between revisions of "GetGameTime"
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Shadlington (Talk | contribs) |
Shadlington (Talk | contribs) |
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Example from Entities/Characters/Scripts/BuilderAnim.as: | Example from Entities/Characters/Scripts/BuilderAnim.as: | ||
<syntaxhighlight lang="cpp" highlight="4"> | <syntaxhighlight lang="cpp" highlight="4"> | ||
− | Vec2f | + | Vec2f p = this.getBlob().getPosition() + Vec2f(0.0f, -this.getBlob().getHeight() * 2.0f); |
position2di pos = getDriver().getScreenPosFromWorldPos( p ); | position2di pos = getDriver().getScreenPosFromWorldPos( p ); | ||
pos.X -= 16; | pos.X -= 16; |
Latest revision as of 13:35, 26 August 2012
Returns the game time (number of ticks) as an integer (s32).
s32 getGameTime()
Example from Entities/Characters/Scripts/BuilderAnim.as:
Vec2f p = this.getBlob().getPosition() + Vec2f(0.0f, -this.getBlob().getHeight() * 2.0f); position2di pos = getDriver().getScreenPosFromWorldPos( p ); pos.X -= 16; pos.Y += -3 + Maths::FastSin(getGameTime()/4.5f)*3.0f;GUI::DrawIcon( "GUI/PartyIndicator.png", 2, dimension2di(16, 16), pos, getCamera().targetDistance );